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Games & Design => In-Development Indie/Homemade Games => Topic started by: Legacyblade on October 02, 2008, 08:48:56 PM

Title: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on October 02, 2008, 08:48:56 PM
After awhile of working on this widely unknown game, I thought now might be a good time to bring it out of the shadows.

Darkness Rebirth takes place in Celenath, a world where religion is everything. Politics, Economy, even every day life is tied to something many in our world consider trivial. This is because living sacrifices generate magical energy. Those who lead religions, and consequently have sacrifices done in their name, are known as deities. Deities can grant their magic to their followers as they see fit. Deities can also see into the mind of their followers, granting them the ability to see whether that person is completely devoted to their cause.

But there is one anomaly in this system, they are known as Chosens. A Chosen is someone who can hold very little magical energy, but has it constantly generating at a slow rate. If a Chosen was able to transfer their magic to other people, this would do a great deal in doing away with the religious wars for magical energy. But something in being a Chosen shuts them off from outside mental contact. They cannot send or receive magic, nor can they form a link with a deity. Chosens have little to do with the religious affairs of their world, since no deity would be willing to trust a Chosen as their follower. One is not born a Chosen, one can become a Chosen at any time. When this happens, you have very few options for what to do in life. Most frequently, Chosens live as mercenaries or bounty hunters. Although they have constantly generating magical energy, they can hold so little that they are all but useless in large scale battles.

Story:

Spoiler: show

Around a thousand years before the story of Darkness Rebirth takes place, legend tells of The Hero of Light, a Chosen. This Chosen lived in the time when Omega, The God of Darkness was covering the world with his dark mist: The Shroud. Setting out on a quest to save his world from the destruction of Omega, The Hero of Light wielded The Legacyblade to combat the forces of darkness. After an epic battle with The God of Darkness, E-min sealed Omega away in a sword, which was taken to Melbyreth by a powerful demigod to keep it out of the hands of those who would seek to release their old master. The Hero of Light was crowned king over all Celenath, and the world was at peace for a time. But when The Hero of Light's tyrannical son took the throne, Celenath fell into chaos, torn apart from wars. The Legacyblade, the sign of The High God's guiding hand, was taken from Celenath, and a thousand years of wars has ensued.

Our story starts when a powerful darkling storms a fortress of The Remission alone. The Remission is an organization who's goal is to wrest Celenath from the grip of the squabbling tyrants that control it, and establish a council to rule over it with justice. Nethera and his two companions, Esnuil and Anithiel, are called to go on a journey to reclaim the fortress, and defeat the powerful darkling therein. Although they don't understand why only three people are being sent, they reluctantly comply.



Features:

Battle System:

Spoiler: show

For a battle system, Darkness Rebirth features the BlizzABS. The BlizzABS has more advanced AI than any other ABS, and has very efficient coding. So even lower end computers can enjoy the full gameplay experience with little to no lag. Hours are being spent designing the stats of all the weapons, skills, classes, actors, and enemies, so the experience will be challenging, but balanced. Unlike most RMXP RPGs where the items and weapons feel like they were tossed into the game with little overall thought to how balanced the gameplay was, Darkness Rebirth carefully wieghs all the factors needed to make the gameplay rich, enjoyable, challenging, and balanced.


Characters


Nethera:

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcelenath.com%2FDR%2FScreenies%2FNethera.gif&hash=5b1e74dfe38bd17e83d96de7f20f589a)
When Nethera was young, he was a normal kid. Living a happy carefree life in an out of the way village, life was good. But one day...everything changed. A priest of Lord Mauver, a powerhungry deity, had come. If they refused to supply him a sacrifice, the entire town would be burned. Nethera's Brother was the sacrifice.

Years later, he joins the Remission, a cruel and warped darkling. He believes all deities should die, that they are just tyrants praying off the lifeforce of others. He has become more bloodthirsty and cruel than even the most corrupt of deities. Powerful both with blade and with magic, Nethera quickly climbs through the ranks. But due to his personality, he is never put in a position of leadership, he is just an elite fighter.

Nethera is in love with Anithiel, someone who despises darklings like Nethera.


Esnuil:

Spoiler: show

  (https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcelenath.com%2FDR%2FScreenies%2FEsnuil.png&hash=feb03922cdac9a86a8d081d92d0710e7)
 
  Esnuil is a decedent of the legendary Hero of Light. Since The Hero of Light was transformed into an ancient race, who's distinct features were their strange eyes, which appeared to be a mass of swirling blue, it is obvious that his claim about his linage is true. Since this ancient race, The Othilians, were once considered the high race, chosen of The High God, Esnuil is arrogant, and looks at himself as above the non-Othilian "Lessers". Despite this, Ensuil is a generally likable guy, and has many good traits. In addition to his marvelous strength, one of his greatest attributes is his ability to set about a task with single minded concentration.

