Author Topic: Twice Upon A Hero  (Read 20347 times)

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Lunarea

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Twice Upon A Hero
« on: July 13, 2010, 07:39:55 PM »


Once upon a time, the world fell prey to a cruel demon. Azazel The Fallen ravaged the lands, leaving misery and death in its wake. A group of young people banded together and traveled the world in search of a way to defeat him. They forged friendships, found true love and struggled with the possibility of betrayal in their midst. In six short months, they developed extraordinary strength and skills they did not know they possessed. When they finally met Azazel on the battlefield, they fought with glory and pride. As the hero delivered the mortal blow, the world went quiet, barely daring to breathe. Without their leader, the demon armies retreated back into the night. At last, the world rejoiced.

It has been fifteen years since Azazel fell. The world has changed and its people moved on. Alistair is now trying to live a normal life, tucked away in a small, sleepy village. But a casual visit from an old acquaintance threatens to propel him back into a world of adventure - whether he likes it or not!

Embark on a journey to explore the world and the unique perspective of what happens to said world once the fairytale of might and magic is over.

[color="Purple"]About the world of Caeta:[/color]
The world of Caeta (pronounced SEH- tta)  is comprised of five major continents: Andras, Ahden, Geldion, Vega and the Maia islands. With the exception of Maia, which is a democratic independent republic, the continents are ruled by a  monarchy (diarchy in the case of Andras). Since the appearance and consequent death of Azazel, the world has been living in a time of world peace, and free from political intrigue.

While both modern and futuristic technology can be found in various areas of the world, the majority of the population prefers to live a simpler existence that is in harmony with nature. In the past five years, it's become trendy for licensed mages (or those with magical predilections) to rely heavily on technology. This is largely due to theories that the mana pool of a person is limited and should only be used in the "worst case" scenario. This is a stark difference with the mages from pre-Azazel era, who used magic at all times - even while asleep.

Religion plays a major level in the personal life of some people, but Caeta is primarily henotheistic in nature. Most towns and villages will have one patron deity, but their worship won't be enforced. Patron deities are chosen by the perceived natural blessings of the area where the towns are located. For example, the patron deity of Par Tillian is Damia, goddess of plenty. Even though Par Tillian is located in the hot desert, its citizens are blessed to have a constant source of pure drinking water via the mountains located just north of the town.



Alistair Leblanc  ~ Age: 32 ~ Occupation: Bartender of a tavern in a small town
It was Alistair's sword that dealt the mortal blow to Azazel. He never truly enjoyed the praise and attention given to the great heroes, thus he spent a few years wandering Caeta before finally settling in a small village on the fringes of civilization.
His idealist and impulsive nature led him into many adventures and sticky situations in the past, but the years have turned him into a more prudent and thoughtful man. Though he never received a formal education, he is intelligent and well-read.
He takes life in moderation, so he is a man without vices.
Cordelia Carter ~ Age: 16 ~ Occupation: Student at the Patriot Academy
Cordelia grew up hearing the stories about Azazel's fall and the bravery of Alistair and his companions. Like many of the younger Caeta inhabitants, she hasn't been exposed to harshness or violence in life.
Idealistic and naive, she has a knack of getting herself in trouble. She quickly developed an infatuation with Alistair, after he saved her from a monster. In her eyes, Alistair is a knight in shining armor. Much to her disappointment, Cordelia's sweetness and generosity remind Alistair of Lillian, which has led him to be short-tempered and grouchy around her.
Penelope Jackson ~ Age: 19 ~ Occupation: Priestess in training of the Church of Aceso
As one of the countless orphaned children, Penelope grew up sheltered by the church. Unlike other children, she developed a fascination with the priest life and requested to join the clergy. She took up her studies with zeal and unorthodox organized discipline. She has a natural predilection for healing magic, though she is most interested in plant-based salves and naturalistic healing.
Penelope values her logic and intellect, often dismissing or ignoring her emotions. She can be counted on as a voice of reason, and follows a strict moral code.
She is originally forced to join Alistair by her matron, Diana. She quickly grows to like and respect him as a leader.
Claudia Nero ~ Age: 26 ~ Occupation: Senior at Sparrowight Academy of Magic
Azazel era was particularly difficult for mages, as they were often easily sensed by the demon armies. As a result, anyone with the potential to tame and use magic was quickly recruited by the academy. During those times of uncertainty and fear, the academy frequently traveled from place to place. This life gave Claudia both the formal education of the academic setting and the multicultural know-how of everyday life. This life also gave her a thirst for adventure, leading to her penchant for chaos and disregard of rules and laws.
Beneath her wild and rebellious exterior, Claudia is a thoughtful and intelligent woman. Her magical potential is very high, but she lacks the discipline needed to excel in her studies. She initially joins Alistair as a way to get good grades effortlessly, but she sticks around for her love of adventure.


