Author Topic: New Years Resolutions  (Read 6246 times)

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Re: New Years Resolutions
« Reply #30 on: January 03, 2014, 10:20:37 AM »
Let's put all this depressing stuff aside.

Seeing how Reives can't decide on his resolution, I think we should help and democratically choose one for him.
My vote goes for "I will release ABS, TtM2 and QTBV chapter 12 this year".
Lyra's Melody anyone? No? :stabby_nairy:

... Me QP.
:gothat!:

Zeriab

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Re: New Years Resolutions
« Reply #31 on: January 07, 2014, 10:18:59 AM »
I only have one new years resolution and that is to learn a programming language called F#.

@Just Lance:
Releasing all three this year is perfectly possible if he reduced the quality requirements. I certainly hope he does not. I can make myself wait (t'is hard) if he continues producing so high quality.

Roxaszu

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Re: New Years Resolutions
« Reply #32 on: January 07, 2014, 12:24:32 PM »
I only have one new years resolution and that is to learn a programming language called F#.

@Just Lance:
Releasing all three this year is perfectly possible if he reduced the quality requirements. I certainly hope he does not. I can make myself wait (t'is hard) if he continues producing so high quality.

Actually it's Possible,
If only Kan Gao add some people who has the same quality and able to work together to create it all.
The more, The faster the game will finish.
# Just speak out my mind #

Just Lance

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Re: New Years Resolutions
« Reply #33 on: January 07, 2014, 02:30:27 PM »
@Zeriab: Exactly what we DON'T want. Right? :)

@Roxaszu: He's already got a pretty large team of reliable and willing people many of them know Ruby and everything else (check the credits)... Yet he still makes the games by himself... Because he wants to. :)
« Last Edit: January 07, 2014, 02:40:57 PM by Just Lance »
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Re: New Years Resolutions
« Reply #34 on: January 07, 2014, 03:13:31 PM »
Actually it's Possible,
If only Kan Gao add some people who has the same quality and able to work together to create it all.
The more, The faster the game will finish.
# Just speak out my mind #

I would say that the more people you have working on a game the less of a personal touch it would have; everyone would have to conform to keep it consistent so you would lose any quirkiness and humour in it's style that you would get from having just a couple of guys working on it.