Esnuil is in a position of leadership in The Remission, but is still under the command of the Swordsmasters of his division of The Remission. He is used to others taking him seriously, and fearing his immense strength (which is a result of his race). This makes Nethera's seeming lack of respect towards anyone, especially Ensuil, infuriate him beyond reason.
 

 
Anithiel:

Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcelenath.com%2FDR%2FScreenies%2FAnithiel.png&hash=59e81c2eb9a6ebcb7a76cc830881598a)

Anithiel grew up knowing that she would be a member of The Remission when she was old enough. Although she wasn't to thrilled about her family deciding this for her, she consented to be put through combat training from a young age. She always wanted to have other girls for friends, and experience romance rather than just hear about it, but due to her rigorous training schedule, was unable to fill either of these desires.

Because of how she was raised, she learned to respect authority, and be generally courteous and kind, but she never hesitates to tell people what she thinks on a subject. (even if it will make them angry). She excels at the use of the bow, and quickly climbed through the ranks of The Remission.

Ensuil's arrogance annoys her, but that is nothing compared to the deep loathing she has for Nethera. Nethera is a bloodthirsty, sarcastic, cynical, and cruel darkling, whereas she does her best to do what's right, and be kind to people. She has no idea of his feelings for her, since he doesn't do anything to show them.


Screen shots

This one features something you see quite frequently in DR, sprite interaction used to make the cutscenes more real, and gripping.  It takes a lot longer to do this, but it makes DR one of the best RPGs made with RMXP.
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcelenath.com%2FDR%2FScreenies%2FC1%2F1.png&hash=7a2fd57c012c3078f3de7c5b1ddc1c09)


I know that's not a good tent, I'm working on making a new one. This mainly serves to show off my custom spriting, as well as the spriting effects done with posing.
Spoiler: show

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcelenath.com%2FDR%2FScreenies%2FC1%2F2.png&hash=31694c2e59c68b76d2eafb529a5b2b64)



If you want to help with this project, PM me.
PRERELEASE "DEMO" (http://celenath.com/DarknessRebirthPreDemo.zip)

mirror(updated) (http://www.sendspace.com/file/xmq27o)
Title: Re: Darkness Rebirth
Post by: Reives on October 02, 2008, 08:52:44 PM
Lol I was kidding, don't be pressured. :P

Again, love the sprites. The edits really make a difference, and are rather well done. The plain grass part where it connects with the castle in the first screenshot looks a little weird, like the castle wasn't set to the ground - I think putting some overgrown grass at the walls might help. I'll leave more feedback for the future.
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 02, 2008, 08:55:00 PM
Oops, forgot to update that screenshot. I'll do that now.

And I'm glad you like the sprites. I think custom graphics really help make the character more original (which is why I'm also learning to draw, so i can make the facesets). I'd rather have high quality on the first release, because that's how I am: I hate redoing work. And I just didn't think about posting it here, I just copied and pasted, XD

Thanks for the feedback, btw
Title: Re: Darkness Rebirth
Post by: Sarkilas on October 03, 2008, 08:37:41 AM
This looks nice. I like certain parts of the story, whereas certain points seem to be slightly cliché, then again, it's very hard to avoid. I think you did a good job coming up with this.

The sprites are well made, and I just love interactions and several poses. Too bad I don't have the skills to do this myself.

Oh, and what's wrong about that tent? It looks fine to me, apart from having those tall torches in there. Careful!  :P

If you ever need any scripts, you could always ask me. I'm not the best one around, but I would say I'm pretty decent at that.

Good luck with this!
Title: Re: Darkness Rebirth
Post by: abigailian on October 03, 2008, 03:03:44 PM
Hey Legacy, what's the ETA now?

Reives, once it's out, maybe you can see all the new songs i write, and take revenge by mercilessly ripping them to shreds. Just like I do for you. ;)
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 03, 2008, 09:54:22 PM
ETA? within the next month, if things go well. I'm learning to draw as I go, so I can have facesests...ugh, its annoying. and Sarkilas, I know some parts seem cliche, but most of it (aka Omega wanting to destroy the world) has a reason. I just don't want to spoil the story :P

and abi, there's not much about your songs that could be ripped to shreads.

