Author Topic: Last Man's Stand  (Read 5211 times)

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fox5

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Last Man's Stand
« on: June 03, 2009, 12:33:00 PM »


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Genre: Action/Shooting/Adventure
Maker: RPG Maker XP
Release Date: Part 1 - July
Official Website: http://www.lastmansstand.com

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What is Last Man's Stand?

Last Man's Stand is a survival horror shooting game made in RMXP that I have been working on for a year and a half. You play as Joe Turner, the survivor of a zombie epidemic on a small island off the coast of America. The rest of the civilians living on island have been evacuated, and Joe, after receiving a zombie bite, is left behind...


Demo

This is the latest tech demo of the game's system. Try it out.

http://www.4shared.com/file/95656881/96926e6e/lms.html

Official Soundtrack

LMS features a completely custom Sountrack written and developed by Sunny Singh. You can check out three of the pieces here, or on the Official Website.

The Last Man:
http://www.soundclick.com/player/single_pl...p;shuffle=false
The Last Man is the main theme of the game which introduces cues, themes, and principles that set the basis of the entire soundtrack.

Introducing Joe:
http://www.soundclick.com/player/single_pl...p;shuffle=false
Introducing Joe is a piece that is used in the opening credits of the game. It is Joe's theme, but has many cues and other themes that are heard based on the opening scene.

The Aggressive Movement:
http://www.soundclick.com/player/single_pl...p;shuffle=false
The Aggressive Movement is the basic battle music that can be heard through out the game.





It’s now the Seventh day. The first week is over. The creatures that have been terrorising the small island of the coast of America show no sign of giving way. They’re numbers are too great, and the Army cannot continue the fight against them. They are the undead. ‘Zombies’. Nobody has any idea where they have come from, or why. Hundreds are being killed every day. The General, Joe Turner, is woken by Sergeant Gills, who brings even graver news. The zombies have breached the defences in the blockade keeping them in the East of the city. Joe grabs his gun and runs to the defences, where the zombies are pouring through over the breach. The soldiers guarding it are no more, but as Joe and Gills watch, they rise again, and join the zombie army. Calling for reinforcements, Joe fires into the crowd of moaning and tripping bodies. Machine Guns flare up behind him, felling more, but as one falls, twenty crowd for its place. They are unstoppable. Joe calls for a retreat, and the army falls back. Suddenly, another sergeant runs up to him, and gives him the best news he has heard. The evacuation of the civilians was ready, and Joes tells him that they will give him as much time as possible to get everyone away. Then the battle continues. A fire explodes into life in front of the army. Many fall, and then rise again around them, and soldiers fight each other. But, as Joe and his army retreats more, the helicopters come up behind him. He calls for the final retreat, and the survivors pile into the machines. But as Joe tries to escape, one of the monsters jumps at him, and bites into his arm. Joe falls back. He swings his pistol round, and fires into the zombie’s face. It crumples, but so does Joe. Sergeant Gills nearly jumps back off to save him, but he is stopped by Lieutenant Slater. Joe looks up at them all from the ground, and calls out for them to leave, and to get as far away as possible. Then all goes dark, and he collapses...

When he wakes, the fire has burnt itself out, and no zombies are nearby. Pain is shooting through him, from the wound on his arm. He thanks the fire, for he knows it must have been the thing that kept the zombies from mauling him. He also knows that he is the only person left. He staggers to his feet, and looks around. All around him, the apartments are burnt and crumbling. He is in a side street. Blood is splattered everywhere, but no bodies. They are all wandering about in the city, hideously re-animated. Joe walks over to a wall and slumps against it. His pistol is nowhere to be seen, probably lost to the fire. He looks about him again. What does he do now?





Age: 26
Description: Joe is the sole survivor of a massive zombie breakout in his city. Although the odds of his survival for more than a day are extremely limited, he has a strong will to survive. He is a General in the army, and has had extensive weapons training. He is also very athletic, which means he can climb up piping and do all manner of stunts. He has training in Guns and building weapons. Later on in the game, he can also drive vehicles and use tools.
 
Spoiler: Character Art • show






Full interactive HUD

A custom HUD made specially for guns. It features custom gun art which show off the weapon you have equiped. Below the Health Bar is your Infection Meter. At the start of the game, Joe is bitten, and the infection meter shows how much you are infected. It goes up bit by bit, and if it reaches the top, Joe will loose contiousness, and the game is over. You can lower your Infection Meter by using Medicines and Drugs, which can be found around the city. Once you find the cure to the zombie infection near the end of the game, the bar will dissapear.

