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Games & Design => In-Development Indie/Homemade Games => Topic started by: Merlandese on September 10, 2011, 05:40:07 AM

Title: Fleuret Blanc [The Testing Grounds]
Post by: Merlandese on September 10, 2011, 05:40:07 AM
Visit www.fleuretblanc.com (http://www.fleuretblanc.com) to read more and play. :)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FPromo%2520Possessions.png&hash=7b7d0e6ea62fe1b119dcfabd14ec2245)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FFBMerlanSig2.png&hash=d8e59f989dc199443bc373b548de9785) (http://merlandese.bandcamp.com/)
   (http://dl.dropbox.com/u/13694360/Title.mp3)

BACKGROUND

23-year-old Florentine Blanc is a college graduate who's dedicated her life to travel. Without having a career to fall back on, she takes up menial jobs whenever her pockets become empty. After a few months of saving, she quits and charges off on her next big adventure.

After a brief hike in lower Asia, Florentine found herself back in France where she immediately stalked the internet for jobs. On a whim she applied to FOIL, a private fencing organization looking for members interested in a "new breed" of the sport. They promise performance-based wages with free room and board. Although she hadn't donned her whites since her late teens, she crossed her fingers and had her parents ship over her white rapier.

The rules? Members of FOIL must bring their most prized possession in the world. This object acts as a trophy, winnable by other members of the group. After seven days of bouts, the judges decide who she replaces as the new member. But what happens to members who leave? And why are their possessions such an integral aspect of FOIL's structure? As her experience in the isolated Château de l'Hiver becomes more menacing, Florentine determines to investigate what evolves into an mysterious and ugly truth.

PREMISE AND THEME

Fleuret Blanc is a simple and short game primarily about the importance of objects in our life. Though the storyline follows Florentine as she unravels the mysteries of FOIL and its judges, she's constantly challenged with ideas of possession, collection, and obsession. The game rewards Florentine--who starts as a minimalist traveler--with points based not only on how much she interacts with her fellow members, but also on how much money she makes and how many items she's hoarded in her room. Though collecting is encouraged for a better score, the overall implications of the act can be bittersweet.

Spoiler: Screenshots • show
[center]
(https://dl.dropbox.com/u/13694360/Screenshot%2007.png)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252002.png&hash=1de3005a595e81ef8fefecf9ee85d376)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252004.png&hash=9fedd2b93f93303b9556f2fadf6666f4)
(https://dl.dropbox.com/u/13694360/screen5a.jpg)
(https://dl.dropbox.com/u/13694360/Screenshot%2006.png)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252001.png&hash=5714a6bf06641ee03e4956eb966ab7bd)
[/center]


[hr]
[center]SYSTEMS
Spoiler: show

TIME
Time flows across seven days. Each day is broken up into morning, afternoon, and evening. Within those three sections, the player may explore, bout, gossip, and go through their notes however they like. However, Events take up Free Time. There are only three "segments" of Free Time within each section of the day, so use them wisely. Once three events have been seen, all other events will disappear until the player forces time to progress.

BOUTS
Fencing against other members is mandatory in the evenings (Trophy Bouts), but optional during the rest of the day. Unlike typical "battles", the winner is based on how stylishly they performed, even if their health went down first. Winners either take control of their opponent's Prized Possession, or regain their own.

Florentine gets paid based on her performance as well: the style points she accrues during bouts correlate directly to her income. This means that the player makes money not by winning, but by doing their job as a fencer.

There is no experience or leveling, and each member follows the same exact rules of combat as the player. A move's success is based both on predicting the opponent's attacks (based on current bout conditions) and successfully completing timing or button-pressing indicators that appear on the screen. Each opponent has their own set of special techniques that separates them from the others. With enough money, the player may persuade someone to teach them these techniques.

BEDROOM

Florentine's "home base" is her bedroom where she stores the trophies of other members. She also may find or purchase other nic-nacs to hoard, transforming her simple sleeping quarters into a carnival of colors. Changing techniques and saving in the journal are just a few of things that can be done here.

CONCLUSIONS

Witnessing events (mandatory or not) may bring up "interesting" ideas that Florentine will take note of in her electronic journal. These Points of Interest all pile toward conclusions that she has yet to make. Filling in the prerequisite for conclusions can lead to bonus events that open up the story and have an effect on the ending.

GOSSIP

Collecting the best information may require gossiping. A select few members are as moral-less as Florentine and will engage in gossip about the last person, place, or thing that the player has come in contact with. (For example, if you click on a plant and then gossip with Roland, he'll give you his two cents about the local shrubbery).


[hr]
[center]CREDITS

DESIGN AND STORY AND ALL THAT
Lannie "Merlandese" Neely III

VOICES (VSFX)
Sarai "Raya" White
Kan "Reives" Gao
Mark Ryan "Cettoto" Anderson
Sabrina Valenzuela
Lannie "Merlandese" Neely III

MUSIC
Lannie "Merlandese" Neely III
Michael "Garoad" Kelly

SCRIPTS AND SCRIPT HELP
Ccoa (Universal Message System)
ForeverZer0 (Advanced Title Screen)
gerrtunk (Text to Image)
Sarkilas
Fantasist and Blizzard (Save System)

TESTERS AND FEEDBACK
Vasha
dlan
Blink
Cettoto
The Tumbleweed
Unnamed
Blood Angel Evengelion

OTHER RESOURCES
SoundJay.com
Sound Bible
Mike Koenig
mich2d
DaveGould
Slanesh
dobroide

INSTRUCTION MANUAL
Josh "The Tumbleweed" Tredinnick

SPECIAL THANKS
Ruben Grest
Eszter Verhás
Josh "The Tumbleweed" Tredinnick
All Relationships of the Past and Future, Good and Bad

[hr]
Download Errors (Troubleshooting)
Spoiler: show
PROBLEM: RGSS-RTP Standard not found

SOLUTION: The RTP is in this link (http://www.rpgmakerweb.com/download/run-time-package). On the page that this link takes you to, there is a tab labeled "For RPG MAKER XP". Click that tab and scroll to the bottom. The link to the installation is the big button, and the process is outlined in three simple steps.

PROBLEM: RGSS Player has stopped working

SOLUTION: Restart your computer, then try it again.

PROBLEM: That didn't help

SOLUTION: It may be a DEP (Data Execution Prevention) issues with Windows. Follow these steps:

Quote
1. Open System by clicking the Start button Picture of the Start button, clicking Control Panel, clicking System and Maintenance, and then clicking System.

2. Click Advanced System Settings. Administrator permission required If you are prompted for an administrator password or confirmation, type the password or provide confirmation.

3. Under Performance, click Settings.

4. Click the Data Execution Prevention tab, and then click Turn on DEP for all programs and services except those I select.

4. now browse to your game that is not working because of  RGSS error msg and closing without solution. For example mine was aveyond.exe


[hr]
Version Updates
Spoiler: show

Fixes:

V1.8
-Added last character interactions of Saturday
-Fixed "Gaming with Junior" event
-Changed BGM for Saturday
-Altered "Main Theme" a bit
-Made it rain on Saturday
-Made Roland's vending event impossible on Saturday
-Fixed some typos
-Moved speaker
-Finished first Morning event of Saturday
-Fixed an event typo
-Fixed a Time Event typo
-Fixed typo with Le Neuvieme
-Corrected an index card
-Another typo
-Fixed Pennington trap error
-Added Junior to BIO section
-Fixed Analysis percentage glitch
-Faded BGS when going to title screen
-Changed Flore's age, kind of...
-Moved icons in the e-Virtuelle
-Added door SFX when entering secret room
-Fixed Vasha's display glitch
-Added Squeaker's "advice" text
-Added an event if Kant is there when showering
-Relocated minor tut. descriptions to top
-Added option to skip all tutorials
-Added Icon explanation page
-Added tut. text when learning Salute
-Added Septopus where before there was none
-Added shower picture w/ SFX
-Added stairwell text
-Added attic text
-Added page to Rules of Engagement
-Changed the transparency of index cards
-Increased volume of PP SFX
-Fixed radio error
-Removed "To 2nd Floor" text on stairwell
-Fixed another Vash glitch
-Finished second morning event of Saturday
-Adjusted volume for "Platonic"
-Made FOIL Squeaker Note
-Made The Lounge
-Made the Lounge's atmosphere and auto events
-Adjusted judge doors on final day
-Fixed judge hall e-Virtuelle screen error
-Finished third morning event of Saturday
-Added the Friday evening journal entry
-Increased volume of various VSFX
-Finished morning Time Event for Saturday
-Better Vash background
-Took Junior from comp. room on last day
-Added label for exiting computer room
-Fixed some Nickel negotiation issues
-Got rid of last day lunches
-Got rid of last day Squeaker and judges for morning
-Added Squeaker's FOIL notes
-Added most of last lock note
-Got rid of the spare fleuret
-Added the Money Bunny
-Added a new evening event
-Fixed Junior bout error
-Added e-Virtuelle to the room when obtained
-Applied tutorial skip to e-Virtuelle
-Applied tutorial skip to learning techniques
-Finished first event of Saturday afternoon
-Fixed Time Event graphic
-Set the RTP to none (derp)
-Condensed X/Y detection to one event
-Minor trash SFX change
-Roland Time Event error fixed
-Adjusted exit pace after luncheon
-Changed appearance of Lunch Box after Masque bout
-Fixed Salute error
-Fixed position of keypad safe tut. text
-Added SFX for Analysis
-Swapped positions of quotes
-Corrected premature POI appearance
-Fixed Masque's "Errand" POI
-Reduced a quote
-Updated e-Virtuelle call for storyline segment
-"Animated" Trophy Bout Aunty cursor
-Added dark strip to The Lounge
-Added dark strip to Nickel's room
-Adjusted Lounge's placement and fog
-Adjusted some bout SFX
-Added small scene after e-Virtuelle tutorial
-Display contents of lunch box (Shift)
-Increased "Hmmmm" volume
-Fixed some typos
-Fixed a gossip tag
-Altered Vending Machine Event to end earlier for storyline
-Green tagged some data
-Made e-Virtuelle un-usable when lunch box is missing
-Fixed stalled e-Virtuelle error after judge hall events
-Adjusted most "Les Livres Pincees" spots
-Fixed Junior victory error during Trophy Bout
-Fleuret Blanc quote added

V1.9
-Fixed some Squeaker text
-Fixed some typos
-Messed with lunch subtraction
-Increased "Prized Possession" volume
-Lowered quality of some songs
-Cut out some SFX
-Changed "Feliciter"
-Got rid of the CapsaMyn mini-game
-Added text message setting function
-Turned one event location into two
-Filled third download area with image setting icon
-Placed paper note in lunch box in the intro
-Added centipede portrait
-Added hidden member timeline in computer room
-Typo fixes
-Added necessary Odon greeting
-Changed finished BIO sheets
-Fixed a door lock error
-Corrected Unnamed's typos
-Hopefully fixed Card Offense error
-Fixed Quit error again
-Added Quit option in e-Virtuelle
-Added Quit and Title options when lunch box is gone
-Allowed intro Twelve Tiles to be skipped
-Added e-Virtuelle tutorial sheet
-Added e-Virtuelle paper to RoE
-Redrew bios.
-Added Aunty text
-Fixed Title Screen goodness for good
-Added final journal entries
-Added Saturday additions

V2.0
-Added some wait time before story texts
-Altered Saturday events
-Finished second Saturday afternoon event
-Added The Lounge lock and event
-Fixed Money Bunny redundancy
-Added Money Bunny description
-Fixed typos
-Fixed a mis-typed POI
-Finished third Saturday afternoon event
-Added info to lounge settings
-Added character to lounge
-Adjusted vending machine interface
-Finished pre-final bout events
-"NEW" graphic
-Tweaked some post-bout issues
-Added "NEW" notification for POIs and texts
-Fixed lunch cancel graphic issue
-Added Final Bout!
-Added Saturday afternoon Time Event
-Fixed graphic issue in time transitions
-Added some interaction spots
-Added some room for a New Game + feature
-Fixed missing text message
-Realigned a confrotation note
-Finished Conclusion 09
-Finished Confrontation 09
-Fixed more typos
-Finished Saturday evening event one
-Finished Saturday evening event two
-Fixed a non-erase spot in the e-Virtuelle
-Remade the song "Histoire"
-Added moved machine graphics
-Added judges' hall event
-Prevented movement to The Lounge at certain point
-Moved Speaker
-Added mask to Flore when talking to Squeaker
-Got rid of some shiny scavenger hunt notes
-Added possible secret area
-Added last journal entry for real
-Fixed final safe note
-Fixed strange e-virtuelle lock
-Added last POI
-Added final characters
-Added "conclusion" graphic to The final Lounge
-Finished Cinderella story
-Changed a portrait description
-Made shinies over icon
-Reduced space "Finale" takes
-Added Kant's secret BIO to storyline
-Added a little New Game Plus material
-Added "Burn" SFX
-Added some more infor on Ruben and Eszter
-Added auto-moving speakerbox!
-Added some wait time before storyline messages
-Added a quote
-Added a new day, kind of
-Made bus SFX
-Decreased size of "Menacing"
-Decreased size of "Member Luncheon"
-Finished final scenes
-Attached to ending sequence
-Added Tier 3 Stranglings
-Made Roland a save point
-Added final credits
-Adjusted some light settings for Vasha
-Reduced "Electronic Journal"
-Reduced "Member Luncheon (Resoudre)"
-Fixed a truck load of typos
-Reduced and fixed "A Novel Mystery"
-Added BGM version of "Menacing"
-Fixed final safe note
-Fixed final note and journal entry
-Fixed empty lunch box error
-Added key music to events
-Fixed first floor Save issue
-Fine-tuned ending shtuff

V2.1
-Typos fixed
-Disposed of unnecessary files
-Added more New Game Plus shtuff
-Altered Roland pictures
-Added New Day graphic
-Upgraded Masque pictures
-Fixed a final day Roland error
-Increased grimoire size

V2.2
-Faded vending knob in
-Changed overhead display
-Changed penalty card display
-Adjusted vending eating representation
-Added munching in vending machine
-Updated Gossip Check to included pictures holding option
-Switched order of Tutorial Skip options
-Made quick gossip changes more effective
-Fixed error with missing e-Virtuelle
-Adjusted word coloring
-Kind of refined explanation of the battle flow sheet
-Changed "Try again" to "Continue with tutorial"
-Made whole center of color wheel change
-Fixed som transition inconsistencies
-Added Odon's self-conversation
-Added "people" to Squeaker's notes
-"Don't listen" changed to "Decline explanation"
-Tuned up Grams' Home Cookin'

V2.3
-Changed "DEFEND" to "GUARD" in main bout graphic
-Changed "DEFEND" to "GUARD" in tech manuals
-Changed "DEFEND" to "GUARD" on index cards
-Changed "DEFEND" to "GUARD" in Squeaker's tutorial
-Changed "DEFEND" to "GUARD" in Roland's technique shop
-Fixed Kant's gossip issue
-Added adjusted gossip pop-up to scavenger hunt hub
-Changed "cats" to "dogs"
-Fixed stray computer room email
-Fixed typos
-Fixed Roland's book issues
-Fixed e-Virtuelle call when bouting
-Fixed looping story event... hopefully

V2.4
-Fixed finding Lounge mistake
-Fixed the floating note error
-Centipede story fix
-Updated some complete bios
-Fixed typos
-Fixed Conclusion 09 circumstances
-Fixed Conclusion 09 notes
-Fixed Roland BIO
-Added association to completed bios
-Added more text to Junior's chat
-Fixed "Electronic Journal"
-Renamed game file
-Fixed a Roland picture
-Added color banners to "solde" sign
-Changed some fades while buying goods
-Updated credits
-Changed "ffoil.org" to "fleuretblanc.com"
-Fixed some left alignment
-Added a better fade for the first segment
-Fixed typos
-Fixed fourth card offense error
-Added 1.5 seconds to read quotes
-Added the fleuret blanc
-Fixed a possession switch issue for the first bout
-Reduced volume of "Histoire"
-Added conclusion text numbers for New Game Plus
-Changed some remark settings for conc. 11 and 12
-Changed battle frame to have ribbons
-Fixed strange NG+ urn removal mishap
-Added lock to secret room
-Changed password to the judges' hall
-Added cursor location for fleuret blanc
-Updated title screen
-Added secret room (empty)
-Got rid of sketchy message pulls in Trophy Bout prep.
-Fixed trick pulls in Trophy Bout prep.
-Added back to Trophy Bout prep. choices
-Fixed front door passing
-Added New Member Plus secret bout
-Added origami to Roland's room
-Added bit to get lunch box back if Kant has it
-Made room safes available in NG+
-Made cursor movement fluid, rather than extra chunky
-Added secret code input


Title: Re: Fleuret Blanc
Post by: Vasha on September 10, 2011, 11:19:16 AM
Wow, this look really cool! I generally don't like the time idea in video games, but the way you do it sounds interesting and helps give the game realism, which it sounds like its full of!

What does Fleuret mean, though?
Title: Re: Fleuret Blanc
Post by: Merlandese on September 10, 2011, 03:34:33 PM
Thanks Vasha! A fleuret is the basic weapon used in fencing, often called a foil, but known as a fleuret in French. I think you could call it a rapier as well, but there are some subtle difference between a rapier and a foil  that hardcore fencing aficionados would be quick to point out. :)
Title: Re: Fleuret Blanc
Post by: Vasha on September 10, 2011, 05:25:59 PM
Oh, yeah! I totally remember that now! :o Thank you Final Fantasy, you have taught me about fencing! :P
Title: Re: Fleuret Blanc
Post by: Avarlie on September 10, 2011, 08:50:01 PM
Ohhh I'm liking the originality of the game story and graphics wise. I don't think I've ever played a character like Florentine but she reminds me of my friends in real life and her carefree attitude is very appealing. I also like the idea behind gossiping- it encourages exploring which is kinda rare these days.

-Do we have to play the game more than once to see all of the events? Or is it like persona where its hard to complete everyone's story in one round?
-Did you hand draw all of the maps?
-Whats the estimated time of release?
-What is the gameplay like during the bouts?
Title: Re: Fleuret Blanc
Post by: Merlandese on September 10, 2011, 09:29:19 PM
Ohhh I'm liking the originality of the game story and graphics wise. I don't think I've ever played a character like Florentine but she reminds me of my friends in real life and her carefree attitude is very appealing. I also like the idea behind gossiping- it encourages exploring which is kinda rare these days.

I'm glad you're interested! I was really going for a more "human" character, so I drew a lot of traits from people I know or have met. Like people in real life, she's capable of saying one thing and doing another, or not having firm opinions on everything.

Quote
-Do we have to play the game more than once to see all of the events? Or is it like persona where its hard to complete everyone's story in one round?

Spoiler: show
I'm doing my best to set the events up in a way that it can all be done in one go--with every optional event seen--and not be too hard to accomplish. It's rough to balance out a schedule like that, since some events only happen in the morning or after you've talked about certain things, but I'll try to make it so it can be done 100% the first time through. And, for the most part, it was--as you seem to have guessed--inspired a lot by Persona. :)

Quote
-Did you hand draw all of the maps?

Spoiler: show
Yes, everything is hand-drawn by me, on paper, scanned, and digitally colored and corrected. I hope it's acceptable.

Quote
-Whats the estimated time of release?

Spoiler: show
I wish I could say. I've really been flying though it and I can see the end coming close, but I'll be starting classes again in a few weeks and that could put a damper on my progress. However, I think it's safe to say that It'll be presentable before the new year.

I'll polish up a demo at some time before then showcasing the first day.


Quote
-What is the gameplay like during the bouts?

Spoiler: show
Bouts are turn-based, switching between offensive and defensive phases. When you're given a chance to attack, the opponent must do their best to guess what your attack is and defend appropriately. When it's your turn to defend, you must guess their attack.

Strong attacks break through Defend, causing two damage.
Fast attack outpace Dodge, causing one damage and granting a style point.
Defend blocks Fast attacks.
Dodges evade Strong attacks.

When commands are input (offensive or defensive), a bar will appear on the screen with an icon sliding across it. If you stop the icon on the correct spot, your attack will gain favor from the judges. Accrued favor allows for techniques to be used.

Techniques can vary anywhere from passive moves that gain style points or enhanced versions of your basic attacks/defenses. For example, the technique Balestra is categorized as a Fast attack, but, if timed correctly, adds an extra style point. Like the regular Fast attack, any Defend-type block the opponent does will negate the damage.

The battle ends when one or both players run out of health. Both of their style will be matched against each other, but the member who ran out of health will have their score halved. The member with the higher score wins. Money is gained based on that score, so 12 style points equates to 120 Euros whether you won or lost (so long as you have your Prized Possession).

Since losing health and getting a higher score determine your victory, you can equip your techniques based on how you want  to win; either by dropping the opponent's health first, collecting more style points, or a happy area in between. Also, you start with an ability that requires all of your favor, but allows you to see success percentages for your moves. (This gives you an edge over the AI, since their intelligence doesn't know what you're likely to pick.)
Title: Re: Fleuret Blanc
Post by: Vasha on September 10, 2011, 10:10:02 PM
Believe me, the hand-drawn maps all look awesome. The whole feel of this game is so original and creative!
Title: Re: Fleuret Blanc
Post by: Reives on September 12, 2011, 12:12:21 AM
This project has so much personality to it. o:
Title: Re: Fleuret Blanc
Post by: Merlandese on September 12, 2011, 02:28:53 AM
This project has so much personality to it. o:


Thanks! Let's hope it's a good personality.

Believe me, the hand-drawn maps all look awesome. The whole feel of this game is so original and creative!


I'm glad you think so!

NEWSFLASH! I just got my YouTube buddy, who's work I admire greatly, to agree to make a few songs. Two or three, I think. More to come on that.

Check him out here: http://www.youtube.com/user/garoad (http://www.youtube.com/user/garoad)
Title: Re: Fleuret Blanc
Post by: Avarlie on September 12, 2011, 07:05:55 AM
Hey Merlan I can't be bothered doing quotes but:
-I think it shows that you've drawn on real human traits as I can already to relate to Florentine. Its also interesting that she is neither good or bad and there is do 'evil' entity to defeat -which adds to the realism aspect
-ha ha yeah Persona came to mind as soon as I'd read the time system. I'm looking forward to discovering each characters' story.
-The maps are definitely acceptable! I'm a sucker for hand drawn maps. People would pay to play a game like this with custom graphics, music ect
-No worries, no rush its just good to hear that the game will be finished
-Yay strategic fighting! Sounds fun. I'm good at timing but guessing the opponents next move makes it challenging. Do we have to remember the timing to get the techniques style points?
Title: Re: Fleuret Blanc
Post by: Merlandese on September 12, 2011, 03:28:59 PM
-Yay strategic fighting! Sounds fun. I'm good at timing but guessing the opponents next move makes it challenging. Do we have to remember the timing to get the techniques style points?


The timing's pretty straightforward and after doing a few it becomes really simple to complete.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FTiming.png&hash=3f210499cdbb7c98bf720bd99796af95)

The brown cursor moves toward the small shaded area. When it's in the center, press enter and it's successful. Where the shaded section is depends on whether it's a Fast or Strong technique. When you Dodge or Defend, the bar is red and the cursor approaches from the opposite direction.

That's the type of command you'll be using the most, though some techniques have you press directions alternately or stop a wheel on a certain color.

There's also a technique you come with that can be used any time so long as you have the judges' favor. It shows percentages based on the AI's preferences, moveset, and favor conditions. If you don't feel like guessing, you can activate this technique and it'll tell you which moves have better odds.
Title: Re: Fleuret Blanc
Post by: Vasha on September 12, 2011, 05:59:59 PM
Wow, seeing that close up makes it look even cooler! Is there anything in this game that you DIDN'T make from scratch? :D
Title: Re: Fleuret Blanc
Post by: Merlandese on September 12, 2011, 08:42:27 PM
Is there anything in this game that you DIDN'T make from scratch? :D

I think around 2% of my SFX are from the original resources, and around 15% are modifications of wonderful sounds I nabbed from the SFX sites listed in the credits. Other than that, all of the music, sounds, and visual aesthetics were made specifically for this project.
Title: Re: Fleuret Blanc
Post by: Merlandese on September 16, 2011, 01:21:15 PM
This is Garoad's first (of three) contributions to the soundtrack! I love it! It really helps flesh out the game in a new way. And you'd be surprised how well it fits in its particular scenes.