@Sarkilas, I've got that pretty well covered. I learned to script a few weeks ago, and all I really need it for is minigame programming. But I'll keep your offer in mind, in case I get overloaded with scripting tasks for DR.
Title: Re: Darkness Rebirth
Post by: Sizzle on October 04, 2008, 02:38:18 AM
I like the first screenshot :p it needs an atomsphere touch but its good :p the second is a little boring [x but you know I love ya legacy xD
Title: Re: Darkness Rebirth
Post by: Reives on October 04, 2008, 02:45:30 AM
Hey Legacy, what's the ETA now?

Reives, once it's out, maybe you can see all the new songs i write, and take revenge by mercilessly ripping them to shreds. Just like I do for you. ;)
You rip my songs to shreds? :'( I couldn't tell. I'm going to go cry in the corner now knowing that.

But really, I'm looking forward to hearing your new songs. I've only heard one I think, and it was rather well done.
Title: Re: Darkness Rebirth
Post by: abigailian on October 04, 2008, 03:43:23 AM
I just meant my unnecessarily harsh criticisms. Yeah, what I meant was, I'm looking forward to you hearing them. (And unnecessarily harshly criticising them. I promise I won't cry too much.)
Title: Re: Darkness Rebirth
Post by: Reives on October 04, 2008, 03:47:25 AM
Eh, really? I reread a few and honestly don't see them as that harsh at all. But sure, if you ask for them.  8)
Title: Re: Darkness Rebirth
Post by: abigailian on October 04, 2008, 04:15:58 AM
But really, I'm looking forward to hearing your new songs. I've only heard one I think, and it was rather well done.
Well, there was the creepy pop song with the techno structure...
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 06, 2008, 02:26:49 PM
@Sizzle, atmosphere? what do you mean? a fog? If you could elaborate, that'd be great, as it'd help me know what to do. And I know the second is boring, but it's a tent x_x if you're in an army, you're not going to be toting lots of nicknacks around for the main meeting tent. I thought even the table was a bit of a stretch, XD
Title: Re: Darkness Rebirth
Post by: Reives on October 06, 2008, 03:17:27 PM
Quote
Well, there was the creepy pop song with the techno structure...
"Creepy"? D: Creepy + pop + techno = confuses me. Guess I'll have to wait to hear what it's like.
Title: Re: Darkness Rebirth
Post by: abigailian on October 06, 2008, 04:57:38 PM
You mean you don't remember 'Order vs. Chaos?'

http://freebirdgames.com/forum/index.php?topic=321.0 (http://freebirdgames.com/forum/index.php?topic=321.0)

Title: Re: Darkness Rebirth
Post by: Legacyblade on October 11, 2008, 09:41:37 PM
Just so you know, the demo will be released on Nov 20th
Title: Re: Darkness Rebirth
Post by: Ruzu on October 11, 2008, 09:48:12 PM
woot can't wait for the 20th.
Title: Re: Darkness Rebirth
Post by: Atlanis on October 12, 2008, 05:53:53 AM
oh well, lets see waht happens at the releasedate^^
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 12, 2008, 02:01:26 PM
@Ruzu, neither can I, XD

@Atlantis, it will be awesome. I may even have time to make custom facesets by then instead of facemaker ones.
Title: Re: Darkness Rebirth
Post by: Sizzle on October 12, 2008, 11:27:22 PM
NUUUU Release it like a little earlier :S I leave nov 19th I wanna play it D: or atleast let me download it before everyone else :)
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 13, 2008, 05:31:53 PM
NUUUU Release it like a little earlier :S I leave nov 19th I wanna play it D: or atleast let me download it before everyone else :)

Maybe I can get it out by the 19th. If abi composes faster, it could be done in a few weeks, but she's only human, so it'll take at least until november (she has a lot of composing assignments)
Title: Re: Darkness Rebirth
Post by: abigailian on October 13, 2008, 05:53:34 PM
Ahhh! I'll try REALLY hard Sizzle. I wouldn't do this for just anybody, though.  ;)
Title: Re: Darkness Rebirth
Post by: Sizzle on October 13, 2008, 06:18:38 PM
I feel so special :)
Title: Re: Darkness Rebirth
Post by: Muffin on October 13, 2008, 07:23:40 PM
Ahhh! I'll try REALLY hard Sizzle. I wouldn't do this for just anybody, though.  ;)
What about me, your son in law?
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 14, 2008, 02:38:19 PM
oh no, not here too, XD

and that'd be really great if you got the songs done sooner, as not only could we show sizzle, but I could have it done earlier, :P
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 18, 2008, 06:11:56 PM
Sorry for the double post, but I decided to follow Reives example, and make a "the making of" thread.