Spoiler: show








- Party Relationship System, affecting the availability of certain cutscenes, items and endings.
- Personality System, affecting available side quests and opening special item/skill vendors.
- Character Field Skills, allowing access to new areas or new approaches to completing quest objectives.


Chapter 1 + 2 ***

* Note that there is a Font folder with 3 files included. Please make sure you install them prior to playing.
** You will need to download and install VX RTP (you can find it here).
*** Special thank you to Reives from Freebird Games for being gracious enough to provide me with free hosting on his server.

Developer Blog


~ 12/04 Thread created, complete chapter 1 released.
~ 12/09 Updated version, with fixed puzzle and couple minor bugs fixed.
~ 02/10 Released Chapter 2
~ 03/15 Released Revamped chapters 1&2
« Last Edit: March 31, 2012, 02:55:13 PM by Lunarea »

Reives

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Re: Twice Upon A Hero
« Reply #1 on: July 13, 2010, 09:52:08 PM »
Ooh, I've been looking forward to this! Downloading. c:

Edit3: Working!
Edit: Link's broken in format. A quick fix.

Edit 2: "Invalid or Deleted File
The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire." ? D:
« Last Edit: July 13, 2010, 10:01:37 PM by Reives »

Lunarea

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Re: Twice Upon A Hero
« Reply #2 on: July 13, 2010, 10:00:03 PM »
Hrm, odd ... Worked fine when I tried it earlier ...

Try this one:
http://www.mediafire.com/?4y3xbjgeq5mxio3

Reives

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Re: Twice Upon A Hero
« Reply #3 on: July 13, 2010, 10:00:51 PM »
Yep, that one's working.

Edit: The one in the OP's still not working  though!
« Last Edit: July 13, 2010, 10:03:05 PM by Reives »

Lunarea

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Re: Twice Upon A Hero
« Reply #4 on: July 13, 2010, 10:03:59 PM »
Changed the OP link now!  :mimihat:

Reives

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Re: Twice Upon A Hero
« Reply #5 on: July 14, 2010, 12:54:37 AM »
I'm still pretty early in, but just a few comments for now! c:

-I really enjoyed the NPC conversations, they felt really natural. Especially in the bar; it really added to the lively atmosphere to have many amusing and realistic npc convos there.

-Beautiful colours! I've always been really "desaturated" with my palettes, but the vibrant graphics here are really nifty.

-Perhaps this is a RPG convention, but some of the stairs' locations between floors seem off. E.g. in the bar, when you head upstairs from a stairway located at the north of the building, you appear on the second floor at a stairway that's at north of the building. I suppose it can make logical sense to consider that the perspective is actually turned 180 degrees on the upper floor map, but it still felt a bit awkward.

-Lol @ the marketing rope giveaway dude.

The dialogues are just very well done in general. c: I'll give more comments as I play through it. Cheers~

Rayen

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Re: Twice Upon A Hero
« Reply #6 on: July 14, 2010, 04:34:09 AM »
It's a nice game until you get stuck in the middle of an event process. xD;

I talked to the crystal transit girl from the side, instead from the bottom, and now since I'm in her way of going completely around the crystal, I'm stuck there. Lol. Guess I'll have to reload.

