Author Topic: Legionwood - Tale of the Two Swords  (Read 11632 times)

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Dark Gaia

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Legionwood - Tale of the Two Swords
« on: January 25, 2011, 12:41:14 AM »

Game Overview
Legionwood is a console style RPG made using RPG Maker VX. Legionwood is my attempt at creating a nostalgic and familiar RPG experience reminiscent of the classics of the early 90's such as Breath Of Fire and Chrono Trigger.
Legionwood features a massive world filled with adventures and side quests, and is expected to contain over 20 hours of gameplay and four huge story driven chapters.
While it isn't revolutionary and contains gameplay that is for the most part bog standard RPG fare, Legionwood is designed to be that way; familiar and fun for RPG fans looking for a casual game to play.

The world of Legionwood. Once upon a time, it was prosperous and full of technological
wonders. About three thousand years ago, a mysterious phenomena demolished most of
mankind's cities, and as a species, they had to start again. This much, archaeologists and
scholars know from the ancient ruins of technological cities and fortresses dotted throughout
the most barren parts of Legionwood's surface.
After at least two millennia had passed, mankind had begun to re-establish itself as the
planet's dominant species. Major inventions were being rediscovered, and technological
development had finally reached a medieval period. It was at this time when everything began
to go wrong. Legionwood has always had war, but suddenly, seemingly out of nowhere began
a furious and unpredictable world war that raged for years and devastated cities and nations
worldwide. This terrible conflict, known as the Great War, ended as suddenly as it began, with
no mention of its cause or conclusion to the public, and mankind began to pick up the pieces.
Now, one thousand years have passed since the Great War came to an end. Since that
terrible time, makeshift peace treaties have ensured there have been only minor conflicts over
the last centuries, but once again technology is on the rise, and half truths and legends about
the Great War and its origins are prevalent in popular culture.
Each country, empire and kingdom fears its neighbours, and only reluctantly are peace ties
held in place. In a last ditched effort to try and maintain some sort of peace between the rival
kingdoms of Charn and Trevelle, the king of Charn has decided to hold a celebration and
festival to honor his new daughter's birth. Everybody in attendance is expecting a good time,
but a key figure linked to Legionwood's dark past of conflict and death has been biding his
time, and has decided that now is the perfect time to stage a new Great War and political

Game Features
- A character driven story full of twists, turns and red herrings, and an intended gameplay time of
around 20 hours.

- 6 playable characters, each one with a distinct personality, which you can mold into your own
custom character classes to suit your combat style.

- Turn based combat with an emphasis on tough opponents and using skills, rather than
mashing "attack" over and over. Think, don't button mash!

- A custom soundtrack, composed entirely of non comercial game music, some exclusive
to Legionwood.

- Collect, raise and summon 5 elemental spirits to aid you in battle! Summons level up, learn skills
and fight just like your party members!

- Innovative Ability Point system by KGC allows you to choose which bonuses you gain in level ups,
so you're free to decide which role your characters fill in your battle plan.



You can download this game from the page here:

*If the download is unavailable when you try here, it is because RMN is updating; just try again in a few hours!



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Re: Legionwood - Tale of the Two Swords
« Reply #1 on: January 25, 2011, 12:39:34 PM »
I played this game before, when it wasn't finished. It was realy good. If I'm not wrong this would be the final version right? Going to give it a try.

Dark Gaia

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Re: Legionwood - Tale of the Two Swords
« Reply #2 on: January 26, 2011, 11:47:34 PM »
Hi, it is indeed the completed, final version. You can play right up until the ending and as far as I know, all bugs/balancing errors have been purged as well. Enjoy!


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Re: Legionwood - Tale of the Two Swords
« Reply #3 on: February 11, 2011, 09:19:07 AM »
I started doing walkthrough on main stroryline and optional quests that I will find.


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Re: Legionwood - Tale of the Two Swords
« Reply #4 on: March 24, 2011, 04:36:42 AM »
I hope someone can help me. I am in Sheerbark Ruins. I got 2 Emerald gems to swap between the 2 statues but how?
I click on the statue "A statue of a wizard. There is an empty slot in the Pedestal where a crystal used to be."
I use v.5.5.b
I really look forward to a walkthrough.
Its a really good game Dark Gaia


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Re: Legionwood - Tale of the Two Swords
« Reply #5 on: March 24, 2011, 10:12:35 AM »
I haven't played the game in forever, but you're talking about the area where the archaeologists went missing, right? I'm pretty sure you don't swap the crystals, you find 2 or 3 and then put them...somewhere. I'm sorry, I forget. Which statues have you  found so far?

Come help us out!
Avatar recolored by Niori. <3


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Re: Legionwood - Tale of the Two Swords
« Reply #6 on: March 25, 2011, 09:24:05 AM »
If you have problem with sheerbark ruins watch this videos:
Legionwood - Tale Of The Two Swords part 23.flv

Legionwood - Tale Of The Two Swords part 24.flv

Legionwood - Tale Of The Two Swords part 25.flv

Legionwood - Tale Of The Two Swords part 26.flv


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Re: Legionwood - Tale of the Two Swords
« Reply #7 on: March 25, 2011, 10:13:10 AM »
I've played before and got pretty far until my other laptop had to go into the shop...But still I believe its a pretty good game.