http://www.eminweb.com/forum/index.php?showtopic=373

You can check it out at the above link :3
Title: Re: Darkness Rebirth
Post by: Sizzle on October 20, 2008, 02:25:04 AM
@Sizzle, atmosphere? what do you mean? a fog? If you could elaborate, that'd be great, as it'd help me know what to do. And I know the second is boring, but it's a tent x_x if you're in an army, you're not going to be toting lots of nicknacks around for the main meeting tent. I thought even the table was a bit of a stretch, XD

Mmm some sort of fog, or lighting effects :) but dont ask me o.o

Edit:1200 POST FTW
Title: Re: Darkness Rebirth
Post by: Legacyblade on October 20, 2008, 10:04:59 AM
Ok. I'll probably just use the sandstorm one like I always do :P It's a great mood adding fog.

btw, random screenie

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcelenath.com%2FDR%2FScreenies%2FC1%2F3.png&hash=d56622209af4d65426aab1ec41bea79c)
Title: Re: Darkness Rebirth
Post by: abigailian on November 16, 2008, 01:04:47 PM
4 days! (Unless Nanowrimo's getting in the way...) Did you get my last e-mail? Musicwise you're set, I think. :)
Title: Re: Darkness Rebirth
Post by: Muffin on November 16, 2008, 04:18:09 PM
Whoo, Can't wait  :seraismile:
Title: Re: Darkness Rebirth
Post by: Legacyblade on November 17, 2008, 03:09:40 PM
yah, NaNo's getting in the way. I'm moving off to collage in a few months, so I need a source of income. Writing will be said sorce. But I'm working on DR when I'm not doing school or NaNo. I'll have to take out some of the gameplay I had planned, unfortunately :( If I put it all in, it'd take WAAAAAY too long for me to finish the first release

-edit

Well Abi suggested I put up a sample of the music. I decided to show you all my personal favorite song in the game (though they're all good). It's called Foreboding Shadows. Unless Abi decides she wants it a free resource (she did make it after all), then it's copywrited to DR. So don't steal this for your game, or I'll hunt you down and eat you, XD

Well, here it is. I love the song!

http://celenath.com/DR/Foreboding_Shadows.mp3
Title: Re: Darkness Rebirth
Post by: Muffin on November 18, 2008, 02:00:42 PM
I love this song it sounds somehow darkness-rebirthish, it was too short though  ::)
Can't wait until it comes out!
Title: Re: Darkness Rebirth
Post by: KRoP on November 18, 2008, 10:17:57 PM
It really does have the creepy atmosphere and lives up to its title.  For some reason though, the beat in the background of the music sounds a little . . . muddled might be the word?  Anyway that's really just nitpicking there, the song really is a nice mood setter.
Title: Re: Darkness Rebirth
Post by: Ruzu on November 18, 2008, 10:32:58 PM
Sounds great LB and it does sound like a great creepy atmosphere.
Title: Re: Darkness Rebirth
Post by: Legacyblade on November 18, 2008, 10:51:03 PM
I see you guys agree with me. Abi composed it, it was even better than I envisioned it. It isn't the title song, like To Realize is for Quintessence, but it's my favorite that she's composed so far.
Title: Re: Darkness Rebirth
Post by: Reives on November 18, 2008, 11:23:05 PM
For some reason it keeps on freezing my firefox.  :o
Title: Re: Darkness Rebirth
Post by: abigailian on November 18, 2008, 11:33:12 PM
For some reason it keeps on freezing my firefox.  :o
:'(
Title: Re: Darkness Rebirth
Post by: Reives on November 18, 2008, 11:41:56 PM
Hey, for all I know maybe it's just too awesome for my comp to load. :P

I'll try again tomorrow.
Title: Re: Darkness Rebirth
Post by: Ruzu on November 18, 2008, 11:49:03 PM
Yeah it doesn't seem to like Firefox, try IE.
Title: Re: Darkness Rebirth
Post by: Legacyblade on November 19, 2008, 12:41:25 AM
Hrm, it works fine on my firefox. Try just dloading the file and listening to it in windows media player
Title: Re: Darkness Rebirth
Post by: Muffin on November 24, 2008, 07:31:05 AM
It's been 4 days now :<
Title: Re: Darkness Rebirth
Post by: Ruzu on November 24, 2008, 05:12:11 PM
Shush little muffin, we must be patient.
Title: Re: Darkness Rebirth
Post by: Muffin on November 25, 2008, 08:38:03 AM
But it was supposed to be finished already  :'(
Title: Re: Darkness Rebirth
Post by: abigailian on November 25, 2008, 10:44:30 AM
Judging by the words on his Nanowrimopage, I'm thinking the release will be December 1st or so.
Title: Re: Darkness Rebirth
Post by: Legacyblade on November 25, 2008, 11:26:21 PM
probably a little longer. I am deathly ill with some sort of annoying fever AND a flu. I spent nearly every minute of last night barfing, and still have a pounding headache. I was going to work on NaNo AND DR this week. How about this. I release a demo that doesn't have any gameplay, but shows off my cutscenes? WIll that sate you guys? sorry for being late. my niece got everyone in our house sick with this stupid fever-flu
Title: Re: Darkness Rebirth
Post by: Ruzu on November 26, 2008, 02:21:32 PM
...Deathly ill...I really hope you get better. Sucks to know you have both, and everything in your house has it. Get better soon.
Title: Re: Darkness Rebirth
Post by: Legacyblade on November 26, 2008, 04:10:28 PM
getting better. there is a bright side too. I got a six pack from all the barfing, XD

