Author Topic: Couple of things regarding Animations  (Read 2484 times)

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Raxus

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Re: Couple of things regarding Animations
« Reply #15 on: April 27, 2010, 10:36:38 PM »
Make a conditional branch that states that if the enemy's hp is equal to zero, then the thrid animation doesn't happen. The third animation would go in the else handler. :seraismile:

Hope I helped. ;)

mepwnn

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Re: Couple of things regarding Animations
« Reply #16 on: April 27, 2010, 10:56:37 PM »
Mm, the problem is, the conditional branch does something like this:

@>Conditional Branch [Enemy: 1.] Knockout is inflicted
@>     
Code: [Select]
@>else
@>     [code]
@>end

And the attack hits all enemies (in order for it to work ><), so I can't really do that. But thanks, anyways
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