Garoad - Légendaires (http://www.youtube.com/watch?v=6ZfM4zBuJ0g&feature=channel_video_title#)

Be sure to drop by his YouTube channel and check out some of his other work.
Title: Re: Fleuret Blanc
Post by: Vasha on September 16, 2011, 08:47:02 PM
Hey, that was pretty cool! I can definitely see that fitting into this sort of a game. I forget, have you told us how far along you are? (You just keep making us excited, I'm impatient! :P)
Title: Re: Fleuret Blanc
Post by: Merlandese on September 17, 2011, 12:01:55 AM
Hrmmm... I'll guestimate. :p

Artwork: 99.00%
Music: 95.00%
SFX: 99.00%
VSFX: Complete!
Story Events: 90.00%
     Day 01: Complete!
     Day 02: Complete!
     Day 03: Complete!
     Day 04: Complete!
     Day 05: Complete!
     Day 06: 60.00%
     Day 07: 12.00%
     Ending Sequence: 20.00%
Extracurricular Events: 95.00%
Systems: 99.00% (1.00% room for growth)
Characters: Complete!
Scripts: Complete!
Et Cetera: Probably Complete! (Or close to it...)

*Arbitrary mental calculations. I'd say they have a tolerance of +/- 4%.

I'll try to pick up the pace a bit before school starts. Since events can be approached in a variety of orders, I have to adjust each to accommodate information from possible prior events, so it takes a little longer to program than might be expected.

Thanks for the ongoing interest, Vasha! I appreciate it. :)
Title: Re: Fleuret Blanc
Post by: Ancurio on September 28, 2011, 06:47:50 PM
Hey, you're the person I'm subscribed to on YouTube but cannot remember why!
...
Finally I see the game whose music I've been listening to all the time! :D
Title: Re: Fleuret Blanc
Post by: Merlandese on September 29, 2011, 07:53:44 AM
Hey, you're the person I'm subscribed to on YouTube but cannot remember why!
...
Finally I see the game whose music I've been listening to all the time! :D

Haha! Oh, really? Well thanks for being a subscriber even if you can't remember why. :p

I appreciate it. :)
Title: Re: Fleuret Blanc
Post by: Merlandese on October 01, 2011, 01:00:08 PM
DOUBLE POST:

There are a couple of songs I had planned for this project that I eventually tossed. One of the first was an arranged version of Joe Dassin's Aux Champs Elysses. I decided it wasn't appropriate so I never polished it completely. Here it is:

Aux Champs Elysses (Arranged) (http://dl.dropbox.com/u/13694360/Aux%20Champs%20Elysees%20%28Arranged%29.mp3)

And since I'm posting an unused song, I might as well post some used ones:

Fleuret Blanc ~ Title Screen (http://dl.dropbox.com/u/13694360/Title.mp3)

Fleuret Blanc ~ Matin (http://dl.dropbox.com/u/13694360/Matin.mp3)
Title: Re: Fleuret Blanc
Post by: Vasha on October 01, 2011, 02:39:34 PM
Huh, interesting. I'm not sure why, but I was expecting a synth/techno-based soundtrack. I really like it, though!

EDIT: Oh, probably because of the last song you posted :P
Title: Re: Fleuret Blanc
Post by: Merlandese on October 01, 2011, 05:28:50 PM
Yeah, sorry. Garoad's songs will be the more synth-based ones. For the most part there are quirky songs with orchestral/electronic mixes and quite a few inspired by French animated films. Plus I carry 5/4 time around a lot in this soundtrack, which most people probably aren't comfortable with.

Here's another one that's in there by me. It still doesn't touch the techno-synth groove, but I think it's fitting:
Electronic Journal by Merlandese (http://www.youtube.com/watch?v=Nk0nr4DdWaE&feature=channel_video_title#)
Title: Re: Fleuret Blanc
Post by: Reives on October 01, 2011, 06:26:53 PM
Whoa, that might be one of my favourite tracks of yours of all time! Absolutely love the composition and tranquil mood.

The atmosphere reminds me a bit of one of my favourite film scores too; Thomas Newman's Define Dancing:
Spoiler: show
http://www.youtube.com/watch?v=K5Ez2j0eD0k


Title: Re: Fleuret Blanc
Post by: Merlandese on October 02, 2011, 04:07:28 PM
Whoa, that might be one of my favourite tracks of yours of all time! Absolutely love the composition and tranquil mood.

The atmosphere reminds me a bit of one of my favourite film scores too; Thomas Newman's Define Dancing:
Spoiler: show
[url]http://www.youtube.com/watch?v=K5Ez2j0eD0k[/url]




Thanks, man! That means a lot, I'm so glad you liked it. :)

Wall-E is at the top of my Pixar favorites list, easily. The soundtrack is exactly what I love, and the whole movie was perfect. It had an engaging and romantic plot while hiding a powerful message that was in no way preachy.



In other news, I just received the next (and I believe last) set of voice clips for the project. I'm glad to add the talents of both Mark Ryan "Cettoto" Anderson and Sabrina Valenzuela.

Cettoto is probably more well known around here than I am, so he really needs no introduction. Nor do I really need to say that he is a talented voice actor whom I was pleased to work with. I also don't need to mention that you can observe his works on his YouTube channel (http://www.youtube.com/user/Cettoto).

Sabrina is a wonderful and talented songstress who works primarily out of her YouTube channel (http://www.youtube.com/user/SabrinaValenzuela), which should be visited often. It's great to hear her voice whether she's singing or simply making odd grunts into a microphone.

I should also mention that Reives has his hand in the voice pot. He plays one of the more interesting characters, and spot on. They're personally some of my favorite vocals in the game so far. :)

Unfortunately, this game doesn't have a heavy vocal staple, so their voices are merely subtle additions to the experience. Fleuret Blanc won't do their talents much justice... But still, it's a pleasure getting their help and they're certainly welcome enhancements. :) I'd like to thank all three of them for putting aside their busy schedules to make these lines for me. :')
Title: Re: Fleuret Blanc
Post by: Vasha on October 02, 2011, 07:03:01 PM
Aah, Cettoto totally needs to get his butt back here :P But, really, it's nice to see this coming along smoothly!

(On a random side note, Voice Acting sounds so fun! I don't have a microphone, though... or any reason to get one because I'm not ACTUALLY a voice actor, just day dreaming! :P)
Title: Re: Fleuret Blanc
Post by: Avarlie on October 04, 2011, 09:16:45 AM
Wow Merlan now I'm even more excited for your game. You've got some extremely talented people working with you.
How long have you been working on this for? Lets guess which character Reives plays...... ...... ...... chihuahua bag! :p
Title: Re: Fleuret Blanc
Post by: Merlandese on October 04, 2011, 01:29:29 PM
Thanks Vasha and Blink! XD Yeah, they are talented people.

How long have you been working on this for? Lets guess which character Reives plays...... ...... ...... chihuahua bag! :p

Erm, I've probably been working on this for six months, though it could be less if you cut the time I spent at school or traveling Europe and the States. Maybe four-five months of regular work.

And nope, Reives isn't the chihuahua. Though, if Reives could pull off a convincing French bark I might consider it. :P

I didn't post up the characters like most developers do. I'll hold off on that. Half the fun is meeting them and figuring out what connects them to their Prized Possessions. I might post up a couple of the initial cast a bit later. It'll be obvious who Reives voiced because I took a few minor traits from the guy (specifically, his name).
Title: Re: Fleuret Blanc
Post by: Avarlie on October 05, 2011, 12:09:37 AM
-Thats a pretty quick timeframe considering how the majority of the game is custom and assuming you've been working on it solo.
-Damn I was so sure it was the chihuahua! :p
-Don't worry about posting more characters. Florentine is intriguing enough :) It does kinda spoil the story when you read character profiles beforehand.
Title: Re: Fleuret Blanc
Post by: Merlandese on October 05, 2011, 02:40:21 PM
-Thats a pretty quick timeframe considering how the majority of the game is custom and assuming you've been working on it solo.


It may be quick, but that still adds up to quite a few hours of work.

Spoiler: More on that • show


I have dozens of sheets and checklists (written out beforehand) that keep the project smooth and goal-oriented. However, I left enough room for innovations after the foundations were finished. In fact, I didn't start inputting storylines or events until I completed the bout system, gossip system, and most of the other interactive elements. That way I didn't risk leaving blank spots in integral pieces and also had plenty of time to alter future events in my head (and on paper).

Reives has some really good pep-talk threads on here that go a long way in helping with alternate views on consistent designing. I found them useful and suggest anyone interested in making a project skim them over. Of course, they're useless without good work ethic and initiative.

Quantity vs. Quality; another look at "dedication". (http://freebirdgames.com/forum/index.php?topic=350.0)
An alternative approach to game making & planning. (http://freebirdgames.com/forum/index.php?topic=1213.0)
Making games for players, not just developers.  (http://freebirdgames.com/forum/index.php?topic=1451.0)





PRIZED POSSESSIONS
Each character's Prized Possession represents themselves in some highly contrived symbolic way that not even they realize. This symbolism is implied on various occasions, but never fully revealed. Florentine also has a representative treasure that she brings with her. Pulling from what little of her background is available, anyone may feel free to speculate what sort of object she prizes most.
Title: Re: Fleuret Blanc
Post by: Avarlie on October 06, 2011, 08:28:23 PM
Thats and interesting game making strategy. I can see the advantages of figuring out the interactive systems first instead of doing the script in one go to stay motivated. Did you still have those rut moments? It also could help prevent the game from being all dialogue and not enough gameplay. Sometimes its hard to adapt the script into a game when you forget about gameplay when writing.

Thanks for the links. I really like the second one. It makes me want to pick up a project that I already have a skeleton plan for but lost interest in when I started to write it out. But its exam time!  D':

Its the chihuahua right? Because you said it would have a french bark and she's from France.

Title: Re: Fleuret Blanc
Post by: Merlandese on October 17, 2011, 01:09:02 AM
Ce n'est pas le chien francais. Though, choosing a living creature as a possession is an angle that gets touched upon.

You can see a little of her Prized Possession in my signature. :D

Here's one of the first songs I made for the game. I just posted it on YouTube, so it might be nice to have it here as well.

Enquête (Investigation) by Merlandese (http://www.youtube.com/watch?v=kvwXP5sFjUQ&feature=channel_video_title#)

Also, I did a lot of homework throughout the week and had a good few hours to work on this, so there's been a couple of nice steps forward. :)
Title: Re: Fleuret Blanc
Post by: Raxus on October 17, 2011, 02:12:54 AM
I'll be sure to play this once you're done. ;D Looks really interesting! :D
Title: Re: Fleuret Blanc
Post by: Merlandese on October 24, 2011, 12:46:21 AM
Thank you very much, Rax! Now I'll have to work extra hard so I don't disappoint you. :)



(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FSilohouette.png&hash=556af3d7a7013cc5e0832916168e37fe)
Figured I'd drop some screen shots.
I was going to give them all captions, but a picture's worth a thousand words, right? Enjoy.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FFleuret%2520Blanc%2520Progress%2520Track.png&hash=20e7f0d66718aaeb6ef28d7b33a75e31)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252001.png&hash=5714a6bf06641ee03e4956eb966ab7bd)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252002.png&hash=1de3005a595e81ef8fefecf9ee85d376)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252004.png&hash=9fedd2b93f93303b9556f2fadf6666f4)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252005.png&hash=82d600b16bf1c902383fe3cffbeb949f)
Title: Re: Fleuret Blanc
Post by: Raxus on October 24, 2011, 12:50:04 AM
Luna - "HAHA, The fun has been DOUBLED!" (http://www.youtube.com/watch?v=lowij-5Q5Xg#ws)
Title: Re: Fleuret Blanc
Post by: Avarlie on October 27, 2011, 12:37:11 PM
Oh new screenies!...ha ha giant floating heads :p. Hey what engine are you using? ...Scavenger hunt looks interesting...the art style is really charming...I can't really fault what you've done so far. Keep it up!
Title: Re: Fleuret Blanc
Post by: Vasha on October 27, 2011, 05:19:30 PM
Is the head underneath Kant the one Reives voices? He kind of looks like Reives :P
Title: Re: Fleuret Blanc
Post by: Merlandese on October 27, 2011, 05:34:43 PM
Oh new screenies!...ha ha giant floating heads :p. Hey what engine are you using? ...Scavenger hunt looks interesting...the art style is really charming...I can't really fault what you've done so far. Keep it up!

Charming!? That's nice of you. XD The engine is your classic RMXP, just not used the traditional way.

Is the head underneath Kant the one Reives voices? He kind of looks like Reives :P

Nonsense! Kant is Indonesian! ... but yes, it's Reives' voice. :P He shares a few small traits with the Kan we know and love, but don't get confused; Kant is an awkward caricature of a completely different type of person than Kan.
Title: Re: Fleuret Blanc
Post by: Vasha on October 27, 2011, 07:35:42 PM
I think it's mostly the smile :P He's rocking the same evil grin Kan does.
Title: Re: Fleuret Blanc
Post by: Avarlie on October 31, 2011, 07:42:35 AM
Charming!? That's nice of you. XD The engine is your classic RMXP, just not used the traditional way.

Yeah it doesn't look like RMXP except for the dialogue box in the second screenie.

So then does Roland=Merlandese?
Title: Re: Fleuret Blanc
Post by: Vasha on October 31, 2011, 09:58:00 AM
That dialogue box just looks like a well-done custom one. Not too hard.
Title: Re: Fleuret Blanc
Post by: Merlandese on October 31, 2011, 12:47:49 PM
I was thinking about redoing the custom dialogue box in a manner that looked slightly less RPG Maker-y. The color scheme of it will probably stay the same, though.

So then does Roland=Merlandese?

There are quite a few similarities that are hard to dismiss (mostly the fact that he bikes and has a big chin), but I like to think I'm not as goofy looking as Roland. :p

A lot of the characters are amalgamations of of real people I've met from all over. Sometimes they have a primary character base, such as the Merlandese-to-Roland base, but most of the idiosyncrasies from there are derived from multiple sources. They also each have a prominent layer based on their mentality towards their Prized Possession. In the end, their relationship to their Prized Possession is what I used to steer their personalities.

Long story short, I do the voices for Roland. But I also do the voices for a muscle-bound dark-skinned guy wearing a pink mask, so take from it what you will.



Since I'm posting, I might as well say that I added a few sentences to the first page, as well as those screen shots. I realized that I premised my plot without ever introducing a plot, which is a pretty silly mistake to make. People were probably reading the intro and thinking "what the heck is this garbage even about?"

It's setup with one overarching mystery and twelve optional underlying mysteries that have a noticeable effect on the ending sequence (though they don't change the overarching mystery). Interactions are intended to collect information and clues (known as Points of Interest) in an attempt to draw evidenced conclusions.


Title: Re: Fleuret Blanc
Post by: Vasha on October 31, 2011, 12:52:53 PM
I don't think you need to change the text-box. It looks pretty good. I can tell that you used RPG Maker, but that's not a bad thing. It's totally custom. It's not "LOOK AT ME I'M A N00B I USE RPG MAKER RTP!" or anything. No, it's completely custom. What would you do, change the shape of it?
Title: Re: Fleuret Blanc
Post by: Merlandese on October 31, 2011, 02:10:52 PM
I don't think you need to change the text-box. It looks pretty good. I can tell that you used RPG Maker, but that's not a bad thing. It's totally custom. It's not "LOOK AT ME I'M A N00B I USE RPG MAKER RTP!" or anything. No, it's completely custom. What would you do, change the shape of it?

It's not on the top of my to-do list, so I haven't given it too much thought. In my second-to-last screenshot you can see a dialogue image I use for the electronic journal (has been altered since that image, but it looks roughly the same). I was thinking about making the RMXP text boxes look similar to the custom image text boxes, even though they get used in different ways. We'll see.
Title: Re: Fleuret Blanc
Post by: Merlandese on November 08, 2011, 10:02:58 PM
I know I said this wasn't very high on my priorities, but with so much schoolwork I can only find time for the little things, so I altered the text box a bit.

(@Vasha: You think one text box is preferable over the other?)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FBoxes.png&hash=db599bd502fefe8277ee3b91a33e2405)

Here's some more detail about the screenshot. This is what it looks like when walking around.

There's a calendar on top that tells the day. The circle image in the top left corner is different depending on if it's morning, noon, or night (the music is different as well). There's a meter for energy that fills when eating/sleeping/drinking/showering but lowers after bouts. If energy is too low, the judges will notice and won't allow you to bout.

On the bottom left is Free Time. It's not easy to see in this shot, but when all three squares are yellow then no optional events are available until time progresses. The circular cursor in the center of the screen is what you control to inspect the château. When you have your Prized Possession it is shown in the cursor, but if you lose it both your cursor changes and the calendar dims and grays.
Title: Re: Fleuret Blanc
Post by: Vasha on November 08, 2011, 10:57:05 PM
I think that if you're going for less RMXP-like, then you failed. This one doesn't look bad, but it's more obviously RMXP than the fadey one.
Title: Re: Fleuret Blanc
Post by: Merlandese on November 08, 2011, 11:09:47 PM
The fade-y one in front of the thumb? That's not an RMXP text box, that's just an image. This text box is like a mix between that fade-y image and the text box I had before. :p


This isn't too different than what it was except that I made the border thinner and the background more aesthetically similar to the fade-y image.
Title: Re: Fleuret Blanc
Post by: Vasha on November 08, 2011, 11:17:23 PM
Then... what was this:

(@Vasha: You think one text box is preferable over the other?)
?
Title: Re: Fleuret Blanc
Post by: Merlandese on November 08, 2011, 11:33:06 PM
Oh, haha. I just wanted your opinion on whether you thought the new text box was better than the old. It's kind of silly since they look so similar. That and I rarely make sense. :p

But yes, it still looks RMXP-y. Thank you. :)

OLD Text Box
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252001.png&hash=5714a6bf06641ee03e4956eb966ab7bd)


NEW Text Box
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FBoxes.png&hash=db599bd502fefe8277ee3b91a33e2405)
Title: Re: Fleuret Blanc
Post by: Vasha on November 08, 2011, 11:44:15 PM
I'd say the new one looks better. The light colours in the first one just seem out of place.
Title: Re: Fleuret Blanc
Post by: Avarlie on November 09, 2011, 07:59:14 AM
I vote for new, it looks a lot cleaner and streamline. Hey it matches the tiles in the hallway.
Title: Re: Fleuret Blanc
Post by: Merlandese on November 15, 2011, 12:25:26 PM
I'd say the new one looks better. The light colours in the first one just seem out of place.
I vote for new, it looks a lot cleaner and streamline. Hey it matches the tiles in the hallway.

Thanks for the input, guys. :) I'm taking your advice and sticking with the new one.

On a progressive note, I've almost finished all of the events that take place prior to the final day. I have roughly 15 more scenes (a few minutes each) to do before all the storyline segments are complete, and a small handful of optional events.
Title: Re: Fleuret Blanc
Post by: Vasha on November 15, 2011, 11:01:47 PM
Cool :D
Title: Re: Fleuret Blanc
Post by: Merlandese on November 22, 2011, 11:05:09 PM
Look, it's Squeaker! Le chien françias de Château de l'Hiver! He's a proper gentlemen, though he does enjoy a good ear scratch.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FSqueaker.png&hash=914c29ca21cb4a45e6074113f12d4627)
Le Chien Françias (http://dl.dropbox.com/u/13694360/09.%20Le%20Chien%20Fran%C3%A7ais.mp3)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FDrama%2520-%2520Squeaker.png&hash=69b4fe33cc0128187fd2c083c06cb394)
Title: Re: Fleuret Blanc
Post by: Reives on November 23, 2011, 03:00:15 AM
The Sims-y style again! Has something to do with the way you use pizz. strings, I think. Nice and bouncy, fantastic atmosphere. :) As for suggestions, it seems like at around 36-ish seconds in, the oboe should take more of a front seat -- having its line exist there yet be so quiet while nothing else comparable is happening gives it a missing-track/karaoke-ish feel. Same thing goes for parts like 1:53ish I think.
Title: Re: Fleuret Blanc
Post by: Vasha on November 23, 2011, 02:43:43 PM
Pretty great stuff, as always, Mer! :D
Title: Re: Fleuret Blanc
Post by: Merlandese on November 26, 2011, 01:15:11 AM
Thanks, Vasha and Reives! I'm glad you think so.

And thanks heavily for the advice, Reives. I've increased the volume of the instrument (actually an English horn, but I often forget that it's not an oboe) in the sections you've mentioned. It adds more presence to the melody, but the "melody" is kind of background-karaoke material anyway, so I'm not sure the volume increase voided the "missing-track"-ness you warned me of. In any case, it sounds better now and I thank you.

And how much of The Sims have you played!? It's insane to think that my style is so often reminiscent of a game series I've yet to play. But, thanks. XD
Title: Re: Fleuret Blanc
Post by: Merlandese on December 11, 2011, 09:34:26 PM
Anyone care to be a tester for this in the near future? It'd require the acceptance of an 100MB game onto your computer with the willingness to give honest feedback. Testers would receive a special but not-too-amazing gift, probably thematic of the game itself. :)
Title: Re: Fleuret Blanc
Post by: Judedeath on December 12, 2011, 01:15:16 AM
You know what I'm going into this blind but sure why not.
Title: Re: Fleuret Blanc
Post by: Merlandese on December 12, 2011, 05:11:19 PM
Haha! Thanks, Jude. I'll keep you informed when the demo's ready. :) Shouldn't be long.
Title: Re: Fleuret Blanc [Looking for Testers; Demo soon]
Post by: Judedeath on December 12, 2011, 08:10:08 PM
Ok, cool.
Title: Re: Fleuret Blanc [Looking for Testers; Demo soon]
Post by: Ronnie on December 13, 2011, 05:45:13 AM
I'd love to test for you, too, Lannie! I've been waiting for a chance since ages ago. XD (Since I've been following you on youtube, I guess, lol.)
Title: Re: Fleuret Blanc [Looking for Testers; Demo soon]
Post by: Ruben on December 14, 2011, 08:46:53 AM
I'd like to test this, too, since it looks awesome and very different!  :)
Title: Re: Fleuret Blanc [Looking for Testers; Demo soon]
Post by: Judedeath on December 14, 2011, 11:20:58 AM
Ha ha and look what just came out today lol
http://penny-arcade.com/patv/episode/playtesting (http://penny-arcade.com/patv/episode/playtesting)

Love these guys.
Title: Re: Fleuret Blanc [Looking for Testers; Demo soon]
Post by: Just Lance on December 14, 2011, 11:41:04 AM
Oh that's really cool thing. ^^
Title: Re: Fleuret Blanc [Looking for Testers; Demo soon]
Post by: Merlandese on December 14, 2011, 02:00:41 PM
That's a pretty sweet PA episode, Judedeath! So appropriate. So make sure I do the stuff outlined in that video. :p

I'm going to try and have this up today, if I can. I'll post the demo and PM the passwords. Thanks for the help, guys! Should I make a quick survey like that video suggests?

EDIT: Alright, I'm posting the first playable portion on the first page. If you'd like to test it out, just say so and I'll send you the password. Any and all critique is welcome, good or bad.
Title: Re: Fleuret Blanc [Demo ~ V1.1 posted!]
Post by: Avarlie on December 15, 2011, 12:28:09 AM
I'd like to test please! :)
Title: Re: Fleuret Blanc [Demo ~ V1.1 posted!]
Post by: Merlandese on December 15, 2011, 01:12:35 PM
XD

Ah, and testers! I wouldn't mind knowing what choices you made at the beginning of the game (including names) and what your score was at the end of the first day, if you could. :)

Also, if you could rate these on a scale of zero to ten, it'd be awesome!

Music (0=Abysmal, 10=Perfect for the Game)
Art Style (0=Amateur, 10=Perfect for the Game)
Difficulty of Bouts (0=Easy as Pie, 10=Impossible to Beat)
Design (0=Boring, 10=Perfect Layout for the Game)
Game Flow (0=Choppy, 10=Smooth)
Writing (0=Amateur, 10=Perfect Narrative for the Game)
Frozen Snackiness (0=McDonald's Soft Serve Ice Cream, 10=Real Italian Gelato with the Fruit on the Top!)