Well here is a release with some of the cutscenes. The game features a lot more than is shown in this demo.

http://celenath.com/DR/Demos/Quintessence-Forum_Pre-release.zip

Yes, there is no actual title screen image yet. This demo isn't at all complete, I'm just showing you guys some of the cutscenes I've done.

what do you think of the work I've done so far?
Title: [Demo Now Up!] Darkness Rebirth
Post by: Reives on November 26, 2008, 07:14:02 PM
Cool, downloading. c: Will get back to ya on it.
Title: Re: Darkness Rebirth
Post by: Legacyblade on November 26, 2008, 07:17:06 PM
It's hardly even a demo, but it has some nice cutscenes (the prologue is unfinished, I just stuck in the unfinished version because without it, many things don't make sense in the story, so PLEASE ignore how crappy the prologue is).
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Reives on November 26, 2008, 08:46:00 PM
That was pretty cool. The sprite edits are very nice, although some of them feel a bit awkward (e.g. the guy being pushed did a 90-degree frame change, looks kinda like a domino piece, hahah). I have to say that my favourite sprite edit/pose is when Nethera says "I will take that as a compliment milady" - leaning slightly forward in a semi-bow pose.

I think the faces made with FM are rather well done, especially the main char's. The blond guy's eyes seem to be too low on his face, though. Which FM are you using, by the way? It seems very smooth. Did you have to erase the background colour, or did it do it automatically?

Some critiques: I still personally feel that the monologue at the beginning felt too scripted. I mean, I know it's intended but, it just felt kinda cheesy. Some of the names feel a little too trying, e.g. "Xynaxma". Some of the sprites in the beginning with the two guards and the darkling also had some pillow-shading.

The mapping's great, by the way!
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Reives on November 26, 2008, 08:48:52 PM
Oh oh oh, and I finally got to hear Abi's song in there! The one that plays in the title screen and beyond, right? It was nicely done and fits the theme very well, kudos for that Abi. The only suggestion I have is to perhaps add a couple bars of "calming" notes at the end of the song, so it could loop more smoothly.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 26, 2008, 08:55:30 PM
I'm glad you liked that sprite pose of Nethera. That took 9 freaking hours to do. and yah, I probably should change some of the being pushed poses. By the time I got to those, I was always lazy, XD

and I'm using 3.something or other of facemaker. I did the background removal by hand. AFTER I'd done all of them, I came up with a trick that would have saved me at least a few hours. Just get rid of most of the white, then use the burn tool on the highlights of all the edges. That would remove the white. I'm glad you liked my face maker usage. (and they're temperary, so I got lazy when making the blond guys face :P)

I may change the monolouge later, but I love pre-scripted monologues before killing people. Dunno why, just have always loved them. and I'll look into the pillow shading.

thanks on the mapping comment, I love mapping the mountains especially, since you can just fill up the map with a bunch of cliffs, and it looks nice.

and all of the songs were composed by Abi. Great composer isn't she. Glad she's helping me out, it really makes the game better. and on that suggestion, are you talking about foreboding shadows (the one previewed in the topic) or on the main title song?

Thanks for the comments and criticism, I really appreciate it!

--edit
btw, userbar!

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F9591%2F221227751691wm1.png&hash=bebca02f9ea4d4d973f830dbfa15af2d)
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: zekallinos on November 26, 2008, 09:28:55 PM
-You may want to read this article, as not all player have my patience (this one) (http://www.rpgmaker.net/articles/9/), artwork or not.
-Mind speeding up text scrolling for fast readers a little? Or make it skippable. I always "skip it" to have the full text, read it, then move on.
-Perhaps replacing italics with bold with be convenient, since italics make the text ultra thin and unfitting.
-When I first gain control and walk into the tent, "Script 'UMS' line 1145:NoMethodError Occured - undefined method 'width' for nil:NilClass". Nice. Fortunatly, I saved right before.
-Anithiel's Eyes are wayyy to flash-green.
-That's all?

