Author Topic: 'Nocturne's Gospel'  (Read 36306 times)

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Caro Ru Lushe

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'Nocturne's Gospel'
« on: July 03, 2008, 11:50:31 PM »

Title: Nocturne's Gospel
Rated: M for Mature


Spoiler: show

'Death to the oppressors and mercy to the weak.
As we sing our songs together.
We shall never be apart
We shall share our pain together
From this day on, our souls are one.'

After an afternoon’s hunt, Lyle & his childhood friend, Caith found a girl by the name of Samantha, badly injured from a fall of a cliff, after being pursued by unknown forces. Upon helping her, Lyle soon becomes entangled in a series of events which changes his life forever.
 


[
Spoiler: show



Name: Lyle Razenburg
Age: 19
Gender: Male
Weapon: Double Daggers
Bio: Lyle Razenburg, along with his childhood friend Caith Alwien, is a young man that takes care of orphans to live through the dangerous world of the Altro Precepia. After saving the life of the enigmatic Samantha, Lyle finds himself entangled with a series of events that changed his life and perception of the world.




Spoiler: show

Selective Post Menu - No Wondering around lost in town? Yes, Now SR has a selective 'Post' Menu for each town & even Dungeon, for Story conveniences. There's even a rather pretty World Map coming in the way too.

New CGs, New Sprites, New RTP!? - Graphics are improved, New Palette colors, An Entire Custom RTP Characters by Caro herself, And Even New Tilesets, edited, Recolored and Add-ons from Deathlock, and among others Spriters.

A New Storyline - A New Story that breaks throu some of the Cliches and gives a Shocking for the player, One that Isn't the average 'Fairy-Tale' With Memorable Characters, Original Worlds to Explore, and Beings that surpasses the Laws of the Original.

A Brand New Battlesystem in the works? - Brand new Battle system, to which allows the player to select from Supportive & Active status to customizing their skills, and Ranks. Along with new Graphics and Enemies.

Enter the 'Masterpiece' - With rigid Puzzles, a New Visual Novel Feel, the new 'Nocturne Gospel' will prove to be worth the wait this time.



Spoiler: show

---Scripts Credits---
Blizzard - Tons of Add-Ons
Namckor - Add-On Equip Requirements
Ccoa - UMS
Charlie - FFX CBS
GuiB - Fixing up an Incompatibility (And helping out whenever I get script bugs)

---Title Logo---
Lonewolf (Also for Custom Graphics he's working for the Menu)

---Events Credits---
Zeriab
Shaz
Dark Angel Sion/Caro Ru Lushe
Special: Monkeydlu (For Opening Intro)

---Mapping Credits---
Dark Angel Sion/Caro Ru Lushe

---Tile Sets Credits---
Enterbrain
Blizzard
Wings
Ccoa
Malick aka, Jadak & Orae
Inquisitor
Caro Ru Lushe/ DAS
Reives & Shadow (Their Maps gave idea for changing the colors of the RTP and making a more 'darker atmosphere')
Others I don't Remember from RPGXP.Org

---Animation Credits---
Marcophone
Phanxygames.com
Enterbrain
Xuse

---Battlers Rip Credits---
Sithlord999 (For Ripping animations)

---Sprites---
Dark Angel Sion/Caro Ru Lushe (Only the Main Characters)
Naramura
Ruruga/Ruruna
Game Rage
Strawberry Quarters
Loose Leaf
PickleStudios
Blizzard
Sithjeister
Ccoa
Calintz16438
LandOfShadows
Jidori
Mokichi
Erk
Zammy
PinedaX
Deathlock

---Music Credits---
Mami Kawada - Joint ~ Opening Version
Mami Kawada - Masterpiece
Xuse - Seinarukana OST
Yuna Ito - Trust You?