EDIT: I forgot to add this file, so download it if you get the "RGSS102E.dll" error and place it in the main "Fleuret Blanc" folder. I'll have it already placed in the next version. Clickety-clack this spot. (http://dl.dropbox.com/u/13694360/RGSS102E.dll)
Title: Re: Fleuret Blanc [Demo ~ V1.1 posted!]
Post by: Vasha on December 19, 2011, 09:46:31 PM
I would probably be very happy to help beta test this once Christmas break comes, though I'll have to look how busy I'll actually be; I'm not sure. So that's a definite maybe.
Title: Re: Fleuret Blanc [Demo ~ V1.1 posted!]
Post by: koon no kami on December 20, 2011, 11:02:25 AM
I think you're very good with music and your story concept seems to be very interesting ^^
I haven't played it yet but read the description and listened to some of the tunes : )
Title: Re: Fleuret Blanc [Demo ~ V1.1 posted!]
Post by: Merlandese on December 20, 2011, 03:10:51 PM
Thanks, you two! XD I appreciate the comments.

@Vasha: If you definitely maybe decide you have time, just say so. :)
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Ruben on December 26, 2011, 09:19:36 AM
I haven't progressed too far yet, but I have to say what I have seen is highly unique for an RPG Maker game. The concept itself is very interesting and creates a good fundament for a very mysterious and ominous atmosphere. You use this fundament very well to build up tension (all the small hints; the rather excentric people; the art style; the explorations; the music; the French touch).

The gameplay reminds me of some games I have played many years ago, or at least I think I have played them, because I cannot recall their names or any other details. Also, the fencing itself is fun (although since I haven't progressed very far, I can't say too much about it yet) and reminds me of the duels in Suikoden V, but the fencing duels seem to be more complex. It is also very nice to be able to see what you have already achieved in your room. And your mini-games are always refreshing. :)

It is really cool that you did all the graphics yourself because the art style, although it took me a while to get used to it, is perfect for this kind of atmosphere. Some things (people, objects, hints) seem kind of creepy while at the same time humorous in a dark-ish way.


The choices I made are:
Surname: Blanc (Standard)

I would describe myself as...
...easy to get along with.

And a suggestions:
I suppose you use ccoa's UMS. Even though you change the transparency of the characters according to who is speaking, I found it sometimes hard to see who is speaking and it interruped the flow to take a look at the characters graphics to see who is slightly transparant and who is not. I would suggest to use the \nm command to show the name of the speaker on top of the textbox. Or place the text bubble above the speaker, although I think this is harder to manage.
Also, did you mention that you have to press the UP button in the first circle spinning mini-games? I'm not sure, but I know that I failed the first time because I didn't know which button to press (might be my fault, though, if I didn't pay attention).

All in all, Fleuret Blanc is a really unique experience. Technically, it is very well done and it also seems to be very atmospheric (but to fully judge this, I have to progress further).
Oh, and I didn't encounter any bugs at all.

Sorry I haven't finished it yet, but I hope my feedback helps you nevertheless.
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 26, 2011, 09:38:04 AM
Okay, I have some free time for a few days, so I would love to test as much of this out as I can :D
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 26, 2011, 03:30:50 PM
... what I have seen is highly unique for an RPG Maker game.

That's all the encouragement I needed. My job is done here. *Packs game and goes home* :P
Thanks for the compliments, Squall! I want to say that the art was entirely determined by the mood I wanted to set, but it was mostly determined by the limitations of my artistic ability and my "style". I'm glad it all came together in the end, but if I were making a commercial game I'd definitely hire a real artist. :p

Quote
And a suggestions:
I suppose you use ccoa's UMS. Even though you change the transparency of the characters according to who is speaking, I found it sometimes hard to see who is speaking and it interruped the flow to take a look at the characters graphics to see who is slightly transparant and who is not. I would suggest to use the \nm command to show the name of the speaker on top of the textbox. Or place the text bubble above the speaker, although I think this is harder to manage.
Also, did you mention that you have to press the UP button in the first circle spinning mini-games? I'm not sure, but I know that I failed the first time because I didn't know which button to press (might be my fault, though, if I didn't pay attention).

Yep, I used ccoa's UMS. That's unfortunate that the transparency thing detracts from keeping track of the conversation. I thought of inserting the names, but I wanted all of that box space and, during part of the programming, some people still had tentative names. I'll look into what I can do to fix that, even if it means going through the whole thing again; but I'll have to place it sort of late on the list of things to fix because of how tasking that'll be. Thanks for the input, though! It's a good to know that it's not as easy to read as it ought to be.

And by "the first circle spinning game," you mean the colorful wheel, right? During the first one, There's a prompt at the bottom of the screen that says to press up. Also, the wheel itself says "Press UP," so I'm not sure what's wrong with it that might distract the eye from those prompts. In any case, the wheel will never stop until up is pressed, so at the very least it's hard to mess up. Sorry for the confusion. I'll see how I can better that aspect.
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Ruben on December 26, 2011, 03:47:03 PM
Yeah, I thought I might've just payed no attention, so I kind of missed the prompt to press the UP button; disregard this. :P I must've been blind or drunk or drowsy or on drugs or caffeine depravation (though I don't drink coffee) at that time.

As for the box space: Do you use the RMXP addon that allows you 4-5 lines of text even without the Batch Text Entry?
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 26, 2011, 03:49:54 PM
I don't! I didn't know there was such a thing! Does that work with ccoa's UMS? I'll have to download that.

EDIT: Any clue where that is?
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Ruben on December 26, 2011, 04:24:00 PM
It's a slight modification of the RMXP.exe. Pretty handy thing.  :)

Here ya go: http://rpgcrisis.net/forums/files/file/42-rmxp-all-four-text-lines/ (http://rpgcrisis.net/forums/files/file/42-rmxp-all-four-text-lines/)

(You have to use a program called Lunar IPS to attatch the patch to the RMXP.exe; it's all in the description).
With that, the Show Text command has four lines of space (even five lines if you already have four lines and press enter while the cursor is in the middle of the textbox; but that's not really easy-to-use and was probably not intended).

Ah, and the second patch doubles the text box width, which might also be useful (I haven't used that, though).
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 27, 2011, 12:08:45 PM
I've been playing for a bit more than fours hours :P Here's my thoughts so far:

Spoiler: show

-I like the application proccess, which is weird :P THe user notes are fun.
-I like the style. I think the talking transparencies work well, but, like Squall said, it was a bit tough to tell if I wasn't looking at the right spot. Not too bad, though. If anything just make it a bit more transparent, but not much.
-Grams is... pretty awesome, gotta say.
-Hey, that minigame was fun! :P Though at the tutorial screen, I thought I was supposed to push it. I didn't realize I was just supposed to press Enter! XD
-Hahahahahaha, Ovaltine :D
-Love it! :D "SQUEAKER GET OVER HERE!" -dog freeze frame-
-Woah, I'm a floating lunchbox! :o
-I'm... not sure what that french poem on the balcony meant. (EDIT: Ooh, thank you Roland!)
-Okay... those are stairs, and you have to press enter on them. Enter button is my friend :D -thought at first I could just walk up there but NO!-
-Hahahaha, it's not Kan, it's KanT! :P
-That dog's head is spinning O_O Trippyyyyy
-Oh, the balls of light you press Enter on to go to a different floor! I get it! :gothat!:
-Hahah, Squaker is a pushover. And no Grams, i don't get i-- wait a minute... wow, that was bad.
-Um... I didn't meet you, dude O_O Why did I just say I met you before, cuz I definitely did NOT just meet you.
-Nice authentic-looking notecard :P
-okay, I've got to say, if Roland were seriously flicking his sword up and down like that in a battle, it would probably be really bad for him :P And his wrist must hurt by now! D:
-Yay! I got an urn! XD ...Or not D:
-Aunty is creepy O_O (And she needs to have the word 'head' on her hat so she knows where it goes :P Or... maybe to remind where her head is~ Oh, she's cross-eyed, too. She just makes me want to shudder! D:
-Mysterious gold thingy with my name on it! O_O -shifty eyes-
-Do you know that you can press ESC while there's text on the screen, then when the text disappears your menu shows

up? It's kind of annoying.
-Was one of the events going through this lady's underwear? O_O
-Oh, snap, they can kick me out :o
-She scares me, too, but in a different way than Auntie.
-Aah, even if I AM supposed to be fighting you, I would have lent you some money! D:
-My kitty-fun Lunch Box says that if I press down in the room or ESC outside the room I'll go to it. which is wrong. That's the instructions for my Virtuelle, right?
-Wow, Kant is devious! :o
-I lost the battle so, instead of trying to get my possession back tomorrow, I decided I wanted to try again. I F12'ed and tried going to the load screen, and a script crashed. Not a game breaker, but kind of annoying.
-HAHAHHAHAHA, Chlorine :D
-"There's nothing like being thrusts aawy from grabbing what a man holds most important." ...What is this, I don't even-
-wow, Grams is mean to the losers o.o
-Oh my goodness, Aunty wants to 'help Roland sleep' o.o -twitch-
-You should feel violated, Roland
-That scene... wsa pretty awesome. I'm curious about Ana, AND it was funny! :D
-"Lay it on me, Squeaks.
I have a few more minutes.
I'd love a good chat." Was this intentionally a haiku? :P
-What does being short have to do with nickel--oh, FIVE feet high. Wow, I'm bad today :seraisweat:
-I... kind of love Kant. Especially how he always calls me something about glasses
-"Judge Nickel needs confronted" Needs... confronting?
-The notes I have in my Virtuelle... they're kind of unorganized, it's hard to find stuff. And I wish that some stuff that isn't there would be, like the writings I'm finding on pictures and flower pots
-I learned the illegal defense move from Roland, but thought that it was automatically equipped :o Oh, hey, do I still get hurt using that? by the way Roland was talking, it sounded like I would stop the other person from attacking.
-How do I get fatique? I thought it was through bouting, but I just bouted Roland for fun, and nothing happened.
-Ooh, a threat! Sounds fun! :D
-Do these occasional riddles that I solve with Squeaks and other people effect the game at all?
-DUDE! The game lags sometimes, so I'm gambling to get rid of a card offense, and I pressed enter at the right time, but it lagged and didn't accept it! D: (It just did it a second time :angry:)
-Maybe it would be interesting if, instead of all or nothing, he reduces the amount you have to pay the better you do? So if you're close on all of them, but not perfect, he'll reduce it by like 20 or something? -shrug- Just an idea. Not sure how difficult or whatnot that would be.
 


My choices: Hmm... I kept her name as Blanc, said the F in FOIL stands for Fencing (duh :P), kept the lunchbox's name, and said marriage was for caring. That's all I can remember.
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 27, 2011, 03:15:42 PM
Oh,wow, man! Thanks for all of the input! You played for quite a long time!

Spoiler: show
-I like the style. I think the talking transparencies work well, but, like Squall said, it was a bit tough to tell if I wasn't looking at the right spot. Not too bad, though. If anything just make it a bit more transparent, but not much.

I'll definitely keep that under consideration. When I first was programming it, I had the non-talking characters desaturate, but that was even worse!

Quote
-Grams is... pretty awesome, gotta say.

-Um... I didn't meet you, dude O_O Why did I just say I met you before, cuz I definitely did NOT just meet you.
 

Grams, Grams, Grams... What do you say about such a woman?

Are you talking about Roland? Maybe I'll rephrase that part of the dialogue, but if you talked to him before activating the event with Grams, he'll act as though it's his second time meeting you. If not, he'll act as if it's the first. Or, at least that's the way it should work...

Quote
-Aunty is creepy O_O (And she needs to have the word 'head' on her hat so she knows where it goes :P Or... maybe to remind where her head is~ Oh, she's cross-eyed, too. She just makes me want to shudder! D:

Fun Fact: The lady who plays Florentine's voice also plays Judge Aunty's! O.o

Quote
-Do you know that you can press ESC while there's text on the screen, then when the text disappears your menu shows up? It's kind of annoying.

Oh? (Why did you press ESC in the middle of a conversation?) That should be fixed. Hmmmm... Do you think the e-Virtuelle would work better on a different button?

Quote
-My kitty-fun Lunch Box says that if I press down in the room or ESC outside the room I'll go to it. which is wrong. That's the instructions for my Virtuelle, right?

Oh, yeah I can see how that comes off as a misunderstanding. Since your room gets cluttered with a lot of stuff, scrolling through it all to get to your e-Virtuelle can be a pain. So, if your cursor is on a different object in the room and you press down, it'll send your cursor straight to the e-Virtuelle. I need a way to convey all of that in less words so I can stick it in that little text area...

Quote
-I lost the battle so, instead of trying to get my possession back tomorrow, I decided I wanted to try again. I F12'ed and tried going to the load screen, and a script crashed. Not a game breaker, but kind of annoying.

F12? I've never used that button in the game before. I'd rather disable it if it causes problems.

Quote
-"There's nothing like being thrusts aawy from grabbing what a man holds most important." ...What is this, I don't even-

It's a reference to a typical FOILbout. Nothing more, nothing less.

Quote
-"Lay it on me, Squeaks.
I have a few more minutes.
I'd love a good chat." Was this intentionally a haiku? :P

Wow, Vasha, that's one analytic eye you have there! I would have never been able to spot a haiku in the middle of a video game. Props. However, that was entirely unintentional. XD

Quote
-I... kind of love Kant. Especially how he always calls me something about glasses

Haha! Yeah, Kant is a four-eyed ally of sorts, is he not? His voice actor adds a lot of extra flavor to that. ;)

Quote
-"Judge Nickel needs confronted" Needs... confronting?

That might be right. Good catch. I'll change it.

Quote
-The notes I have in my Virtuelle... they're kind of unorganized, it's hard to find stuff. And I wish that some stuff that isn't there would be, like the writings I'm finding on pictures and flower pots

The organization's been an issue from the beginning, but there's no way I can see that'll make it easier to scroll through while achieving the end result that I like. If you have any ideas on the organization after it all starts coming together, go right ahead and tell me.

Also, the info on the objects do get added to the e-Virtuelle, but only after a certain event. There are places where those clues will likely be applied, but she won't add them to her notes until she realizes this.

Quote
-I learned the illegal defense move from Roland, but thought that it was automatically equipped :o Oh, hey, do I still get hurt using that? by the way Roland was talking, it sounded like I would stop the other person from attacking.

I'll try to make that clear, but if the opponent attacks, you'll both hurt each other. It works best on Le Neuvieme. And if you both lose all of your health on that last maneuver, both of your style will be halved, so it can be useful as a final strike if you're ahead in style but not by twice as much.

Quote
-How do I get fatique? I thought it was through bouting, but I just bouted Roland for fun, and nothing happened.

The fatigue works in a "mysterious" way, but it certainly went down. I adjusted it to not go down as often because I didn't want people to be forced to eat all of the time.

Here's how it works: When you start a bout, your health secretly rejuvenates from the bout before. If you lost the last bout, you'll need six health. If you only lost two health before winning, it'll only regenerate two health. When regenerating, it sucks an equivalent amount of energy from Florentine. When the bout is over, the drop in energy is actually a side-effect from the previous bout, not the bout fought most recently. It makes the process a little more complicated to understand (not that you need to), but it works better in the end.

Also, there are some hidden energy regeneration moments. For example, in the morning, Florentine will have twice the amount of energy she had from the evening before because she just slept.

Quote
-Do these occasional riddles that I solve with Squeaks and other people effect the game at all?

In the long run, most likely. I think it all boils down to a few moments.

Also, the question from the beginning (How you describe yourself) has no tangible effect, but there are few instances throughout the week based entirely on what you picked. For example, if you make it to the Wednesday Luncheon, the meal Grams prepares is different depending on that option.

Quote
-DUDE! The game lags sometimes, so I'm gambling to get rid of a card offense, and I pressed enter at the right time, but it lagged and didn't accept it! D: (It just did it a second time :angry:)
-Maybe it would be interesting if, instead of all or nothing, he reduces the amount you have to pay the better you do? So if you're close on all of them, but not perfect, he'll reduce it by like 20 or something? -shrug- Just an idea. Not sure how difficult or whatnot that would be.

Ooooh, that's not a bad idea, and completely possible. But what if you have a black card (which disables bouts) and are completely out of money? You'd have no way of playing the game any further! (Actually, if you go below a certain amount of money, talk to Squeaker, he fixes everything. XD) I guess hitting all three spots could reduce the cost all the way to zero.

And sorry about the game lag! I think that's a computer thingy, but there's probably a way for me to fix it.


Man, after replying to all of this I have to thank you again! You've given me a lot to work with! This is really nice of you, Vasha. XD And remember, I'm going to give out something special to you testers for being such a big help. I hope you guys like Fleuret Blanc related stuffs.


Also, Thanks for the link, Squall! I'll check that out when I have a good chance to, and hopefully it helps. :)
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 27, 2011, 03:57:42 PM
-Well, it was the first time I met Roland, and he acted like we had seen each other before.
-I figured out more details about the ESC Virtuelle button. It only happens if you press ESC on the most basic option menu (Where it says bout and gossip and stuff), which I do a lot by accident to try to get out instead of going to the exit option. I like it on that button, just fix that error :P
Quote
Oh, yeah I can see how that comes off as a misunderstanding. Since your room gets cluttered with a lot of stuff, scrolling through it all to get to your e-Virtuelle can be a pain. So, if your cursor is on a different object in the room and you press down, it'll send your cursor straight to the e-Virtuelle. I need a way to convey all of that in less words so I can stick it in that little text area...
-That's not the problem. The problem is that my lunchbox says that as well as my e-Virtuelle
Quote
Quote
    -"There's nothing like being thrusts aawy from grabbing what a man holds most important." ...What is this, I don't even-
It's a reference to a typical FOILbout. Nothing more, nothing less.
You need to reword it. Grammatically, it makes no sense. I think it should be... I'm not even sure what it's supposed to be.
Quote
Wow, Vasha, that's one analytic eye you have there! I would have never been able to spot a haiku in the middle of a video game. Props. However, that was entirely unintentional.
-The only reason I saw that is because I think that was the first time I payed attention to the fact that the text was centered. So I thought "has it always been centered?" and looked to see if it was a poem or quote or something :P
Quote
The organization's been an issue from the beginning, but there's no way I can see that'll make it easier to scroll through while achieving the end result that I like. If you have any ideas on the organization after it all starts coming together, go right ahead and tell me.

Also, the info on the objects do get added to the e-Virtuelle, but only after a certain event. There are places where those clues will likely be applied, but she won't add them to her notes until she realizes this.
-It's mostly the texts. I can tell that notes are grouped together, but how are the texts organized? They're all over the place!
-Yeah, I realized that :P
Quote
Ooooh, that's not a bad idea, and completely possible. But what if you have a black card (which disables bouts) and are completely out of money? You'd have no way of playing the game any further! (Actually, if you go below a certain amount of money, talk to Squeaker, he fixes everything. XD) I guess hitting all three spots could reduce the cost all the way to zero.
Yeah, that's what I was thinking. Hitting all of them perfect completely erases the card, like it does now. (Also, if you have three cards, then there's no risk, and thus no gamble XD -milked that for what it was worth-)

Spoiler: show
-Hahaha, I'm cooking, and at first, instead of 'exotic' I thought it said an 'erotic' meal :P
-Listening to her cook is... awesome :D
-I'm not sure what I did, but this is what happened: I'm bouting against Roland, and the first bout popped up. Then the main menu showed up, then when I got rid of that another 'Engarde!' showed up. I beat him, and got the points. Then it showed another bout for a second or two, then it just showed my score again. And it's looping. Now I have to restart :angry:
-Oh my goodness, Kant! :o Is he getting kicked out?
-Hahahahahaha, them both using the same ecuse is hilarious :D And Roland calling her out on it :P
-Wow, that was kind of creepy, grams O_O Thanks for that wonderful analogy.
-Trying to collect clues for the different codes and stuff is really fun and exciting! Nice job! :D
-Aunty just called me a yacht O_O I know I started the analogy, but that's still just... weird.
-Ooh, yay, I opened one of the locks! I have the attic open now! -is so happy- :D
-Hehehehe, I knew it was someting To The Moon related as soon as I heard Kant's prized possession was origami :D
-"File Audio/BGM/CApsaMyn Trainer Battle not found." I really hope I saved recently.


the game just crashed because it was missing a file D:
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 27, 2011, 06:38:00 PM
-Well, it was the first time I met Roland, and he acted like we had seen each other before.

Fixed! XD

Quote
-I figured out more details about the ESC Virtuelle button. It only happens if you press ESC on the most basic option menu (Where it says bout and gossip and stuff), which I do a lot by accident to try to get out instead of going to the exit option. I like it on that button, just fix that error :P

In the process of fixing!

Quote
Quote
Oh, yeah I can see how that comes off as a misunderstanding. Since your room gets cluttered with a lot of stuff, scrolling through it all to get to your e-Virtuelle can be a pain. So, if your cursor is on a different object in the room and you press down, it'll send your cursor straight to the e-Virtuelle. I need a way to convey all of that in less words so I can stick it in that little text area...
-That's not the problem. The problem is that my lunchbox says that as well as my e-Virtuelle

Fixed! I should've have read that better before responding.

Quote
Quote
Quote
    -"There's nothing like being thrusts aawy from grabbing what a man holds most important." ...What is this, I don't even-
It's a reference to a typical FOILbout. Nothing more, nothing less.
You need to reword it. Grammatically, it makes no sense. I think it should be... I'm not even sure what it's supposed to be.

Fixed!

Quote
Quote
The organization's been an issue from the beginning, but there's no way I can see that'll make it easier to scroll through while achieving the end result that I like. If you have any ideas on the organization after it all starts coming together, go right ahead and tell me.

Also, the info on the objects do get added to the e-Virtuelle, but only after a certain event. There are places where those clues will likely be applied, but she won't add them to her notes until she realizes this.
-It's mostly the texts. I can tell that notes are grouped together, but how are the texts organized? They're all over the place!
-Yeah, I realized that :P

They're mostly organized in rows with each row representing the member who sent it aligned with their day of the week. The texts, however, are more like extra notes that indicate what you've done that wasn't as important as a POI. Like having lunch. If you have lunch with a member, you don't get any POIs, but you do get a text stating that you ate lunch with them. In the future, I'll try to figure out a way to make the newer texts actually say "new" so it isn't as hard to navigate.

Quote
-I'm not sure what I did, but this is what happened: I'm bouting against Roland, and the first bout popped up. Then the main menu showed up, then when I got rid of that another 'Engarde!' showed up. I beat him, and got the points. Then it showed another bout for a second or two, then it just showed my score again. And it's looping. Now I have to restart :angry:
-

THIS! I've never come across this! You wouldn't happen to have a save file for that, would you? Do you remember what day/time in-game it occurred? This sounds like a huge issue. I'd like to resolve it quickly.
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 27, 2011, 07:47:12 PM
Mm, sorry, I should have thought to take down some more detailed notes about that big bug, but I didn't. I know it was a fun bout and wasn't required, and... I think it was the noon of the...  Masque battle?

Spoiler: show
-Junior... that... that was strange O_O
-Will I EVER be able to chat with Aunty? D:
-Isn't Lunge supposed to always do at least some damage? It either does 3 as a hit or 2 as a miss? Cuz I just missed, and his health didn't go down at all.
-During the Beauty and the Beast story with Mr. Queaker: "When the armoire needed opened" should be "needed opening"
-Ooh, hey, nifty analogy :P
-"Made it up? It's a fable! Somebody else made it up!" haha
-"You gone? Yup, thought so." Haha :D
-Aah, ain't that sweet of Mr. Frenchy. A sammich!
-Wait a minute, what? The numbers said I had 305 progress points, but then at the bottom it said "Florentine has 295 progress points." Did I misread, or is there some strange calculating going on?
-Why was the screen red when she was taking a shower O_O I was seriously expecting blood to come out of the shower or something! (And what was the point of that, honestly?)
-MY TROPHY! O_O YOU FIENDS! :angry:
-Phew! I chose the right event.
-Oh, hey, I think I'm figuring out how the texts are organized :P But there should be an easier way to find the newest one.
-Dog accent :D
-Squear says "three passerby" but the plural is actually "passersby"
-Wow O_O What a story
-Odon: ...Oh, goodness. :seraisweat:
-Gasoline~ I'M ON FIRE! -dramatic point-
-...Eggs Florentine. Grams, you're a boss.
-Everything in this game is limited and consumes time... it seems a bit odd that I get to talk to every person at lunch about everything. Though I definitely like it :D
-And again I say: Odon... oh goodness.
-Centipede riding a motorized cheetay O_O oooookay...
-Somehow the fact that Roland doesn't keep notes does not surprise me in the least :P
-Roland... sometimes reminds me of Vikon :P I suppose it's the whole 'comic relief' character (I wouldn't call Roland a straight up comic relief at all, but he's more so than the others :P)
-Hahah! Eszter from Hungary! You cameo king, you :P
-Don't worry, Roland. I'd have nightmares, too, if Aunty hit on me
-Nice lie, Florentine :D "Turns out I don't care a lick about what sily crap yu'ns talk about in private."
-For some reason I haven't mentioned it before, but I like the quotes after every day phase. They're a nice touch.
-Hahaha. Aunty: "If you see Roland, tell him sweet dreams!"
Roland: ":O ...Kill me, flore."
-Ana was one of the bus victims? Holy crap! The Chateau is totally trying to KILL her, aren't they!