-Mapping : I would suggest using more tall grass (autotile prefered) to vary up the ground, and get rid of some useless other items. While adding diversity, it doesn't look so good. Also, it's great that you add variety to cliff elevation. However, many tiles are just cutoff there. To fix that, using the cliff tile with transparent bottom.
-When I come back on the map with the girl cutscene, the girl is there again with a double of myself! Ack! And teleporting to the left map teleports me back to the one with the cutscene.

Otherwise, it's a good start. They are interesting original little details included, such as the guy flashing with fire.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 26, 2008, 09:57:37 PM
-Yah, I was thinking of making the intro a tad on the shorter side. I'm still used to writing books, and most RPGs I've played HAVE long openings like that. secret of mana, Tales of Symphonia (at least number two does), Final Fantasy 2 (maybe it was 1, I can't remember). But yah, I'm thinking of shortening the intro, and maybe tossing a bit of gameplay into it.
-I only make important cutscenes unskippable with the text. I've seen lots of professional RPGs do this. But yeah, I'll probably add text skipping back in.
-Ok, I'll try bold. In books, you always use italics. Old habits and all
-OH CRAP, I accidentally took out a script call. Thanks for pointing out that bug. I'll fix it right away.
-The facemaker graphics are only temporary
-I said this was just a demo with a few cutscenes.

-the thing is fitting the grass autotile in. most areas there are only a single tile wide. I fit the tall grass in wherever I could. and I'm not sure what you mean by "cut off right there". Could you post an example screenie
-Oops, forgot to add handling for that  :-[ I need to add a condition for the event.

I'm glad you think it's a good start. and I'm glad you like the fire (I took awhile posing that). Thanks for all the advice, I really appreciate it!
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: zekallinos on November 26, 2008, 10:06:41 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi3.photobucket.com%2Falbums%2Fy64%2Frudichen%2FLegacyBladeFix.png&hash=6fbcf36a8e794045e03f2fb36d919968)

You did it right at the green part, but not the red parts. (you need to add another "row" of grass/cliff border, although it will be 90% covered anyway - but the remaining 10% makes it look good! The bottom one will probably have to go away though, as there is no space).
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 26, 2008, 10:08:46 PM
ah I see what you mean. But as far as I know, it's impossible to fix those. at least I can't figure it out, x_x

-edit

what do you guys think of me making the scene with the guards first, and having you control the darkling when he attacks? You think that would make the opening less tedious?
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: zekallinos on November 26, 2008, 10:14:06 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi3.photobucket.com%2Falbums%2Fy64%2Frudichen%2FDemonstration.png&hash=76458933b8425d7eab5f55716fba96a5)

The tedious part is really the text. The actual intro is nice. If you do gain control of him though, it'd be nice at every NPC he fights one of them says a little something like "Oh, another one of the magic priest whatever" and put part of the prologue's content into the dialogue (pretty much the idea of that article).
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 26, 2008, 10:21:23 PM
I hate when people start explaining things that are common knowledge. It feels like I'm watching Yu-Gi-Oh (in the first episode, Yugi and Kaiba were still explaining the rules to eac hother "although my clown only has an attack of ____ while your monster has an attack of ____, I activate this magic card which multiplies my dark clown's attack by 3, raising it to _____!!! As you can see, combining cards can be very effective. I'll try and weave some of it into dialog though.) But that does give me an idea, thanks ^_^
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Reives on November 26, 2008, 10:30:38 PM
^Hahah, if they don't say those things it'd probably be just like watching a table of guys playing poker. :P
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 26, 2008, 10:40:07 PM
^ lol. True. Though my grandparents love watching people play poker on TV. I always laugh when I remember watching yugioh. "as you can see, combining cards can be very effective" lol.
Anyways, I came up with an idea. Rather than boring text, it would be a cutscene. It's from the Hero of Light's perspective as he is defeating Omega. Omega can rant about how he was going to save the world. He was going to free them from a life where constant wars raged because greedy deities needed sacrifices to create their magical energy. Woot, thanks for all the suggestions!
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Ruzu on November 26, 2008, 11:05:17 PM
^Hahah, if they don't say those things it'd probably be just like watching a table of guys playing poker. :P

Its still a children's card game (some joke from yu-gi-oh the abridged series on youtube)
I think yeah, the text could use some skipping, and alot of famous games use it but its just 'Really' annoying like the final fantasy x cutscenes, take too long to be over with.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 26, 2008, 11:17:42 PM
screw the text, I have money. (yes, I watch the abridged series, XD)

and yes, I'll let the text be shippable. It personally bugs me when it can be, because...I dunno, it just does, XD I play games more for the story than anything else, and love long blocks of cutscenes. So I love your guys input, since most of you are more of the average gamer than I am.

