Author Topic: 'Nocturne's Gospel'  (Read 36580 times)

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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #60 on: October 28, 2008, 09:26:31 AM »
Thanks Ruzu  :seraismile:


For the heck of it:

 ;D They're almost ready. (Bases)

Photoshop is Awesome :o Not to mention, I'm starting to actually sprite from scratch   :)

Green Dragon

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #61 on: October 28, 2008, 09:43:52 AM »
... I kinda hate Dark Horizon now... I can't even win the first battle! Also, it's not really fun to watch the opening over and over again...
If I could, I'd turn back time, forget it all and leave this mess behind.
If I could, her love would always be around.

Ruzu

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #62 on: October 28, 2008, 12:28:09 PM »
... I kinda hate Dark Horizon now... I can't even win the first battle! Also, it's not really fun to watch the opening over and over again...
:P I beat both chapters. *Proud of self* also I liked the opening *back to topic*

Also Caro, I'm jealous of your obvious skills :p those look so amazing.

JJ the pingu

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #63 on: October 28, 2008, 02:57:20 PM »
Thanks Ruzu  :seraismile:


For the heck of it:




the lastone looks like klyron :vikonsmile:
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #64 on: October 28, 2008, 06:48:19 PM »


There's half the Entire casts


... I kinda hate Dark Horizon now... I can't even win the first battle! Also, it's not really fun to watch the opening over and over again...

Also Caro, I'm jealous of your obvious skills :p those look so amazing.

:x I wish I could script my own stuff thou. Thanks.
the lastone looks like klyron :vikonsmile:

 :) *wink* *wink* *hint* *hint*

 :seraismile: Guess you all have to wait for it to come.

I'll probably be stuck working on the sprites to finish before I can jump with the Tilesets & Scripts, if all goes well, probably by Christmas or around late december-beginning of January, there might be at long last a demo. (but I won't promise anything yet)

Muffin

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #65 on: October 29, 2008, 09:03:52 AM »
I'll probably be stuck working on the sprites to finish before I can jump with the Tilesets & Scripts, if all goes well, probably by Christmas or around late december-beginning of January, there might be at long last a demo. (but I won't promise anything yet)
YAY, a demo <3  :seraismile:
If everything could ever feel this real forever
If anything can ever be this good again
The only thing i'll ever ask of you, you gotta promise not to stop when i say when..

Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #66 on: October 29, 2008, 08:15:39 PM »
 :)



Characters are Ready . . . for Chapter 1-5 at least.

JJ the pingu

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #67 on: October 31, 2008, 09:04:15 AM »
:)



Characters are Ready . . . for Chapter 1-5 at least.


 :o  awsum!


There's half the Entire casts


btw the last one that looks like klyron the dark one, it looks like hes wearing ladies underwear. :o ;)




« Last Edit: November 01, 2008, 04:40:44 AM by JJannem »
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #68 on: November 13, 2008, 10:50:07 AM »
Dark World is done, all that i'm missing is putting the Roots >___>;; and it will leave jaws open.

Spoiler: show


Ah, of course, the sprites are 'almost' done  :seraismile:

Muffin

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #69 on: November 13, 2008, 11:11:31 AM »
I really love your mapping this was amazing and even without the roots my jaw is still open  :o
If everything could ever feel this real forever
If anything can ever be this good again
The only thing i'll ever ask of you, you gotta promise not to stop when i say when..

Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #70 on: November 13, 2008, 03:17:42 PM »
Final version:

Spoiler: Roots!!! Oh noes! • show



Well, they're on the sides >___>;; & Made a Cube-thingy wall add-on for the sake of it to make it look better.

The Tileset only look good in the tint, thus, lowering it would make it look . . . really ugly, so sorry for those who want to nit-pick on the details  :)

Muffin

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #71 on: November 13, 2008, 03:23:30 PM »
It's amazing, it doesn't matter what you say IT'S AMAZING  :o
If everything could ever feel this real forever
If anything can ever be this good again
The only thing i'll ever ask of you, you gotta promise not to stop when i say when..

Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #72 on: November 13, 2008, 04:08:32 PM »
 :seraismile: Last preview of the week.


Spoiler: Roots!!! Noes! • show


Quick one at that, Roots been used. I'll probably make variation set of floating platforms with a lot of Roots but as Character-sets. Mostly to make them move around.


With this . . . Christmas might be pleasant for me 'hopefully' this year. (There will be a Demo on Christmas hopefully at last)

JJ the pingu

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #73 on: November 15, 2008, 05:12:53 AM »
it looks better with the roots.
could be little more lighter tough, i could barley see klyron.

( yay a newyear/ christmas present demo along with chapter 10 of quintessence :-*  :vikonsmile:)
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #74 on: November 26, 2008, 11:56:36 AM »
Mock-ups of the map area selector window: (Based on ar tonelico)



& The Dungeon Map selector Window: (Based on Dark Cloud 2)



-Eventing them currently-