Author Topic: Xbox One  (Read 9698 times)

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Unimaginative Username

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Re: Xbox One
« Reply #30 on: June 21, 2013, 01:57:58 PM »
All I'm saying is they took the right step, if they're thinking about not making people hate them even more.

Only because being hated is bad for business.

Kyo

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Re: Xbox One
« Reply #31 on: June 23, 2013, 04:05:32 AM »
That goes without saying. If being hated was good for business, I'm sure Sony and Nintendo would try it too.

Zeriab

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Re: Xbox One
« Reply #32 on: July 21, 2013, 03:45:48 PM »
I don't think it would be impossible to have cloud gaming (or whatever) that would not require 24 hours internet connection. Steam works offline as well you dork... -.-


A connection to wherever cloud gaming is processed is by its very nature a requirement.
Trying to play it offline is comparable to trying to play an MMORPG without an internet connection.
In case you wondering what exactly cloud gaming is I suggest you look at OnLive

atommo

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Re: Xbox One
« Reply #33 on: July 21, 2013, 03:53:14 PM »
Having seen the post above, I thought I should clarify that Steam is not cloud gaming. Cloud gaming involves a machine in a remote destination processing everything and sending that data to your computer. Steam works by you buying a game, and Steam downloading that game onto your computer, so you can play any game you've downloaded from there offline, but OnLive is cloud gaming so it wouldn't work offline.

Please correct me if I'm wrong.
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Judedeath

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Re: Xbox One
« Reply #34 on: July 22, 2013, 11:40:53 PM »
No atommo you are correct, Steam has Cloud SAVES and things like that, which keeps your saves and settings in it's servers to make it easy to switch computers and the like, but this is not Cloud GAMING, Cloud Gaming is a situation where all the processing and the like is done somewhere else, with you getting a video streamed to you.

It's pretty much you on your computer presses the space bar, this command is sent through the internet to this other computer that is running your game, the other computer receives the space bar button press and the character jumps, the video on this computer is streamed back to your computer, you see the character jump. Because of this reliance on offsite computers it is literally impossible to play a true cloud game offline.
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Just Lance

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Re: Xbox One
« Reply #35 on: July 23, 2013, 06:04:40 AM »
I don't think it would be impossible to have cloud gaming (or whatever) that would not require 24 hours internet connection. Steam works offline as well you dork... -.-


A connection to wherever cloud gaming is processed is by its very nature a requirement.
Trying to play it offline is comparable to trying to play an MMORPG without an internet connection.
In case you wondering what exactly cloud gaming is I suggest you look at OnLive


Bad example. My point was that why there should be a requirement of Xbox being online even without using a cloud gaming capabilities? Or are you telling me they would cloud every game in Xbox library?
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Zeriab

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Re: Xbox One
« Reply #36 on: July 23, 2013, 12:31:24 PM »
With that I absolutely agree.
Requiring an online connection if all games requires one makes sense.
I really doubt that is the case, so I am also against it.