Author Topic: Finding Paradise pre-theories  (Read 46845 times)

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EatingToastYay

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Re: Finding Paradise pre-theories
« Reply #45 on: May 28, 2016, 07:17:59 PM »
I love the sprite poses. So lively and realistic ^_^

I couple things I notice... There is a cloudy background, indication that they are in the sky. I'm thinking somewhere in his childhood (or whenever the patient is flying :P )

Also, what's that thing behind Neil's head?

I know! The sprites are lovely. Though Eva's lighter shade of hair concerns me...
As for the thing behind Neil's head, it looks to be his arm. It's just that the sprite work uses overlaps of several positions of his arm to indicate fast movement. It's an classic technique commonly used by older hand-drawn animation and still sometimes used in contemporary 2-D, though in smaller instances. It is pretty confusing first looking at it!

Oh, and I did come up with a conspiracy theory of sorts, but I posted it in Discussions for To The Moon instead of here (whoops!). If anyone wants to take a quick look at it:
http://freebirdgames.com/forum/index.php?topic=6403.0
« Last Edit: May 28, 2016, 07:23:47 PM by EatingToastYay »

TheFlyingMarlin

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Re: Finding Paradise pre-theories
« Reply #46 on: May 28, 2016, 07:46:57 PM »
Meanwhile their hairs are dynamic XD
Yeah, I heard Kan has implemented NVIDIA HairWorks into the game.

If someone somehow found a way to add NVIDIA graphics to RMXP, that would be legendary.