B- but I don't want a sandwich! I want more Fleuret Blanc! D: -cries in a corner with his sadness sandwich-
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 27, 2011, 07:59:42 PM
Send me your data files if you can, Vasha. I'd like to investigate a few of those bugs.
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 27, 2011, 08:15:10 PM
Mmkay, I'll give you my save files, too. I have a different save file for each day.

Spoiler: show
Also, the pieces of statue in the attic... were the clues in there/did I miss them, or could I not figure that puzzle out yet? Cuz I have no idea what they said!


EDIT: http://www.mediafire.com/?5l0wcfll24b1rdp (http://www.mediafire.com/?5l0wcfll24b1rdp) There ya go.
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 27, 2011, 08:20:45 PM
Mmkay, I'll give you my save files, too. I have a different save file for each day.

Spoiler: show
Also, the pieces of statue in the attic... were the clues in there/did I miss them, or could I not figure that puzzle out yet? Cuz I have no idea what they said!


Awesome! A save per day is perfect. And as for the statue:
Spoiler: show
Each letter is on a fragment of broken stone. Not every letter would be clean-cut, so consider what some letters might look like broken in half. Are there any that could be mistaken for two separate letters?
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 27, 2011, 08:40:38 PM

And as for the statue:
Spoiler: show
Each letter is on a fragment of broken stone. Not every letter would be clean-cut, so consider what some letters might look like broken in half. Are there any that could be mistaken for two separate letters?


Spoiler: show
All I could think of was the V's could be W's, but--D'OH! The two V's are part of the same W. It's White, isn't it!
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 27, 2011, 09:04:07 PM
Is that a little too complicated? Should I change that puzzle a little, or maybe drop more clues?

Spoiler: show
Mm, sorry, I should have thought to take down some more detailed notes about that big bug, but I didn't. I know it was a fun bout and wasn't required, and... I think it was the noon of the...  Masque battle?

-Junior... that... that was strange O_O
-Will I EVER be able to chat with Aunty? D:

I'll eventually program more stuff for her and Grams. Should it be context sensitive "Casual Banter," or random stuff they'd say no matter when?

Quote
-Isn't Lunge supposed to always do at least some damage? It either does 3 as a hit or 2 as a miss? Cuz I just missed, and his health didn't go down at all.

I'm trying to replicate this, but nothing shows it should've failed. The move automatically takes off 2 points no matter what, then an extra point is deducted if the button presses worked. The only time it doesn't hurt the opponent is if they dodge. ??? *Keeps trying*

Quote
-During the Beauty and the Beast story with Mr. Queaker: "When the armoire needed opened" should be "needed opening"
-Wait a minute, what? The numbers said I had 305 progress points, but then at the bottom it said "Florentine has 295 progress points." Did I misread, or is there some strange calculating going on?

I loaded up from the save point right before that calculation and it worked fine. I wonder what caused the hiccup... I'll keep testing it, but it's the first occurrance I know of.

Quote
-Why was the screen red when she was taking a shower O_O I was seriously expecting blood to come out of the shower or something! (And what was the point of that, honestly?)
-MY TROPHY! O_O YOU FIENDS! :angry:

The screen was red because I wanted to sort of evoke the color of the lunch box before the snatching. I hope that justified the shower, but usually the shower restores a bit of energy, if you choose to do it.

Quote
-Squear says "three passerby" but the plural is actually "passersby"

I'll fix that, then. :)

Quote
-Everything in this game is limited and consumes time... it seems a bit odd that I get to talk to every person at lunch about everything. Though I definitely like it :D

I know! Well, not all events are created equal, but since that's the mid-point event I gave it a little extra "oomph". I imagine that the time it takes for Florentine to wander around checking walls and bouting and stuff fills in the hours between what are usually minute-long events.

Quote
-And again I say: Odon... oh goodness.
-Centipede riding a motorized cheetay O_O oooookay...

Oh, there's a lot more where that came from...
And that's Cettoto! XD Great actor.

Quote
-Somehow the fact that Roland doesn't keep notes does not surprise me in the least :P
-Roland... sometimes reminds me of Vikon :P I suppose it's the whole 'comic relief' character (I wouldn't call Roland a straight up comic relief at all, but he's more so than the others :P)

Yeah, I guess he's the closest to funny as the game gets. It's mostly because he has a stupid face.

Quote
-Hahah! Eszter from Hungary! You cameo king, you :P

Haha! Yep. Squall's in there, too. :) They almost become as important as Ana.
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 27, 2011, 09:12:34 PM
Well, the way I was figuring it was the V's were both W's, and that the other half of them was just somewhere else. I didn't realize that the V's made up the SAME W. -goes to put in the code-

Spoiler: show
-Judge banter: I think it should probably change throughout the game, but maybe not necessarily have to do directly with the story. Like... they shouldn't just say the same three phrases over and over again the whole game, but maybe they can just shoot the breeze with you :P Especially Aunty, cuz she seems to like me more than Grams.
-Lunge: Okay, I heard wrong. The way it sounded to me was if they dodge they get 2 damage, if they don't they get 3. But it's they get 3 if you successfully do it, 2 if you don't.
-Progress points: It's totally possible that I just misread :P
-Shower: I suppose it kind of justifies the shower, though someone could just as easily have snuck in while she was asleep.
-Odon: Oh yeah, Cettoto! :D
-Roland: Haha, he does indeed have a stupid face :P
-Oh my goodness! I am so excite WHY AREN'T YOU DONE WITH THIS GAME YET! D:


DUDE! I didn't misread!

Spoiler: Screenshot • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FFlorentine.png&hash=2394c62d32b2f2d3d6c1bfd9dbe2cc88)
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Merlandese on December 27, 2011, 10:04:34 PM
Haha! Sorry, Vasha. I'm glad that you seem to like it so much, but I haven't polished Friday, only have an outline for Saturday, and still have all of the other bugs to fix! Plus, I need to find Squeaker's best chew toy. I'm still working on it though, so don't worry about a lull. Most of the resources are completed, so it's just a matter of programming.

I really appreciate your input; it's been vital. I've already changed Judge Nickel's Card Offense option to work the way you suggested (which means you can't milk the gamble when you have three cards, but it also means you get your card reductions no matter how much you end up paying). I'm still on the edge about if a player runs out of money, but I guess the game's liberal enough with Euros for it not to be a concern. And you can always negotiate to get some spare change.

Spoiler: show
Also, they could have stolen it while she was asleep (though obviously a risk most normal people wouldn't take), but I made her shower because there's no certainty that players would use the shower option and I didn't want them to miss out on Flore's rockin' shower solo. :p


EDIT: What!? How did you get your hands on that screenshot!? Because when I do it I get this:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FProgress%2520Points%2520%2528Vasha%2529.jpg&hash=2c2ea3bf5a58fd70000b578a547354e2)

Maybe the error that causes this is fixed in my version but still broken in yours. Let me put on my investigation hat!
Title: Re: Fleuret Blanc [Demo ~ V1.4 posted!]
Post by: Vasha on December 27, 2011, 10:40:30 PM
Dude! That is so weird! :o

EDIT: Just made sure: 259 IS the correct number. I don't know why it added incorrectly :P
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 03, 2012, 05:57:18 AM
Fixed a lot of the issues, at least among the ones that were caught. I put the complete version updates on the first page to keep track.

The newest demo's been uploaded! It extends the gameplay from Wednesday to Thursday... which is good. Because the game ends on Saturday. Or shortly after Saturday or something. I'm hoping to get Friday completely test-worthy before school starts in a week.

Thursday reveals all of the characters (even the so far semi-elusive Friday Member) and allows for the testing of all member bouts excluding Saturday's "Final Bout," which may or may not be against a robotic space alien. (Just keeping you on your toes. There are no space aliens... that I know of.)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Vasha on January 03, 2012, 10:22:43 AM
Yay new demo! -goes to download-

Spoiler: show
-Man, I've gotten all the clues for my safe, and I STILL have absolutely no idea how to open it.
-Okay, I just went through all the buttons to figure it out, and now, even with the code, I have no idea how those hints were supposed to help me.
-Okay, so there are two clues for Frenchy's safe... the first one is easy, and the second one... is useless? Or was that the answer key for those players who have never heard that joke before?
-After I found the picture of a dog near Roland's safe, Florentine says that I should go have some casual banter with him. It says nothing about the safe when I do, or when I talk about safes, or himself. Is this messeed up, or am I just wrong?
-Woah! Odon has a mask like Masque's! :o What if... they're the same person? O: AND THAT'S WHY MASQUE NEVER TALKS CUZ HIS VOICE WOULD GIVE HIM AWAY! -flails in conspiracies-
-Is there a point in being awarded your opponent's points when you bout them?
-For some reason I thought Squeaker said Grams was taking my picture, so when June all of a sudden showed up I went "O_O"
-She's kind of... no, really obnoxious.
-Haha, playing the ego! NIce job, Flore ;) I am super excited to know who has been texting me!
-wha? It's Frenchy?! D: -Unless somebody stole his Virtuelle. Cuz he's doesn't speak English, right? And these texts were in English! -conspiracy-
-It's afternoon, and when I walk down the stairs, the top door to the outside is passable.
-I just tried to open Masque's lock and Flore said she can't while he's watching... but he's upstairs right now, not anywhere near me.
-I... I just can't NOT like Frenchy! D: DANG YOU!
-Wow... I feel really stupid. June=Junior. Maybe that means she's really the one who sent the text, and she just framed Frenchy! Yay! :P
-And my suspicions are confirmed! Haha!
-Oh, also, when having optional lunch, you should give an option not to eat anything even if you do have something to eat. I was at full energy, but had nothing to do, so I wanted to talk to people, but I wasted some food.
-It's so much easier to just crack the safes without finding the correct clues :P I think I've randomly cracked maybe half of the safes ;D
-Wait... does this mean I didn't come to the right conclusion, or was Flore supposed to start suspecting someone else? Well, it says success, so... -shrug-
-Odon was... really, really easy.


Seeing all these conclusions and random notes and stuff piece together is really fulfilling. Nice job! :D
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 03, 2012, 04:39:35 PM
Spoiler: show
-Man, I've gotten all the clues for my safe, and I STILL have absolutely no idea how to open it.
-Okay, I just went through all the buttons to figure it out, and now, even with the code, I have no idea how those hints were supposed to help me.

I'll try to make the gossip more useful on that. Each column is an entry. The first row is the starting placement, and the second and third row dictate how many spaces to move and in what direction (R4 = Move Right Four).

I'm glad you still got it open. I was hoping that the indicators on the right of the safe would make them capable of being opened in the instances that my clues were worthless, and it worked!

Quote
-Okay, so there are two clues for Frenchy's safe... the first one is easy, and the second one... is useless? Or was that the answer key for those players who have never heard that joke before?

Yeah, it's if you haven't heard it before. Language barriers might have prevented that one from being known all over.

Quote
-After I found the picture of a dog near Roland's safe, Florentine says that I should go have some casual banter with him. It says nothing about the safe when I do, or when I talk about safes, or himself. Is this messeed up, or am I just wrong?

That's my mistake. Thanks for the catch! I think he'll mention it in his "Chat' option (which is now cyclical, instead of random), and if you Gossip about Keypads to Le Neuvieme.

Quote
-Is there a point in being awarded your opponent's points when you bout them?

When they don't have their trophy, you get their remaining points almost like a bonus. But it's also a reprimand for members who don't have their possession and can't win: they can't do their job, they don't get paid. They'll get your points if you fall into the same situation. Is that what you're asking?

Quote
-For some reason I thought Squeaker said Grams was taking my picture, so when June all of a sudden showed up I went "O_O"

Haha! Yeah, I believe his exact phrasing was "I am afraid I am not the photographer. She will be here in a moment."

Quote
-It's afternoon, and when I walk down the stairs, the top door to the outside is passable.
-I just tried to open Masque's lock and Flore said she can't while he's watching... but he's upstairs right now, not anywhere near me.

I'll fix these right up.

Quote
-Oh, also, when having optional lunch, you should give an option not to eat anything even if you do have something to eat. I was at full energy, but had nothing to do, so I wanted to talk to people, but I wasted some food.

Good idea. I'll look into doing that.

Quote
-It's so much easier to just crack the safes without finding the correct clues :P I think I've randomly cracked maybe half of the safes ;D

Haha! Again, that's fine. It all works out in the end. :)

Quote
-Wait... does this mean I didn't come to the right conclusion, or was Flore supposed to start suspecting someone else? Well, it says success, so... -shrug-

Which conclusion? There are one or two conclusions you draw that fail the confrontation process--that is, Florentine sometimes jumps to conclusions easily and doesn't know she's wrong until someone points it out. I guess it's a character flaw of hers. :p
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Vasha on January 03, 2012, 05:47:28 PM
Spoiler: show
-My safe: Wait, each COLUMN is a different enter? I was thinking each row, like the one for the attic pad (which admittedly confused me cuz one row just had letters :P)
-Roland's safe: Are you saying now that you fixed it he'll chat about it? Cuz he didn't pre-whatever-you-just-did
-Bout points: Oh, so the more style points you have the more you get paid? That makes sense, I suppose
-Confrontation: I confronted Junior about being the one to send me the texts, and then Flore realized that she was just covering up for someone else. Which is a conclusion I need for a different conclusion, so it's all good! :D
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 03, 2012, 07:14:38 PM
-My safe: Wait, each COLUMN is a different enter? I was thinking each row, like the one for the attic pad (which admittedly confused me cuz one row just had letters :P)

What was the password, anyway? It's different depending on that first question from the FOIL application.

Quote
-Roland's safe: Are you saying now that you fixed it he'll chat about it? Cuz he didn't pre-whatever-you-just-did

This is an area that needs a little fixing, but here are the two ways to get that clue:

Spoiler: show
01. Gossip with Roland about Roland. When you Gossip about the person you're talking to, they usually chat about themselves or the things they like (except for Odon, at the moment), sometimes giving BIO updates or safe clues. It's not a huge deal, it's just there so that some solutions can't only be found in one place. In this case, Roland will eventually mention his dog. If you are trying to unlock his safe, the clue will be added to your e-Virtuelle (prompted like normal). If not, he'll still mention the dog.

02. Gossip with Le Neuvieme about Keypad Safes. When gossiping about safes, most members will have something pointless to say, followed by Florentine "changing the subject". If you have any unsolved safes (but you know some clues about them already), she'll ask a seemingly innocuous question that'll reveal the next clue, provided the member has information on it. I plan on sharpening up this bit a little more so it's easier to comprehend.


Quote
-Bout points: Oh, so the more style points you have the more you get paid? That makes sense, I suppose

Oh, yeeup. Some things I take for granted and don't mention to the player, but the judges pay based on performance, not winning. The trophy goes to the winner, but the money goes to both. The figure is ten times the amount of the final score, and your opponents also earn money, which is what they use to negotiate with you. (The more you bout, the more money they'll have, and thus the more money they'll offer you for their possessions--which you can then just win back. It's a good trick to use if you're money-grinding.)

The reasoning behind this is that it is still possible to win by bashing the opponent with strong attacks and having only one style point (or some small number). That makes the battle fast and uninteresting, so you don't get paid as much. However, if a battle is long and hard, you'll get paid for all of that extra time, because it's exactly what the judges like to see.

I liked this idea a lot when I was trying to design the system. Imagine a fantasy RPG that gives experience points based on how difficult you found the battle, rather than some set number given to each enemy. It'd be more rewarding in those rare instances when a small creature catches you off guard and starts beating you within an inch of your life.
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 03, 2012, 08:56:18 PM
I was looking at the song Garoad made for this soundtrack, and his Youtube posting of it has some of the least views of any video he's posted. I'm wondering if the aesthetic and the French names aren't too appealing. Mais, tout ce qui sera, sera, vous savais?

Maybe people would like to see more characters, yeah? This isn't a great picture of them, but it's better than nothing. Feast your eyes on the pinnacle of my artistic abilities! (OoO)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FFleuret%2520Blanc%2520Characters.png&hash=1945610677c53e36e491ed6e00eae3d1)

First Row: Florentine Blanc, Judge Grams, Judge Nickel, Judge Aunty, and Roland Beland.
Second Row: Le Neuvieme, Masque, Amara Delavar, Odon,  and Kant Revise.
Not Pictured: Pennington, Squeaker, Augustine Hatch, Jr., Junior's Speaker Box, and Shiro.


EDIT: Picture removed.
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Vasha on January 03, 2012, 09:56:07 PM
I don't remember what the password is :P
Roland's safe...haha, I probably just didn't talk to him enough :P I forgot that they have multiple things to say about themselves.
Yeah, the money thing makes sense, I just didn't really connect it.
Ooh, have I seen Augustine Hatch?
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 03, 2012, 10:31:54 PM
Ooh, have I seen Augustine Hatch?

Haha! Yep.

Augustine Hatch, Jr. --> AKA, Junior. --> AKA, Gearbox.

There's more on that in Conclusion 07, I think. But that one's not available until Friday. And I'm pretty sure it's the hardest to unlock. (Which is kind of fair, since Conclusion 01 is mandatory.) :)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Vasha on January 05, 2012, 05:53:58 PM
Okay, I read that comma FIRST as "Augustine Hatch, Jr." but then I told myself, "No, he said 'Augustine Hatch, and Junior.'" Silly me, playing mindtricks with myself!
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 05, 2012, 09:45:56 PM
I was thinking of adding an element to the game that acts as a hint guide for how to get certain events to appear, since some of them only appear after you've gotten certain BIOs or once other events are clear. (For example, there's an event where Roland plays the piano on the first floor, but it's only available once Florentine's aware that he plays the piano). The problem is, I'm not sure how to implement it. I have several ideas:

01. Room Decor.

It can be another in-room item, like the many she has already. The Parfait Sign in particular does nothing. Maybe I could incorporate the hints as sentences written on the back or something similar.

02. Overview Object.

Not unlike the Vending Machine, I could make an item or object on a table specifically for this task with the blue, glowing icon. It could be a doll or a stack of paper or a small statue--anything.

03. Money Device.

Like the other two ideas, but with a Euro prerequisite. In the case of the Overview Object, it could be something like a Fortune-Telling Machine (but small) that gives hints in the form of daily horoscopes.

04. Squeaker.

Squeaker's about the only person (dog) in the place that would be helpful enough to drop the hints--especially for free. However, he'd be breaking the fourth wall, and I don't think I want that.

Vasha, since you've played more of this than anyone, I'd love to know what you think of this or any ideas about it.
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Vasha on January 06, 2012, 12:23:31 AM
I think that sounds like a pretty cool idea (I didn't know Roland played the piano! :o).  I'm thinking that, since it could possibly be a pretty powerful hint, you should limit it in some way. I kind of like the spend-money-for-help/fortune idea, but maybe you could also do something like each day (or each time of day or whatever you want) you could get one for free? Though that would seriously limit it... I think the money is your best bet.
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 06, 2012, 12:36:06 AM
Awesome! Thanks, Vasha! I'll work with that. Feel like being the device, semi-cameo style? Like the VASHA 4000 or something? A Kingly Divination Machine?

I can make the free fortune a really general hint ("You will earn money by besting your foes in combat! OoOoOoooh!") and the paid hints really specific ("Le Neuvieme's room safe is in the corner, and there are a bunch of sandwiches in it.")
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Vasha on January 07, 2012, 10:57:30 AM
Ooh, that would be a cool idea! Actually, BOTH of those would be cool idea! ;D
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on January 08, 2012, 03:18:51 AM
Then it shall be done!

Sadly, I'll have to postpone this while school becomes an active part of my life. I'll still sneak in a few hours a week, but the progress won't be as much as I'd hope. This game's nearly done, though. Really. I still have a little over a whole season left before I can say I've worked on this for an entire year, and I think I've done a pretty good job of staying on track. It's a good learning experience, and I hope all of you sifting through the Developer section of the forum can find just as much motivation to finish your projects and show us all.

For all of you who've come to the thread and tested, thanks! And for those who've just dropped by to take a peak, thank you, too! It means a lot, Freebirds. :) I'll be back to work on this as soon as I can be.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FFlorentine%2520Thoughtful.png&hash=680867ef93abb4bceaeb76879e1cff01)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on February 06, 2012, 12:36:39 AM
Felt like posting some stuff just to keep it alive. The Post-It Note looks more like art from my Crestfallen project than it does from Fleuret Blanc, but I don't think it'll be too different for anyone to care. These Post-Its show up during the credits.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FFinale%2520Ana.png&hash=11688f85dc33b144165c6c076499c178)

Sevent Honest Days (http://dl.dropbox.com/u/13694360/28.%20Seven%20Honest%20Days.mp3)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Moony on March 16, 2012, 02:44:41 AM
Wow, this looks interesting & really impressive. I will definitely try it out n_n
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on March 16, 2012, 12:15:14 PM
Thanks! But you should worry more about schoolwork first. *Drags Moony back to class by her ear*
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Judedeath on March 16, 2012, 07:25:24 PM
Wow I'm really really sorry I totally forgot about this.
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on March 16, 2012, 08:13:21 PM
Haha! No worries, Jude. I haven't been able to touch it in awhile anyway.

The password it "Squeaker".
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Moony on March 16, 2012, 11:55:24 PM
Thanks! But you should worry more about schoolwork first. *Drags Moony back to class by her ear*
Oh, don't worry. I will make sure that whenever I play it, I have all of that type of stuff done {not to mention, my sprig break is not over yet} n_n
Believe it or not, I am quite responsible :P
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Just Lance on March 17, 2012, 05:09:20 AM
Thanks! But you should worry more about schoolwork first. *Drags Moony back to class by her ear*
Oh, don't worry. I will make sure that whenever I play it, I have all of that type of stuff done {not to mention, my sprig break is not over yet} n_n
Believe it or not, I am quite responsible :P

Could you pass some of that responsibility on me please?
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on March 31, 2012, 06:56:20 PM
There've been a nice amount of bug fixes and some noticeable updates. Also, the game is playable all the way to Saturday morning, which is the last day. Once I'm done programming the events for Saturday, the game will be done. Then it'll be a matter of smoothing it out and cutting some of the fat.

Not yet sure if I'm going to put a New Game+ in it yet. Everything can be achieved and collected in a single playthrough, but it might be worth allowing the player to go through the week again with all of their previously collected Points of Interest.

I'm also a little worried about the final day. The previous six days have a formula that the player gets used to, but the last day tweaks that formula a bit. It's more like one long, interactive ending sequence.

Stay tuned for more, and thanks for taking interest, folks. :)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Vasha on March 31, 2012, 08:45:42 PM
I think the Game+ would be a good idea, if it's not too hard. Just because it's possible for them to get everything in one playthrough, that doesn't mean the player is smart enough to.

And I wouldn't worry about a change in formula for the last day.

I'm super excited to see the ending! I NEED MOAR! -threatens to gnaw-
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on April 01, 2012, 11:51:21 PM
Haha! Thanks, Vasha!

Speaking of Vasha, this may not be the most flattering of cameo's but I added a fortune telling machine called "Vasha, the King".

It gives you fortunes disguised as orders from the king. Plus, it smooths out a huge kink I had coming later in the game, so I'm glad Vasha inspired me to make it. It sort of kills two birds with one stone, though it's hard to explain without ruining some of the story. Ooh, three birds, actually. The judges' hall was needlessly bare.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FOptions%2520Vasha.png&hash=187fce415fee6be7e1398e0fee5e3626)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Tumbles on April 02, 2012, 12:00:05 AM
I'm so ridiculously interested in this. I'm loving the premise.  :vikonsmile: I know I'm little late to the bandwagon, but is it possible for me to test it? If not, I'm happy to wait for it to be finished :)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on April 02, 2012, 12:27:43 AM
Bandwagon? I think only a handful of people have tried it. :-D

It's up to you. There have been a decent amount of additions since Version 1.6 (the one that's available right now), but it's still pretty representative of the final product, and not too far behind gameplay-wise.

