Freebird Games Community

Games & Design => RM[XP/VX/MV] and Game Design => Topic started by: Ruben on February 03, 2009, 08:39:03 AM

Title: Screenshot Thread
Post by: Ruben on February 03, 2009, 08:39:03 AM
I am surprised that there isn’t a screenshot thread in this forum (or did I just miss it?)
However, you can post the maps/screenshots of your project here.
Because you want to have feedback, please comment on the last screenshots, too.

Have fun. :)
Title: Re: Screenshot Thread
Post by: soranokira on February 03, 2009, 09:20:03 AM
meh, I thought most of them post their screenies in their project thread?
and, what sort of ss are we supposed to post?>_>
Title: Re: Screenshot Thread
Post by: Ruben on February 03, 2009, 09:27:56 AM
meh, I thought most of them post their screenies in their project thread?
and, what sort of ss are we supposed to post?>_>


Well, not everyone’s project is ready to be presented.  ;)

All kind of screenshots: Maps, menus, everything else.

Here is a map I made just for fun some month ago to test my new tileset. Still without fogs etc. – SephirothSpawns screenshot maker is great, but it ignores the fogs/events sometimes.
http://img140.imageshack.us/img140/416/mapscreenshotxd5.png
Title: Re: Screenshot Thread
Post by: Reives on February 03, 2009, 09:39:31 AM
Stickied. :~

@Squall:
That's pretty cool, looks nice. It seems like a map that you'd fly over instead of walk in though, as walking in it seems rather impossible. :p I'm guessing it isn't made for that anyhow since you were just testing the tileset. Oh and I think the contrast on one of the tree types could be turned down.
Title: Re: Screenshot Thread
Post by: Ruben on February 03, 2009, 09:56:58 AM
Stickied. :~

@Squall:
That's pretty cool, looks nice. It seems like a map that you'd fly over instead of walk in though, as walking in it seems rather impossible. :p I'm guessing it isn't made for that anyhow since you were just testing the tileset. Oh and I think the contrast on one of the tree types could be turned down.


Actually, this map was inspired by the credit version of "Where We Part"  :reivsmile: Because I wanted to try my tileset, it was a good opportunity to do this. And aye, you are right with the other two things: one of the tree types (the one in the upper right) doesn’t really fit in there, the colors is too different. I didn’t intend to ever use this map in a project, but in an autorun event the player (a butterfly ^^) flies over the map. Here is a "ingame" screenshot:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2Fkdtndh.jpg&hash=9b2ff6e046f0e9f126abe8482df470d3)


Not very good, I know, but kind of warmer.

I still think that the map is a little empty. Maybe I will fix this sometime.
Title: Re: Screenshot Thread
Post by: zekallinos on February 03, 2009, 09:59:56 AM
@Squall

Your a good mapper! No, the map isn't empty (well, unless you mean some meaning). Though as Reives said, you'll have to consider playability in future maps. The way the water is placed is a little as if it was a swamp, or a land that was just flooded. It may be better for it to have a more definite direction, as in a real stream. Of course, you'll have to fix the bush's shadow. Finally, if you can, it may be good to consider desaturating some of the flowers a bit, as the color is a little too bright for the map.

Nice lights, too. Just a little too bright. It would be good to play with screen tone a little at the same time as using fogs.
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi3.photobucket.com%2Falbums%2Fy64%2Frudichen%2FScreenie.png&hash=a9cb5af2d1bc90b5f0cdcfa610f3e26e)

A something I've been working on. The HUD is pretty much all that's done ATM (and it's over 700 lines -_-). I'm aware that the action panel needs a filler for the quarter-circle hole...
Title: Re: Screenshot Thread
Post by: soranokira on February 03, 2009, 10:01:59 AM
o.0 so it was important enough to be stickied.
though, the tree was out of place because of the flowers around it and it was huge?><
or was it the tree with the brighter green color?><

and well I suppose this would at least fit the autorun. though it almost looks like a lot of effort just for a pic in the autorun.

edit: @zeka: nice battle style o.0
Title: Re: Screenshot Thread
Post by: Ruben on February 03, 2009, 10:12:18 AM
Quote
o.0 so it was important enough to be stickied.
though, the tree was out of place because of the flowers around it and it was huge?><
or was it the tree with the brighter green color?><

and well I suppose this would at least fit the autorun. though it almost looks like a lot of effort just for a pic in the autorun.

I meant the tree with the brighter (and darker) green that looks like the sun is shining on it.
It was a test, in my game I probably wouldn’t have spend so much time for a single map that is used only once/short.
But in Quintessence there are also some good maps that are used only once, e.g. in the Trails-video.

@zeka: I thought of changing the light effect, too – I’ll probably need another sun fog, because this one doesn’t look good when the oppacity is too low. I actually increased the red tone in "Change Screen Color Tone"; thus the map has a warm atmosphere. But I guess you are right with the flowers: too many different colors semm to bee too bright.

Your screen looks very nice. Is this a turn-based battle system? The command and turn window look great. Although the map is quite simple, it has a light atmosphere and it’s a good battle map.
Title: Re: Screenshot Thread
Post by: Reives on February 03, 2009, 10:15:55 AM
@Squall:
Heheh yeah, the light effect seems a bit too bright there. But otherwise, looking great; love the circle of flowers there, although I think it may benefit to desaturate the blue ones a bit.

@Sora:
Yeah, a screenshot thread is pretty much stickied on every game dev forum/board.  :reivsmile:

@Zeka:
The HUD is awesome, really digging its setup. How does the system work?

~~~

Here's one for Lyra's Melody/Quintessence; edited out some new cliffs for a change. The higher one doesn't have a gradient showing depth yet though:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fimages%2FLyMelSs.jpg&hash=5705c6aa0670a7dca43107c7b237e62b)


Title: Re: Screenshot Thread
Post by: zekallinos on February 03, 2009, 10:30:42 AM
Eventually it should be like a Turn-Based Tactical, with automated (pathfinding -> requires much empty space) movement. But it's more of a learning project for rgss for now.

@Reives

While hard to notice, the waterfall connection looks a little browner the the actual water autotile (shore pixels)? The four corners are all emptier then the middle, but it remains a great map, great colors as always...
Title: Re: Screenshot Thread
Post by: Ruben on February 03, 2009, 10:48:09 AM
Very good map, Reives. I like especially the great combination of different autotiles and the "fresh" effect of the map (many maps in Quintessence had this effect, e.g. Korbin Village). The colors remind me of this mornings with dew in the grass when I camped and got up very early.  :reivsmile:

The bridges look a little strange because there is only one rail – isn’t it possible to put the lower rail on the third layer (or, if not possible as events)?
Title: Re: Screenshot Thread
Post by: Reives on February 03, 2009, 11:42:38 AM
@Zeka:
Ooh, you're the one scripting it? Nice, good luck and looking forward to seeing how it turns out!

And yeah, the water fall autotile's connection point is a problem; I fixed it up a bit yesterday but it still doesn't match completely, will try getting it done eventually. That's true with the corners. I'll add to them when I get to using the map as a playable map; for its current usage they won't be visible.

@Squall:
Thanks. Ah, I totally forgot about that bridge rail thing, hahah. I'll add it now, there shouldn't be any layer conflicts. Thanks for the reminder.
Title: Re: Screenshot Thread
Post by: Askalon on February 03, 2009, 02:23:32 PM
@ Squall
    Hey, very nice map! I don’t think it’s too empty, it’s warm, beautiful ;) Especially the water effects add to the tension.

@ zekallinos

    Also very nice. I like the map itself, but most I love the HUD. It looks just great  ;)

@ Reives

    Ah, this one. Looks very mountainish, not that quintessence-ish (which does’t mean I dislike it!). A pity you only screenshot the event map and not the     ”real“ map. Although it’s very atmospheric(al?).

And here goes my map (of my game Ira Gladii).
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2exq8eg.jpg&hash=6dcf2ccdf2cead5fa56d0c7038121b8e)
Title: Re: Screenshot Thread
Post by: Muffin on February 03, 2009, 03:20:24 PM
I might post my own screenshot soon too.. :D
Title: Re: Screenshot Thread
Post by: Askalon on February 03, 2009, 03:29:51 PM
I might post my own screenshot soon too.. :D
But what you can do is to give your opinion about all these screenies :).
Title: Re: Screenshot Thread
Post by: Legacyblade on February 03, 2009, 06:17:06 PM
Well here's my screenie.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F25f7o8g.png&hash=8c96fbf2c441f67c02ab4a743ce56f6d)


It's one of the skills "???" unleashes in the prolouge, when surrounded by a bunch of enemies. Needless to say, they die, XD (the purple tint is because of the attack)
Title: Re: Screenshot Thread
Post by: Reives on February 03, 2009, 07:18:57 PM
@Aska:
Very nice, I like the concept. The sparkles are pretty appropriate to the setting and adds a nice touch. I'm not sure if that fog is fitting though, but that's kind of a personal opinion. It may be better to carve out an empty space from the flowers in the middle for the statute by the way.

@Legacy:
Lol, did Kim Jong-il drop a nuke there? :P Nice effect, must be a hefty animation pic if it's fully animated.
Title: Re: Screenshot Thread
Post by: Sleepy Weasel on February 03, 2009, 09:39:21 PM
@Askalon - I like the map, although the "palm tree" sort of shadow on the water looks a little funny, with so little amount of trees near the water

(Or maybe you have a canopy over the map that we can't see)

@Legacy - Great job! You can't have any good game without a big explosion  :P :seraismile: ;D that looks like a great map, although it's hard to tell with a big purple cloud in the center of the screen  :kardiansmile:

This is a screen from my new game Hawk eyes, maybe I'll post a thread up on this forum   :reivsmile: ;D :seraismile: :vikonsmile: :D but for now it stays on my computer  :o -cuss-

Well here's my screen, it has two because it's an interior scene during a cut scene, one has the text and the other doesn't

With text:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi369.photobucket.com%2Falbums%2Foo133%2Fsportsman275%2FHawkEyesScreen1.png&hash=6ef160e7296064668a79d21b34e15d41)


Without text
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi369.photobucket.com%2Falbums%2Foo133%2Fsportsman275%2FHawkeyesScreen2.png&hash=38785432853f39097c5c226e539c4b69)
Title: Re: Screenshot Thread
Post by: zekallinos on February 03, 2009, 10:59:37 PM
@Askalon

What is the fog actually is supposed to represent? I can't really image anything in that shape. What mood is this map supposed to convey, in your game context?

Also, for the middle island, it's rectangular shape makes it look a little out of place. Try considering a square or fat-cross shape, so it feels more balanced on all sides. Another little detail is the three flowers that are lined up on the bottom, a little too symmetrical in this case. It is still a beautiful map though.

@legacy

Yay for flashy animations.

@Sleepy

The mayor, a respectable and mature man, looks like a kid with a fake mustache and puppy eyes. Use another set of eyes of facemaker. It's brown color doesn't seem to fit so much with his hair either. The map, being all rectangular, doesn't feel very dynamic room-wise. The people in it does, though. You can consider cutting part of the stage, since it would practically not be entirely used (stages are more square-ish).
Title: Re: Screenshot Thread
Post by: soranokira on February 04, 2009, 12:17:31 AM
@sleepy: sure looks like there are a lot of unnecessary stuff on the stage, after all I thought most of the time stages are kept clean and neat?
@askalon: I prefer circular islands =X anyway it does feel out of place since it's shaped so perfectly rectangular...

meh, random comments from someone who knows nuts about RPG-making =P
Title: Re: Screenshot Thread
Post by: Reives on February 04, 2009, 12:31:02 AM
@Sleepy:
Aye, it's pretty tricky to do old-looking faces with facemaker. I think changing the face and putting in some slimmer eyes then lift them up a bit may help. I think it may be better to shrink the room a bit, that way it's easier to fill it up without looking too blank. I like how you're using the table tile as a stage, very creative!  :reivsmile:


Another Lyra's Melody title screen ss, more refined this time:
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fquintessence-tbv.com%2Fimages%2FLyrTitle.jpg&hash=80612b083e01459bc33782a85a15c66f)
Title: Re: Screenshot Thread
Post by: HarryE on February 05, 2009, 06:07:07 AM
At last, I've continued some work on LoZ, kay. And I've got some lovely overworld for you.

WARNING: This is a very big file.
http://www.quintessence-tbv.com/harry/FatenoCliffside.jpg (http://www.quintessence-tbv.com/harry/FatenoCliffside.jpg)
Thanks again, Reives!

That's a very small community in the eastern part of the map. Goblins who have abandoned Keseenth have fled and made their homes in the mountains.

I wouldn't count this as a "proper" town. I never really intended it to be. It's just a stopping-off station because there's a dungeon nearby. All that's in the caves are an Item shop, a weapon shop, an Inn, and a main cave. A sort of "Mayor's house" if you will.
Title: Re: Screenshot Thread
Post by: zekallinos on February 05, 2009, 09:50:20 AM
It does look like the pic crashed halfway during upload. But there's isn't anything else at the bottom right? The community is there after all.

Well, it certainly is above the average cliff-side map. I really like how smooth the cliff blends into the water - is it animated? At some places (left) you use grass though. Not that it's bad, but it's often so thin it looks  awkward. You could make it larger or edit the tiles so that the water is at a relatively equal distance from the cliff (when it's horizontal it's much thinner than at curves).
Title: Re: Screenshot Thread
Post by: soranokira on February 05, 2009, 01:16:43 PM
man I'm going to have fun walking all over the place.
looks laggy like what path said.
and, woot horsey. I see some bad-ass looking monsters.
what's with the holes though?
Title: Re: Screenshot Thread
Post by: HarryE on February 05, 2009, 01:51:38 PM
I suppose now isn't a good time to mention that that's actually split into three different maps. That's why it looks like it's partially loaded in the bottom right and top left.

Map 1 (http://i51.photobucket.com/albums/f359/brunotherhino/CliffGap.png)
Map 2 (http://i51.photobucket.com/albums/f359/brunotherhino/Path.png)
Fallatham Edge (http://i51.photobucket.com/albums/f359/brunotherhino/FallathamEdge.png)


@zeka: No, the cliff is not animated. And the thing with the grass is partially intentional, because of that little spit of land there in the middle. I suppose I should merge it better somehow.

@Sora: Those little holes are meant to be makeshift windows.
Title: Re: Screenshot Thread
Post by: KRoP on February 05, 2009, 05:45:39 PM
@Sora: Those little holes are meant to be makeshift windows.
It might be a better idea to put in windows from an RTP town in or something, it's not really convincing as it is now.  Creative, per se, but not immediately recognizable.  At first I thought they would be holes for some kind of "dodge the falling rocks" minigame.
Title: Re: Screenshot Thread
Post by: zekallinos on February 05, 2009, 09:02:01 PM
But again, I doubt goblins would use window.

How about make some of the windows animated so one in a while a citizen sticks his head out?
Title: Re: Screenshot Thread
Post by: Nessiah on February 06, 2009, 03:58:17 AM
I'll post mine ^w^
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw320%2Fynlraey%2FAdvent%2520Cirno%2Fscreenshot.png&hash=ebb7012942ef5cba956703f4f6cd87cc)
Title: Re: Screenshot Thread
Post by: soranokira on February 06, 2009, 08:14:02 AM
at first glance, it looks a lot like Alter A.I.L.A, even the poses are the same (at least, in battle)
even the bg looks like the final battle where the main guys battle with A.I.L.A, space-like.

and @ Harry:
they don't really look like windows >_< besides, don't you think there are way too many windows?
and strangely enough, I don't see any caves that can lead to the other cave to get the chest, does it have to do with that door-like portal thing?(middle of map)
Title: Re: Screenshot Thread
Post by: Ruben on February 06, 2009, 09:10:44 AM
@Harry: Whoa, this IS a huge map. The three maps are already huge. Most have been a lot of work. It think it a lot of fun just to walk through the map(s). They look very good, really.

@Nessiah: Very interesting. Reminds me of very old games (Jump'n'Run etc.). The panorama makes a good effect. Nicely done. :)
Title: Re: Screenshot Thread
Post by: HarryE on February 06, 2009, 12:19:17 PM
@soranokira: Meh. I'm putting a goblin in one of the windows that you can have a chat with an' that.
And yes, the chest is to do with the gravstone. It was gonna be accessed via the cave under the tree to the left, but I've now come up with a sort of side-puzzle.

@Squall: Heh, thanks. Just trying to deviate from a boring overworld hike...


@Nessiah: Nice. Like the graphics, but I think the landscape needs more details than just a stretch of land with a random gate there.
Title: Re: Screenshot Thread
Post by: Nessiah on February 06, 2009, 07:46:02 PM
@sora, uh what, Alter AILA looks different. I would understand if you mean this:
http://cardgallery.tales-tra.com/

@Squall thanks!
@Harry, yeah there's going to be a location after that barren snow land just past the gate.
Title: Re: Screenshot Thread
Post by: soranokira on February 07, 2009, 12:57:16 AM
@Nessiah: you're working on RPG Riviera or something?

and it looks a little like Alter A.I.L.A characters in battle, but a little bigger. and that they aren't holding guns. though, are they in space or something?
Title: Re: Screenshot Thread
Post by: Muffin on February 11, 2009, 03:43:46 PM
@Nessiah: you're working on RPG Riviera or something?

and it looks a little like Alter A.I.L.A characters in battle, but a little bigger. and that they aren't holding guns. though, are they in space or something?
You played Riviera too? :'O

I'll post mine ^w^
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw320%2Fynlraey%2FAdvent%2520Cirno%2Fscreenshot.png&hash=ebb7012942ef5cba956703f4f6cd87cc)

Ohh.. that's beautiful.. but is the thing behind her supposed to be a door?..
Cause I don't think I really go it.. :0
Well that just me, nice picture though  :reivsmile:
Title: Re: Screenshot Thread
Post by: Reives on February 11, 2009, 10:17:20 PM
Yep. Love the sprite styles in that.
That character who's talking kinda reminds me of that Street Fighter character, hahah; with the hair and the name.
Title: Re: Screenshot Thread
Post by: soranokira on February 12, 2009, 06:50:43 AM
I think her name was Chun Li?
and yea I play Riviera. at first when I saw Nessiah's ava and sig, I was wondering where I had seen those before...
then it struck me as Riviera...and then I looked through some stuff and realised he seems to be making a RPGMaker ver. of Riviera.
Title: Re: Screenshot Thread
Post by: Nessiah on February 13, 2009, 05:23:27 AM
It's a gate :3
And yes she's basically based on Chun Lee haha.
What is beyond the gate?
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw320%2Fynlraey%2Fbrianomg.png&hash=a8238df86b0864c6f1fd562bccabe8c9)


The "game" above is just a map submission for a game named Alex/Ryan in Gaming World :3

Also I'm making a Riviera Fangame, yes. Information here :3 http://seraphim-project.deviantart.com/
And here's advent Cirno related:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw320%2Fynlraey%2FAdvent%2520Cirno%2FCirno_Screen-1.png&hash=ef45efa1d991611df5c970656b7caa7e)
Title: Re: Screenshot Thread
Post by: Sarkilas on February 13, 2009, 05:51:46 AM
That's beautiful o_o I seriously envy the graphic style of the first picture. Brings firth nostalgic moments with a new twist! I feel like I can't do anything now xD Nice stuff. I'm looking forward to being able to play these bits.
Title: Re: Screenshot Thread
Post by: Nessiah on February 13, 2009, 10:44:33 PM
I drew them: 3
Title: Re: Screenshot Thread
Post by: Stardale on February 13, 2009, 11:19:37 PM
Wow. You all got some nice screenies there.
Title: Re: Screenshot Thread
Post by: soranokira on February 14, 2009, 09:04:28 AM
o.0 great drawing skill there Nessiah...
Title: Re: Screenshot Thread
Post by: Sarkilas on February 14, 2009, 11:09:50 AM
I drew them: 3
Jesus, I envy your drawing skills then. That's some amazing stuff.. how long have you been doing this? o_o *curious*
Title: Re: Screenshot Thread
Post by: HarryE on February 14, 2009, 02:18:27 PM
Varrutocko, the first dungeon of chapter 2 in my game;

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutocko1.png&hash=545160791d70885f2705d1ab15102859)
http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko1.png (http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko1.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutocko2.png&hash=8d188820e0a85a94f9f579aaaf07cefb)
http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko2.png (http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko2.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutocko3.png&hash=a1e4300701c322d7caa410c8b748a3df)
http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko3.png (http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko3.png)


Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutocko4.png&hash=1867503e582d092749f29cc8c6ebc360)
http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko4.png (http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko4.png)



These are just the outside of the dungeon, though. Not the actual dungeon, where zombies will be wondering round...
Title: Re: Screenshot Thread
Post by: Sarkilas on February 14, 2009, 03:46:39 PM
Looks really neat mate. I'd love to play through that dungeon. However, there's one major flaw in the first shot. The brightness levels are so different in the cliffs compared to the rest. It just stands out so much making it look really weird. You might wanna change that, cause it looks like it's not even part of the rest of the map or something, heh. Otherwise looks brilliant! Keep it up!
Title: Re: Screenshot Thread
Post by: Reives on February 14, 2009, 08:21:43 PM
I haven't seen that ground tile being used in that setting much, looks pretty neat! And yep, the regular grass should probably be darkened and/or desaturated a lot there.
Title: Re: Screenshot Thread
Post by: soranokira on February 15, 2009, 09:02:04 AM
kinda agree with the above 2, though, I think the 'pillar' in the 2nd pic and the canopy in the 3rd looks really weird.
after all, how do you find trees with a canopy shaped so oddly like forming an arc?

the 4th pic is a little too dark IMO, but still pretty nice.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on February 23, 2009, 10:23:34 PM
Please click the image for a better picture.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F6932%2Falbornpath.png&hash=6aa1be11475ed411f16fe8304f9a1e86)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4316%2Fcrystalfalls.png&hash=8727d6413a1046e8c5c2ed4555d4935c)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F6379%2Faldernlake.png&hash=ba0586b36f75b8b818dd2d58e7c71f68)


These are all maps from scrapped projects when I was still adjusting to RM xp.  None of them realy have events (since the projects were closed down).  I also only have the standard tilesets for now... Im working on getting/making more of them.

I'm out of league here but I felt like showing that story work isn't my only talent (To an extent...)

If these still are too small I'll rehost them.
Title: Re: Screenshot Thread
Post by: Reives on February 23, 2009, 10:43:46 PM
@Bard:
Nice landscape formations, and great sense of elevations. The things I'd suggest to be worked on are that it seems a bit too squarely at the moment; lots of straight-line edges which could probably look more natural if curved more. The priority of the canopy/tree-leaf tiles in the third screenshot should be the highest/tallest priority on map, by the way.

Good luck with it, you'll get better in time for sure. It's a great start. :reivsmile:
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on February 23, 2009, 11:02:51 PM
depth perception was always my strong point... I'm a goalie in H2O polo so I like seeing everything on a broad perspective.
Title: Re: Screenshot Thread
Post by: soranokira on February 24, 2009, 01:22:09 AM
a little lazy to click them open ><
but do I see many inaccessible areas? ><
but, I do agree with Reives about the elevation effects.
Title: Re: Screenshot Thread
Post by: zekallinos on February 24, 2009, 12:12:39 PM
Unless it's for show (mapping practice) or some cutscene, you should not only think of how good looking your map is, but also how practical your map is. Indeed, in the Crystal Falls, there are quite a lot of wasted space the player will never get to. Canopy isn't really used that way, try taking example from Reives' usage. Your cliffs are indeed nice; however, they really have a height inconsistency. At some place the cliff is 3 tiles high, and right next to it it's only one tile (upper-left of first map). Try counting the number of tiles you use in height. The upper-right portion of that same map also has that problem. Don't try to do some slope, you can't see it with the RMXP graphics and it only ends up looking awkward.

But your getting there, it's quite promising.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on February 24, 2009, 12:57:23 PM
That is the problem really... In my free time I have been building scaler tiles so I can build slants and alterations in elevation level to improve.

Crystal falls is a cinematic/important map for one of my old/scrapped rpgs.  The hero goes there to collect some of the waters for a healing salv near the beginning, and at the end the Sleeper of Time opens a portal on the cut off platform in the waters that goes to the final realm: The Forgotten Realm.

I'm currently building a spiral path tileset... kinda hard but the end effect will be really good for the cinematics I need it for...

+ - path = - wall

-+++++-
--++---+-
+--++++-
++---++--
--++------
---+++---

Kinda hard to show when your stuck on a school comp with limited web access but basically thing spiral staircase now replace the stairs with a path and the open space of a mountain...
Title: Re: Screenshot Thread
Post by: soranokira on February 25, 2009, 12:11:24 PM
I suggest you create/finish a map using that tile set and show us a screeny?
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on February 25, 2009, 02:42:27 PM
 :angry: RTP ground haet!

Spoiler: G'rr, Brightness evil! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F6853%2Fevr.png&hash=bfab85ad430b1117aff4e1946a2c986e) (http://imageshack.us)



Spoiler: School Interior, Finished at last! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F2446%2F4tf34.png&hash=2144a60c7ce059c68fd900ee8ee75d8a) (http://imageshack.us)


Spoiler: Fixed Grass & Cliffs • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3655%2Fy6f433r.png&hash=6bd4ce37a7de447b9adce57bb34ab359) (http://imageshack.us)


Grass Atmosphere based off of Reive's Quitessences & shadow's very own strange fogs =D
Title: Re: Screenshot Thread
Post by: Leaser on February 25, 2009, 06:40:19 PM
Hi everyone, I'll post a screenshot from the intro of my game!! I made that map and some others but I have just one screen right now.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi262.photobucket.com%2Falbums%2Fii105%2FLeaser08%2FScreenshot-1.jpg&hash=bd78da8edb7d7df8e66f4d6f255d91d5)


Give your opinions or suffer the wrath of sal...  -cuss- ...  :o

Title: Re: Screenshot Thread
Post by: Forgotten_Bard on February 25, 2009, 07:13:32 PM
Never mind... I just found a way to do it in game..  ok working on my example

EDIT: Nevermind... found the same erros last time/// i just forgot about them...  :-[
Title: Re: Screenshot Thread
Post by: Reives on February 25, 2009, 08:33:37 PM
@Caro:
Ooh, that zig-zag hill is really cool, for some reason using it like that never occurred to me. There're some dimensional errors with the hills but I think I remember they were already pointed out on .org's ss thread. Good stuff otherwise. :~

@Leaser:
Really like the atmosphere; the shadow script goes great with that setting. :reivsmile: The character sprites are a bit inconsistent with the map, I think you should desaturate them to make them match the relatively mellow background.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on February 25, 2009, 08:40:31 PM
I've been meaning to ask where and how the sideways ramp design came about... it is a really nice effect...
Title: Re: Screenshot Thread
Post by: HarryE on February 26, 2009, 02:34:38 PM
Some more Varrutocko shots. That's meant to be a dead troll in the centre of the pool there. It's used in the last puzzles of the dungeons.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutocko5.png&hash=3ade5794fa1912a441dc2c7bab8a001c)
http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko5.png (http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko5.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutocko6.png&hash=d73628876b855415477b95c971858137)
http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko6.png (http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko6.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutocko7.png&hash=3d9198f4073f911e7620020bb3ff3fbb)
http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko7.png (http://i51.photobucket.com/albums/f359/brunotherhino/Varrutocko7.png)
Title: Re: Screenshot Thread
Post by: Ruben on February 26, 2009, 02:50:35 PM
Great maps  :o.

Not only the mapping is great, also the foggage/lightmapping.and so on. I really like those warm fire effects.
The maps have a nice atmosphere.

Looks like a small jungle village.
Title: Re: Screenshot Thread
Post by: zekallinos on February 26, 2009, 09:10:07 PM
Are those cave interiors? I can see a little brown wall outline when I look close to the walls, but it looks more like a big black shape that cuts the map. The map is nice and all, nice atmosphere, but the color look really saturated and vibrant. Maybe it's wanted, but it seems like the trees and plants absorb and reflect ALOT of light.
Title: Re: Screenshot Thread
Post by: soranokira on February 27, 2009, 11:59:38 AM
good point there zeka. I agree with you, in that portion it looks a little weird.

@Caro: very nice, but the entrance to the school interior isn't very clearly shown. maybe you wanna try using the same method Reives used?(those arrows in Quintessence)

@Leaser: If I had to be, great shadows but the light alignment is off. which kinda causes the effect of the shadows to backfire a little.
Title: Re: Screenshot Thread
Post by: HarryE on February 27, 2009, 12:44:05 PM
Are those cave interiors? I can see a little brown wall outline when I look close to the walls, but it looks more like a big black shape that cuts the map. The map is nice and all, nice atmosphere, but the color look really saturated and vibrant. Maybe it's wanted, but it seems like the trees and plants absorb and reflect ALOT of light.

That's a true point. Buuuut, that's the result of gameplay over visuals.  I mean, if I made it less dark, less saturated it becomes too dark for the player to see anything. I wanted a lot of saturation for people to actually see what they're doing.
Title: Re: Screenshot Thread
Post by: soranokira on March 01, 2009, 09:02:38 AM
@HarryE: but, the fact that there's so much plant life in the cave kinda bugs me a little, unless it's really bright during the day. Besides, if it's really bright during the day, the plants would mainly be growing towards the cave entrance and block it up, and it's not like the light from the fire can last forever and provide light for the plants.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 03, 2009, 12:45:30 AM
I've been meaning to ask where and how the sideways ramp design came about... it is a really nice effect...

I never saw my puzzle answered so I will ask nicely.  Who came up with the sideways ramp design and where can I get it?
Title: Re: Screenshot Thread
Post by: Reives on March 03, 2009, 01:18:30 AM
@Harry:
Whoa, love the water tiles there, they look very natural. Good stuff, very atmospheric. I'd recommend using a light that fades out more gradually though, those feel a bit more like fireballs. :p
Title: Re: Screenshot Thread
Post by: soranokira on March 03, 2009, 07:25:30 AM
@Hunter: no idea, though I agree with Reives that it's pretty nice, and maybe Reives knows? since he also used it in Quintessence a little.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 04, 2009, 07:45:53 PM
Spoiler: He's jumping, for real. • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4177%2F3c34e.png&hash=48ab15e2807e766befd0191429068892) (http://img7.imageshack.us/my.php?image=3c34e.png)


Spoiler: A good room? • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F3264%2Foijoi.png&hash=31542d99796172600ca1e9b36884fcd2) (http://img160.imageshack.us/my.php?image=oijoi.png)
Title: Re: Screenshot Thread
Post by: soranokira on March 05, 2009, 07:40:02 AM
@Caro: yup, a good room, except it might be a little cramped to live in that room =X
btw, the girl/doll...must you give it a sprite while jumping? especially, jumping side by side with our main char. It almost seems the doll/girl is jumping into the abyss and dying o.0
Title: Re: Screenshot Thread
Post by: HarryE on March 05, 2009, 05:05:04 PM
Here's some more Varrutocko! This part takes place in a swamp. "Fishers" inhabit this area, which will toss you in the opposite direction if you jump on them. It's their mating season, see. It's a show of masculinity.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoSwamp1.png&hash=e0a04c84e9bfaf84d0a161eb781b293b)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoSwamp1.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoSwamp1.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoSwamp2.png&hash=865c73fb17aacf971d7875321c9910de)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoSwamp2.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoSwamp2.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoSwamp3.png&hash=d3e1bb808ba73ee0020edd9d8c57a8a4)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoSwamp3.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoSwamp3.png)

Title: Re: Screenshot Thread
Post by: soranokira on March 06, 2009, 09:06:32 AM
@HarryE: o.0 I see many one-tile paths, I think making them 'fatter' might be better, I mean it's kinda weird to have to have so many patches of land that is exactly 1 tile large >_>.
Title: Re: Screenshot Thread
Post by: zekallinos on March 06, 2009, 10:05:08 AM
What's really weird is that the ground seems to be exactly at the water level...although it's what you have, can't be helped, I guess. And yeah, it's sometimes annoying to have very narrow walking space.

About Caro's room, while it looks small for RTP (too small, I'd say), that would be the size of an average RL room, really. I hope you don't intend to have any cutscenes with a lot of characters in there, it wouldn't fit for sure  :P
Title: Re: Screenshot Thread
Post by: HarryE on March 06, 2009, 11:34:44 AM
I don't really understand. Why is walking on Tile-thin so bad? There are no obstructions in there so it's not like you can get caught.

As for the ground I was trying to make it look like part of the swamp that just looks solid enough to walk on, hence why it's so thin.
Title: Re: Screenshot Thread
Post by: soranokira on March 07, 2009, 09:16:32 AM
maybe because I think that generally, the landscape in swamps tend to be very irregular, the way it is shown here shows it to be rather smooth in a way, besides even in swamps, it generally has quite a large walkable area, even if they are extremely soft and muddy.
Title: Re: Screenshot Thread
Post by: HarryE on March 07, 2009, 01:15:30 PM
maybe because I think that generally, the landscape in swamps tend to be very irregular, the way it is shown here shows it to be rather smooth in a way, besides even in swamps, it generally has quite a large walkable area, even if they are extremely soft and muddy.

Well, yeah, but again, this part of the game is a maze-like area of the game so, just like the previous screenshots, this is gameplay over visuals. I will try to add a bit more thickness here and there, but it's quite precise what with the Fishers and everything.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 10, 2009, 11:45:53 AM
The room won't be full with people or use in cutscenes :p there are bigger areas for that stuff.
Spoiler:  Ruined Shrine & Ruu <3 • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7782%2Ferfrf3.png&hash=577b4825f96ec43f4ec75e4b82b4fad6) (http://img5.imageshack.us/my.php?image=erfrf3.png)
Title: Re: Screenshot Thread
Post by: soranokira on March 11, 2009, 08:28:17 AM
that's one nice shrine. Ruu=the ghost-like thing?

and, why is the gate closed? since he just entered, shouldn't it be open?
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 11, 2009, 01:02:15 PM
Ruu is  the ghost like thingy thou it's more of a Whale >__>;;


Gate is closed so no one else can go in, sacred area :x Why is Sieg inside? ;x Let's say he got 'permission' from the Village Chief to be there.
Title: Re: Screenshot Thread
Post by: soranokira on March 12, 2009, 12:52:11 PM
lol ic, but I was thinking more on, since Sieg just entered so the gate should be open for him to enter.

will there be animation for the opening and closing of the gate?
Title: Re: Screenshot Thread
Post by: Ruben on March 16, 2009, 03:32:55 PM
@Caro: Nice screen. Although the mapping is not that great (don’t understand me wrong: it is good), the atmosphere is very good and the changing of the screen color tone fits well. Did you use a fog? I don’t see any, so it would look even better if you put a fog in.
Title: Re: Screenshot Thread
Post by: Nessiah on March 17, 2009, 05:08:00 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2FAdvent_Cirno%2520Concepts%2Fnuu-2.png&hash=887942d8f96f42b8d7d538bf93b5488b)


 :nairstare:
Title: Re: Screenshot Thread
Post by: soranokira on March 17, 2009, 12:40:17 PM
that statement is a win.
now, need to see the situation in which it'll be portrayed, lolx.
Title: Re: Screenshot Thread
Post by: Reives on March 17, 2009, 03:00:28 PM
@Nessiah:
Looking better and better! Colours are very pleasant and the styles seem to match fairly well to me. :kardiansmile:
Title: Re: Screenshot Thread
Post by: Stardale on March 18, 2009, 12:30:01 PM
@Nessiah: lol Your screenshot is neat! Too bad I am not an expert on those.
@Caro: Ruined Shrine ftw!
@HarryE: Nice screenshots. Although they scare me quite a bit.

Title: Re: Screenshot Thread
Post by: Nessiah on March 20, 2009, 05:48:45 PM
Hello!
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2FAdvent_Cirno%2520Concepts%2Fopacitychange.png&hash=c5d4877dea315684265c18d14ae3dc25)
:>
Title: Re: Screenshot Thread
Post by: Stardale on March 20, 2009, 08:49:05 PM
oooo. Its nice. Tis actually the first time I see a game like that one.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 21, 2009, 12:49:37 AM
O.O;;  wow...
Title: Re: Screenshot Thread
Post by: KRoP on March 21, 2009, 01:18:24 AM
  When do we get to see a battle screenshot?  As far as I'm concerned, if it doesn't have a working battle system it's vaporware.
Title: Re: Screenshot Thread
Post by: Nessiah on March 21, 2009, 02:50:58 AM
I posted it ages ago in my blog ._.
Also we're going to redesign the battle system HUD and stuff so I guess it's outdated.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 23, 2009, 02:56:28 AM
@ Cario:  I like the lighting effect and the sade, gives it a cool feel and look.
@ Nessiah: The overall design and style of your game intrigues me...

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3001%2Ftollbridge.png&hash=f39ac06f53e81147a179b795d7844124) (http://img10.imageshack.us/my.php?image=tollbridge.png)


I've taken some time off to get my thought together and tinker with RPG Maker.
This is the first of my rethought/done pictures.

EDIT: I know there are some tiles that are missing and I think the lighting is too bright but it's late so I can't do much about it tonight.
Title: Re: Screenshot Thread
Post by: HarryE on March 24, 2009, 04:48:37 AM
Your tree shadows in the top left are all messed up. Looks like you have bits of the shadow on both layers.
Title: Re: Screenshot Thread
Post by: Stardale on March 24, 2009, 08:41:17 AM
I suggest that you remove those creatures on the water.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 24, 2009, 09:06:40 AM
those were a failed experiement so yea...
Title: Re: Screenshot Thread
Post by: Reives on March 24, 2009, 10:50:27 AM
I don't mind them since it all depends on the context of the background, although since they don't have a sink-line it looks like they're floating rather than in the water. :~
Title: Re: Screenshot Thread
Post by: abigailian on March 24, 2009, 10:59:11 AM
Yeah, personally I think they're pretty cool.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 24, 2009, 01:09:04 PM
the Toll Bridge isn't 100% yet but I am trying to get it so they can move around in the water and not climb the walls like my failed attempts... also if they could pass under the bridge it would be nice >.<

This map is literally the first one you see, and while talking to the guards is nice they won't be around in the intro for very long...

I have to say... after looking at these two, I have improved since the first picks I posted here...
Title: Re: Screenshot Thread
Post by: HarryE on March 25, 2009, 05:34:33 AM
Hmm... I think I know how you could make them pass under the bridge.

Open up your tileset in paint or something, and copy and paste the bridge tiles, so you have two of them in the tileset.

Import the tileset to RMXP, then open it up in the database.

Go down to where you replicated the bridge. Leave them all as passable, but set all their priorities to 5.

Go to your map and replace the bridge there with the high priority bridge.

Set your guards to "Always on top".

That should do it. :D
I told you to duplicate the bridge because you may not want all bridges in the game to be like this.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 25, 2009, 10:58:41 AM
thank you for the help but I already have three different tile sets with the full-tile set made... i'll just use one of those and change it...
I also got the River Serpents to stay in the river, so I am good.

never thought setting priority, direction and passability would get me so annoyed... atleast I understand now
Title: Re: Screenshot Thread
Post by: Legacyblade on March 25, 2009, 10:05:37 PM
This is my first attempt at cosmetic lighting.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F4qo9rc.png&hash=abcc3b751dc192b794d523bb7d806ff2)
Title: Re: Screenshot Thread
Post by: abigailian on March 25, 2009, 10:41:37 PM
This is my first attempt at cosmetic lighting.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2F4qo9rc.png&hash=abcc3b751dc192b794d523bb7d806ff2)



At first it's confusing to tell where the light is coming from. Four of the light spots are from the windows, it looks like, but then you have one spot for only one set of the lanterns. Is there a way you could make the lanterns 'glow' a little more? (They already have the yellow outline) Then you could leave the natural lighting looking spots by the windows.
Title: Re: Screenshot Thread
Post by: Reives on March 25, 2009, 11:07:10 PM
By the way, I found that it helps a lot with lightings to put an enlarged RTP light char-set on Add mode at around 70 opacity 2 tiles below the supposed window location (or wherever that makes it center).
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 25, 2009, 11:24:01 PM
I find both the pic very interesting and that lighting effect very helpful, though I am still slightly confused...
Title: Re: Screenshot Thread
Post by: zekallinos on March 26, 2009, 10:04:43 AM
If the light from the window comes from the sun, then only one side should have lighting. Sun is uni-directional. Don't forget that the pillars block off some of the light.
Title: Re: Screenshot Thread
Post by: HarryE on March 26, 2009, 10:36:46 AM
And lo, he came from the east bearing more screenshots.

This is another part of Varrutocko, only this bit is darker and creepier. You hold a lamp as you wander through the creepy, dead landscape. The light makes the shadows of the trees dance around, but you know that light is the only thing keeping you alive. Best keep it topped up at all times!

The first bit of forest leading you into this area.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness1.png&hash=1e4003f60bfe26c26dcba86d9485c777)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness1.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness1.png)



Just keep wandering through the endless forest. Is there something out there?
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness2.png&hash=39e5f2ec79ccacf72366c5371fd0c77b)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness2.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness2.png)


These oil cauldrons keep your oil guage full.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness3.png&hash=f102016d7f9e2cf6d4b7e94719a2f2f2)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness3.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness3.png)


A cannon lies in the middle of a ravine. Maybe you could still get some use out of it...
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness4.png&hash=718c4d560d8d60ea8b1a3f44c9e424bb)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness4.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness4.png)


An old ruin.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness5.png&hash=bea37be1f5a48a0ba9050ec60d88a4e7)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness5.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness5.png)


As your oil meter runs out, so does the brightness of the screen, and how much you can see.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness6.png&hash=d8b0a4c4546540a285cd6be5492c867f)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness6.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness6.png)


Perfect. Just what you need when wandering through a dark cave!
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness7.png&hash=bac9e51b0d9772d56d72c2fce1c7ebfd)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness7.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness7.png)


Who are these guys? They don't look like regular zombies.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FVarrutockoDarkness8.png&hash=c0231bfa823bc84a68eddaa246df9d65)
http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness8.png (http://i51.photobucket.com/albums/f359/brunotherhino/VarrutockoDarkness8.png)
Title: Re: Screenshot Thread
Post by: abigailian on March 26, 2009, 10:43:06 AM
That looks hard, but the screenies are GORGEOUS!
Title: Re: Screenshot Thread
Post by: Legacyblade on March 26, 2009, 01:03:55 PM
Thanks for the tips guys, I'll take them into account!
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 26, 2009, 06:25:28 PM
wow... O.o

just wow...
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 28, 2009, 09:25:30 PM
 :)
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F5310%2Fbtt5.png&hash=96569a59e3e16616f774a6604bfb0d5f) (http://img410.imageshack.us/my.php?image=btt5.png)


Hmm . . . practicing Dungeon making. Always wanted to touch that Tileset at least a few times >__>;;
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 28, 2009, 09:40:03 PM
looks like you used the living dungeon tileset.
Title: Re: Screenshot Thread
Post by: abigailian on March 28, 2009, 09:40:58 PM
That's.... REALLY tough on the eyes. Could you tone down the red a little?

lol, and what's the "Celtic GEAR?"
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 28, 2009, 09:52:56 PM
red is only harsh if you jump right to the point of light first.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 29, 2009, 06:51:02 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6030%2Fforest.png&hash=f3ee6bf944938edf55a9dc6aa69da08f) (http://img9.imageshack.us/my.php?image=forest.png)

Misting Forest

I have a few pictures testing it out but the gray scale and mist make it hard to identify...  That's all on purpose but I can't show off the layout when I do that.
Title: Re: Screenshot Thread
Post by: HarryE on March 30, 2009, 06:19:21 AM
Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F6030%2Fforest.png&hash=f3ee6bf944938edf55a9dc6aa69da08f[/url]) ([url]http://img9.imageshack.us/my.php?image=forest.png[/url])

Misting Forest

I have a few pictures testing it out but the gray scale and mist make it hard to identify...  That's all on purpose but I can't show off the layout when I do that.
Whoooooaaaahhh. Far too many things, i can't make stuff out! First off there a lot of tiles that seem out of place. You need to blend them properly with adjacent tiles. Try using autotiles, and stuff. Try and make sure your maps are neat before trying something like this, kay?
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 30, 2009, 09:10:59 AM
should be disordered, last human presence was in there(technically 15 years ago) around 200 years...  There are somethings that need to be fixed I agree
Title: Re: Screenshot Thread
Post by: zekallinos on March 30, 2009, 09:57:59 AM
Even if it should be disordered, think of how you would play through it. Too many disordered stuff make it feel ordered, as in the little island at the bottom (way too many tiles). There is no sense of direction in there, you have no idea where to go, if you manage to get trough all the junk on the floor in the first place. I don't get why there are gaps between the bridge tiles. Finally, all those different trees don't really fit...

Those different tileset were separated for a reason in the first place.
Title: Re: Screenshot Thread
Post by: Green Dragon on March 30, 2009, 10:14:01 AM
He is right. Pinetrees don't fit in with leaf forrest. They simply don't.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 30, 2009, 04:15:32 PM
I agree with the pine trees but it should make you feel lost, the maps are to bring you you multiple fight so you level up early, cause after this the game gets difficult quick..  I did get a forest addon tileset that has kinda more of what I want, but it is hard to get to it when I'm at school.

EDIT:

Here was a redo, taking in what I was told and changing quite a lot...
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9863%2Fforesth.png&hash=d5741cd34ac5f0009ec73f51cdc76f04) (http://img10.imageshack.us/my.php?image=foresth.png)
Title: Re: Screenshot Thread
Post by: HarryE on March 31, 2009, 02:34:24 AM
Better! :D

Your shadows are a bit messed up, though. They're not transparent, first off, and a couple of tiles from the tree shadows are missing. Fix them first.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 31, 2009, 09:06:07 AM
with better tiles come some regrets...  I have to personally go in and alter the shadows.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 31, 2009, 09:10:08 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F8027%2Ffevr.png&hash=3e136ca426642ae6c692c0d87703b0ec) (http://img15.imageshack.us/my.php?image=fevr.png)


 :)
Title: Re: Screenshot Thread
Post by: zekallinos on March 31, 2009, 09:51:51 AM
The bottom of your purple flowers and the top of your red flowers have a broken tile or something. There's a little line that shouldn't be there. You should also add a bush flag to those tile (I guess there isn't looking at the rabbit).
Title: Re: Screenshot Thread
Post by: Stardale on March 31, 2009, 11:39:45 AM
Honestly speaking, I haven't seen a black rabbit before. Aside from that (and also zekallinos' comment which I also agree with), everything would look just fine. ^^
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on March 31, 2009, 07:03:43 PM
 :-\ It's a Glitch in the tileset, I have to fix the thing up. But, enough about side-projects, Soul-Reaver hasn't gotten a decent picture:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F7386%2Fde23.png&hash=a3347fbe7ce93e539c150026f47920ed) (http://img23.imageshack.us/my.php?image=de23.png)


Well, for the moment, fixed Modern World Tileset of Soul Reaver, testing the new School uniform characters. (Thus the lack of fog, NPCs & my favorite twiks)
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on March 31, 2009, 09:40:55 PM
 :o a black rabbit!

School scene is interesting.

I'm very interested to to see this come out.

In-Game View of Misting Forest(Monsters and finishing events not included)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F9154%2Fforestfinal01.png&hash=d50b97361726db6fd1661252f5ec3c76) (http://img16.imageshack.us/my.php?image=forestfinal01.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F6536%2Fforestfinal02.png&hash=d70c827ede0d4dd0aa5529f7251b639a) (http://img16.imageshack.us/my.php?image=forestfinal02.png)


Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7067%2Fforestfinal03.png&hash=ef3aa4fba95ead9a3b8432f019477875) (http://img16.imageshack.us/my.php?image=forestfinal03.png)


Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F1093%2Fforestfinal04.png&hash=6dc413107e2dc74916b7d822e74da4d4) (http://img16.imageshack.us/my.php?image=forestfinal04.png)


Edit: I just caught the issue with the shadows So I am moving to fix that now...
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 01, 2009, 06:13:01 AM
Either am I blind, or everyone keeps saying it's a black rabbit, when it's brown  :-\

Title: Re: Screenshot Thread
Post by: HarryE on April 01, 2009, 06:31:52 AM
Either am I blind, or everyone keeps saying it's a black rabbit, when it's brown  :-\
Sorry chum, that's definatley black. Make it lighter.

@Hunter_Killer: Nice.... Well, I can see what you're trying to do. Make the rain thicker than that, though, otherwise it just looks far far too foggy and distracting.

And why have you dithered the shadows? Why not just use the transparency function when you import your tileset?
Title: Re: Screenshot Thread
Post by: Green Dragon on April 01, 2009, 08:39:52 AM
It is brown, when you take your eyes close enough to the monitor!
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 01, 2009, 09:12:13 AM
same, but now retouched, added Fog & Tint, NPCs & details.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F6069%2Frfeww23.png&hash=ff18d854b53fb918b29f8ef45070fce2) (http://img24.imageshack.us/my.php?image=rfeww23.png)
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 01, 2009, 10:28:06 AM
@HarryE - I have it called the Misting Forest for a reason... it isn't really like a hard rain but a drizzle from the thick mists there.
Title: Re: Screenshot Thread
Post by: HarryE on April 01, 2009, 06:55:50 PM
@HarryE - I have it called the Misting Forest for a reason... it isn't really like a hard rain but a drizzle from the thick mists there.
Oh, I missed that. Nevermind, then :P
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 01, 2009, 07:29:14 PM
It's all right, simple mistake since the name hasn't been mentioned since the first failed attempt.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 02, 2009, 10:52:35 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1214%2Frrfr.png&hash=fd05359b52dd4f8625ebad3546197ebb) (http://img9.imageshack.us/my.php?image=rrfr.png)
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 02, 2009, 10:58:08 PM
yet another amazing pic.
Title: Re: Screenshot Thread
Post by: HarryE on April 03, 2009, 03:08:10 AM
Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1214%2Frrfr.png&hash=fd05359b52dd4f8625ebad3546197ebb[/url]) ([url]http://img9.imageshack.us/my.php?image=rrfr.png[/url])

Eeep! Nice going. Dark, moody and clautrophobic while the HOODED BANDITS FROM THE DEPTHS OF HELLS CLOSE IN! [/Professor Frink]
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 04, 2009, 08:45:40 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6662%2F4tv45g.png&hash=0009206467c7a2eb16c0c470a7df8c54) (http://img10.imageshack.us/my.php?image=4tv45g.png)

D: Nuuuuh~ No more Slime !!!!!!!!!!!!!!!!!

what lies at the end of the Dungeon:
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7130%2Fuho.png&hash=2fc7e5fe38000f62a43b78f5ebf4ba04) (http://img14.imageshack.us/my.php?image=uho.png)


"El Vegigante" is going to get you ^^;;; I might as well try to 'add a touch' to the RTP Troll sprite. I dunno, but, I sorta got the idea from another rpg game map I saw at .org once @___@ I truly want to say the idea of this scene goes more to said person, if only I could remember who it was.

 :) I'd kiss him/her.
Title: Re: Screenshot Thread
Post by: Stardale on April 06, 2009, 06:58:45 AM
How awesome, Caro. Besides Q-TBV, I have never seen any game like this.  :kardiansmile:
Title: Re: Screenshot Thread
Post by: KRoP on April 06, 2009, 10:35:45 AM
  It was from HarryE's Children of the Gods.
Title: Re: Screenshot Thread
Post by: Stardale on April 06, 2009, 10:42:43 AM
Oh? Then I should play it. Lemme see.
Title: Re: Screenshot Thread
Post by: KRoP on April 06, 2009, 08:39:38 PM
http://quintessence-tbv.com/forum/index.php?topic=687.0 (http://quintessence-tbv.com/forum/index.php?topic=687.0)
Title: Re: Screenshot Thread
Post by: HarryE on April 07, 2009, 05:25:13 AM
Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7130%2Fuho.png&hash=2fc7e5fe38000f62a43b78f5ebf4ba04[/url]) ([url]http://img14.imageshack.us/my.php?image=uho.png[/url])


"El Vegigante" is going to get you ^^;;; I might as well try to 'add a touch' to the RTP Troll sprite. I dunno, but, I sorta got the idea from another rpg game map I saw at .org once @___@ I truly want to say the idea of this scene goes more to said person, if only I could remember who it was.

 :) I'd kiss him/her.
Myeah, that was me, heh. Just... be careful, yeah?

El Vegigante. Does a dog you rescued earlier in the game help you beat him? xD
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 07, 2009, 02:21:56 PM
lol

El Vegigante. Does a dog you rescued earlier in the game help you beat him? xD

what's with the Resident Evil 4 spoof?
Title: Re: Screenshot Thread
Post by: abigailian on April 07, 2009, 05:58:23 PM
Moderator  :DOT:
From now on, please try to put the screenshots in spoilers. Otherwise, it can take a while for the page to load correctly. Thanks!
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 09, 2009, 09:36:44 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F102%2Fiokopmp.png&hash=6e073c92361fa1e6c206003ca0e3dad9) (http://img10.imageshack.us/my.php?image=iokopmp.png)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9381%2Fuihiuoi.png&hash=b6eb461560ccbd367eeba7cbe76ae083) (http://img10.imageshack.us/my.php?image=uihiuoi.png)



 :LOT:

 :-\ Too much RE4 gets to one's head, but so does the fact where I live, there's a 'mythical' creature that Eats everything it finds and is 7 Feet tall, have a cow-like face with many horns and dresses in colors named 'Vegigantes'.

 :LOT:

Two more screenies for the sake of it ~
Title: Re: Screenshot Thread
Post by: Delphinus on April 12, 2009, 04:50:31 AM
Cool screenies!  :seraismile: I like the snake, and... is that black rabbit over ther  :o
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 12, 2009, 04:56:58 AM
while some will argue it's brown... i will ask them is the shading of the map itself may effect that observation?
Title: Re: Screenshot Thread
Post by: HarryE on April 12, 2009, 07:29:51 AM
Hmm... I'm not so sure about that forest map. Firstly, I think you should edit the tree trunks so that the grass actually looks like it's coming up over them. Also, the main problem with this map is that it seems to lack any real structure. It just looks like a clump of trees in a grassy fields. You need to add some structure to it, give some more purpose to it, if that makes sense.

Apart from that your maps are very good indeed. I like the dark calustrophobic-y-ness in the first one.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 12, 2009, 03:26:14 PM
It just looks like a clump of trees in a grassy fields. You need to add some structure to it, give some more purpose to it, if that makes sense.


Kinda like the redo of my forest?
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 14, 2009, 07:23:21 PM
Spoiler: OMG~ CARO YOU COPYCAT YOU!!! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2982%2F45g4.png&hash=3aa7c3d47b3d0f54c5155677fb5e2c3e) (http://img4.imageshack.us/my.php?image=45g4.png)(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F2420%2F4h465h.png&hash=03b17073598aca75498bde2ced343d2f) (http://img4.imageshack.us/my.php?image=4h465h.png)

 ;9

Zombie enemy is not final . . . might change it as the course of the plot I write gets there. (To which, is coming more like 'Higurashi No Naku Koro Ni', Which I know the name is the same as the anime's American Translation)
Title: Re: Screenshot Thread
Post by: Delphinus on April 15, 2009, 09:37:13 AM
Scary  :'(
Title: Re: Screenshot Thread
Post by: Stardale on April 15, 2009, 10:12:14 AM
It rules, actually! ^^
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on April 15, 2009, 01:11:35 PM
Well, not that scary anymore:
Really, not final, and decided on the Enemies:

Spoiler: Are they . . .human or . . .? • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3021%2Ferbrtb.png&hash=057cf2308fac2df81b3e7f8f7c2d1038) (http://img15.imageshack.us/my.php?image=erbrtb.png)


;3 Suited Man? Android? Or . . .

(BTW, the player can be one of 3 (haven't decided yet) characters to play as. :0 with a different storyline yet happening at the same time of events. (Replay Value <3)
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 15, 2009, 04:29:31 PM
its samus with a bad helmet day
Title: Re: Screenshot Thread
Post by: abigailian on April 15, 2009, 06:14:17 PM
(BTW, the player can be one of 3 (haven't decided yet) characters to play as. :0 with a different storyline yet happening at the same time of events. (Replay Value <3)

Pretty genius. :) That sounds like fun.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 15, 2009, 07:39:50 PM


(BTW, the player can be one of 3 (haven't decided yet) characters to play as. :0 with a different storyline yet happening at the same time of events. (Replay Value <3)

that was an idea i was dreaming up of also... but valix has the only interesting character really, and i'm not good enogh to attempt that yet.
Title: Re: Screenshot Thread
Post by: Delphinus on April 16, 2009, 09:03:53 AM

Spoiler: Are they . . .human or . . .? • show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3021%2Ferbrtb.png&hash=057cf2308fac2df81b3e7f8f7c2d1038[/url]) ([url]http://img15.imageshack.us/my.php?image=erbrtb.png[/url])


;3 Suited Man? Android? Or . . .



An unface human?  :o
Title: Re: Screenshot Thread
Post by: Lunarea on April 17, 2009, 11:58:43 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FScreen-test.png&hash=b2347074c71797045001ed8f2b9f8df8)


Just testing the new tileset. The map is not finalized, so there are probably a few mapping errors. The watermark is a snowflake which will be replaced with sun ray fog later.
Title: Re: Screenshot Thread
Post by: Reives on April 18, 2009, 12:22:05 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FScreen-test.png&hash=b2347074c71797045001ed8f2b9f8df8)

Very nice, love the style - seems to fit great with the new char-sets too. The grass looks very fluffy there, it's probably my favourite part.

Something about the fence bothers me a bit, though, but not sure what. Perhaps it's not so much the actual fence as it is the contrast between its organized structure vs. the contrasting surroundings. I think it may look more natural by having overgrown grass covering its bottom.

Keep it up! Can't wait to see how the new demo turns out.

P.S. Are those sunflowers from Euph?
Title: Re: Screenshot Thread
Post by: Lunarea on April 18, 2009, 12:28:24 AM
I haven't fully finished the fence. It still needs side views plus some holes and such for wear 'n tear. It's basically the transition between the village and the wilderness. The complete set will have the town on the other side of the fence (instead of the grass and water that's there now).

I did the sunflowers myself. I didn't know Euphony made some too  :seraismile:
Title: Re: Screenshot Thread
Post by: Delphinus on April 18, 2009, 01:19:43 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FScreen-test.png&hash=b2347074c71797045001ed8f2b9f8df8)


Just testing the new tileset. The map is not finalized, so there are probably a few mapping errors. The watermark is a snowflake which will be replaced with sun ray fog later.
  Beautiful!!  :seraismile: It's looks like some kind of wildgarden XD
Title: Re: Screenshot Thread
Post by: Reives on April 18, 2009, 02:06:50 AM
I haven't fully finished the fence. It still needs side views plus some holes and such for wear 'n tear. It's basically the transition between the village and the wilderness. The complete set will have the town on the other side of the fence (instead of the grass and water that's there now).

I did the sunflowers myself. I didn't know Euphony made some too  :seraismile:
Ah, sounds good! And oh, lovely sunflowers then. :kardiansmile: (Watch out though, that many sunflowers may make the town a zombie magnet!)

Title: Re: Screenshot Thread
Post by: Lunarea on April 18, 2009, 09:25:32 AM
@Delphinus:
Thanks! It's a somewhat forested wilderness area between two towns. There are 3 more maps that go along with it, one of which leads to a cave area.

@Reives:
Hehe! PvZ was definitely an inspiration for those sunflowers. I just had to include them  :)
Title: Re: Screenshot Thread
Post by: Legacyblade on April 18, 2009, 03:18:43 PM
Lunarea, who made that tileset? Are there more like it? if so, where can I find one?
Title: Re: Screenshot Thread
Post by: Reives on April 18, 2009, 03:21:05 PM
She made most of it I think, except for a few components like the trees.

edit: typo :<
Title: Re: Screenshot Thread
Post by: Lunarea on April 18, 2009, 03:24:03 PM
Yep, I made the set, save for the tree and the water - that was made by Mack. I have other tilesets in the works that are of the same style and a bunch of random finished objects that aren't in a set yet :)
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 18, 2009, 04:14:15 PM
Yep, I made the set, save for the tree and the water - that was made by Mack. I have other tilesets in the works that are of the same style and a bunch of random finished objects that aren't in a set yet :)

what do you use to make your tilesets?

When yo make them do you go piece by piece or build the picture you see as you go?
Title: Re: Screenshot Thread
Post by: Lunarea on April 18, 2009, 04:36:29 PM
what do you use to make your tilesets?

When yo make them do you go piece by piece or build the picture you see as you go?

In terms of programs, I use Photoshop 6.0 - and only because it supports layers and has a better "undo" function. Technically, all the spriting can be done is a program as simple as MS Paint. The tools I use in Photoshop are the magic wand, the lasso, rectangular marquee, pencil, bucket fill and eraser. I also sometimes use the Brightness/Contrast, Hue/Saturation and Selective Color if I want to recolor something quickly.

I make the set object by object. An object is either stand-alone (example: sunflower) or it's a tile that is repeatable (example: grass). When everything is done, I may put several objects together in Photoshop because RMXP is limited in terms of object placement and the amount of layers. Lastly, I go into RMXP and get to mapping. I usually have everything already sprited before I get to making the maps.
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 18, 2009, 04:42:18 PM
how long does a tileset like that one you just made take you to do?
Title: Re: Screenshot Thread
Post by: Lunarea on April 18, 2009, 04:46:36 PM
This particular one took about 6 hours spread over 3 days. If I don't get distracted, it takes less time  :seraismile:
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 18, 2009, 05:57:26 PM
This particular one took about 6 hours spread over 3 days. If I don't get distracted, it takes less time  :seraismile:

*Long slow whistle escaping over the course of six seconds as the world around seems to momentarilly freeze as the low and unwavering note hold out.*

Sounds like me when I write a 10 page+ story...

I'm starting to think i traded my drawing talent for the ability to write descriptivly and well...
Title: Re: Screenshot Thread
Post by: Reives on April 18, 2009, 06:24:19 PM
. . . Mm'kay then.

By the way Luna, I may need commission/trade with ya again for some custom cliff tiles in the future if you're up for it.
Title: Re: Screenshot Thread
Post by: Lunarea on April 19, 2009, 12:50:19 AM
Writing takes less time for me. I can usually do 8-10 pages in an hour - though it's hard to find the time to sit down and write exclusively these days. It's all about practice, though. I'm sure I could sprite faster too if I didn't go so long between spriting sessions.

@Reives:
Sure thing. Just send me the details sometime. We can either trade for music, or maybe an event thing (like a mini-game). You're very good at events and probably have more time to tweak things than I do  ;D
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 19, 2009, 01:12:43 AM
Writing takes less time for me. I can usually do 8-10 pages in an hour - though it's hard to find the time to sit down and write exclusively these days. It's all about practice, though. I'm sure I could sprite faster too if I didn't go so long between spriting sessions.


I only say 10+ cause it depends on genre, character design and details...

In attempting to make anything with thilesets and designs I am really over critical cause I can't show it.
Title: Re: Screenshot Thread
Post by: Reives on April 19, 2009, 01:25:15 AM
@Luna:
Sure, thanks! In the mean time feel free to think of things that you want to me to do for it.