-edit.

Here's a monologue from Omega that conveys information about the magic system. Does it sound yu-gi-oh ish and contrived to any of you? Or does it sound like he's ranting/preaching? (the latter is what I'm going for). And if you hadn't read the prologue, would you understand that Magic is created by sacrifice, and that religious wars are continually going on?
Spoiler: show

Quote
You still don’t understand do you? I am SAVING the world. I’m freeing us all from a where people must be sacrificed to create magical energy. No more will constant religious wars be raged by deities over Magic. I offer paradise, I offer the chance to purge this world and create a new one without the injustice and tyranny the deities and their religions cause.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Ruzu on November 26, 2008, 11:48:48 PM
Doesn't really sound like yu-gi-oh at all and I've read the prologue and I liked how the magic system is.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 26, 2008, 11:53:44 PM
great. Now to make an RTP e-min sprite so I can event this cutscene! And I'm glad you like the magic system. I came up with it at a writers conference. It's very rule based (in a way that makes using it in an RPG somewhat on the difficult side, unfortunately).
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: abigailian on November 27, 2008, 12:33:38 AM
Hehe. That was fun. I noticed some stuff about the sprites though. When Nethera is turned to the right, he has this little dark chink in his hair, and Anithiel almost looks like her knees are backward, which I imagine would be awkward. Maybe that's just me though... They're super fun anyway! Are those lamps always going to be walk-throughable? Haha, and I know some music I can improve. I'll get you something else for that scene with Anithiel. It's just too tender for right now.

Oh! And @ Reives, I will definitely be fixing the loop in Foreboding Shadows (the one during the prologue). I think I know what to do now to make that smoother.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 27, 2008, 12:55:09 AM
That chunk of hair is a crease from the little poof of hair on the left of nethera. (the non-emo half of his hair). But I DO see what you mean about Anithiel. Thanks for catching that ^_^ and yes about the lamps. It makes moving around somewhat of a pain if you can't walk through them. I can't wait to see your improvements abi ^_^ and yah, I have to admit, the love theme just doesn't quite fit an angry fight, XD Glad you enjoyed it, and I can't wait to see what you come up with for that scene.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: abigailian on November 28, 2008, 02:51:47 PM
A couple things I noticed in the prologue. For one thing it's spelled 'Prologue,' with the u after the g. You also ad a sentence, 'Those whom amassed followers...' but that should actually be 'Those who amassed followers...'
whom is only used when it's the object, but in this case it's DEFINITELY the subect.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: abigailian on November 30, 2008, 12:03:09 AM
Speaking of controls, can you make the spacebar an action button too?
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 30, 2008, 12:19:00 AM
well the spacebar is the jump button. I made the arrow keys work though. The game is configured to work with a WSAD control style, if you didn't notice. Sorry for not clarifying
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on November 30, 2008, 01:32:57 AM
I remapped the controls. I'll make up a map in a second.

-edit, alright here they are

Movement: WSAD/Arrow keys
Action button: H/Enter
Cancel/bring up menu: F and Escape
Attack: K
Defend(hold): L
Use Skill: J
Use Item: I
Change Party Leader (only works if others are in the party):
Toggle HUD: ,
toggle Hotkey display: .
Run(hold): Left Shift
Sneak(hold): Left Ctrl
Jump: Space
Turn without moving(hold)U

The best way to use this control scheme is to have your left middle finger on W (thus making WSAD easy to use), and your left index on H.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on January 02, 2009, 01:17:22 PM
I'm adding a few battles in the prologue. The following screenshot is a short cutscene just after you kill the first two guards. Once the guards all exit the building, you fight them too ^_^

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcelenath.com%2FDR%2FScreenies%2FC1%2F7.png&hash=7a332ce37fbba4c8bc720e866c580ab3)


(what'chu think of the pose?)
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Ruzu on January 02, 2009, 07:00:02 PM
Not quite sure what kind of pose you were aiming for but I do like the idea of a battle in the prologue.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: soranokira on January 02, 2009, 10:31:49 PM
it looks ok, but it seems kinda dumb that the guards on the tower doesn't seem to be able to come down.(talk about dumb evil overlords building towers that no one can get up to.)

and well, the guy(the one we're playing as) seems in a nice pose, but it's better if he face 'south' ; he wouldn't wanna get stabbed from behind all of a sudden by the 2 guards to the right.

and maybe you should put the pre-release link on the 1st page. took awhile to find.(the only hint I got was it's supposed to be released on Nov 20th, so I searched the posts)
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on January 03, 2009, 01:19:14 PM
Yah, I took the pose out. Now he's facing towards the door, with a sword drawn. I also took the guards off the roof. (to be honest, when I made the screenie, I hadn't evented the battling or any of it yet.)

