Yeah! Retro FTW. SQ has a lot of potential and we get a lot of good feedback from those who try it. Putting the system's flaws aside (we don't have much control over that at this time, unfortunately), we are told that the way we have executed this idea is very good.
First, the atmosphere: the way in which we immerse the players into the game's world, the stories, the NPC's, etc.; the resulting effect is that we make it feel like you're playing an offline game, because few online RPG's have such depth. And it'll have more depth soon, because we're still working on the world, its lore, the stories, characters, etc.. However, the game is definitely online.
Also, the detailed mapping, which is all done with a basic ASCII character set in various colors, has produced mixed opinions. Some say it hurts their eyes, and others find the experience very refreshing. I think that, thanks to having various layers for mapping, we have created a very unique mapping style. I have never seen default ASCII characters used in the way we do, for mapping.
The music: Wolfgang, the other developer, chooses the music. All of the tracks are legally free, and in my opinion, they're good choices. Perhaps you wouldn't expect a piano piece playing as you explore the forest (although you did something similar in Q-TBV, and the atmosphere worked pretty well), but I personally love it.
I only wish we could overcome our engine's limitations. There are soooo many bugs. I'm studying a new engine, which is open source, but it requires C++ programming knowledge, although I believe we could still manage it.
Everyone, feel free to try the game, but I'll be honest: don't expect too much from it yet. We're still working on it... although there's enough to keep you entertained for hours. We'll have a whole new set of areas opening very soon, so stay tuned!
Give the game a chance, and see its visual style as an opportunity to experience something different, and to use your imagination.
Sorry, I got carried away.