~~~

Okay, back on topic.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fquintessence-tbv.com%2Fimages%2Foqt.jpg&hash=34ff5b3388385bbb79ab8d99a33b823d)

Title: Re: Screenshot Thread
Post by: Forgotten_Bard on April 19, 2009, 01:30:17 AM
 :o

*Mind Explodes*
Title: Re: Screenshot Thread
Post by: abigailian on April 19, 2009, 01:38:34 AM
Okay, back on topic.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fquintessence-tbv.com%2Fimages%2Foqt.jpg&hash=34ff5b3388385bbb79ab8d99a33b823d)




Wait, like the demo through Chapter 1 you wanted to make? Isn't that the same title the old Votb had?
Title: Re: Screenshot Thread
Post by: Reives on April 19, 2009, 01:40:42 AM
It is the VotB title screen. :P I just opened it up to take a screenshot since I don't have any other screenshots that I wanted to post at the moment.
Title: Re: Screenshot Thread
Post by: abigailian on April 19, 2009, 01:50:44 AM
Okay. Because I saw that up top it said 'The Blighted Venom', and I was all "Oh noez! Reives changed the crazy awesome menu for no reason at all! So then I saw the 'intro demo v. 1.0' in the corner and calmed down a little.

Yep that's my story. It's not a terrible screenshot, though. Where did that graphic come from anyway?
Title: Re: Screenshot Thread
Post by: Lunarea on April 19, 2009, 11:10:34 AM
In attempting to make anything with thilesets and designs I am really over critical cause I can't show it.
You can get some really good feedback if you show your work around, though. Not to mention that people have tips and tricks on how to get the hang of textures and shading for different areas. So it would really benefit you to show your work, even if it's not 100% how you like it. Some of my early attempts at spriting were horrible, but showing them definitely helped me learn to get better :)

@Reives:
It'll be hard to pick, so I'll just throw ideas of what I could use your way and you can pick what sounds best  ;).
Title: Re: Screenshot Thread
Post by: Reives on April 19, 2009, 07:06:11 PM
@Abbi:
I've no idea where it's from actually, which is why I changed to the orb thing. :( I think this one looks a lot cooler, and coincidentally, actually fits perfectly.

@Luna:
Sure thing, send them my way when you got a list compiled. I'll probably get inspired to do things all of a sudden sometimes, so it's good to have them around when that happens.
Title: Re: Screenshot Thread
Post by: Stardale on May 03, 2009, 11:09:47 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi679.photobucket.com%2Falbums%2Fvv160%2FStardale%2Faveyond.gif&hash=61802fef416dedb7dcc77f1b9f97f903)


I guess you know what game this is. :P
This is a little teaser of mine to some people from Amaranth Games. This is during the beta-testing. ^^
Title: Re: Screenshot Thread
Post by: Reives on May 03, 2009, 12:16:00 PM
Heheh, very nice. Love the atmosphere and style she's got there. How long is the entire game this time, by the way?
Title: Re: Screenshot Thread
Post by: Stardale on May 03, 2009, 12:55:32 PM
How long is the entire game this time, by the way?

oooo. That's unanswerable by me as of now, since I'm still trying out the ones I should not do. But I think its like 60+ Hours of gameplay, I think.
Title: Re: Screenshot Thread
Post by: Reives on May 03, 2009, 01:03:05 PM
Ah okay. That's some hefty beta work you got there then. :P Good luck with it. How far in are you now?
Title: Re: Screenshot Thread
Post by: abigailian on May 03, 2009, 01:30:22 PM
...my mom forbid me to buy it. I guess I'll have to wait a bit to enjoy AV3.

It'll be fun once I get to it, though. :)
Title: Re: Screenshot Thread
Post by: KRoP on May 03, 2009, 02:16:14 PM
  Aveyond's the same as ever, it seems, as the graphics still burn my eyes.  Seriously, it's as if there's a neon light beneath each floor panel.  Also, how are there vines magically growing out of the floor?
Title: Re: Screenshot Thread
Post by: Reives on May 03, 2009, 05:24:20 PM
Quote
Also, how are there vines magically growing out of the floor?
You answered it.
Title: Re: Screenshot Thread
Post by: zekallinos on May 03, 2009, 05:38:22 PM
Lol, yeah. The aveyond graphics have been bashed quite enough so far though.

But the target audience was never the fellow RM developers though. More people that like pure fantasy, and don't have an eye for this. So I wouldn't consider that much of a bad thing.
Title: Re: Screenshot Thread
Post by: Reives on May 03, 2009, 06:05:54 PM
Not that I ever really bashed Aveyond myself, but after I did some research into the actual casual games audience, I gained a lot more newfound respect for it. There are many things that'd probably be surprising for most unsuspecting developers, and it's never as simple as "___ is better than ___". When you take a critically acclaimed RPG like Chrono Trigger to the casual game audience, it's highly likely that you'll get a pretty bad reception and sales. Aveyond takes on intentionally cutesy and simplistic styles and themes that may be harshly criticized by veteran RPGers, and it hits the nail on the head with casual audiences.

It's also a smart approach competitively speaking (intentional or not), since if you were to aim for your typical veteran gamers like the typical RM user subconsciously does, you'd be competing right next to Bethesda; and we all know how that's going to turn out. :P From what I've seen, many of the RM veterans who frequently bash Aveyond have a developer mindset that makes them prone to failing pathetically if they were to ever try to create a commercial RM game, for which the major market is the casual game market - and then they'd scratch their head while looking at all the thumbs-up replies on .org and wonder why.

Anyway, enough off-topic for that matter. c:
Title: Re: Screenshot Thread
Post by: KRoP on May 03, 2009, 07:44:56 PM
  There's got to be a way to appeal to both audiences though. D:  The thought that games are always decent but obscure or bad but profitable is just too realistic for any game developer to truly accept.

Spoiler: Screenshot Filler • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FSG1.png&hash=aa4600819157699fc3ad4bd5bb6d2e04)

  This is a fully functioning, self evented skill grid.  Though the only reason I haven't encountered problems with this specifically is because this is designed for an event battle system that doesn't work.  Heh.  And it's never complete without that cheesy VOICEOVER FROM THE SKY, right?

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FSG2.png&hash=e9b6338b3c00076f9b76997a6de8c4f6)

  Since no class will be the stereotypical "I like s;word's" warrior, I felt I should throw in random people to describe the pros and cons of each.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FSG3.png&hash=2192eaf398d8671549a554d4eaaba747)

  For the entertainment of crazed stataholics, classes are broken up further into subclasses.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FSG4.png&hash=afa74f08e3ad94bd0f52983a5eaaa39b)

  Choosing an element to be proficient in is a little more interesting.  After choosing the typical "earth, water, fire, air" you proceed to a subaffinity.  Some of the subaffinities only offer an extra spell or two, while others can end up changing things outside of the battlesystem, be it an alternative method of proceeding through a dungeon to an extra sidequest or two.
  Anyway, yeah, it's nothing special, it's just to keep the post on topic, heh.
Title: Re: Screenshot Thread
Post by: HarryE on May 07, 2009, 04:49:06 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFeras.png&hash=edf2b1dd5477fb34121ca458394c00ce)

http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Feras.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Feras.png)
Title: Re: Screenshot Thread
Post by: Delphinus on May 08, 2009, 08:46:46 AM
Cool screenies everyone  :reivsmile: ! Gosh i have to finish my game  :-X

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi679.photobucket.com%2Falbums%2Fvv160%2FStardale%2Faveyond.gif&hash=61802fef416dedb7dcc77f1b9f97f903)



O_O Wow. Thanks for giving little spoiler star *evil*
Title: Re: Screenshot Thread
Post by: Lunarea on May 08, 2009, 09:27:09 PM
Two shots of Freas Village now that the outer tileset is done:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FFreas1.png&hash=cd77027eaf699faf60f6cab5a0399d90)
Village entrance/square.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FFreas2.png&hash=33f6c8da4850715855755f89d019352b)
Church and healing house.
Title: Re: Screenshot Thread
Post by: Delphinus on May 08, 2009, 11:16:01 PM
That's kinda fresh village looks like  :reivsmile:
Title: Re: Screenshot Thread
Post by: Reives on May 09, 2009, 12:26:47 AM
Very nice, again!
Title: Re: Screenshot Thread
Post by: abigailian on May 09, 2009, 10:34:21 PM
Oh man! HarryE's evil pigs are like  :o

Overall, I'm a bigger fan of the quaint little village. It looks safer.  :(
Title: Re: Screenshot Thread
Post by: HarryE on May 11, 2009, 10:38:06 AM
Now, I'm a bit worried about posting this next screenshot, because it does contain spoilers in my game.

Spoiler: Enshaw Chamber • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FChamber.png%3Ft%3D1242039367&hash=b3f5bef38baf665c300d8d04d6251d98)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Chamber.png?t=1242039367 (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Chamber.png?t=1242039367)

It's meant to be a secret chamber where the Hero's council used to reside. The meeting table is here being doubled as a deathbed.
Title: Re: Screenshot Thread
Post by: Legacyblade on May 11, 2009, 09:17:00 PM
drunk/dead guy on a table, nice!
Title: Re: Screenshot Thread
Post by: Delphinus on May 15, 2009, 09:50:07 AM
Like it! Nice tileset!
Title: Re: Screenshot Thread
Post by: KRoP on May 15, 2009, 08:01:13 PM
  I'm not really sure why there's fog underground(?).  If it's just for "atmosphere" then that should probably be toned down a bit.
Title: Re: Screenshot Thread
Post by: Reives on May 17, 2009, 12:55:07 AM
Making the blending of the fog "sub" might also be a good idea, although I'm not sure if that's the kind of mood you'd want for that setting. That's a pretty innovative way to use the pillars at the sides to the bottom, by the way. :P Cool stuff!
Title: Re: Screenshot Thread
Post by: Legacyblade on May 17, 2009, 02:57:20 AM
This page seems to have a lot of people on tables...
Title: Re: Screenshot Thread
Post by: HarryE on May 17, 2009, 04:24:43 AM
  I'm not really sure why there's fog underground(?).  If it's just for "atmosphere" then that should probably be toned down a bit.
It's meant to be like dust. Nobody's been in there for a long long time.
Title: Re: Screenshot Thread
Post by: Legacyblade on May 20, 2009, 05:07:25 PM
no look like dust. look like fog.
Title: Re: Screenshot Thread
Post by: Nessiah on May 20, 2009, 06:28:22 PM
@Lunarea, that is really pretty and very refreshing  :reivsmile:
Title: Re: Screenshot Thread
Post by: Lunarea on May 20, 2009, 09:27:17 PM
Thank you  :vikonsmile:

I did change the wall tiles slightly to add a little more texture and complexity. And I'm working on an "inside" set as well as some NPCs :)
Title: Re: Screenshot Thread
Post by: Nessiah on June 03, 2009, 07:46:49 AM
<_<
>_>
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2FScreenshot1.png&hash=0be038c9355a4ef2a79280d999dc4f27)


 :-[
Title: Re: Screenshot Thread
Post by: Ruben on June 03, 2009, 08:15:12 AM
This is cool  :o.

I love the shaing of the background/foreground graphics (the window) and the girl/woman looks wonderful. I also like the text.

What kind of screen is this?
Title: Re: Screenshot Thread
Post by: Vasha on June 03, 2009, 10:04:55 AM
I'm not sure, but it might be here save-spot screen. On the top right it has savepoint-type options, so just a thought.
Title: Re: Screenshot Thread
Post by: Ruben on June 03, 2009, 10:39:58 AM
A few days ago I discovered that you can do awesome things with teh Dark Space tileset. It is only a test and there are no events etc. to make this map look better (Screen Color Tone, Fog/Picture) – only the panorama.
I was surprised how simple it is.  :reivsmile:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2wlvoly.jpg&hash=22a36c78a5fb05f8a9dfad83219b4e81)


P.S. I know that there is no panorama in the bottom of the picture. Due to SephirothSpawn’s (great) Screenshot Maker there were some errors.
Title: Re: Screenshot Thread
Post by: Lunarea on June 03, 2009, 11:05:32 AM
@Squall:
That tileset is severely underused. It's got some great pieces, though, and it would be very useful even if it's not set in space - but mixed with another set. Floating fortress, anyone?  :seraismile:

@Nessiah:
Such vague monologue! Nice looking screen, nevertheless :)
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on June 03, 2009, 04:19:10 PM
>Squall:  May be better to have different back ground settings.
Title: Re: Screenshot Thread
Post by: Nessiah on June 03, 2009, 07:29:59 PM
It's a Visual Novel Project thingy :3
Title: Re: Screenshot Thread
Post by: Delphinus on June 03, 2009, 07:58:43 PM
@Nessiah: Cool.  8)

@Squall:  :o :o :o Awesome!!!  :o :o
Title: Re: Screenshot Thread
Post by: Lotus on June 04, 2009, 01:13:35 AM
Nessiah:
The character picture looks lovely! :) I really like whatever the thing she's holding is.

Squall:
That looks so weird and cool. Is it for a game?
Title: Re: Screenshot Thread
Post by: Nessiah on June 04, 2009, 02:07:25 AM
Thank you!
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F6184%2Fazureoceanscreen.png&hash=439501f325a9ead570ad6ebd1908ef1a)


Here's one from a person I'm doing facesets with I like how it's going so far :3
Title: Re: Screenshot Thread
Post by: Obsession on June 04, 2009, 03:58:53 AM
~Nessiah  You drew that faceset yourself? Astounding considering the amount of trouble it takes to do digital work of that format.
Title: Re: Screenshot Thread
Post by: Delphinus on June 04, 2009, 04:08:03 AM
@Nessiah: Amelia is my aunt's name!!  :o :o :o
                 BTW, nice i like it  :)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 04, 2009, 12:00:00 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F5351%2F3edcr.png&hash=3f2b176b875b360b61ba9c5c297c37c5) (http://img40.imageshack.us/my.php?image=3edcr.png)
Title: Re: Screenshot Thread
Post by: fox5 on June 04, 2009, 12:20:17 PM
Caro Ru Lushe, I love the lighting effects there. The map it's self is a little bit bare, but it's a nice touch.

Now, two Last Man's Stand screens.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fgrou.ps%2Fuserimages%2Flastmansstand%2F20090413232252-acybtvniuqefdnacc.png&hash=4a458aaeec1504e3d2cdfd2d23aa701e)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fgrou.ps%2Fuserimages%2Flastmansstand%2F20090319131818-acybtvniuqefdnacc.png&hash=9e4ba9dd660181ab972329f928d66a32)

I know, they've been posted loads of times, but not in the screenshot thread over here, so, yeah.
Title: Re: Screenshot Thread
Post by: Reives on June 04, 2009, 10:23:01 PM
Oo, looking great everyone. I suggest using a different light char-set by the way, Caro; that one keeps giving me the impression that the entire sphere around the torch is burning, heheh.
Title: Re: Screenshot Thread
Post by: Nessiah on June 07, 2009, 07:43:28 AM
Thank you for the comment about the faceset art  ;D
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2Fnewbattlesystem3-1.png&hash=1d7b5e063d3d2c7b8d5418ef04cb0005)


Here's something I've been working on :3
Title: Re: Screenshot Thread
Post by: Racheal on June 07, 2009, 11:51:12 AM
That's really sweet looking Nessiah! I'm really digging the layout. Is it a mock-up or do you have a script for it already?
Title: Re: Screenshot Thread
Post by: Nessiah on June 07, 2009, 06:03:23 PM
Yeah that faceset is temporary, I'm not sure what to put there yet haha also it's still a mockup now still planning mechanics  :-[
Title: Re: Screenshot Thread
Post by: Just Lance on June 07, 2009, 06:36:23 PM
Mmmm looks realy nice Nessiah.
Title: Re: Screenshot Thread
Post by: fox5 on June 08, 2009, 11:39:28 AM
Looks really nice. But it's very... blue.
Title: Re: Screenshot Thread
Post by: Just Lance on June 08, 2009, 02:54:12 PM
One popular czech song says: Blue is good :D
Title: Re: Screenshot Thread
Post by: Berkeley on June 08, 2009, 05:48:12 PM
I couldn't agree more with this song. There is never too much blue, unless you see nothing anymore, because everthing has the same blue colour. xD
Title: Re: Screenshot Thread
Post by: Lunarea on June 08, 2009, 08:46:50 PM
@Nessiah:
While I'm a fan of blue, I think it would look better if the rock ground was a different hue. A brown, for example, would help the blue pop and it would bring more attention to the characters. As is, they blend in a little too well.

Just my 2 cents :)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 09, 2009, 04:35:43 PM
Spoiler: Underground Infected Military Facility? • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F1949%2Ffg3w23.png&hash=c35d1fb2afb7ed5ca33c59f1eae9ed5a) (http://img521.imageshack.us/my.php?image=fg3w23.png)


Spoiler: Pack of Infected-Dobermans vs. Player • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F9786%2F34343f.png&hash=c3d5ce4d4f44f78fa379c88c88bca84d) (http://img55.imageshack.us/my.php?image=34343f.png)


Spoiler: Who ordered Pizza? • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6060%2Fedde3.png&hash=32b3fb60c03638875894f439fb2177e1) (http://img10.imageshack.us/my.php?image=edde3.png)


Spoiler: EEEK! FAT MAN WANTS LOLI! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F6772%2F2de32.png&hash=5e9835233eed106657a18ef4baaebee7) (http://img291.imageshack.us/my.php?image=2de32.png)


Umm, Yeah, the Horror game is comming along fine, I'm just trying to figure out a way to make the people's eyes look truly evil and scary which I fail at *Already have the Skin like*
Title: Re: Screenshot Thread
Post by: Just Lance on June 10, 2009, 12:52:37 PM
Whaw! What a scary pics.
Title: Re: Screenshot Thread
Post by: Lunarea on June 10, 2009, 01:02:15 PM
I know that horror movies/games are supposed to be dark, but I have a real hard time seeing those screens, Caro. Perhaps you could lighten them just a tad? The parts I can see, however, look great :)
Title: Re: Screenshot Thread
Post by: Just Lance on June 10, 2009, 01:22:55 PM
Buuuu (*cry*) we have sundown so late. Yesterday was abou 21:30 (Or 22:00 *thinking*)
Title: Re: Screenshot Thread
Post by: Reives on June 10, 2009, 01:27:18 PM
@Caro:
I agree with Luna's points. By the way, turning up both the brightness and the greyscale should make it seem dark while gaining some visibility. c:

@Lance:
Off-topic much? :P
Title: Re: Screenshot Thread
Post by: Just Lance on June 10, 2009, 02:18:12 PM
Oh sorry. I have strange ways of thinking, so everyone mystakes or don't get it, 'cause i don't say that ful if you know what i mean.
For this: Right horor must be played in night time. But sunsets there are too late now. :(
I think i don't remember that late subset...
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 10, 2009, 03:14:12 PM
 :-\ I fix the colors

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F6163%2F32f4e3dc3d3.png&hash=a791c7e0274128beec0bd91a410a2b7c) (http://img200.imageshack.us/my.php?image=32f4e3dc3d3.png)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg364.imageshack.us%2Fimg364%2F373%2F3f44.png&hash=7d3e389f369db5edead65440d3cde8ce) (http://img364.imageshack.us/my.php?image=3f44.png)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg91.imageshack.us%2Fimg91%2F7008%2Fkoopoo09.png&hash=dc55b4bbce0c6a7918ffd64e6cba5c5a) (http://img91.imageshack.us/my.php?image=koopoo09.png)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F861%2Ff32f43.png&hash=a642910a8998b6e1d92a503c72b5f4ef) (http://img268.imageshack.us/my.php?image=f32f43.png)
Title: Re: Screenshot Thread
Post by: Lunarea on June 10, 2009, 03:45:08 PM
Try something like this (done in photoshop, but you can achieve the same effect in RMXP by moving the sliders slightly to the right, including the last/grayscale slider):
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F7504%2Fscreenwiz.png&hash=b020db172886f96e2039ebf6981430b1)


You want the players to be able to at least see an outline of the rest of the map. Not only for the mapping, but also because it enhances the atmosphere. Seeing outlines of objects and areas here and there makes you want to explore and wonder what else's going on. Then you can have surprises be monsters, not pieces of furniture  XD
Title: Re: Screenshot Thread
Post by: Just Lance on June 10, 2009, 04:13:41 PM
Ugh. Creepy... I didn't know there is so much blood. It's like in one house, what was for killing pigs and cows etc. and we had it like HQ... Sometimes i still have flashbags in my dreams...
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on June 10, 2009, 04:54:21 PM
I personally like Caro's stile better than seeing the map in such a gray scale, I demand to be on edge and scared of what is next all the time dang it <.<"

Not really but I feel the atmosphere is better the way Caro has it currently. makes it more... characterised and focused without the "god view" or where you can see more than the character should anyways.
Title: Re: Screenshot Thread
Post by: KRoP on June 10, 2009, 05:18:27 PM
I fix[ed] the colors
  No, I don't believe you did.  You can use limited vision and more subtle cosmetic lighting if that's your thing, but the player should at least be able to see what's in front of them, whether it be through light circles, or from actual sanity when applying screen tones.
Title: Re: Screenshot Thread
Post by: Lunarea on June 10, 2009, 05:40:12 PM
Not really but I feel the atmosphere is better the way Caro has it currently. makes it more... characterised and focused without the "god view" or where you can see more than the character should anyways.

And that's fine, but there are so many details (like the blood on the floor and the walls) that I only noticed when I increased the lightness. And it's a shame to have good and detailed mapping like Caro does and then cover 95% of it in pitch black.

The other issue here is the size. RTP is on such a small scale that if you only see what the character sees, most of your screen will be black. It works in games like Silent Hill or Parasite Eve where the characters is 2-3 times the size of RTP.

It doesn't have to be as gray-scale as my example, but I think it should be lighter.

And there are other ways of having scary stuff popping up. Things can appear only when lit up by character's torch (proximity) or they can stalk the character from the shadows (so you know when something is there, but can't do anything yet).
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on June 10, 2009, 06:12:11 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8643%2F34f3d.png&hash=6ad75893b296842ef26542f8732340f2) (http://img26.imageshack.us/i/34f3d.png/)


:uridogyeyes: I light it as much as I could to keep both the dark feeling & the Lamps looking with a strong glow.
Title: Re: Screenshot Thread
Post by: Reives on June 10, 2009, 08:56:25 PM
That's much better I think. By the way, I haven't tried this but it may be an interesting effect to dim everything down and use a picture with a white gradient center with Add blending. I suppose that's probably gonna be the same effect as a black picture with a hole in the middle, though.
Title: Re: Screenshot Thread
Post by: Lunarea on June 10, 2009, 10:21:47 PM
The other alternative is to do that, but for the rooms the player is not currently in. If the room the player is in is light, but the others are pitch black, that's perfectly believable in terms of sight realism, and yet it doesn't give the player just a small circle to see with.

It could be tough to code/make, though!
Title: Re: Screenshot Thread
Post by: Forgotten_Bard on June 11, 2009, 03:01:26 AM
Now that is a slightly more agreeable compromise to me.

I'm looking through half closed eyes but it is very well done, I would change it but that is me and after i just spent 2 hours calculating my first semester of college to be over 25 units (credit hours)... My judgment is completely shot....

*two thumbs up*  keep up the good work caro...
Title: Re: Screenshot Thread
Post by: Racheal on June 13, 2009, 08:09:18 PM
WIP battlesystem with WIP graphics.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F6614%2Fupdatebattle.png&hash=2dd4829927147f7654196e30eb3d3c6f)


The basics of the system are all done, just need to animated and finish off a couple things. Well... and lots of things I plan to tweak as I go, like battle formulas and such. I'll post up a thread sometime in the near future.
Title: Re: Screenshot Thread
Post by: Reives on June 14, 2009, 01:45:43 AM
I've said it before but I'll say it again: Mushroom-butts (that's what I shall forever call them) = win.
Title: Re: Screenshot Thread
Post by: Nessiah on June 14, 2009, 04:13:03 AM
Hey racheal that's pretty cool :3
If you can somehow make the icons rotate around the character instead I think that'll be more awesome.
Title: Re: Screenshot Thread
Post by: fox5 on June 14, 2009, 05:35:58 AM
That looks incredible, Racheal. But what happened to Ethereal Dreams? That still going?
Title: Re: Screenshot Thread
Post by: Lunarea on June 14, 2009, 09:50:31 AM
That is Ethereal dreams XD

/looking good, Racheal!
Title: Re: Screenshot Thread
Post by: Reives on June 14, 2009, 11:45:04 AM
@Fox:
Ethereal Dreams has gone isometric too. o:
Title: Re: Screenshot Thread
Post by: Racheal on June 14, 2009, 12:33:48 PM
@Nessiah: I was originally thinking of making a ring menu esque thing, but honestly... I'm not sure how to script it the way I was imagining it. I don't know if it makes a difference, but it's the icons that move, not the arrow/text.

@fox5: Yup, as Lunarea and Reives said, it's the new and improved face of Ethereal Dreams. =D
Sadly I don't get very much time to work on it lately, so progress is slow.
Here's an even more wip shot of how the non-battle game looks
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F1192%2Flobby.png&hash=bc36597bbd10295fc8f26931dd3a9466)

what a lovely bright blue carpet you have there Mae~
Title: Re: Screenshot Thread
Post by: Reives on June 16, 2009, 01:00:16 AM
I didn't notice the picture on the wall earlier for some reason. ._o Can't wait to see how everything looks when finished! It's totally neat. :reivsmile:
Title: Re: Screenshot Thread
Post by: Stardale on June 22, 2009, 07:18:56 AM
Awesome! I rarely see games (RMXP, I suppose - almost every game here is in RMXP) which are made like that. Reminds me of Sims. Keep up the good work.
Title: Re: Screenshot Thread
Post by: Miss Nile on June 23, 2009, 05:32:44 AM
I thought of posting a screenie of my game here. This the title, to be specific:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg132.imageshack.us%2Fimg132%2F7430%2F70124911.png&hash=bdd2388ff557d93f9862baa1b4b5f11b)


My very first time making a title screen, so go easy on me.  :P

Btw, the little graphic that acts like a cursor is of Seinarukana so credits goes to Xuse.

And the panorama with credits to Reives. ^^

 :KPHH:
Title: Re: Screenshot Thread
Post by: Stardale on June 23, 2009, 06:01:49 AM
Very impressive, Love. I just hope that the lettering of the "New Game, Continue and Shut Down" is to be darkened or must be clear. I could barely read it. (I'm wearing glasses.)

I am also wondering about why is it entitled Veneroso - The Gifted Child?

edit: btw, I just remembered, shouldn't screenshots be in spoilers?
Title: Re: Screenshot Thread
Post by: Miss Nile on June 23, 2009, 07:06:29 AM
Eeek. My apologizes, put it in a spoiler now. ^^

And yup, I am going to darken the font a little. It was originally positioned on the left but then I thought of changing it to the center.

And that is the new title because of some new improvements on the new demo. Just be patient. ;)

EDIT: And here goes the new title~

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F5214%2F48357195.png&hash=69ea9f2acde5d2a6dff8dc53f8d15394)


Modified the fonts and some other stuff.

Title: Re: Screenshot Thread
Post by: Just Lance on June 23, 2009, 12:58:01 PM
Oh that's realy kawaii ^^
Title: Re: Screenshot Thread
Post by: Delphinus on June 29, 2009, 12:02:48 AM
@Racheal: Nicy  :kardiansmile: I think i ever see your chara before...

@Love: Iiii wow, that's cool!!  ;D
Title: Re: Screenshot Thread
Post by: Reives on June 29, 2009, 02:09:36 AM
Looking nice, Love. The new darkened text is much more clear (might still benefit from some more outer-colour to pop it up from the snow more though). c: And hey, thanks for using that panorama!
Title: Re: Screenshot Thread
Post by: Ronnie on June 29, 2009, 04:53:17 AM
Love, it really looks awesome O_o
(too bad I was never able to create any games -.-)
Not that I want to pick at you, but isn't it a bit inconvenient to use the word "child" in both of the titles (the main one and the smaller one)?
it may be my writer vein, but I always pick on word repeating... it's not very nice ^^"
Title: Re: Screenshot Thread
Post by: Miss Nile on June 29, 2009, 07:43:13 AM
Hee, hee. Thanks guys. I did my best to make it all clear although I wanted it to be a little close to the main title's color. It didn't work though. O_O

@Ronnie: You think? Hmm...should I change it to "girl" in the subtitle then?
Title: Re: Screenshot Thread
Post by: Ronnie on June 29, 2009, 08:06:42 AM
@Love: only if you feel like, but in my opinion that would sound better. ^^
Title: Re: Screenshot Thread
Post by: abigailian on June 29, 2009, 10:26:39 AM
Ronnie's comments + destiny and fate are kind of synonyms, except destiny implies life and fate implies death. Still, I think it might be more concise to use one or the other.
Title: Re: Screenshot Thread
Post by: Miss Nile on June 29, 2009, 02:29:56 PM
I see. So I guess I should make it "Destiny of a young girl"? Does that sound better?
Title: Re: Screenshot Thread
Post by: Lunarea on June 29, 2009, 08:44:36 PM
I think "A Young Girl's Destiny" sounds a little less awkward :)
Title: Re: Screenshot Thread
Post by: Lotus on June 30, 2009, 12:22:15 AM
That screen looks really pretty, Love! :seraismile: I agree with Lunarea.
Title: Re: Screenshot Thread
Post by: Miss Nile on June 30, 2009, 05:49:06 AM
Ahh yeah, that is right. lol Alright then, will change it as soon as I get the chance. Thanks for the awesome suggestions, guys. ^^
Title: Re: Screenshot Thread
Post by: Vasha on July 18, 2009, 08:50:33 PM
So I'm finally getting to work on my game, and so I wanted some comments about my mapping skills...or lack there of.

These are three pics from a little mini-cutscene I was thinking about doing, so they're not actually in my game, but I still wanna know what you think.
The last two are actually redos of two maps that one of my friends made, so I didn't have as much freedom with those, but they still turned out pretty well.
(also, is there a good screenshot taker for the whole map? i know reives has one... i just don't know exactly how to use it...)

Spoiler: Picture 1! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap1.png&hash=1ddcc8923df50d4559d99f07dad10c2e)

Spoiler: Picture 2! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap2.png&hash=e89270cb63eec366da7ffc4dfd12701e)

Spoiler: Picture 3! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap3.png&hash=c59e7468364ff428e91e2b0c837a83f2)
Title: Re: Screenshot Thread
Post by: Reives on July 18, 2009, 09:37:06 PM
Those are good starts, but could definitely use more delicate touch.

For the first screenshot, I think there's too many long straight lines - nature is full of curves, and it might be a good rule of thumb to never have a straight line that's longer than 3 or 4 tiles (exceptions exist though).

