Author Topic: project.rax  (Read 5806 times)

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Re: project.rax
« Reply #15 on: January 12, 2009, 05:36:50 AM »
is it because your internet connection tends to break every now and then?
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Re: project.rax
« Reply #16 on: January 14, 2009, 12:01:21 AM »
Nebel, go get dbpoweramp or something and get the .ogg patch and then convert all your mp3 files to .ogg


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Re: project.rax
« Reply #17 on: May 23, 2009, 02:47:07 AM »
So is this still going, Koon? RMXP has a limit of around 130mb for encrypting by the way, I think.  I was just talking to Mepwnn about it earlier today on this forum, see if this helps:

Quote from: Reives
Taking out the audio folder should reduce its size by a good chunk, so hopefully it'd be enough to encrypt properly. After the player uncompresses it from the encrypted file, they can place the audio folder back in.

Or, you can encrypt it without the audio folder, extract it, place the audio folder in there, then compress it with WINRAR or something. Saves the user some time, and works as it should. c:

koon no kami

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Re: project.rax
« Reply #18 on: June 25, 2009, 05:13:47 AM »
aww... >_< thanks for the hint Reives.

beh, maybe that'll do... i might give it a try sometime.
kinda sad nobody can play it ^^; *lol* but it's not finished anyway ( has no proper ending and some testing-NPCs still have to be removed XD )

i've recently made another game, just to show off my "final dungeon" tileset XD ...
i'll post it in another thread k?