Author Topic: How do you make these games?  (Read 7729 times)

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Dev J Chand

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Re: How do you make these games?
« Reply #15 on: October 11, 2013, 12:03:24 AM »
Unity is pretty cool. :) It's what we use at uni. It's an awesome tool, but only if you're good at C# programming. Otherwise you might as well throw it in the bin. :P

The same could be said for every engine. If you're not good at programming or scripting in it, just get rid of it.

Or just learn it. 
« Last Edit: October 11, 2013, 12:13:22 AM by Dev J Chand »

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Re: How do you make these games?
« Reply #16 on: October 11, 2013, 11:16:48 AM »
Game Maker = 1999
RMXP = 2004

Which one is outdated again? ;D

OpenGL = 1992

For some reason I don't think the initial release date comes into it ;D

Raxus

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Re: How do you make these games?
« Reply #17 on: October 11, 2013, 01:39:50 PM »
It's quality, I think. RMXP is still the best in my eyes, even though RMVX is easier to work with.

Tumbles

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Re: How do you make these games?
« Reply #18 on: October 11, 2013, 11:25:32 PM »
Game Maker = 1999
RMXP = 2004

Which one is outdated again? ;D

OpenGL = 1992

For some reason I don't think the initial release date comes into it ;D

Haha, yeah, I purposefully neglected to mention the many game maker updates. Just let me have this one!

Spoiler: show


                                         

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Reives

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Re: How do you make these games?
« Reply #19 on: October 14, 2013, 12:01:47 AM »
Game Maker and Unity are awesome in the cross-platforming aspect. :) I wish RPG Maker could do that natively. As for RM, as Rax said, while the new ones are definitely more user-friendly (and powerful in some ways), XP has a better mapping system. There're ways to get around the limitations in the new ones, but it's kind of a hassle, heheh.