I can see that you have a sense of the room structure from the second screenshot, but it is way too large, and hence empty. Luckily this is easy to fix; just condense the room. Take note of what items (tables etc.) you want in the room, then map it around that. Remember that what the tileset is doing is giving the player a sense of the room, not to measure up to the proportions of reality - houses may have giant empty floors in the real world, but it looks way too bare with repeating tilesets. :P

Good luck Vasha! And ah, I take that you have the screenshot script already - to use it, plug it in and press "Q" on keyboard. Keep the game window active as it saves it (might take a long time). The image'll appear in the main game folder. :reivsmile: Character/events on the item will be slightly displaced, though.
Title: Re: Screenshot Thread
Post by: Delphinus on July 18, 2009, 10:33:04 PM
Nice start up Vasha!!   :)

I start to made my game too:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F8694%2Fggcopy.jpg&hash=4e9121207df6db0f99b70881dc172400)


Those sprite is just for practice  :P

EDIT: spoiler  :'(
Title: Re: Screenshot Thread
Post by: Vasha on July 18, 2009, 10:36:40 PM
@Reives: yeah, i've been doing that, but i must not have been waiting enough. Do you have any idea how long it usually takes?

@D, always D: Thanks! Nice map, too.. You're sand looks a bit out of place, though, cuz around the edges is regular grass. Isn't there a sand autotile for use in the second layer, though? That would probably look better. (and you're using charactermaker, aren't you, i recognize some of the options)

EDIT: I've been trying the screenshot script and it's still not working. There's a lot of text that's green, even though there's no # in front of it. Is there a problem?
Title: Re: Screenshot Thread
Post by: Reives on July 19, 2009, 12:05:28 AM
Interesting stuff, Delph. :reivsmile: I suggest recolouring the ground's tiles to a darker/desaturated tone to fit with the trees (or vice versa), though. I like how you're making the ground look irregular and natural! By the way, there's a little colour tone mismatch between the grass borders of the ground tiles and the marsh-ish grass. Good luck!

@Vasha:
Mm, try one with a 20x15 map - it shouldn't take longer than say, 10 seconds max. When it's saving it, you shouldn't be able to walk around (it freezes the game for the duration).
Title: Re: Screenshot Thread
Post by: Stardale on July 19, 2009, 04:33:14 AM
Delphinus, now you're proving yourself. I'm impressed. You make me remember of Love...only you're younger.
Title: Re: Screenshot Thread
Post by: Vasha on July 19, 2009, 08:33:58 AM
@Reives: It's not working. A lot of the text is greened out like when you say that it shouldn't be used (with the # sign), but it doesn't have the # in front of it. Is there a problem?
Title: Re: Screenshot Thread
Post by: Delphinus on July 19, 2009, 09:59:22 AM
@Reives and Vasha: Yeah, probably i change the grass  :'(

@Stardale: Thanks. this is not first time i used RMXP though  :seraismile:
Title: Re: Screenshot Thread
Post by: Vasha on July 19, 2009, 03:47:55 PM
Well, I edited around the pictures that i posted up according to the comments I got before, so I'm going to post them up again:

PICTURE 1
Spoiler: Before • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap1.png&hash=1ddcc8923df50d4559d99f07dad10c2e)

Spoiler: After • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap1After.png&hash=e3441e55f5d551f0453783f5991a0b82)


PICTURE 2
Spoiler: Before • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap2-1.png&hash=9a412b9686f18b3bc9ff696488f4d9db)

Spoiler: After • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap2After.png&hash=bf9114431bc42f634909c8e80ce39270)


PICTURE 3
Spoiler: Before • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap3.png&hash=c59e7468364ff428e91e2b0c837a83f2)

Spoiler: After • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FCMap3After.png&hash=33cc5c91418367d5980be401a29b336e)
Title: Re: Screenshot Thread
Post by: Delphinus on July 19, 2009, 10:24:37 PM
New map!!
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F8512%2Faacopy.jpg&hash=955478cb8ba9dffaddfc4d72b7262404)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F5944%2Faaacopy.jpg&hash=12e615f51c9d4512d7e43a909bc8470b)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F5868%2Faaaaaak.jpg&hash=c0b8792049bdc0470c7db204ca68535a)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F8743%2Faarr.jpg&hash=e60580e470eb844e559fab6b0261f704)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F9509%2Faare.jpg&hash=8237e4d07b62c2b8331226032c72524d)


@Vasha: Those maps looks better than before  :kardiansmile:

Title: Re: Screenshot Thread
Post by: mepwnn on July 20, 2009, 12:22:29 AM
@Vasha - I like how you used different autotile expansions in the first one :)

@Delph - Picture 2: Ah! Is that Sheriff Douglas?!
               Picture 5: For some reason, some of the floor tiles in this picture look like they're on the wall (just                                                                me, though)
Title: Re: Screenshot Thread
Post by: Delphinus on July 20, 2009, 12:39:12 AM
I will give explanation for my each pics.
Pic 1: A cave (of course :-\ ). I just hope i have waterfall cave autotiles for make it better.
Pic 2: Change the autotiles in the forest. There's a teenager sherrif douglas there (just kidding  :P It's my school friend  :needshat!: )
Pic 3: Abandoned houses  :-[
Pic 4: I make that monkey Laurent (Laurent from twilight) character at my own.   ;)
Pic 5: House inside (@mepwnn: But, it's looks like floor for me  ??? )
Title: Re: Screenshot Thread
Post by: mepwnn on July 20, 2009, 12:50:46 AM
Pic 1: Couldn't you just use the normal waterfall tileset? Oh wait, they have the grass at the bottom...

Pic 2: Lol, Sheriff Douglas is mad now

Pic 3: Is that some weird language the person is speaking in?

Pic 4: Lol, monkeys are awesome

Pic 5: Hm... It's just me XD
Title: Re: Screenshot Thread
Post by: Delphinus on July 20, 2009, 12:57:22 AM
Pic 3: Is that some weird language the person is speaking in?

No.... It's Indonesian...  :angry: :angry:
I just used my mom languange for practice  :angry:
Title: Re: Screenshot Thread
Post by: mepwnn on July 20, 2009, 01:01:15 AM
I'm sorry I'm sorry!
Title: Re: Screenshot Thread
Post by: Delphinus on July 20, 2009, 01:05:59 AM
It's okay  :vikonsmile:
BTW, It's mean "Those house is so screepy!"  ;)
Title: Re: Screenshot Thread
Post by: Vasha on July 20, 2009, 07:23:17 PM
@Vasha - I like how you used different autotile expansions in the first one :)

I don't exactly understand what you mean. Care to elaborate?
Title: Re: Screenshot Thread
Post by: HarryE on July 21, 2009, 06:42:53 AM
@Vasha - I like how you used different autotile expansions in the first one :)

I don't exactly understand what you mean. Care to elaborate?
I think he means the water autotile, that you've used the rounded water instead of the Square water.
Title: Re: Screenshot Thread
Post by: Vasha on July 21, 2009, 09:02:10 AM
Oh, okay.
Title: Re: Screenshot Thread
Post by: Miss Nile on July 22, 2009, 10:51:38 AM
Great maps, everyone! Vasha and and D are doing both great jobs. ^^

Here are some of my work-in-progress:

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled4.PNG&hash=1a795a21b6c2b27d079af9770052935c)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled21.PNG&hash=5bf67179bfaea9772660c19e0a84b07f)
Title: Re: Screenshot Thread
Post by: Lotus on July 22, 2009, 03:24:01 PM
They look really nice! :seraismile: I love the carpet and the layout.
Title: Re: Screenshot Thread
Post by: HarryE on July 22, 2009, 03:28:17 PM
@Wuv: Oh, hey, they're not bad! I've got a sneaky suspicion that the first one might just a vegetable shop. Not sure how I guessed that one. Anyway, you've got to add the top of the counter to that, where the bread is. It just cuts off at the moment.

Also your throne room. I'd suggest making it a bit bigger, really. Seems too small right now to carry enough authority for a throne room. Also, you forgot to put coreners on the walls on either side, and also consider putting bigger glows on the candles, because currently it doesn't look like the source is coming from them. Otherwise it's good.
Title: Re: Screenshot Thread
Post by: Reives on July 22, 2009, 07:44:48 PM
What Lotus and Harry said. c: I like how you managed to decorate the first room well but keep it non-cluttered at the area where the player needs to move around in as well.

For the second one, I would suggest a very minor addition: elevate the red-carpet area where the king and queen are. This can be done easily via putting a block tile underneath the red carpet where it shows the sides, to show elevation. It'll bring a lot of majestic feeling in there. :reivsmile:
Title: Re: Screenshot Thread
Post by: Miss Nile on July 23, 2009, 05:01:23 AM
Thanks for the feedback. :reivsmile:

For the shop, yup, I know it's a little cluttered but it's for two reasons:

1- The player doesn't have to move around, just go to the lady behind the counter.

2- It has to do with the lady's clutter-y personality.  :seraismile:

As for the throne room, I actually mapped that for someone who asked help on how to map castles as a little example for her. So I don't think I mind much if it is not perfect. :D

I am a little unable to hold back myself, so I'll post another map. lol
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FLilycup_village.PNG&hash=c1f16123ec98b650437a620ecfafa911)


It's the village of the heroine in my upcoming game "Fantasy on Mother's Day", a short game. I've got this feeling telling me that I've really overdone it with the vines on the houses.  :o
Title: Re: Screenshot Thread
Post by: HarryE on July 23, 2009, 06:11:12 AM
You've gone a bit crazy with the vines, otherwise it's very good. Keep the vines to the walls, it the perspective doesn't match on the roofs.
Title: Re: Screenshot Thread
Post by: Miss Nile on July 23, 2009, 06:37:02 AM
lol Yeah. Here goes a modification. Lessened the vines and added some flowers. (Credits to Rye.)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled5.PNG&hash=c13f1fc275cd7361585d238346f1a3b9)
Title: Re: Screenshot Thread
Post by: Vasha on July 23, 2009, 07:28:21 AM
I definitely like that one better... don't have really much input about it though... :D
Title: Re: Screenshot Thread
Post by: Delphinus on July 25, 2009, 04:17:23 AM
That's pretty Love!!  :) :) I love those flower  :-* !!
Title: Re: Screenshot Thread
Post by: Reives on July 25, 2009, 01:07:25 PM
Very very nice Love; I'm impressed! Everything seems to flow very naturally there, and it's quite pleasing to the eye. By the way, where did you get that road auto tile edit? o:
Title: Re: Screenshot Thread
Post by: Legacyblade on July 25, 2009, 04:13:14 PM
WOW!!! I'm almost never impressed by the RMXP map work I see nowadays, but that is a truely amazing map! It's so pretty that it makes me hungry! I want that city in my project, XD. Think you're up to sharing the tileset? It is a very yummy one. The vines are amazing. It's so awesome. The only think I think looks odd is the two boards on the top house. I know what you're trying to do, but the angle of the boards makes it look awkward. But other than that, great job.
Title: Re: Screenshot Thread
Post by: Miss Nile on July 25, 2009, 04:23:45 PM
Aww thanks. :D I am so flattered that you like it so much, guys. ^^

@Reives: I found it on a tutorial on RMXP Unlimited site. One of the guys there said it's better to use it than the default square one.

@legacyblade: First, thanks for your flattering comment. ^^ If you'd like the tileset, I'll be more than happy to share it. ^^ And the vines are made by Venetia.

For the two boards, I am thinking about lowering them one tile. Then they would look less awkward, I think?
Title: Re: Screenshot Thread
Post by: Just Lance on July 25, 2009, 04:48:56 PM
Realy nice pics ^^
(Damn that mobile internet. Slower than snail...)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on July 25, 2009, 08:47:01 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2099%2Fecvrfre434.png&hash=de53bf32f77f62a4401ff28d04d0e3ac) (http://img193.imageshack.us/i/ecvrfre434.png/)(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F2260%2Fy4h4.png&hash=69ecc3521377239593ae033bad35a161) (http://img34.imageshack.us/i/y4h4.png/)(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg398.imageshack.us%2Fimg398%2F87%2Fyhg6y6h5.png&hash=cb556d1d8b07ff705d618ce0bd075285) (http://img398.imageshack.us/i/yhg6y6h5.png/)(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F7558%2F3rwegf34.png&hash=cb8388390a06b532bce584a278ae4219) (http://img193.imageshack.us/i/3rwegf34.png/)(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F6241%2F4tg45v4.png&hash=ae882b83d1e948bab0d3fb034b791f58) (http://img233.imageshack.us/i/4tg45v4.png/)(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F3161%2Ft45g54g.png&hash=61c6c85a2710b1d38d62439711ab83dc) (http://img269.imageshack.us/i/t45g54g.png/)


I seriously love that Interior Tileset & those Steampunk sprites for use in Horror game.
Title: Re: Screenshot Thread
Post by: Legacyblade on July 25, 2009, 11:50:17 PM
@Love, that would be great. You think you could post a blank project that has the tileset with its autotiles, passibilities and stuff already done? I assume you know how to do that but if not, just paste the tileset and autotile graphics into a new projects graphics folder (in the correct location and everything), then just select the one from your current project, press "copy" and paste it over one of the tilesets in the database of the new project. (I'm sure you knew how to do it, just making sure) It would be awesome if you could do that. (host it on sendspace.com preferably)

@Caro, good job. All the maps have awesome details. However, I think they're all a tad to dark. I know its night time, and is supposed to have a darker atmosphere, but its hard to make out all the details I can tell are there.
Title: Re: Screenshot Thread
Post by: Miss Nile on July 26, 2009, 06:24:11 AM
@legacyblade: Yup, I know. Here you go. I uploaded the tileset and all the autotiles I use with it. Please be sure to credit Venetia for them, Rye for the flowers and mark1707 for a tileset edit. ^^

http://www.mediafire.com/?3yzxzyy2yj2

Also, I couldn't really upload it to sendspace because it says that uploading is not working right now. O.o But I uploaded to Mediafire which works for all people.

@Caro: Really neat. ^^ The only thing I would comment on, though, that on the first screenshot, there is a ladder cut off on the wall on the lower part. And also, I think darkening the doors might help, since right now they are too bright comparing to the other walls.

Here is a little forest on a hill I made. It's supposed to be a fairy world, apart from the human world so that's why there are so many trees and flowers and no paths.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FFairyworld.PNG&hash=2a4d344ca534c9a0b1e3cec47fc4b2b8)
Title: Re: Screenshot Thread
Post by: Just Lance on July 26, 2009, 06:45:07 AM
Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F2099%2Fecvrfre434.png&hash=de53bf32f77f62a4401ff28d04d0e3ac[/url]) ([url]http://img193.imageshack.us/i/ecvrfre434.png/[/url])([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F2260%2Fy4h4.png&hash=69ecc3521377239593ae033bad35a161[/url]) ([url]http://img34.imageshack.us/i/y4h4.png/[/url])([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg398.imageshack.us%2Fimg398%2F87%2Fyhg6y6h5.png&hash=cb556d1d8b07ff705d618ce0bd075285[/url]) ([url]http://img398.imageshack.us/i/yhg6y6h5.png/[/url])([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F7558%2F3rwegf34.png&hash=cb8388390a06b532bce584a278ae4219[/url]) ([url]http://img193.imageshack.us/i/3rwegf34.png/[/url])([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F6241%2F4tg45v4.png&hash=ae882b83d1e948bab0d3fb034b791f58[/url]) ([url]http://img233.imageshack.us/i/4tg45v4.png/[/url])([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F3161%2Ft45g54g.png&hash=61c6c85a2710b1d38d62439711ab83dc[/url]) ([url]http://img269.imageshack.us/i/t45g54g.png/[/url])


I seriously love that Interior Tileset & those Steampunk sprites for use in Horror game.


Wow realy nice, but with this net I can see only first pic :(
Title: Re: Screenshot Thread
Post by: Legacyblade on July 26, 2009, 08:09:43 PM
@Love, ZOMG, that's one big tileset. Thanks this should make things rather easy when making my outdoor maps pretty :) And mediafire was fine, I just prefer sendspace above all the hosts. As for your map, I reeally liked it. You're great at making the scenery pretty. The only thing I can complain about is that the cliff area at the end didn't really have many varying levels. No small little cliffs, no falling down onto lower levels of the cliff. It was just a single flat surface with one raised area (which I assume to be a fairy's pond). I say try adding a little variation into that, at least at the edges. Other than that it's great!
Title: Re: Screenshot Thread
Post by: Rayen on July 26, 2009, 10:25:18 PM
Whoosh~ Here's a map that I made just for the fun of it:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F9580%2Ftestmap.png&hash=2dadba98ae486304a20d89ce8aaebe7d)


Dunno if I'll actually use it in my game or not. Hn..

Actually, I'm not too sure if those combination of autotiles work well..
Title: Re: Screenshot Thread
Post by: Legacyblade on July 26, 2009, 11:37:56 PM
It's an ok map. It's a bit on the simplistic side, you seem to just have filled it up with the long grass. I think you should rely less on long grass, and add some variety to the vegetation. It's good enough as it stands, but you could make it so much better.
Title: Re: Screenshot Thread
Post by: Rayen on July 26, 2009, 11:44:21 PM
This map was kinda just to try out my skills at making a forest and using the tall grass in place of the "normal" grass. I used the long grass because the normal, flat, plain-type grass didn't really appeal to me much. Plus, it kind of makes it look a bit more, um.. natural.

Making forests are a bit harder than I thought it would be..
Title: Re: Screenshot Thread
Post by: zekallinos on July 27, 2009, 08:37:25 AM
Break up the long grass into smaller sections. It will look better. You may want to use a tall grass autotile (doesn't look like you are), so it saves you a layer to put more flowers or other decorations. Also, you know the two tiles of tall grass that looks absolutely useless in the RTP? Put them on top of the edges of your tall grass, so it creates "bumps", so it looks more natural (less symmetrical).
Title: Re: Screenshot Thread
Post by: Rayen on July 27, 2009, 05:21:17 PM
Full map thus far:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F4933%2Ffullnormal.png&hash=97556253f1603608514a35c1ebe8c15c)


Looks a little better, hopefully? :-X
Title: Re: Screenshot Thread
Post by: Reives on July 27, 2009, 05:25:30 PM
Definitely better! :reivsmile: I really like how it looks progressive in an angled way rather than rectangular. Formations look natural, and there should be enough room to walk the paths (to me at least).
Title: Re: Screenshot Thread
Post by: Ruben on July 27, 2009, 05:31:14 PM
The map really starts to look awesome, good work. I like especiall the grass + tress and the stream/river that divides the map into different sections.

Two little tips:
- It looks good if you use a lot of the small stones/pebbles on the road. Try to cover at least three quarters with the pebbles – may sound a lot, bit looks good.
- Try to mess around with the screen color tone. In a forests it is always good to make the screen more green-ish to create a adequate forest atmosphere. If you want a warm touch, increse red. If you want a specific time (e.g. dusk or night), increase or decrese the colors. (Map gets darker if you decrese the colors). Try not to use to different color values (e.g. red 100 and blue -32 or blue 150 / green 45), but it is helpful to use one color more then another. Red makes the map warmer, blue makes it colder and green is good to emphasize the nature.
Title: Re: Screenshot Thread
Post by: Rayen on July 27, 2009, 09:00:23 PM
Thanks guys. :) I spent quite some time making some autotiles and minor tileset addons to make it look the way it does now, so I'm glad it looks alright.

I was playing around with Ccoa's weather script a while ago and tried tinting the screen to match this stormy weather effect. But I dunno if the tint is too dark or not. Personally, I think it looks alright to me. But then again, I have a thing for dark shades, so I'm a little biased. I also added a fog.

What do you guys think? ._oa

Spoiler: Stormy weather • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F8674%2Fcamprain.png&hash=1a9a3b60754f1cdc2786da336d5f1bfc)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F892%2Friverrain.png&hash=03c92d792f5eca24801823a3bd3c69fd)
Title: Re: Screenshot Thread
Post by: Reives on July 27, 2009, 09:15:08 PM
Eh, I don't think it looks too dark at all. Everything's very visible. You might want to experiment with colour tints though; a slight hue tint might give it more of a stormy feel (remember how the sky looks so strangely coloured during bad storms).
Title: Re: Screenshot Thread
Post by: zekallinos on July 28, 2009, 12:54:11 PM
Remember to play with saturation, too. Dark tones look bad if it's too colorful. But yes, your map is much better.
Title: Re: Screenshot Thread
Post by: Delphinus on July 29, 2009, 05:29:17 AM
@Rayen: Nice map, i only think the trees are too many  ;)

New camp map!
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F6518%2Facamp.jpg&hash=04b733633ba79635527728b485b25139)
Title: Re: Screenshot Thread
Post by: Miss Nile on July 29, 2009, 07:00:45 AM
Nice, map, D. :kardiansmile: But the path looks kinda weird and the map lacks details like weeds and small flowers. Also, those little waterfalls, I would recommend removing them since there is no elevation.
Title: Re: Screenshot Thread
Post by: Rayen on July 29, 2009, 02:04:47 PM
@Rayen: Nice map, i only think the trees are too many  ;)
.. It's a forest-y area. It's supposed to have a lot of trees. :-X
Title: Re: Screenshot Thread
Post by: KRoP on July 30, 2009, 07:06:31 PM
Spoiler:  Big image. • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FP.O.W..png&hash=c8947d597f481fea8dbb5349660d8b44)

http://bb.xieke.com/files/P.O.W..png (http://bb.xieke.com/files/P.O.W..png)


  The project I currently have in development focuses on experimentation in dungeon design.  This is the exterior to the final level, an abandoned P.O.W. camp which our antagonist and his hostages have recently taken up residence in.  The party of nine must split up into groups of three, and each group must navigate the area, remotely aiding the other groups in order to progress through the dungeon.  Critique me.
Title: Re: Screenshot Thread
Post by: HarryE on July 31, 2009, 10:16:26 AM
You need to have a lot more detail. Like bits of fauna, and some more stuff just to add to the landscape to try and make it not quite so bland. Also, I think that architecture clashes a bit. Try editing the tileset to change the colout to make it fit better.
Title: Re: Screenshot Thread
Post by: Stardale on August 01, 2009, 05:48:15 AM
Wow, I'm really impressed by the map shots I see nowadays. Some may be just starters, but they appear to be like....professionals! Continue the good work.

@KRoP: Big image pwns my Google Chrome. Anyways, I think there should be some spaces on those buildings? That's one of a dungeon. Mostly, I second HarryE's suggestion/comment.
Title: Re: Screenshot Thread
Post by: RPGMorpheuS on August 02, 2009, 08:27:40 AM
Hi all.
I just started to make my game a month ago with rmXP, for the first time. (I used to use rm2k3.)
So, here's some screenshot from it, I'm asking for opinions! ^^

Spoiler: Forest-pic • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fsengirsoft.uw.hu%2Flinks%2FVK_tut.jpg&hash=d4f542849d82d05ce0b62228f802641c)


...and here's an other one. ^^
Spoiler: Inner-pic • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fsengirsoft.uw.hu%2Flinks%2FVK_teszt2.jpg&hash=eff2ffc59d90ffa915949e4bf1f44ac3)
Title: Re: Screenshot Thread
Post by: Miss Nile on August 02, 2009, 08:54:21 AM
They are pretty good, although I'll have to say that the RTP doesn't really fit with those types of tilesets. :/
Title: Re: Screenshot Thread
Post by: RPGMorpheuS on August 02, 2009, 09:04:49 AM
Quote from: Love
...doesn't really fit...
You mean the tent?
I tried to find good tile sets, and make it to one.
I won't use any RTP stuff, just those I think match with the tiles I found.
Title: Re: Screenshot Thread
Post by: Miss Nile on August 02, 2009, 09:32:05 AM
The tent and the sprites are RTP. They really clash.

And here is a little screenie from me~

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled7.PNG&hash=69917f13e22548414abb6c1531d4c3e2)
Title: Re: Screenshot Thread
Post by: Delphinus on August 02, 2009, 09:38:10 AM
@RPGMorp: Agree with Love, but your first screen looks fresh  :reivsmile:
@Love: That is wonderful!!  :o :o :-* :-*
Title: Re: Screenshot Thread
Post by: HarryE on August 02, 2009, 10:21:21 AM
Nice work, Love. I do think you need to saturate the background though, it looks a bit weird having the logo in the front of a colourful background.

Anyway, here's another one from me;

Spoiler: Setheska confronts Dejack • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F3141%2Fraidb.png&hash=045b4d53fb2ac918b0bbaca49118fdb0)
http://img140.imageshack.us/img140/3141/raidb.png (http://img140.imageshack.us/img140/3141/raidb.png)
Title: Re: Screenshot Thread
Post by: Miss Nile on August 02, 2009, 11:09:41 AM
Oooh will keep that in mind.

And nice screenie! I'll recommend changing the font, though, since it's a little hard to read. And that blue-haired sprite looks a little weird. His hair glows. lol
Title: Re: Screenshot Thread
Post by: HarryE on August 02, 2009, 01:17:40 PM
Cheers. I've had a lot of trouble with the font. I'll be looking for another one before I release this. And the hair goes a bit weird in this shot, but it's usually fine everywhere else...
Title: Re: Screenshot Thread
Post by: Just Lance on August 04, 2009, 06:49:11 PM
Nice pictures you all. ^^
Title: Re: Screenshot Thread
Post by: Legacyblade on August 04, 2009, 09:20:33 PM
That font is hard to read, HarryE
Title: Re: Screenshot Thread
Post by: HarryE on August 05, 2009, 05:32:31 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F5125%2Fnewtext.png&hash=d082b953403ccb25fdfbf0523f03d368)


Better?
Title: Re: Screenshot Thread
Post by: Legacyblade on August 05, 2009, 06:12:16 PM
Yes, i can read it now, XD
Title: Re: Screenshot Thread
Post by: Nessiah on August 06, 2009, 04:56:16 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Farcheia.leafo.net%2Fimages%2FSideproject%2FSacred+Moon_Zero_Bsys3.png&hash=4e55b329e47f7423ef23768606d90cc2)


:>
Title: Re: Screenshot Thread
Post by: Raxus on August 06, 2009, 09:36:19 PM
Wow, Epic battle system, for the win! What system did you use? :o
Title: Re: Screenshot Thread
Post by: KRoP on August 07, 2009, 12:20:11 AM
  Using Cloud as a cameo is not cool.
Title: Re: Screenshot Thread
Post by: Raxus on August 07, 2009, 12:50:39 AM
Quote
Using Cloud as a cameo is not cool.

I think it is! :P
Title: Re: Screenshot Thread
Post by: Legacyblade on August 07, 2009, 01:28:13 AM
If they're making a fanfic or a ripoff of the kingdom hearts concept, it is :P
Title: Re: Screenshot Thread
Post by: Raxus on August 07, 2009, 01:37:35 AM
Sure! Let's just assume that they are instead of heurting their feelings, huh? :'(
Title: Re: Screenshot Thread
Post by: Nessiah on August 07, 2009, 02:07:19 AM
I am lol-ing at this hahaha.
It's XP now I moved it to VX because I'm a bum =w=
Also, sprites are placeholders,  I mean seriously, Tales of Leon and Valkyrie + FF7 = ????
Title: Re: Screenshot Thread
Post by: Legacyblade on August 07, 2009, 03:22:21 AM
So it's XP or VX? That was a confusing sentence of yours lol. (and I figured they were placeholder sprites, just wanted to screw with Raxus :P)
Title: Re: Screenshot Thread
Post by: Nessiah on August 07, 2009, 03:32:04 AM
oops XD
I moved it to VX
there!

Sorry for my bad engrish
Title: Re: Screenshot Thread
Post by: Stardale on August 07, 2009, 08:07:31 AM
@Nessiah: Your screenie rocks! And that character and sword really is familiar. Cloud?

Well, I can't know if his cameo appearance will be a win, or a fail because I haven't played it yet.
Title: Re: Screenshot Thread
Post by: Raxus on August 07, 2009, 11:35:23 AM
So it's XP or VX? That was a confusing sentence of yours lol. (and I figured they were placeholder sprites, just wanted to screw with Raxus :P)

You Jerk. :-[
Title: Re: Screenshot Thread
Post by: Legacyblade on August 07, 2009, 03:45:00 PM
^ indeed I am, lol.

@Nessiah, it makes me sad that you're switching to VX. But best of luck. I can't wait for a demo of the project, it just looks so yummy.
Title: Re: Screenshot Thread
Post by: Raxus on August 07, 2009, 03:52:10 PM
Meh... I forgive you, LB, for all of your evil messing-wif-me-ness
Title: Re: Screenshot Thread
Post by: Lotus on August 08, 2009, 05:40:44 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Farcheia.leafo.net%2Fimages%2FSideproject%2FSacred+Moon_Zero_Bsys3.png&hash=4e55b329e47f7423ef23768606d90cc2)


:>

That looks lovely. :seraismile: What are the 3 golden cards ((or slots)) beside the portraits for??
Title: Re: Screenshot Thread
Post by: Legacyblade on August 08, 2009, 06:43:27 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Farcheia.leafo.net%2Fimages%2FSideproject%2FSacred+Moon_Zero_Bsys3.png&hash=4e55b329e47f7423ef23768606d90cc2)


Wow, i just looked at the actor's HP and...it's over nine THOUSAAAAND!!!!
Title: Re: Screenshot Thread
Post by: Nessiah on August 09, 2009, 03:43:56 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Farcheia.leafo.net%2Fimages%2FSideproject%2FSacred+Moon_Zero_Bsys3.png&hash=4e55b329e47f7423ef23768606d90cc2)


:>

That looks lovely. :seraismile: What are the 3 golden cards ((or slots)) beside the portraits for??


Those are overdrive levels :3
The 1st one allows you to use a powerful skill, but if you let it build up it adds another one which means you can do a much more powerful skill and the 3rd one is the most powerful, basically it's like you're "charging" in a way.
Title: Re: Screenshot Thread
Post by: Miss Nile on August 09, 2009, 06:25:24 PM
Trying to put in some cosmetic lighting in here but failing horribly. D:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled11.PNG&hash=b089b912d8caffd98332119e1e115366)
Title: Re: Screenshot Thread
Post by: Legacyblade on August 09, 2009, 10:37:34 PM
It's because your light doesn't seem to have a distinct source. It looks like you just took a large brush and added some light. make sure to add extra shadows, and make the light COME from somewhere and go somewhere. It should be easy to tell that much (don't give it sharp lines or anything, just make it's source and direction more defined. Look at light coming through your window onto the carpet, that should help.
Title: Re: Screenshot Thread
Post by: Calibre on August 10, 2009, 07:11:26 PM
I posted this in my old game thread here so I may as well show this here: Characters are placeholders, I like their size though.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi32.tinypic.com%2Fbiw2ee.png&hash=cd47c8b52e9dd8f3e2f660cdc9e042a5)
Title: Re: Screenshot Thread
Post by: Reives on August 10, 2009, 07:29:06 PM
Looks like it's still coming along great. Looking at the diagonal paths though, is the game going to be 4-way directional or isometric/diagonal for the most part? Character size looks pretty fitting for the type of map; kinda reminds me of some kind of MMORPG. Personally, I still feel that the map could "pop" more as far as contrast goes, though.

What is that T-DAR, by the way? That's an interesting interface.
Title: Re: Screenshot Thread
Post by: Calibre on August 10, 2009, 07:35:52 PM
The whole "concept" is going to be about collecting rare treasures woven into a story so you'll get various tools that help you.  T-Dar s a code name for a Treasure-Radar and helps you find buried treasures.

The games going to be 8 - directional at the very least with supporting sprites, pixel movement if I can get all puzzles and etc working with that, however that's unlikely, once you start messing too much you make a lot of work for yourself.

With regards to the tileset, I haven't revised it yet, been concentrating on the design of the gameplay and how that would be implemented into the HUD.
Title: Re: Screenshot Thread
Post by: Raxus on August 15, 2009, 11:21:23 PM
@Love, Try to add a candles or candlabras! :vikonsmile: Then put the fog/picture over it. That'll make it look better! Unless you are trying for a shandileer(SP?)? :reivsmile: Looks, cool, I want to see your game!!! ;)

@Calibre, I like that the sprites area custom and everything! Looks very intrestin'! :gothat!:
Title: Re: Screenshot Thread
Post by: Amaranth on August 15, 2009, 11:26:18 PM
I wish I could suggest something to help y'all, but I know next to nothing about creating games.

@Raxus:

It's chandelier. :kardiansmile:
Title: Re: Screenshot Thread
Post by: Raxus on August 15, 2009, 11:48:37 PM
Yeah! That word! :P My spelling is horrible! Well, sometimes it's on purpose! :vikonsmile: It makes meh feel coolio! 8)
Title: Re: Screenshot Thread
Post by: HarryE on August 18, 2009, 08:28:47 AM
Making a casino in my game. For those of you who have played my game, it's the big building in Ventoinne Casino, which will now be open for business from the beginning of the game!

Spoiler: Front Desk • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F476%2Fcasino3.png&hash=96bc82047da33ae2e7754109fa2de0c9)
Spoiler: Slot Machines • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F4410%2Fcasino4.png&hash=15ad336fc0048a707b4133b968ef54bf)
Spoiler: Craps tables • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F1900%2Fcasino1y.png&hash=e4bed6bf9d6a2c7d369cd04e350071e3)
Spoiler: Café area • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg90.imageshack.us%2Fimg90%2F5614%2Fcasino2r.png&hash=a2f60563692f77a1c6c4baa7b484b6f3)


My problem is this, though. I need some NPC banter in the casino. Just wondering if anyone has any ideas for inane things for NPCs to say both on the slot machines and wandering around in the casino..?

The craps table is a fully illustrated game! See below!
Spoiler: Craps • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F9642%2Fcraps1.png&hash=7c221565d463b9db07f9a533c70bc434)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F5466%2Fcraps2.png&hash=cc1f15e5d8fdd8068a8f0bd6bd6adba5)
Title: Re: Screenshot Thread
Post by: Raxus on August 18, 2009, 09:53:53 AM
Go SithJester map! :vikonsmile: Looks great! If I was at the slots I'd be angry when I didn't get the jackpot. And when I was roaming around I'd be wondering which gambling area I'd go to next. :reivsmile:
Title: Re: Screenshot Thread
Post by: KRoP on August 19, 2009, 12:33:25 AM
  Nice, Bruno.  Someone actually did the transition from carpet to stairs correctly.  But is there seriously a British gambling game called "craps"? :x  You should at least have one NPC covered with that, anyway.
Title: Re: Screenshot Thread
Post by: abigailian on August 19, 2009, 10:25:37 AM
That's where the phrase 'It's a craps shoot' comes from. I don't think it's just British, though. But yeah, I'm sure that would be quite an interesting NPC conversation.
Title: Re: Screenshot Thread
Post by: HarryE on August 19, 2009, 11:18:15 AM
Oh lol. I love the fact that just cause I'm british, when i use a phrase you haven't heard of you assume it's British. Oh, you make me chortle so. :P

@Raxus: Yeah, I had to edit Sithjester's tileset a bit. That tileset had a lot of gradients on it, so I had to edit it to fit the RTP a bit more.
Title: Re: Screenshot Thread
Post by: Raxus on August 19, 2009, 03:35:01 PM
Yeah? I love SithJester's resources. She's great at what she does. And one more thing... "YOU'RE BRITISH?" :o

Say, "color"! :reivsmile:
Title: Re: Screenshot Thread
Post by: Oceans Dream on August 22, 2009, 01:49:35 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F8871%2Fsabrina.png&hash=9013a95551d3020120af7a65dcd14333)

New project I'm working on. Gotta fix up the boardwalks floor a bit, but that's gonna be the general look. Nessiah drew the faceset for me :3
Title: Re: Screenshot Thread
Post by: Vasha on August 22, 2009, 10:53:00 AM
the ground (non-boardwalk) doesn't seem to fit quite correctly with your camera angle
Title: Re: Screenshot Thread
Post by: Lunarea on August 23, 2009, 08:18:47 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FInner_Screen.png&hash=2b43d44153d8a4e85c3e3bfc7bfb64a6)


I think I'm almost done with the inner Freas tileset, featured here in Asen's house. Don't mind the watermark :3
Title: Re: Screenshot Thread
Post by: Raxus on August 23, 2009, 11:05:07 PM
Looks good! Using the Kaiser sprites, eh? :kardiansmile:
Title: Re: Screenshot Thread
Post by: Lunarea on August 24, 2009, 12:24:29 AM
Thank you. I'm using my own template. It's almost as tall as the Half-Kaiser, but it's skinnier.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FF-NPCs.png&hash=7ac6beca5dfb0d066e318f13500371e4)
Title: Re: Screenshot Thread
Post by: koon no kami on September 04, 2009, 03:45:06 PM
@Lunarea

he~ that looks adorable, like a doll-house ^^

and the sprites - sweet!





let's see what i have...

Spoiler: show
 (https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fwww.pictureupload.de%2Foriginals%2Fpictures%2F040909214318_ltdc.jpg&hash=f2023893b38e0466f778da548bf86f33)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fwww.pictureupload.de%2Foriginals%2Fpictures%2F040909213632_map.jpg&hash=cbffe4e68afa7db20f0f1f4e10d4cedc)
the map =u=

Title: Re: Screenshot Thread
Post by: Stardale on September 04, 2009, 07:28:24 PM
Wow, how adorable. :3 I'm very motivated to see those in the future.
Title: Re: Screenshot Thread
Post by: mepwnn on September 04, 2009, 09:05:08 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F1435%2Fewpicture.jpg&hash=b2caad5272f07aaabb656cc051841b23)


Meh map of a cave-maze thingy. Events are enemies, treasure, jumps, traps, and cutscene thingie. Catch here is that you lose some HP every 250 Frames
Title: Re: Screenshot Thread
Post by: koon no kami on September 05, 2009, 05:08:29 AM
definetly quite a maze =) why not try adding one or two of those 'glowing magma wall' tiles and rocks, mepwnn ?
Title: Re: Screenshot Thread
Post by: Vasha on September 05, 2009, 09:21:14 AM
What are all of the events?
Title: Re: Screenshot Thread
Post by: mepwnn on September 05, 2009, 11:47:06 AM
"Events are enemies, treasure, jumps, traps, and cutscene thingies"

Some of the end-ways are too obvious, so I'm trying to make them a little less obvious.

The treasure chest is a trap, BTW. Not the crystal (you'll see when I upload the game)
Title: Re: Screenshot Thread
Post by: Legacyblade on September 05, 2009, 02:13:51 PM
Thank you. I'm using my own template. It's almost as tall as the Half-Kaiser, but it's skinnier.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FF-NPCs.png&hash=7ac6beca5dfb0d066e318f13500371e4)


<loves that spriting template you're using. Legacyblade thinks that it keeps the charm of the RTP feel, but brings in the realistic spirit of white tie and the great details of HK. Would love to play any game featuring those sprites.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 05, 2009, 06:21:12 PM
Been a while since I posted something. People, please comment and tell me what do you think. I need motivation! :'(

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FScreenie_.png&hash=9d1d9ce08813cc845205776ee6859a18)
Title: Re: Screenshot Thread
Post by: Reives on September 05, 2009, 08:27:39 PM
@Mepwnn:
Looks like it does the job. c: A little plain, though; perhaps you can insert some of the rocks into the lava pools. By the way, if you do the 250 frames thing, it should probably be paused during text boxes if there are any.

@Love:
Looks nice and tidy. :~ Maybe it's just me, but the fog seems to be too light to really add much of an effect from no fog at all - could probably be darkened a bit more and have more light sources added to it. Personal preferences, though.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 05, 2009, 08:37:37 PM
I see what you mean but I honestly don't know what to do. I don't want it to appear too dark nor too light. T-T

Then again, that map is one of it's own. ::) Here's another. One of my favorites because I am kinda happy with the fog.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.webgel.net%2Ffiles%2Funtitled16.PNG&hash=c123500069331a9640035475851315be)
Title: Re: Screenshot Thread
Post by: KRoP on September 05, 2009, 09:30:13 PM
  I find it amusing that the candle, which is obviously lit and is the only visible light source aside from the window, is the only light source that does not generate any light.
Title: Re: Screenshot Thread
Post by: Raxus on September 05, 2009, 10:09:12 PM
Luv, I love your maps! The only thing is the fog, but keep working at it, you'll get it right sometime, I have faith in you.  ;)

I can't wait for your game, by the way. :vikonsmile:
Title: Re: Screenshot Thread
Post by: Vasha on September 05, 2009, 11:01:55 PM
They look pretty nice! one thing though, in the first one, the entryway to the kitchen (?), the walls are mid-wall tiles instead of edge tiles.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 06, 2009, 08:04:15 AM
  I find it amusing that the candle, which is obviously lit and is the only visible light source aside from the window, is the only light source that does not generate any light.

Good catch. Can't believe I forgot this one. lol
They look pretty nice! one thing though, in the first one, the entryway to the kitchen (?), the walls are mid-wall tiles instead of edge tiles.

Will fix it. ^^

Luv, I love your maps! The only thing is the fog, but keep working at it, you'll get it right sometime, I have faith in you.  ;)

I can't wait for your game, by the way. :vikonsmile:

Thanks Raxy! :vikonsmile:

Title: Re: Screenshot Thread
Post by: mepwnn on September 06, 2009, 12:29:35 PM
It's good, though some of the walls look like they don't have ends! :o You need those for obvious reasons.

Also, your lower walls are missing an end, there should be a wall tile that's two ends in one.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 06, 2009, 03:09:31 PM
It's good, though some of the walls look like they don't have ends! :o You need those for obvious reasons.

Also, your lower walls are missing an end, there should be a wall tile that's two ends in one.

Will fix those as well. :D
Title: Re: Screenshot Thread
Post by: Raxus on September 06, 2009, 07:20:17 PM
Man, you keep spoiling me with your game. :) May I be a Beta-Tester for it, Luv? Pleaze! :'(
Title: Re: Screenshot Thread
Post by: Miss Nile on September 06, 2009, 07:21:48 PM
Man, you keep spoiling me with your game. :) May I be a Beta-Tester for it, Luv? Pleaze! :'(

Hmm...ok. :)
Title: Re: Screenshot Thread
Post by: Raxus on September 06, 2009, 07:31:06 PM
Yippie! :D Thanks sooo much! :P
Title: Re: Screenshot Thread
Post by: Miss Nile on September 06, 2009, 07:45:39 PM
Yippie! :D Thanks sooo much! :P

Don't blame me if you don't like it though. :P
Title: Re: Screenshot Thread
Post by: Vasha on September 07, 2009, 10:25:55 AM
It looks good so far! I'm sure you won't disappoint.
Title: Re: Screenshot Thread
Post by: mepwnn on September 07, 2009, 01:05:24 PM
@Mepwnn:
Looks like it does the job. c: A little plain, though; perhaps you can insert some of the rocks into the lava pools. By the way, if you do the 250 frames thing, it should probably be paused during text boxes if there are any.

A little late reply from me T_T

Well the 250 frames thing is supposed to stay in effect until you get out of the cave. There are a few text boxes, but those are mainly the trap ones that send you back to the entrance :P Try not to step on a trap square!
Title: Re: Screenshot Thread
Post by: Raxus on September 07, 2009, 02:09:23 PM
Yippie! :D Thanks sooo much! :P

Don't blame me if you don't like it though. :P

Disapoint? HA! I'm sure it'll be above expectations! :D
Title: Re: Screenshot Thread
Post by: koon no kami on September 08, 2009, 08:09:29 AM
this is - would you have guessed it? - a bamboo forest =D

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fwww.pictureupload.de%2Foriginals%2Fpictures%2F080909140636_bamboo.jpg&hash=9561189619e58391293bc40d75a34319)

the lighting conditions change as you walk through it, and creates a soothing bamboo-forest atmosphere. =w=
Title: Re: Screenshot Thread
Post by: Amaranth on September 08, 2009, 09:11:33 AM
Wow! This is great! :)
Title: Re: Screenshot Thread
Post by: Vasha on September 08, 2009, 09:32:01 AM
Looks like it's turning out to be a pretty unique game. I'm still really excited.
Title: Re: Screenshot Thread
Post by: Stardale on September 11, 2009, 06:09:37 PM
@Koon: Is he to cut through all the bamboo trees?
Title: Re: Screenshot Thread
Post by: mepwnn on September 11, 2009, 06:28:38 PM
Maybe it's a cutscene and the character isn't talking atm? =
Title: Re: Screenshot Thread
Post by: HarryE on September 11, 2009, 07:35:26 PM
Very nice looking there, dude. Love the lighting effects in particular.


Heiarch province is updated, too! In particular is Garshate is up in the top-right.

http://freebirdgames.com/harry/HeiarchProvince.jpg (http://freebirdgames.com/harry/HeiarchProvince.jpg)
Again, thanks for the space Reives!

Garshate, if you've played my game, you'll know from the Garshate Orb. The place is home to the Garshate Elves, a relativley peaceful race. One elf in particular who will become an ally of Dejack is Gwenelia, an elf who is rumoured to have lived for over a hundred years. The path off to the right there leads towards Keseenth province.

The river there is an overworld puzzle. You have to use logs to ride the river and create new paths for yourself. You also need to make an octopus sneeze.

The path leading up in the north west leads up to Arkalte city.
Title: Re: Screenshot Thread
Post by: Raxus on September 11, 2009, 10:35:24 PM
That map is ridiculous. :o
Title: Re: Screenshot Thread
Post by: mepwnn on September 11, 2009, 10:56:42 PM
Huge O_O
Title: Re: Screenshot Thread
Post by: koon no kami on September 12, 2009, 04:48:48 AM
@HarryE:

That map seems to be pretty breathtaking indeed ^^ a 'nice size'.
It just seems to need some fixing in the center, you know... where the cliff begins?
you couldmake it look less -cut off ^^

@Stardale:

Hahaha, naw there is enough space to walk straight forward without cutting down any bamboo, although it is a delicious funny idea ^^;
Title: Re: Screenshot Thread
Post by: HarryE on September 12, 2009, 07:21:51 AM
This ain't one big map, guys. It's lots of little maps. So the player won't really notice about the cliffs since they get transferred past them anyhows.
Title: Re: Screenshot Thread
Post by: mepwnn on September 12, 2009, 02:56:07 PM
Oh, that makes sense :P
Title: Re: Screenshot Thread
Post by: koon no kami on September 12, 2009, 05:13:26 PM
ah, HarryE - I know that.
i just thought it would still be nice. even though not important.

actually it reminded me of that worldmap of the very classical gameboy game Seiken Densetsu: Final Fantasy Gaiden... (lots of little maps making one large one)
Title: Re: Screenshot Thread
Post by: Amaranth on September 14, 2009, 02:18:46 AM
Oooooh . . . nice. These are all . . . mappy, and stuff . . . :D

I wish I could do all this so I could make my own game. But nooo, I have to be a genius writer instead . . . :P (I still have to learn how Inform 7 works so I can write my own IF!)
Title: Re: Screenshot Thread
Post by: HarryE on September 15, 2009, 06:03:24 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FGwenelia.png&hash=a1c25417bfbc05e139a15a3b2d23b805)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Gwenelia.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Gwenelia.png)


Dejack meets a mysterious stranger.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 15, 2009, 06:26:25 PM
Looking sweet, Harry. The windowskin isn't really fitting with the mood, but it's looking great overall.
Title: Re: Screenshot Thread
Post by: Nessiah on September 16, 2009, 06:41:48 AM
@Koon, while it looks good, I think the overlay is a tad bit too bright while the rest is too dark, I think it doesn't make sense. The ground is hard to comprehend for me as well :X

I remember in bamboo-y places the light is pretty...distributed somewhat different, I think that kind of lighting is suitable more to a place where the light is coming out from tree leaves. But it's just an imo.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 16, 2009, 03:18:43 PM
Yay goes screenie.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled20.PNG&hash=43e51ba7ca8e77c99ca3c942ceef16d9)
Title: Re: Screenshot Thread
Post by: Rayen on September 16, 2009, 04:22:05 PM
I suddenly yearn for that windowskin.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 16, 2009, 04:26:50 PM
This one?