If you'd like to play what the other testers have played, just download it from the first post. The password is Squeaker. If you'd rather try out what I have right this moment, I can probably upload it within the hour (I'm working on it now). Or, if you'd rather wait until the "complete" version is testable, you can. It's up to you, man.

Thanks for the interest!

Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Tumbles on April 02, 2012, 12:29:10 AM
I'd like to try what you've made so far if possible :)
If that's too much effort, I'm more than happy to try the version from the original post.
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Merlandese on April 02, 2012, 12:30:43 AM
I'll post as soon as it's ready. Shouldn't be more than an hour, sir. :)
Title: Re: Fleuret Blanc [Demo ~ V1.6 posted!]
Post by: Tumbles on April 02, 2012, 12:33:54 AM
I'll be here!  :seraismile:
Title: Re: Fleuret Blanc [Demo ~ V1.7 posted!]
Post by: Merlandese on April 02, 2012, 01:52:51 AM
Alright, I loaded the newest demo! I hope I didn't screw it up somehow. :P

Enjoy, and if you have any issues, I should be available for awhile. :-D

EDIT: I forgot to add a spot where the demo ends. I'll upload it in a few minutes. If you download the demo called V1.7 (rather than V1.72), you can still play it, but be sure to stop testing after Friday evening (in-game). The entirety of Saturday is sparse and confusing.
Title: Re: Fleuret Blanc [Demo ~ V1.7 posted!]
Post by: Tumbles on April 02, 2012, 02:15:22 AM
Alright, I loaded the newest demo! I hope I didn't screw it up somehow. :P

Enjoy, and if you have any issues, I should be available for awhile. :-D

Thanks :)

One thing, it still says 1.6 next to the download. That's all  :vikonsmile:
Title: Re: Fleuret Blanc [Demo ~ V1.7 posted!]
Post by: Merlandese on April 02, 2012, 02:18:07 AM
Alright, I loaded the newest demo! I hope I didn't screw it up somehow. :P

Enjoy, and if you have any issues, I should be available for awhile. :-D

Thanks :)

One thing, it still says 1.6 next to the download. That's all  :vikonsmile:

Does it really? Strange. Well, give me a minute. I'm trying to upload V1.72 right now. :)

Wait, does it actually say 1.6 on the file, or just here in the thread?
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 02, 2012, 02:32:34 AM
Nahh, just in the thread. The file says V1.7 :)
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 02, 2012, 02:34:33 AM
Cool. Feel free to play as much or as little as you like, and don't hesitate to be abrasively honest. :) Also, due to my own error, your version is the only version that plays into the final day. You should probably turn it off before waking up on Saturday morning in the game.

I hope you enjoy it, man. :)
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 02, 2012, 02:35:36 AM
Thanks, I'll be so honest you'll cry :)

EDIT: I can't seem to open the game  :reivsweat:
I've extracted it, but when I try to play it I get a message:
Code: [Select]
RGSS-RTP Standard not found.
Any ideas?
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 02, 2012, 02:46:01 AM
Yes.

I'll outline the process and you can decide if you'd still like to go through the trouble. :)

The RTP is in this link (http://www.rpgmakerweb.com/download/run-time-package). On the page that this link takes you to, there is a tab labeled "For RPG MAKER XP". Click that tab and scroll to the bottom. The link to the installation is the big blue black button (they changed the site's colors), and the process is outlined in three simple steps.

Once you have it installed, all you have to do is download Fleuret Blanc and play it.

Tell me if that works.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 02, 2012, 02:53:41 AM
 :o It works! It's ALIVE!!!

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg204%2Fscaled.php%3Fserver%3D204%26amp%3Bfilename%3Dbravosir1.gif%26amp%3Bres%3Dmedium&hash=7090820b7543c7ac23f19960e2e682a8)

Playing through now. I'll PM with feedback, though it may take a day or two. Loving it so far, though!  :) Any chance the conversation style was inspired by Professor Layton?
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Vasha on April 02, 2012, 08:52:48 PM
The cameo is awesome. I'm totally a king :P YOU SHOULD ALL BOW DOWN AND OBEY ME!

::) Mongrels.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 02, 2012, 08:59:12 PM
I'm a tad distraught at the lack of a Tumble reference, but I'm loving it so far  XD
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 02, 2012, 09:01:25 PM
Glad you like it, Vasha!

The amount of Tumble references are proportional to how engrossing your feedback is, and inversely proportional to the total distance between me, my workstation, and alcohol.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 02, 2012, 09:13:26 PM
Feedback and alcohol it is!!
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 02, 2012, 09:22:05 PM
Feedback and alcohol it is!!

Quickest way to my heart. You learn fast, young Master Tumbleweed.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 03, 2012, 11:13:12 PM
Just finished it up to where no more progress is possible. Expect loving feedback in the form of a PM any minute now.  :vikonsmile:
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 03, 2012, 11:22:32 PM
Wow, you really played the hell out of it. O_o I'm beyond grateful. :)

And guess what? I have both alcohol and my workstation nearby.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 03, 2012, 11:25:32 PM
Wow, you really played the hell out of it. O_o I'm beyond grateful. :)

And guess what? I have both alcohol and my workstation nearby.

 :o :o :o :o :o :o

But seriously, anytime.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 16, 2012, 05:58:02 PM
Tumbleweed, Vasha, and dlan all mentioned that some aspects of Fleuret Blanc's gameplay weren't conveyed well and might need a tutorial. For anyone else who has played the game, ideas on how to implement any troublesome/hard-to-learn game elements would be helpful.

After listening to George Fan and Reives, both of whom are advocates of the seamless, minimalist approach to tutorials, I'm trying to get this info across in the most un-invasive manner possible. That's not the easiest thing to do in a game like this, but I'm giving it my all (which equates to an average person's "some").

On a similar note, I've added an option at the beginning of the game that allows players to turn off all tutorial-like information from the outset. If you think this is a good/bad idea, I'd love to hear your reasoning. :)

In other fantastic news, Tumbleweed has made an Instruction Manual! What an awesome thing for a dry, wind-blown plant to do! I'll include it in the next demo update.


Thanks, all. :)
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Vasha on April 16, 2012, 06:46:17 PM
Just cuz I haven't played this for awhile... what did I say was confusing?
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 16, 2012, 07:08:13 PM
You didn't realize at first that you had to press the orange glow to walk up the stairs or that people had multiple dialogues for the same topic. There were probably other things, like knowing to change your technique in your room, but I'd have to look through my Vasha notes. :p
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Vasha on April 16, 2012, 07:11:16 PM
Oh, yes. I did figure out how to change Techniques, though! -has some smarticles at least-
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 16, 2012, 07:58:53 PM
Sounds like everyone had pretty similar problems. Well at least it's clear where they were, so it shouldn't be hard to fix.  :vikonsmile:
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 16, 2012, 11:58:50 PM
When you both couldn't figure out how to go up the stairs, did you ever hover over the orange glow at all?

Right now I've made it so that when your cursor is over the glow on the stairs the words "TO SECOND FLOOR" appear right below the calendar. They're impossible to miss and require no clicking to see/remove. Think that will be enough?
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 17, 2012, 12:34:23 AM
That might do the trick, although I never really used the cursor so I'm not sure if I would have seen it.  :platquack:
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 17, 2012, 12:39:23 AM
What? Haha, by the cursor I mean you, Florentine. The lunch box with the circle around it. :p

So far it looks like it'll do the trick, but I still have to find some nifty solutions for the other instruction problems.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Tumbles on April 17, 2012, 02:44:07 AM
Oh, that makes sense!  :seraismile: I knew it sounded a little strange.
Title: Re: Fleuret Blanc [Demo ~ V1.72 posted!]
Post by: Merlandese on April 18, 2012, 06:43:28 PM
Just to plug some friends, I'll throw these out. These are three of the people who helped on Fleuret Blanc.



Here's the lady that plays the voice of June, Sabrina Valenzuela:

The Script - Breakeven (Acoustic Cover) (http://www.youtube.com/watch?v=l1y6q_0qfwA&feature=g-u-u&context=G2ac2e2bFUAAAAAAAAAA#ws)



Here's the dude who contributed the tracks "Légendaires" and "The Boss," Michael "Garoad" Kelly:

Garoad - Sneaky Maneuvers (http://www.youtube.com/watch?v=ghlZMd3qm1E&feature=plcp&context=C4ced3f0VDvjVQa1PpcFPNoi_Z2WtVSuJpE_Ux616YFtk6jjhdmWg%3D#)



And here's the dude who expertly voiced Odon, our own Mark Ryan "Cettoto (http://freebirdgames.com/forum/index.php?action=profile;u=786)" Anderson (he's Mr. Rotclod, the first male shown in this blooper reel):

Aviation Waltz - Chapter Three Bloopers (http://www.youtube.com/watch?v=U6jPsikNT7w#ws)



Check out their stuff if you have the time. They're good, talented people. :)
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Merlandese on May 04, 2012, 01:20:28 AM
Alright, I uploaded a new demo. It doesn't expand the gameplay at all because the last day is still a bit buggy, but it does fix some issues previous testers have pointed out. No need to download it if you've already made it to the end of the first demo.

There are also quite a few typo fixes, bug fixes that I had only found recently, and some polish.

Notable updates:

-The RTP is no longer required! (Delete that thing!)
-The contents of the lunch box are displayed with the Gossip Fixations.
-Movement between locations (orange glowing icons) now have display text.
-The e-Virtuelle is no longer active outside of the bedroom unless Flore has her box to store it in.
-There is a Tutorial Skip option at the beginning of the game.
-That Fortune Machine should be fully active.
-Game comes with an instruction manual by Josh "Tumbles" Tredinnick.
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Tumbles on May 04, 2012, 01:33:13 AM
They sound like good updates! :) Can't wait to see King Vasha at his best.

Also, it's 'Tredinnick'. No biggie.  XD
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Merlandese on May 04, 2012, 01:35:08 AM
Also, it's 'Tredinnick'. No biggie.  XD

It probably goes without saying at this point, but I've been drinking. My bad.
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Tumbles on May 04, 2012, 01:39:34 AM
Don't worry, some of my best friends can't spell it right. I can barely say it.  XD
 :fezesarecool:
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Vasha on May 04, 2012, 09:00:54 PM
The RTP was required before? What RTP did you ever use?
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Merlandese on May 04, 2012, 09:10:05 PM
None, but I never disabled it, so people who didn't have it still required the download.

You use RPG Maker, so it never bothered you with the pop-up. Resource-wise, there was nothing I was using that the RTP had, but I was silly and never got rid of the darn thing.
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Vasha on May 04, 2012, 09:11:48 PM
Wait, so even if you don't use the RTP, the people playing it need the RTP? How does that work? How do you fix something like that?
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Tumbles on May 04, 2012, 09:20:49 PM
Yeah, I had to get it because I've only ever used rmvx. I'm glad to be rid of it.  :P

As Merlan said, I guess it's just a matter of disabling it.  ???
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Merlandese on May 04, 2012, 09:39:26 PM
Reives taught me how, and I felt like an idiot for not knowing about it before.

01. Go to the top menu in RPG Maker and select "Game."
02. Select "Select RTP."
03. Where it says "RTP 1," change it from "Standard" to "none."

Boom! No more problems with that blasted RTP. Give it a shot.
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Vasha on May 04, 2012, 09:50:35 PM
Hahahaha, wow. That makes sense now. I've had tons of problems with that before, and I never thought of that :P It annoyed me so much!
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Merlandese on May 09, 2012, 10:59:15 PM
Working on the last scenes of the game right now! You know what that means!

I stumbled on a possible issue. Anyone who's played the demo might be able to fill me in.

There's a particular scene in the end that raises a question that can only be answered if the player has gone out of their way to Confront someone beforehand. And as of yet no play-tester has gotten this Confrontation.

Normal Scene: Raises question.
Informed Scene: Raises question and answers question, but is not easy to "unlock."

Should I alter the default scene to reveal information the player hasn't learned just so there will be no super-loose ends (which would be contrived and nullify the benefits of the Informed Scene)? Or should I leave the information in the "earned" version and risk having the player think there's a giant plot-hole (and thus "force" them to play a second to find the answer)?


Spoiler: Long, unnecessary setup for the question above. • show
My ending scene is segmented much like the rest of the game, whereas each part comes in the form of an event. However, some events are different depending on player actions earlier in the game.

For example, if someone's been stealing a pie from a windowsill, and you never find out who, the pie will keep being stolen until the end of the game. The Points of Interest and Conclusions in the game are designed with this in mind, so when Florentine solves a mystery, the ending has to adapt to convey that new information. Here's a small picture I made back when I was designing some of the portions of the game:

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FEndings.png&hash=e1514a5c59327155f372037346ae199f)

But it's more than solving the mystery. There also has to be a confrontation. Back to the pie example, if you know who's stealing the pie, they won't stop just because you figured it out. You have to confront them about the pie theft, then they'll stop. If done, the ending sequence will have a pie on the windowsill, because it was never stolen. That never actually happens in Fleuret Blanc, but you get the point.

So here's the issue I'm having. After seeing several people play, I've noticed that most of the confrontations haven't been made. And that's fine, because all of the scenes that play by default make just as much sense and convey just as much about the story as I want. It's all very purposeful.

Except one scene doesn't conform as well to these rules, because it introduces a heavy "why" that would only be explained in the "informed" scene. The characters in the game don't need to know this answer because it's minor compared to the rest of their situation, but if the player never gets an answer, it could seem like a pretty big stretch of the imagination. I'm not sure yet, but it could even ruin the ending.

Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Tumbles on May 10, 2012, 12:36:07 AM
Wow, first of all congrats on being so close to the end!  :seraismile:

Now, this issue sounds rather complicated. In my opinion, it would be better to fill the player in, but then there's no reward for going out of their way to get the confrontation.

You know the game much better than the rest of us, so I'm sure you probably have a better idea of what to do than us, and I'm sure you'll make the right decision in the end. I figure if the information is that important, the player should know, while withholding some other facts for those who made the confrontation. You know... kinda like a jrpg style 'secret ending'.

I hope that makes a little sense.  :vikonsmile:
Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Merlandese on May 10, 2012, 02:23:31 AM
I appreciate you reading the massive amount of text I wrote, first and foremost. It's a simple question but for whatever reason I explained it with way too many words.

Maybe I'll drop the explanation in the Normal Scene to a one-liner, just to prevent mind explosions, then elaborate in the informative scene. I took an hour bike ride just to think about it. And still nothing. But then again, the end credits also reveal the future fate of each person, and each future fate is only revealed if the Confrontation has been activated, so maybe there's enough weight in that bit that I can be a little lenient in this one scene.

I want to give it more thought, but I also want to get this done sooner than later. I gave a lot of thought to this stuff before the development, so coming across this hiccup now is somewhat disruptive.

By the way, you can PM me if you want know exactly what the issue is. It'll be revealed halfway through Saturday (in-game) anyhow.

Also, I'll try to make this a bigger announcement of it's own, but people listed in the credits (check the first post) have free access to the soundtrack when I release it. It's not a big present by any means, but I can't thank you people enough for helping me with this. :) :) :)

Title: Re: Fleuret Blanc [Demo ~ V1.8 posted!]
Post by: Tumbles on May 10, 2012, 02:35:12 AM
Maybe I'll drop the explanation in the Normal Scene to a one-liner, just to prevent mind explosions, then elaborate in the informative scene.

That sounds like a good plan.  :seraismile:

But then again, the end credits also reveal the future fate of each person, and each future fate is only revealed if the Confrontation has been activated, so maybe there's enough weight in that bit that I can be a little lenient in this one scene.

That sounds awesome.  XD

By the way, you can PM me if you want know exactly what the issue is. It'll be revealed halfway through Saturday (in-game) anyhow.

I'd feel better if I found it out myself, but thanks for the offer.  :vikonsmile:

Also, I'll try to make this a bigger announcement of it's own, but people listed in the credits (check the first post) have free access to the soundtrack when I release it. It's not a big present by any means, but I can't thank you people enough for helping me with this. :) :) :)

 :o :o :o
Yay!!  XD
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 10, 2012, 06:06:00 AM
You're help has been especially appreciated, sir.
By the way, you can PM me if you want know exactly what the issue is. It'll be revealed halfway through Saturday (in-game) anyhow.

I'd feel better if I found it out myself, but thanks for the offer.  :vikonsmile:

They're all robots! Boom! Made you read it! Haha!

Actually, the system design in the beginning was heavily influenced by the Mi'ihen Highway mystery setup from Final Fantasy X-2, and had one possible resolution being something along the line of Squeaker being a robot and Grams being an alien. Obviously, it's a terrible idea, but even if I had gone through with it it would have been a hard-to-achieve ending. Also, Masque was the "mastermind," which sort of explains his design decisions. But I moved passed that.

Thanks for the support, dude. :)

Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Ruben on May 10, 2012, 10:59:14 AM
Quote
Actually, the system design in the beginning was heavily influenced by the Mi'ihen Highway mystery setup from Final Fantasy X-2
Ah, I remember it, that was one awesome game (with many interesting solutions)!

I must admit that I still have not progressed too far in the game; I will start anew once the full version is out. Or a final final demo or whatever. I'd also like to present this game in the German RM community. Since Fleuret Blanc is rather unique in mostly every aspect and does no use the RTP at all, I am sure there are some people who will appreciate it.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 10, 2012, 06:02:00 PM
Quote
Actually, the system design in the beginning was heavily influenced by the Mi'ihen Highway mystery setup from Final Fantasy X-2
Ah, I remember it, that was one awesome game (with many interesting solutions)!

I must admit that I still have not progressed too far in the game; I will start anew once the full version is out. Or a final final demo or whatever. I'd also like to present this game in the German RM community. Since Fleuret Blanc is rather unique in mostly every aspect and does no use the RTP at all, I am sure there are some people who will appreciate it.

Yeah, that'd be great. :) Every time I upload a new version of the demo I feel bad for all of the people who wasted their time testing the lesser demos. D,: And if you want to share it with the German RM community, go right ahead, but make sure you actually like it first so it doesn't reflect poorly on your taste. :p This game certainly isn't for everyone.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Kracken Kitty on May 12, 2012, 03:24:53 AM
Whereas I got pretty far into the game today before realizing 1.9 had already been put out. xD Great, exciting game though. The bouts really got to me. Did find some typos, but seeing as there's a newer version you might have already fixed it, Mer. :o Don't forget Moony Bunny. Or Money Bunny. Had Origami Rabbit's description, so hopefully in 1.9 it's fixed. So late to help, haha! But it IS a fun game.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 12, 2012, 01:40:14 PM
I probably didn't fix as many typos as you found. :p And the Money Bunny description isn't even made yet, so that placeholder's been there the whole time. I think you're the first one to get it! But that's because I only recently placed it in that event.

Wow, thanks for playing! I'm glad you're liking it so far. It means a lot that you looked into it. :)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Kracken Kitty on May 13, 2012, 07:10:47 PM
Yeah, I was wondering if the money bunny magically generated cash for me since I looked away from the screen for a few seconds and there were more jingle sounds. If it did, that'd be infinite cash and I can finally get the radio from Lu (yeah, missed the chance to get Kant's cheap radio). Did the scavenger hunt too and it wasn't hard to do. There are these weird, faint blue glowey stuff in the spot where you find all the sticky notes. Dunno if that was intentional, but yeah.

And yush! XD Had lots of fun. Got super excited during the bouts, especially with Amara since for some reason I didn't like her. Definitely school'd her though. >: D
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 13, 2012, 07:44:13 PM
And yush! XD Had lots of fun. Got super excited during the bouts, especially with Amara since for some reason I didn't like her. Definitely school'd her though. >: D

Hehe, that was probably my favourite bout too. :) Probably because the song that plays in the background is my favourite bout song. Also... I think it's the only one Merlan didn't write.  ;D No offense intended, old friend.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 13, 2012, 07:54:33 PM
No, I wrote that bout song for Amara, so that comment is extra satisfying. :) The bout song I didn't write is the one that plays while bouting Junior. It's called "The Boss."

Yeah, I was wondering if the money bunny magically generated cash for me since I looked away from the screen for a few seconds and there were more jingle sounds. If it did, that'd be infinite cash and I can finally get the radio from Lu (yeah, missed the chance to get Kant's cheap radio). Did the scavenger hunt too and it wasn't hard to do. There are these weird, faint blue glowey stuff in the spot where you find all the sticky notes. Dunno if that was intentional, but yeah.

And yush! XD Had lots of fun. Got super excited during the bouts, especially with Amara since for some reason I didn't like her. Definitely school'd her though. >: D

The Money Bunny simply increases in Progress Point value depending on how much money you have. So no money is only a point or two, whereas 1000 Euros is like ten... or something. I have it written down somewhere. Other than that, it just makes your room look fuller. :p

I added the small glow spots for the scavenger hunt later, thinking maybe the scavenger hunt was too hard and hoping that the faint glow was so faint that it would only help in a small way, rather than be big beacons. You're the only one I know who's done it, so this is my first input on it. Thanks! If it's too easy, maybe I'll get rid of the glowing altogether. :)

Thanks for the help, you two. :D
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 13, 2012, 07:57:44 PM
No, I wrote that bout song for Amara, so that comment is extra satisfying. :) The bout song I didn't write is the one that plays while bouting Junior. It's called "The Boss."

Damn! I gave out an unintended compliment.  XD Well, take it. You deserve it.  :P

"The Boss" is a fitting name. Junior was definitely the hardest bout.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 17, 2012, 06:30:17 PM
Popular opinion says that the e-Virtuelle POIs and text messages get too cluttered and confusing. I have to agree, but it's a problem I've had so few ideas how to fix that I was going to let it slide.

However, I thought of something that could work but needs a second opinion.

Marking the icons individually as "NEW," though preferable, is completely out of the question. However, I can make each icon announce its new-ness when hovered over in the same way it shows the rest of the data.

The issues is how to get rid of the "NEW" indicator. Here are the three ideas I've already thought of:

01. It says "NEW" the first time you scroll over it, but none of the subsequent times.

PROS - Non-intrusive notification.
CONS - If scrolled over too quickly, it could be missed.

02. It says "NEW" every time until you press enter/confirm and effectively remove it.

PROS - Allows control over which remain "NEW."
         - Assurance that player knows which are new.
CONS - Making the player aware that they must press a button is always more trouble.
          - Players who never learn to press enter (or don't care to) may suffer confusion from everything being "NEW."

03. When scrolled over, "NEW" icons give a choice to "Mark as Read" or "Ignore." Marking it makes it normal, but ignoring it leaves the "NEW" as well as the prompt for the next time they scroll over it.

PROS - Allows control over which remain "NEW."
         - Assurance that player knows which are new.
         - No question about how to mark it as read.
CONS - If the player "ignores" it, they'll have to keep ignoring it every time they cross over the icon (unless text is turned off)--very intrusive.


This will take a bit of time to get fully implemented either way, so I don't want to mess around with it too much. I just want to pick a good way and BAM!, throw it in there.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 17, 2012, 08:25:55 PM
Hmm, I'd honestly say that the first option is preferable, just because I don't like the idea of manually changing them I suppose.  :vikonsmile:
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 17, 2012, 09:01:08 PM
I'm glad you said that. It made me think about the option more and I found a way to clear the single con it had. The same process I used to get rid of the "NEW" will also hold the cursor for a fraction of a second longer. That way you can still skim across the screen in a quick manner, but new icons will "catch" you just long enough to noticeably break the pace, then release you back to movement. At least hypothetically.

Thanks, sir! I'm reaching the end of the final day's events as we speak. All I have left to work out is Saturday evening and the ending sequence before the final credits. Then it's all polish and shine! You've been a big help. :)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 17, 2012, 09:11:05 PM
Oh, anytime.  XD That sounds like a pretty good solution.  :seraismile: Can't wait to test the game in full! I'm gonna be the first to complete it 100%  XD
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 17, 2012, 09:27:09 PM
Ha! Good luck. From the looks of it, the game has too many secrets. Not sure anyone will want to 100% it (except for maybe Junior). Plus, there are two entirely secret mysteries that have unmarked "points of interest," and no in-game conclusions--only enough scattered info to be gathered and mulled over on a personal level.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 17, 2012, 09:30:28 PM
Ooh, goody. :) The more secrets the better.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 18, 2012, 03:22:41 AM
In programming these last scenes, I realized that Conclusion/Confrontation 07 is the best to get. It's super cool, in my humble opinion, and really settles some questions most players probably don't even know they have (or at least no one has mentioned them yet). But it's also probably the second or third hardest to get.

