Author Topic: Ascension (Part1: Rebirth)  (Read 8342 times)

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gravija

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Re: Ascension (Part1: Rebirth)
« Reply #15 on: December 12, 2010, 03:45:05 PM »
The betateam is testing the demo at the moment, but the main reason i post here is to announce that we finished the trailer of the game. We all put a lot of hard work into it and we're happy to say that we have won the award for best Trailer over at rpgflag.nl. Anyway, watch and enjoy :)

[youtube]
Ascension (Indie RPG Game) - Official Trailer
[/youtube]

Merlandese

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Re: Ascension (Part1: Rebirth)
« Reply #16 on: December 12, 2010, 05:06:14 PM »
I'm torn: on one hand, I absolutely love Triple Triad and am almost willing to play Ascension just to relive wonderful card game memories; on the other hand, I wish your mini-game wasn't so obviously taken from Final Fantasy. It's a very ambiguous feeling.  :reivsweat:

That's an awesome trailer, and the game looks great! I'll have to pick it up when it's all done. ;)

gravija

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Re: Ascension (Part1: Rebirth)
« Reply #17 on: December 15, 2010, 01:25:31 PM »
I understand your ambiguous feeling. in fact, I have the same feeling. Originally, we had planned an original cardgame, but we decided to stop that project because: it was indredibly hard to script and it was taking so much time that the production of the main game itself almost halted.

Triple Triad on the other hand is certainly fun and well known, but is indeed not original.

Maybe later in the production of Ascension, we will have another try at our own cardgame.

gravija

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Re: Ascension (Part1: Rebirth)
« Reply #18 on: December 31, 2010, 04:14:39 PM »
Gravity Games is proud to announce that we will release the public demo on january 2nd 2011.There is a public betademo around since
last week, but the real public demo will have no errors or anything. The demo contains the first 2 chapters of the game and has about 2
to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right.

Also, we are still uploading the OST on YouTube, this is the last entry:

Ascension OST - Exploring The Tombs


Happy New Year!

gravija

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Re: Ascension (Part1: Rebirth)
« Reply #19 on: January 02, 2011, 10:25:04 AM »
Gravity Games is proud to announce that we have released the public demo today. The demo contains the first 2 chapters of the game and has about 2 to 3 hours of gameplay. Please do mind that some systems in the demo are still in beta and therefore might not work 100% right. We also know that there are some problems with the grammar in the game, but Zankoku No Yami has agreed to help us on this, so the full version should be free of grammar errors. Aside of this, please enjoy the demo ;)

Please give your feedback, opinion etc ^^

« Last Edit: January 03, 2011, 09:22:02 AM by gravija »

gravija

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Re: Ascension (Part1: Rebirth)
« Reply #20 on: January 27, 2011, 06:18:24 PM »
Finally we can bring you the final version of Ascension Part1: Rebirth Demo please have a look at our project, it has 2-3 hours of gameplay at this point!
This is the final version of the demo and these things have been improved:

* The install program should work faster and better
* The dialouges have been rewritten where needed by Zankoky No Yami.
* Jumping System has been improved, but isn't perfect yet.
* Minor bug fixes

Download here:
[/b]


There's also a bunch of new screenshots:

More map screenshots:
Spoiler: show








System Screenshots:
Spoiler: show




I have also written some information about character upgrading, sidequests and use of weapons and accessories:

Character upgrading:
Spoiler: show
You can upgrade your characters through the License Board. This is based on Final Fantasy XII's upgrade system and remade for RMXP by Juŕn J. Sanchez.
Apart from raising stats, you'll also be able to learn new skills here.

Luke will learn arrow skills en white magic

Sokin: will learn elemental attacks and skills that will lower the ennemies' stats.

Susane will learn steal, scan and item skills.

Vidna: can't learn skills.Vidna can only learn new skills from the weapons he carries.Certain weapons will make a physical attack-type from Vinda
(for example the Battle Bamboo), while other weapons will make a magiccasting-type from Vidna. (for example an Oaken Rod).


Sidequests and Mythic Quests:
Spoiler: show
There are also many sidequests and minigames in Ascension.

As you can already see in teh demo, there will be many minigames throughout the game, such as jumping/platforms (which has been improved in the last version
of the demo), button-mash minigames that may appear at any moment in the game, but there also typical sidequests and Mythic Quests. The 10 Mythic Quests
are quests to find and defeat mythical ennemis. These fights will be hard, but you'll get rare items, playing cards and accessories from them.
When you defeat these creatures, you'll also be able to find out more secrets about the Ascension religion in an extra dungeon that, in all honesty, is
a rip-off from FF X-2's Via Infinito. Expect extremely hard boss battles and ultimate weapons here.

Lastly, we still have triple triad in the game, but we decided to alter this game to make it more original. We are still discussing on how to do this.