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F3a67703c.png&hash=811c5e6764c225b4f3c5884964a0d053)

Made by Tana...I think.

No comments on the map itself? :/
Title: Re: Screenshot Thread
Post by: Rayen on September 16, 2009, 04:29:44 PM
I don't really have much to say about it, mostly because I don't know what kind of map it's supposed to be. o_oa

Although I do question why vines are floating in mid-air, and why they have shadows.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 16, 2009, 04:32:12 PM
They have what?! o.o

Can't believe I didn't catch them. :o Thanks Rayen!

And why are they floating...fantasy, tsk, tsk. ;)

Title: Re: Screenshot Thread
Post by: koon no kami on September 17, 2009, 03:02:33 PM
it'd be cool if they were floating and ...animated XD
Title: Re: Screenshot Thread
Post by: Miss Nile on September 17, 2009, 03:22:53 PM
Animated in what way?
Title: Re: Screenshot Thread
Post by: koon no kami on September 17, 2009, 04:12:29 PM
as if it's either alive, or carried by the wind =)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 17, 2009, 04:16:19 PM
Wish I could do that, but it won't make sense in-game and I don't have a way to animate it. :/
Title: Re: Screenshot Thread
Post by: Raxus on September 17, 2009, 05:39:59 PM
See a problem Love! (And as your Beta I'm sayin' it looks good. Misus the shadows!)

Right under the "G" of something, that tile is messed up. and does connect with the "ground".

AND, where the baby tree to the left is, you messed up the edge tile of there. ;)

(Beta Raxus is prepped up and ready for Beta-ing! :vikonsmile:)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 17, 2009, 06:36:29 PM
Thanks Raxy. Everything should be fixed now. ^^

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled22.PNG&hash=4620dd9252e1d0335bd7338e6da2de7e)
Title: Re: Screenshot Thread
Post by: Raxus on September 17, 2009, 07:09:32 PM
Luv, here. :P Missed it.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 17, 2009, 07:24:54 PM
o-o Didn't see this one. Thanks for reporting it, Raxy. ^^
Title: Re: Screenshot Thread
Post by: Raxus on September 17, 2009, 07:27:49 PM
Well, it's a good thing I did! ;) Doing mah job! :gothat!:
Title: Re: Screenshot Thread
Post by: Vasha on September 18, 2009, 08:26:32 PM
it'd be cool if they were floating and ...animated XD

Maybe them just kind of floating up and down slowly? That would be pretty easy actually (i thinki)
Title: Re: Screenshot Thread
Post by: Rayen on September 18, 2009, 08:38:36 PM
Autotiles are hard to animate.
Title: Re: Screenshot Thread
Post by: Vasha on September 18, 2009, 08:52:26 PM
The vines aren't autotiles though, are they?
Title: Re: Screenshot Thread
Post by: Rayen on September 18, 2009, 08:53:24 PM
They are.
Title: Re: Screenshot Thread
Post by: Vasha on September 18, 2009, 08:58:45 PM
huh, never realized that. are those the rtp ones?
Title: Re: Screenshot Thread
Post by: Raxus on September 18, 2009, 09:00:34 PM
They are.
huh, never realized that. are those the rtp ones?
No, those are on the map. It's called "savanna" from one of the guys here at Freebird.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 18, 2009, 09:03:04 PM
The vines autotiles are made by Venetia on HBGames. :reivsmile:
Title: Re: Screenshot Thread
Post by: Raxus on September 18, 2009, 09:06:55 PM
Oh...

*akward silence*
Title: Re: Screenshot Thread
Post by: koon no kami on September 21, 2009, 06:40:46 AM
awww Raxus! XD *breaks the silence*

well some autotiles ARE animated, for example the "water" type ones... in fact does anyone know how to animate autotiles? =D
Title: Re: Screenshot Thread
Post by: HarryE on September 21, 2009, 06:48:21 AM
awww Raxus! XD *breaks the silence*

well some autotiles ARE animated, for example the "water" type ones... in fact does anyone know how to animate autotiles? =D
Yeah, you just extend it sideways with more autotiles. Look at the water autotiles...
Title: Re: Screenshot Thread
Post by: Vasha on September 25, 2009, 08:13:07 PM
My first time ever using the exterior tileset for the church. Creative criticism please?

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FMyFirstChurchoutside.png&hash=c2e67d2139198192f404788e07f52e99)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 25, 2009, 08:38:42 PM
First off, the tiles on the roof look misused. It could be used this way to the walls but not to the roof. Also, the church looks really huge. I've never been into a church myself (I am not a Christian) but I've seen them from outside and usually, they are not that huge. Not sure though. It looks really empty as well. I mean, there should be more windows and decorations and stuff, you know?

Also, the outside is really empty. Add more vegetation, trees, flowers, etc. It looks kind of plain right now.

That aside, you are off to a good start. ^^
Title: Re: Screenshot Thread
Post by: Vasha on September 25, 2009, 08:49:05 PM
i see your points, at least for the most part. But could you explain a bit better about the roof tiles?

EDIT: okay, i think i understand what you meant. How's this:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FMyFirstChurchoutside2.png&hash=edd36b33b2e404f3adebbb7256f68322)


i think this one worked out a lot better
Title: Re: Screenshot Thread
Post by: mepwnn on September 26, 2009, 12:17:05 AM
I can't map very well with the church tileset, but I can say for sure that the church still looks a little too big, owing to the fact that the roof tiles are too wide. Also, It still looks a little plain. A church in an RPG may have a graveyard nearby, so I think making your church a little thinner then adding a grave yard to it somewhere would make it better?
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2009, 08:25:32 AM
Wow, it's still too big? O_O I'll try to see what I can do. I was thinking of a graveyard, so maybe I'll put it in.

EDIT: Map v.3! Let's hope third time's the charm.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FMyFirstChurchoutside3.png&hash=a279d3bf17a87ed1e917ac6a15501acd)


EDIT 2: On to the inside! Here's the main area:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FChapel1.png&hash=ad41fe98bd9b12db4d4e28d1bfb89214)
Title: Re: Screenshot Thread
Post by: Raxus on September 26, 2009, 08:47:37 PM
Erm.... Nature is spontaneous, Vasha. The Dirt seems unnatural, try adding tall grass, flowers and so on. The map is a wee too big and the water thing makes no sense.

Just Imagine me as nature and let the Force flow through you! I believe in you, Vasha! :KPHH:
Title: Re: Screenshot Thread
Post by: mepwnn on September 26, 2009, 09:29:03 PM
(Cross dressers >_>)

Like what Raxus said, the grass and stuff isn't natural enough.  And on the top area of your church (outside), the walls aren't finished, which is an error on your part.
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2009, 10:02:06 PM
oops! thanks for the catch on the walls guys. also, the church tileset doesn't have the long grass. this is next to a church, though, so it's probably pretty well maintained
Title: Re: Screenshot Thread
Post by: Raxus on September 26, 2009, 10:11:10 PM
It's just that the map isn't looking good; to be very blunt. :( You need to figure out how to lessen the map size while maintaining the church.
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2009, 10:21:44 PM
So you think it would look better if the map was more cropped onto the church?
Title: Re: Screenshot Thread
Post by: Raxus on September 26, 2009, 10:22:59 PM
Yesh...  And less dry dirt too! Put flowers in front of the church like a flowerbed.
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2009, 10:34:43 PM
I had that before, then I moved it for some reason.

i don't think it should be too cropped, though. Who knows.

EDIT:

took your guys' advice:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FMyFirstChurchoutside4.png&hash=d23d7139ba0685b6c56b142114467df9)


Just a note that the eastern sandlot has events in it, so I can't get rid of it.
Title: Re: Screenshot Thread
Post by: mepwnn on September 26, 2009, 10:56:21 PM
It certainly looks better! Before I realized this post, I went ahead and made this >_> Looks like I was a little too late, eh?

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F2717%2Fvashahelp.jpg&hash=d4e378ac6710f2b77796f8f28a290c29)
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2009, 11:01:02 PM
Like you've been telling me, it's way too empty ;)
Title: Re: Screenshot Thread
Post by: mepwnn on September 26, 2009, 11:01:36 PM
Church TEST and it was meant to be a template where you can work from there... but I was a little late, no?
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2009, 11:03:43 PM
Yeah, i guess it is just a test, just saying ;) lol, i should put in one of my first maps i ever made. all of the buildings were lined up and everything looked so plain. lol
Title: Re: Screenshot Thread
Post by: mepwnn on September 26, 2009, 11:08:36 PM
You should've seen my first map...
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2009, 11:16:05 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2Fmyfirstmap.png&hash=1662e1e168a2d9bd2ff31837191f7f72)


there were doors in the open spaces in the buildings, a guy selling you random crap at the bottom, and a key that disappeared if you tries the thing it unlocks too many times without the key. that was the town. :P
Title: Re: Screenshot Thread
Post by: mepwnn on September 26, 2009, 11:28:51 PM
Oh wow. I can't even find my first map >_>
Title: Re: Screenshot Thread
Post by: Vasha on September 27, 2009, 05:15:58 PM
And that was just my first RMXP map, i have some 03 ones too ;)
Title: Re: Screenshot Thread
Post by: mepwnn on September 27, 2009, 05:43:09 PM
My first map was an RMVX map... and it failed miserably.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 27, 2009, 05:43:37 PM
You will have nightmares if you see my first map. n_n
Title: Re: Screenshot Thread
Post by: mepwnn on September 27, 2009, 05:46:42 PM
I've had plenty of nightmares, let's see it anyway :D
Title: Re: Screenshot Thread
Post by: Just Lance on September 27, 2009, 05:50:28 PM
^My first map in RP maker was green square :D
Title: Re: Screenshot Thread
Post by: Rayen on September 27, 2009, 05:51:03 PM
My first maps were horrid. :-X
Title: Re: Screenshot Thread
Post by: Miss Nile on September 27, 2009, 05:52:09 PM
I've had about 10-11 years when I made it. Please don't kill me. :-X

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2Funtitled24.PNG&hash=654d282d7a47f6c5d41558d849a9bd12)
Title: Re: Screenshot Thread
Post by: Just Lance on September 27, 2009, 06:00:14 PM
^Too big, too empty... Nothing to killing for.
Title: Re: Screenshot Thread
Post by: Vasha on September 27, 2009, 06:20:48 PM
Yeah, it's not that bad. Well, for a first map at least.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 27, 2009, 06:23:30 PM
At the time I posted it publicly, someone hated me for it. o-o
Title: Re: Screenshot Thread
Post by: Just Lance on September 27, 2009, 06:24:28 PM
^Age rasism. Forget on it.
Title: Re: Screenshot Thread
Post by: Rayen on September 27, 2009, 07:00:30 PM
Behold! Some of my first maps ever!:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F8615%2Ffirstmap.png&hash=36fd238397bcb6b82cc4f9ceadca5887)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F2231%2Ffirstmap2.png&hash=5008f93aef5fbff79be8e6dbe645da38)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F8285%2Ffirstmap3.png&hash=753fe718f94871cbc851ae499b67cb8c)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F5866%2Ffirstmap5.png&hash=44bab6eac9a3de2f98f694b84fc7595e)


I didn't know how to use the wall autotiles to make the indoor maps "smaller" so I used up all the space. :-X

When I figured out how to make maps bigger, I went a little crazy:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F2866%2Ffirstmap4.png&hash=3cc2270499173eea05b148681423bac4)


I'm glad I know how to map a little more properly now. :<

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F244%2Fnewermap.png&hash=071c0f72b25ca37aaf458096b054a700)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 27, 2009, 07:02:29 PM
lol Those are actually better than mine, Rayen. xD And the current map looks awesome. ^^
Title: Re: Screenshot Thread
Post by: Just Lance on September 27, 2009, 07:03:21 PM
^Maby e litle too big, but good one. At least better then mine ^^
Title: Re: Screenshot Thread
Post by: Rayen on September 27, 2009, 07:04:11 PM
What's too big? I posted, like, 6 screenshots. o-o
Title: Re: Screenshot Thread
Post by: Vasha on September 27, 2009, 07:06:06 PM
Lol, i used to do the giant empty rooms, straight paths, and maze caves, too.
Title: Re: Screenshot Thread
Post by: Just Lance on September 27, 2009, 07:06:23 PM
^I meant size of rooms.
Title: Re: Screenshot Thread
Post by: mepwnn on September 27, 2009, 07:09:00 PM
When my brother was making this one game, he had no walls, but had windows on the bottom row :P
Title: Re: Screenshot Thread
Post by: HarryE on September 28, 2009, 03:34:08 PM
Ooh, posting old maps, are we? I got some...

Spoiler: Old • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FSatenzoCrap.png&hash=9282e8dd75d015f20ddd0243caa8c252)

Spoiler: New • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FSatenzoBetter.png&hash=566b0c009d907d2b04d2fd3c0a5c1ecd)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 28, 2009, 04:46:12 PM
Wowwie, that is a great improvement, Harry. xD The first doesn't look that bad to be honest. Much, much better than mine. lol

And the second one looks amazing. Maybe add more flowers, though? :seraismile:
Title: Re: Screenshot Thread
Post by: mepwnn on September 28, 2009, 06:39:54 PM
That's a lot of trees ._.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 28, 2009, 07:14:08 PM
Well, it's a forest after all so it's normal. XD
Title: Re: Screenshot Thread
Post by: HarryE on September 29, 2009, 04:39:14 AM
Spoiler: Old • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FBlockadeCrap.png&hash=923da023ea71b7ca7a324c58235784ca)

Spoiler: New • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FBlockadeBetter.png&hash=0a370c872525a86b9e17c58cd12c77ef)
Title: Re: Screenshot Thread
Post by: Moony on September 29, 2009, 06:24:00 AM
@HarryE: It looks so much better now!
Good job.
 :gothat!:
Title: Re: Screenshot Thread
Post by: Vasha on September 30, 2009, 06:38:17 PM
Yeah, the new versions look so much better! And that was a REALLY BIG empty space in the first old one.
Title: Re: Screenshot Thread
Post by: Legacyblade on October 08, 2009, 01:46:09 AM
just showing off the new darkness rebirth hud and telling everyone I'm almost done with chapter one (just gotta add all the voice acted lines, which have already been recorded, into the game. It'll be out in the next week or so)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi35.tinypic.com%2F710emo.png&hash=e78a98d91e95b717f5d3beea51efec5e)


(those nuts are like the hearts in zelda, they represent your health. The way to increase your health is to eat a rare kind of nut. It's sort of like taking steroids in that it builds up your body's strength chemically)
Title: Re: Screenshot Thread
Post by: Amaranth on October 08, 2009, 05:41:30 AM
This looks great! 8) I look forward to playing.
Title: Re: Screenshot Thread
Post by: Raxus on October 08, 2009, 08:44:19 PM
Nice, Legacy! :seraismile: Somebody got so skillz!
Title: Re: Screenshot Thread
Post by: mepwnn on October 08, 2009, 08:51:39 PM
I've never figured out how to use different auto-tile expansions
Title: Re: Screenshot Thread
Post by: Raxus on October 08, 2009, 08:56:26 PM
It makes stuff, like water move, in some cases. It spreads across the map so you dont have to use 500 different tiles to show water or grass or shade.
Title: Re: Screenshot Thread
Post by: mepwnn on October 08, 2009, 09:02:28 PM
I know that at the very least >_>
Title: Re: Screenshot Thread
Post by: Delphinus on October 08, 2009, 10:58:29 PM
Whew...Have been long time not post here...
Well, it's one of my screeny cave:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F3002%2Fscrncave.png&hash=5612903585fadb976d3b7187722fe1b4)
Title: Re: Screenshot Thread
Post by: mepwnn on October 09, 2009, 12:03:11 AM
That's really nice, Del! But the problem is, it looks to me you can't proceed from the entrance ._. that's just what it looks like at the moment
Title: Re: Screenshot Thread
Post by: Just Lance on October 09, 2009, 04:56:54 AM
Impresive cavern. Del ^^
Title: Re: Screenshot Thread
Post by: Delphinus on October 09, 2009, 05:01:25 AM
@mepwnn: Ah, i get what you mean *shrug* Will change it, thanks!   :reivsmile:
@Lance:   :) :)
Title: Re: Screenshot Thread
Post by: Raxus on October 09, 2009, 03:38:56 PM
Try to add some parts in the right bottom corner. Just like some more parts of the cave. Your guy doesn't have togo there, but it will look better. :seraismile:
Title: Re: Screenshot Thread
Post by: Vasha on October 11, 2009, 05:57:11 PM
Lance, is that based on your story/stories that you're writing?
Title: Re: Screenshot Thread
Post by: Just Lance on October 11, 2009, 05:59:12 PM
Lance, is that based on your story/stories that you're writing?

What you mean exacly? o.O
Title: Re: Screenshot Thread
Post by: Vasha on October 11, 2009, 06:11:58 PM
Whoops, i meant legacy, not lance ^^ *embarrassment*
Title: Re: Screenshot Thread
Post by: Legacyblade on October 11, 2009, 06:46:59 PM
Yup, Vasha. Well it's more like the story is based on Darkness Rebirth (though a lot of it is altered significantly). I take pride in using a good story, rather than relying on nice graphics and game mechanics to make it good (though I use those too)
Title: Re: Screenshot Thread
Post by: Vasha on October 11, 2009, 06:58:17 PM
Sweet! Can't wait to play it!
Title: Re: Screenshot Thread
Post by: Legacyblade on October 26, 2009, 05:04:13 PM
I don't know if youtube videos count as a screenshot, but if they do, here is mine :P

http://www.youtube.com/watch?v=rdy6hC1BFHk

just showing off the voice acting.
Title: Re: Screenshot Thread
Post by: mepwnn on October 26, 2009, 07:06:02 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F3066%2Fcastletown.jpg&hash=2922d1a6c5a93adae133476b5c6014e8)


(BTW LB, I'll take a look at that :) )
Title: Re: Screenshot Thread
Post by: Amaranth on October 26, 2009, 07:11:14 PM
Nice video, Legacy! But I think the guy could stand to swallow his words a little less . . . just a bit. That's a tip for both of your voice actors, actually. Enunciation is super-ultra-mega important. ;)
Title: Re: Screenshot Thread
Post by: Vasha on October 26, 2009, 08:54:02 PM
I was able to understand them perfectly, but English is my first language, also. They do have the words in front of them as well, though.
Title: Re: Screenshot Thread
Post by: Legacyblade on October 26, 2009, 10:18:12 PM
Aye, I've noticed my writing is very hard to enunciate. I write how I talk, which could have something to do with why I stumble over my words all the time, lol. And I know Nethera does have have a little trouble with that, but the girl is a professional VA (she does this for a living). But then again she has an American accent, and we don't enunciate English as well as other accents. But glad you guys liked it :D All the cutscenes have voice overs (well, most of them anyways :P), so say goodbye to walls of white text.

There be true drama!

@mepwn, that looks exactly like the map I saw in a tutorial over at RMR. I think Nouman or Falcon posted it. Good job though, aside from a few very empty areas, it looks great :D
Title: Re: Screenshot Thread
Post by: mepwnn on October 26, 2009, 10:51:31 PM
Just curious, did you use Ccoa's UMS? if not, which one? :D

Yep, my map was a copy of the map from there :P I just made it a little smaller. I'm still gonna credit him, though for the original idea ;) *goes to fill in empty spaces*
Title: Re: Screenshot Thread
Post by: Legacyblade on October 26, 2009, 11:27:10 PM
Aye, I use Ccoa's UMS.

And I knew I recognized it, lol.
Title: Re: Screenshot Thread
Post by: Nessiah on October 28, 2009, 09:48:12 AM
C:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2Fnightofmarian.png&hash=cd47ff4c4f73782cc91d0edc2b1045f1)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2Fnightofmarian2.png&hash=f2b1f97fd2bf80eaa96acfe5313e92df)
Title: Re: Screenshot Thread
Post by: Lunarea on October 28, 2009, 10:07:26 AM
Looks really cute, Nessiah. It reminds me a bit of Legend of Mana for PS2  :vikonsmile:
Title: Re: Screenshot Thread
Post by: Moony on October 28, 2009, 02:14:10 PM
Looks really cute, Nessiah.
Agreed  :)
Title: Re: Screenshot Thread
Post by: Malvodion on October 28, 2009, 02:42:41 PM
thats made with rpgmaker? O.o
Title: Re: Screenshot Thread
Post by: Raxus on October 28, 2009, 07:19:10 PM
thats made with rpgmaker? O.o

Yeah, with custom graphics...
Title: Re: Screenshot Thread
Post by: Nessiah on October 28, 2009, 09:15:31 PM
Looks really cute, Nessiah. It reminds me a bit of Legend of Mana for PSX  :vikonsmile:

Nothing makes me more proud that everyone said that it reminds them of LoM, while this wasn't my aim but LoM is one of my favorite games of all time specially graphically so it brings a great big smile on my face  :reivsmile: Thank you very much!

@Ed'Luyd, yes, Rpgmaker VX to be exact. I had to use KGC's Tileset Extension for the passability to work properly XD
Title: Re: Screenshot Thread
Post by: Vasha on October 29, 2009, 08:15:42 PM
Whenever I hear 'ash' used as a name, i always think of pokemon...

anyways, besides that, it looks great! :reivsmile:
Title: Re: Screenshot Thread
Post by: Lunarea on November 05, 2009, 12:16:44 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FMaisChurch.png&hash=71dffc0b92a0c09e649e1d3172b0cac6)


Church of Mais, in Freas. It's just a simple prayer area, and up the stairs are the healing chambers and the priest's living quarters.

Mais is the goddess of healing, though she's not as popular as other major deities. Her influence tends to be a little more subtle.

Thoughts and feedback are appreciated :)
Title: Re: Screenshot Thread
Post by: Rayen on November 05, 2009, 12:24:42 AM
Those stairs seem to be placed in a rather tight place. o_o It also looks awkward how the stairs seem to be high up against the wall, but low on the ground at the same time.
Title: Re: Screenshot Thread
Post by: Reives on November 05, 2009, 12:25:48 AM
@Nessiah:
I always loved that style! Great work. I think the books' perspectives are off a bit, though.

@Luna:
Your palettes always seem so soft, heheh, fits it nicely. I think the wood (benches and stairs) could use just a tad more texture.
Title: Re: Screenshot Thread
Post by: Lunarea on November 05, 2009, 12:30:10 AM
@Rayen:
There's enough space for a character to step in front of them, though I guess it could look a little strange without having a person to compare it to. The template is tall, but skinny. So, there should be enough space. I'll keep it in mind though, thanks :)
Edit: I did move them, but didn't update the screenshot. They're a bit lower down now :)

@Reives:
I do try to keep the cohesiveness. I'll have to see about texture on the wood. It's there, just subtly. It's more obvious when zoomed in :3
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 06, 2009, 11:11:38 PM
Been quite some time since I last mapped   :angry:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F7685%2Fr2r323r2.png&hash=d80e51c5fa9bba511180f70b966d16ac) (http://img340.imageshack.us/i/r2r323r2.png/)
Title: Re: Screenshot Thread
Post by: mepwnn on November 07, 2009, 01:46:24 AM
I know there's not much anyone can do anything about, but the entrance to the water cave thing on the left has a missing side... I think you can add that in by putting that on a lower layer or something. I don't know, I've never tried it ^_^
Title: Re: Screenshot Thread
Post by: Ruzu on November 07, 2009, 05:05:46 PM
The maps look great in my opinions, but the bear...Oh god that bear reminds me of someone..Kodacha or something from luckystar? Haha, I love that bear...:o

Actually, CRL.

By the top right, if Im not mistaken under the log is that a mistake or did you mean to do that or Im seeing things but that looks like a line or something pushing the log up.

Also by the sign post, theres an error with the grass or so it seems. A trick with the eyes maybe.
Title: Re: Screenshot Thread
Post by: Vasha on November 08, 2009, 07:20:30 PM
^What bear?
Title: Re: Screenshot Thread
Post by: Raxus on November 08, 2009, 07:22:04 PM
C:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2Fnightofmarian.png&hash=cd47ff4c4f73782cc91d0edc2b1045f1)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2Fnightofmarian2.png&hash=f2b1f97fd2bf80eaa96acfe5313e92df)



This one.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 08, 2009, 07:24:04 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F6174%2F4vtr.png&hash=21b9e2a9d9336dd573a0834d86a24926) (http://img193.imageshack.us/i/4vtr.png/)


 :seraismile:
Title: Re: Screenshot Thread
Post by: Moony on November 08, 2009, 07:27:55 PM
Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F6174%2F4vtr.png&hash=21b9e2a9d9336dd573a0834d86a24926[/url]) ([url]http://img193.imageshack.us/i/4vtr.png/[/url])


 :seraismile:

I like it n_n
Title: Re: Screenshot Thread
Post by: Raxus on November 08, 2009, 07:30:07 PM
Man, I want to see your game Caro!
Title: Re: Screenshot Thread
Post by: Rayen on November 08, 2009, 07:41:14 PM
I just remembered there's a spoiler rule for this topic.

Maybe I should go through them all sometime and edit them to put the screenshots into spoilers.

Decent map, though Caro.
Title: Re: Screenshot Thread
Post by: Raxus on November 08, 2009, 09:06:15 PM
I just remembered there's a spoiler rule for this topic.

Maybe I should go through them all sometime and edit them to put the screenshots into spoilers.

Decent map, though Caro.

Just do it from this point on. :-X That way you don't have to do that the whole time.
Title: Re: Screenshot Thread
Post by: Vasha on November 08, 2009, 10:06:53 PM
Oh, that bear.

And nice map, caro! How's your game goin' by the way?
Title: Re: Screenshot Thread
Post by: Just Lance on November 09, 2009, 01:12:48 AM
Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F6174%2F4vtr.png&hash=21b9e2a9d9336dd573a0834d86a24926[/url]) ([url]http://img193.imageshack.us/i/4vtr.png/[/url])


 :seraismile:


It's kinda dreamy place ^^
Title: Re: Screenshot Thread
Post by: Rayen on November 09, 2009, 02:23:26 AM
Ugh. I really dislike it when people start quoting screenshots that don't have spoilers. e_e; Then we have 3 or more of the same screenshot(s) on the same page.
Title: Re: Screenshot Thread
Post by: Nessiah on November 09, 2009, 05:05:56 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2Fkarenpoke.png&hash=f088d1085906246506bf34273656bbcb)


Which one will you pick?  :reivsmile:
Title: Re: Screenshot Thread
Post by: Rayen on November 09, 2009, 09:40:56 AM
Please use the spoiler tags from this point on. I don't want the pages to get clogged up.
Title: Re: Screenshot Thread
Post by: Reives on November 09, 2009, 10:38:48 AM
I think the original post can do without spoiler tags (unless if it's say, 5 pics in a row). Just avoiding to quote the images (or quote it with spoilers around the image) would be fine.
Title: Re: Screenshot Thread
Post by: Rayen on November 09, 2009, 11:03:08 AM
Yes, but not many really want to take the time to edit and to put spoiler tags around the quoted image. Plus, it has to be a repeated thing - if anyone wants to quote the image, they'd have to keep on sticking those tags in. Using the tags in the original post is a one-time fix.
Title: Re: Screenshot Thread
Post by: Raxus on November 09, 2009, 11:25:38 AM
Whatever you're into. ;)
Title: Re: Screenshot Thread
Post by: Ruzu on November 09, 2009, 12:10:47 PM
I choose poke her~
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F3831%2Ftunnelss.th.png&hash=c15b609b6bdcbcc7f715c0740796ef79) (http://img69.imageshack.us/i/tunnelss.png/)
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 15, 2009, 10:07:07 AM
 :seraismile:
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6854%2Fokkpo.png&hash=d99cd402c03f3bfb0bd2fa2727821f37) (http://img264.imageshack.us/i/okkpo.png/)
Title: Re: Screenshot Thread
Post by: Just Lance on November 15, 2009, 10:25:32 AM
^Nice pictures. ^^
Title: Re: Screenshot Thread
Post by: Kiriashi on November 17, 2009, 12:46:15 PM
The screen tone seems a little too green in my opinion.

Here's a forest map I whipped up:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg269.imageshack.us%2Fimg269%2F561%2Fcoudyforest.png&hash=472b2be3a8ef97e6c39fb29069491033)
Title: Re: Screenshot Thread
Post by: Raxus on November 18, 2009, 11:30:09 AM
What's that Dark green thing at the top of the tree? Under it?
Title: Re: Screenshot Thread
Post by: Reives on November 18, 2009, 11:58:40 AM
I think it's a leafy bush - its contrast is set a bit too high, mainly the outline being too stark. Softening it up would make it fit better. Otherwise, great map Kiriashi! Has a very natural feel to it, I especially like the curved road. c:
Title: Re: Screenshot Thread
Post by: Kiriashi on November 18, 2009, 04:38:37 PM
Thanks Reiver (or should I call you Reives... or Kan? xD)!

It's actually a canopy autotile; I set the wrong auto tile in the tileset and didn't even notice! xD

Just imagine there are white flowers there. :)

:DOT:: I need help in Quintessies.

Spoiler: show
What do I do to get out of the winter festival? I got the sheriff his hat (that cave scenario was epic), I played some minigames... I bought a deemed useless acorn (which really can be used to upgrade all your characters to level 99).. and yeah. :p


What do I do?
Title: Re: Screenshot Thread
Post by: Just Lance on November 18, 2009, 04:42:20 PM
(Well you must obdain the White tiger hair, buy a stuffed bear and give it to Petal and I think also win a hammer game to get the hard mode [need more then 80% for that])
Title: Re: Screenshot Thread
Post by: Kiriashi on November 18, 2009, 04:52:40 PM
I see. Thanks! I should've tried to do all that anyways..... xD
Title: Re: Screenshot Thread
Post by: Just Lance on November 18, 2009, 04:57:01 PM
I see. Thanks! I should've tried to do all that anyways..... xD

Oh and go trught the scary cave!
Title: Re: Screenshot Thread
Post by: Kiriashi on November 18, 2009, 05:01:23 PM
I did that... it was quite awesome! xD


Enough if this :DOT: though. :) I'll look through my hard-drive for a picture for the sake of staying on topic.
EDIT: here we go:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F540%2Fcellar.png&hash=d14366d02a394b6cbd9e6a5468b99778)
Title: Re: Screenshot Thread
Post by: Just Lance on November 18, 2009, 05:13:37 PM
^If he doesn't have a tidy companion there that room is too clean for a magican. ^^
Title: Re: Screenshot Thread
Post by: Kiriashi on November 19, 2009, 12:40:26 AM
Dude.. wait what?



I don't know what that means... lol
Title: Re: Screenshot Thread
Post by: Lunarea on November 19, 2009, 12:50:08 AM
The black rug on the left is an eyesore. It's not bad, per say, but the yellow/tan is too jarring on the eye. It might look better if the black was a charcoal brown and the accent color was darkened or switched to silver.

The rest looks good, though the double-tile table doesn't seem proportional to the rest of the room. I'd expect the little sprite to need to go around the table to get the things that are further away, but it's pushed up against the wall.

Just personal preference, though :)
Title: Re: Screenshot Thread
Post by: mepwnn on November 19, 2009, 02:26:30 AM
It looks a little... cramped. I don't think that a big table is necessary in that kind of room.
Title: Re: Screenshot Thread
Post by: KuidonNZ on November 19, 2009, 02:42:28 AM
Cramped? Do you mean its too small?
What do you think of my map then?  :vikonsmile:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi21.photobucket.com%2Falbums%2Fb265%2Fkuidon%2FMapScreeny02.png&hash=2395ba6e612fdb94e3a804438e094a74)


There is a bedroom up the stairs.
And I realy want to learn to do cosmetic fog, if anyone can link me to a good tutorial?  ???
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 19, 2009, 10:03:24 AM
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F8801%2F38835945.png&hash=c9d27607a9775668b9ab2b1325fcabea) (http://img200.imageshack.us/i/38835945.png/)


 :seraismile:
Title: Re: Screenshot Thread
Post by: Just Lance on November 19, 2009, 10:19:20 AM
Cute both of you. ^^
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 19, 2009, 11:52:11 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F2553%2Fwinterencounter0.png&hash=6b3cb8221e361657ddac29897ec629c2) (http://img684.imageshack.us/i/winterencounter0.png/)
Title: Re: Screenshot Thread
Post by: Kiriashi on November 19, 2009, 01:35:12 PM
It looks a little... cramped. I don't think that a big table is necessary in that kind of room.


Hmm... well what would you say about it if you knew that it was the only room for three people?

The black rug on the left is an eyesore. It's not bad, per say, but the yellow/tan is too jarring on the eye. It might look better if the black was a charcoal brown and the accent color was darkened or switched to silver.

The rest looks good, though the double-tile table doesn't seem proportional to the rest of the room. I'd expect the little sprite to need to go around the table to get the things that are further away, but it's pushed up against the wall.

Just personal preference, though :)


Thanks for the criticism! Duly noted!

Cramped? Do you mean its too small?
What do you think of my map then?  :vikonsmile:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi21.photobucket.com%2Falbums%2Fb265%2Fkuidon%2FMapScreeny02.png&hash=2395ba6e612fdb94e3a804438e094a74)


There is a bedroom up the stairs.
And I realy want to learn to do cosmetic fog, if anyone can link me to a good tutorial?  ???


I really like that map! All you need is a screen tone that will make the whole room darker, because that particularly tile-set is too pink and bright. Also, get a different colored rug. ;)

Here is a link to a nice tutorial: http://www.hbgames.org/forums/viewtopic.php?t=15030

Spoiler: show

([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F8801%2F38835945.png&hash=c9d27607a9775668b9ab2b1325fcabea[/url]) ([url]http://img200.imageshack.us/i/38835945.png/[/url])


 :seraismile:


Whoa, this map is quite nice! You may consider connecting the water flow to one o' the mountains though.

Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F2553%2Fwinterencounter0.png&hash=6b3cb8221e361657ddac29897ec629c2[/url]) ([url]http://img684.imageshack.us/i/winterencounter0.png/[/url])



This one is much better! I really like the idea for the cave! I never thought of that... How do you get in?
Title: Re: Screenshot Thread
Post by: mepwnn on November 19, 2009, 11:54:23 PM
It looks a little... cramped. I don't think that a big table is necessary in that kind of room.

Hmm... well what would you say about it if you knew that it was the only room for three people?

I think that'd make it way smaller. I needed a bigger room for two people ._.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 20, 2009, 03:19:58 AM
@Kiriashi; It's a secret ~
Title: Re: Screenshot Thread
Post by: Kiriashi on November 20, 2009, 05:02:37 PM
LET ME GUESS! The power of the Quintessence takes a vacation to your game imbues itself with one of the main characters causing him or her to be able to transform into a rat with can crawl through a tiny hole which leads down into that ditch so that the player can then revert back to his or her original form and get into the cave.... *INHALE*.. right?

:P

@ Shinokishi: The room has to be that big; it resides under a kitchen in a large castle, and the chef, Sous' Chef, and another character live. They also have real homes, but they need to be able to sleep in the castle when there are a lot of guests over/it is stormy outside/there is a party the next day.
Title: Re: Screenshot Thread
Post by: Just Lance on November 20, 2009, 06:17:02 PM
@Kiriashi; It's a secret ~

I hope that  a good one. ^^
Title: Re: Screenshot Thread
Post by: Kiriashi on November 23, 2009, 01:07:46 PM
If you look up one post you will be able to KNOW THE SECRET!
Title: Re: Screenshot Thread
Post by: Raxus on November 23, 2009, 03:30:26 PM
Spoiler: show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F2553%2Fwinterencounter0.png&hash=6b3cb8221e361657ddac29897ec629c2[/url]) ([url]http://img684.imageshack.us/i/winterencounter0.png/[/url])



Upper right corner at the bottom of the cliff-overhang, there's a mapping glitch. :seraismile:
Title: Re: Screenshot Thread
Post by: Vasha on November 23, 2009, 05:35:55 PM
i'm not seeing it. maybe a circle?
Title: Re: Screenshot Thread
Post by: Rayen on November 23, 2009, 05:40:15 PM
You mean the upper left, Raxus? It's a cliff shadow mapping error.
Title: Re: Screenshot Thread
Post by: Raxus on November 23, 2009, 05:48:25 PM
You mean the upper left, Raxus? It's a cliff shadow mapping error.

YUP! :seraismile: It is a glitch if it isn't what the author intended.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on November 27, 2009, 10:36:25 AM
One of which I have to sprite to fix it :3

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg134.imageshack.us%2Fimg134%2F2048%2F4rfr.png&hash=e91707897c269376a04c3dc9a4d9549e) (http://img134.imageshack.us/i/4rfr.png/)
Title: Re: Screenshot Thread
Post by: Just Lance on November 27, 2009, 10:51:02 AM
Yay! ^^ Wolfes wolfes. ^^
Title: Re: Screenshot Thread
Post by: Wabbit on November 30, 2009, 04:26:14 AM
--- Caro Ru Lushe:

The map is really well done, the tint is impressive. The only things I find a bit off are the waterfalls at the top, the bridge at the bottom, and maybe the lakes a bit.

For the waterfalls, it'd be more natural for them to fall from a cliff or ledge rather than fall from the sky (which is how it looks in the map).

I don't know if the bridge error was intended to give a bit more of a realistic picture, but having grass growing right out of the planks of wood seem weird.

As for the lakes, the large one looks too crowded with flowers, and I'm not a florist or anything but I'm sure I never heard of any flowers growing in/on a lake except for lotus flowers.

That's just my two cents, you don't really need to follow my advice or anything. :)
Title: Re: Screenshot Thread
Post by: Vasha on December 07, 2009, 09:42:41 PM
^i'd say the bride is probably an error, it doesn't look good at all, at least to me
Title: Re: Screenshot Thread
Post by: Lunarea on December 12, 2009, 10:11:00 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FForest2.png&hash=7520a6df1fb453ebe0ba13eab9e24757)


A forest at night. There are effects that didn't translate well into an image, such as fireflies moving about and flickering. But overall, it's mostly just trying out some new trees. I'm thinking about adding some more detail, but we'll see. It's near the beginning of the game, so I might keep it pretty simple.

And, yes, I know about the missing patch of grass near the bottom. I fixed it already :)
Title: Re: Screenshot Thread
Post by: theonethateatskittens on December 25, 2009, 08:57:42 PM
@Lunarea; Wow! Nice tileset! and nice way of putting it together! :vikonsmile:

I was testing out Fort mapping and cinematics...
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F9646%2Fscreeniets.png&hash=6eb753143f91d4b0c320c5db7a799519)
Abandoned fortress... Why are the torches still lit?
And what is granny doing there?... :o
And yes... I know it's raining and the torches are still going...
OOOooOOoOOoOOo... Magic! :o


Title: Re: Screenshot Thread
Post by: StrawberryFlower on December 31, 2009, 10:38:53 PM
I don't post here very often (only like twice to ask for help), but I thought I'd share a screenshot from game my bf and I are making:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi250.photobucket.com%2Falbums%2Fgg270%2FFuzzyredscarf%2FIlanaForest_Screen2.png&hash=b9f2c2a1696bb21da337e4c47b730161)
Title: Re: Screenshot Thread
Post by: Raxus on January 01, 2010, 02:35:05 AM
Lovely custom graphics! Oh, and it's fine to post here more often! In fact, we'd love for you to do so! Ask for help, and the people here will help you all we can. We won't yell at you or anything.

I got a question for you! Is it your Boy-Friend? Or your Best-Friend?
Title: Re: Screenshot Thread
Post by: StrawberryFlower on January 01, 2010, 12:15:47 PM
Yesh, yesh, I'm very shy when it comes to forums.  :seraiblush:

I'm glad you dig our graphics! It's my boyfriend - he's doing most of the graphics. I do the insides. :) My best friend doesn't know anything about games.   :seraismile:
Title: Re: Screenshot Thread
Post by: Raxus on January 01, 2010, 01:10:48 PM
That's cool. Is the main character you avatar? And what is it about?
Title: Re: Screenshot Thread
Post by: StrawberryFlower on January 01, 2010, 03:35:14 PM
Yes, my avatar is the main character of the game. Her name is Cornet Rautio. Here is the game's description: It's not written very well, but it should do.  :)

Cornet grew up in the town of Astra – along with two of her childhood friends Noko and Seiko – until her father’s disappearance. As she and Noko searched for him, their hometown fell into the abyss; located in the core of Valeria. From that point on, Cornet vowed that she would do anything in her power to prevent other places of receiving the same fate. Gathering new friends along the way – such as a angel called Tsuki - she would later find out that the abyss was created by time itself. It would seem that the people around her gradually seemed to forget of its existence, even when it first started appearing. It will take falling into the abyss herself to find the answers she needs.

Progress is moving slowly since there are only two of us, and no one is helping (I've been wanting some extra help). We've been messing around with the main menu of the game.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi250.photobucket.com%2Falbums%2Fgg270%2FFuzzyredscarf%2FMenu_MainScreenie1-1.png&hash=f5d913cfacaae84264a8388363379b06)


The once thing we won't ever get custom is the music, since neither of us can compose at all.  :seraiblush:
Title: Re: Screenshot Thread
Post by: Just Lance on January 01, 2010, 05:31:07 PM
Give me a homepage or contact. I WANT TO PLAY THIS! ^^
Title: Re: Screenshot Thread
Post by: StrawberryFlower on January 01, 2010, 07:29:20 PM
Well, we don't have a homepage or website for the game. ^_^;;;

We haven't really posted it anywhere either - except in this thread. I was just checking to see if people like what they see. :)

You can keep update to us by either adding me on MSN and/or Facebook.

We were planning on making a website soon, though. o.O A lot people wanna play it, but we're soooo slow in development since no one wants to help us out. XD

Maybe I can update here or something.   :seraiblush:
Title: Re: Screenshot Thread
Post by: Just Lance on January 02, 2010, 09:28:34 AM
Well, we don't have a homepage or website for the game. ^_^;;;

We haven't really posted it anywhere either - except in this thread. I was just checking to see if people like what they see. :)

You can keep update to us by either adding me on MSN and/or Facebook.

We were planning on making a website soon, though. o.O A lot people wanna play it, but we're soooo slow in development since no one wants to help us out. XD

Maybe I can update here or something.   :seraiblush:

One little problem. I don't have Facebook (I'm damn proud on that) and I don't have MSN 'cause I'm not user of Windows and rarely use Microsoft stuff. :P
Title: Re: Screenshot Thread
Post by: StrawberryFlower on January 02, 2010, 11:00:03 AM
Yeah, we are total opposites.  :seraiblush:

Once my boyfriend writes up character descriptions, I'm going to post a development thread for the game here to see what people think.  I have a yahoo too - but it's filled with spam so I stopped using it.  :seraisweatdrop:

Ummm... Here's another screenshot to get back on topic! :)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi250.photobucket.com%2Falbums%2Fgg270%2FFuzzyredscarf%2FAstraInside_Screenie4.png&hash=0f9019227f581be71db110406ed866de)
Title: Re: Screenshot Thread
Post by: prioran on January 02, 2010, 06:32:50 PM
Great font and message window. They really fit the "feeling" of the tileset you're using.

I'll try to get a screenshot posted up here once I've found the time to get back to my project.
Title: Re: Screenshot Thread
Post by: StrawberryFlower on January 02, 2010, 06:55:14 PM
Hehe, thanks! It took me forever to find a font for the game - actually.

What kind of feeling do you get from it? O.o I didn't know there was a feeling. XD
Title: Re: Screenshot Thread
Post by: prioran on January 03, 2010, 08:51:04 PM
I suppose that, together with the windowskin, it gives the game a somewhat light-hearted and fun look. Forgive me if this isn't what you were going for!
Title: Re: Screenshot Thread
Post by: StrawberryFlower on January 03, 2010, 08:55:50 PM
Actually, I'm not entirely sure what kind of feeling I am looking for. XD

Title: Re: Screenshot Thread
Post by: StarGGundam2 on January 03, 2010, 08:57:55 PM
I'm sure lighthearted fun look is fine, Especially since it takes a little bit for our game to get into the real action.  Well, there is a sad scene after the first town, but it's quickly reverted when more scenes occur.
Title: Re: Screenshot Thread
Post by: Rayen on January 04, 2010, 09:13:50 PM
Fwah. Been working on a cathedral of sorts for my game.

Yes, I am aware of the big giant empty spaces where the white box-outlines are. I'm still thinking of what to put there, if anything at all.
Spoiler: Cathedral WIP - 1/4 Scale • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F2915%2Fchurchwip25.png&hash=c23cf7cb50cedb479d823407baeabfe7)


The wooden frames bug me a lot at the points where they cut off.. ::) I'll either have to fix them (add the missing frames) or get rid of them all together, somehow.

Cathedral WIP - 1/1 Scale:
http://img194.imageshack.us/img194/760/churchwip1.png

Think I should make it taller to make it more "cathedral-y"?
Title: Re: Screenshot Thread
Post by: Raxus on January 04, 2010, 09:35:10 PM
It actually looks quite nice. It inspires me to continue on with my interior-church-related tilesets.

Amazing... And with those blank spots... I wish there were a way to just make that black or something. XD Looks cool without those filled.
Title: Re: Screenshot Thread
Post by: KuidonNZ on January 04, 2010, 11:03:09 PM
Wow Rayen. Thats is very good for big map.
But I do have to point out that it is perfectly symetrical... I know that youve probably realised that already, Im not an idiot... But in my opinion (and others I know) large areas like this that are perfectly symetrical dont look right. I think to make it more realistic, you should spice it up with some variation.
Title: Re: Screenshot Thread
Post by: Rayen on January 04, 2010, 11:19:11 PM
As far as I know, most Cathedrals are symmetrical.  o-o
Title: Re: Screenshot Thread
Post by: Lunarea on January 04, 2010, 11:34:14 PM
@Rayen: Very neat! I like the atmosphere you've got going on. And I agree with you that the architecture and mapping for man-made areas (that are all all constructed in the same time period, anyway) can be very symmetrical. I'm sure that once you add NPCs, the area will be more lively and the symmetry won't be so obvious.

As for suggestions ... Cathedrals tend to be built on large grounds, often with lush gardens or even a countryside. You could probably add some woods/gardens in those empty areas. Cathedrals are usually grand, but they either tend to grow bigger as the congregation and the population grows, or they decay (somewhat at least). Depending on how the religion is doing in your area, you can either add buildings that can serve as sleeping quarters, schools or hospitals/hospices or add some ruins of old buildings that weren't kept up properly.

