Author Topic: 'Nocturne's Gospel'  (Read 36670 times)

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Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #45 on: October 09, 2008, 03:18:31 PM »
Nice work, how long did it take you?
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #46 on: October 09, 2008, 04:35:41 PM »
 ::) 5 hours . . . . just two of those that is . . . still need to make another 4 more for variations & such.

Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #47 on: October 09, 2008, 07:36:00 PM »
Eh, I envy your patience. :S
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Sarkilas

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #48 on: October 10, 2008, 08:17:48 AM »
Eh, I envy your patience. :S
If you know you can do it and the results will be good I would probably have done the same. But me editing sprites = Mass rotation and scaling = Fail quality :P

Need scripting help? Toss me a PM and I'll see what I can do.
Also able to help with anything RMXP related. Please do not hesitate to ask.

Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #49 on: October 14, 2008, 02:17:17 PM »
Spoiler: Less Branches, darker shade, branches overlap, <sigh>, Temple incomplete & buggy • show


Spriting & recoloring, is patience, I technically don't have it, but determination & desire allows me to have patience.

I know the branches overlap the shade, and that window message is still buggy.

 :angry: The Temple needs more editing, at least have a cube-like shape those walls needs, I'll get back to work since I am late for class.


------------


 ;D A Preview for all you good citizens.

Someone commented Lloid been as been a Reiver in disguise, so I ended up remaking Lloid's sprite, and at the same time, fixed Noah/Shinary.
Here they are:

Not quite sure if they're good, but I do like the effort I have put ten, might remake a few more.
« Last Edit: October 14, 2008, 04:56:12 PM by Caro Ru Lushe »

Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #50 on: October 14, 2008, 05:32:55 PM »
This is showing a LOT of progress :3 Glad you didn't give up on it yet and I hope to see this as one of the top rpg maker xp games of 2008 or 2009 :) Whenever it's released. Just know we all support your hard work 100% ^_^
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #51 on: October 15, 2008, 08:12:01 PM »
 :seraismile: This is actually my first RPG project, it just went throu a number of 'remakes, I won't drop it, would be a waste of 3 years. .___.;;

Speaking of which:



They keep coming

Ruzu

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #52 on: October 15, 2008, 08:43:45 PM »
Wow could've sworn you did more :P, still love what your doing.

Sarkilas

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #53 on: October 16, 2008, 08:30:16 AM »

:o *kidnaps Caro Ru Lushe*

That's amazing! I wish I could play this right now!
:seraismile: This is actually my first RPG project, it just went throu a number of 'remakes, I won't drop it, would be a waste of 3 years. .___.;;
Cool! If I ever did that, I would be making the most retarded RPG in history this instance. You're lucky to have such a good first-idea.

Need scripting help? Toss me a PM and I'll see what I can do.
Also able to help with anything RMXP related. Please do not hesitate to ask.

Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #54 on: October 16, 2008, 10:18:19 AM »
Can ask you, what other aspects are going to be in the game besides playing through the story and sweet ass graphics?

Such as mini-games, side quest, and creation systems?
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #55 on: October 16, 2008, 10:34:09 PM »
 :-\ I have trouble on the mini-game department. (lol), Few puzzles I have, *The old moving stone on switches* The Sim dating system itself, & the "Dream World" which Klyron 'Role plays' around in a separated storyline with the girl of his/her choice. There are some secrets around the world itself, they just have to be found, others require a certain level of affection towards a certain character to appear & Battles aren't quite easy. The story takes quite an interesting turn itself, that is all I can answer Sizzle.


.____. Just as much as I make mock-ups of animations as ideas such as this ones:

Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #56 on: October 19, 2008, 06:03:41 AM »
THAT LOOKS AMAZING O_O Is that in battle?
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Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #57 on: October 20, 2008, 02:22:51 AM »
._. I so freaking wanna play this right now :S I wish I was the one creating this, where did you get resources from?
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #58 on: October 22, 2008, 11:52:39 AM »
Ok, so a Few Updates:

I'm debating between two CBS, the Old one that's on the first post preview, & this One:




CTB by Charlie Lee . . . .

Has a feel of Final Fantasy to it with some features, but I'm still thinking of whether putting it or not.  ::) I would most likely won't put it until I know it's not 'private'.

Next Update:

Ending Theme song for each Arc Ending has been chosen, and 'old' favorite of mines. (There was a debate between 'Rasuto Kissu?', 'Be your girl', 'Sociometry' & 'Deep Forest')

Song: "ラストキッス, Rasuto Kissu? (Last Kiss)"
Lyrics and Composition by: Tsunku
Arrangement by: Takao Konishi
Performed by: Tanpopo
From: 1st Ending theme from Sorcerer Stabber Orphen

*Obligatory Link with the Song*


Lyrics:
http://www.animelyrics.com/Anime/orphen/maolk.htm

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Next Update:

New Custom Tilesets are coming along, Remakes & changes to most of it.



Thanks to Sithlord999 for lending his time to work on these customs.

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Animation Work:

I never got to show what the Animation of the spells look like in-battle.
The more I play around with photoshop, the more ideas I get:



One of many spells (Mock-up, not official) to make an appearance in SR.

Yet again, credits for Sithlord999 for ripping the graphics themselves ^^;;

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Animated Title Screen has been added, thanks to Ming :x for putting it together, Hanzo for the Title Logo, & Seth for the graphics (Even thou I had to look for somewhere else for the start & load buttons >__>;;)



Also, Falcon for teaching me scripting & advices, since I found out that whenever I got out of the Load_scene, it got me back to the RMXP Title Screen & not the evented one.

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Songs from Seinarukana ~ The Spirit Sword of Eternity 2 has been added, ripped & format changed by Sithlord999. ._. Yet again, I must repay him for all he has done. <shiver>

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& Finally:

Update & Remaked the Old Sprites into this, even thou in my last post where both Lloid & Noah (Shinary), here's half the new base of the cast:



Main characters that is . . . They will also have their poses, to give a more realistic kinda feel in the in-game graphics (not on the Visual Novel Scenes).

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& There's still no Deadline for a beta yet :-\ *cough*




@Sizzle: Sithlord999, maker of the RPG Game "Dark Horizon". .__. I should repay him for his help.

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I forgot to add the 2 only fanarts .___.;;; added to the first post, thou they are "BIG"
« Last Edit: October 22, 2008, 12:54:11 PM by Caro Ru Lushe »

Ruzu

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #59 on: October 22, 2008, 05:00:12 PM »
Nice and sith and ming seem to be doing well, (Still got to play Dark Horizon). Also I was so sure that the FFX script(s) were free for use, though it was on rmxp.org when I saw it like some months ago. Personally I think the FFX one is to much of a hassle to get to work sometimes :P.

[edit - below]

I came along his script twice and read it.
"Introduction.
Hi all. This is a custom FFX-like battle system. It includes summons, individual battle commands and many other features. It also includes my Skills Learning System, that is modeled after the one in FF IX and is optional. You can easily disable the SLS by removing the corresponding script.
I hope you will enjoy it, and I invite you to report bugs and give comments, suggestions..."

http://www.rpgrevolution.com/forums/index.php?s=6f05c7ea71781f1f5306ecda2efd6eb2&showtopic=8220

If you want to make sure.
« Last Edit: October 24, 2008, 11:00:31 PM by Ruzu »