And sorry for all of this posting. I'm sort of getting excited coming closer to the end like this. XD
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 18, 2012, 03:27:29 AM
Haha, no problem.  :seraismile: Any eta for the finished game?
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 18, 2012, 03:49:30 AM
ETA is before our next book is decided for the book club. :)

Sans bug checks. I'm sure there are still some bugs somewhere, but the game itself will be satisfactorily beat-able.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Kracken Kitty on May 18, 2012, 04:20:36 AM
Ooh, Mer, there's a strange bug. Dunno if anyone found it yet, but accidentally wanted to eat something and I forgot I didn't have food and I canceled. The Lunchbox stayed on my screen though until I talked to someone.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 18, 2012, 04:54:36 AM
Good catch! I'll get right on it. I'd hate to have that pesky lunch box in my face all day, with a pink Kracken Kitty on the front. :/
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Kracken Kitty on May 18, 2012, 02:03:36 PM
I named my lunchbox Tako. I think that's another name for octopus in Japanese since putting Kracken in katakana was too long xD THATS SONEWHAT CLOSE TO KRACKEN KITTY!! :D
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Vasha on May 19, 2012, 09:34:52 AM
Merlandese, did you just apologize for keeping up posted on your game's progress? :salbrow: Weirdo. :P
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 19, 2012, 04:37:11 PM
Yep. It's because it's such a pride-based act, you know? It's like, I'm working on this thing, then I feel like I need to tell someone, so I post it. But it essentially boils down to "Look what I just made, guys! Isn't it cool?"--which is something that's necessary but still sort of painful, because pride's my least favorite cardinal sin. :p I'm always aware that every time I post here, I'm showing off in a way, which is one of those "bad stomach feelings," so I apologized. :)

Anyhoo, I changed the promo picture in the first post. Thought a fresh picture would stir some curiosity. The other picture seemed like it might have been a turn-off. Don't know why. Personally, I think Flore's pretty cute.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 19, 2012, 06:41:07 PM
I like the new pic. :) It's busy, but I think it works.

Personally, I think Flore's pretty cute.

She reminds me of your girlfriend just a little.  :vikonsmile:
*not a stalker*
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 19, 2012, 07:23:11 PM
I like the new pic. :) It's busy, but I think it works.

Personally, I think Flore's pretty cute.


She reminds me of your girlfriend just a little.  :vikonsmile:
*not a stalker*


Cool. Glad you dig it. :) It took me an excruciating seven minutes to make, but I think it's not bad.

And yeah, Flore's body dimensions are totally different, but when I decided I wanted a female main character (I prefer female main characters), it was easy to draw some bits from Ray (the ladyfriend). Especially since she would be the easiest female voice actress to cast. :p

Chalk it up to being lazy. :-D


EDIT: Made it a little less busy, I think. And maybe a little better.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FPromo%2520Possessions.png&hash=7b7d0e6ea62fe1b119dcfabd14ec2245)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 19, 2012, 08:02:04 PM
Yep, nice work on it. Looks professional.  :seraismile:

The thing under the u looks like a pineabble crossed with Medusa though. XD Cannot unsee...
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Vasha on May 19, 2012, 10:03:40 PM
It IS busy, but the game is about people and their clutter, so I think once you get into it works. (though the business may be a turn off for those who don't know about the game?) Either way, I like it.

The thing under the u looks like a pineabble crossed with Medusa though. XD Cannot unsee...

...Weird.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 19, 2012, 10:35:46 PM
Maybe I should just break down and hire a real artist.

I was also thinking of making a forty second trailer, but UGH THAT'S SO MUCH WORK!!!

Yep, nice work on it. Looks professional.  :seraismile:

The thing under the u looks like a pineabble crossed with Medusa though. XD Cannot unsee...

Upside-down septopus... :p
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Vasha on May 19, 2012, 10:38:38 PM
Maybe I should just break down and hire a real artist.

No. The art is great. And, knowing what the game is about, the clutter fits. But, not knowing what the game is about, the clutter may or may not be a turn-off or weird-looking-thing. I don't know; I'm not in that position :P
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 19, 2012, 10:40:29 PM
Oh, make a trailer!! XD I mean, it's not compulsory, but it would be pretty damn awesome. Maybe finish the game first.  :)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 19, 2012, 10:49:19 PM
Thanks, Vasha. The input helps. I have the exact same opinion as you about it! XD

Yeah, I'm tearing through the game right now. The ending feels a little too... conceited at the moment. Now I understand why Reives has characters like Vikon and Neil. :) I feel like whenever the game gets a little too "high and mighty" (though it may just be my imagination), I wheel in Roland. XD

But the trailer...! I'll probably do one. And probably in a comedic way. It's just hard to imagine a lively, catchy trailer for a game with so little action and so much reliance on static figures. :p
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 19, 2012, 10:57:07 PM
Well the Layton games have trailers, right? I guess you could take some inspiration from those.  :vikonsmile:

Spoiler: show
A little off-topic, but in the link to your Youtube channel in your signature, you can get rid of the ?feature blah blah. You can just end it at Merlandese.  :vikonsmile: It's not a big deal in the least, but it might look a little more neat.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 19, 2012, 11:01:03 PM
Good idea, in both suggestions!

EDIT: Ha! We keep forgetting about all of those animated, voiced-over cutscenes! Those were showcased prominently in the trailers. Although I still got some decent ideas, it made the effort seem a little more futile.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 20, 2012, 01:24:06 AM
EDIT: Ha! We keep forgetting about all of those animated, voiced-over cutscenes! Those were showcased prominently in the trailers. Although I still got some decent ideas, it made the effort seem a little more futile.

Ah, yeah! Of course they were.  :reivsweat: Well at least you can feature the bouts and stuff pretty heavily. I wouldn't worry about it too much for now.  :vikonsmile:
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 21, 2012, 04:18:34 AM
Added an extra Fleuret Blanc album (see signature) that has some of the unused songs. No sense in recycling them for future projects since they're mostly leitmotifs. It'll also have some of the short songs and jingles not necessary for the main album.

It's not complete, nor can it be downloaded yet, but anyone curious may take a gander. :)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 21, 2012, 04:29:57 AM
I love Salut - Playful!  :o And Roland's Theme quickly escalates to an extreme level of awesome. It's a shame they didn't make the cut.  :P

I also checked out the "lyrics". Well done.  XD
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 21, 2012, 04:40:47 AM
Merci beaucoup, mon ami. I appreciate you listening. :) I posted some of them without quite working out the final cut, so I'll have the volumes adjusted and so forth whenever I can.

Haha, yeah, and the lyrics... I actually write a lot more in the info section if you click on the individual songs, but they're mostly more silliness with a few scraps of "how I made it" info. :p
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 22, 2012, 07:06:24 PM
I changed the music box song that played when Squeaker told his stories. That was a placeholder, remnants of a lost project, and I almost left it in there because I got comfortable with the way it sounded. But nope! Scrapped and replaced like step children after your second messy divorce.

Here's the new song: http://merlandese.bandcamp.com/track/histoire-his-story (http://merlandese.bandcamp.com/track/histoire-his-story)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 22, 2012, 07:56:26 PM
I think that fits the mood perfectly.  :seraismile:

I just compared it to the older song, and I think this one might do a better job.  :vikonsmile:
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 22, 2012, 08:06:41 PM
Whew! Thanks, sir. That's relieving to hear. :)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Kracken Kitty on May 23, 2012, 07:07:34 PM
Is this going to go on the musical snowglobe? I like how it sounds currently. This would fit Squeaker's fairytale story fairly well though.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 23, 2012, 07:30:56 PM
Yeah, but there's a connection between the two that's important for one of the "unspoken" mysteries of the game, so it has to be or the other. The old one, as nice as it is, was always a placeholder from an old project. Plus, having it a leitmotif of Squeaker's theme is justifiable. But thanks for the input! Maybe I'll put it on the Extras album. :)
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 24, 2012, 05:58:01 PM
Does anyone think that the display at the top of the screen should be reduced in size?
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 24, 2012, 10:05:50 PM
It never really bothered me. If it's really hard to change change I wouldn't worry about it. If it's easy, you should put up some comparison screenshots and we'll all discuss it.  :seraismile:
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 24, 2012, 10:10:35 PM
The hard part would be reprogramming all of the instances with the Energy Arrow, but changing the picture itself would be cake. Still, it would delay "release" a bit.

I only brought it up because it was a suggestion that another tester had made and I wanted to know if anyone else felt strong about it.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Tumbles on May 24, 2012, 10:19:30 PM
Hmm, I might take a look later and assess the situation.  :seraismile: But as far as I can recall, as I said, it never bothered me. Guess it's a matter of personal preference.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Vasha on May 25, 2012, 10:19:59 AM
I think it looks fine.

EDIT: I just listened to the soundtrack and read the comments, and I have to see, I love you Merlan.
Title: Re: Fleuret Blanc [Demo ~ V1.9 posted!]
Post by: Merlandese on May 25, 2012, 03:28:08 PM
Awwww... Thanks, Vasha!
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Vasha on May 27, 2012, 08:48:18 PM
Releasedateohmigushsoexcite!
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Merlandese on May 27, 2012, 09:10:06 PM
Yep! I finished the game last night/this morning, and still haven't slept a wink. Thanks, coffee.

I'll run through the final day a few more times to get some bugs and release the Alpha Version in a few days. It'll be officially finished story and gameplay-wise, but there are bound to be some bugs and typos I missed.
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Tumbles on May 27, 2012, 09:15:28 PM
Yay! XD

Don't worry, as long as all the nuts and bolts are there we'll be able to play.  :vikonsmile: We'll find all those nasty bugs and make it run silky smooth.  :seraismile:
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Merlandese on May 27, 2012, 10:06:38 PM
D'awwww, shucks. :)

It means a lot, Tumbles. Although, I think I'm going to pay the first handful of Alpha testers once it's out, so you're good deeds shall be rewarded. :)

Also, which of the past members (Ana, Rube, Eszter) do you care about the most? In order of importance.
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Tumbles on May 27, 2012, 10:31:17 PM
It means a lot, Tumbles. Although, I think I'm going to pay the first handful of Alpha testers once it's out, so you're good deeds shall be rewarded. :)

Not me, you're not.  :vikonsmile: I haven't been doing this for money. Frankly, I should be paying you!  :seraismile:

I'm not sure if my memory's failing me, or those guys are new, but I'm afraid the only past member I really remember is Ana. You'll have to forgive me, I haven't played since V1.7 was released.  :reivsweat:
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Vasha on May 27, 2012, 10:42:57 PM
Seriously, Merlan, I doubt you can believe how excited I am for this to be out. It's going to be super duper awesome! And how dare you pay me! As Tumbles said, this game is enough payment in itself, and I've truly loved every minute of it. (That being said, if you're going to persist, then I'll accept. I rarely turn down free money/food :P)
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Ruben on May 28, 2012, 04:45:20 AM
I'll join the alpha session, too. I expect $500 on my PayPal account soon, the first $250 on June 6th.

No, seriously, I won't accept any money from anyone who is releasing a free and awesome game for me. Not a chance. :)
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Tumbles on May 28, 2012, 07:17:03 PM
You might very well end up being the first indie developer to release a game on its predicted release date, Lannie.  XD
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Merlandese on May 28, 2012, 07:22:56 PM
Possibly! I'm adding the credits reel right now. I think once that's done, I'll upload it. So it may be out earlier.

Same with the soundtrack. It says it'll be out August 1st, but I only have one more song to fix before it's done.

I'm running on fumes at the moment, though. :p And by fumes I mean hard cider.

And you guys are fantastic for stepping up and helping. True blue buddies. XD I'll make sure you guys get compensated. :)
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Tumbles on May 28, 2012, 07:28:33 PM
Of course you manage to pick the time of year when I have heaps of exams and assessments.  :reivsweat: Lucky I can manage my time, by which I mean games take priority.  XD So if it's just credits to go.... does that mean... soon.....??  :D
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Merlandese on May 28, 2012, 07:32:26 PM
Soon as in, if I'm willing to risk it, within the next six hours. But am I willing to risk it? Not sure yet.

And don't play this instead of doing your school work. That's the last thing I want. :(
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Tumbles on May 28, 2012, 07:36:48 PM
But it's the first thing I want!! That cancels it out.  :seraismile: Also, I get home in exactly 6 hours!!  :o Don't risk it if you don't want to yet.  :vikonsmile:
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Vasha on May 28, 2012, 09:56:19 PM
Tumbles, keep your priorities straight. Exams>Games, even if only by a little bit.
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Kracken Kitty on May 28, 2012, 10:14:13 PM
Coffee....... >: 3 

And OMGYAY :D Flueret Blaaaaaaaanc
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Tumbles on May 28, 2012, 10:17:52 PM
Ahh you party poopers. XD I'm still gonna play my fair share of FB. Pretty much what Blood said. :)
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Merlandese on May 30, 2012, 01:32:37 AM
Cut, cut, cut!

Snip, snip!

The personal testing is going well. I'm finding lots of mistakes. Better me than others.

Also trimming the fat--getting rid of the data that has been canned or become useless. Looks like it's going to be a slightly smaller size for the final downloads. :)

Hoping to have the Alpha uploaded in a few hours.
Title: Re: Fleuret Blanc [Alpha Expected 6/1/2012]
Post by: Tumbles on May 30, 2012, 04:07:24 AM
Early release!  :o

I can't wait! I'm on my last week of uni before a big break, so I'll have plenty of time to space myself and enjoy it.  :vikonsmile: Even my brother wants to play!  XD
Title: Re: Fleuret Blanc [Alpha!]
Post by: Merlandese on May 30, 2012, 06:16:56 AM
ALPHA DEMO IS A GO!

Time to list benefits:

Testers who are listed in the credits get the soundtrack free.

Testers who complete this Alpha demo in the next two weeks also get the soundtrack free, plus a little extra cash for their help. ;) (This is limited to the first ten testers for the extra cash, but the soundtrack will stay free even if you're the eleventh.)

Beyond that, it's no longer testing. Just playing. XD

Enjoy, people!
Title: Re: Fleuret Blanc [Alpha!]
Post by: Tumbles on May 30, 2012, 06:20:01 AM
Yay!!  XD

I made it on despite the French invasion!  :seraismile: Downloading.
Title: Re: Fleuret Blanc [Alpha!]
Post by: Ruben on May 30, 2012, 01:27:54 PM
*downloading*
Title: Re: Fleuret Blanc [Alpha!]
Post by: Unimaginative Username on May 30, 2012, 02:14:59 PM
If you press F12 to go back to the menu and then press continue you get this error:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fforum%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3240.0%3Battach%3D1316%3Bimage&hash=4e7aa0188d69aa4484fd3c0039b6d489)




This should be 'here':

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fforum%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3240.0%3Battach%3D1318%3Bimage&hash=87236a970e5a3bf9b4440a68d4ea3e1f)
Title: Re: Fleuret Blanc [Alpha!]
Post by: Merlandese on May 30, 2012, 04:07:37 PM
If you press F12 to go back to the menu and then press continue you get this error:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fforum%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3240.0%3Battach%3D1316%3Bimage&hash=4e7aa0188d69aa4484fd3c0039b6d489)



I don't know why you'd even do that! XD I'm fixing them right now. Thanks! :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Ruben on May 30, 2012, 04:31:19 PM
This is a common error. You could disable F12. Or there might be a solution, I will look into it. I think Trickster wrote a script to prevent this bug a couple of years ago.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Unimaginative Username on May 30, 2012, 04:34:07 PM
If you press F12 to go back to the menu and then press continue you get this error:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fforum%2Findex.php%3Faction%3Ddlattach%3Btopic%3D3240.0%3Battach%3D1316%3Bimage&hash=4e7aa0188d69aa4484fd3c0039b6d489)



I don't know why you'd even do that! XD I'm fixing them right now. Thanks! :)


I think I was trying to see what different buttons do and I just came across that.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on May 30, 2012, 04:37:02 PM
Ah, well F12 is the "crash the game button." So only press it when you feel like crashing the game. :p
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on May 30, 2012, 06:30:20 PM
Ah, well F12 is the "crash the game button." So only press it when you feel like crashing the game. :p

Cool I love the crash on demand button reminds me of burnout XD

Do I need to redownload this or is RC still Alpha?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on May 30, 2012, 06:35:11 PM
Someone in another forum corrected me. My terminology for software is apparently flawed! XD Yeah, because this is basically the finished game with finally bug testing, it's an RC, not an alpha, but it's the same version--2.0--so don't redownload it. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on May 30, 2012, 11:11:57 PM
Nnnygh! Now I have both this and the last season of Lost! Sorry, but I think completing Lost is going to be my priority right now. But don't worry, that should only take a couple days, then I'll start this up right quick! ;)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on May 30, 2012, 11:25:43 PM
You're gonna have to tell me what was under that hatch after all.  :seraismile: Don't worry Vash, I probably can't play this until tuesday.  :seraisweat:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on May 30, 2012, 11:39:40 PM
No speaking of Lost in my thread! Blaraghagaha!

But no worries, Vasha. :) I won't get mad at yu'ns.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Ruben on May 31, 2012, 06:37:22 AM
Unless Sora no Kiseki SC arrives today and if I can restrain the urge to listen to all of the Kingdom Hearts soundtracks and arrangement albums today and unless Tales of Legendia motivates me to play hours and hours, I might get started with Fleuret Blanc today. :)

By the way, do I have to bring my most prized possession when playing the game?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on May 31, 2012, 06:50:48 AM
By the way, do I have to bring my most prized possession when playing the game?

Not all the time. If you lose it you can do stuff without it, but you'll need it to have it to participate in the daily Trophy Bouts.  :seraismile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Ruben on May 31, 2012, 06:59:44 AM
Aah, but I meant my most prized possession. Because yesterday I tried to start the game without it and it wouldn't run. Then I took my most treasured possession, put it next the my notebook and started the game once again and it worked. I just hope it won't get sucked in if I loose. D:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on May 31, 2012, 07:01:07 AM
I thought you might have meant that. My bad.  :blush:

If you lose the game I hope you don't lose the possession. That's a big risk!  XD
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on May 31, 2012, 11:16:51 AM
EXTREME Fleuret Blanc! XD
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on May 31, 2012, 12:09:10 PM
So I open up Game.exe and I get a message saying RGSS player has stopped working.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on May 31, 2012, 02:32:00 PM
What operating system are you using?

Here are the two known solutions I have for it. Hope these help, man.

PROBLEM: RGSS Player has stopped working

SOLUTION: Restart your computer, then try it again.

PROBLEM: That didn't help

SOLUTION: It may be a DEP (Data Execution Prevention) issues with Windows. Follow these steps:

Quote
1. Open System by clicking the Start button Picture of the Start button, clicking Control Panel, clicking System and Maintenance, and then clicking System.

2. Click Advanced System Settings. Administrator permission required If you are prompted for an administrator password or confirmation, type the password or provide confirmation.

3. Under Performance, click Settings.

4. Click the Data Execution Prevention tab, and then click Turn on DEP for all programs and services except those I select.

4. now browse to your game that is not working because of  RGSS error msg and closing without solution. For example mine was aveyond.exe
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on May 31, 2012, 02:36:12 PM
I kind of changed the DEP to off except for essential windows programs and had to restart so I don't know what fixed it but it's fixed now.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on May 31, 2012, 02:40:55 PM
Awesome. :) RPG Maker can be kind of a hassle like that.

I feel like if you can get TtM to play, you can get FB to play, but that may not always be true, because Kan uses a kind of magic I don't have access to on my skill tree.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 01:19:51 AM
I'll be uploading another version tonight. There were some typo corrections that needed made, but nothing script or programming-wise.

Basically, I've adjusted a few of the pictures. Some of them will be cleaner, and others will have a little bit more detail. The biggest change is that there's a whole new picture for Masque, plus a whole new screen transition, but they're only really available on the seventh day.

There's no need to download the new version unless you really want to see the slightly different/additional pictures.

If you do download the new one, you can us the save files from the recent RC version without any issues.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 01, 2012, 01:36:47 AM
I'll probably get the new version, since I haven't started the previous version yet (Not because I didn't want to!).

I can't wait to get started. I'm gonna go all grammar nazi on you and see if you've fixed everything I mentioned.  XD
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 02:31:02 AM
Update posted. I'll try not to do another update until I have enough bug reports.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 01, 2012, 10:40:14 AM
....The file! It's so much smaller!  :o

EDIT: Lannie, I'm getting some serious corrupt file issues going on.  :seraisweat: There didn't seem to be any issues with the download, but I can't unzip this one. It doesn't even ask for a password.  ??? Can you just make sure it's all good and working please?  :seraismile: I deleted my old copy and now I want some serious Fleuret Blanc!! XD
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on June 01, 2012, 10:58:12 AM
!   C:\Users\User\Downloads\Fleuret Blanc. RC ~ V2.1.rar: The file "???" header is corrupt
!   C:\Users\User\Downloads\Fleuret Blanc. RC ~ V2.1.rar: The file "???" header is corrupt

I get this when I try to unrar it.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Ruben on June 01, 2012, 11:03:38 AM
I deleted my old copy and now I want some serious Fleuret Blanc!! XD

Same here. ^^°
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on June 01, 2012, 11:06:08 AM
I still have the Alpha files if you want them.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Just Lance on June 01, 2012, 11:16:39 AM
The RC 2.1 doesn't work for me either...
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on June 01, 2012, 01:20:45 PM
Ok, just finished the morning of day one, and here is what I have written in my Notebook about the game(Note using the original posted alpha not the new broken one):

Spoiler: show
  • Don't have a site address in the game unless you want people to go there, it implies a easter egg.
  • Don't have remove tutorials as the first option ever, have do the tutorials as the first option, make skipping them the one you have to put effort into selection.
  • Why use Chateau so much when there is an easy english word for it, for example, why does Florence refer to it in her head as a Chateau?
  • First save option don't have the options be Save/Don't Bother, have it Save/Don't Save
  • Are the 8 save slots an engine limit?
  • When you get Squeakers List it tells you to open it press X or ESC, when it does that the period and close bracket after ESC is coloured, this needs fixing, maybe even don't colour the or.
  • It's just accepted that the dog can talk and move stuff?
  • The portal on the second floor to the first floor is in the middle of the landing and takes you to the middle of the first floor, should change it to be on the two stairs down and let you out on those corresponding first floor stairs.
  • All the info on the top half of the screen takes up too much room and makes moving up on the map really awkward as you can't see anything in front of you, needs to be changed so that you either can press a button and toggle this infobar or move the move token lower on the screen so it's more centered
  • Why does x or esc open the sqeakers note but not close it, it's really unwieldy like that.
  • The time of day circle in kind of distracting with the spinning
  • The note sqeaker gives you in the bout tutorial seems backwards from the strong attack the arrow goes to block and the arrow to dodge is crossed out, it's strange as while you see this squeaker is saying how to defend
  • In the bout tutorial after the slider it has the options Try Again/Don't, should change it to Try Again/Don't Try Again
  • Slider is really easy, maybe add a crit or something for a perfect or maybe just have a stat tracked of how many perfects you got, for epeen bragging
  • Spinner is confusing change the whole center to the needed colour
  • After you win your first bout with Rolandit asks: Would you like to salute your opponent? and gives you options with no explanation what the options are, needs more info
  • When you're naming things maybe add an on screen option to delete a letter, or at least say that ESC is the del as I only figured it out by pressing all the buttons on my keyboard
  • Activate Event/Don't should be changed to Activate Event/Don't Activate Event
  • When talking to Roland about Gossip change where it says press z(shift) to z or shift and colour it to keep it consistency
  • Add that you can talk to people to squeakers note
  • When talking to sqeaker in your room why is e-Virtuelle coloured two of the times he says it but not-coloured one of those times?
  • When learning about e-Virtuelle ESC or X should be changed to X or ESC and coloured for consistancy
  • Why is there writing on the wall in florence's bedroom when she was specifically told to not write on the wall?
  • When squeaker offers to explain the e-Virtuelle to you the don't listen option should be changed to like no thank you or don't explain
  • When sqeaker is explaining about the e-Virtuelle after the option the part where he says ESC or X should be changed to X or ESC and coloured for consistancy
  • Maybe try having the quote at the end of this part voiced, kind of like how they have a guy read the quotes when you finish researching something in the civ games.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 03:03:09 PM
Wow, that's really strange. The whole file was only partially loaded into my dropbox. I can't make any sense of it. :p

Sorry about the chaos, guys. I'm re-uploading it again right now. Should work in the next 5-10 minutes.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 03:19:21 PM
And great notes, Jude! They're all very helpful. Some of them are design decisions or engine limitations, so I won't change them all, but a lot of them are really good and shall be changed immediately. :)

The 8 save spots, for example, is an engine limitation.