And I think I spy some of my edits in there. Yay!  :D
Title: Re: Screenshot Thread
Post by: KuidonNZ on January 05, 2010, 12:57:37 AM
As far as I know, most Cathedrals are symmetrical.  o-o
Ok, yes I understand that, but what I mean is that you have done PERFECT symmetry here, there could literally be a mirror line down the middle of that map...
I think that it should be more Asymmetrical (I think thats the right word). Where it is still majorly symmetrical, like in structural shape, but small things would be different, like the sizes of garden feratures, placement of windows and trees, etc...
Title: Re: Screenshot Thread
Post by: Just Lance on January 05, 2010, 11:41:15 AM
Fwah. Been working on a cathedral of sorts for my game.

Yes, I am aware of the big giant empty spaces where the white box-outlines are. I'm still thinking of what to put there, if anything at all.
Spoiler: Cathedral WIP - 1/4 Scale • show
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg109.imageshack.us%2Fimg109%2F2915%2Fchurchwip25.png&hash=c23cf7cb50cedb479d823407baeabfe7[/url])


The wooden frames bug me a lot at the points where they cut off.. ::) I'll either have to fix them (add the missing frames) or get rid of them all together, somehow.

Cathedral WIP - 1/1 Scale:
[url]http://img194.imageshack.us/img194/760/churchwip1.png[/url]

Think I should make it taller to make it more "cathedral-y"?


Maybe ther better way would be make a monastery if it's so big ;)
Title: Re: Screenshot Thread
Post by: Rayen on January 05, 2010, 01:32:37 PM
@ Lunarea & Path: Nn.. Well, the thing is, this cathedral is located in a sort of semi-frozen tundra, so I'd imagine that it'd be kind of hard to maintain a lot of plantlife there.

Spoiler: Game's World Map • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F175%2Fsphaelaworldmap.png&hash=ee6fc7e8dbbc5b9e5b8d585dca38b261)

It's that big square lone square on the continent of Adinae.

@ Kuidon: Ah, okay. I see what you mean.

@ Lance: Hah. Maybe. First, I'll stick to just a cathedral. Then I'll see if my friend and I want to expand it into a monastery.
Title: Re: Screenshot Thread
Post by: Lunarea on January 05, 2010, 02:10:11 PM
@Rayen: Perhaps a greenhouse in one of the spots and a stables/chicken coop in the other, then. They're in the middle of nowhere, so they'd need a place to grow food. Since  it's a big building, I imagine they do a lot of heating, so a spot for firewood or coal would work too. Or maybe hot springs. Those occur in the cold areas too and it would account for a warmer area in the tundra.
Title: Re: Screenshot Thread
Post by: prioran on January 05, 2010, 06:29:43 PM
It looks great. My only suggestion would be to make it a bit taller, as you mentioned.
Title: Re: Screenshot Thread
Post by: Lunarea on January 07, 2010, 05:03:03 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FStuff%2FTown.png&hash=86362a7e128ece64576169f634fea67c)


I know about the missing tile on the roof on the right. Fixed it, but I didn't want to screencap again. Also, I need to add shadows for the lamps.  :vikonsmile:

Other than that ... It's Freas, the "starter" town. I might do something with the ground. I'm not sure I'm 100% happy with it yet.
Title: Re: Screenshot Thread
Post by: Just Lance on January 07, 2010, 05:13:19 PM
^I smell a fresh laundry. ^^
Title: Re: Screenshot Thread
Post by: HarryE on January 07, 2010, 05:31:07 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi190.photobucket.com%2Falbums%2Fz151%2FCEWombat%2Fterry.jpg&hash=9f77c96c14edb652db27bec76acde5e4)

Beautiful!

Although, I'd recommend adding more detail to the ground. Needs more stuff in it, looks kinda plain right now.
Title: Re: Screenshot Thread
Post by: Lunarea on January 07, 2010, 06:07:25 PM
Thanks! I've changed the ground to a stone tile. The ground being brown and the walls being brown made them kind of meld together and that's distracting.  ;)
Title: Re: Screenshot Thread
Post by: prioran on January 07, 2010, 08:37:09 PM
Great color combination between the roofs and the walls. Is that RTP? I don't remember seeing them. *ignorant*

It has a British look. Very nice.  :vikonsmile:
Title: Re: Screenshot Thread
Post by: Rayen on January 08, 2010, 12:25:03 AM
Whoosh.

Spoiler: Mountainside • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F1280%2Fmountainside.png&hash=a93af8074526038693445c48e1168a55)
Title: Re: Screenshot Thread
Post by: Lunarea on January 08, 2010, 03:32:28 PM
@prioran: It's an RTP edit with original sprite work by Rye and Euphony. Although I did edit and recolor some of the stuff from their original. The base, though, is the port town roof (the light blue one). Isn't it awesome how even simple recoloring can give a totally different feeling?

@Rayen:
Something bugs me about the elevations in the middle. It seems kinda skewed, like the height is off somewhere, but I can't place my finger on it.  Also, the tree placement seems so random. Maybe try areas with clustered trees and bushes? It's hard to make that tileset look like an actual mountain. But then again, it's hard to mimic the randomness of nature with a repeatable tile.
Title: Re: Screenshot Thread
Post by: mepwnn on January 08, 2010, 06:22:17 PM
I think I see what you mean, Luna. The second level cliff has a mapping error that kind of throws everything off. it's on the jut out near the left (pointing down). The left side of it has a mountain center instead of a mountain side
Title: Re: Screenshot Thread
Post by: prioran on January 08, 2010, 07:19:17 PM
@prioran: It's an RTP edit with original sprite work by Rye and Euphony. Although I did edit and recolor some of the stuff from their original. The base, though, is the port town roof (the light blue one). Isn't it awesome how even simple recoloring can give a totally different feeling?

Oh yes, it really makes the difference.

And regarding the mountain, I agree about the mapping error and its consequences. But the general image is quite impressive!
Title: Re: Screenshot Thread
Post by: HarryE on January 09, 2010, 10:56:53 AM
Here's the Fuergo falls! Around the volcano of Mount Fuergo, the waters of the Pantap Gorge flow, depositing thousands of tonnes of water as the gorge splits around either side of the volcano and over the cliff into the sea!

Spoiler: The Falls of Fuergo • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoFalls1.png&hash=c6f37f23fad3a6b96834f7dd4650eb58)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoFalls2.png&hash=39c5ad68ed9e066d42a9db1e9ac3ea1e)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoFalls3.png&hash=baaaaee8362b0ca4310a272ac12ac624)
Title: Re: Screenshot Thread
Post by: Just Lance on January 11, 2010, 01:44:28 AM
^One thing is sure... It's big. :D
Title: Re: Screenshot Thread
Post by: Wabbit on January 15, 2010, 01:09:30 AM
I agree with Lance, that rainbow is huge! :o

I think the first map is a bit devoid of any sort of vegetation, even though you do have a bit of grass and a lot of weed(?) on the cliffs, but considering it's a mountainside with a waterfall right next to it, some more plants/flowers would be there. Since there's a rainbow, that means there's light too.

(Light + Water + Soil = Plants xP)

Also, those gray stones don't fit with the overall look, so they seem out of place there, unless you're considering to recolor them.
Title: Re: Screenshot Thread
Post by: Raxus on January 15, 2010, 01:40:10 PM
Yeah...
Get more ground vegatation. It'll look much better. Now it looks too plain.
Title: Re: Screenshot Thread
Post by: strawberry on January 16, 2010, 12:10:28 PM
how did you do that rainbow? ???

me wants one too :seraismile:
Title: Re: Screenshot Thread
Post by: Wabbit on January 16, 2010, 12:13:49 PM
That would be possible with the aid of photoshop. The RTP comes with a small rainbow too, I think the charaset was Support02.
Title: Re: Screenshot Thread
Post by: HarryE on January 16, 2010, 12:57:18 PM
Actually, I just got one off Google. It had a black blackground. I blurred it with PSP (which doesn't support PNG transparency, cuz it's old), and then used 'show picture' in RMXP with 'Add' blending.

And thanks for the crit. My worry is that with a lot of plantlife it'll detract from the waterfall itself, but then again with a waterfall that big, I guess not, really. And I suppose I might have to use a different tileset, the one I'm using, which is based off Mine Town, doesn't have many trees and stuff.
Title: Re: Screenshot Thread
Post by: mepwnn on January 16, 2010, 01:53:59 PM
you could modify the auto tiles and get some grass tiles or something, but in the end, a tileset modification is probably neccessary (add trees and grass to the end or something :P)
Title: Re: Screenshot Thread
Post by: Wabbit on January 17, 2010, 11:04:59 AM
And I suppose I might have to use a different tileset, the one I'm using, which is based off Mine Town, doesn't have many trees and stuff.

Well, that's true, the Mine Town doesn't support any sort of plant life from what I can see, but with waterfalls that huge, it's obvious it's a Mountainside Mine Town, which completely changes the meaning.

If you need any help with adding plants/flowers/trees to your tileset, I'd be glad to help, since I think I'm pretty good at tileset editing now. ^^
Title: Re: Screenshot Thread
Post by: Rheckameohs on January 22, 2010, 12:37:39 AM
It's a bit dark, but it's a good screenshot nonetheless. At least, I think it is.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi178.photobucket.com%2Falbums%2Fw241%2Fzeyannblue%2F19255_1364314308355_1246533574_3111.jpg&hash=d07d5560df8a2a9bef1591738eec7d7a)
Title: Re: Screenshot Thread
Post by: Reives on January 22, 2010, 01:46:48 AM
Looks pretty nice Rheck. c: The chest there can probably be recoloured to a darker/redder tone to mesh better with the Inqui~-styled tileset, by the way.
Title: Re: Screenshot Thread
Post by: HarryE on January 23, 2010, 11:26:03 AM
The second Dungeon of the Second chapter of LoZ, the Fuergo Mines! Well, the first bit of it, anyway...

Spoiler: Fuergo Mines • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines1.png&hash=ee603e76b7fa9da586584130ba0d0887)
The Entrance area, right behind that opening as seen in the Falls post above.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines2.png&hash=6a6a3a06a5207b78b460f85ac0bd137b)
The idea of this bit is to jump the gap when it's clear, when there are no falling rocks.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines3.png&hash=eeee59dde499f7123ff9030667e580ec)
It begins to get a lot harder with more rocks.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines4.png&hash=653e1ac04dbee7c5e9ff675681a0c57e)
The idea is to get that cart of dynamite back to the start by extending those bridges. But they dissappear after not too long, so be quick!


Eventually you find your way to an underground village populated by Earth Elves.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FUndergroundMines.png&hash=93849567cf0531a12ddbe0571241b336)

Haven't got any screens of that, though, cause I've only got one charset of an Earth Elf, and I'm no good at spriting new clothes and stuff... Might need a bit of help with that. Oh well.
Title: Re: Screenshot Thread
Post by: Wabbit on January 24, 2010, 08:24:07 AM
Wow, they all look amazing. I can't find anything in need of criticism. :o

I'd be willing to help you with the elves! Spriting is a piece of cake for me.
Title: Re: Screenshot Thread
Post by: HarryE on January 24, 2010, 11:12:35 AM
Really? Could I PM you about that?
Title: Re: Screenshot Thread
Post by: Wabbit on January 24, 2010, 11:46:02 AM
Sure thing. I'd be glad to help. :seraismile:
Title: Re: Screenshot Thread
Post by: prioran on January 25, 2010, 05:39:51 PM
It's a bit dark, but it's a good screenshot nonetheless. At least, I think it is.

I agree. Great atmosphere. Adding to Reives' comment on the chest, I would say that it seems that the chest is on a different level from the barrels, as if it didn't mesh completely with the spatial orientation of the tileset.
Title: Re: Screenshot Thread
Post by: Rayen on January 25, 2010, 10:05:03 PM
Another WIP map. Half of the entrance map of my game's first actual dungeon: Ethli Pass. :0 It's a big image, so I'll just post the link.

Ethli Pass WIP:
http://img192.imageshack.us/img192/4143/ethlipasswip.png

You're awesome, Lunarea! D:
Title: Re: Screenshot Thread
Post by: mepwnn on January 26, 2010, 12:19:36 AM
it's a nice map, but for some reason, some of the rises (i don't know what you call 'em ^^'') seem awkward... I don't know why, though...
Title: Re: Screenshot Thread
Post by: Rayen on January 26, 2010, 03:07:32 PM
"Rises"..? The slopes or the stacked cliffs?
Title: Re: Screenshot Thread
Post by: mepwnn on January 26, 2010, 05:36:20 PM
cliffs, yea that was the word (my mind blanked out yesterday)
Title: Re: Screenshot Thread
Post by: Rayen on January 27, 2010, 06:24:39 PM
I see. Anyone else have any comments on my map? :-X
Title: Re: Screenshot Thread
Post by: Reives on January 27, 2010, 06:29:07 PM
At first glance from the all-in-one-screen view, it seemed somewhat empty, but then I realized that it's just due to the water. The land's map is actually really intricate, and has a lot of very interesting formations. The side-way ramps added a really nice touch to the natural feel too. c: I suggest perhaps adding some width to some of the ground dirt autotiles at parts to add variety, as right now it's always single-tile in width.
Title: Re: Screenshot Thread
Post by: Ruben on January 28, 2010, 11:28:16 AM
I know it is still WIP, but for some reason I really like the map. Maybe because of the water – I really love caves with water and subsurface lakes. I also like the walls – many people have the habit to male linear/even walls. They always look unnatural (so I recommend you to change the upper left cave wall). And, of course, the horizontal slopes are absolutely fantastic.

I'm looking forward to see this map when it is finished.
Title: Re: Screenshot Thread
Post by: Rayen on January 28, 2010, 03:39:06 PM
Thanks for the C&C, you two. :seraismile:

I know that linear cave walls look horribly unnatural. It's just that at the time I made posted that map, the map layout itself was so big I didn't leave much room left for the cave wall borders. (That's why you see that long linear piece on the top left, middle bottom, and little strips on the right side, especially at the top right. :-X)

Now I've added a bit more space all around the edges so I can fit more cave border tiles and have a little more variation like I had in both lower corners.
Title: Re: Screenshot Thread
Post by: HarryE on January 29, 2010, 08:00:39 AM
I think you worry about natural-looking maps a bit too much. Don't forget, the player is playing a game, unfolding the plot or solving puzzles are whicherver your game is. In the great scheme of things, natural-looking maps isn't that big a deal.

It is nice to see the formations you've made with the rocks, though. Very nice, it's a good touch. But I think you can draw the line there. :D
Title: Re: Screenshot Thread
Post by: Rayen on January 31, 2010, 06:57:34 PM
Finally completed the entrance map for Ethli Pass. e_e;

http://img189.imageshack.us/img189/3894/ethlipassfull.png

Edit: Agh. I found a mapping error at the top near the crumblilng wall. :nairstare: Reuploaded.

I find it amusing how I'm starting to see mapping errors I never noticed before while I was actually mapping. I'm usually good at catching this stuff..
Title: Re: Screenshot Thread
Post by: mepwnn on January 31, 2010, 08:17:05 PM
Nice map, Rayen :D

One question, though. How do you get to some of the parts of the map? Or is that supposed to be a sort of puzzle?
Title: Re: Screenshot Thread
Post by: Rayen on January 31, 2010, 08:20:16 PM
Swimming.
Title: Re: Screenshot Thread
Post by: Raxus on January 31, 2010, 09:01:58 PM
You have sprites for that? O_o
Title: Re: Screenshot Thread
Post by: Rayen on January 31, 2010, 09:41:47 PM
I have a base and a script for it, yes.
Title: Re: Screenshot Thread
Post by: Raxus on January 31, 2010, 09:54:17 PM
I'd love to see a screenshot of that.
Title: Re: Screenshot Thread
Post by: Rayen on January 31, 2010, 09:59:11 PM
Well, this one guy made a demo of the script: http://www.hbgames.org/forums/viewtopic.php?f=11&t=15690&p=374702#p374702

:-X
Title: Re: Screenshot Thread
Post by: Rayen on February 01, 2010, 09:29:34 PM
Swimming in Ethli Pass~:
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F5120%2Fethliswimming.png&hash=e6226e7655b1bbb71927836e4db29ac6)
Title: Re: Screenshot Thread
Post by: Legacyblade on February 01, 2010, 10:36:05 PM
hot swim suit show in an RM game  :o
Title: Re: Screenshot Thread
Post by: Raxus on February 01, 2010, 11:19:10 PM
Only one thig to say:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fmedia.photobucket.com%2Fimage%2Fthat%25252527s%2520hot%2520paris%2FDjango_Scott%2FThatsHot.jpg&hash=e34854380fa8ad77f053f9a00bcb7f63)

LOL, Paris Hilton.
Title: Re: Screenshot Thread
Post by: Legacyblade on February 02, 2010, 04:45:06 PM
Here's a screenshot of the CMS I've custom made for DR. Those little nuts represent health, think the hearts from legend of zelda.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi49.tinypic.com%2F24o55l4.png&hash=b1a085ef7cade9e5881eec64b2748c81)
Title: Re: Screenshot Thread
Post by: mepwnn on February 05, 2010, 07:14:24 PM
sweet cms :D
Title: Re: Screenshot Thread
Post by: Vasha on February 05, 2010, 10:25:19 PM
hmm... the whole actual menu part seems like the same proportions as the screen, wouldn't it look better to have it fill up the whole screen instead of having grass behind it?
Title: Re: Screenshot Thread
Post by: Legacyblade on February 05, 2010, 10:46:48 PM
It's not a picture of grass behind it. It's showing an image of the map. The goal of the CMS is to be simple and compact, so it would look REALLY empty if I made it take up the whole screen.
Title: Re: Screenshot Thread
Post by: Rayen on February 05, 2010, 10:56:28 PM
Nn.. The only thing that bugs me is that the icons don't really match eachother.
Title: Re: Screenshot Thread
Post by: Legacyblade on February 06, 2010, 01:37:23 AM
Most of the icons are placeholders. I'm going to make custom ones. (I'm going to try and find a new windowskin that fits the game better too.
Title: Re: Screenshot Thread
Post by: Fox on February 08, 2010, 02:14:50 PM
Hi !
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F2327%2Fscrin.png&hash=5540353f68b9ae630a7d2f4b69698835)

Screen from my game. What on it ?  ???
Title: Re: Screenshot Thread
Post by: Just Lance on February 08, 2010, 03:42:31 PM
^Welcome in my world. ^^
Title: Re: Screenshot Thread
Post by: Raxus on February 08, 2010, 04:50:42 PM
The girls arm that it waving seems a bit funky. D: Widen it around the upper arm.
Title: Re: Screenshot Thread
Post by: Vasha on February 08, 2010, 09:32:07 PM
she's kinda thin, but she looks fine to me
Title: Re: Screenshot Thread
Post by: Fox on February 09, 2010, 06:18:32 AM
She indicates thief, security men have come for which 
---
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg693.imageshack.us%2Fimg693%2F5497%2Fmap002.png&hash=f91ba666eea7ab344e2af75301d88a21)


But here, next screen.
Title: Re: Screenshot Thread
Post by: Miss Nile on February 09, 2010, 12:48:20 PM
@Fox:

First Map:

Overall, it's not looking bad, but it needs some fixing. The characters compared with the tileset looks too bright, so I suggest brightening the environment a little so that they don't clash. Also, like Raxy has stated, the girl's right arm looks weird compared with the other one. But fixing it is pretty easy, as you just have to make it a little more "fatter" by adding some pixels accordingly.

Second Map:

This looks far from a desert. Deserts have little vegetation, but this is more of a forest, unless it's an oasis. But you really overdid it with the cactus. Also, the cliffs look too square and basic. I suggest adding a little variety. The bridge also looks a little out of place, but if you want to keep it, you should be aware of the mapping error there on the right side. Adding a little fog and weather can also help add life to the map.
Title: Re: Screenshot Thread
Post by: Fox on February 09, 2010, 01:24:15 PM
First Map:

You cling :D But I thank

Second Map:

I has not exaggerated from cactus
My World :P
Which write down greatest resolution of map by program, it has deleted all events me
Title: Re: Screenshot Thread
Post by: Legacyblade on February 09, 2010, 02:42:26 PM
All your google translator are belong to us?

Anyways, I agree. I've lived in a lot of deserts, that's WAAAAY too many cactus. You can't hand wave it and say "there's more cactus in this world" because it doesn't make any sense. (and even if you give people an explanation, it's not going to be adequate . It still looks unnatural.) It looks like you just made some basic shapes, and slapped a whole bunch of cactus all over the place to make it look less empty. If you've never seen a real desert, I suggest researching and getting some photos. Then vary the shape of the mounds, their height levels, etc, to give the map flavor. Once your land looks interesting on its own, add a reasonable amount of shrubbery and cactus, though I'd focus more on grass tufts, different colored sand, rocks, and pebbles to give it the feeling of being filled up, and pull back A LOT on the cactus.
Title: Re: Screenshot Thread
Post by: Raxus on February 09, 2010, 04:01:16 PM
Too much "static cactus".
Title: Re: Screenshot Thread
Post by: mepwnn on February 09, 2010, 07:05:28 PM
Like what others already stated, there are WAY too many cacti. also, the cactus on the right side of the bridge doesn't look right...
Title: Re: Screenshot Thread
Post by: Reives on February 24, 2010, 11:35:56 PM
House interior again:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fimages%2Fttmlr.png&hash=bf9dd62c3c3e8e18108ac773475054a0)
Title: Re: Screenshot Thread
Post by: Raxus on February 25, 2010, 12:02:07 AM
Beautiful, though those books look like they're gonna fall off. :seraismile:
Title: Re: Screenshot Thread
Post by: HarryE on February 25, 2010, 05:53:20 AM
Nice. Though you should sort out those shadow opacities. Gives the map a bad-looking edge, see?
Title: Re: Screenshot Thread
Post by: prioran on February 25, 2010, 02:25:31 PM
Beautiful as always. I especially like the realistic division of the house into "spaces," as it gives the impression that real people live there and have organized the rooms to suit their needs.

The only thing that bothers me a bit is the position of the ascending staircase. It seems to cut off the line from the entrance and obstruct the path to the fireplace. I must admit, however, that I'm not sure where else it could go!  :seraisweatdrop:
Title: Re: Screenshot Thread
Post by: Lunarea on February 25, 2010, 02:33:46 PM
From an architectural point, you would need some beams that support the staircase. The easiest way to go about it is to put a wood panel at the front so it doesn't look like the stairs are floating in the air against all laws of physics. It would also be less confusing. For instance, I couldn't tell that those were stairs in the middle of the room. They looked like planks of wood, but I can see that you meant to have a difference in room height - by the way, you need to move the "upper" room up by a tile. The walls of the left and right rooms shouldn't match in height if there's a difference in levels.

I do love that you've got so many little details. The tablecloth is just too adorable!
Title: Re: Screenshot Thread
Post by: HarryE on February 25, 2010, 05:32:00 PM
Why not just put a wall underneath the stairs? That'd be easiest, surely?
Title: Re: Screenshot Thread
Post by: Rayen on February 25, 2010, 05:43:31 PM
@ HarryE: Like this (http://conceptjoinery.co.uk/wp-content/uploads/staircase_3.jpg)?

If one of the staircase's sides was leaning against a wall, I think it'd be fine without any supporting posts beneath it (like this one here (http://www.loghomebuilders.org/files/images/log-home-log-staircase-jj18.preview.jpg)). But in this case it isn't, so yeah, I can see what Lunarea means.

Btw. What's the logic of only having one side railing on a set of stairs in the middle of a room? <_<;
Title: Re: Screenshot Thread
Post by: Vasha on February 25, 2010, 08:20:59 PM
haha, true, the stairs look kind of floaty, and there should probably be another railing. also, the normal up-and-down (instead of left-to-right) steps look a bit odd at the top and bottom, like they were just cut off. i think the RTP staircases actually have different tiles for the tops and bottoms of stairs?
Title: Re: Screenshot Thread
Post by: Reives on February 25, 2010, 11:44:51 PM
Great points guys, thanks! I fixed it up a bit, but the wooden support block thing's texture looks kinda weird:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fimages%2Fttmr2s.png&hash=3dbdad0fa0892436c6a981633a6b20fc)


(eep, still forgot to fix the shadows though - will do that soon)
Title: Re: Screenshot Thread
Post by: Raxus on February 25, 2010, 11:46:08 PM
Fly me to the Moon?
Title: Re: Screenshot Thread
Post by: Reives on February 25, 2010, 11:46:58 PM
Just to the moon.
Title: Re: Screenshot Thread
Post by: Raxus on February 25, 2010, 11:47:43 PM
I know. :P Is this a screeny form it? :seraismile:
Title: Re: Screenshot Thread
Post by: Rayen on February 25, 2010, 11:52:48 PM
Hn. It looks nice, but with all the stairs, the height's become kinda wonky. Your highest level is the spot with the table. If you want that to be 3 tiles high, then the level below it should be 4 tiles high, and the level with the piano should then be 5 tiles.
Title: Re: Screenshot Thread
Post by: Vasha on February 25, 2010, 11:55:10 PM
woah my gosh! it's the mom from DYRML! is she just a placeholder sprite?
Title: Re: Screenshot Thread
Post by: Raxus on February 25, 2010, 11:56:02 PM
I see that now. Good eyes, sis'.

OH MY GAWD! It is the mom from DYRML! :o SHE'S A ZOMBIE!
Title: Re: Screenshot Thread
Post by: Vasha on February 25, 2010, 11:59:03 PM
^except... she never died...

EDIT: I also just realized... the piano, i'm assuming you're trying to make it look like a grand piano, but it looks to tall to be a grand piano... or is that just me?
Title: Re: Screenshot Thread
Post by: Raxus on February 26, 2010, 12:02:38 AM
But, what if she turned up missing?
Title: Re: Screenshot Thread
Post by: Vasha on February 26, 2010, 12:04:50 AM
or- or- omg, plot twist! the dad came back and killed her and took the boy for himself! and that's what happens in this new one! and we all feel sad! reives is gonna do it! he'll do it i tell you, he's crazy! oh noez!!!
Title: Re: Screenshot Thread
Post by: Jamie The Groupie on February 26, 2010, 12:07:46 AM
But, what if she turned up missing?

Wait, how can you turn up missing because if you turn up, you're never missing, and if you're missing, you can't turn up.... Unless... SHE'S A ZOMBIE!

DAMN! I'm blogging 'bout that! IMMA PUT THAT ON MYSPACE!
Title: Re: Screenshot Thread
Post by: Rayen on February 26, 2010, 12:07:54 AM
Hah. Okay, okay, you guys. Let's not derail this topic too much.. D:
Title: Re: Screenshot Thread
Post by: Vasha on February 26, 2010, 12:09:23 AM
yeah, sorry 'bout that.

but seriously, does the piano look awkward to anyone else?
Title: Re: Screenshot Thread
Post by: Jamie The Groupie on February 26, 2010, 12:11:04 AM
It does look kinda messed up. But I just thought it was because my eyes still haven't really recovered from the surgery. (On-topic post! Plus, mah daddy's a mod, so nahh!!! :))
Title: Re: Screenshot Thread
Post by: Rayen on February 26, 2010, 12:11:35 AM
Eh. A little. But that's probably because normally a grand piano has legs to stand on, not a full-on box.
Title: Re: Screenshot Thread
Post by: Raxus on February 26, 2010, 12:14:19 AM
I think it's just that it's black.
Title: Re: Screenshot Thread
Post by: Vasha on February 26, 2010, 12:16:56 AM
aren't most grand pianos black...?
Title: Re: Screenshot Thread
Post by: Rayen on February 26, 2010, 12:17:24 AM
I think he's trying to make a joke.
Title: Re: Screenshot Thread
Post by: Raxus on February 26, 2010, 12:19:57 AM
And bingo was his name-oh! :seraismile: PLus I wanted to make this keep me up to see the To the Moon thread Reives is making. Are only the American people now? :O_O:
Title: Re: Screenshot Thread
Post by: Vasha on February 26, 2010, 12:20:50 AM
a RACIST joke!

on topic: yeah, it's probably cuz it's on a box. i won't expect reives to make such big of an edit, though

(i dunno... i'm gettin' off soon, thuogh. it's almost midnight here D:)
Title: Re: Screenshot Thread
Post by: Raxus on February 26, 2010, 12:22:54 AM
It ws not racist! D: It was Pianist!

(It's almost 12:30 in Reives' and I's time.)
Title: Re: Screenshot Thread
Post by: Vasha on February 26, 2010, 12:25:43 AM
you're an hour ahead of me, then. just 11:30 here
Title: Re: Screenshot Thread
Post by: Reives on February 26, 2010, 12:27:23 AM
Mm, the elevation thing is a big problem, I'll go edit the walls to keep the proportions right.
(And as for the To The Moon thread, I think I may just hold it off 'till tomorrow for some screenshots instead of just a big block of text. Either way, any discussions of that can be moved to Chat topic to avoid further derailing. c: )
Title: Re: Screenshot Thread
Post by: Raxus on February 26, 2010, 12:29:27 AM
D: Okay. Dang, I was looking forward to it, and it was the only reason I was up so late while I'm sick. :'(

(All Off-topic-ness is over lest you be smited by "THE MAWD-GAWD"!)
Title: Re: Screenshot Thread
Post by: Ruben on February 26, 2010, 09:15:10 AM
Nice screenshots, really neat. I cannot believed I missed them. They kinda look like in TML und DYRML, just a but lightened up, the style is still pretty similar.
Can't wait to read what the game's about.  :reivsmile:
Title: Re: Screenshot Thread
Post by: Miss Nile on March 05, 2010, 06:50:19 AM
Was bored and kept messing around with RMXP, coming up with this,

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi589.photobucket.com%2Falbums%2Fss334%2Fdreamykitty_love%2Fscreenie.png%3Ft%3D1267789724&hash=b755980ebe54e24b6d726b2dc20bc66e)


Credits to SithJester (for the phoenix and the girl which I only recolored) and to Mark for the tileset as well as Reives for the panorama. <3
Title: Re: Screenshot Thread
Post by: Just Lance on March 05, 2010, 09:07:32 AM
Really cute. ^.^
Title: Re: Screenshot Thread
Post by: Rayen on March 05, 2010, 09:27:14 AM
Why is there a bush on top of the waterfall? Also, why are the edges of the waterfalls halfway into the cliffs they're on, where there's no edge at all?
Title: Re: Screenshot Thread
Post by: Miss Nile on March 05, 2010, 09:54:24 AM
Oops-the bush is a fault of mine. ^^;

As for the second point-out, I am not really exactly sure of what you mean by that. Could you please clarify?
Title: Re: Screenshot Thread
Post by: HarryE on March 05, 2010, 03:11:05 PM
What he means is that the waterfall starts before the river it streams from meets the edge of the cliff, which makes no sense.
Title: Re: Screenshot Thread
Post by: Raxus on March 05, 2010, 04:20:02 PM
RAYEN IS A SHE! :-X
Title: Re: Screenshot Thread
Post by: Miss Nile on March 06, 2010, 01:40:06 PM
Ahh I see your points everyone. Fixed it up now, is it better?

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi589.photobucket.com%2Falbums%2Fss334%2Fdreamykitty_love%2Fscreenie-1.png%3Ft%3D1267900486&hash=07e49e8373aff7912961072f66740818)
Title: Re: Screenshot Thread
Post by: Rayen on March 06, 2010, 02:26:44 PM
The starts of the waterfalls still need to be moved 1 tile down.
Title: Re: Screenshot Thread
Post by: Miss Nile on March 07, 2010, 12:26:46 PM
Hm, actually, that's the last limit I have to get it down. Does it look so bad though as not to be ignored?
Title: Re: Screenshot Thread
Post by: Raxus on March 07, 2010, 08:10:40 PM
It just looks odd. :D Nothing too bad.
Title: Re: Screenshot Thread
Post by: mepwnn on March 07, 2010, 11:11:30 PM
I wouldn't have noticed it if Rayen hadn't pointed it out.
Title: Re: Screenshot Thread
Post by: HarryE on March 08, 2010, 03:41:19 AM
I still think it looks weird...
Title: Re: Screenshot Thread
Post by: Legacyblade on March 08, 2010, 01:57:32 PM
Hey Luv, is that the savanah tileset? if so, could you post a blank project that includes that tileset with the passability you've set? (the only reason I haven't used that tileset yet is because I'm too lazy to do all the passability, priority, and stuff for the tileset)

As for the map itself, it looks pretty good. There's just one thing that looks a bit weird to me. Near the bottom left corner, you have a waterfall. The waterfall is fine, but a couple tiles to the right, you have both one of those little curvy endings to the floating island, as well as a "beam" of land stretching down to below where we can see it. While it's not that bad, that beam looks a bit awkward to me. Just my two cents, it's a really good map. Just wanted to point out on thing that could help.
Title: Re: Screenshot Thread
Post by: Raxus on March 08, 2010, 03:24:17 PM
Laziness. The bane of work. :D
Title: Re: Screenshot Thread
Post by: strawberry on March 09, 2010, 08:55:17 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi589.photobucket.com%2Falbums%2Fss334%2Fdreamykitty_love%2Fscreenie-1.png%3Ft%3D1267900486&hash=07e49e8373aff7912961072f66740818)


kawaii ^_^ how did you do that sparkle and yellow light? I don't remember having anything in XP that looks like that :( ..
Title: Re: Screenshot Thread
Post by: Legacyblade on March 09, 2010, 11:49:50 AM
The sparkle is one of the RTP sprites. It's in one of the "light" sprites, if I remember correctly. And the yellow light is most likely a custom made fog.
Title: Re: Screenshot Thread
Post by: Miss Nile on March 10, 2010, 11:29:33 AM
Here, legacy. I believe this is what you asked for. :reivsmile: Unfortunately, though, I don't set the priorities. I only set the passabilities and then leave the priorities till later. I hope that's fine with you. ^^

http://bb.xieke.com/files/Legacy-Savanne.exe (http://bb.xieke.com/files/Legacy-Savanne.exe)


Btw, thanks for your point! I'll fix it. :D
Title: Re: Screenshot Thread
Post by: strawberry on March 10, 2010, 11:49:24 AM
I tried making that light myself but somehow it doesn't work :( could you please post it?
Title: Re: Screenshot Thread
Post by: Miss Nile on March 10, 2010, 12:05:52 PM
Here you are, Strawberry. :D

http://www.rpgrevolution.com/forums/index.php?showtopic=7919&hl=
Title: Re: Screenshot Thread
Post by: strawberry on March 12, 2010, 07:38:18 AM
10x :D btw what version of Photoshop do I need to have? 'cause at Render I see no Fibers at my version of Photoshop ..
Title: Re: Screenshot Thread
Post by: Miss Nile on March 12, 2010, 09:12:23 AM
Ahh I am using PhotoShop PS2 myself. The tutorial I posted should be using that as well, I think.
Title: Re: Screenshot Thread
Post by: Lunarea on March 12, 2010, 11:11:09 PM
Secret side project!

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FInterim-New%2FSecretProject.png&hash=a9e1331f47726631adcf8a0d014c9d20)
Title: Re: Screenshot Thread
Post by: Vasha on March 12, 2010, 11:15:29 PM
looks very cool, unique style. the firelplace and stairs (they are stairs, right?) kinda look weird, though. it looks the fireplace is just randomly overt the stairs... kinda cutting them off a bit
Title: Re: Screenshot Thread
Post by: Lunarea on March 12, 2010, 11:25:29 PM
The object behind the blond girl is actually a pile of firewood XD
Title: Re: Screenshot Thread
Post by: Vasha on March 12, 2010, 11:31:33 PM
oh, it looked kinda like the old Final fantasy/rpg2003 stairssets. kay. ;)
Title: Re: Screenshot Thread
Post by: strawberry on March 13, 2010, 10:47:01 AM
I rly like especially those piles of bottles and .. mostly everything around ^_^
Title: Re: Screenshot Thread
Post by: Just Lance on March 13, 2010, 06:53:37 PM
Secret side project!

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FInterim-New%2FSecretProject.png&hash=a9e1331f47726631adcf8a0d014c9d20)



No longer a secret.
Title: Re: Screenshot Thread
Post by: mepwnn on March 14, 2010, 01:35:11 AM
Secret side project!

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FInterim-New%2FSecretProject.png&hash=a9e1331f47726631adcf8a0d014c9d20)



No longer a secret.

I DON'T SEE IT! WHERE IS IT?! O_O
Title: Re: Screenshot Thread
Post by: strawberry on March 14, 2010, 08:57:28 AM
finally I can post a screenshot too ^_^ well, I'm not sure yet if I'm gonna keep this part in the game, but anyways this should be somewhere around 6 o'clock P.M.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fj0a4ht.jpg&hash=09680f951dab3aa7e95da9e54b943cf1)
Title: Re: Screenshot Thread
Post by: Lunarea on March 14, 2010, 04:17:25 PM
I DON'T SEE IT! WHERE IS IT?! O_O

If you mean a project thread, there isn't one yet. So everything about it will stay a secret - save for that screenshot of course.  :)

@strawberry:
Nice use of the sunbeams. I think the grass could use a little texture here and there, so maybe you could use the longer grass in some spots.  :vikonsmile:
Title: Re: Screenshot Thread
Post by: Streamer on March 15, 2010, 07:48:48 AM
@strawberry

Too empty map. I think you should add more details.

But chars are pretty good : D
Title: Re: Screenshot Thread
Post by: strawberry on March 17, 2010, 01:08:57 PM
'kay .. I hope it looks at least a lil' fuller now  :seraisweatdrop:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2Fsavzno.jpg&hash=78a988e9b14827f8bf69a81434bb7322)
Title: Re: Screenshot Thread
Post by: Raxus on March 17, 2010, 03:21:53 PM
It still looks a bit empty.
Maybe place everything farther from the path/road/sidewalk.
Title: Re: Screenshot Thread
Post by: mepwnn on March 17, 2010, 09:11:05 PM
@Lunarea - It's a joke, since you said it was a secret, Lance said it wasn't anymore, so I figured I'd make a joke and say I can't see the screen shot :P

@strawberry - Agree with Raxus (and I think I see a Reivier spinoff). A few more trees would go a long way as well as some more flowers. If there isn't a flower auto tile in the Castle Town tile set, just add it in. The flower auto tile is really nice and adding some can do wonders.
Title: Re: Screenshot Thread
Post by: strawberry on March 18, 2010, 01:02:27 PM
'kay so I tried but I think now it is too full. somebody help me, I have no idea how full of thingies should a map be  :seraisweatdrop:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi40.tinypic.com%2Fvem6bm.jpg&hash=e4c9836ee1bae26822d70a1db1d00ec3)
Title: Re: Screenshot Thread
Post by: Fox on March 18, 2010, 02:35:36 PM
Map a bit empty (maybe the lack of NPCs), but keeps the climate :x
Title: Re: Screenshot Thread
Post by: Raxus on March 18, 2010, 03:29:01 PM
Much more sexy. :gothat!: Now add a few NCP's and you'll be fine. :seraismile:
Title: Re: Screenshot Thread
Post by: mepwnn on March 20, 2010, 01:45:51 AM
Actually, strawberry, that looks a ton better. As others said, adding some more NPCs would help. Also, you can select the top two lines of a tree and place that along the bottom of the map as well.

I forgot to mention that the flowers around the clock seem a little unnatural to me. I know this is a town, but it just adds to the blockiness and cramped space. I think taking those out would make the map seem a tad emptier. Personally, I rarely use those single tile flowers.

Also, about the flower auto tiles. If you're worried about being too full, then clear some spaces and leave them empty. For example, along the bottom row of flowers, you can probably add some random grass spaces and make it look more empty.

Of course, it's all your decision, I'll leave it up to you to decide. but a much better improvement from the original in my opinion
Title: Re: Screenshot Thread
Post by: strawberry on March 20, 2010, 06:50:44 AM
10x all :D it actually looked pretty empty the first one if I look at it now .. about the NPCs, in this scene there aren't NPCs, only these 2 charas since it's the day before some big event and most NPCs are preparing for it ;)

but I'll add some later ^_^
Title: Re: Screenshot Thread
Post by: Vasha on March 29, 2010, 05:16:00 PM
just looked at both of your screenshots. advice: please get rid of the blue around her faceset. i used to do that too, just cuz i was too lazy to get rid of it in a good art program, but once you get rid of it it will look so much better!

but yeah, what shini said about the blocky flowers, and the bottom row of autotile flowers looks too blocky (autotiles tend to do that at the edge of screens)
Title: Re: Screenshot Thread
Post by: erlyn on March 31, 2010, 03:55:54 AM
Great points guys, thanks! I fixed it up a bit, but the wooden support block thing's texture looks kinda weird:

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffreebirdgames.com%2Fimages%2Fttmr2s.png&hash=3dbdad0fa0892436c6a981633a6b20fc)


(eep, still forgot to fix the shadows though - will do that soon)


I love the interior design of the house, looks realistic as well. Question though, did you create the tileset for this map?

Title: Re: Screenshot Thread
Post by: strawberry on April 01, 2010, 11:16:34 AM
just looked at both of your screenshots. advice: please get rid of the blue around her faceset. i used to do that too, just cuz i was too lazy to get rid of it in a good art program, but once you get rid of it it will look so much better!

umm .. those are some temporary faces since I'll draw the final faceset and color it in Photoshop :seraismile:
Title: Re: Screenshot Thread
Post by: Vasha on April 03, 2010, 09:40:48 AM
okay, good. just makin' sure :reivsmile:
Title: Re: Screenshot Thread
Post by: erlyn on April 16, 2010, 01:15:28 AM
Here is a map I made for the hero of the game, although I think this will definitely change since the story has not been set completely.
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv421%2Ferlyn%2Fscreenshot.png&hash=6462e494dd7fed4a17bf7da80db162fa)


Title: Re: Screenshot Thread
Post by: Nessiah on May 10, 2010, 04:54:27 AM
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi571.photobucket.com%2Falbums%2Fss158%2FArcheia_Nessiah%2Falice-5.png&hash=4c2c5f7b1bd88d26f8a1d0cbd30004df)
Title: Re: Screenshot Thread
Post by: StrawberryFlower on May 10, 2010, 12:32:01 PM
That looks pretty nice. O.O

Here's my desert town, Carvello. XD
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.ohsk.net%2Fuploads%2FIlanaForest1.png&hash=66220a2956c5aedcc7d9bb5fc720b114)
Title: Re: Screenshot Thread
Post by: Raxus on May 10, 2010, 03:27:21 PM
^---I love it. :seraismile: Looks very, very nice!
Title: Re: Screenshot Thread
Post by: Vasha on May 10, 2010, 05:27:23 PM
they both look really cool, but you said that was a DESERT town? 1) i see no town 2) i see no sand 3) i see no non-grassy/wooded areas :P
Title: Re: Screenshot Thread
Post by: StrawberryFlower on May 10, 2010, 05:31:20 PM
Crap I copied the wrong one!

XD

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.ohsk.net%2Fuploads%2FCarvello1.png&hash=76a3815c24cfa2171d2ce425e759cb05)
Title: Re: Screenshot Thread
Post by: mepwnn on May 10, 2010, 08:14:25 PM
No offense, but I kind of hope that this is a WIP, because right now, it looks lacking in vegitation. It's an oasis (hence the water), so there should be a few more trees. Also, maybe some more desert shrubs wouldn't hurt, and some people, too. Right now, it looks really empty
Title: Re: Screenshot Thread
Post by: StrawberryFlower on May 10, 2010, 08:51:31 PM
There will be NPCs, we just haven't made them yet. I didn't make the map, but my boyfriend did - so I'll have to tell him.
Title: Re: Screenshot Thread
Post by: mepwnn on May 10, 2010, 09:04:11 PM
Oh, ok then
Title: Re: Screenshot Thread
Post by: Vasha on May 10, 2010, 11:08:47 PM
I'm not sure why, but the awning looks kind of weird to me.l
Title: Re: Screenshot Thread
Post by: Silek on May 11, 2010, 12:55:46 AM
A picture from the first chapter of a game I'm working on, near where the hero "spawns" so to speak.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi68.photobucket.com%2Falbums%2Fi10%2FAbiK%2FHollow%2520Faction%2FNotarilMountains.png&hash=47a37a2750140d4dff8634dc24b69810)


Any criticism/suggestions/comments?
Title: Re: Screenshot Thread
Post by: mepwnn on May 11, 2010, 01:13:48 AM
Hey, nice to see you Silek.

About the map. I really like the tint and fog and background. I suppose if this is the opening scene or something, where the hero thinks to himself, I guess the map is fine.

But that tree in the lower left hand corner... it's bugging me.
Title: Re: Screenshot Thread
Post by: Rayen on May 11, 2010, 01:17:24 AM
@ StrawberryFlower: Wow. Those trees/plants/grass are really green.. Like.. Unnatural green. Think you could take their saturation down a notch? o-o
@ Silek: I think the cliff could use some height variations here and there. o:
Title: Re: Screenshot Thread
Post by: StrawberryFlower on May 11, 2010, 08:34:50 AM
I'm not sure why, but the awning looks kind of weird to me.l

Ahhhhh... You mean it looks flat like a pancake? Maybe the bottom part should be dark to show that it's a different angle? Or the top looks random? O.oa

@ StrawberryFlower: Wow. Those trees/plants/grass are really green.. Like.. Unnatural green. Think you could take their saturation down a notch? o-o
@ Silek: I think the cliff could use some height variations here and there. o:

I'll tell my boyfriend that. He's the one that made them. XD I might be able to fix this problem myself. Might... O.oa

We won't fix it for awhile since we're working on the battle system right now (we want to get a video out by Friday) - but I can note all these and tell him we get to it. :3
Title: Re: Screenshot Thread
Post by: Sushi on May 11, 2010, 12:40:32 PM
A picture from the first chapter of a game I'm working on, near where the hero "spawns" so to speak.

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi68.photobucket.com%2Falbums%2Fi10%2FAbiK%2FHollow%2520Faction%2FNotarilMountains.png&hash=47a37a2750140d4dff8634dc24b69810)


Any criticism/suggestions/comments?


I'm not sure why, but that makes me think of the... ohhh, what was it called? The place where you begin in Okami. The sparkly one. xDDD

Anyway, I really like it. owo I don't think it needs any height variation, but that's just me. What might be interesting though, is to have a break in the cliff and put a bridge there. I 'unno why, I just like bridges, plus it'd add variation. xD
Title: Re: Screenshot Thread
Post by: Vasha on May 11, 2010, 05:18:22 PM
I'm not sure why, but the awning looks kind of weird to me.l

Ahhhhh... You mean it looks flat like a pancake? Maybe the bottom part should be dark to show that it's a different angle? Or the top looks random? O.oa

I don't know actually. I think it might look too stiff? I see that you have some sags in it, but the sides and top of it are all completely straight, they just look weird. It looks good like that for the RP one, cuz they look stretched out and all, but yours has some sag and some not sag. Maybe that's it?
Title: Re: Screenshot Thread
Post by: StrawberryFlower on May 11, 2010, 05:27:26 PM
Hmmm... I'm not sure if he was trying go for sag or something else.