Weapons, Accessories and Loot:
Spoiler: show
In Ascension there are hundreds of weapons and accessories to discover, but there are no armors, helmets or shields.
Getting new weapons or accessories wont be as simple as goign to a shop and buy them. You'll have to gather loot and use this
to craft your new  gear. In total there are 118 weapons, 124 accessories and even more loot items.

Weapons and accessories can raise your stats, protect you from certain magic element, but they can also your HP, AP.
And more important: They can teach you new skills, if you unequip these weapons, you'll also "forget" the skills.
Some weapons will change your attack to elemental attacks and will change your overdrive skills.

The combination of you weapons and accessory will be crucial on the battlefield.

While other party members will learn most skills from the license board, Vidna can only learn new skills from the weapons he carries.
certain weapons will make a physical attack-type from Vinda (for example the Battle Bamboo), while other weapons will make a magic-casting-type from
Vidna. (for example an Oaken Rod).

Lastly, some of the skills the party members can learn are item skills, so they requiere items in order to be used. Luke can use Arrow Skills, Susane can
combine items etc.



And lastly, another track from D33JNES:

[youtube]
Ascension OST - Walking Dead
[/youtube]

We have to inform that D33JNES found a job in the professional music industry. We are very happy for him to have reached his goal, but he will not be able to compose the rest of the OST. We are mildly looking for a new composer to finish the OST. So if you feel intrested, you can always contact me.

The starting post of the thread has also been updated.

We would love to hear you guys feedback!
« Last Edit: February 03, 2011, 06:35:09 PM by gravija »

silversun

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Re: Ascension (Part1: Rebirth)
« Reply #21 on: January 27, 2011, 07:08:57 PM »
Those screenshots seem pretty impressive! I'll be trying it out once it's done, I'm not a big fan of demos since they tend to ruin the finished game for me. (Too lazy to replay the hours I've done)

Come help us out!
Avatar recolored by Niori. <3

gravija

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Re: Ascension (Part1: Rebirth)
« Reply #22 on: July 08, 2011, 02:16:28 PM »
You probaply forgot about this project and thought it was dead? Well, it isn't! ;)

We are still working on this and we are advancing nicely. Chapter 3 has been done and we are working on chapter 4. We also made some nice improvements on the first two chapters.

We have to thank anyone who played the demo, because their feedback really helped a lot. Demo 1.4 is up, it has some improvements to it, but the same area's will look and feel different in the full game. I also ditched the fullscreen stuff because it sucks. For some people the video will hamper, but you can bypass the video by choosing not to play it at the start. of course i'll be sure to have a better solution for the full game.

Here you can download Demo V1.4:

(demo not available anymore)

Another point we have been concentrating on is to make the game more unique. Like using original sound effects only or changing adding to the rtp style.

Speaking about originality: Ascension still has an all original OST. (non-original songs you may hear are placeholders). D33JNES used to write the music for Ascension, but he found a job in the professional gaming industry as a composer! KayinOne is our new composer and this is her first song for our game:

[youtube]
Ascension OST - Njarar Village
[/youtube]

Also, the trailer has been improved
Spoiler: show
[youtube]
Ascension Trailer 2011
[/youtube]


We also still are working on more custom art. Fact is that all character art will have improved coloring and we are now creating more emotions for all characters + fullscreen images (backgrounds, multiple characters etc.)

I also made a (sloppy) video about some of the minigames. Don't mind the video itself, i wont use it for any real marketing lol. Anyway, have a look ;)

[youtube]
Ascension minigames
[/youtube]

And let's not forget about some screenshots (mostly chapter 3):

http://img824.imageshack.us/img824/8287/fgeg.png
http://img221.imageshack.us/img221/4378/yuiuj.png
http://img845.imageshack.us/img845/3963/afvvs.png
http://img269.imageshack.us/img269/4647/zefvd.png
http://img33.imageshack.us/img33/1452/dxjfukk.png
http://img13.imageshack.us/img13/8085/dzef.png


With a bit of luck, Ascension Part1 will be playable in january 2012!
« Last Edit: July 27, 2011, 07:40:09 AM by gravija »

Avarlie

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Re: Ascension (Part1: Rebirth)
« Reply #23 on: July 15, 2011, 05:33:11 AM »
I tried the demo V1.4 and I got an error and the game closes itself  :'(

Its the part where
Spoiler: show
After you battle the thing that shoots lasers and you friend is captured before he can jump through the door. THe error says 'FileGraphics/Tiles/tfond not found'


 

gravija

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Re: Ascension (Part1: Rebirth)
« Reply #24 on: July 27, 2011, 07:39:12 AM »
Oh, i see. I changed that graphic's name, but forgot to change it's name in that event. But you were at the end of the demo: that picture was used for the credits.

Since you played the entire demo, i'm intrested in what you think about it!

Also: We have decided to take down the demo from the website and all forums. We feel that the current demo is not a good representation of the current status of Ascension anymore. We have learned a lot from the feedback and implemented these changes for the full release. Also, the full game will be released in about 6 months, so it’s better to wait for the full version to play anyway.