Custom Lighting Effects

The custom lighting effects in the game help add a sence of atmosphere. Fire glows, street lamps cast shadows along the ground, and inside buildings, light is limited to small windows and, if you have one, a flashlight. Sometimes candles can be found in draws, and these can be used to give a permenant light source inside a building.

Zombie Hordes

The game features many zombies on screen at once, really pushing the limits of RMXP. They travel in hordes, and alown, and there is nothing more satisfing than blasting them apart with an AK47. The game features a custom ABS, which allows loads of Weapons and tools, all to be used for zombie destruction.

Gripping Storyline

And when you're not carving paths through the zombie crowds, there is a gripping storyline with loads of missions and puzzles to follow. You can choice when to follow the story, and if you do at all. There are plenty of missions that aren't to do with the storyline, and you can always just explore the city at your own free will. As soon as you complete the first 6 tutorial missions, the game is you're to do what you like. Your actions effect the story, and there are 4 alternitive endings for those who wish to search for them.

Weapons and Tools

As mentioned above, weapons and tools are on offer for those who search for them. Weapons and tools can either be found, by searching through the cities buildings, or unlocked through the Army Base, situated in the East of the Island. Weapons are unlocked by killing a certain number of zombies, completing a certain number of missions, finding a certain item, or killing a certain boss.

Exploration

Once completed, the city Joe lives in will be massive. Already, there is at least an hour of exploring, but there will be a lot more. The city isn't just a huge zombie playground, it is home to a dark secret. Follow the storyline, and you might just find out what it is...

Screenshots











Progress

This is an estimate on the progress of LMS:

Storyline [ | | | | | | | | | - ] 90% (written)
Sprites [ | | | | | - - - - - ] 50%
Scripts [ | | | | | | | | | - ] 90%
Mapping [ | - - - - - - - - - ] 15%
Storyline [ | - - - - - - - - - ] 15% (gameplay)
Events [ | - - - - - - - - - ] 10%
Overall [ | - - - - - - - - - ] 15% (not counting systems)





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« Last Edit: June 04, 2009, 11:43:51 AM by fox5 »

Just Lance

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Re: Last Man's Stand
« Reply #1 on: June 03, 2009, 12:44:05 PM »
No ofense, but be a general means desk work in most time and i have that feeling that you play Left 4 Dead :D
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fox5

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Re: Last Man's Stand
« Reply #2 on: June 03, 2009, 12:46:45 PM »
But you don't actually play as a general really, that's just the background of the main character. And I've never played Left 4 Dead in my life. I've heard of it, but never played it. Why?

Just Lance

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Re: Last Man's Stand
« Reply #3 on: June 03, 2009, 12:50:26 PM »
Just story line in base seems familiar in this.
And 26 is too young for a general. 1LT at most even with Military academy.
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fox5

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Re: Last Man's Stand
« Reply #4 on: June 03, 2009, 12:54:14 PM »
Please note that the storyline written there is only part of the introduction to what happens. The actual storyline you discover as you go along (and I'm not trying to use that as an excuse).

As for the age thing, I'll take your word for it and get it changed. Thanks for mentioning it.

Just Lance

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Re: Last Man's Stand
« Reply #5 on: June 03, 2009, 12:58:27 PM »
I have realy strong interest in army. Maybe more than that... So if you have any questions or something you can ask me. On some forums i have status of Number 1. army expert. ;)
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Forgotten_Bard

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Re: Last Man's Stand
« Reply #6 on: June 03, 2009, 04:28:21 PM »
You have a good idea but the opening with the fight and everything is really cluttered.  Unless you plan to work in a tutorial on how things work, that may be a bit much to bit off and chew all at once.

The maps look okay but still feel lacking to them.

I am good at character design, creature and character details(written), story flow, mission and side mission intergration, and anything else that needs the hard planning that makes the more "animated" pieces of the game come to life.
A letter, a word
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A sentence, a paragraph
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A page, a story
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A book, a novel.
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They all mean so little when you can't take time to put your soul into the work.