I'm going to write these all down and tell him when we do tilesets. I'd do it, but I'd probably make it look worse. XD
Title: Re: Screenshot Thread
Post by: Fox on May 14, 2010, 08:40:48 AM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F3897%2Fscreendg.png&hash=4598d6daa2a6a4f4617dd675339d3ad2)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F9256%2Fasdsf.png&hash=e570f1961e1b3bc57b84771aec15a70a)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F1479%2Fskrine.png&hash=2b3563efc372e3dd14237642205253c9)
Title: Re: Screenshot Thread
Post by: mepwnn on May 14, 2010, 05:59:25 PM
1st picture: I think it looks a little too orange. Maybe make it less red? Other than that, it's pretty good.

2nd picture: It's fine, but the rugs seem off for some reason... I dunno...

3rd picture: It was all good until I noticed that the paths didn't have edges. Put some in, and it will probably look better.

Other than that, I think the maps are pretty good :D
Title: Re: Screenshot Thread
Post by: Sushi on May 14, 2010, 06:05:43 PM
-agrees with the above-

I think the big rug looks off 'cause it's RIGHT up against the one section of the wall... and the smaller ones just look weird 'cause there's more fringe than rug. xD
Title: Re: Screenshot Thread
Post by: Vasha on May 14, 2010, 08:40:17 PM
the big rugs looks kinda okay, but never use one-width, either horizontal or vertical, rugs in rmxp they just don't look good
Title: Re: Screenshot Thread
Post by: Rayen on June 04, 2010, 01:53:25 AM
Whoo~ Finally completed my game's first town map. :3

Spoiler: Warning: Big Image ahead - Tessir Village • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F4479%2Ftessir.png&hash=c2257df3f8861cb18cd6edcb5969344a)
Title: Re: Screenshot Thread
Post by: Sarkilas on June 04, 2010, 05:28:18 AM
Now that looks beautiful :) If I'd be really picky, there are some tree issues considering layer position in some areas, specifically one around the big tree in the lower right corner that should logically be visually underneath and not above.

Otherwise love the map! Personal opinion though, the default RTP forest colors are so darn bright, I'd make them a tiny bit darker, but that's just me. Good work^^

Oh, and it's more like a village than a town, unless there's more houses further up:p
Title: Re: Screenshot Thread
Post by: Rayen on June 04, 2010, 12:16:54 PM
Quote from: Sarkilas
If I'd be really picky, there are some tree issues considering layer position in some areas, specifically one around the big tree in the lower right corner that should logically be visually underneath and not above.
Ah, I see which tree you're talking about. (To be honest, I kinda cheated at this by using evented trees, and the one you just pointed out is one of them. d: That's probably why there's "tree layering issues".)

Quote from: Sarkilas
Otherwise love the map! Personal opinion though, the default RTP forest colors are so darn bright, I'd make them a tiny bit darker, but that's just me. Good work^^
Yeah, the RTP colors are pretty bright. But I'm a little too lazy to modify all the tilesets.

Quote from: Sarkilas
Oh, and it's more like a village than a town, unless there's more houses further up:p
It actually is a village - says so right in the spoiler tag. xD; I was just the using the word "town" collectively in that first sentence.
Title: Re: Screenshot Thread
Post by: Sarkilas on June 04, 2010, 12:19:01 PM
It actually is a village - says so right in the spoiler tag. xD; I was just the using the word "town" collectively in that first sentence.
Haha, I see that now, didn't notice the spoiler tag text xD..
Title: Re: Screenshot Thread
Post by: Fox on June 07, 2010, 02:34:09 PM
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F2421%2Fskrin.png&hash=3d2d3c6f4c4b3634c6e500fc024258ff)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F8035%2Fskrin2m.png&hash=2dae7ef8ff66345f716179028419b51f)
Title: Re: Screenshot Thread
Post by: Sarkilas on June 07, 2010, 02:40:34 PM
Now that's totally beautiful, and I love the water reflection part of it. Although, those sunbeams ruin the picture for me. Possibly they are intended to be that bright, but it's really much too bright, way too outstanding, and ruins the good feel the scenery has otherwise. Try tuning the sunbeams down and making them more transparent. It would be nice to see that they're there, but it shouldn't be something you easily notice, or something that draws your attention away.

Looks good though. I wonder, do you have any references to this game these screens are from?
Title: Re: Screenshot Thread
Post by: Fox on June 08, 2010, 09:34:03 AM
These screenshots are from my project. I already have 70% completed, but unfortunately the Polish version. Likely to translate into English and punish it here:]
 
I'm sorry its my English >,<
Title: Re: Screenshot Thread
Post by: HarryE on June 08, 2010, 05:34:23 PM
Got a ton of screenies for you people. I'm still working on Children of Gods, you see. Here's the last dungeon of the chapter. We're nearing the end!

Spoiler: More Fuergo Mines • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines5.png&hash=47fe307c0cecd1dc2880e8acea6afaf3)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines5.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines5.png)
Here's the village expansion area. The Elves are carving new homes out of the rock, and here they've made a lovely park.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines6.png&hash=fab8653b0f3a58f76238c82010a53af7)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines6.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines6.png)
That log moves up and down because the crane's broken. Typical, innit. Just gets in your way and makes your day just a little bit worse.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines7.png&hash=a7ba6247889882860c6e856a89d3a3d6)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines7.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines7.png)
This chap challenges you to a race across the mine. He doesn't magically appear at the finishing line even if he starts after you. It's a proper race.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines8.png&hash=5f501ae0b403785455580c979be3f4ad)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines8.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines8.png)
You also have to direct a minecart of ore to a finishing point by moving the points. The red ones change, obviously.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines10.png&hash=4fad5923a3be939e1b0d6192cb38046e)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines10.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines10.png)
The point of all this is to get two halves of a gong, which you hang above the village to open the mines.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoMines11.png&hash=43e2a25e871033ccff308382d374c4f8)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines11.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoMines11.png)
When you ring that gong, this bridge here extends.


Spoiler: The Proper Dungeon • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon1.png&hash=2eb3d2d14ad0361e6ecf3fa11a71f708)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon1.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon1.png)
Here is where you enter teh dungeon proper. Good old dungeon puzzles and that.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon2.png&hash=e1506d88e4e17f9f674d786cb92e51e8)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon2.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon2.png)
You have to get past that drawbridge, by lowering it, and unlock the door beyond with two keys.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon3.png&hash=26c7280b47612b07b42ea4fc354e3c21)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon3.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon3.png)
The first area is filled with these barrel lifts. You have to arrange the lifts properly so you can run through a timed door at the top.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon4.png&hash=4defec380efe95cfac359909f1c3ff94)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon4.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon4.png)
Wheeeee!

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon5.png&hash=26d08042a503a160938619da6db28b49)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon5.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon5.png)
That lever there does the drawbridge thing.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FMonkeys.png&hash=df279d93d884f5a1258cc85d245d69e8)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Monkeys.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Monkeys.png)
Once you get back down, looks who's waiting for you! It's the main enemies of the dungeon, those pesky Undergibbons!
Title: Re: Screenshot Thread
Post by: Rayen on June 14, 2010, 03:47:58 AM
Spoiler: Tessir Village - In-game • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F5742%2Ftessiringame.png&hash=18b733b429240bae9ad4a9afe2591a8e)

Spoiler: Tessir Village Interior - In-game (Southwest Home) • show

Little girl from the southern-most house in Tessir, just across the river. She lost her mom early on. >;
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F3065%2Ftessiringame2int.png&hash=7bc53ca84f2649fa18b0d91f46143710)


Excuse the boring strips of dialogue, I'm no writer. LOL.

I think I need to redo my sprites..
Title: Re: Screenshot Thread
Post by: Sarkilas on June 14, 2010, 06:23:24 AM
@HarryE: Those look really interesting. By the looks of the screenshots and dialogue alone, I'd definitely wish to play!
Will we get a release soon?:<

@Rayen: It looks interesting, but yeah, as you said, the dialogue doesn't really say much:p
Although there's one thing. Outside, the fog that's being used is ridiculous and just ruins the screenshot. Don't use it anywhere, unless the forest somehow has huge floating leaves above it. It just really doesn't look good at all. Use a cloud fog or something if you wish to have some logical shadows on your map.
Title: Re: Screenshot Thread
Post by: Rayen on June 14, 2010, 01:09:38 PM
Well, how else am I supposed to give off the impression that Tessir's deep in the middle of a forest that covers half their continent? <_<

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F7872%2Fkihrynworld.png&hash=7251cb89d1d2475c58b3181ec5c47f11)
Title: Re: Screenshot Thread
Post by: Sarkilas on June 14, 2010, 01:15:11 PM
Well, how else am I supposed to give off the impression that Tessir's deep in the middle of a forest that covers half their continent? <_<
Just because it's deep inside a massive forest doesn't justify having giant floating leaves above it:P Just make sure that any surrounding map is swarming with flora and trees, I guess. By that I mean the maps that evolve around the village, not the village itself, just so the player realizes that this is really deep in a forest. If this is not possible, include it in a dialogue that presents this. Just don't place giant leaves there for no reason, unless there actually is a reason to why there'd actually be giant floating leaves over your village, of course.

It's not offensive meant, just talking simple logic :p
Oh and I haven't really asked yet, I think, but are you getting somewhere towards something playable? :o
Actually I've missed having a new RM game to play so yeah :<
Title: Re: Screenshot Thread
Post by: Rayen on June 14, 2010, 01:22:04 PM
To me, even with all the trees, it doesn't give off the atmosphere of being deep within anything without that fog.

As for getting far enough into this game for something playable, like a demo, I'd have to finish this continent and probably the next.

Still missing an actual script, though. My partner hasn't been writing it, lately. ::) She's a lazy bum who'd rather spend her free time drawing random things than work on stuff for our game - and she's the one that's been bugging me lately that we should work on it! :salbrow:
Title: Re: Screenshot Thread
Post by: HarryE on June 14, 2010, 02:39:09 PM
@HarryE: Those look really interesting. By the looks of the screenshots and dialogue alone, I'd definitely wish to play!
Will we get a release soon?:<
Oh, cool. Thanks very much! Uuuh, it's the last dungeon of this chapter... it depends whether I think I can be bothered to make a mine cart chase section at the end or not, but sort of soonish I reckon...

@Rayen: One alternative would be to add a fuckload of more trees to your map. Bring the treeline a lot closer and make it feel more claustrophobic. If that's not the feel you're going for, then you should get rid of the trees fog, cause that's the effect that fog has.
Title: Re: Screenshot Thread
Post by: Rayen on June 16, 2010, 01:43:31 PM
You guys, the thing is, I'm not going to be using surrounding maps or such. I'm going to be using a world map (you didn't see my last spoiler?)
Title: Re: Screenshot Thread
Post by: Sarkilas on June 16, 2010, 01:46:13 PM
We aren't trying to make it harder for you:p I see there's an issue, but that doesn't change the fact that it's really illogical to use that fog in almost every scenario unless a pretty solid reason is given. Whether you think it looks good or not, floating leaves aren't normal.

Although, frankly, as your map looks now, it looks really surrounded by trees to me. I don't see why it wouldn't give the feeling of that you are surrounded by a forest.
Title: Re: Screenshot Thread
Post by: Rayen on June 16, 2010, 01:51:24 PM
Although, frankly, as your map looks now, it looks really surrounded by trees to me. I don't see why it wouldn't give the feeling of that you are surrounded by a forest.
Because it'd make sense for a village in the middle of a dense forest to be dark-ish. o-o And just changing the screen color doesn't really give it the same effect. ._o;
Title: Re: Screenshot Thread
Post by: Vasha on June 16, 2010, 10:20:32 PM
i used that fog once :seraisweat: the game's not important enough to fix, though
Title: Re: Screenshot Thread
Post by: mepwnn on June 17, 2010, 02:44:44 AM
I personally don't mind that fog much. I just never use it
Title: Re: Screenshot Thread
Post by: HarryE on June 17, 2010, 05:51:11 AM
More screens from the depths of the earth.

Spoiler: Fuergo Dungeon • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon6.png&hash=9faf0135f38ef8ed6981926d1d948e34)
You come across this metal detector and spade.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon9.png&hash=83cbdc88f8178db17021683f0d276d66)
When you use it, you press and hold the 'A' button to use the metal detector. The more frequent the pulses from it are, the closer you are to something buried.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon10.png&hash=c87b90643dd46bffba1c678b45d9a212)
Press 'Z' to dig up goodies.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon14.png&hash=e23a08a587d88f2cace4b77e4a39d76d)
One of the things you dig up is a lever for this starter mechanism.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon15.png&hash=407c3427741b5c9573c3bfa38e9414a8)
It starts the furnace in the previous section.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon16.png&hash=10aa058dbe3bbae28938a79a7d5f0c96)
You use the furnace for smelting to make various fun things. First you place a mold on the anvil.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon17.png&hash=008b53ced1dc40bc6e5359b66c1b0b99)
Then place the metal you want to make it with (dug up from the metal detecting section).

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon19.png&hash=4f9ed6a4d4f49fcb0a4b7966ecf51bf2)
A quick smelting and one cooldown later...

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon20.png&hash=3e8a3da20f8d13272219307288b614da)
And your brand new item is ready to take away!
Title: Re: Screenshot Thread
Post by: Sarkilas on June 17, 2010, 06:33:23 AM
Looks good, man. It was used in a cooler way than I had expected:p Demo soon?:<
Title: Re: Screenshot Thread
Post by: Raxus on June 17, 2010, 06:57:01 PM
Here's a half-screen semi-screenshot of a top-secret fan game of mine. It's more-or-less showing-off the graphics, which I hope don't suck too much. (By graphics, I mean the grass, cliff and flower.) Please criticize and give me advice.
Spoiler: Semi-Screenshot • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi973.photobucket.com%2Falbums%2Fae219%2FRaxus%2FSemi-SS.png&hash=f02e01f739d34f8ac1a215147ef5fc3a)
Title: Re: Screenshot Thread
Post by: Reives on June 17, 2010, 07:32:41 PM
@Leaf-fog-thing:
Personally, I don't really find it that distracting. I can understand it not making sense on a literal level, but it's simply an effect that gives sense to an atmosphere. E.g. in reality, there indeed would be shadows of branches and many small leaves on the ground from the trees surrounding the village, but that would not be practical to display on a 2D RMXP-styled map. So instead, the leaves fog implies it; just like how old-school games use tiny ladders to imply a stairs which would take up too much space on the map in reality. The anti-leaf-fog thing seems to be mainly a RM-community trend; most of the actual non-dev players seem to like its effect. Just make sure to not make the fog too heavy.

@Harry:
Very nice. And whoo on that digging thing! I wish I had done something like that, heheh. I'd suggest make the light in that furnace room gradually fade out towards the exit, though. Good stuff.

@Rax:
Very fun-looking (and is that thing at left-center a side-ways-mushroom monster with the head on the mushroom's butt?). The cliff seems to be of a different style from the rest, though - I think you need some soil/rock tedxture rather than smooth fades to make it blend better. c: Can't wait to see the finished product. What's the original game's name, by the way?

Title: Re: Screenshot Thread
Post by: Vasha on June 17, 2010, 08:54:18 PM
oh my goodness, it's pikmin! (http://en.wikipedia.org/wiki/Pikmin) I never actually liked that game much, but the fact that you're making a fan game of it is awesome.

Olimar's nose looks a bit big...
Title: Re: Screenshot Thread
Post by: Raxus on June 18, 2010, 12:42:36 PM
@ Reives, Okay, will do. The Mushroom-Butt thing is a Bulborb, an actual monster in the original game. XD

@ Vasha, It's not Olimar, but his son, Sagittarius. He and his sister, Libra, will be the main characters trying to rescue Olimar, their father, and the tourists. And I'm basing this game more on Pikmin 2's style. More story this time.
Title: Re: Screenshot Thread
Post by: Vasha on June 18, 2010, 12:47:57 PM
aah, gotcha. are sagittarius and libra original characters to you, or were they actually from the games? (i never actually played much of them). And it's good to know it will have more story :P
Title: Re: Screenshot Thread
Post by: Raxus on June 18, 2010, 01:47:04 PM
They are actual characters, though you never really see them in real game. Olimar talks about them in the first game, and you even see them once (they are drawn in a constellation-form in the stars). The second game, Olimar brought back a souvenir for his son, starting the collection of the "treasures".
Title: Re: Screenshot Thread
Post by: Rayen on June 18, 2010, 06:44:33 PM
New town screenie. A fore-warning, though: it's a big image.

Port Town of Elbacen (Festival-Style):
http://img638.imageshack.us/img638/5210/portelbacen.png (http://img638.imageshack.us/img638/5210/portelbacen.png)

I.. made the festival version of it first, stupidly. So when the festival's over, it'll probably look all empty in the middle. e_e; Some of the stands are placeholders, btw. Weapons and armor aren't very.. festive.

But how's it look for my "first" port town, anyway?
Title: Re: Screenshot Thread
Post by: mepwnn on June 18, 2010, 06:51:53 PM
Personally, I don't like the port town tileset.

But this map...
...
...
...
...
...
*speechless*

Honestly it's better than any port town I could make.
Title: Re: Screenshot Thread
Post by: Sarkilas on June 18, 2010, 07:28:13 PM
Although the tileset used does include house tiles from castle and castle town, that is one sexy map. I love how it immediately recalls the world map from your game in my mind, pinpointing this directly where it should be just a few seconds after seeing it. It's not too big, yet the houses aren't too few, and the space to explore isn't too small to make it a quick and dull place.

Well done! I wish I had the ability to make good looking towns and cities. Sadly I don't:P
Title: Re: Screenshot Thread
Post by: Vasha on June 18, 2010, 08:08:26 PM
wow, that's really cool, rayen! i suck at all types of towns, but you pulled that off really nicely! it looks amazing!
Title: Re: Screenshot Thread
Post by: Raxus on June 18, 2010, 11:57:31 PM
It's completely horrible that you can make such good maps! D':
Title: Re: Screenshot Thread
Post by: HarryE on June 22, 2010, 01:17:16 PM
Spoiler: More Dungeon Pics • show
[center](https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon21.png&hash=b066f2bb120ad711352d495cc1945140)
Going through the mine you come across this massive freight elevator.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon22.png&hash=cef974723ff72c1ee6cef90a1fd69ea8)
Inside, it has this mechanism. You fit both these gears into the mechanism. The gears you made from the forge.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon25.png&hash=9c11c65eaa723c63607c946d61ebc5fe)
But, around the other side you can fit one large single gear, and that makes it go the other way.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon26.png&hash=739ff2fb9551d7ff82a673a5967a929d)
Two small gears makes the elevator go down.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon28.png&hash=8f8d3d273d270e96b6137c72e7eea8a8)
One of the floors you can get to leads to this area, a nest of dragon eggs, and they're about to hatch, too.
[/center]
Title: Re: Screenshot Thread
Post by: Rayen on June 22, 2010, 02:27:19 PM
Those are pretty cool screenies, Harry. Especially the dragon nest one. I also find it kinda interesting how you have 2 different perspectives of the inside of the elevator. o:

There's 1 question I just have to ask, though.. Wth is that guy doing there below the elevator/behind the railing in the 4th screenie? o_o



Screenie of my own:
Spoiler: Cloud Fog Test • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F8969%2Fcloudfogtest.png&hash=b14786a278cf85720e5ca8531f8a15eb)


I made the fog myself. It.. doesn't look entirely terrible to use in-game, ..does it? @_@;
Title: Re: Screenshot Thread
Post by: Thula on June 22, 2010, 03:05:18 PM
The fog looks just perfect in my opinion.
The screenie is adorable too :3
Title: Re: Screenshot Thread
Post by: Ruben on June 22, 2010, 03:18:56 PM
@HarryE: Those maps look awesome! Usually, I don't like dungeons that much, but your mine/whatever looks awesome. I'd love to play your game once you have a demo released.

@Rayen: Looks fine to me. :)
And I ♥ the baloons. ^_^
Title: Re: Screenshot Thread
Post by: Vasha on June 22, 2010, 04:42:19 PM
Rayen: you made that yourself? isn't there a cloud fog in the RTP?
Title: Re: Screenshot Thread
Post by: Rayen on June 22, 2010, 04:57:28 PM
Yes, I did make it myself. And I don't know about you, but I think the RTP cloud fog sucks. >_> But my question is, does my fog look alright in that screenie?

v RTP cloud fog
Title: Re: Screenshot Thread
Post by: Vasha on June 22, 2010, 05:36:10 PM
yup. it definitely looks good
Title: Re: Screenshot Thread
Post by: HarryE on June 22, 2010, 07:00:08 PM
@Rayen: Thanks very much. Yeah, the 2-prespective thing was necessary because of the gear puzzle. And in that screenshot you mentioned, the guy is just standing there. He's on the lift with you, see? It makes better sense if you see it in motion.

Your fog looks fine by me. Perhaps make the clouds bigger, enlarge the scale a bit. Clouds are bigger than they are there.

@Squall: Heh, thanks. Glad you're liking the looks of it! The first chapter is out already, but it's getting an overhaul for the release of the next chapter.
Title: Re: Screenshot Thread
Post by: Thula on June 22, 2010, 09:20:08 PM
Yes, I did make it myself. And I don't know about you, but I think the RTP cloud fog sucks. >_> But my question is, does my fog look alright in that screenie?

v RTP cloud fog
Wth no anti-aliasing?

I don't see why your cloud shouldn't look good on that map, it blends perfectly. Seems a very versatile fog if you ask me.
Title: Re: Screenshot Thread
Post by: Rayen on June 24, 2010, 04:46:55 PM
Glad you guys think it looks okay. :3

Spoiler: Festival Mini-game Sneak-peek • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F93%2Ffestivalsneakpeek.png&hash=d11566c8790b9ab5ed8749a142327bd1)


Shows one of 3 "mini-games" that'll be present in Elbacen's festival: the raffle lottery. The other 2 will be a strength game (that long pole with a "shield" right above the raffle stand), and cup shuffling (3 cups with a ball underneath one of them). ... No idea how I'm gonna do the cup shuffling mini-game right now.
Title: Re: Screenshot Thread
Post by: Vasha on June 24, 2010, 06:54:39 PM
the cup game would be really easy to do randomly :P if you want them to be able to the cup that has it move, then it might be harder. maybe set a variable to go from 1-3 and have the cups move to a different position depending on which variable comes up? (but would that work...? cuz then if one cup got a 2, no other cup could get a 2... whatever. just an idea)
Title: Re: Screenshot Thread
Post by: Raxus on June 24, 2010, 08:00:23 PM
Looks amazing! :music: :musicnote: I am very interested in playing this now. :D

LOL, "nifty". :P
Title: Re: Screenshot Thread
Post by: Reives on June 24, 2010, 09:41:05 PM
For an easy implementation of the cup thing, I suggest using the event jump movement function. Your main loop will be a conditional movement command moving all three cups in direction(+ vs -)/distance noted by variables A, B and C. The variables will be calculated/randomized right before the movement commands.

When you calculate the variables that determine where they move, first randomize the first cup's movement (check its current position first, then randomize accordingly to not make it go over the edge). Then for the second cup, make an inner loop that keeps on randomizing it until its jump reaches a position that's not occupied by the first cup's movement. Same thing goes for the third cup, checking the first's and second's final positions first.

You will likely need to use the script call for the jump function though (or a million conditional checks for jump distances). If you can't find it, I'll try digging it up.
Title: Re: Screenshot Thread
Post by: Ruben on June 25, 2010, 07:45:48 AM
I hope we will be able to play your game someday, Rayen. The screenshots look really good and your ideas sound great as well. :)

One suggestion: It looks better if the textboxes are not that huge, especially if they are not completely filled with text. I don't know if you use Charlie Lee's AMS or ccoas UMS (or another message system script) – both of them have a function to auto-adjust the size of a textbox.
Title: Re: Screenshot Thread
Post by: Rayen on June 25, 2010, 12:37:46 PM
@ Raxus: I haven't even really shown anything relevant to the game's plot, and you're already interested? d: Lol. And what's wrong with "nifty"? >:|

@ Reives: I... I'm sorry, that just kinda went "WHOOSH!" over my head.. I don't think I'd be able to do something like that at my current level. o_o;

@ Squall: Hah, thanks. I hope you guys will be able to play it someday, too. xD;; If all goes well, we might be able to come out with a demo this year.

I'm not using any MS yet, but I am planning on using one eventually as our game will be using facesets. I'm not sure who's MS would be best for that. ._oa
Title: Re: Screenshot Thread
Post by: Raxus on June 25, 2010, 06:48:16 PM
"Nifty" is an LOL word for me. XD Just like "Shenanigans", or "Willy-nilly".
Title: Re: Screenshot Thread
Post by: Raxus on July 06, 2010, 11:49:43 PM
New town screenie. A fore-warning, though: it's a big image.

Port Town of Elbacen (Festival-Style):
[url]http://img638.imageshack.us/img638/5210/portelbacen.png[/url] ([url]http://img638.imageshack.us/img638/5210/portelbacen.png[/url])

I.. made the festival version of it first, stupidly. So when the festival's over, it'll probably look all empty in the middle. e_e; Some of the stands are placeholders, btw. Weapons and armor aren't very.. festive.

But how's it look for my "first" port town, anyway?


Okay...

One: I am using this to teach me how to map a port town.
Two: IS THAT LANCE I SEE??!??!
Title: Re: Screenshot Thread
Post by: Thula on July 07, 2010, 04:37:51 AM
That port town is impressive, I so wanna play that game when it comes out!
Title: Re: Screenshot Thread
Post by: Rayen on July 08, 2010, 02:34:07 AM
One: I am using this to teach me how to map a port town.
Two: IS THAT LANCE I SEE??!??!
1. xD Nice to be made an example out of.
2. WHY, YES, THAT IS! VERY OBSERVANT, YOU ARE!
Title: Re: Screenshot Thread
Post by: Reives on July 08, 2010, 02:48:56 AM
What happened to the post? D:

That's actually quite a magnificent map; very organized and well structured. (Took me a while to find Lance, actually. :p Stupid shadow.) One suggestion though, is to add one more square's width to the second floor of the building near the ocean - it seems too thin to have any actual room inside. Aside from that, everything looks quite dandy. (By the way, where did you find that outdoors' sideway stairs?)
Title: Re: Screenshot Thread
Post by: Rayen on July 08, 2010, 03:30:34 AM
I found the stairs in a .zip file Venetia posted over on HBGames here (http://www.hbgames.org/forums/viewtopic.php?f=159&t=24861). Or, if you're lazy/can't find it, just click on the spoiler. (Took me a while to find it again. I was almost about to re-zip it and re-upload it. Haha.)
Spoiler: Venetia: "RTP Crap - This will not be edited or worked on" • show

[quote]
Because I feel like getting rid of it, I'm offering the slew of my RTP crap all in one handy-dandy RAR file.

WARNING: 20.3 MB!!!!! Only download once, please :'D.
Clicky Me!!! ([url]http://pixelcocktail.com/hosted_items/Vens_RTP_Crap.zip[/url])

It is a ZIP file so you will need WinZIP. Google it, please don't bother me with how to unpack it. I won't answer.
[/quote]


As for the "2nd floor"... it's not really a 2nd floor at all. xD You could probably consider it as an "extended ceiling".

I changed a few things since that screenie. Not enough to bother reposting it, though. :seraismile:
Title: Re: Screenshot Thread
Post by: Kiriashi on July 11, 2010, 09:28:30 PM
Where did you get those sitting down sprites?!
Title: Re: Screenshot Thread
Post by: HarryE on July 21, 2010, 07:51:26 PM
Been a while since I posted some screens. Been kinda busy, and this puzzle has been a bit of a bitch to code.

Spoiler: Toppling Puzzle • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon29.png&hash=0278ccb7490e4934e5091cb29342d4f5)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon29.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon29.png)
At the bottom of the shaft, you find this mine which has been abandoned halfway through construction due to eroding lava. (Oop, nostalgia. Anyone know where from?)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon32.png&hash=e1cc58ebed1e32bfee9e8372778cbe68)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon32.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon32.png)
You find these mine carts that are carrying mine cart tracks in them.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon30.png&hash=d31fbc5d61a02df822c9123df7474335)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon30.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon30.png)
Pulling the brake on them causes them to topple over and form new bridges that both you can use on foot and creates new paths for the cart to use.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FFuergoDungeon31.png&hash=b93b2712754d35624fb7f991e8f32ed0)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon31.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/FuergoDungeon31.png)
You get three carts, use them all together to form a string of bridges to reach new parts of the map!
Title: Re: Screenshot Thread
Post by: Reives on July 22, 2010, 04:43:09 PM
Hey Harry, that looks really nifty! Must've been a hair puller to make. How long did it take ya?
Title: Re: Screenshot Thread
Post by: Lunarea on July 30, 2010, 08:06:37 PM
@Harry: I love seeing your maps! Your puzzles always seem both complex and incredibly interesting. Someday, I hope you share your coding wisdom with the rest of us. I bet we could all learn a thing or 20.

As for me, just a couple screenies for TUAH:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FTUAH%2FSS-A1.png&hash=82fec5adc116b3582a97b643b1e75dfa)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FTUAH%2FSS-A2.png&hash=3d83c6e008c94035bc396020b86b6c9e)

Playing around with the sunbeam effect. Not sure that it's there yet, but I'll keep at it!
Title: Re: Screenshot Thread
Post by: Reives on July 30, 2010, 08:34:46 PM
I really like how there's a sense of organization in designing the town, rather than just putting houses everywhere. c: Looks clean and tidy, quite pleasant. As for the sun beams, it's hard to tell from static images, but it's probably just a bit much if it's always there - I think one solution is to have an event that keeps on gradually changing its opacities (the current look being the max); that way, it gives the atmosphere without always being up in the face (I think it'd also feel more natural).
Title: Re: Screenshot Thread
Post by: Malvodion on July 30, 2010, 08:37:22 PM
how did the people in that town to build floors over that kind of roof? :/
Title: Re: Screenshot Thread
Post by: Lunarea on July 30, 2010, 08:46:18 PM
@Reives: Thanks! I do design my towns with function in mind, since I figure that even the most beautiful-looking town will suck for the players if it's a pain to get around. I also found a more subtle sunbeam effect that I think does much better. I'll see what I can do about animating it.

@Malvodion: What do you mean floors over roof? If you mean how did they add the second floors ... Well, same way that they add second floors to any house. Second floors are built in support beams that are inside the building, not on the roof itself. That's why you can have things like decorative rooftops, different roof-building materials or even glass skylights.
Title: Re: Screenshot Thread
Post by: Rayen on July 30, 2010, 08:48:46 PM
o_o .. Come to think of it, I see where Malvodion's coming from. Aren't those roofs tightly tied down tarps?
Title: Re: Screenshot Thread
Post by: Lunarea on July 30, 2010, 08:59:28 PM
Yep. They allow for airflow while at the same time shielding from the sun. They can also collect dew or any rain during the night which is used for things like bathing. Water's scarce in a desert, after all.  ;)
Title: Re: Screenshot Thread
Post by: Raxus on July 31, 2010, 02:35:25 PM
But then if they are tarps, how is there a second floor on the tarps? :salbrow: It would rip from the weight. Not to mention, that it wouldn't be very safe on the bottom floor. You could be sleep and suddenly, you'd be squished by the floor above you! :o
Title: Re: Screenshot Thread
Post by: Vasha on July 31, 2010, 02:41:41 PM
I think shat Luna is trying to say is that the second floor isn't on top of the tarps, it just looks like it is. The tarps go up to the second floor, but underneath the second floor there's support beams, not tarps.
Title: Re: Screenshot Thread
Post by: Raxus on July 31, 2010, 02:49:27 PM
It still messes wif mah mind!
Title: Re: Screenshot Thread
Post by: Lunarea on July 31, 2010, 02:56:51 PM
Yeah. The second (third, or eleventeenth for that matter) floor of a building doesn't ever sit on the roof. It's always constructed on support beams or pillars inside the building. You could completely take off the roof and there would still be an architecturally-sound second floor.

The second floor doesn't sit on top of the tarp -which is why you see the beam where the tarp is tied in front of each elevation. I thought that would be clear enough, but I guess not. There's only so much I can do with the graphics, though, so it stays.

But, if it makes you feel any better ... It's a fantasy game full of magic and miracle. If anyone can get away with wonky architecture, they can  :3
Title: Re: Screenshot Thread
Post by: Raxus on July 31, 2010, 03:03:58 PM
Ah, okay. XD Srry.
Title: Re: Screenshot Thread
Post by: Lunarea on July 31, 2010, 03:23:26 PM
No, I'm really glad people are asking questions like that! I really appreciate the feedback because it helps me evaluate how I'm doing or whether my ideas are getting across properly. A developer or an artist can see things completely differently from the audience, and it's really important to know how the player sees things and what they enjoy.
Title: Re: Screenshot Thread
Post by: Thula on July 31, 2010, 09:33:56 PM
Sweet screenshots Luna!
You're one of the best VX mappers I've seen  :3
Title: Re: Screenshot Thread
Post by: Miss Nile on August 06, 2010, 06:17:56 AM
Wooh! It's been such an awful time since I've last posted a screenie~

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F20%2Funtitled.png&hash=5e169178602587554bf939b50dc2003a)

Too much credits to post here, but thanks Lune, Wolfis, RPG Studios, Rayen for the resources ^^
Title: Re: Screenshot Thread
Post by: mepwnn on August 06, 2010, 06:44:08 AM
1. LUV!!!! *jump hug*

2. That's a pretty nice title screen :) But is that a swan on a lily pad, but still with the in-water animation thingy?
Title: Re: Screenshot Thread
Post by: Miss Nile on August 06, 2010, 06:53:24 AM
O-O Thanks for catching that, mepwnn. I'll fix it! xD

And I missed you, too, mep. ^^ :D
Title: Re: Screenshot Thread
Post by: Raxus on August 06, 2010, 11:02:28 AM
Looks cool! :seraismile: Love the swan thinger! :seraismile:
Title: Re: Screenshot Thread
Post by: Reives on August 06, 2010, 12:28:18 PM
It's a duck! :P Don't make me post the Duck Song.

Looks nice, but a bit busy - there seems to be too much colour beneath the title texts. Perhaps having a low opacity black gradient underneath the title and the option texts would help. (In that case though, it should look better without the cinematic bar.)
Title: Re: Screenshot Thread
Post by: Miss Nile on August 06, 2010, 02:32:00 PM
Ahh I see what you mean, Reives. Does this look better? I didn't exactly do the gradient thing, but I shifted it up a bit and removed the cinematic bars.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F21%2Funtitled.png&hash=af0b8a2d29c43af1faca8138a74c7a73)
Title: Re: Screenshot Thread
Post by: Rayen on August 06, 2010, 03:23:19 PM
Whatever effects or font was used on the "River" portion of the title, seems overdone. It's also hard to read the sub-title. :-X Btw, the orange flower in the middle has an opaque shadow and the white duck looks wierd on top of the lilypad.
Title: Re: Screenshot Thread
Post by: Miss Nile on August 06, 2010, 04:55:56 PM
Ooh I see what you mean, Rayen. Does this look better? I fixed the lilypad, the opacity of the flower, and the title.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F22%2Funtitled.png&hash=cd3b17517135b3e4c01380343be49124)
Title: Re: Screenshot Thread
Post by: Rayen on August 06, 2010, 06:28:31 PM
Much better. :gothat!:
Title: Re: Screenshot Thread
Post by: HarryE on August 07, 2010, 11:48:03 AM
Dejack encounters the mysterious Jacob Smith, firing at him from an unknown location...

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Stuff%2FSmith.png&hash=53116b6f0a3aebeb760d3aab0a9f2c35) (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Smith.png)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Smith.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Stuff/Smith.png)
Title: Re: Screenshot Thread
Post by: Legacyblade on August 07, 2010, 02:28:32 PM
@Luv

This is so awesome Luv! I can't find anything to nitpick, except that the river looks kinda square (though that's RMXP's fault, not yours). If you're not using the rounded water autotile, you should, it'll make it look even better ^.^ Is that an evented titlescreen, or nay?

@HarryE, oooh, I likes. There's a good amount of detail, the screen tone and fog work well, and I'm loving the windowskin. You're using UMS, right? The only thing I could see that can be improved is that downward track slope on the left. It looks kinda odd, but I don't know if RMXP's angle will make it possible to make look better. Good job harry ^.^
Title: Re: Screenshot Thread
Post by: Miss Nile on August 07, 2010, 04:06:21 PM
@Rayen: :)

@legacy: Yup, that is an evented title screen! <3 I know the river looks a bit unnatural, but it's the best I could do. :/ I am using the roundest water autotile I have already. ._. Thanks for the compliments though!
Title: Re: Screenshot Thread
Post by: Rayen on August 07, 2010, 04:10:23 PM
If you want to try a couple of different "rounded" water autotiles, I can share some with you.
Title: Re: Screenshot Thread
Post by: Legacyblade on August 07, 2010, 11:37:28 PM
Rayen, I love you for that second one. It'll make things look more realistic ^.^

And Luv, when I make rivers, I try and avoid making them more than 2 tiles wide. 3 is my max. Helps make them look less unnatural. It looks great either way though.
Title: Re: Screenshot Thread
Post by: Vasha on August 08, 2010, 12:33:12 AM
that's so cool, rayen!
Title: Re: Screenshot Thread
Post by: Miss Nile on August 08, 2010, 07:10:06 AM
@Rayen: I agree with legacy there. The second one looks wonderful! It is going to make my life much easier. xD Thanks for sharing. :D

@legacy: Hmm, I may not really agree with there since I usually make my rivers a bit wide. I guess it depends on each one's taste though. ^^
Title: Re: Screenshot Thread
Post by: mepwnn on August 08, 2010, 08:48:53 AM
Unless it's the Sanzu river or any other famous river, I don't think rivers should be too wide, either.

Ironically enough, I do actually make wide rivers. But that's only cuz I have a bridge over it :P
Title: Re: Screenshot Thread
Post by: Legacyblade on August 08, 2010, 01:49:58 PM
I don't think wide rivers shouldn't exist in RMXP games. I've just never really been able to get them to look right. I was just "Aye, I know that's the best you can do with RMXP. I can't get them to look even remotely good after 3 tile wide".
Title: Re: Screenshot Thread
Post by: Vasha on August 08, 2010, 10:08:12 PM
I think the river Luv made looks fine.
Title: Re: Screenshot Thread
Post by: Legacyblade on August 09, 2010, 08:49:38 PM
I think the river Luv made looks fine.

qft
Title: Re: Screenshot Thread
Post by: Miss Nile on August 10, 2010, 08:42:34 AM
I have a village now~:

Spoiler: HUGE MAP! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2FElainas%2520Village.png&hash=4945a3a3b65a7e4a95ec595e819d3af6)
Title: Re: Screenshot Thread
Post by: mepwnn on August 10, 2010, 11:05:47 AM
It's a nice map, overall, but I think the middle house on the bottom looks too plain. I think all the other houses at least have windows or leaves on the roof, but this house in particular doesn't. When I first saw the map, it stuck out like a sore thumb :P

I went and looked for any errors, and I think I see two... one is the big tree in the upper left hand corner, it seems to overlap the white flower petals. the second one is the white-purple ish-mushroom cluster, the purple ish flowers seem to have a line where they collide with the white petals.

I'm looking forward to your game! ^_^
Title: Re: Screenshot Thread
Post by: Miss Nile on August 10, 2010, 11:33:15 AM
Thanks for the comment, mep! I noticed the house thingy after I posted the map, so I already fixed it. xD As for the other two things, I think I get them. Thanks for reporting! ^^
Title: Re: Screenshot Thread
Post by: Rayen on August 10, 2010, 03:16:44 PM
... I see my edits~ /grin

Spoiler: Mmk, onto error-finding: • show

1. ** Windows shouldn't overlap decorative frames. **
2. Tree below path @ east exit: Shadow's cut off.
3. Tree @ top, next to restaurant-building: the leaves are overlapping the building, even though the tree is technically too short to reach that high.
4. Stuff mepwnn said.


Spoiler: Critique: • show

1. Bottom right-most house: The windows are all random and I see a path on that side of the building, but not much space to put a door?

2. Buildings in general: WINDOWS. WHERE'D THEY DISAPPEAR TO?!!1?!??1?! ... I think this is a common thing amongst most of your buildings here. Maybe it's me being a little anal, I don't know. But I think the entire face of a building's wall shouldn't be completely devoid of windows. Especially if it's more than 3-4 tiles in length. Like the restaurant-type building up top - what's going on there? There's only one window on that right extension - or at least that's what I see. I think it should being showing at least 1 other window to make it not look so.. "off." One window's not enough for a wall that long!

3. Middle-most house(pub?): ...... While an interesting concept, that 3rd story addition you stuck on there looks reeeaaaaally awkward to me without a flat 2nd-story rooftop.

5. Cliffs: Try adding some slight elevation variations to it and it'll look a lot nicer.

6. Water well @ bottom left: This is similar to what I did for the first village in my game. But I noticed that it doesn't make an entire world of sense to have a well so close to a river. Or any sort of body of water in general.

7. Big patch of grass near bottom looks really empty.

8. Why do only 2 buildings in the entire village have mailboxes? And also, why does is the mailbox so far away from the entrance to the house @ the bottom?

9. Bottom left crop field: That's a pretty big field for someone to have, if they're only gonna plant most of their crops every few feet and their carrots completely covering 1 row (which also brings me to think: ".. why is there only 1 row of carrots?")
       ** Btw, I'm pretty sure farmers don't plant their crops this randomly (Whatever-that-bush-thing-is, turnip, bush-thing, cabbage/lettuce, turnip, bush-thing), but in an orderly fashion (bush-things with the bush-things, turnips with the turnips, cabbages/lettuce with eachother). This also goes for the small field @ upper right.

10. Paths: I've noticed that your paths are all one giant, unconnected piece of dirt ground. Most noticeable in front of the pub(?) and in front of the big tree with a hole. Unless people are treading on it so often that they're not giving the grass a chance to grow back, I suggest "splitting it up" and sort of randomizing it so it isn't so neat and orderly. Also, try throwing some rocks/pebbles on top of the paths and a few sprouts here and there.
Spoiler: Example • show

Oh noes, one of my secrets has been exposed! D; ......... Also, how in the heck did that random roof tile get there on that path? I didn't put that there!
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg691%2F3753%2Fpaths.png&hash=40e8502a0df8cd3be97da49df7d2aac7)



Spoiler: Me being pretty anal about small things >___>;; : • show

1. The colors for some of the plants your using here don't sit well with me. The really red flowers; the really yellow yellows; the navy blues (see plant group b/w buildings up top for these first 3); the "denim-blue" flowers with the brownish leaves; the dark fuschia flowers as well as the dark magenta flowers.
2. Crop field @ upper right: Turnips extend 1 turnip too low.


And, uhhh.. I guess that's all I can find right now.
Title: Re: Screenshot Thread
Post by: Miss Nile on August 10, 2010, 04:50:55 PM
.... O-O

Wow, Rayen! Now this is the kind of criticism I've been looking for! Thanks! :D

I think I fixed all of your points (which were really sharp there!) but let me explain a few things.

- The windows have to overlap the decorative frames since, well, I can do nothing about it. :/

- The colors of the flowers, well, I think they are fine, personally. But if too many people point it out, I'll fix it. ^^

- The field at the lower left is too large because it's the village's farm, meaning, that it supplies the village with the vegetables (the upper right house has its own though).

Here is the fix~

Spoiler: HUGE MAP FIX • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F1%2FElainas%2520Village.png&hash=b35bf882d3e95b7e96b38d0ac87baac3)


Thanks again a lot, Rayen!
Title: Re: Screenshot Thread
Post by: mepwnn on August 10, 2010, 10:19:47 PM
Meh, I'm still seeing the two overlap errors I pointed out :P
Title: Re: Screenshot Thread
Post by: Miss Nile on August 11, 2010, 08:53:03 AM
I didn't fix these, did I? O-O Will do now! Sorry for forgetting, mep. ^^;
Title: Re: Screenshot Thread
Post by: mepwnn on August 11, 2010, 09:51:33 AM
No worries, take aaaaalll the time you need :)
Title: Re: Screenshot Thread
Post by: Rayen on August 11, 2010, 03:48:08 PM
1. Middle right-most house: Missing a window behind the tree? Or is that intentional?
2. Bottom middle house: The tiles your using behind the window are shaded.
3. Pub: Looks tons better, but now you have a wall tile sticking out from the second story roof. xD
4. Restaurant: Middle window is lower than the other two

As for your dirt paths.. ("Uh-oh, not again. What is it this time?" :o) it's great that you took my suggestion, but I think you may've overdone by just a tad. xD;; Not all of your paths have to split up. It's okay to have one or two long winding ones.
Title: Re: Screenshot Thread
Post by: Regimos on August 11, 2010, 06:48:38 PM
Hey guys! Felt like dropping in for some reason.

I'm Luvin' (XD) the add-ons (swing, slide, etc.) but they could use some shadows. Overall, the map is nice, but the colors aren't too consistent (the bright white/yellow flowers don't blend too well with dark, desaturated reds). It's not bad to have a lot of variety, brightens up the place, but it almost seems too cluttered full of random colors.

A few other aesthetic issues: the vines sure grow in strange patterns on the houses. Also, the farm area tiles poorly (mainly the lettuce and the columns of carrots/tomatos? it doesn't help that you stuck a scarecrow right in the middle of the crops). There's a mapping error with the cliffs right above the large tree, middle left. Finally, take care to scatter random bushes/plants/flowers in less of a straight line (e.g. check the tiles by the pub, too linear).


Here's a screen of my own:
Spoiler: Boret • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.hbgames.tk%2Fupload%2FBoret.png&hash=8c21ae63f3caa803fd6c36939c05250d)
A preview of a new character using stealth to sneak through the heavily guarded city of Boret. Featuring a new, cleaner HUD (though I may remove the Coin bar) and pixelmovement! (too bad you can't capture the latter in a screenshot.)
Title: Re: Screenshot Thread
Post by: Rayen on August 12, 2010, 02:44:54 PM
@ Regimos: The HUD looks pretty nice. Though I kinda question why the row of hearts are that far from the left edge of the screen. Are you planning on putting something there? If not, I suggest moving the row closer to the edge.

As for the actual map itself, hrm.. I dunno, the street looks so big and empty to me, you could probably narrow it by a tile or 2, or add a few different things here and there.. or both, really. Maybe a line of bushes/plants along the waterside, in the case that the high water level ever floods the place.

I'm not so sure why you put pillars on either side of the lamp posts, but it doesn't look that great to me, tbh. :/ It looks like they were put there just for the sake of being put there. Maybe in an attempt to make the map look less empty.

The lights you're using for the lamps look so pale and cold. I'm not sure if this was your intention ('cause I know that modern-day society now mostly uses white lights over yellow/orange lights), but this is a medieval period, isn't it? They're probably stuck still using fire to light up their street lamps.

Oh, and I think I see a teeny mapping error in the bottom right building. There's this black line between the base of the roof tile and the city wall boundaries.

(Btw.. Dude. Pixelmovement = awesome. 8))
Title: Re: Screenshot Thread
Post by: Regimos on August 12, 2010, 11:51:13 PM
Thanks for the feedback. Moved the hearts to the left, and removed the pillars by the lights. I think I fixed the black line of pixels right after taking the screenshot (some problem with the tileset).

