Author Topic: [DEMO AVAILABLE] Ghost Shards  (Read 5059 times)

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StrawberryFlower

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[DEMO AVAILABLE] Ghost Shards
« on: June 24, 2013, 03:49:28 PM »


CHECK OUT THE DEMO HERE:
http://rapidshare.com/files/3140345646/Ghost%20Shards%20V1.2.exe


We apologize for the lack of sprite graphics during the attacking animations for the battle system. When the character turns a certain color, it means they have run out of "stamina" and must wait a few seconds before attacking again.

KEY D =  Defend
ENTER = Attack or C
SKILLS = Q, W, A, or S

Thank you for trying out the demo!

We welcome all feedback!


XALE is a world governed by the eight Divinities of the elements: Ashe, Rayne, Glacia, Terrin, Starr, Luna, Silva, and Tempess. They keep the world protected and regulated.

Over time, these goddesses have been mysteriously falling asleep, affecting the seasons in catastrophic ways. As a result of their slumber, lyrical priestesses known as Stonesingers, are convinced by the Crusaders to make a pilgrimage across Xale to awaken all eight Divinities to prevent further calamity.

But how will the heroes avoid the deadly wrath of the goddesses?

Understanding the mystery of ghost shards may be the key to victory.



Narie Tearwyn
Age: 19 | Race: M'vyr | Weapon: Sword

Narie is a short-tempered, headstrong young woman and the twin sister of Sarie. She has a strong sense of justice, vowing to protect her loved ones with her life. Knowing the danger Sarie must face, she travels with her sister.


Sarie Tearwyn
Age: 19 | Race: M'vyr | Weapon: Staff
 
Despite being the older twin, Sarie is actually much more frail than Narie. She is a peaceful-loving girl, preferring the art of speechcraft over physical fighting. Sarie is currently engaged to Kyran, her true love.


Kyran Sage
Age: 21 | Race: Human | Weapon: Twin-blades
 
The self-claimed protector of the Tearwyn twins, Kyran is cocky and very optmistic. Nothing seems to bring him down, even as he faces death in the face. He is currently in love with Sarie and is her fiance.


* Action Battle System with Allies
* Voice Acting
* Custom Artwork















DEVELOPMENT, ARTWORK, AND WRITING
Nerd Bomb Studios
(Star | Strawberrii | Princess_Klutz | Ninja_Slap | Catfire321)

GRAPHICS
Enterbrain (RTP)
Wyatt (Various tiles)
Thutmose (Cloud autotile)
Venetia (Various tiles)
XMO (Logos)

SCRIPTS
Pathfinding (RPG aka Cowlol)
Auto-Scroll (Sephiroth Spawn)
XAS and Addons (Moghunter and Xiderowg)
Ccoa (Universal Message System)
Enemy Detection (Gubid)
« Last Edit: July 01, 2013, 08:59:06 AM by StrawberryFlower »

Tumbles

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Re: [DEMO AVAILABLE] Ghost Shards
« Reply #1 on: July 01, 2013, 12:32:06 AM »
How'd I miss this?? :o I honestly thought that production had stopped, since I didn't see any more updates, but there probably has been over on Shigi's forum, huh? I should check there more often. :seraisweat:

Anyway, I'm gonna give this a shot! :seraismile:
« Last Edit: July 01, 2013, 09:28:31 AM by Tumbles »

Spoiler: show


                                         

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StrawberryFlower

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Re: [DEMO AVAILABLE] Ghost Shards
« Reply #2 on: July 01, 2013, 08:48:57 AM »
Before you do, I'd recommend you play this version!

http://rapidshare.com/files/3140345646/Ghost%20Shards%20V1.2.exe

Thanks Tumbles!

ALSO WE WILL NEVA DIE - I just forgot to come to Freebird every once in awhile. :P
« Last Edit: July 01, 2013, 08:59:48 AM by StrawberryFlower »

Tumbles

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Re: [DEMO AVAILABLE] Ghost Shards
« Reply #3 on: July 01, 2013, 09:30:08 AM »
Will do! And yes, visit more often!

Spoiler: show


                                         

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StrawberryFlower

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Re: [DEMO AVAILABLE] Ghost Shards
« Reply #4 on: July 01, 2013, 09:36:33 PM »
Thanks!

Here's a patch for Ghost Shards that fixes some script errors. All you do is put it in the same folder as the Audio folder and Game.exe. :)

http://rapidshare.com/files/1595937808/Data.rar

StrawberryFlower

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Re: [DEMO AVAILABLE] Ghost Shards
« Reply #5 on: July 24, 2013, 12:16:19 PM »
Hello all!

I wanted to update everyone on several things - and get opinions.

About the Demo:
Believe it or not the demo the was RUSHED. We wanted to put something PLAYABLE out there to show that we were really working on this game, and to get feedback. We weren't really getting much before, and it really made us sad-pandas.

A lot of people mentioned the same things when playing it - things Big Boss (Star) already knew. We realize that the menus/title screen looks like crap, because we never worked on them. Please note, that I did work on the menu recently to fix this issue. Someone mentioned the character's names - people were not originally supposed to see them. It was for us. But you guys asked for a menu, and we just left it enabled. During the flashback it would be disabled. o.o

The battle system is slow due to the events being used to control mostly everything. Star was working on porting the events to scripts, actually to make it run MUCH faster.

The Voice-Acting:
At first I personally was weary about this, but Star INSISTED we add it. He wanted this game to be similar to Star Ocean or the Tales of series. I cannot get a hold of Kyran's voice actor, so we may have to just be done away with it. D= We've been playing Secret of Mana, which has a very similar battle system to our game, and they had no voice acting and did just fine! So maybe we can just do away with it all.

I'd feel bad for the voice actors, though... Poor them. ;_;

A Tutorial and Issues:
We had many people state they were confused by the battle system. It makes sense! We just through you into it, etc. Star devised a tutorial to take place before the entire demo featuring a single character and all the features he planned on having.

The issues the header is referring to is the graphics. We NEED certain things that the RTP does not have - geysers, snow ruins, etc. So we thought, "hey, let's make our own!" Yeah, Star is having trouble with that. He almost wanted to give up. I would love to help him, but making graphics is hard for me!

Ending Thoughts:
To be honest, our motivation is kind of slim right now. We thought of just turning Ghost Shards into a comic instead, but even then we're scared to do that.

I don't want to this to turn into our last game, Celestial Sphere. We had put effort into that, so many scenes, the battle system, and just gave up. In truth, I miss that game. Sometimes I wish we could re-visit it and just be like... BAM.

LOOK AT OUR FIRST GAME:
The menu. IT HAD A MENU!


CUSTOM GRAPHICS.


Sprites I was working on!