KRoP

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Re: Last Man's Stand
« Reply #7 on: June 03, 2009, 04:51:32 PM »
  Joe being a general(or actually being in the army, for that matter) was added later on in development, and it shows in that screenshot.  Wouldn't the general fight with his men?  Or even wear a uniform in battle?
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Just Lance

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Re: Last Man's Stand
« Reply #8 on: June 03, 2009, 05:41:18 PM »
Maybe more suitable past will be, that he went and suty Military Academy and after absolving he was sent somewhere (Iraque, Kuvajt no mater) and he went trought strong emotional shock like he couldn't rescue his friend from childhood, whose served with him. So he quit the army and stayed in this city and run a weapon shop or something like that. and sudenly he felt into this horor...
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Lunarea

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Re: Last Man's Stand
« Reply #9 on: June 04, 2009, 10:28:51 AM »
The template you're using for the characters gives them a very unique look. I'm curious about the music and final lighting you'll be using on this project, since those are really what makes the atmosphere in survival/horror games.

One question, and apologies if it's been answered before ... How fast do the zombies move? We've seen both slow, lurching zombies and wicked fast zombies in movies. Both are certainly interesting, so I'm curious as to what you chose to go with.

Keep working on it! Not very many decent survival/horror games out there with RMXP :)

fox5

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Re: Last Man's Stand
« Reply #10 on: June 04, 2009, 11:43:16 AM »
@Forgotten_Bard: Don't worry, you don't play in the opening scene you see there, that's just a cutscene. And if I have it any less cluttered it doesn't look like what it's ment to be - a barricade that's just been smashed into.
@KRoP: That is, and always has been, a bit of a flaw in the plot line. However, after what Lance Stone has said, I think that may be removed, or edited.
@Lance Stone: That's actually a pretty good idea. I'd have to edit it a bit to fit in with how and why Joe is woken at the start of the game, but thanks a lot for the idea.
@Lunarea: Thanks for mentioning the music. I completely forgot to post examples of it. The Game will feature a unique official soundtrack, written and composed by Sunny Sighn. Here are a few examples (you can hear them on the official website as well).

The Last Man:
http://www.soundclick.com/player/single_pl...p;shuffle=false
The Last Man is the main theme of the game which introduces cues, themes, and principles that set the basis of the entire soundtrack.

Introducing Joe:
http://www.soundclick.com/player/single_pl...p;shuffle=false
Introducing Joe is a piece that is used in the opening credits of the game. It is Joe's theme, but has many cues and other themes that are heard based on the opening scene.

The Aggressive Movement:
http://www.soundclick.com/player/single_pl...p;shuffle=false
The Aggressive Movement is the basic battle music that can be heard through out the game.

The zombies will move two times slower than Joe, so basically, they shuffle and stagger, but because there are just so many zombies around, it's not like you can just run past them, except there are a few exceptions to that. Running zombies would make te game too hard, as the weapons Joe has are unlocked over time, and the first weapon (a baseball bat), is just too slow to combat them.

Last thing. I was pretty stupid  :'( and forgot to post the demo. You can get it here:

http://www.4shared.com/file/95656881/96926e6e/lms.html

Please play it and tell me what you think.

fox5

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Re: Last Man's Stand
« Reply #11 on: June 06, 2009, 07:17:57 AM »
---UPDATE---

For a time, I've really wanted LMS to have a system where blood is splattered on the ground when you're hit, or when you shoot a zombie. Finally, Neo-Bahamut has been kind enough to make this system. At the moment, it only works with the pistol, but I'll be adding it into all the other weapons soon. Here is a video of it in action. As always, it's only on a blank test map, but at least it works. (I'm sorry for the quality, I put it down a bit on the video so the crap recording software I have didn't lag).



Enjoy. For that video, there's only one type of blood splatter, but that's easy to change later.

KRoP

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Re: Last Man's Stand
« Reply #12 on: June 06, 2009, 04:32:21 PM »
  Nothing like cheesy sound effects to accompany zombie death, right? :x
  Really though, the hit noise provokes not fear, but laughter, which likely wasn't your intention.
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Just Lance

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Re: Last Man's Stand
« Reply #13 on: June 06, 2009, 04:52:32 PM »
I have strange feeling that fire isn't Berreta 92F... (Or M9)
If you wan't your game litle ilegal try copy sounds of arms from good shotgames.
Counter Strike shout do that job for something, but i can't remember game with M9... If I don't count ArmA.
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fox5

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Re: Last Man's Stand
« Reply #14 on: June 07, 2009, 01:39:28 PM »
@KRoP: lol. They may be replaced, but everyone whos posted over at .org like them...
@Lance Stone: Hmm, I'm not keen on ripped sound effects. As with the zombie sounds, they may change but... I don't know, you'll have to wait for a release.