---Pictures & Event CGs---
Nexus - Character Portraits & Designs
Dark Angel Sion/Caro Ru Lushe - Ti'll gets her Wacom-background & CGs among other slave work[/b]

---Sim Dating Dialogue System Credits---
Dark Angel Sion/Caro Ru Lushe
Sky Fortress (Sacred Earth) - Inspiration
Monkeydlu (Celestias Ferrum) - Inspiration


---Story Credits---
Dark Angel Sion/Caro Ru Lushe
Nexus

---Icons Credits---
Anonimous (-.-;;)
Monkeydlu



Spoiler: show


[/URL]

:< Chrono Trigger CMS by Raziel, Graphics skins & window skin by Hanzo/Lonewolf[/spoiler]

Spoiler: Artwork & Fanart • show
Ming: Linear Klyron:
Evangel Lim's 'Thank You' Hikari:



Spoiler: Soul Reaver Opening 1 "JOINT" By Monkeydlu • show

Caro's Note: Please know that the current video isn't the final product because of the Title change (Also, the fact I keep playing with the event every time makes it a bit, different)


Still No Demo Yet
« Last Edit: May 19, 2009, 08:43:33 AM by Caro Ru Lushe »

Jellyrebel

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Re: Soul-Raves 1: The Nocturne Gospel
« Reply #1 on: July 19, 2008, 10:02:48 PM »
Oh.
My.
God.
Wow.
Holy.
.....

 :KPHH:

Who drew the characters? 'Cuz they're like crazy good.
-------
More Screenies!! NOW!!
« Last Edit: July 19, 2008, 10:42:48 PM by abigailian »

Caro Ru Lushe

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Re: Soul-Raves 1: The Nocturne Gospel
« Reply #2 on: July 21, 2008, 10:23:29 PM »
Quote
---Pictures & Event CGs---
Blizzard
Strawberry Quarters
Xuse - Characters & Scene/Events CGs


 :angry: Why everyone keeps saying the same when I wrote their names in the credits. (lol)

 :-\ I'll post more later, the game got delayed to the 26th, hopefully for when I get the new Seinarukana from which I got the CGs from.

Koppos

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Re: Soul-Raves 1: The Nocturne Gospel
« Reply #3 on: July 23, 2008, 12:16:12 AM »
wow there's a lot of pictures in this
they actually match the character sprites well

Tsuichi Rin

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Re: Soul-Raves 1: The Nocturne Gospel
« Reply #4 on: July 24, 2008, 03:41:05 AM »
I want to play >.>....

Caro Ru Lushe

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Re: Soul-Raves 1: The Nocturne Gospel
« Reply #5 on: July 26, 2008, 03:16:42 PM »
Spoiler: OMG! New Picture!!! • show


Spoiler: Faito Haets Pizza • show


Spoiler: Super Spoilers if you can see it well that is. • show



Kudos & Credits to Sithlord999 for ripping the Sequel of Seinarukana up. =X

Tsuichi Rin

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Re: Soul-Raves 1: The Nocturne Gospel
« Reply #6 on: August 20, 2008, 03:06:14 PM »
I... still want to play >_<..........................

Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #7 on: August 26, 2008, 12:50:20 PM »
 :seraismile: The new Logo is up on the 1st page . . . along with quite new screenshots & a link to the Opening in youtube.

 :-\ Note: The Opening looks better ingame, youtube killed it's quality & the Opening itself is subject to have "Different" pictures/scenes.

 :angry: And there's no date schedule for a release, since everytime I do so, something happens in a way of stopping me from uploading. I'll release the beta when the times comes & when I feel it's ready for the public.

 ::) & I fix the grammatical errors too btw.

 :) And here's and update from RMRK itself, These Features are still, well, not Final yet . . . but I might be inclined to add them:

Quote from: RMRK
:x On news: Due to laziness & well, trouble making the resources & such, I might limit the exploration on Towns & Certain Areas, Instead, the player will go on a separated Windows of the location he is & chooses the area he/she wants to visit, think of it like . . . Ar Tonelico & (if you've been paying attention to Ming's updates) Celestias Ferrum.

Also, the gameplay might be <sigh> limited in some puzzles & mini-games due to said system & if you're the type of person who despises long talks . . . . Soul Reaver may not be for you, The game now uses a similar Visual Novel-like scenes, where the player's decision affects the party's thoughts on the main character, not to mention it also affects the Player's Partner/Heroine, most of the scenes, will (not final) look like a Visual Novel's system ingame. (Mainly because I'd have to edit sprites for many expressions & it gets tiring working over & over again).