Same for naming things. I can't put on on-screen indication of buttons because that's one of the few default scripts of the engine, and they don't allow that. :(

And having the quotes voiced, as cool as that might seem, both takes up space and implies that the character reading them knows all about these quotes--which, if any character were to know about them, would be Squeaker, and he doesn't have an appropriate voice over.

Even though I like the idea of having the site address listed in the game, I don't see why I can't have one just because I don't want to put an Easter Egg for it. :p The fact that it's on a website is fairly important. I'm not willing to drop that just because I don't own the site. Although I may end up getting the domains.

And a couple of those questions get answered or implied as the game goes one.


Good to see there weren't any major crashes. :) Thanks, sir!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on June 01, 2012, 03:36:49 PM
Yeah, I thought the 8 slots was but doesn't hurt to ask you know.

Ah, ok, the quotes thing was more of a me being like what I have to READ this quote, but Civ doesn't make me.

I will admit that I did go to the domain.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 06:32:29 PM
I'm testing out different/smaller overhead displays. Feel free to comment.

So far, this is a shrunken version of the normal one. I haven't touched it up all the way, but what do you think? Is it better? Worse? No different?

New prototype.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FCalendar%2520Sidegrade%252001.png&hash=eb8135734f577d3444279db6199d6baf)

Current display:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252002.png&hash=1de3005a595e81ef8fefecf9ee85d376)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Judedeath on June 01, 2012, 06:49:40 PM
Could you get a shot of it with you in the same place please it's hard to tell from this.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 07:02:30 PM
Same spot, but not the exact same stuff. Hope it helps.

And if I choose the new one, that data will be moved up to fit better. I just keep taking screencaps of it for my own reference.

New prototype.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FCalendar%2520Sidegrade%252001.png&hash=eb8135734f577d3444279db6199d6baf)

Current display:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252002.png&hash=1de3005a595e81ef8fefecf9ee85d376)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 01, 2012, 08:10:14 PM
To be honest I probably prefer the new one.  :seraismile: It's super sleek! XD
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 08:15:44 PM
Cool. It's only a 30 pixel reduction, which isn't even a full square, but I think it's the easiest compromise I can make.

Two people had problems with the original--the problem being either that it looked too big or that they couldn't see enough above the cursor.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 09:20:37 PM
The Gossip Indication button now keeps the information on screen for as long as the button is held. Is this a good thing, for starters, and if so, does it warrant any tutorial text?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 01, 2012, 09:42:55 PM
I don't think it needs a tutorial. People are pretty smart.  :seraismile: Also, it sounds like a pretty good idea. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 10:12:39 PM
Why, thank you. :) I've put it in with the same "first time" explanation that the POIs have.

I'm going to keep "upgrading" from day to day with all of these bug reports and ideas, so for those of you (like Tumbles) that I keep inconveniencing by uploading new ones, try not to download the file until right before you play it. This should prevent any more unnecessary download stress.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 01, 2012, 10:15:15 PM
Ok! XD I won't be downloading it for a day or two anyway. Any chance of an updated version by Tuesday? Please? Super please?  ;D
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 01, 2012, 10:20:29 PM
Yeah. Certainly by Tuesday!

I plan on uploading it few enough times that I remain respectable, but at least enough times to piss Jude off. That's the goal. :p
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 01, 2012, 10:33:30 PM
Don't worry, we all have that goal.  ;D And thanks. I can't wait.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 02, 2012, 07:29:00 PM
V2.2 is up. Again, don't worry about downloading it unless you're ready to play it. If you already are testing, you don't need to download it either, but the save files transfer if you feel like it.

Spoiler: show
V2.2
-Faded vending knob in
-Changed overhead display
-Changed penalty card display
-Adjusted vending eating representation
-Added munching in vending machine
-Updated Gossip Check to included pictures holding option
-Switched order of Tutorial Skip options
-Made quick gossip changes more effective
-Fixed error with missing e-Virtuelle
-Adjusted word coloring
-Kind of refined explanation of the battle flow sheet
-Changed "Try again" to "Continue with tutorial"
-Made qhole center of color wheel change
-Fixed som transition inconsistencies
-Added Odon's self-conversation
-Added "people" to Squeaker's notes
-"Don't listen" changed to "Decline explanation"
-Tuned up Grams' Home Cookin'
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 02, 2012, 09:03:26 PM
Aww, I preferred "Don't listen" to "Decline explanation".  :reivsweat: It had more personality. Oh well.  :vikonsmile:

Apart from that, I'm a big fan of these changes.  :seraismile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 02, 2012, 09:09:28 PM
Aww, I preferred "Don't listen" to "Decline explanation".  :reivsweat: It had more personality. Oh well.  :vikonsmile:

I thought so too, but Jude suggested it be changed. I may change it back now that you mention it. I'm never sure when clarity should be sacrificed for personality. :p

Also, I think I'm going to change the "DEFEND" command to "GUARD" so there's less confusion.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 02, 2012, 09:17:47 PM
I figured that the options represented Flore's possible thoughts rather than the game giving you an option, if that makes sense.  :vikonsmile: It doesn't have to be written like an encyclopedia to be professional.  :seraismile: Plus, I think it's more than clear.

Ooh, I like the sound of Guard! It sounds cooler, and you're right, it'll create less confusion.  :)

Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 02, 2012, 11:32:33 PM
Double post! And I'm not even sorry.  :seraismile:

I was wondering why it says Florentine at the top of the game screen instead of Fleuret Blanc. It always bugged me just a little.  :seraismile:

Also, maybe you should put up how to pronounce Fleuret Blanc in the first post.  :vikonsmile: Some people don't know a bit of French and may pronounce it a little wrong.  :seraismile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 02, 2012, 11:43:17 PM
I was wondering why it says Florentine at the top of the game screen instead of Fleuret Blanc. It always bugged me just a little.  :seraismile:

Also, maybe you should put up how to pronounce Fleuret Blanc in the first post.  :vikonsmile: Some people don't know a bit of French and may pronounce it a little wrong.  :seraismile:

Haha! Because before I knew what to call the game, I named it after the main character. (But unlike so many uninspired movies, books, and games, I eventually thought of a better name than just the nomenclature of the main character.) So the program on my computer is still called "Florentine." :p I'll fix that next time. Thanks for reminding me. :)

And I'm not sure the pronunciation's important enough to make a big deal out of it. There's more than a handful of French  in the game, and if I assume the player can muscle their way through that, I'm sure the player can muscle their way through the title. If I had made up the name completely (Aveyond, Melolune, Ys, XEXYS, Psybadek, etc.) I might have bothered trying to adjust how people pronounce it, but since it's just French, I'll let it slide. :p
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 02, 2012, 11:52:15 PM
Ok, you're probably right.  :seraismile: I have a tendency to write down whatever I think. You'll have to ignore all the nonsense.  ;D

Spoiler: show
This is the scrabble player in me talking, but did you know that the largest word you can make out of the letters in Fleuret Blanc is "Flatulence"? True story.  :seraismile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 03, 2012, 12:02:14 AM
This is the scrabble player in me talking, but did you know that the largest word you can make out of the letters in Fleuret Blanc is "Flatulence"? True story.

Spoiler: show
I did, actually! I've anagramed the hell out of that, as well as most of the characters in the game--especially some of the obscure, barely mentioned ones. I had planned on making some sparse clues around the property (including a "fake" quote on the last day) be by an unexplained person named Befallen Curt, but never found space for him thematically. And as much as I like anagrams in my works, I didn't want to shoehorn him in just because his name contained all the letters of Fleuret Blanc. :)

(Side note: In one of my side projects--Crestfallen, if you've been through my YouTube--there's a large bird theme, and most of the side characters were anagrams of bird names. Like Ross Tabla.)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 03, 2012, 12:53:45 AM
You anagram like a pro!!  XD The whole flatulence thing must have been an embarrassing discovery.  ;D
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 03, 2012, 01:02:21 AM
Haha! Maybe in Scrabble, but unless it uses all of the letters, I don't care what the others turn out to spell. I do full anagrams more than I do Scrabble-like letter manipulation (which I guess is... what? A partial anagram?).

Anyway, we should play Scrabble! I extraordinarily suck at that game. Ask Reives! I think he's beat me every time. I blame it on the heavy luck element, though. :p
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 03, 2012, 01:10:03 AM
Don't worry, I suck at scrabble too.  XD I rarely play it online either due to the ease at which people can cheat.  :seraismile:

As far as most board games go, the luck element in scrabble is pretty small. I reckon I could take you, though.  :seraismile: And Reives doesn't stand a chance.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 03, 2012, 02:08:14 PM
I'm planning on starting this up tomorrow (super excite)! Do I have to start from the beginning, or can I use the save I had from before these new updates? (Either way I'm going to play through the whole thing again, but I want to finish it first, and then go back.)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Unimaginative Username on June 03, 2012, 02:44:49 PM
I got stuck on the anagrams. I could only do one on the first floor.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 03, 2012, 07:28:04 PM
I'm planning on starting this up tomorrow (super excite)! Do I have to start from the beginning, or can I use the save I had from before these new updates? (Either way I'm going to play through the whole thing again, but I want to finish it first, and then go back.)

You may be able to finish the game with your old file, but it will probably be super buggy. That means that at least half of the bugs you report--if you feel like reporting them--will be fixed already. :) So it's up to you.

I got stuck on the anagrams. I could only do one on the first floor.

The anagram to the judges hall is actually a jumbled acronym. If you gossip about it to some of the members (I think Roland) they'll be able to help you out with it.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 03, 2012, 08:53:19 PM
Mmkay. I might as well replay the whole thing, then :P
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 03, 2012, 10:49:47 PM
Yup! In about 24 hours I'll be able to play it myself.  XD

I think the anagram to the judges' hall took me ages to get the first time. ???
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 04, 2012, 09:38:01 AM
Going to start the download right now!

...Dangit, I had a question, but I don't remember what it was. Oh, yeah! What is the highest acquaintance/friendship rating? I want to be buddy-buddy with everybody!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 04, 2012, 03:33:52 PM
Haha! Sweet. :)

The membership association points don't have a cap, and, hypothetically, you could reach a total of 999, I think, before the numbers start rolling over on themselves.

The judges used to be part of that, and their points could only ever go up if you won a trophy bout. But I canned that and made it so the only reward you got was an energy drink. I didn't want the player to feel too bad about losing Trophy Bouts.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 04, 2012, 09:14:09 PM
But, what about the titles? Like, 'close friend' or something?

Also, here are my notes for pretty much the first three days:

Spoiler: Notes Galore! • show
Fleuret Blanc notes - SO EXCITE!

-If you try to continue when you don't have a save file, you get this error:--okay, nevermind. I'm going to assume that this is what actuallly happened: I pressed 'new member', then wanted to check if trying to load without save files would crash the game, so I pressed F12 (fully intending for not that not even to work). It worked. I went to 'continue,' and got the usual stack error or whatever that happens when you press f12

BEGINNING
-Hahahahaha, freebirdgames is her other open tab while she's apllying. That's a win. She's totally TUmbles, isn't she :P
-I still love the 'note to user.' :D
-"Fun fact: you are very interesting. Were you aware." D'ah, thank you computer program, you're so sweet! :P
-"This means that, if you're accepted, pack all of your necessities, to include your most Prized Possession." That sounds reallly weird. I think it should be. "Pack all your necessities, including your most Prized Posxsession."

DAY 1
-The moment Grams came on stage, I grinned like an idiot, not gonna lie.
-The wheel thing: first of all, it was a bit hard to tell which color I was supposed to pick, it seemed like it was kind of in the middle of the two blues. And I thought I pressed the light blue first and got an error, but the second time I did it I succeeded. Maybe I just missed the first time?
-Ohmygoodnessovaltinelol. Also, that freezeframe of Squeakers, comebine with that sound effect and no music, is just brilliantly wonderful :D
-I just tried gossping with Kant about Kant on my way to my room. He told me not until we know each other better... and then I think he told me about himself? (Also, I love the fact that most of his memberships are from internet communities XD)
-Comments on Kant's gossipping: I've got to say, I'm impressed with how many things he says. Wooooooooooooow, honeyearth. That's bad. But kinda funny? Hahaha, his telescope is named Lunair :D
-If you're at the chat/bout/leave screen, and you press esc or whatever, you'll leave the dialogue, but it will bring up the menu (at least the Squeaker's notes. I haven't gotten my e-Virtuelle yet). Oh, hey, it does that if you're in a deeper part of the conversation, also. Yeah, I can bring that up no matter if someone is talking or not :P Haha!
-Ooh, I like that there's a lock picture for when you go up to locked doors! It feels so much... fuller than before.   
-Oh, Florentine, I was just thinking to myself whether calorious is a word! You and I will get along splendidly! :D
-Aaaaaaaaaaaaaaand Judge Aunty is is a creepy as I remember :/ (I love that her hat says 'head' on it. It's almost as if she had to label what her head is so that she wouldn't forget! :P)
-"We are, after all, one big family here." Ahahahaha, oh, Aunty, you foreshadower :D
-It would be kind of nice if I could move while the gossip topic is on screen. Is that possible?
-Can I just say that I love King Vasha? :D
-Okay, not that I have the e-Virtuelle, I just tried ESCing out of a conversation, and the Virtuelle didn't pop up, so I think you just forgot to fix that for the tutorial sheet in the beginning
-Considering she's snoody, you probably want to fix this grammar mistake for Miss Prissy when I'm going through her... undwear drawer: "I am. And so Is Frenchy and Odon and all the rest." Is so should be are.
-"This is my skeptical face." Flore, I love you :D
-LURKING IN THE SHADOWS: "...Masque should have been out of the aream but that didn't seam to be the case." Is that supposed to say area?

DAY 2
-Some of the roots in my stew aren't technically edible? Oh, grams...
-Is there any point to giving commands to King Vasha, or is it just for fun?
-When I went up to the attic, I got an automated message saying that I had gone into the attic, and into the computer room. That's a bug, right?
-In note 8, is it supposed to say Disdain instead of Disdian? That would make a lot more sense :P It happens when Frenchy helps you, too.
-When lookng at what judge likes who in Roland's book, if you press ESC, it'll go to Nickel. Same thing in the overview/technical/swaying - it goes to technical
-I am having a lot of trouble with this eighth clue :/
-The top door (exiting the chateau) is walk-on-able
-Remember that thing that happened to me before, where I did a bout, won, then it went back and looped between the beginning of the bout and saying that I won? Well, it's happening again, and for your sake, you better hope I can find a way out (or that I have a nearby save file) ::)
-Well, in turns of events I'm not that far back, but I had a conversation with Frenchy about EVERYTHING, so you're kind of a jerk. I may or may not kill you.
-I am certain that I tried every option for the blue key in my room safe, but it's not working! All I know is AN_
-I just tried bouting against him again, and the same thing happened. Luckily, I saved before the bout this time. (If it helps you any, the e-Virtuelle popped up right when we were about to begin the bout, but I'm pretty certain I didn't press the ESC key). It's midday.
-Miss Prissy picking on Flore for being short... so wonderful.
-I just clicked on the final event for frenchy. "Search the chateau to see shich to choose." Which sich? :P
-...Ultimate leg wrestling. Ooooookay.
-...Wow, that story was kind of depressing, Squeaker.
-Man. I forgot how hard Frenchy's bout is. It's probably the toughest one I had ever done.
-So... after I lost the first time, I exited out, cuz I don't like losing my lunchbox. When I tried to get in, it kept not responding. I left it alone for a little bit and it worked fine, so I kicked Frenchy's butt. Just wanted to bring it to your attention, not sure if there's anything you can do, though, since it didn't give me an error.

DAY 3
-I just want to take the opportunity to let you know that your system for showing new texts works awesomly. Great job!
-Hey, yay! I've got all of Roland's info! But there's no familiarity ranking for him anymore? Does that mean we're best buds now?
-It's weird to me that you can't open your e-Virtuelle in the judges hall...
-She just called me a yacht >o>
-Oh, wow. I didn't think to put two buttons on top of one another in my room safe. 'ana' makes sense as a password...
-Flore, that excuse didn't even work when Roland used it, what made you think it would work with you?
-Hmm... I'm not entirely sure about this one, but when spelling chateau correctly, the first a has a ^ above it, right? I think, by accident, when Sqeaker talks to me about the difference between euros and Euros, some of the 'a's have a circle above them instead of a ^
-After I've confronted Nickel about the gambling, the second line in my e-Virtuelle says "so it takes the our unused money..."
-Wow, i totally forgot you change how Nickel's gambling works! :o
-Errand Runner: "Masque seems like the man to go to when there are loose errands that need run." The end of that sentence is atrocious. Errands are not loose, and it should be... need running? Need to be run?
-I've talked to Amara about Masque, so I know he's one of my gossip topics, but he's not showing up on my gossip tracker.

DAY 4
-Okay, I'm assuming that when Vasha the King said that I could finish the scavenger hunt in "the lair of the beast," that meant Masque's room, but I searched it from top to bottom and can't find anything :/
-Talking to squaker in the attic, I ask him "Have anymore stories?" any and more should have a space between them


I'm really stumped about the last part of the scavenger hunt, but I'll keep working on it!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 04, 2012, 09:47:46 PM
-Hahahahaha, freebirdgames is her other open tab while she's apllying. That's a win. She's totally Tumbles, isn't she :P

I do other things sometimes!  :o

...I usually do have the tab open though.  :reivsweat:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 04, 2012, 09:56:48 PM
I'm going through this and correcting everything right now.

Quote
-I just tried bouting against him again, and the same thing happened. Luckily, I saved before the bout this time. (If it helps you any, the e-Virtuelle popped up right when we were about to begin the bout, but I'm pretty certain I didn't press the ESC key). It's midday.

Any chance I can have this save file? That is a super strange thing to happen, and whatever it is that's doing it seems to have only happened to you, so your file will hopefully be unique enough for me to find the answer.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 04, 2012, 10:10:21 PM
Hmm... I have the save file for the day before? I've saved every day, but it's usually at the very end of each day, so I don't actually have the save file for that day before that event. But I can give you the one for the end of the last day if you want it.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 04, 2012, 10:13:18 PM
RAWR! ... Yeah, give me that. :p

Some of your notes are almost as puzzle-y as the game itself, but I've pretty much fixed every issue you've written about. Thanks a lot! Those were really helpful.

What's clue you're stuck on for the scavenger hunt? In any case, Roland and Le Neuvieme are usually good sources for clues if you gossip about the hunt.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 04, 2012, 10:17:05 PM
I don't remember which day I said it was, so here are all of my save files. They should be in order:

http://www.mediafire.com/?zla8hgo6714tde3,i9xppp1pxdsjsf9,mc9dzd2qhdvi66d,f8iqjmx9vjnkc35 (http://www.mediafire.com/?zla8hgo6714tde3,i9xppp1pxdsjsf9,mc9dzd2qhdvi66d,f8iqjmx9vjnkc35)

And I'm having trouble with the last clue, clue #8. "None of these: Disdain, Jane, brain
And none of these: Insane, pain, reign."

Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 04, 2012, 10:21:37 PM
Yeah, ask Roland about that. Get the gossip fixation from the spot in Amara's room (or the e-Virtuelle if you have that app) and Roland's clue should help.

Also, that isn't the last clue... :p


And thanks! I'll sort through these and see if I can't figure it out.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 04, 2012, 10:24:21 PM
Bagh, King Vasha made me think it was.

I've looked at Roland's and Frenchy's clues, and I still don't understand it. They both mentioned rhyming words, and they both mentioned drains, but I don't know. I've been looking all around at everything I could think of that they talked about, but I just can't figure it out D:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 04, 2012, 10:36:46 PM
Haha! Alright, there's a drain in the bathroom sinks, showers, kitchen sinks, pantry floor, and kitchen floor.

And I'm still having trouble replicating your error, but nothing will stop me!!!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 04, 2012, 10:38:28 PM
I've tried those, but I'm off to try again!

EDIT: ...huh. I must not have noticed that thing in the kitchen was a drain?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 04, 2012, 10:52:22 PM
I may have figured it out! You press cancel to get out of things, rather than select the option, right?

What might have happened is that the e-Virtuelle activates in the subsequent bout screen and somehow messes up EVERYTHING!

I've fixed it already, but that brings up the question: should I move the e-Virtuelle to a different button?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 04, 2012, 11:01:48 PM
It's really convenient to have it there, but if it bugs it there, then I would definitely change it.

Also, I have to say: Roland's hints for the scavenger hunt are really helpful :D

EDIT: Come on! I just got the last post-it note, but it doesn't tell me who to go to! Do I need to get another thing so that I have a confrontation? D:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 04, 2012, 11:11:20 PM
Come on! I just got the last post-it note, but it doesn't tell me who to go to! Do I need to get another thing so that I have a confrontation? D:

Did it not come up in the e-Virtuelle?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 12:10:11 AM
Spoiler: show
DAY 5 (I think)
-Listening to Squeaker's centipede story: "More villages and more asked for his limbs to..." It would probably sound better as "more and more villages"
-DANGIT! After I got the conclusion about Junior framing Frenchy, the scene right before that keeps looping :/


Nope. Nothing came up. I'm pretty sure it says that I still need another hint (I think it's a conclusion) to get to it.

EDIT: I just tried again, and it has nothing to do with my obsessive love of the ESC button. I made sure not to press it this time, and it still busted. :(
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 12:27:07 AM
Nope. Nothing came up. I'm pretty sure it says that I still need another hint (I think it's a conclusion) to get to it,.

How many notes does the e-Virtuelle have stored in it pertaining to the search?

Quote
-DANGIT! After I got the conclusion about Junior framing Frenchy, the scene right before that keeps looping

Okay, what's the last thing that happens before it loops? Is it after you come out of the e-Virtuelle that the loop begins?

And is it the scene where the judges are talking to Roland that keeps looping?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 12:31:06 AM
Yeah. I get the conclusion, exit the e-Virtuelle, and the scene with the judges confronting Roland loops.

I'll check on the scavenger hunt right now and tell you about it next post. For the scavenger hunt conclusion, I have "scavenger hunt," "Hunt: complete," and "scavenged gossip," but I still need a bio hint.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 12:32:15 AM
Awesome, thanks. :) I'm going to finish fixing that and as soon as I do I'll upload the next demo.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 12:33:54 AM
Cool :D Though I should probably stop playing for the night... it's almost midnight here...

BUT I'M NOT TIRED! Gimme another round, bartender!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 12:38:33 AM
Haha! Go to bed. :p

I think I found the issue. Just to be sure: when you solved the conclusion for Junior in that scene, did you ever try to exit before guessing? If not, then I'm pretty sure I have it figured out. If so, I might need to check again...
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 12:43:03 AM
DOUBLE POST!

Here's the new version. It's still uploading, so the link might not work for a few minutes.

Hope the problem's fixed... *crosses fingers*

http://dl.dropbox.com/u/13694360/Fleuret%20Blanc.%20RC%20%7E%20V2.3.rar (http://dl.dropbox.com/u/13694360/Fleuret%20Blanc.%20RC%20%7E%20V2.3.rar)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 12:44:39 AM
Nope, I didn't try to exit before I guessed.

...and you're right,. I should go to bed. The game will still be here when I wake up. G'night, y'all!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 05, 2012, 01:59:50 AM
Hehe, goodnight Vasha! XD

And a new version! :o I'm one hour away from being on a 2 month break. Perfect timing!  :vikonsmile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 03:24:38 AM
Cool beans. It's strange to hear people wanting to play this beast. Especially with the tedious task of testing in hand.

Hope that new version solved the glitch. If not, I'll have to release a version tomorrow with a "patch" in it to alter some save files. Thanks Tumbles and Vasha. :) :) :) :) :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 05, 2012, 03:46:50 AM
No problem! Testing isn't tedious at all.  :seraismile:

It's strange to hear people wanting to play this beast.