Personally, though, I kinda like the cold, empty feel of the town. The atmosphere suits the player's escape from prison and the town. The screen is taken near the gates, so it wouldn't make sense to clutter up the entrance with pots/bushes/whatever. I suppose it would make more sense to use fire to light the lamp, but it's a magical world full of alchemy, so let's just say they found some luminescent chemical to use as a light source. As for the water level, it's a controlled area with pipes and grates to prevent flooding.
Title: Re: Screenshot Thread
Post by: Vasha on August 13, 2010, 12:15:39 AM
what about the pillars next to the lights that Rayen said looked ugly? :P
Title: Re: Screenshot Thread
Post by: Rayen on August 13, 2010, 12:19:17 AM
@ Regimos: Well even if "empty" is what you're going for, it still feels like it's -too- empty with the width of the street. But that's just me. :X
hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerHTML = 'Spoiler: My rendition of your map .... In broad daylight. :Dshow'; }" />Spoiler: My rendition of your map .... In broad daylight. :Dshow

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg828%2F1678%2Fmaprendition.png&hash=5634f8c335945dcabbc2a9b0dc0e0672)


@ Vasha: He said he removed those, silly. Learn to read. xD
Title: Re: Screenshot Thread
Post by: Vasha on August 13, 2010, 12:30:17 AM
whoops. I fail :P didn't read the first paragraph, just the longer one :P
Title: Re: Screenshot Thread
Post by: Regimos on August 13, 2010, 05:54:13 PM
Haha no worries, Vasha.
@Rayen: I'm not overly fond of the row of bushes by the water or behind the streetlights (it's just so- augh- obvious how they tile) but the round ones by the gate are nice. And while it makes sense to have more windows in larger buildings, personally they never look very appealing tiled side by side. (Again, decorations might ruin the dark mood).

Seems like most of these details are minute and more of preference-- I just hope I got the main atmosphere down (by the way, no one's commented on the screen tone, so I hope it's not too dark?). Anyway, thanks for taking the time to map a new version. I'll keep your advice in mind.
Title: Re: Screenshot Thread
Post by: Rayen on August 13, 2010, 06:04:28 PM
Yeah, I guess the stuff I added is pretty much up to personal preference. Other than the details I added, I also shrunk that main street by 1-2 tiles (can't remember) to make it look a lot less "empty" even though it pretty much is empty.

The screentone looks fine, in my opinion, for the atmosphere you're going for. :seraismile:
Title: Re: Screenshot Thread
Post by: Vasha on August 13, 2010, 06:38:37 PM
So. Many. Bushes. O_O
Title: Re: Screenshot Thread
Post by: Rayen on August 27, 2010, 06:03:19 PM
Mock-up of a magic system I want so badly scripted. XD;
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg339%2F4272%2Fsystemmockup.png&hash=b173d2e6345b0d2353c2867adfccb427)

Title: Re: Screenshot Thread
Post by: Agckuu Coceg on August 28, 2010, 09:32:06 AM
Very fun story in the three screenshots:

1) So, somewhere there must be exactly exit from this cave...
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fs43.radikal.ru%2Fi101%2F1008%2Fdf%2F63f219f44794.png&hash=3bdc253e009f60249fecd1e7f4384f9e)


2)And, that's a glowing sphere...
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fs60.radikal.ru%2Fi170%2F1008%2Fec%2Fe04b309ca86c.png&hash=863414edca59bb632d408658293945ae)


3) WHAT THE @#$%?!
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi078.radikal.ru%2F1008%2F94%2Ff00dbf2d53ae.png&hash=b6030a5bdfd1ebd974288059d2223214)


Moral: All the same, player need to buy a map of caves in the nearby town. ^_^
Title: Re: Screenshot Thread
Post by: Vasha on August 28, 2010, 01:08:48 PM
for the first two: do you want the circle around him to be pixely, or shouldn't it be more mooth?
for the last one: it looks kind of unnatural. there's so many straight lines, and the cliffs are so empty O_O
Title: Re: Screenshot Thread
Post by: Agckuu Coceg on August 28, 2010, 03:57:22 PM
Quote
for the first two: do you want the circle around him to be pixely, or shouldn't it be more mooth?

Yes, this effect looks a bit strange on some kind of half-colorless, used in dark path, but it normal. While it can be slightly reduced (as it is clear to all, it made an animation), for best view.  :seraismile:

Quote
for the last one: it looks kind of unnatural. there's so many straight lines, and the cliffs are so empty

And that's about it ... You should know, I consider myself one of the worst mappers in the whole world  :seraisweat:(one of the main reasons why I believe that I can not make the normal project sensibly), and it is difficult to revive even a little map to me.
Title: Re: Screenshot Thread
Post by: Vasha on August 28, 2010, 04:40:59 PM
believe me, i used to be just as bad, if not worse ;) (not that i'm still awesome at all :P) you just gotta keep practicing!
Title: Re: Screenshot Thread
Post by: Agckuu Coceg on August 29, 2010, 06:37:52 AM
believe me, i used to be just as bad, if not worse ;) (not that i'm still awesome at all :P) you just gotta keep practicing!

Frankly, for almost two years of work with maker, I am still at the level of C\C +, and I think that this is my ceiling... But many of our newbies consider me a A-class specialist, although this time I worked more than for the maker, not with maker itself...

For me to learn mapping - the most difficult of all, because then it want to practice more than theory... Eventing, spriting and even scripting I studied purely theoretically, many things that I used generally considered impossible, I now believe is not so complicated in implementation. (Though again, I'm not a professional, such as Reives...) But the mapping I still could not really learn, and even now I just cannot learn this.
Title: Re: Screenshot Thread
Post by: Lunarea on August 31, 2010, 12:23:19 PM
@Agckuu Coceg:

Spoiler: show
 Mapping is a combination of practical design and visual appeal. While you can study the practical design and become very effective at it, the visual appeal will depend on your own artistic ability. If you're an artist, the visual appeal will be natural. If you're not, you'll find yourself wondering how others do it.

The best piece of advice I can give you is to train your eye to be very observant of the environment and to look up art theory: color theory, proportions, positive/negative space, etc. Before you start mapping, look at a picture of a similar environment as inspiration. Then think about how you could translate that into a map.
For example ... If you Google "cave", you come across this picture:
[spoiler](https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fscience.nationalgeographic.com%2Fstaticfiles%2FNGS%2FShared%2FStaticFiles%2FScience%2FImages%2FContent%2Fcave-paintings-681705-sw.jpg&hash=1e497dbf024a714b5aab73f8e8bc0fa5)

First thing you'll notice is that the walls aren't straight. So, when you're making your map, add a lot of curves and make the several levels for the wall height. Next, you'll notice that there's enough room to walk, so you shouldn't fill up every piece of the floor with objects. In fact, the stalagmites look more impressive because they're only in a few spots. So, how would you make the floor look different? Well, even the picture has two types of floor. So, you can use a couple of different floor tiles to break up the monotony. Then, you can add some pebbles or loose rock. Lastly, look at ways to create movement: dripping water, flying bats, flickering torches etc. Complete with sound effects & good music, and you're creating great atmosphere.
(Sorry for the length, but I thought it would be helpful).[/spoiler]


And to stay in the spirit of the thread, here's a screenshot for Twice Upon A Hero:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FTUAH%2FSS-Market.png&hash=735cad79687943c507a8466c533ba7c5)
Par Tillian market - or should I say bazaar?
Title: Re: Screenshot Thread
Post by: Agckuu Coceg on September 01, 2010, 06:46:01 AM
And to stay in the spirit of the thread, here's a screenshot for Twice Upon A Hero:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FTUAH%2FSS-Market.png&hash=735cad79687943c507a8466c533ba7c5)
Par Tillian market - or should I say bazaar?


Thanks for explaining.

About screen:
Bazaar and market - in fact one and the same word, but the interpretation of several of them. The word "bazaar" is usually marked by using a trading place in the open air, and the "market" can be both open air and in closed building.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 05, 2010, 11:18:02 AM
Looking really nice, Lune. : D

I didn't really want to post this but since I need some criticism, here goes:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F2%2FValdivia%2520City.png&hash=4d803ec92ead64d21b739fce43c68991)
Title: Re: Screenshot Thread
Post by: Ruzu on September 05, 2010, 01:03:42 PM
Eeegad that's beautiful Luv.
Title: Re: Screenshot Thread
Post by: Malvodion on September 05, 2010, 02:16:51 PM
It looks beautiful, but if I where you I would only use the red roof,
Title: Re: Screenshot Thread
Post by: Rayen on September 05, 2010, 02:32:48 PM
Looks great Love. Just a few things that caught my eye:

1. I wouldn't mix and match building colors like you're doing.
2. Why are there 4 benches in one little area (right side)?
3. Why are their potted/planted plants when this town is covered in grass?
4. Oh hey~ I see my addons. :'D
Title: Re: Screenshot Thread
Post by: Miss Nile on September 05, 2010, 03:50:50 PM
Thanks for the comments, everyone!

@Rayen: Alright, fixed that. As for the potted plants, do I really have to remove them? They just fill the place, add a nice touch~ I feel like keeping them but I'll remove them if I have to.

And yup, those add-ons are cool. : D
Title: Re: Screenshot Thread
Post by: Rayen on September 05, 2010, 03:55:40 PM
Well, the potted flowers don't bug me as much as the potted trees do. Especially that willow-like tree with just the circle border. You can keep the trees, I just recommend you remove their confinements. o:
Title: Re: Screenshot Thread
Post by: mepwnn on September 05, 2010, 10:24:44 PM
On the lower left red house, the potted plant is over the tree I think
Title: Re: Screenshot Thread
Post by: strawberry on September 06, 2010, 04:17:07 AM
nice map there Luv :D

btw I just finished yesterday the title screen for my side-project. Comments&criticism are appreciated! :)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F2ms4tgj.png&hash=6400169c909f2a5494c1a61e50803040)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 06, 2010, 08:53:52 AM
@Rayen: Well, it's a town. D: I know what you mean, but I feel if I removed them, it will lose the town feel and will just look like a big village.

@mepwnn: Ahh fixed that. Thanks!

@strawberry: Looking nice, but the colors of the text are a little off. I'll recommend you to change the yellowish green to blue, purple or pink. And for the title text, darken the blue a little. Also, it may be just me, but the bevel and emboss just remove the beauty of text. >,<
Title: Re: Screenshot Thread
Post by: strawberry on September 06, 2010, 09:26:52 AM
my sis also thought the bevel&emboss was a little off but I still kept it [and the many colours :d ] because I thought it looked more .. impressive 8). about the lime green, dunno which one of those colours fits better so I put them all. xD

is this any better? :seraisweat:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2F15yy8ux.jpg&hash=2f1196e662160998205bda2a1f5fcb98)
Title: Re: Screenshot Thread
Post by: HarryE on September 06, 2010, 12:26:07 PM
Also, it looks like it says 'Play is the limit'. Takes a minute to realise it says 'Sky' You need to think of a way to make it clearer.
Title: Re: Screenshot Thread
Post by: Vasha on September 06, 2010, 12:46:11 PM
once you realize that it's in cursive, it's obviously 'sky'
Title: Re: Screenshot Thread
Post by: mepwnn on September 06, 2010, 03:49:48 PM
I still find it hard to read :-X
Title: Re: Screenshot Thread
Post by: Rayen on September 06, 2010, 05:50:53 PM
@ Love: I don't think it will lessen the town feel that much. It's just a suggestion. You don't necessarily have to go through with it. Btw, I think it might look a little better if your building's walls were just a tad big brighter. Right now they just look a little bland and boring, and blend in a bit with the rest of the scenery. If you do, just .. just don't make it so bright it stands out like sore thumb, like my popcorn/cotton candy cart. XD

(Whoa, just noticed the file name. It has my mom's last name. Weird. o-o)

@ strawberry: I agree with the others about the word "Sky" being a little hard to read. The font's a little too fancy to make out that the S is actually an S.
Title: Re: Screenshot Thread
Post by: strawberry on September 07, 2010, 06:13:57 AM
okaay so I changed the font&the colors and just when I thought "okay, I hope you're happy now", my sis said that the New game, Load game and End game colour looked better and it also looked better with bevel and emboss than now because the options look too plain ..  :seraisweat:

*sigh* help please :'(

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2F2myw7ds.png&hash=151f887ae971058861473725070f3868)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 07, 2010, 08:16:31 AM
@Rayen: Right, I'll do that. I'll keep the trees, though, because I am too lazy to change them and honestly, I like how they look. XD As for the name, I am pretty sure that's a coincidence. O-O

@Strawberry: It looks so much better now! I don't agree with your sister about the bevel and emboss, though. It gives an ugly look in my opinion. I think it's so good as it is now. :D
Title: Re: Screenshot Thread
Post by: Regimos on September 07, 2010, 07:05:15 PM
I'd have to agree with Luv-- don't go overboard with fancy effects! Legibility is just as important as prettiness! I would suggest keeping both title and options (New game, load game, etc.) consistent with the same font or fanciness. I'm not too sure about the background image; it's a tad distracting and pixelated, which contrasts with the clean text. I'm probably being overly picky, but a cleaner, simpler graphic would fit much nicer.
Title: Re: Screenshot Thread
Post by: HarryE on September 10, 2010, 06:03:30 AM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi51.photobucket.com%2Falbums%2Ff359%2Fbrunotherhino%2FLoZ%2520Chapter%25202%2520Screenshots%2FMapPreview.png&hash=26fbfe6f35f9cabc9231628f1c7989c2) (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Chapter%202%20Screenshots/MapPreview.png)
http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Chapter%202%20Screenshots/MapPreview.png (http://i51.photobucket.com/albums/f359/brunotherhino/LoZ%20Chapter%202%20Screenshots/MapPreview.png)
When the last part of my game came out, one of the major complaints was that there was a complete lack of a map system. This is a screenshot of the updated system. In different parts of the world, you can buy different maps for that area. This map was bought in Ocklavania, in South Fateno. The player also own a map of Satenzo (to the south), as shown by the down arrow. Pressing down will scroll to that map, allowing players to seamlessly scroll through the map of the overworld. NPCs will also mark down different types of enemy for you, here showing where Dohan bandits will attack you.

I made this system ages ago, but just never showed it.

Also, CoG Chapter 2 is in the beta stages on another forum, so it'll be out soonish...
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on September 14, 2010, 11:01:06 PM
*Yawn* Break Time's over.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F4269%2Foiioij.png&hash=e6b578b73c558bd706c8a65cae8cde41) (http://img251.imageshack.us/i/oiioij.png/)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F5357%2Fkmoo88.png&hash=2f82fabc504f5a5741bfbf4b0a80c751) (http://img714.imageshack.us/i/kmoo88.png/)
My mapping got rusty . . .
Title: Re: Screenshot Thread
Post by: mepwnn on September 14, 2010, 11:43:40 PM
Well, it's not terrible mapping, to be honest, and I really like the tinting on the maps (really works well with the fog), but... yeah, your mapping did get kind of rusty ^^"
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on September 15, 2010, 02:28:36 AM
 :angry: The Maps above simply didn't satisfy nor the tilesets, so went High & mighty to finally find a set worthy to comfort my lust ~

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F4694%2F5thjerusalem32.png&hash=4bc023e514cd3e87a8b9d384661efb55) (http://img811.imageshack.us/i/5thjerusalem32.png/)

I'm still not there yet, but . . . It's a start.
Title: Re: Screenshot Thread
Post by: Kiriashi on September 15, 2010, 08:02:31 PM
That's really purple! And cool. ^~^

.... O-O

Wow, Rayen! Now this is the kind of criticism I've been looking for! Thanks! :D

I think I fixed all of your points (which were really sharp there!) but let me explain a few things.

- The windows have to overlap the decorative frames since, well, I can do nothing about it. :/

- The colors of the flowers, well, I think they are fine, personally. But if too many people point it out, I'll fix it. ^^

- The field at the lower left is too large because it's the village's farm, meaning, that it supplies the village with the vegetables (the upper right house has its own though).

Here is the fix~

Spoiler: HUGE MAP FIX • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F1%2FElainas%2520Village.png&hash=b35bf882d3e95b7e96b38d0ac87baac3)


Thanks again a lot, Rayen!


Please please please pleeeeeease please please pretty please upload the tileset.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 16, 2010, 05:24:52 AM
@Kiriashi: As much as I'd love to, I put the tileset myself for this game especially. I know it's nothing special, but I am pretty sure you understand the effort. ^^; However, if there is a certain thing you want from it, it's probably going to be a public resource, and I'll happily link you to it. ^^
Title: Re: Screenshot Thread
Post by: Kiriashi on September 16, 2010, 02:30:58 PM
Well I'd like pretty much any part of it that your willing to post. ^~^

I'm particularly interested in (what appears to be) the autotile of the grass on the roofs; and the other vegetation.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 16, 2010, 03:08:41 PM
There you go, Kiriashi. The ivy is made by Venetia, and the vegetiation is made by Lune de la Cruor. ^^

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1002.photobucket.com%2Falbums%2Faf150%2FLuneDeLaCruor%2FEdits%2Fclusters.png&hash=e2080a4d93c7c70700b9828d37bdd14a)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fwww.pixelcocktail.com%2Fhosted_items%2Fimages%2FRMXPORGworkshop%2FPlants-WallIvy.png&hash=d00ab441a9395a61e63694944f08ad74)


Now we probably should stop being so off-topic. Sorry! XD
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on September 17, 2010, 10:45:20 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg693.imageshack.us%2Fimg693%2F7180%2Fiojoio888.png&hash=fa049175377e358d1105207a11ffe500) (http://img693.imageshack.us/i/iojoio888.png/)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 18, 2010, 08:30:39 AM
@Caro: Nice screenie, but the tileset looks a little off. For example, what are the white things above the walls? If they are there just for decoration, I think it would look better to remove them all together, unless you want to keep them there so that it doesn't look too bland. The stairs down also should look more straight lines. What I mean, remove the vertical lines, and the lines that are hanging downstairs should be up, to make it look a straight line.

Here is mine. I don't know, but it feels like it's just a map with some events and a fog. <_< I can't seem to get the right feeling...any suggestions?

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F2%2FScreenie.png&hash=e5f8e3038c7c9586018fcdcd3c21d63b)
Title: Re: Screenshot Thread
Post by: Kiriashi on September 21, 2010, 02:00:22 PM
 @Caro Ru Lushe: Quite purple! :3




@Luv: Thankies for the tiles!


As for your map!  D:  NOO DON'T TAKE THE CANDY! HE IS GOING TO DRUG YOU AND SELL YOU AS SLAVES!!!
Title: Re: Screenshot Thread
Post by: mepwnn on September 21, 2010, 06:50:05 PM
Or
Spoiler: disturbing • show
make you grope him
Title: Re: Screenshot Thread
Post by: Miss Nile on September 29, 2010, 04:03:37 PM
Guys! The candyman is a nice man! D: lol

Another screenie from me. This time is a little cave in the game. For the first time, I think it actually has a good atmosphere but still seems a little empty to me in terms of characters. Any suggestions, guys?

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F3%2Fscreenie.png&hash=8c8c01d8ae5021d9885174764ffec778)
Title: Re: Screenshot Thread
Post by: Rayen on September 29, 2010, 04:33:55 PM
I don't think those types of flowers are suited for a cavern environment.
Title: Re: Screenshot Thread
Post by: Miss Nile on September 29, 2010, 04:48:33 PM
Hmm, you are right. Guess the fact that this cave is man-dug doesn't change anything. xD I don't know what to put in their place, though, since I think it would be too blank/empty or wouldn't it be?
Title: Re: Screenshot Thread
Post by: Rayen on September 29, 2010, 05:54:15 PM
Just replace them with more cavern-like things. Taking a look at the RTP cave tile should give you a good clue as to what to implement. :-X

Btw, found 2 mapping errors:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg295.imageshack.us%2Fimg295%2F9829%2Fmaperr.png&hash=088f6a577fa2924f6f2c04406b28e3e9)


Spoiler: My rendition of your map • show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F7271%2Fmaprend.png&hash=f1c35e85912524b57f5ec1b4fbf2a827)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 30, 2010, 10:15:17 AM
Thanks, Rayen! Is it now any better?

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.xieke.com%2Ffiles%2F4%2Fscreenie.png&hash=b3b03ca25c1eb12082ebe73bb0309879)
Title: Re: Screenshot Thread
Post by: Lunarea on October 01, 2010, 08:06:35 PM
@Luv:
I like it. It's simple, but has enough detail to keep the eye engaged. The only thing I would change is to make the light around those pillars just a little brighter.

-
I've been trying not to post very many screenshots because I don't want to spoil anything. But this particular screen turned out pretty well:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FTUAH%2FTUAH-PT-SS1.png&hash=34197115fe673691081a15d55dbfe1d8)

Inside of a random house inside one of the desert towns.
Title: Re: Screenshot Thread
Post by: Reives on October 02, 2010, 04:02:36 AM
@Luv:
Really like the details, and also how it's placed such that it does not interfere with the actual path. c:

@Luna:
Colourful and structured! Loving the all those little touches in there, like those cushions. I find it a bit strange that the bedroom's the first room from the entrance, though, but there's not really anything wrong with that.
Title: Re: Screenshot Thread
Post by: Ruzu on October 02, 2010, 01:04:43 PM
@Reives, what better way to reach the bed sooner after an exhausting day? ;p


@Luna & Luv: I'm loving the maps they're really great looking.
Title: Re: Screenshot Thread
Post by: mark on October 15, 2010, 10:23:03 AM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F4310%2Fudania2.png&hash=1bdbe823d7d88e846c2cfd40ab791996) (http://img254.imageshack.us/i/udania2.png/)
Title: Re: Screenshot Thread
Post by: Vasha on October 15, 2010, 11:52:22 AM
That's a really cool menu, nice job :D
Title: Re: Screenshot Thread
Post by: mark on October 15, 2010, 12:14:57 PM
That's a really cool menu, nice job :D
Thanks, I've edited every scene of the menu.

But what do you think of the map? :vikonsmile:
Title: Re: Screenshot Thread
Post by: Vasha on October 15, 2010, 12:59:45 PM
I'm not that great of a mapper, so don't take my critiques too seriously. The walls look kind of weird, though. No one would build just random walls, and the edges look like how they're supposed to. Try making them look more deteriorated.
Title: Re: Screenshot Thread
Post by: mark on October 15, 2010, 01:36:53 PM
But it are ruins.. :P It were houses, but that was 100 years ago. :P
Title: Re: Screenshot Thread
Post by: Vasha on October 15, 2010, 01:51:57 PM
exactly. the ruins don't look... ruined enough. there are two walls of a house, i get that, but the edges of those walls are all clean cut and stuff. i'm not sure if the tileset has it, but is there like a broken edge to the wall or something? that would work well
Title: Re: Screenshot Thread
Post by: mark on October 15, 2010, 02:48:23 PM
exactly. the ruins don't look... ruined enough.
Ok, that's true.. I'll make an edit for the ruins stuff. :P Thanks for the feedback. :)
Title: Re: Screenshot Thread
Post by: Reives on October 15, 2010, 04:21:51 PM
It looks very nice overall. The menu could be darkened a bit, or make the text shadowed - right now it's hard to read the text since it's all so bright.
Title: Re: Screenshot Thread
Post by: erlyn on October 17, 2010, 01:07:51 PM
Hello^^ I've been trying to create tilesets for the game my sister and I are working on. I have only finished mostly the interior room and just halfway done with the exterior tileset. Here's one of the house interiors. This is my first tileset, please tell me what you think.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc01.deviantart.net%2Ffs71%2Ff%2F2010%2F282%2Fd%2F0%2Frpg_interior_mock_up_by_lyxven-d2sax11.png&hash=71b26b652aad28357566b8a53acc9e36)

Thanks.

Title: Re: Screenshot Thread
Post by: Raxus on October 17, 2010, 01:55:45 PM
Dude! That is awesome! :seraismile: It looks amazing!
Title: Re: Screenshot Thread
Post by: erlyn on October 21, 2010, 11:50:40 AM
Thanks Raxus, glad you like it! edit: Okay here is the preview of the town exterior tileset I've been working on for quite sometime . I am still thinking of adding other items, perhaps I'll update it later on.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv421%2Ferlyn%2Ftown1.png&hash=dc97edbc20a2c50305a1a07759263e6e)
Title: Re: Screenshot Thread
Post by: Avarlie on October 27, 2010, 11:03:23 AM
Hey erlyn, the tileset looks really nice. I'm getting an earthy 'connected to the land' vibe. I'm not sure about the trees but the guitar and flowers are really cute.
Title: Re: Screenshot Thread
Post by: erlyn on October 27, 2010, 11:45:41 AM
Hey sleepingwolves, glad you getting that kind of feeling with the tileset. It is mostly based with our  province typical wooden houses. I kinda get what you mean with the trees, I really fail at trees I admit >_< I will try if I can make a better tree. Thanks for the comment~
Title: Re: Screenshot Thread
Post by: Reives on October 27, 2010, 12:16:38 PM
Really like the soft feel to those tilesets, erlyn! I think for the outdoors one, the plants are blending too much into the grass - some heavy outlines would fix that.
Title: Re: Screenshot Thread
Post by: Avarlie on October 28, 2010, 06:36:27 AM
Hey erlyn the trees aren't an epic fail (they're really good when you look at them individually) there is just something about them that makes them stick out. Do you make your tiles from scratch? Do you live in a wooden house? That's so cool. The houses remind me of a place I visited years ago in the Philippines....
Title: Re: Screenshot Thread
Post by: mark on October 29, 2010, 09:39:59 AM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F3830%2Fhouseudania.png&hash=e77945d9a3ba60feedebef6930dd0eb6)
Title: Re: Screenshot Thread
Post by: erlyn on November 01, 2010, 10:15:19 AM
@Reives: Thanks! Okie I will try to fix the plants outline when I work at it again.

@sleepingwolves: Yeah I agree with you, they kind of stick out. I'm thinking maybe making a more complex tree to replace it so it can blend with the ground hopefully (if I get the urge again to work on the tileset). Yep I am doing them from scratch, it is rather hard and very time consuming. I am taking a break from that tileset for now, I am burned out making that one. I don't live in a wooden house but we have those kind of houses around the town and I am from the Philippines xD

@Mark: I really like the wooden cabin feel. I really like the floor tiles and the stairs! You may also add some railings on the side of the stairs for an additional touch~
Title: Re: Screenshot Thread
Post by: Avarlie on November 03, 2010, 02:09:01 AM
@Mark- the shadows in the cupboards on the bottom floor are different to the ones on the top floor- not a big deal though. I like the design/layout of the house and how you've layered the boxes and things.

@erlyn- Can I suggest a mango or banana tree? I have a banana tree graphic laying around somewhere I'll pm it to you if your curious. Yeh I imagine making tilesets would be hard, theres so much to think about, I'm scared to even attempt something like that. Oh you're from the Phillipines, ha ha well I guess your tileset does it justice. My mum is from Davao and I might be going back early next year and eat lots of yummy food! Some of my relatives live on a plantation and when I was there last time we had huge parties in a wooden house singing tone deaf karaoke XD
Title: Re: Screenshot Thread
Post by: erlyn on November 05, 2010, 05:04:36 AM
@sleepingwolves: I'm thinking mango tree but now that you mention it the banana tree might work too! Sure please feel free to pm it to me. After I make a tree and some changes on the tileset, I'll try and post how it looks for more feedback. I hope I can pull it off though. It is hard but it is also rewarding at some point when you piece the items together. You can also try it who knows maybe you are good with it ;D Ohh so you're half Filipino? Nice to see a fellow kabayan. Do you know how to speak our language? Yes we have lots of yummy food, what's your favorite? xD I haven't been to Davao yet but I can already imagine and going to provinces is always relaxing.

EDIT:
Here is the finished banana tree, now I feel so bad for the old tree. Do you think I should remove it completely off the map?
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv421%2Ferlyn%2Fnewtree.png&hash=14b9065372795a2bb18e433765655954)


Title: Re: Screenshot Thread
Post by: xkazumix3 on November 14, 2010, 12:52:08 AM
Here's screens for my current project. This is actually my first successful attempt in making a detailed town. Photobucket KILLED the QUALITY!!  -cuss-

Screen 1:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_1.jpg&hash=4918ff90f64c45150ab193035d21f7b0)


Screen 2:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_2.jpg&hash=e96d30e3346f05c25e879c886667df91)


Screen 3: At the top of the town...
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_3.jpg&hash=06caa6a0a09be92a74da89466216c1e9)


Screen 4: Mayor's Building
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_4.jpg&hash=4f6ace4eafff7b278eaef7287696d906)


Screen 5: Outside the Boutique
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_5.jpg&hash=3d0de63310f2291b0e5bd6e949477f90)


Screen 6: Restaurant[From this screenshot onward, weather effect added]
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_6.jpg&hash=18adb712df4f75ab3510535989db9b5a)


Screen 7: Cemetery
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_7.jpg&hash=56c4d92c25471e6cb77c1ce49ac66d37)


Screen 8: Apartment Area
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi422%2Fxkazumix3%2FRMXP%2520Screenshots%2FEranthis_8.jpg&hash=e18002da8e7af2fc5ac813c415482571)


So? Was it Great, Horrible or needs improvemt?[This is my first map that looks like a proper town.]
Title: Re: Screenshot Thread
Post by: Merlandese on November 14, 2010, 12:59:02 AM
I feel like exploring that town right now. :-D
Title: Re: Screenshot Thread
Post by: Rayen on November 14, 2010, 01:11:45 AM
Oh wow. Those screenies look great. The only things I didn't like were the sudden transition from water to sky panorama in screens 3 and 4, and the apartments right next to the small water-channel thing (which seems to go nowhere? Wth? o_O) in screen 8. I think the apartment thing is mainly a height-issue. I can't tell if you're trying to make it look like the  wall is tall enough to cover more than half the building, or if the ground the apartments are on is 1 tile higher than the ground the water channel is on. Oh and, on that same screen, the stone block railing doesn't seem to be complete in the upper left. Looks like it's missing the tops.

Edit: Oh, and in screen 1, you have another height issue going on. The wall for the section at the top of the stairs is 3 tiles in height, and 3 tiles for the section at the bottom of the stairs. Either the wall for the top section should be a couple more tiles higher, or the bottom section should be a couple tiles shorter.
Title: Re: Screenshot Thread
Post by: Moony on November 30, 2010, 05:19:15 PM
I am making my first game. It`s in a steampunk style using the RTP.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi829.photobucket.com%2Falbums%2Fzz212%2FSilveryFullMoon%2F6c726f0b.png&hash=08a287508957464199f41be7e5b834a7)
Title: Re: Screenshot Thread
Post by: Just Lance on November 30, 2010, 05:44:40 PM
^This kind of game... I'll recomend it to my steampunk loving friend ;)
Title: Re: Screenshot Thread
Post by: Merlandese on November 30, 2010, 06:02:58 PM
The guy in the picture has a gun in his ear and light shining in his eyes! And who knows what the guy on his right is about to point at him! What did he do deserve such treatment!?  :o
Title: Re: Screenshot Thread
Post by: Lunarea on December 01, 2010, 05:25:44 PM
That looks really neat, Moony! And I'm very glad to see RTP. With a little TLC and some edits, it should look really amazing.

As for me, here's a screenshot of my custom outer town tileset for VX:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FOther%2FScreenshot-example2-1.png&hash=85012261b610a8cd83558623314e977f)
Title: Re: Screenshot Thread
Post by: Just Lance on December 02, 2010, 01:03:15 AM
I especiallylike themiddle part. That's really nice. ^^

*Imagine town in winter*
Title: Re: Screenshot Thread
Post by: Vasha on December 02, 2010, 07:48:32 PM
The watefall part looks a bit odd. It looks semi noncontinuous from the left side to the ride, and it looks like it stops part way down and then continues, but if that were the case we should probably see it stop, go down a bit, then have another waterfall. If that makes sense. It probably doesn't :seraisweat:
Title: Re: Screenshot Thread
Post by: Raxus on December 02, 2010, 10:43:53 PM
The guy in the picture has a gun in his ear and light shining in his eyes! And who knows what the guy on his right is about to point at him! What did he do deserve such treatment!?  :o

What if I told you that that man is a police officer?
Title: Re: Screenshot Thread
Post by: mepwnn on December 02, 2010, 11:13:30 PM
The watefall part looks a bit odd. It looks semi noncontinuous from the left side to the ride, and it looks like it stops part way down and then continues, but if that were the case we should probably see it stop, go down a bit, then have another waterfall. If that makes sense. It probably doesn't :seraisweat:
I think that's because it's a VX autotile or something. VX just sux overall
Title: Re: Screenshot Thread
Post by: Reives on December 03, 2010, 01:28:48 AM
I don't know about you, but personally I'd rather play through that VX map Luna posted than most XP (well, and VX ones for that matter) maps around.

That waterfall does seem to break in the middle though, but it should be an easy fix. Otherwise, the mapping and layout are just brilliant.

And hey, that's great to hear that you're making a game, Moony! We do need more good Steampunk styled games. Rax influenced you to it, didn't he? :p
Title: Re: Screenshot Thread
Post by: Rayen on December 03, 2010, 01:40:48 AM
@ Lunarea: I can see a small line around the edges of the large edit of the VX RTP tree. Also, the roof shingles of the tiny 3rd story/attic windows blend in with the rest of the roof. If you give the east part of them some shading, it'd look a little better. Other than that, your custom stuff looks really great. :3
Title: Re: Screenshot Thread
Post by: Lunarea on December 03, 2010, 12:44:38 PM
@Vasha:
Whenever I take screenshots of something animated, there's a risk that it will look awkward - and I suppose it did in this screenshot. But the line in the middle of the waterfall isn't really a line. It moves and changes opacity so it looks like water is flowing.
It's the XP equivalent of this:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi242.photobucket.com%2Falbums%2Fff267%2Flunarea_album%2FOther%2Fwfall.png&hash=5f009bf8285dd74ed416f1f3dbf81fbf)

@mepwnn:
I got VX as a birthday gift and I wasn't too excited about it. But once I got creative about mapping, it turned out to be a lot of fun. There are some features that are pretty great - like seeing the panorama in the map editor and being able to pick faces in editor. So, it depends a lot on how you go about game creating.
Though the engine a person chooses to build a game in shouldn't matter much, overall. The important thing is that the game is fun to play and that's where my focus will be.  :vikonsmile:

@Reives:
Thanks! I hope to be able to have something playable very soon.

@Rayen:
The dormers are supposed to blend in (I had a really neat reference!), but I think I'll add a more shaded version for those who want a more traditional dormer. I'll re-check the large tree.
Title: Re: Screenshot Thread
Post by: Malvodion on December 03, 2010, 07:34:50 PM
The level looks great but the effect in the middle of the waterfall doesn't look good there, you should only use that effect on the top of the waterfall.
Title: Re: Screenshot Thread
Post by: Raxus on December 13, 2010, 08:38:59 PM
I am posting for Moony because she's too busy working on her game and other photos. This is her game's title screen. All of the image is hers. The photo was taken by her, edited by her and formatted by her. :D

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi973.photobucket.com%2Falbums%2Fae219%2FRaxus%2FBloodSweatandSteam.jpg&hash=bc3a172249a26d9ada22021735359fbf)
Title: Re: Screenshot Thread
Post by: Merlandese on December 13, 2010, 08:45:58 PM
That lady takes some great photos.
Title: Re: Screenshot Thread
Post by: Avarlie on December 14, 2010, 03:15:57 AM
Thats an awesome watch. Whats the picture engraved in the middle? Its a really nice title screen, love the tint.
Title: Re: Screenshot Thread
Post by: Raxus on December 14, 2010, 03:04:48 PM
I believe that it is a shield. It may be a kind of coat of arms.
Title: Re: Screenshot Thread
Post by: Just Lance on December 14, 2010, 03:31:23 PM
*Just sitting in front of screen incapale of speaking or writing and staring on the picture.*
Title: Re: Screenshot Thread
Post by: Avarlie on January 21, 2011, 06:01:23 AM
Need more fog??
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi774.photobucket.com%2Falbums%2Fyy29%2Ffeedingwolves%2Fwaste_1.jpg&hash=b1adf9811d20f7139768d3133ab19d1f)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi774.photobucket.com%2Falbums%2Fyy29%2Ffeedingwolves%2Fwaste_2.jpg&hash=58fd0bf8e1ee73bf78c7debbcc3c363e) (thanks again HarryE)

Title: Re: Screenshot Thread
Post by: Vasha on January 21, 2011, 10:02:44 AM
I think the fog looks okay (not that I'm an expert), but is it intentional that the trains aren't sitting on the tracks at all? :salbrow:
Title: Re: Screenshot Thread
Post by: Avarlie on January 29, 2011, 12:46:38 AM
Sort of. To overlap tiles I usually use events and I'm trying to prevent laggy-ness. I was hoping it wasn't that noticeable but I'll parallax it later  ;)
Title: Re: Screenshot Thread
Post by: Rayen on February 22, 2011, 06:39:40 PM
Preview of my Rune Magic system.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F1156%2Frunesystem.png&hash=8a4ea042a68b6b37b32d04bdee35bc63)
Title: Re: Screenshot Thread
Post by: Merlandese on February 22, 2011, 06:53:10 PM
Loving it. Though the text windows don't live up to the awesome aesthetics of the background and the gems. Curious... where are the runes?
Title: Re: Screenshot Thread
Post by: Vasha on February 22, 2011, 06:53:49 PM
That's really awesome, Rayen! Nice job! ;)
Title: Re: Screenshot Thread
Post by: Rayen on February 22, 2011, 06:56:44 PM
Loving it. Though the text windows don't live up to the awesome aesthetics of the background and the gems. Curious... where are the runes?
The windowskin, you mean? Yeah, that'll be changed whenever I find (or make) one that's good enough. I'm not to keen on using the default one. As for the runes themselves... someday I'll get around to editting them onto the gems. >x>
Title: Re: Screenshot Thread
Post by: silversun on February 22, 2011, 07:14:17 PM
I'm reminded of ccoa's Shades.
Title: Re: Screenshot Thread
Post by: Rayen on February 23, 2011, 12:06:56 AM
ccoa's Shades?
Title: Re: Screenshot Thread
Post by: Reives on February 23, 2011, 04:09:50 AM
The system is looking neat. c: Can't wait to see how it turns out when finished (the windowskin will be changed, right?)

And Shades is a game ccoa was making, about restoring colours to a world rendered colourless.
Title: Re: Screenshot Thread
Post by: silversun on February 23, 2011, 10:15:34 PM
Yeah, the rune system reminds me of her colormancing system.

Looks cool, I didn't know you were working on a game. And if that animated battler you posted is in it, I'm totally excited.(Is there anyone in Freebirdia besides me who isn't working on a game? :P)
Title: Re: Screenshot Thread
Post by: Rayen on February 23, 2011, 10:24:56 PM
@ Reives:
The windowskin, you mean? Yeah, that'll be changed whenever I find (or make) one that's good enough. I'm not to keen on using the default one.


@ silversun:
I see. Yeah, I'm working on a game with a friend, but it's been kinda shelved for the time being. I've actually posted maybe 3 screenshots of the game in this thread. The animated battler I posted is actually from a commission I'm doing for someone over on HBGames, though I ~have~ tried making my own custom animated battlers for my game.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F641%2Fhakuanewidle.gif&hash=a123a96d693f52e1e8b2be415eca02f3)
Title: Re: Screenshot Thread
Post by: Vasha on February 23, 2011, 10:34:36 PM
I'm currently not working on a game :P
Title: Re: Screenshot Thread
Post by: silversun on February 23, 2011, 10:41:09 PM
@Rayen: D: Why? It looks cool!

@Vasha: I thought you were? But at least you actually posted a demo. :P
Title: Re: Screenshot Thread
Post by: Rayen on February 23, 2011, 10:48:55 PM
@ silversun: Because the game's creators are both procrastinating lazyarses. >x>;;
Title: Re: Screenshot Thread
Post by: Vasha on February 23, 2011, 11:48:07 PM
@Rayen: D: Why? It looks cool!

@Vasha: I thought you were? But at least you actually posted a demo. :P

The Bleeder thingy? Nah, I started that awhile ago, and keep restarting it every once in a while :P Most of the stuff I do is random short things, but it's been awhile since I've opened it up.
Title: Re: Screenshot Thread
Post by: Just Lance on February 24, 2011, 01:51:43 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F641%2Fhakuanewidle.gif&hash=a123a96d693f52e1e8b2be415eca02f3)


I... felt in love!  :-*
Title: Re: Screenshot Thread
Post by: Merlandese on February 24, 2011, 01:58:44 PM
Preview of my Rune Magic system.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F1156%2Frunesystem.png&hash=8a4ea042a68b6b37b32d04bdee35bc63)

 
You know, I'm kind of excited to try this out. XD

I think you said there was an issue awhile back with saving the allocation of the gems or something, and you were looking for a way that would keep the current gem setup instead of the player having to reallocate them each time they loaded... or something. I don't remember the exact issue, but did you get it fixed?
Title: Re: Screenshot Thread
Post by: Rayen on February 24, 2011, 02:12:51 PM
Yeah, the guy who scripted it for me made a way that saves recent gem combos.

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F5300%2Fmagicaccess.png&hash=ed562ef24032f1c1f0ca885d22c4d0e2)

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F1072%2Fsavedmagic.png&hash=83dcb913bbcefcf74b9bd529fc35ff28)
Title: Re: Screenshot Thread
Post by: Merlandese on February 24, 2011, 02:17:40 PM
 O_O That's super exciting. You can even save five combos!
Title: Re: Screenshot Thread
Post by: silversun on March 15, 2011, 09:31:43 PM
I really hate having been born with no artistic talent whatsoever.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi882.photobucket.com%2Falbums%2Fac27%2Fstudiolunelight%2Fworking3.png&hash=12d2d2376823159e2b368c42209b9cef)

I'm a total noob at this...help please? D:
Title: Re: Screenshot Thread
Post by: Reives on March 15, 2011, 10:30:48 PM
Looks pretty decent tbh. I guess the the part slightly below the center of the screen seems a bit empty and could use a road that leads to the yard. The river could probably also use a bit more space between it and the cliff, or it looks as if the whole thing's supposed to be a waterfall.

By the way, that grassy ground tile is awesome -- where's it from? o:
Title: Re: Screenshot Thread
Post by: Merlandese on March 15, 2011, 10:35:09 PM
The chickens aren't happy enough. They should be smiling. And there's a piece of wood on the foremost section of the house I don't understand. Also, the tree on the top left has its branches poking in front of a tree that should be closer to us. Otherwise, great job, Silversun.
Title: Re: Screenshot Thread
Post by: silversun on March 15, 2011, 10:46:11 PM
Looks pretty decent tbh.
Decent isn't good enough!  :angry:

I guess the the part slightly below the center of the screen seems a bit empty and could use a road that leads to the yard.
This is the main thing that's bothering me, but idk what to fill it up with. I don't really want a road as that's not really a yard, just a chicken coop and a wash. (There's a garden on the other side of the house) I can't really think of anything that wouldn't look out of place.

The river could probably also use a bit more space between it and the cliff, or it looks as if the whole thing's supposed to be a waterfall.
Yeah, it leads to a waterfall. But moving the river up one tile might help with filling it up. *shrugs* Which would look more realistic?

By the way, that grassy ground tile is awesome -- where's it from? o:
Uhm- *looks at dozens of folders and hundred of tilesets* I'll get back to you on that. Unfortunately it may be one of those tiles that I got from foreign sites or packages and thus am unsure who to credit.

The chickens aren't happy enough. They should be smiling.
They're going to be slaughtered. Would you be smiling?

And there's a piece of wood on the foremost section of the house I don't understand.
Oh, uhm, yeah. I'll try to remove that.

Also, the tree on the top left has its branches poking in front of a tree that should be closer to us.
Thanks for catching that, I would never have realized.

Anything more? -really wants this to be good- D:
Title: Re: Screenshot Thread
Post by: Merlandese on March 15, 2011, 11:02:32 PM
Try checking out areas in older SNES generation games for ideas. Secret of Mana 3 was known for its brilliant pixel artists who gave depth and unique sizing to areas. My suggestion would be to vary the grass sprite a tad so that some areas of grass look slightly different than others, which would keep the idea of grass while making it more striking. That would probably take more effort than one would want, though.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fgas13.ru%2Fv3%2Ftutorials%2F5-5.gif&hash=61c4ddc777f01b7718d25b728fbe3df5)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fmmxz.zophar.net%2Frpg%2Fmana2%2Fimages%2Fmolebear.gif&hash=8922673cdd680429a2cb63316c10bf62)

Check out the grass in the above picture. It repeats, but not in the same 32x32 pixel manner that most tilesets use. And the star-like clumps of grass aren't all the same. Your use of the tilesets is just fine, but if you really want a seamless yet interesting area, you may have to alter them or make some unique designs. That's just one Merlan's opinion.
Title: Re: Screenshot Thread
Post by: silversun on March 15, 2011, 11:28:30 PM
Hm, the tileset I'm using does have quite a few variations on grass, but I guess I'm a little scared of overusing them. :P I'll try experimenting with it more.

As to looking at pre-existing games, that's what I've been trying to do, but I always feel so inadequate compared to them. D:
Title: Re: Screenshot Thread
Post by: Lunarea on March 16, 2011, 12:54:19 AM
Here's the advice I give to mappers:

Think of the area you're creating as an actual map. If a pirate buried a treasure in there somewhere, how would he find it? Or, how would an ant tell another ant to get to the rendezvous point?

- Pick 5 obvious markers and put them into the area. These should be 5 unique things that aren't repeated anywhere else on the map. They can be as big as a well, or as small as a patch of flowers. In your map, you're already doing this with the chicken coop and the river. But you can enhance it with a few more details. Maybe there's a fishing spot by the river, so some nice smooth stones or a box to sit on would be good.
- Remember that nature is random and that you can't really replicate that with tile-based mapping. The best you can do is to be mindful of your placement and to create an illusion of randomness. A very simple way to do that is to make the clearings be a little off-center. You've got a river running through the map. Take it a step further and make it a less regular shape. Maybe even create a small island or two. Have patches of dirt peak through the grass here and there (just like you do with the overgrown path).
- Expand on the function. You have chicken coops, but you have no fence. Even if the chickens were tame and loyal, there should still be a fenced area to keep away wild animals. You've also got no windows in a big house. Where do they get their light from? The character probably feeds the chickens on a regular basis, so it's likely that there would be a path between the house and the coop. This will also help you break up the space a bit.

I hope that helps :)
Title: Re: Screenshot Thread
Post by: silversun on March 16, 2011, 01:11:30 AM
That was really useful, thanks. I'll implement the changes when I get the chance.

