Author Topic: project.rax rebirth [Demo released]  (Read 7674 times)

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koon no kami

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Re: project.rax rebirth
« Reply #15 on: December 18, 2011, 09:34:11 AM »
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Raxus

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Re: project.rax rebirth
« Reply #16 on: December 18, 2011, 01:59:54 PM »
I edited the original post so that it says in the Title that there's a demo! ;)

koon no kami

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Re: project.rax rebirth [Demo released]
« Reply #17 on: December 18, 2011, 04:11:41 PM »
oi - thank you Raxie Pie! ^^

some people have already tested it and it's very playable~ ^^
i just have to fix some typos and lesser feats.
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Merlandese

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Re: project.rax rebirth [Demo released]
« Reply #18 on: December 18, 2011, 05:13:02 PM »
What's the gameplay time on this here demo?

koon no kami

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Re: project.rax rebirth [Demo released]
« Reply #19 on: December 19, 2011, 09:08:32 AM »
I have been told it is about 1 h, Merlandese. 
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koon no kami

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Re: project.rax rebirth [Demo released]
« Reply #20 on: December 24, 2011, 12:51:39 PM »
Worked on my original tile-set for the final area / place.
I have prepared some maps and think it turned out quite cool ^^
It is not complete yet but close to. : ) The tile-set that is...
Making the final area is most fun ^^
nyanyanya~!

Merlandese

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Re: project.rax rebirth [Demo released]
« Reply #21 on: December 24, 2011, 02:52:39 PM »
I'm glad you posted! I downloaded the demo but forgot to test it. I'll give it a shot today, should my memory prove itself to be of any use.

koon no kami

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Re: project.rax rebirth [Demo released]
« Reply #22 on: December 24, 2011, 03:49:54 PM »
wow, that's great! please enjoy and let me know how you liked it!
if course by now i have  already fixed most of the mistakes the demo has, typos etc... at least, i hope XD

oh and, -breaking news- hallelujah i finally, FINALLY managed to figure out how to tie two lose ends of the thread (storyline ) together to cover ridiculous plot holes XD omg awesome... that took quite a while... hah...
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koon no kami

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Re: project.rax rebirth [Demo released]
« Reply #23 on: December 25, 2011, 08:49:17 PM »
Worked a LOT on the game today.  Probably another 10 hours.
Worked some more on the 'final dungeon' and the game's story.
Started organizing and building act 3 / 10
Made some more additional sprites.
nyanyanya~!

Merlandese

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Re: project.rax rebirth [Demo released]
« Reply #24 on: December 29, 2011, 10:22:53 PM »
I played probably about thirty minutes of this. I'm not too enthusiastic about the battles, but it's only because I've never been enthusiastic about RM's battle systems. But I love Undine, bu! Why does she say "bu"? It's funny and cute.

My favorite aspect is, of course, the spriting. They are wonderful sprites and make it interesting to look at. My only concern with the sprites is that sometimes (especially in battle) the sprites aren't fluid enough. When they move from once stance to another, it seems a little jerky or forced, but it's easily dismissed considering how nice they look standing still.

In the beginning, when the troll/ogre things are after you, I found a way to move behind them and save at my camp spot. They didn't pursue again until I went passed them and started running to the right.

It could use quite a bit more polish (and maybe some original music), but with enough work, I think you have what it takes to make a pretty good game of it. :)

koon no kami

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Re: project.rax rebirth [Demo released]
« Reply #25 on: December 30, 2011, 08:04:47 AM »
thanks for the nice and helpful critique Merlandese.
i have to agree about the flaws pointed out, it needs quite a bit more polish to be really 'good' . ^^
thanks for giving it a shot. : 3 i hope the new battle aspect with the '100 SP move' and the 'SP recovery' skill gave it an interesting tactical aspect.
nyanyanya~!

koon no kami

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Re: project.rax rebirth [Demo released]
« Reply #26 on: January 07, 2012, 08:46:14 AM »
haha, gotta post this real quick ^^

maps with my new original tilesets XD there is a underwaaater map ; P

nyanyanya~!