You'd hope people would want to after a year of work!! :)
Besides, it's awesome. I think it should be featured on Freebirdia's homepage! She may be a beast, but the loving isn't rough.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 12:48:59 PM
Spoiler: show
DAY 5
-Yay! The new update fixed it! :D
-It's kind of strange how creepy lost luggace can be...
-Have their always been two ways to get downstairs from the upstairs? Two lights, I mean. Cuz I'm pretty sure there's an arrow on the floor right now, and it used to point to the light to go downstairs, but now it points to nothing.
-Junior's game talk is kind of fun :D
-Aah, poor Pennington...
-If I lose my lunchbox, I should still be able to press ESC and get to my e-Virtuelle, shouldn't I?
-Junior is a hard bout, but that was really fun! :D
-I've got to say... Odon isn't that hard of a fight :D
-Aah, poor Squeaks! D:

DAY 6
-Hey, look, another Freebird reference! Oh, Ruben :D
-It would probably be a good idea to confirm whether or not you want to eat when you sit down at the table. I clicked on 'eat quickly' then remembered I had an energy drink that I would rather use, but I had already eaten...
-Wow... you just used the Pokemon tagline.
-I've recently realized how awesome Masque's business talk is. At least the one where he tells me info about people. Still haven't used his item-finding one, but for 200 Euros it's got to be good, right? (Also, his bout is super easy.)
-For the record, I think the Stuffed Septopus is adorable.

DAY 7
-When trying to decide where the Lounge is, if you click 'the attic' she surmises that it's in Kant's room.
-I find it weird that, in the morning, everyone's doors are locked, except for Junior's. But I love what she has to say! :D
-Woah. I just got the last thing I need for the scavenger hunt. Did AMARA write those? o:
-Um... I just finished the conclusion, and I'm pretty sure I didn't know it was specifically for me. Amara told me it was made for her. Not that it was too hard to figure out :P
-Yay! King Vasha is plot-related!
-I bought info from Masque yesterday, but now I can't get to him! Come on! D:
-Hahaha, interesting musings there, Squeaks ;) (Oh, hey, they're useful, too! [B- but! ...I am so confused.])
-Also, I don't see where to confront Amara. Give me back my sidequests, dangit!


Here are my notes so far. I'm having trouble getting King Vasha to do what I want right now, though. I thought for sure I put in the right FOIL acronyms for the answers I gave Squeakers, but I guess not? Hmm... it's either a bug, or I'm stupid.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Avarlie on June 05, 2012, 01:23:34 PM
 :musicnote: Wooooow fantastic Birdie. DANCE! Oooo oooo! rip-pa-pip-pa-doo I wanna dance dance dance dance dance. Fantastic Birdie. BOOMSHAKALAKA!  :musicnote:
*downloads with flare*

(Oh hey how did I make the credit list? I don't remember giving valuable feedback hahaha)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 03:38:10 PM
Spoiler: show
DAY 7
-Well, I figured it out, but it was still kind of annoying :/
-KANT! :O
-Wh- NO! Not my Pennington! D:
-This battle is super intense :D
-Intense... long... fun... but not super hard.
-Pennington... you've angered me :angry:
-When I try to go down to the Lounge to talk to Squeaker one last(?) time, right below 'the lounge' I see 'conclusion' and my free time bar. Weird.
-Squeaker, that scared me. You are NOT a murderer. ...I hope.
-Haha, I love how Squeaks' stories related to some of the Prized Possessions in the collection!
-Aah, Shiro! D:
-No Game+? I feel like that would be a good idea, so that people can find the rest of the mysteries with their old data in tact. There's a lot here, it's gotta be super hard to get it in all in one playthrough.
-Do I only get to know the futures of those people I have all the info for? It seemed pretty random if it wasn't that.
-That note from Squeaks at the end... my heart just melted!


So, there's the last of it. Not too many errors actually found (though there were a couple), most of it is just me rambling about how I love the game. Because seriously, I LOVE THIS GAME! It's so ~wonderful~
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 03:46:11 PM
Oh, wow! Vasha's a finisher! Can't believe someone actually finished my game! Huzzah!

Thanks a whole lot, man. Your input has been so useful. :) :) :)

As for New Game +, I've been working on that. Most of what I need for a New Game Plus is already programmed into that game--all I need to do is add a single switch after the end screen. But I didn't want to add it to the RC yet because a new game + might be even buggier than the normal game. I figured I'd try to comb the normal stuff out first.

And yeas, the info only appears for characters related to finished confrontations. Likewise, you know how you didn't like that all of the rooms were locked on the last day? They were only locked for members you didn't confront. And the events where they didn't help you solve the mystery, they would have helped you otherwise. So there's that. :)

I'm working on going through your next lists right now. I can't thank you enough.

(King Vasha doesn't take orders from the likes of you...)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 08:55:37 PM
Hmm, that's interesting. Kind of annoying, though, since I bought info from Masque and wasn't able to get to it! D: If I had known how useful his finding info was, I would have done that from the very beginning of the game!

And COME ON! If you had the New Game+, I could be bug-testing that right now! gimmegimmegimme! -whineylittlekid-
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 09:00:34 PM
Haha. :) Next update will have it. Right now I'm testing some of the individual conclusions to make sure they're as accessible as I hope. Maybe by the end of thee day I'll reload the current download to have the New Game +. If I do, don't go to The Lounge to beat the game; just walk out the front door. Slightly different ending sequence that's way shorter and has no consequences.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 05, 2012, 09:03:59 PM
Dayum Vasha, you've done some serious testing!! XD

I'm at home all day so I'll probably play my butt off. I'm a little too afraid to read Vasha's notes for fear of spoilers, so sorry if some of our notes are the same.  :vikonsmile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 09:14:08 PM
No problem. Most of Vasha's notes are awesome commentary, so it's probably better that you don't read them. :p It might spoil the part where Grams reveals she's a robot. And that's the climactic hook, so I'd hate for you to figure that out early. XD
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 11:13:05 PM
Yeah, most of my stuff wasn't testing, it was just "ZOMGTHATJUSTHAPPENEDILOVEYOU." And spoilerful stuff.

Also, Merlan, I hope you realize that adding New Game+ could potentially created bugs for non-plus new games. Good thing you have some people (coughtumblescoughcough) that still haven't played the game, so they can test for those :P
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 05, 2012, 11:18:34 PM
Actually, I'm about halfway through already.  :reivsweat:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 11:32:04 PM
Oh...

Oh, yeah, it's Jude that hasn't started yet, I think. And if you're home all day tomorrow, then you should definitely be able to finish it. I finished it in about a day and a half, so...
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 11:40:36 PM
I think the bugs are pretty thick in the New Game Plus mostly because I want stuff to carry over. If I set most of it back to normal there's no issue. But, that means it's almost a regular New Game.

So far, here is what carries over:

-Money
-Most objects (including other people's Prized Possessions)
-Member association points
-Confrontations (the game recognizes that you've completed them, but they can be gotten again)
-BIO data for members
-e-Virtuelle downloads


Things that don't carry over:

-POIs
-Events
-Texts

Think it's worth doing?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 05, 2012, 11:48:29 PM
Points of Interest don't carry over? So... so the conclusion that you haven't fully gotten yet you have to fully redo?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 05, 2012, 11:55:11 PM
Yep. Some of the POIs are story related, so they'd have to go. And others would open up doors that shouldn't be opened at certain points of the game. Like, you might accidentally meet Le Neuvieme in the kitchen before you've ever met him in the game.

There's also the consideration that, if I bring all of the POIs and their connected events, the whole place is pretty bare. Each day segment in the New Game Plus will have nothing to do, and players who want to see old events would have to start a regular game, rather than a New Game Plus.

But it's not a big deal because your confrontations carry over. So, like, the Judge Nickel confrontation will still be unlocked at the end of the game even if you didn't get any of the POIs on your second playthrough. The e-Virtuelle will have the confrontation spot marked, but not the conclusion spot, so you can go down that chain again if you like, or you can choose events you didn't get to last time.

But, if it's a bad idea, I just won't do a New Game Plus.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 06, 2012, 12:03:36 AM
B- but if you don't POIs to carry over, then you'll have to remember where you got what and how and it'll be more confusing! D: Could you do something like making the doors that need to be locked locked when the switch New Game+ and whatever is on? (Though I don't really know how you have any of this set up, so I dunno.) That just makes me kind of sad, cuz this seems like the explore-y type game that could maybe pull of New game+ really well?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 06, 2012, 12:14:58 AM
So, what you're telling me is that if you went through the whole game and only missed two POIs, you'd be willing to wander through a chateau devoid of almost any event interactions during your New Game Plus just to get those two events?

This would be hard to do, but I can do it. It's just not... I don't know. It's a programming set back. I have this whole normal game that still has bugs and needs fixed. Making a New Game Plus with a bug-checked carry-over of POIs might not be a good idea. I'll think about it, though.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 06, 2012, 12:16:51 AM
If it doesn't work, then that's fine. I'm pretty much just being difficult. And an empty chateau would not be good...
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 06, 2012, 09:20:35 AM
I finished a few hours ago, and sent a PM with my notes.  :seraismile:

I absolutely love it! The ending really took me by surprise. You outdid yourself on this one.  :vikonsmile:

I expect to see more games from you in the future, Mr!!  XD

EDIT: Y U NO own twelvetiles.com???
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 06, 2012, 02:05:45 PM
Why do you keep PMing your notes? I wanna see them! Even if they are mostly bug-related stuff, it would still be interesting to see what I missed!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 06, 2012, 04:28:51 PM
EDIT: Y U NO own twelvetiles.com???

It was taken... :( I'd really like it, though. Maybe I'll just rename my stuff "Merlandese," but it seems super cocky. Especially considering that so many people helped.


Why do you keep PMing your notes? I wanna see them! Even if they are mostly bug-related stuff, it would still be interesting to see what I missed!

He doesn't like to blow all of you other testers away with his super streamlined note-taking.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Unimaginative Username on June 06, 2012, 05:01:17 PM
Why do you keep PMing your notes? I wanna see them! Even if they are mostly bug-related stuff, it would still be interesting to see what I missed!

I would also like to see the reports on the bugs and any bugs fixed, it would definitely still be interesting.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 06, 2012, 05:21:58 PM
He doesn't like to blow all of you other testers away with his super streamlined note-taking.

Pfft. Mine weren't supposed to be streamlined. They were stream-of-consciousness :P

EDIT: Y U NO own twelvetiles.com???

It was taken... :( I'd really like it, though. Maybe I'll just rename my stuff "Merlandese," but it seems super cocky. Especially considering that so many people helped.

I like twelvetiles! You could get twelvetilesgames[dot]com or something like that?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 06, 2012, 05:28:59 PM
Oh, wow! You're brilliant, Vasha! Such a simple solution. I'll see about doing it right now.

As for Fleuret Blanc, here's the game site I've been working on. Not finished yet, but check it out if you have the free time. Fleuret Blanc Website (http://fleuretblanc.com/)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 06, 2012, 05:47:00 PM
Just to make sure, there's not multiple endings, are there? (I mean, besides choosing to leave right away or listen to Squeaker's tale.) Because you saying "And though collecting is encouraged for a better score, the overall implications of the act can be bittersweet." on your website just makes it feel like that may change the outcome...
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 06, 2012, 05:51:53 PM
The final ending sequence--as in the entire day--changes depending on your confrontations, but the basic structure of the ending is just like you've seen it. The Progress Points were once going to aid in the ending, but now they're more of a braggy thing--they're just another nudge to get you to collect, I guess. There's no good or bad that comes from it. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Unimaginative Username on June 06, 2012, 06:05:37 PM
The website looks far better on PC than on mobile, everything is far better... positioned??
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 06, 2012, 06:13:14 PM
The final ending sequence--as in the entire day--changes depending on your confrontations, but the basic structure of the ending is just like you've seen it. The Progress Points were once going to aid in the ending, but now they're more of a braggy thing--they're just another nudge to get you to collect, I guess. There's no good or bad that comes from it. :)

Mmkay, cool.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 06, 2012, 08:52:12 PM
I keep checking, and everywhere I look says that twelvetiles.com is available. It might be worth checking again in a few places.  :vikonsmile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 06, 2012, 09:13:35 PM
I'm not sure how to tell if something's taken, but I Googled twelvetiles.com and one link said:

Quote
[url=http://www.robtex.com/dns/twelvetiles.com.html]www.robtex.com/dns/twelvetiles.com.html[/url]

Twelvetiles.com is a domain controlled by three domain name servers at mdnsservice.com. All three of them are on different IP networks....


But then I tried just typing www.twelvetiles.com (http://www.twelvetiles.com) into the address bar and nothing came up. So I have no clue. I'll talk to Reives about it, since he's much more internet savvy than I am. :p I might have to ship him some oranges for his trouble, though.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Reives on June 06, 2012, 09:51:18 PM
I snatched www.twelvetiles.com (http://www.twelvetiles.com) for ya. :) I'll get it set up later tonight. Lucky bastard.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 06, 2012, 09:53:18 PM
Dude, you're like, my hero! How do I kiss you without it being awkward?
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 06, 2012, 10:15:39 PM
Who cares if it's awkward? Bring on the smoochies! :-*
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 08, 2012, 10:30:11 AM
2 things, Merlan:

1. Do you have enough feedback now to get a final version going?  :seraismile:

2. Are you still gonna make a trailer?  :vikonsmile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 08, 2012, 03:49:55 PM
01. I believe so. :)

02. I believe so. :)

Making a trailer though is still going to require some thought and effort. I've never made a real edited video before, so this first time has to be surprisingly good.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Ruben on June 08, 2012, 06:46:46 PM
The website looks sweet – really loads of useful information there, and simple but nice design. :) The download link still leads to a 404 error page, though.

Also, I have just decided I will have a long Fleuret Blanc session tomorrow. If you're up for a Skype session (text-only though since my microphone has mysteriously stopped working a couple of weeks ago), I might give you some live feedback. If not, I will just post my two cents here afterwards.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 08, 2012, 07:15:03 PM
Dude, I'd love live feedback! Or however you want to do it. :) I added you on Skype, I think. If not, we're both part of the Freebird Games Convo chat, which has been loads of nonsensical fun.

The website looks far better on PC than on mobile, everything is far better... positioned??

The website looks sweet – really loads of useful information there, and simple but nice design. :) The download link still leads to a 404 error page, though.

Thanks for taking a look at it, guys! I appreciate that.

The download link won't work until I've uploaded the final version. Since it's still being tested and tweaked a bit, I'm keep it off of the main site. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Ruben on June 08, 2012, 07:28:30 PM
Alright, I'll try to be online in 16 hours and 35 minutes (18.00 in Germany) or maybe even earlier. I've nothing planned for tomorrow (at least not from 18.00+) so I'll be there as long as you want. I don't know if you've added me on Skype, or maybe you have, but I've had an old account I don't actually use anymore. My new name is just ru-be-n (used to be a temporary account to talk and chat with a couple of friends, but I've used it more often lately). Feel free to add me, or I could add you. Doesn't matter.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 08, 2012, 07:42:44 PM
Cool. Added. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 09, 2012, 05:23:34 AM
Hey Merlan, I'm a Media Arts major, so maybe I could make the trailer for you?  :seraismile: It'd be good practice.

I can't promise it'll be good, and it might take a while, but I'll get it done.  :vikonsmile: Let me know what you think.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 09, 2012, 12:17:48 PM
Serious? Be my guest! I've about given up on it anyway. I haven't made it beyond the outline and the part where I throw lukewarm coffee at my creative assistant. :p

Yeah, go ahead and do it if you're feeling up to it. XD I'd greatly appreciate it. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 09, 2012, 07:31:10 PM
Ok! :) Give me a few days and all will be done.

I just think it would be cool to have on the website.  :seraismile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 09, 2012, 07:48:38 PM
Yeah, it was my next priority. It's just so far outside of my expertise I don't think I could make a passable.

I was planning on something 40 to 60 seconds long, and was even thinking about throwing a custom track on it (just a shorter version of the main theme with a bit more of an exciting beat). Beyond that, I was pretty stumped. :p

I have faith in your video-making talents, sir. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 09, 2012, 07:51:23 PM
Ooh! Think you could still whip up that track? :) It'd give me a good idea of what length/atmosphere to use. Plus I've been struggling to find a suitable track to use.  :seraismile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 09, 2012, 07:52:56 PM
Sure. I'll have try to get a draft of it up. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 09, 2012, 09:13:33 PM
Alright. Here's the song. I might still make changes to it, but only in mixing, not in length or anything, so see what you can do. :)

http://dl.dropbox.com/u/13694360/FB%20Trailer.mp3 (http://dl.dropbox.com/u/13694360/FB%20Trailer.mp3)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 09, 2012, 09:51:06 PM
It's great! :) It's got that sense of happiness with underlying mystery that you just do so well. I'll see what I can do!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 10, 2012, 12:35:14 AM
It's definitely got the mysterious feel to it. And a techo vibe, too! ;)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Raxus on June 10, 2012, 12:59:11 AM
Meelika's playing the game now. That freaking dog is so cute. XD
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 10, 2012, 05:57:39 PM
Thanks, guys. :)

And yes, that dog is a cutey. :p
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 10, 2012, 06:44:53 PM
...'cute'... sure. He's awesome, but I'm not sure if he's cute. :P (Just kidding, he's freakin' adorable!)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Raxus on June 10, 2012, 07:33:54 PM
He's just awesome. I like when his head twirls.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 10, 2012, 08:04:16 PM
~twirly head~
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 10, 2012, 09:19:01 PM
I tried to teach my real dog that trick, but it required too many neck braces. :/
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 11, 2012, 09:56:40 AM
You can just have him roll over? Then cut off his head and momentum will take care of the rest.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 11, 2012, 05:42:36 PM
Here's a game I took out of Fleuret Blanc. I took out quite a few, actually, but this is the only one I feel like posting. :p

It's nothing special--and not even that fun--but you could play it in order to get to know the Friday member better.

CapsaMyn (https://dl.dropbox.com/u/13694360/Capsamyn%20Game.rar)

I think my best personal score was 85,000+.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 11, 2012, 08:44:26 PM
Yay! I was wondering if you were going to release it, after saying you took it out, and having Junior (I keep wanting to just call her June :/) mention it so much. Gonna check it out!

EDIT: Haha, that's kind of fun. But you're right; it's nothing special -played twice-
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 11, 2012, 08:57:39 PM
85,000???  :o I can't even beat 30,000!  :reivsweat:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 11, 2012, 09:19:44 PM
My record is around 35,000.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 11, 2012, 09:30:09 PM
Haha! I'm glad it's not that good. Makes me happy I took it out. Also, the bonus for Junior (which would also have revealed a stupid text message) required a score of at least 80,000. You both would have failed marvelously.

I actually put it in at first because the end sequence of the game was going to involve that exact thing--but you'd be lobbing censored into the censored with the speaker box. But when I realized I didn't want that for the ending, the relevance as an optional mini-game dwindled rapidly. And I junked it.

Working on New Member Plus stuff right now. Unless I get some fantastic new bug reports from the people still testing, this next update will be the last before official release (although updates for future bugs aren't out of the question).

So thanks, ladies and gentlemen!

EDIT: Also, I was thinking about adding an object to your bedroom when you start a New Member Plus.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 11, 2012, 11:49:45 PM
EDIT: Also, I was thinking about adding an object to your bedroom when you start a New Member Plus.

WOULD IT BE A GIANT PLUS? :o
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 12, 2012, 03:36:18 AM
It's a fleuret blanc.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 12, 2012, 03:49:52 AM
That would make sense!!  :seraismile:
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 12, 2012, 09:21:35 AM
...oh. Yeah, I guess that's cool, too :P
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Avarlie on June 12, 2012, 11:32:54 PM
Hey Mer! This game is still fun the second time around! I have a few questions regarding POI's. So far I'm on Day 3 night and have completed the following POI's 3,8,11 and 12.

Spoiler: show
-I've solved number 12 but can't seem to confront Grams. My free time was full when I solved it during the 'afternoon' but the confronting star never showed up. Then I played until Day four afternoon and it still didn't show. Will it show up eventually? Are the stars supposed to show up straight away or the next round?
-Also in the e-virtuelle when you pass over the POI stars what does it mean when the '??????' are blue or orange? Does that mean you can find the clues at that point but haven't yet?
-Is there a limit to how many people I can confront during each time period?
-Also I'm a bit stuck on number 5 'unknown conclusion. I've tried a couple of combos then main combo being : an attempt to move them, homage (wasn't sure so I tried all of these), a family and literary enthusiasts.  ???
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 13, 2012, 12:47:34 AM
The blue means that it's a hint from a character Bio. Orange means the hint is another conclusion. At least, that's what I gathered.
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 13, 2012, 03:11:24 AM
The blue means that it's a hint from a character Bio. Orange means the hint is another conclusion. At least, that's what I gathered.

Vasha is absolutely right. If it's blue, you need to collect character bios. If it's orange, you need to do another confrontation.

Hey Mer! This game is still fun the second time around! I have a few questions regarding POI's. So far I'm on Day 3 night and have completed the following POI's 3,8,11 and 12.

Spoiler: show
-I've solved number 12 but can't seem to confront Grams. My free time was full when I solved it during the 'afternoon' but the confronting star never showed up. Then I played until Day four afternoon and it still didn't show. Will it show up eventually? Are the stars supposed to show up straight away or the next round?
-Also in the e-virtuelle when you pass over the POI stars what does it mean when the '??????' are blue or orange? Does that mean you can find the clues at that point but haven't yet?
-Is there a limit to how many people I can confront during each time period?
-Also I'm a bit stuck on number 5 'unknown conclusion. I've tried a couple of combos then main combo being : an attempt to move them, homage (wasn't sure so I tried all of these), a family and literary enthusiasts.  ???


Spoiler: show
Number eleven and twelve do not have Confrontation stars. You need to accomplish whatever Flore concluded. In number 12 she concluded that the vending machine is a secret door to the computer room. Go to the vending machine and try to order an Energy Drink. That should work for the solution. If not, tell me. :)

You can confront as many people as are possible. Unlike other events that may be time/period sensitive, Confrontations are available as soon as you solve the conclusion. It's just a matter of fitting it into your schedule after that.

For conclusion number 5, choose "... a cover up," "... a name," "... a family," and "... the original owners."


Hope that helps, Blink! Tell me if any of that doesn't work. It's possible there's still an error in it somewhere. :)  And thanks for playing it again!

Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 14, 2012, 11:46:33 PM
New version. There are some nice minor tweaks, but this is mostly about the New Member Plus feature.

There's no need to download this unless you've already beat it and want to go through it a second time. There are probably a few NM+ issues, but nothing really severe.

To get a New Member Plus file going, beat the game. When it takes you back to the title screen, "New Member" will now say "New Member Plus." The fastest way to get to the end from the last save file is to walk out the front door. Nothing bad happens if you take that ending instead. Enjoy. :)



NEW MEMBER PLUS STUFF
-Confontations carry over
-Items in bedroom carry over
-Techniques carry over
-Money carries over
-Bios carry over (unless they're storyline related)
-Item added to bedroom
-Statistics carry over
-Two extra Free Time
-Kant available to bout
-Some streamlined mandatory events
-Extra room unlockable
-Can immediately search for safes
-Secret password input
-Changeable cursor
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 14, 2012, 11:53:27 PM
Those look like some awesome changes!!  :o

2 Extra free time slots?? Imagine the possibilities!! XD So... is this the final version??
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Merlandese on June 14, 2012, 11:56:32 PM
I have someone who's going to report a list of bugs/errors they have written up tomorrow, so tomorrow's might be the "final" version--that is, the one I post on the site. I'll still fix it when necessary, but I think the game and the video will be going up within a few days. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Vasha on June 15, 2012, 12:55:05 AM
Dude, that sounds awesome! Two extra freetime sounds pretty sweet, too!
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Tumbles on June 15, 2012, 01:08:32 AM
Alright!! Then all shall be moved to the completed games section. :)
Title: Re: Fleuret Blanc [Release Candidate!]
Post by: Avarlie on June 16, 2012, 03:48:57 AM
Thanks for your help on the POI's Vasha and Merlan. Looks like I was way off with the 5th POI  XD

Ok I've completed the game I thoroughly enjoyed it! *throws confetti* Wow that story has left me with a lot to ponder about. It was creepy at times in an original good way. I shall pm you a few notes.

Dude, that sounds awesome! Two extra freetime sounds pretty sweet, too!

I didn't have a problem with freetime. I didn't really have anything to do on the Friday night and Friday arvo. My problem was with

Spoiler: show
Masque! He wouldn't give me the final POI for confrontation until Saturday morning  D: He could've given me that final POI earlier when he came up with nothing but never did :(
Title: Re: Fleuret Blanc [The Testing Grounds]
Post by: Merlandese on March 26, 2018, 06:30:36 PM
Just necro-bumping this thread to say that I've moved Fleuret Blanc onto Itch.Io for easy (and free) play. :)

https://merlandese.itch.io/fleuret-blanc (https://merlandese.itch.io/fleuret-blanc)