Author Topic: We design spells/techniques~  (Read 2231 times)

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Ruzu

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We design spells/techniques~
« on: September 03, 2010, 06:03:00 PM »
Looking at the shoutbox I've seen peolpe talking about spells/skills and whatnot. So I came up with the idea (I didn't see one, maybe I didn't look hard enough) that we could have a thread dedicated to making spells/skills for people to use in their games if they want. From ordinary techniques like Double Slash to Chaos Combo.

I've got some and can come up with more if you like.

Angelic Stare: A stare that freezes the opponent whom you gaze for three turns.
Glass: Turn an opponent into glass, next hit will kill them.
[God]'s Blessing: Depending on the god the character worships, they will either be healed, or buffed.

Agckuu Coceg

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Re: We design spells/techniques~
« Reply #1 on: September 04, 2010, 08:01:08 AM »
By the way, not a bad idea. Many of these things can help with the invention of skill, but it will shorten the time of databasing.

Hm... This is first ideas that going to head.

Legion of Light - directed beam of light strikes the enemy.
Haunt of the soul - draws spirits against enemies, catching them terrible fear.
The Rock Spirit - is a giant stone spirit, attacking enemies, huge boulders.
Spoiler: show


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Ruzu

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Re: We design spells/techniques~
« Reply #2 on: September 08, 2010, 03:25:26 PM »
Many might not like this idea but I'll still put things up in this because some day someone might use it.

Advice - You may give one unit advice on how to topple a opponent that can easily remove that unit, granting them special defense against one attack (physical/magic).
Metal Trap - When an enemy or ally step on this square the trap will activate causing damage.
Effect Trap - Activiated by a unit stepping on it, it will cause a random effect. [Except Death].

mepwnn

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Re: We design spells/techniques~
« Reply #3 on: September 08, 2010, 06:59:07 PM »
I... came up with these just now.

Dream World - Puts the target in the state of as if they're dreaming. The affected target will act as if they are asleep (not move at all), and the caster's power increases until the affected target wakes up. Can be stacked on multiple targets.

Eternal Nightmare - Puts the target in the state as if they're having a nightmare. The affected target will fall asleep and take a little damage over time, but when they awaken, the target becomes temporarily invincible and do much more damage.
Portals... must capture... ALL the portals... (click image to enlarge)

Ruzu

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Re: We design spells/techniques~
« Reply #4 on: September 08, 2010, 09:54:15 PM »
Defensive Counter - Reverse damage done to you back to the attacker and do an extra 1.2% damage.
Offensive Counter - For two turns if an opponent attacks the user in this counter stance they will reverse the attack done to them back to the attacker and do an extra 2% of damage to the attacker.

Agckuu Coceg

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Re: We design spells/techniques~
« Reply #5 on: September 11, 2010, 02:31:08 AM »
Then one of my friends decided to use the Latin in the name of the skill. By the way, it looks quite good.

Lux Caelestis - light surrounds used this skill, giving him the protection and regeneration.
Ignis Infernus - causing a fire that burns everything in this area.
Terrae Motus - is a powerful earthquake in this area.
Sreperum Aeterna - attacking the enemy a huge wave of magic of darkness, makes him numb with horror.
Spoiler: show


Sorry, I can not speak in English very well, but I perfectly understand it.

Ruzu

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Re: We design spells/techniques~
« Reply #6 on: September 14, 2010, 01:22:03 PM »
Grapple - Grabbing an opponent stuns you and them until your next turn.
Drunken Stance - A stance that helps the user evade attacks easier (^ AGI) but lowers attack damage in turn (v DMG).
Brawling Combo - Attack an opponent with a full out barrage of combos (hence the name) that deals damage x1.5 of the original.

mepwnn

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Re: We design spells/techniques~
« Reply #7 on: September 14, 2010, 06:37:45 PM »
Into the Fire - Revive a fallen team mate with a berserk status, but with only 40% HP
Guardian Angel - Two possible effects 1) Revive a fallen team mate with 150% HP or 2) Acts as an Auto-Life
Portals... must capture... ALL the portals... (click image to enlarge)

Ruzu

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Re: We design spells/techniques~
« Reply #8 on: September 15, 2010, 12:37:49 PM »
Toss - Toss a small opponent into an object causing damage depending on the element of the object.
Fling - Stronger form of Toss, deals greater damage if object has opposite element of opponent.
Double Arrow - Fire two arrows instead of one, dealing x2 damage.
Elbow Combo - Using your elbows as a weapon deal an increased damage depending on the gauntlets worn along with your endurance.
Armor Pierce - A technique that lets you pierce your opponent's armor no matter how tough it is, dealing 50% damage of your original attack. Armor% is ignored.

Agckuu Coceg

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Re: We design spells/techniques~
« Reply #9 on: September 15, 2010, 03:17:05 PM »
Fire extravaganza - is a fiery stuffed shells on the area with enemies.
Extermination - similar a doom-skill, kills the enemy after a certain period of time or moves.
The triumph of justice - enhances the attack of skill user several times.
Spoiler: show


Sorry, I can not speak in English very well, but I perfectly understand it.