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Lunarea

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Re: Twice Upon A Hero
« Reply #7 on: July 14, 2010, 10:31:33 AM »
@Reives: Thanks! I'm looking forward to your other comments :3

@Rayen: Thanks for letting me know. I'll make sure to fix it! :)

Thula

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Re: Twice Upon A Hero
« Reply #8 on: July 14, 2010, 11:35:39 AM »
Downloading ~
Looks good, I'll play this tonight.

Vasha

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Re: Twice Upon A Hero
« Reply #9 on: July 14, 2010, 12:48:23 PM »
I'll download when i have time, but i'm a bit busy today to actually play it.

Reives

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Re: Twice Upon A Hero
« Reply #10 on: July 15, 2010, 02:18:52 PM »
Argh, wish the demo was longer. :p

That was very well done; the whole playthrough felt quite consistent and flowy. I wasn't too big on VX RTP style, but this actually changed my view on it. The atmosphere was very pleasant throughout. The dialogues were still what I enjoyed most (and lol@ things like "Happy Wife" & "Thoughtful Husband"). Much enjoyed the sense of humor. c:

It was clever to show side-scenes wordlessly with emotes with a screen pan from the main event, which both skips the redundant dialogues explaining what you just did and foreshadows events at the same time. Although, I think for scenes where characters were walking out, the main convo could continue while they move, instead of waiting for those unrelated movements to be finished.

Overall, I had a great time playing it, and was sad when it ended earlier than I thought. How's your progress on it after the demo's finishing point? o:

(And another notable lol @ the plants-savy girl's dialogues.)

Thula

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Re: Twice Upon A Hero
« Reply #11 on: July 15, 2010, 02:57:58 PM »
It was cute, albeit a little uneventful.
Loved the graphics.


I'm looking forward to next chapters.

Lunarea

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Re: Twice Upon A Hero
« Reply #12 on: July 15, 2010, 03:16:36 PM »
@ Reives:
Yay, I'm so glad you enjoyed it! It was honestly a lot of fun to make and I was surprised at how quickly I progressed with it. I'm definitely including more humor in the areas to follow. It makes NPCs so much more memorable XD

I'm about half-way done with the next chapter, so you hopefully won't have to wait too long.

I'll see what I can do about the walking out scene. It was buggy when I had the dialogue continue with them walking in the background. Hopefully I'll figure out how to fix it. :3

@Thula:
Uneventful meaning not enough action/exploration? Or the story's boring and without conflict? I admit the story's not the conventional RPG, so it might not suit everyone's tastes. But I hope I can still make it enjoyable.

And thanks for playing!

Reives

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Re: Twice Upon A Hero
« Reply #13 on: July 15, 2010, 05:00:50 PM »
Ah, nice, looking forward to it!

I think Thula meant mainly a lack of conflicts in general. I kinda felt that too, and now that I think of it it was mainly the little things (and there were many) that kept me interested for a long portion of the demo, rather the the main plot. I did get attached to the main story later on in the demo, but it could definitely come sooner. Perhaps a bit more foreshadowing/flashbacks in the beginning could go a long way with the main story.

Thula

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Re: Twice Upon A Hero
« Reply #14 on: July 16, 2010, 09:01:58 AM »
Quote
@Thula:
Uneventful meaning not enough action/exploration? Or the story's boring and without conflict? I admit the story's not the conventional RPG, so it might not suit everyone's tastes. But I hope I can still make it enjoyable.
Uneventful in the sense that nothing impactful occourred yet, it was a very calm progression.
Usually the first chapter/s are the ones that set the mood for the story, so there's something that catches you into wanting to know more about what just happened etc.
But yeah, every story it's unique, and the storytelling is even more.
It was enjoyable nonetheless, the characters had a nice interaction and where far from clichè. As I said, I'm anticipating the nexts chapter to see how events pick up and develop ^^