One question, though- does the five-markers rule go up as the map size increases? As this is a small part of a larger map.
Title: Re: Screenshot Thread
Post by: Lunarea on March 16, 2011, 01:22:47 AM
Think of the 5-marker rule as something that applies to a standard resolution screen - i.e. what the player will see on the map. If your map is bigger than the standard resolution, you should include more markers to balance it out. But in that case, they don't all need to be completely unique. You can, for instance, have a rock on the left side and a rock on the right side without an issue. The only thing to be mindful of is symmetry. :)

Edit: And because I forgot to mention ... You can use buildings and areas as markers too. A garden is a great marker, because it's obvious to the player what it is. In a town, an inn would be a great marker. But the need for uniqueness is much bigger here. An overgrown garden that looks like it's a part of the forest wouldn't be immediately recognized by the player. Neither would the third house from the left in a lane of completely identical houses.
Title: Re: Screenshot Thread
Post by: silversun on March 16, 2011, 11:38:24 AM
Thanks everyone! V. 2 (I hope I didn't manage to make it worse... :seraisweat:)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi882.photobucket.com%2Falbums%2Fac27%2Fstudiolunelight%2Fworking4.png&hash=82d74f5f33656507fa4ad060b2520ed3)

Chicken coop was moved to the other side:
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi882.photobucket.com%2Falbums%2Fac27%2Fstudiolunelight%2Fworking5.png&hash=44122913413ffe1cd641618f917580e5)


Critique round two?

Title: Re: Screenshot Thread
Post by: Vasha on March 16, 2011, 01:05:15 PM
I wouldn't know cuz I don't know anything about farms, but should the chicken coop be in the same fenced area as the garden? They should both definitely be fenced, but I foresee the chickens walking all over the plants (or eating them) or something...
Title: Re: Screenshot Thread
Post by: silversun on March 16, 2011, 01:23:35 PM
That's what I was thinking, but others said that it'd be weird for the chickens to be wandering around  the house, and I thought it would be weird for one house to have two fenced-in areas...
Title: Re: Screenshot Thread
Post by: Vasha on March 16, 2011, 01:38:05 PM
Maybe have the fence go behind the house so it's one big fence, and then you can have the chicken coop on one side and the garden on the other. That way, yes, they're in the same fenced area, but they're at least apart from each other!
Title: Re: Screenshot Thread
Post by: silversun on March 16, 2011, 02:05:25 PM
Hm, alright, I'll see what I can do...

Oh, and:

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi882.photobucket.com%2Falbums%2Fac27%2Fstudiolunelight%2Fgrass.png&hash=b4c7988d9b0a65667e5bec0a7fd92376) This is the grass tileset, but idk where it came from unfortunately.
Title: Re: Screenshot Thread
Post by: talia on March 16, 2011, 02:36:04 PM
The maps looks nice to me except two small things...one of the small herbs is on the fence and the lilies are supposed to go in water.

Title: Re: Screenshot Thread
Post by: silversun on March 16, 2011, 07:30:47 PM
I'm not sure what herb you're referring to...is it the vine? Or am I just blind? :P -goes to recheck-
Title: Re: Screenshot Thread
Post by: mepwnn on March 17, 2011, 01:08:20 AM
Also, I think you're using the wrong roof window tile :P It should be part of the slanted roof (in the RTP) but it works fine if you put it on the... flat part (Let's just call it that) I think.
Title: Re: Screenshot Thread
Post by: talia on March 17, 2011, 01:48:45 AM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi226.photobucket.com%2Falbums%2Fdd304%2FTalia111m%2Fworking4.png&hash=1acdc334caac911ebde4ab8625f19e97)

I circle them both the lilies and the small bush like thing on  the fence though i realize now that nobody really noticed that so they are fine like this too :P
Title: Re: Screenshot Thread
Post by: mepwnn on March 17, 2011, 03:08:16 AM
Actually, I believe the white flower is fine. I'm pretty sure that IS just a flower. As for the grass thing, it shouldn't be on the wall xD
Title: Re: Screenshot Thread
Post by: Merlandese on March 17, 2011, 03:09:59 AM
That's the top of a cliff, not a fence. That's why the water is flowing down it. If you look at her second screenshot you can see more of the height of that cliff-face and all will make sense.
Title: Re: Screenshot Thread
Post by: mepwnn on March 17, 2011, 03:42:09 AM
*facepalms at his own failure*
Title: Re: Screenshot Thread
Post by: talia on March 17, 2011, 05:04:38 AM
 :seraisweat: I am a total noob at mapping :P

Title: Re: Screenshot Thread
Post by: Raxus on March 17, 2011, 04:07:52 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi226.photobucket.com%2Falbums%2Fdd304%2FTalia111m%2Fworking4.png&hash=1acdc334caac911ebde4ab8625f19e97)

I circle them both the lilies and the small bush like thing on  the fence though i realize now that nobody really noticed that so they are fine like this too :P


Also the window on top of the roof is cut off. :-X
Title: Re: Screenshot Thread
Post by: Just Lance on March 17, 2011, 04:30:16 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi226.photobucket.com%2Falbums%2Fdd304%2FTalia111m%2Fworking4.png&hash=1acdc334caac911ebde4ab8625f19e97)

I circle them both the lilies and the small bush like thing on  the fence though i realize now that nobody really noticed that so they are fine like this too :P


Also the window on top of the roof is cut off. :-X


I think that it should be window with flovers... but Window is just small...
Title: Re: Screenshot Thread
Post by: mepwnn on March 18, 2011, 04:28:05 AM
No, if you actually look at the RTP tileset, the window is supposed to be two tiles tall. The window in question is missing the top half of the window, in other words, the top tile.
Title: Re: Screenshot Thread
Post by: silversun on March 18, 2011, 02:29:32 PM
@talia: Well, if it's hard to tell, I'm probably doing something wrong.  :reivsweat:
@Raxus/mepwnn: Thanks, changed. Although I think that one actually was a small window, I've changed it to a larger one.
Title: Re: Screenshot Thread
Post by: mepwnn on March 18, 2011, 06:23:03 PM
I noticed something about the water fall (It's in the attachment).

Just in case the font in the picture is too hard to read, here:
"The water is wrong, I think."

Basically, it looks as if the right side of the waterfall is 1)running over the ground or 2)coming out of nowhere. This shouldn't be, it should be connected with the water.
Title: Re: Screenshot Thread
Post by: silversun on March 19, 2011, 09:00:38 PM
Yeah, I've noticed that, but it's one of the things I'm afraid I'll have to live with.  :-X I tried fixing it, and at first glimpse it looks better:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi882.photobucket.com%2Falbums%2Fac27%2Fstudiolunelight%2Fworking-1.png&hash=4f6f72667120151aadd99b2b08e84d59)

But then when you go a few tiles down:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi882.photobucket.com%2Falbums%2Fac27%2Fstudiolunelight%2Fworking2-1.png&hash=1321d7158202bf20d202a57f21bfb5b9)

I'll keep trying, though.
Title: Re: Screenshot Thread
Post by: Vasha on March 19, 2011, 09:06:08 PM
I like the shorter window version better :P I don't think those windows are meant to go on a slanted rooftop, though. Isn't there some tile you can use that's mean for the roof?
Title: Re: Screenshot Thread
Post by: Merlandese on March 19, 2011, 10:38:37 PM
Is there a window for the slanted roof? Instinctively you would want the roof window to get thinner at the top so that you could tell it is getting further away, but the logs on the roof don't do that. If the window were angled in a way that made sense, the whole roof would have to be redone! I think the only safe solution is to have the wood jut out above the window like it does on the sideways window a few spaces below. Do you have the pieces that do that, Ayslia?
Title: Re: Screenshot Thread
Post by: Vasha on March 19, 2011, 10:54:40 PM
Well, there's a type of window that does that in the tileset. It's near the bottom. Doesn't have the flowers, though.
Title: Re: Screenshot Thread
Post by: silversun on March 19, 2011, 11:08:51 PM
I knew I'd seen a window matching Merlandese's description somewhere, but I couldn't remember where. Thanks Vasha, replaced.
Title: Re: Screenshot Thread
Post by: mepwnn on March 20, 2011, 02:59:42 AM
For the window, it's actually already on the slanted roof top. It's near the bottom, specifically, two tiles from the left, and starts one tile up from the bottom of the Forest Town Tileset (by default, I don't know the positioning after the addon).

Also, I think the problem is just a case of using an RTP autotile with a custom tileset. While modifications are possible, it's very difficult.
Title: Re: Screenshot Thread
Post by: silversun on March 20, 2011, 10:33:27 AM
The waterfall already on the cliff, you mean? I'm pretty sure that's out of my league. x.x I'll try though.
Title: Re: Screenshot Thread
Post by: Rayen on March 29, 2011, 03:44:38 AM
Test map using these tiles:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg861.imageshack.us%2Fimg861%2F8430%2Fforesttiles.png&hash=5f741c7f259f5ed60dd4089b33f91375)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F7669%2Fforesttest.png&hash=6fb82d72e74b6e71d2da6182ef6855ab)


The double-autotile thing is an experiment.
Title: Re: Screenshot Thread
Post by: Sarkilas on March 29, 2011, 12:54:24 PM
That looks pretty neat. Never thought about using those tiles like that before. Seems like a very good way to make enclosed forest areas in a more appealing way. The double-autotile idea doesn't look bad at all. Didn't think about it much at first before evaluating the whole map in its own. There's not much to say except the overlapping shadows do look a tiny bit unnatural in some areas, but it's hardly noticable.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on April 15, 2011, 02:13:58 AM
I really feel like making an rpg maker game now... I've never really gotten around to it haha, anyway I'm working on a tileset now for something I have in mind, it's going to be for a characters epic apartment. Right now I can't really do allot with it, but I hope to have a bunch of furniture and stuff like that added soon. Here's what I can do with it so far:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Foi52.tinypic.com%2Fk1ux35.jpg&hash=f6488eae6ff5bec74387a2be02c0aaa8)
Note: I have an unhealthy obsession with lighting effects, as demonstrated here, despite the fact that all I'm doing is testing a tileset and showing it off, I still couldn't help myself and had to quickly add them in...
Title: Re: Screenshot Thread
Post by: Avarlie on April 15, 2011, 04:27:15 AM
Ohh nice modern looking tiles. Its a bit hard to see the detail with the tint :D but it makes it look spooky. I really like the windows. What type of game are you making?
Title: Re: Screenshot Thread
Post by: dinnerordie17 on April 15, 2011, 05:18:02 AM
Errr possibly some sort of game about random strange supernatural going ons and demons haha. And hanging out people, and maybe the occasional horror style part that is actually freaky, it'll probably have combat to, depends if I can figure out how to get a good system working.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Foi54.tinypic.com%2F25s9xfk.jpg&hash=5f039b971e9236a9376be5769281739c)
New Progress yay!
Title: Re: Screenshot Thread
Post by: Vasha on April 15, 2011, 05:39:33 PM
The map looks really cool. I like the style, especially with the shadows. That's just a fill-in sprite, though, right?
Title: Re: Screenshot Thread
Post by: Sarkilas on April 15, 2011, 06:50:50 PM
It looks very good. I love the lighting. But there's something about the straight lines in the lighting that makes it look a tad unnatural. I mean, the width of the light beams from the windows should widen the further they are cast in a natural prospect, and the lighting to the far left reflects that very well. But that should easily be fixed. I love the tiles, they are incredible!
Title: Re: Screenshot Thread
Post by: dinnerordie17 on April 16, 2011, 12:26:16 AM
Oh yeah that's a good point about the lighting, especially considering that light does actually seem to spread in some parts of it but not through the windows. I'll have to fix that the next time I redo the lighting.
Oh and that's just a filler char graphic, I havn't got around to making a custom one yet, I think they're probably not going to have to be RTP style though, at least when it comes to size... I might need to find a template that makes them a little bit taller. Especially considering the size of that Bass.
Title: Re: Screenshot Thread
Post by: Rayen on April 16, 2011, 12:38:54 AM
Ooh, nice lighting effects. Though I question why the window with the small couch has a longer shadow than the windows with the large screen TV.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on April 16, 2011, 01:32:56 AM
This is true, on related note the maps now large enough that it has to scroll... now adding light effects becomes difficult :(
Title: Re: Screenshot Thread
Post by: Vasha on April 16, 2011, 08:44:32 AM
You can use this (http://www.box.net/shared/zx8ssoi88w).

It's a script by SephirothSpawn (but you don't need the SDK for it!) and it lets yo press a key (don't remember which one) to take a picture of the entire map, not just what you can see. It's pretty useful for this sort of stuff.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on April 16, 2011, 09:04:53 AM
Holy sweet pickles that's convenient. Thank you.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on May 13, 2011, 07:11:09 AM
The tileset is a mixture of stuff I custom made and rtp furniture that's been modified to fit into the colourscheme better.
I dunno how helpful this will be, but I did dump some of my old tilesets in a RPG RPG Revolution, most of them are incomplete experiments or are too exclusively made to be particularly useful asside from a few things but they might still come in handy:
http://www.rpgrevolution.com/forums/index.php?showtopic=49592 (http://www.rpgrevolution.com/forums/index.php?showtopic=49592)

Note: I think you need an account to view them though, if you don't have one then I could just post them on here.
Title: Re: Screenshot Thread
Post by: Vasha on June 18, 2011, 12:55:24 PM
I finally finished it! :D

Okay, here's the story, then I'll show the pics:

I'm not sure how many of you played the latest game that I posted, but all of the characters were kind of cartoony with no shading, and (needless to say, but I'll say it anyways) they clashed with the RTP style. So I thought to myself: "What if I edited the RTP so it wouldn't clash?"

Well, I knew it would be a big task, but I didn't realize just HOW big it would be! O_O So now every once in a while I work on it, not very seriously usually, but whatever. Then yesterday I worked on it for many many hours, and have finally completed... (drum roll please...) ONE TILESET! And the autotiles that go with it. So, yeah, I'm happy. Be happy with me~ :vikonsmile:

Spoiler: Image 1 • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FMAP009.png&hash=9e1aed4a05609cfbe28ce907cc4b8762)

This was the map I used while I was testing out each edit I made. Nothing special or anything.
Spoiler: Image 2 • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FMAP010.png&hash=8e5c120c693a91c6edc71f69e0f69293)

For some reason the RTP doesn't have any way for you to connect the vertical and horizontal bridges in the plains tileset, so I took the time to do it for myself. All I can say is... Wow.
Spoiler: Image 3 • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi656.photobucket.com%2Falbums%2Fuu284%2FBDRaccoon%2FMAP011.png&hash=8af2c18c546e9b7aa052314ab3a784b5)

This image was literally just me wanting to put every item in the map so I could see how they all looked.

So I'm pretty sure I still have some (a lot of) work to do on the bridges, but I'll... cross that bridge when I come to it! (sorry, I couldn't resist)

So, what do you guys think?
Title: Re: Screenshot Thread
Post by: Ruben on June 18, 2011, 06:52:52 PM
Hey, that's really cool, Vasha. That looks like a very simplistic semi-RTP-styled tileset. I like the bright colors and because there you use only a couple of colors, it looks so retro. Really neat work. Especially the autotiles are awesome (water, sand, grass).

If I would play an entire 20h game with graphics like that, my eyes would probably hurt after a while, but it is a really cool idea and I don't know if you plan to make a game using this graphics, but I'd like to see them in action in a preferably small projekt.  :)
Title: Re: Screenshot Thread
Post by: Vasha on June 18, 2011, 08:58:37 PM
Haha, if I do get a bunch of working tilesets (aka: if I keep up the diligent work!) I might use it. I doubt the game would be 20 hours, but I dunno :P

And thanks for the input! Those autotiles were annoying to make, cuz for some reason I would make it look good, then leave the project for awhile and they wouldn't look good at all when I came back! :o
Title: Re: Screenshot Thread
Post by: Raxus on June 19, 2011, 07:21:40 AM
It looks really good with your sprites and doesn't clash as much. Good work. ;)
Title: Re: Screenshot Thread
Post by: dinnerordie17 on June 20, 2011, 08:40:15 AM
Working on a some new tilesets for a storyline I have in mind, these are part of the more lower class ground sections of some kind of goverment facility, I'm intending to give it the appearence of being slowly improved, and I might even try to set up some chars so it looks like there's the odd group of handyman adding in more floor tiles.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Foi53.tinypic.com%2Fht5gmr.jpg&hash=07fed32933af11b6d527c80ab4bbdc7f)
There isn't much so far, currently I'm mainly focused on the walls (also the black areas with the borders around the red room, that was aloooot more graphicking work then it looks, I've already built up about 10 tiles exclusively for that kind of thing and it's looking like I'll end up with allot more.)
I'm using a bit of some custom tileset furniture I found as well (such as the couch and the carpet which is a recolour) and I'm going to add a bunch of furniture and all that kinda stuff.

Note: Really quick and cheap lighting job.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on June 24, 2011, 10:54:11 AM
I have to admit it's getting better.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F29q1js1.png&hash=df0cc5a6a7659ead50fbd12a1c10d28f)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2F70dton.png&hash=073647701defcf932cfdbcec62f4d4c9)
Title: Re: Screenshot Thread
Post by: Raxus on June 24, 2011, 12:42:08 PM
Woah... It's amazing... Good work.
Title: Re: Screenshot Thread
Post by: Zammysoul on June 24, 2011, 03:06:10 PM
Wow, that looks like a very nice tileset! I'm usually not one to like modern or futuristic games, but I think I would definitely try yours out. Great job  ;D I agree that it appears to be looking much better.
Title: Re: Screenshot Thread
Post by: Caro Ru Lushe on August 04, 2011, 05:54:25 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F8074%2Fnewtemple1.png&hash=c7e53a87e1b62c798811930fbdfd5f39) (http://imageshack.us/photo/my-images/811/newtemple1.png/)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F2484%2Fnewtemple2.png&hash=66653679ececcf4333a3c967ca89867a) (http://imageshack.us/photo/my-images/683/newtemple2.png/)

I have gotten rusty & sloppy ~
Title: Re: Screenshot Thread
Post by: mepwnn on August 05, 2011, 02:01:22 AM
Same goes for me. I can't make maps look pretty anymore D:
Title: Re: Screenshot Thread
Post by: Just Lance on August 05, 2011, 02:22:41 AM
I don't think so. It's nice and dark. ^^
Title: Re: Screenshot Thread
Post by: Sarkilas on August 26, 2011, 07:22:51 AM
@Caro Ru Lushe: I don't see what's wrong with them. I mean, the only thing to say about it is that the fog goes over the black areas of the walls, which looks weird. It would look better if it didn't go onto the wall area. Someone should make a script that makes a specific terrain tag overlap fogs >.> that would be brilliant.

NOTE: You are better at interior than I am. Hate that shit.

Anyway, some shots for C&C :X dunno how it looks right now.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2Fnvrz1y.png&hash=bc826c61495940939d9b8a371d54df8c)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi55.tinypic.com%2F4ugpbq.png&hash=850fefcb537ac85fbea6057da857f858)
Spoiler: Bloody game over screen, hidden to prevent unwanted nausea if someone has problems with it • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F28jxmkx.png&hash=590228d7ec63847bc8e74a66a1609bca)


That's it for now. I am kinda just feeling uninspired right now, so after months of constant development I'd like to get some opinions on the appearance of the game right now.

o/
Title: Re: Screenshot Thread
Post by: Merlandese on September 02, 2011, 02:00:41 PM
Yeah, that upper layer of water really balances it out.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on September 26, 2011, 01:39:15 AM
I swear to you FreeBird Forums... one day I'll actually get around to making a game in RPG Maker.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F45Ehr.png&hash=e009588029eb65fef11493d6ba96adb1)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIgCZI.png&hash=d591e814ab5a507b36afb3f59f885dcd)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJYaSu.png&hash=47232fa85c74c3dbd06b14578b40eac9)
Heck... maybe I'll keep going with this thing.. maybe.
Title: Re: Screenshot Thread
Post by: Reives on September 26, 2011, 03:59:28 PM
That's looking really awesome, actually. o: Nice job ordie.
Title: Re: Screenshot Thread
Post by: Vasha on September 26, 2011, 05:13:10 PM
The vines (or is that grass?) in the third picture toward the right look a bit strange, though.
Title: Re: Screenshot Thread
Post by: Raxus on September 26, 2011, 11:17:47 PM
Wow, that's beautiful! Wonderful!
Title: Re: Screenshot Thread
Post by: dinnerordie17 on September 28, 2011, 11:54:16 PM
Thanks for the feedback guys since I did this pic I've actually made a couple of Chars so I don't need to use that default one anymore, I'm right now working on this town that's in this pic... and oh my is it taking along time, I also don't have all the graphics I need yet for some of the main parts, so I'm going to hit a wall in terms of mapping soon.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2F2rep0l1.png&hash=b2ce9e6e476d1874f984b8227d9c217c)

Edit: Oh yeah it's pretty empty right now but I want to fill it with people going about their lives and stuff, the oppresive walls make the town look a little bit bleak, but it's really not a too bad place.
Title: Re: Screenshot Thread
Post by: Raxus on September 29, 2011, 12:33:30 AM
I really like it. I want to play your game! It looks really really interesting!!!
Title: Re: Screenshot Thread
Post by: Vasha on September 29, 2011, 07:02:10 PM
The vines/grass still look kind of weird in this new map. They just overlap the fence and then BOOM! NO FENCE VISIBLE UNDERNEATH! It's ~invisible~
Title: Re: Screenshot Thread
Post by: Green Dragon on October 01, 2011, 12:11:13 PM
I made a *tiny* map. It's supposed to be a fortress, if you haven't guessed. Oh, and just so you know, something got messed up when I took this, so the soldiers are not exactly behind the battlements as they're supposed to. Normally they're behind the battlements when I'm playtesting. Oh, and there are usually a lot more people on the map.

-Warning. HUGE picture-
Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F1672%2Fanathoriuspalace.png&hash=253879f28171c453bfcb3a9f3cc415cb)


I kinda decided against mapping the entire fortress exterior, due to both my own lazyness, and the fact that the fortress is friggin' huge. I can tell you that the fortress is atleast 4 levels higher than what you can see, and all the walls are supposed to be high. You are not supposed to be able to access the top layer of the part of the fortress on the map. It's just there to show that, yes, this place is huge.

Comments will be appreciated
Title: Re: Screenshot Thread
Post by: Zenneth on October 02, 2011, 02:04:52 AM
@BlankSpace: The fortress' wall has no depth. Like this:
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FBlankspace.png&hash=7e9d6facda11ddbdee000015a8389515)
The one on the left looks like yours, it looks like it's made of a few bricks.
Try to add some cobblestone-ish tiles behind it to make it look more 'solid'.

Anyway, a screen:
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi1092.photobucket.com%2Falbums%2Fi403%2Fzacpower4%2FGalileo.png&hash=14d586fea5ea5f17c93d4013c6f9e228)

It's supposed to be a port town of some sort, but I have no idea what more to put in the town. Do you have suggestions?
Title: Re: Screenshot Thread
Post by: Green Dragon on October 02, 2011, 02:20:31 AM
Ah, yeah. I see the problem. Done a bit of "corrective surgery" if you can call it that. Anyways, thanks for the feedback. Will get a picture of the changes up, as soon as I get the time.
Title: Re: Screenshot Thread
Post by: Merlandese on October 02, 2011, 02:24:21 AM
@Zenneth: I'm no expert with the tiling, but the only thing that's distracting-ly bland about your screen is how clean it is. If there were some way for you to mess up the cobblestone and make it look dirtier in some places than others it would have a lot more character. Even if the town is supposed to be clean, there should be some wear on the stones if thay're old enough.

Other than that, I like it. The boats are a really nice touch. :)
Title: Re: Screenshot Thread
Post by: Green Dragon on October 02, 2011, 02:46:43 AM
I didn't say it before, but something about those boats just look... off...

They are so incredibly close to the coast, that it looks like they've gone aground. It could be that they intentionally beached their ships, something that is seen often with flat-bottomed boats, but it's not that common when it comes to bigger vessels. The primary reason to do it with a bigger vessel is to prevent it from sinking when it is extensively damaged. Of course, I can overlook that if they've been beached during high tide, so people could do maintenance and repairs below the waterline during low tide. But if that's the case, the city doesn't seem nearly high enough above the water's surface at high tide, and the dock will pretty much be submerged.
The ships do not look like they're got a low waterline.

... Sorry for that. It just tend to happen whenever I see a boat or ship that looks wrong in my eyes. *Loves ships and sailing, and more or less grew up on a boat*
Title: Re: Screenshot Thread
Post by: Zenneth on October 02, 2011, 02:51:18 AM
Woah, I didn't expect to see replies so fast.

@Merlandese: Noted, thanks. Will dirty my town now.

@Blank Space: I know nothing about boats or ships. But I'll edit them now.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on October 09, 2011, 07:42:59 AM
@Zenneth: I personally think you don't really need to add any extra clutter or anything, you just need to make the whole thing a bit smaller overall, bring the buildings about one tile closer to each other and make anything that seems a bit too wide on tile slimmer and it'll probably all come together nicer.

WIP: Tileset making, based off that drawing I did in my art thread, those floor projectors will probably end up being replaced with versians that look more expensive. Also there's no cables compared to the last ones!?!??! Well my friend that's because this office is some upper-class ****, they've got the cables for these projectors running below the floor and everything.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcIp4p.png&hash=c39cf27b109b8960a218986348fb8d51)\
Title: Re: Screenshot Thread
Post by: Raxus on October 15, 2011, 08:49:40 PM
LEAKED PHOTO OF MY GAME "Ashes to Ashes, Dust to Dust".

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi973.photobucket.com%2Falbums%2Fae219%2FRaxus%2Fleaked_battle_system.png&hash=7e692cddda6e8f1ef301ed4dcfe26fde)

Sadly, this battle is but a test to show it off, so you may or may not actually fight these "soldiers".

P.S. - Special thanks to Sarkilas for help with scripting the Battle System, and dedicated to Merlandese who wanted to see what I was doing.
Title: Re: Screenshot Thread
Post by: Merlandese on October 15, 2011, 09:11:15 PM
Yay! Now I'm excited. :)
Title: Re: Screenshot Thread
Post by: dinnerordie17 on November 29, 2011, 03:06:09 AM
Slowly working on developing the tilesets I need, basically a large part of my games world consists of a dense urban city that has been abandoned for so long it is often indistinguishable from regular landscape. Anyway even though this enviroment is more of just a background to the more important parts of the game I still want it to be really nice and pretty and varied and stuff, so I have allot of tileset making to do ...

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeWxMA.png&hash=d4e5c8f909a63dfa802c24c4c0fc7f39)

This particular building is a bit more intact then most of the games will be, I'm intending something along these lines will be used for shelter for a bit or something. I got allot more graphics to make though, up next I'm planning on kind of making a cross between the RTP river, and this sort of floor and structure, so it's like it's cracked apart and there's streams of water flowing through it, it'll look super pretty if I can get it right.
Title: Re: Screenshot Thread
Post by: Avarlie on November 29, 2011, 07:24:12 PM
Wow Dinner there are some really interesting concepts here- especially the cracked river floor. Have you considered adding moss to the walls and floor? I think that would give it a more dilapidated feel. Have you seen Celianna's forest temple tilesets? There is this really cool giant tree root that looks like its growing in from the ceiling. Good luck with the graphic making. All of your hard work be worth it in the end.
Title: Re: Screenshot Thread
Post by: Vasha on November 29, 2011, 08:02:51 PM
What are the diagonal lines on the wall supposed to be? If they're supposed to be cracks, they look too ordered. If they're just supposed to be there, then it looks weird that it's only in some places and not others.

Other than that, though, it looks pretty cool!
Title: Re: Screenshot Thread
Post by: Raxus on November 29, 2011, 10:07:35 PM
Oh, my God... Your tilesets are absolutely breathtaking. Gorgeous!
Title: Re: Screenshot Thread
Post by: Merlandese on November 30, 2011, 12:17:31 PM
If you put as much effort into the other aspects of your game as you do the tilesets, I'm extremely excited.
Title: Re: Screenshot Thread
Post by: dinnerordie17 on December 01, 2011, 09:02:05 AM
Thanks guys, I've been working on the tileset a bit more over the last couple of days, here's that screenshot with more added stuff:

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWyZ6n.png&hash=c7c8728f869f8e506cce672e1a1478ba)

Next step will probably be to draw up broken window variants for it, and possibly a nice setpiece of a whole large section of the wall being caved in or something like that.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhrQi2.png&hash=bb47d15b5aff87f06a655cf906fb3ac2)
Here's some other wall and floor pieces I'm working on as well.
Title: Re: Screenshot Thread
Post by: Merlandese on December 10, 2011, 02:20:25 AM
Just finished programming out all of the bugs for my Keypad Safe mini-game thingy. Finally added the option to look at discovered clues while doing punching in the code (rather than before accessing the event, which would have been a pain, I discovered) and, most importantly, taking a screenshot of it in action! Criticisms on the aesthetic?

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F13694360%2FScreenshot%252006.png&hash=ef5f78b0cdc798babe6c57396ac553f9)
Title: Re: Screenshot Thread
Post by: Raxus on December 10, 2011, 02:33:27 AM
I really like the design of it. The Graphics are above par with other actual games. I have no clue about the music OR the actual game dynamic of this, but it looks wonderful! :)
Title: Re: Screenshot Thread
Post by: Merlandese on December 10, 2011, 03:12:51 AM
I'm glad you think so! XD
Title: Re: Screenshot Thread
Post by: Vasha on December 10, 2011, 04:30:12 PM
You need to stop giving us screenshots, I'm going to faint from all the beauty! O_O (But, seriously, don't you dare stop giving us screenshots ::) )
Title: Re: Screenshot Thread
Post by: Merlandese on December 10, 2011, 05:58:33 PM
Haha! Flattering, Vasha, but there's nothing beautiful about a metal keypad. :/ I'll finish up the vending machine screenshot shortly.
Title: Re: Screenshot Thread
Post by: Avarlie on December 10, 2011, 10:11:40 PM
looking great merlan! Are the circles animated? To be nitpickey you could make the red in the lettering for the highlighted words glow more so it looks like its lit by a light
Title: Re: Screenshot Thread
Post by: koon no kami on December 11, 2011, 06:55:40 AM
cool screenshots! makes me wanna post some, too..
@dinnerordie17 ah, nice - original tileset... did you pixel and sprite all elements yourself? ^^
i know how much efford and time it takes to make an all 100% selfmade tileset XD all that pixelling, i mean it takes ages... but nevertheless, since i started pixelling myself  about 2 years ago, i decited to use only all original pixels, made with bloody fingers and hurting eyes for my future games.  :whaaa?:
it's actually fun, just needs much patience....

as an example for interior tilesets i made, here's the "black chamber" and the "white chamber" design of a palace which is kinda set up like a chess board.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs71%2Ff%2F2011%2F302%2Fe%2Fe%2Foriginal_interior_tileset_by_nebelstern-d4ecbbr.jpg&hash=f06e830953bed080fd11390473ad1901)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2011%2F305%2F5%2F6%2Foriginal_interior_tileset_ii_by_nebelstern-d4epw3u.jpg&hash=c261caaf3c60593168a1fd825f49ea10)

 :KPHH:
Title: Re: Screenshot Thread
Post by: Just Lance on December 11, 2011, 07:43:00 AM
It's cool but my eyes go 'round from it. @.@
Title: Re: Screenshot Thread
Post by: Question Mark on June 12, 2012, 12:13:10 PM
Just to ask, is this thread strictly for RM screenshots only or does it allow any other projects as well like its parent category(RM[XP/VX] and Game Design)?
Title: Re: Screenshot Thread
Post by: Raxus on June 12, 2012, 12:31:07 PM
Post all the screenshots. If they aren't RPG Maker XP, then just state what system. :)
Title: Re: Screenshot Thread
Post by: Miss Nile on August 19, 2012, 03:15:44 PM
It's been quite a while since I've posted anything here, so here goes XD:

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fbb.webgel.net%2Fbf%2F1%2FRosenfall.png&hash=2b691d923208acb9583cf662c37a019a)
Title: Re: Screenshot Thread
Post by: Vasha on August 25, 2012, 10:17:52 AM
...I wish I could map. -loves it-
Title: Re: Screenshot Thread
Post by: Cef on August 27, 2012, 02:23:33 AM
*GROSS SOBBING*

It's... beautiful...

Srsly, the washed-out, earthy color scheme contrasted by the vibrant flowers just looks beautiful with that kind of area ;w;
Title: Re: Screenshot Thread
Post by: Saul on August 27, 2012, 03:34:08 PM
Here some screen about my project :)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Ff%2F2012%2F127%2Fb%2F7%2Fscreenshot_from_my_project_by_saul12-d4yuvwf.png&hash=1d4051bb1a2ad681d3662a898830f96e)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2012%2F127%2F7%2Ff%2Fscreenshot_from_my_project_2_by_saul12-d4yux3m.png&hash=90972c42855a1e1ccd31ddbb7f111714)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs71%2Ff%2F2012%2F128%2Fe%2F0%2Fscreen_from_my_project_3_by_saul12-d4yytsg.png&hash=75e13ee57a70735af39f4e9435a0089e)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs70%2Ff%2F2012%2F205%2Fd%2F1%2Fmenu_game__the_reborn_of_atrum_by_saul12-d58fxyi.png&hash=cd3a21de1976949662369d8c67ca2825)
This screen I've made it for training.
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Ffc05.deviantart.net%2Ffs70%2Ff%2F2012%2F153%2F9%2F9%2Fscreenshot_by_saul12-d522wsu.png&hash=257e1b36e00917bd486b94065de673a7)
Title: Re: Screenshot Thread
Post by: Cef on August 27, 2012, 11:10:29 PM
Saul it looks WONDERFUL OAO
Title: Re: Screenshot Thread
Post by: Miss Nile on August 30, 2012, 10:22:44 AM
The maps are looking really beautiful, Saul. ^^ I love the desert one especially-it really catches the atmosphere perfectly. I think the mountain one would do with some screen toning, though, to give it a little more 'feeling.'

I love the menu, btw. Wonderful work. ^^
Title: Re: Screenshot Thread
Post by: Saul on August 31, 2012, 01:38:01 PM
Thanks for the comments :)
@Luv I'll do it ;)
Title: Re: Screenshot Thread
Post by: Merlandese on June 07, 2013, 03:44:42 AM
Trying to perfect my much hated task of making pixel art. Some of you have seen this already, but not yet enough!

EDIT: Picture removed. Because.
Title: Re: Screenshot Thread
Post by: Ruben on June 11, 2013, 08:22:42 PM
Great screenshot, I love how it looks so positively retro while still having its own style.

One little thing: I think changing the direction of the pixels that are supposed to be the floor (i.e. rotating them slighly) might result in a better display of three-dimensionality. At the moment the floor doesn't look to different from the wall, and the perspective (the position of the sofa)already indicates that this is not a direct front-view.

Haha, this is a very minor thing, though. Not necessary to change this.
Title: Re: Screenshot Thread
Post by: Vasha on June 11, 2013, 09:22:39 PM
Wait, there's a floor in that screenshot?
Title: Re: Screenshot Thread
Post by: Merlandese on June 14, 2013, 01:39:34 AM
Great screenshot, I love how it looks so positively retro while still having its own style.

One little thing: I think changing the direction of the pixels that are supposed to be the floor (i.e. rotating them slighly) might result in a better display of three-dimensionality. At the moment the floor doesn't look to different from the wall, and the perspective (the position of the sofa)already indicates that this is not a direct front-view.

Haha, this is a very minor thing, though. Not necessary to change this.

Thanks!

Hm, well, there actually isn't a separation between wall and floor at all. When the screen first loads, that background is by itself, like some generic game screen background, then the couch and the entertainment center slide in from opposite sides. It's a pretty basic animation. I'm not sure if the animation makes up for the lack of floor, though! XD

I'll mess around with it and see if it looks better with a semi-distinct wall portion.
Title: Re: Screenshot Thread
Post by: Ferdk on June 14, 2013, 10:11:40 AM
Yeah I took it as if there was no floor or wall, just a "transparent" background :P This should be more obvious in the game as the assets load I assume. If it's not then it might be worth a shot trying for a floor/wall setup, but looks good to me like this.
Title: Re: Screenshot Thread
Post by: Merlandese on June 16, 2013, 01:39:35 AM
I changed it. The background is more dynamic, inspired more heavily by Trainer Battles from Pokemon.

(https://dl.dropboxusercontent.com/u/13694360/Charming%20Screenshot.png)
Title: Re: Screenshot Thread
Post by: Ruben on June 16, 2013, 01:09:04 PM
Sweet, looks great! I bet he's watching Pokémon. :P
Title: Re: Screenshot Thread
Post by: Dr. Zooks McCoy on June 16, 2013, 03:20:22 PM
With the horizontal lines, it looks like there might or might not be a floor, depending on whether you want there to be one. :P Looks nice, much more polished, can't wait for the demo :D
Title: Re: Screenshot Thread
Post by: Raxus on September 05, 2013, 11:04:27 PM
Just finished mapping out a castle city. It's got no people in it at the moment, but tell me what you think! :plat:

Click either this link or the spoiler-ed image.
http://i973.photobucket.com/albums/ae219/Raxus/Castle691_zps9f7a47ef.png~original (http://i973.photobucket.com/albums/ae219/Raxus/Castle691_zps9f7a47ef.png~original)

Spoiler: It's pretty big. • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi973.photobucket.com%2Falbums%2Fae219%2FRaxus%2FCastle691_zps9f7a47ef.png%7Eoriginal&hash=fad259ff7a199077a71a436e9508a4d4)


Note: This is of course without any picture overlays like sunbeams and whatnot. :seraismile:

Edit: Updated. Some of the events moved around because of the screenshot thinger. And the door of the castle is missing.
Title: Re: Screenshot Thread
Post by: Merlandese on September 06, 2013, 01:42:40 AM
I clicked the large picture an thought to myself, "Self, Raxus needs to get the hell out of here." But then I clicked the normal link and saw the whole overview, and I really like it! It has a great flow, and it feels so purposeful. I really want to see it with proper lighting, but I think the overall format of the place is pretty great.

Most specifically, I like how the buildings are big. I think when the house are TOO disproportionate to their insides, it ruins the Suspension of Disbelief (http://cdn4.pitchfork.com/features/8641/c34337bd.jpg) thing. But this cool, sir. This is cool.

Now tell us what the project is already!!!
Title: Re: Screenshot Thread
Post by: Raxus on September 06, 2013, 01:48:39 AM
The mystery increases the hype. Or something. :P

Glad you like it. I updated it like...just after you posted, so I added a few things. So check that out. :)
Title: Re: Screenshot Thread
Post by: Reives on September 06, 2013, 10:20:01 PM
Whoa, that's a really well done map! I especially the contrast between the organized built structures and the natural arrangements of the trees & plants. :) Seems like you put a lot of thoughts into the layouts as well.
Title: Re: Screenshot Thread
Post by: Raxus on September 07, 2013, 01:09:11 AM
Seems like you put a lot of thoughts into the layouts as well.

Almost too much time. I have five (5!) other attempts that look way worse than "bad" before this one. I cringe at them, separate them, and keep them in a dark place only to laugh at them and mock their very existence.

Glad you guys like it. I just put in these nice sun rays so that it places the upper left corner of the map and radiating outward into golden light. I think it looks a lot better. I think. :P

Any criticism? I'll take even the smallest mundanities (is that even a word?).
Title: Re: Screenshot Thread
Post by: Miss Nile on September 08, 2013, 05:58:44 PM
My god, Raxy, I love this map! It definitely feels like a 'city.' The castle is beautiful, large enough and the houses are quite well done! I love the way they're shaped and well-positioned in a believable way.

It's a great map overall. Can't find anything wrong with it. :) And I love the bird nests on the castle roofs. Realistic feeling. :D

Great job. :D
Title: Re: Screenshot Thread
Post by: Raxus on September 08, 2013, 08:19:47 PM
Thanks! I feel really good about it now.

(AND OH, MY GOD! Love! <3 I missed you! How are you asdfghjkl;'!!!!!)
Title: Re: Screenshot Thread
Post by: Miss Nile on September 09, 2013, 04:48:15 PM
(Missed you too, Raxy! Been such a long time. I'm always around, just lurking. XD Now let's not go too off-topic, ok? XD)
Title: Re: Screenshot Thread
Post by: Raxus on September 12, 2013, 05:30:28 PM
Firstly, I made a pool table. And I am proud of it. More than any thing I've made in the past. (I could totally let anyone who wants it in their game have it (for free). :P If you want it and don't think it looks like crap. :P)

Secondly, guys, check out the interior of that huge building at the top of my previous city screenshot!

:deepstuff: ANY comments, suggestions, and/or heavy criticism is/are needed and welcome.  :seraismile: Thanks and feel free to be tough on me!

Spoiler: Regular, less magnified interior! • show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi973.photobucket.com%2Falbums%2Fae219%2FRaxus%2FCastleInterior_zps3c13351a.png&hash=7cddfc961ae71b3f0a5f4763f1014a7c)


Spoiler: Super detailed and pain-stakingly long to put together version! • show
http://i973.photobucket.com/albums/ae219/Raxus/CastleInterior_zps3c13351a.png~original (http://i973.photobucket.com/albums/ae219/Raxus/CastleInterior_zps3c13351a.png~original)
Title: Re: Screenshot Thread
Post by: Merlandese on September 13, 2013, 12:17:23 AM
Okay, not to stroke your ego, but that pool table is awesome. I think what I like about it most is that it's in a castle, and even though billiards is a sort of old game concept, having a pool table still really appeals to my Awesome Sense.

Beyond that, the whole map is great.

Especially the pool table.
Title: Re: Screenshot Thread
Post by: Hirei on September 25, 2013, 06:17:35 PM
Screenshots from Reincarnation - DoW -, which I haven't posted up here yet.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fhireiart.files.wordpress.com%2F2013%2F08%2Fscreenies.png%3Fw%3D960&hash=be9ce5f83ae378d1644908d912f4af35)
Title: Re: Screenshot Thread
Post by: Raxus on September 26, 2013, 01:31:23 AM
Woah. Really pretty! Especially on the RPG Maker VX engine. I really like it!  :seraismile: (Though, where is the door on the leftmost house? O.o)
Title: Re: Screenshot Thread
Post by: Merlandese on September 26, 2013, 01:47:24 AM
(Though, where is the door on the leftmost house? O.o)

I know you live your life by Feng Shui, but not every neighborhood places there doors in the same compass direction. :p
Title: Re: Screenshot Thread
Post by: Question Mark on September 26, 2013, 02:04:10 AM
(Though, where is the door on the leftmost house? O.o)

I know you live your life by Feng Shui, but not every neighborhood places there doors in the same compass direction. :p
>path leads to a partly destroyed wall instead of a door
>feng shui

That must be really fantastic to switch doors and cracked walls as needed.
Title: Re: Screenshot Thread
Post by: Merlandese on September 26, 2013, 02:11:24 AM
(Though, where is the door on the leftmost house? O.o)

I know you live your life by Feng Shui, but not every neighborhood places there doors in the same compass direction. :p
>path leads to a partly destroyed wall instead of a door
>feng shui

That must be really fantastic to switch doors and cracked walls as needed.

We need to ask the right questions, Question. That being, why build a path to the wall when clearly the door is on the other side of the building? This sounds like a query for the people who were contracted to make the roads, Feng Shui Inc.
Title: Re: Screenshot Thread
Post by: Question Mark on September 26, 2013, 05:52:51 AM
I reckon they're the same people responsible for this mess.

https://www.facebook.com/photo.php?fbid=75760831100&set=a.484603636100.288520.75760016100&type=1&theater (https://www.facebook.com/photo.php?fbid=75760831100&set=a.484603636100.288520.75760016100&type=1&theater)
Title: Re: Screenshot Thread
Post by: Raxus on September 26, 2013, 01:57:22 PM
I figured that the path leading up to the wall was the intention to put a door there, which confused me. :(
Title: Re: Screenshot Thread
Post by: Unimaginative Username on September 26, 2013, 02:30:53 PM
I reckon they're the same people responsible for this mess.

https://www.facebook.com/photo.php?fbid=75760831100&set=a.484603636100.288520.75760016100&type=1&theater (https://www.facebook.com/photo.php?fbid=75760831100&set=a.484603636100.288520.75760016100&type=1&theater)

Speak friend, and enter.
Title: Re: Screenshot Thread
Post by: Dr. Zooks McCoy on September 26, 2013, 03:48:20 PM
I'm still wondering what happened to Raxus' pool table. If he's added pockets, I'd love to play a round! :P
Title: Re: Screenshot Thread
Post by: Question Mark on September 26, 2013, 03:50:18 PM
I figured that the path leading up to the wall was the intention to put a door there, which confused me. :(
That's exactly it. But Feng Shui, Inc. has been brainwashing us into accepting that paths that lead to walls are socially acceptable. :-\
Title: Re: Screenshot Thread
Post by: Unimaginative Username on September 26, 2013, 04:29:29 PM
That went right over everyone's heads, didn't it?
Title: Re: Screenshot Thread
Post by: Dr. Zooks McCoy on September 26, 2013, 06:17:32 PM
That went right over everyone's heads, didn't it?

We all got it, but that quote is becoming platitudinous. :P

Spoiler: platawhatsit? • show


[quote=PLATITUDINOUS]adj: (of a remark or statement) used too often to be interesting or thoughtful; hackneyed. The most extravagant synonym I found for "overused," and it sounds like platypus.
Title: Re: Screenshot Thread
Post by: Unimaginative Username on September 26, 2013, 06:22:48 PM
That went right over everyone's heads, didn't it?

We all got it, but that quote is becoming platitudinous. :P


You find a better quote to explain a path to a wall without a door :P

Also, how did that quote manage to get over used? Since it doesn't make any sense in any scenario other than missing doors I'm going to have to put it down to people on Reddit using quotes inappropriately, and therefore cheapening the effect when someone actually uses one in the correct context. The bastards.
Title: Re: Screenshot Thread
Post by: Dr. Zooks McCoy on September 26, 2013, 06:28:59 PM
You find a better quote to explain a path to a wall without a door :P

Feng Shui, Inc. has been brainwashing us into accepting that paths that lead to walls are socially acceptable. :-\

Spoiler: show
Also, how did that quote manage to get over used? Since it doesn't make any sense in any scenario other than missing doors I'm going to have to put it down to people on Reddit using quotes inappropriately, and therefore cheapening the effect when someone actually uses one in the correct context. The bastards.

*mumbles something about 9gag*
Title: Re: Screenshot Thread
Post by: Unimaginative Username on September 26, 2013, 06:36:26 PM
Feng Shui, Inc. has been brainwashing us into accepting that paths that lead to walls are socially acceptable. :-\

Bugger.
Title: BAL3RI0N's shite.
Post by: BAL3RI0N on September 21, 2015, 06:24:46 AM
And here's a few from BAL3RI0N, for an upcoming project yet to be named. Hopefully will have more posted soon, but for now, enjoy the screen shots. :)

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi34.photobucket.com%2Falbums%2Fd136%2Fwes4mu089%2FCastle%2520Westhollow.png%7Eoriginal&hash=d5e0e03fed69a6c9033240dc97ea4f15)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi34.photobucket.com%2Falbums%2Fd136%2Fwes4mu089%2FThe%2520Kingmaker.jpg%7Eoriginal&hash=3dcfbcb626328f1a79db464d7f4f75b1)