Author Topic: [Work in Progress] A Fable  (Read 4949 times)

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Rheckameohs

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[Work in Progress] A Fable
« on: August 14, 2009, 02:26:13 PM »
A Fable
* Fancy titular imagery coming soon

Hello everyone, and welcome to my little corner of the WIP forum. I've been working off-and-on on an action-adventure-RPG for a little over a month now, and I've finally gotten to the point where I can throw together some decent screenshots and other such information.

So, without further adieu...

Teaser Story
Spoiler: show
There are some stories that, once told, never leave the minds of those that hear them. Time has no bearing on them, and they live on forever.

In the land of Auradorne and its neighbor, Britanica, there exists one such story. It is the story of a man with humble beginnings who rose to become the savior of all sentient races. A man who rose to the occasion, and put an end to an ageless conflict.

It is a story that all hold dear. It is… a fable.


Character Profiles
Spoiler: show


Elijah Blackwood – Main Character
         Age: 20
         Sex: Male
         Home: Auburn


History: Elijah Blackwood was the middle child in the Blackwood family until his older brother, Nicolas, was killed by bandits while hunting. Since then, he has taken up many of Nicolas’ duties around their city and home.

Elijah and his father aren’t particularly fond of each other. Nicolas was his favorite son in life, so their father spent most of his time bonding with him. In doing so, he neglected to bond with Elijah, causing him to become quite distant. Due to this, Elijah and his father frequently bump heads, much to the annoyance of everyone else.

Elijah’s personality differs from most due to his lack of an adequate father figure. He’s very observant and doesn’t say much. When he does speak, however, it is usually accompanied with a vibe of finality, and always with a sarcastic edge.

Elijah was born with green eyes, a trait not seen since his great grandmother was alive. He is also a regular tavern customer; despite his youth, he can easily out-drink many of the older tenants.


Thomas Blackwood – Main Character's Father
         Age: 52
         Sex: Male
         Home: Auburn


History: Before settling down and raising a family, Thomas was a high ranking guard in the town of Havenstone. This position has earned him many enemies, which he must deal with from time to time.

Thomas is a headstrong man, and once he’s decided on something, little can change his mind. He loves his family dearly, but his sternness has kept him from growing close to them. The exception to this was Nicolas, his eldest son, who was tragically murdered by bandits. He blames himself for his son’s death, as he believes the murderer was undoubtedly one of his enemies.

When he’s not working at his job as a farmer/blacksmith/hunter/guard, Thomas can usually be found drinking at the local tavern in Auburn or mourning at his son’s grave.


Theresa Blackwood – Main Character's Mother
         Age: 44
         Sex: Female
         Home: Auburn


History: Unlike her husband, Theresa has lived her entire life in the town of Auburn. As the daughter of the town’s lord, she was supposed to become the leading lady of the town. However, after sleeping with a young man (at the time) named Thomas (who she would later marry) and having a son out of wedlock, she lost this inheritance. Thus, she settled down and started a family.

Theresa is an independent woman, though at times she is somewhat naďve of the world outside of Auburn’s walls. Nevertheless, she is a loving mother and a dedicated wife.

Even at the age of forty-four, Theresa is seen as fairly attractive. Many people try flirting with her on a regular basis, which she finds annoying. On occasion, people will make rude remarks about her to her husband or children, often ignorant of their relation to her. This has led to many a bar fight.



In-Game Screenshots
Spoiler: show














Developmental Screenshots
Spoiler: show







Planned Features
Spoiler: show


  • Health and Mana potions are few an far between. Almost all healing and restoration is done via foods, drinks, and inns.
  • A loyal canine companion that is leveled separately from your character. He fights alongside you, finds treasure, etc. You have no control over the dog.
  • Different foods and drinks offer different advantages and disadvantages. For instance, beer increases your overall HP (called Fatigue in this game) and Strength, but reduces everything else and makes the screen obscured.
  • Rather than grinding to gain experience, you must instead pay a trainer and level up your attributes, skills, etc. The same goes for leveling your dog.
  • An ABS, courtesy of BlizzABS.
  • Changing appearance based on the armor you wear.
  • Legendary weapons. Several of them, to be exact. Some of them aren't necessarily as strong as regular weapons, but they have interesting abilities to make up for this.
  • Elijah never dies. When your fatigue reaches zero, you are revived at the nearest inn, fully healed and restored, minus 2000 gold.
  • ...



You can help!
Spoiler: show


  • Create item icons that are used in menus as a graphical representation of the item.
  • Music and sound effects.
  • A few specific character sets, namely, a waterfall, NPCs, etc.
  • ...


Credits
Spoiler: show




Now, post stuff.
« Last Edit: August 14, 2009, 02:29:31 PM by Rheckameohs »

JerrySD

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Re: [Work in Progress] A Fable
« Reply #1 on: August 14, 2009, 04:22:47 PM »
Looks cool so far.
Britanica reminds me of the holy empire of Britannia from Code Geass, lol.