Also, 2 new features to be added (probably, I'm still thinking) would be the so called "Topic" Event & the . . . well, "Dream World" Events.
These two work similar, but in a different way >:x

The "Topic" Event system is just an average conversation, in which the player interacts with one of the Characters from his/her party by looking up for "Topics" like items around the world, these events will only be unlocked either in a savepoint camping, Town Inn or Headquarters, these little events, althou some might be . . . (to you guys) boring, they actually raise the chances of your little heroines to fall for you & to even unlock those porn scenes which I know you all want and love the most. :p Can't let you guys have those scenes that easily, which comes Part 2:

The "Dream World" systems, takes more of the "Visual Novel" Concept, the player chooses one of the Heroines and both go in a "Role-Playing-Like-Game", ;3 With each raising that Girl's value to the Main Character even higher, not to mention some skills can only be obtain from this events. :x Unfortunately, it requires a certain Value or "Trust" towards that specific heroine to go "deeper" into each episode. Althou it sounds like boring, the "Dream World" actually creates a different storyline that has nothing to do with the main one, so you don't have to worry about missing details, since I realize that you will all start to panic if something from one girl's dream world is discussed & the player gets lost. (lol). One can obtain from this Events New Skills, Weapons, Armors & Items and the chance to strengthen the bond between the Main Character & the Player's selected Heroine (& your precious "scenes" ;P).

Also note, that once the game is release, there are also some NPCs which you can also activate these Topics & Dream World Events & get your precious Scenes too, but your gonna have to be careful as it can . . . quite get your partner (depending thou) quite angry >__>;; & lower her value.

Also, what does this mean? Simple: You don't have to worry about been caught playing Soul Reaver & suddenly one of those "Scenes" comes out, you'll have to make a lot of work if you want those scenes.

:| Well, I guess that's that for what's planned & to also find & capture Ming when I see him, that is, when he's free thou . . . <__<||||

:x Ah, also, soon I'll have a steady "storyline" & the characters up there with new userbars for support :| along with *finally* the website itself.
« Last Edit: August 26, 2008, 06:18:19 PM by Caro Ru Lushe »

Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #8 on: October 02, 2008, 01:35:44 AM »
Yet another failed/discontinued project I'm guessing? ._." I hate when people try to "overdue" because they always FAIL.
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Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #9 on: October 02, 2008, 02:12:26 PM »
**Sorry for double posting

I found out what happend, she got pwnt for stealing someone elses menu on rmxp.org and hasn't updated any of her threads since.
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Caro Ru Lushe

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #10 on: October 02, 2008, 08:55:43 PM »
 ::) I had been working on it, seems you didn't check rmrk.

I haven't updated because I don't think remaking maps would be such a big update, specially since it hasn't even been release.


 :seraismile: I rather not speak about the menu incident, I took it down, so, not going to bother updating unless I see it fit.

 ~ Caro Ru Lushe

Sizzle

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #11 on: October 03, 2008, 05:27:37 PM »
OH EM GEE :) YAY!!! I swear now, if you abandon the project I'll hate you >:O
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Atlanis

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #12 on: October 03, 2008, 05:45:13 PM »
K^^ Thats a Statement;-)

Nice Project, the Screenshots promise a good amount of Fun playing it, as a matter of fact I personally miss some Maps in the Screenshotspoiler. Well hope youŽll continue the game I am interested if all your Features will be functioning in the Release.

 I am Oldschool rm2k Makerer, ok everybody kill me:-P
Long Lives the rm2k!<br />Current Project: Badon Echnat et Moratum<br />Language: German<br />Maker: RPG-Maker 2000<br />Status: 20% (Scripting time:-D)

Sarkilas

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #13 on: October 03, 2008, 05:59:43 PM »
This is simply amazing. Why does everyone but me know how to draw so perfectly? :P The story seems decent, and the fantastic drawings will probably spice up the storytelling by a great amount. I'm looking forward to this now!

Keep up the great work!

I am Oldschool rm2k Makerer, ok everybody kill me:-P
No scripting?  :'(

Need scripting help? Toss me a PM and I'll see what I can do.
Also able to help with anything RMXP related. Please do not hesitate to ask.

Atlanis

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Re: Soul Reaver 1: The Nocturne Gospel
« Reply #14 on: October 03, 2008, 06:02:57 PM »
No scripting?  :'(

Well scripting you must with the rm2k so i do Script^^
Long Lives the rm2k!<br />Current Project: Badon Echnat et Moratum<br />Language: German<br />Maker: RPG-Maker 2000<br />Status: 20% (Scripting time:-D)