Amaranth

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Re: [Work in Progress] A Fable
« Reply #2 on: August 14, 2009, 04:44:50 PM »
Nice! I like the character names---too many RPGs these days have characters with ridiculously frilly-sounding names that seem to come out of nowhere. They always make my stomach turn a little bit . . . so keep up the good work, Rheck. :D
Check out the Letter--->Word Abbreviation thread for some fun!

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Rheckameohs

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Re: [Work in Progress] A Fable
« Reply #3 on: August 17, 2009, 01:01:12 PM »
Looks cool so far.
Britanica reminds me of the holy empire of Britannia from Code Geass, lol.

Yeah. I needed a name that emanated a sense of sophistication and poshness. Britanica was the first thing that came to mind.

Nice! I like the character names---too many RPGs these days have characters with ridiculously frilly-sounding names that seem to come out of nowhere. They always make my stomach turn a little bit . . . so keep up the good work, Rheck. :D

I feel your pain. Every time I see a vaguely Japanese-sounding name or a name that consists entirely of random syllables glued together it makes me cringe. Besides, I like the familiarity of English names; I have a habit of bonding with characters when I recognize the name. Being able to pronounce it also helps.

Anyway, thanks to both of you. Hopefully I'll be able to make considerable progress in the coming days, and maybe I'll be able to release a preliminary demo before the end of the year.

Cross your fingers.

Vasha

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Re: [Work in Progress] A Fable
« Reply #4 on: August 18, 2009, 06:57:38 PM »
What happens if you die and you don't have enough gold? Does it just go down to zero, or do you actually get a gameover?

Rheckameohs

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Re: [Work in Progress] A Fable
« Reply #5 on: August 19, 2009, 10:19:09 AM »
It simply drops down to zero.

Sarkilas

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Re: [Work in Progress] A Fable
« Reply #6 on: August 22, 2009, 08:17:53 AM »
Looks kinda cool:o I love the graphics, but do you only have one tileset for the entire game? o_o
The mapping itself is good, and I'm quite pleased it's not one of those games without common events:p

Only thing that gets me yet is how the windowskin ruins the good feel the rest of the screenshots have.

Keep it up. I want to see this finished at some point.

Need scripting help? Toss me a PM and I'll see what I can do.
Also able to help with anything RMXP related. Please do not hesitate to ask.

Rheckameohs

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Re: [Work in Progress] A Fable
« Reply #7 on: August 25, 2009, 11:28:06 PM »
There will be more tilesets, I can assure you. The reason you only see the one above is due to only having outdoor maps built at the moment. There will be houses, caves, etc., and all of them will have the appropriate tilesets. I may also edit them to make things vary a little.

As for the window skin, it's a temp at this point. I'm still trying to get the game's event driven title screen to work right, and the in-game dialogue relies entirely on a drawn image as opposed to the window skin. The only thing I'm going to have trouble with is the menu.

Amaranth

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Re: [Work in Progress] A Fable
« Reply #8 on: August 26, 2009, 12:18:57 AM »
Sometimes I really wish I could make my own game all by myself. Projects like these are really inspiring. :reivsmile: But alas, my ability to contribute to games-in-the-making is limited to storytelling and proofreading. Hell, I'm thinking about putting a story seed of mine in game format---but other people would have to do the actual programming and eventing and et cetera. :P

Looking forward to more developments! 
Check out the Letter--->Word Abbreviation thread for some fun!

Examples of my skills:

Hallelujah! A xylophone orgasmed recently.

Actually, geriatric gigolos can still have dalliances.

A really muscular, super-tough, reliable older nutty guy.

Vasha

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Re: [Work in Progress] A Fable
« Reply #9 on: August 26, 2009, 11:17:02 AM »
Are those sprites RTP-sized? They look a bit shorter.

Rheckameohs

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Re: [Work in Progress] A Fable
« Reply #10 on: August 27, 2009, 04:45:40 PM »
They might be. I don't know for sure though.

Rheckameohs

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Re: [Work in Progress] A Fable
« Reply #11 on: October 25, 2009, 12:57:10 AM »
Before you mention it, yes, I am resurrecting this thread. Fact acknowledged.

It is my regretful duty to inform those of you who gave a care about this project that it has been all but abandoned due to a rather stupid mistake on my part. Basically, I was messing with some scripts that I should have left alone, and I dug myself into a very, very deep hole. Errors are everywhere, and it's simply too monotonous to even try anymore.

Even so, I was losing steam before then. Put simply, there are a lot of features I would love to have that are unfeasible in RMXP; they're either impossible or approaching impossible. Everywhere I turned I encountered a stupid limitation, and finding ways around said limitations and compromising with my perfectionist self was becoming a bit of a pain.

So, the RMXP edition of this game is dead. But, like a phoenix from the ashes, it will rise again. That you and I can be sure of.

- Rheckameohs