So yah, thanks for the suggestions, I appreciate it. (and sure, I'll place the horrible pre-release demo on the first page)
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: KRoP on January 04, 2009, 12:51:13 PM
  Though it's a good idea to put gameplay into the prologue in the form of battles, aniallating ants with lv 99 godly powers wouldn't be much of a battle. :x Even when it's the first battle in the game, you still have to put SOME challenge into it.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on January 05, 2009, 06:53:31 PM
The prologue battle is just a filler, a break from the cutscenes. I mean you're controlling a guy possessed by a god, it would be unrealistic if it was challenging. The first REAL set of battles (when you control Nethera) comes shortly after the prologue battles, and they're appropriately difficult.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Reives on January 06, 2009, 06:17:38 PM
What kind of battle system is it again? Blizz's ABS? If so, a non-challenge should be fine since it's just getting the player used to the system.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on January 08, 2009, 05:37:09 PM
Yah, that's what I'm doing, plus giving the player a break from cutscenes. And yes, it is blizzABS. It's a really cool ABS system.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on January 09, 2009, 05:33:07 PM
K I'll remember to include them with the next release (though it does explain the controls in game, and you can move with the arrow keys, and select with the spacebar if you want to)
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on January 30, 2009, 05:40:39 PM
random screenie

Spoiler: show
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F2j1sun7.png&hash=7e44901b42dc71c8cf8378437d390387)


you'll have to play the game for awhile to figure out what that one is all about >}
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Reives on January 30, 2009, 05:50:42 PM
Eh, two of them? ._o Nice panorama. I think it'd be good to recolour the tree to a less saturated colour to fit the gloomy setting better, by the way.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on January 30, 2009, 05:54:11 PM
Yes, eventually you'll find out why there's too of them. And glad you like the paranorma, it's a photoshoped sunrise. And I'll try your advice about the tree.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: soranokira on February 01, 2009, 12:42:50 AM
I KNOW! IT'S A BATTLE BETWEEN HIM AND HIS INNER DARK SELF!
lol. nice screeny btw.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on February 01, 2009, 06:54:30 PM
lol, you've watched too much anime if you guess that right off the bat, XD Apparently I watched too much anime when I was younger ^_~
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: soranokira on February 01, 2009, 10:35:55 PM
lol, you've watched too much anime if you guess that right off the bat, XD Apparently I watched too much anime when I was younger ^_~
indeed, you're right. but that doesn't answer whether I'm right or not, but I don't really mind.
my above statement is just one of the possibilities.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on February 02, 2009, 11:38:57 AM
Yes, I'm pulling a reives on you and commenting on your theory without saying whether its right or wrong :P
(anyone else have a different theory? XD)
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Green Dragon on February 02, 2009, 11:47:07 AM
... Indiana Jones? Well, that's my theory... I guess...

700th post, by the way.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: soranokira on February 02, 2009, 12:10:47 PM
Just looked through the first page again.
It's almost giving away.

Quote
Nethera's Brother was the sacrifice.
It's either that the brother was sacrificed but never died, and he comes back, or Nethera gets to kick an apparition of his brother.
Probably.

and grats GD?

edit: noticed an mistake in the first page, under the spoiler:story:
Quote
a fortress alone of The Remission
it should be 'a fortress of The Remission alone'.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on February 02, 2009, 02:20:31 PM
Good theory, and you're close in more ways than one, though you might not be completely correct.

(how's that for vague  :P )

Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: soranokira on February 03, 2009, 09:24:42 AM
go ahead and remain vague =P.
I can be patient for this.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on February 21, 2009, 04:13:41 PM
I've almost got ALL of the spriting done! In a few days, all that I'll have left to do is eventing, mapping, and making the install for Darkness Rebirth (should take me 15 mins)! Expect this no later than the 14th of March! I'll post some screenies too.

(also, there's a scene from the game that shows off my custom posing, but I need a screen capture device that can capture both the video and the audio of what goes on in my screen. I can't get snagit or camtasia to do this, any suggestions? You'd be rewarded with some eyecandy)
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: soranokira on February 22, 2009, 09:16:54 AM
3weeks away...
fraps doesn't work?
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on February 26, 2009, 07:10:04 PM
I couldn't figure out how to get fraps to record, no x_x
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on February 26, 2009, 08:03:50 PM
fraps is anoying... though my only recording program works when I am in games it can register so...

I'm downloading the demo... my mind might give out if I try to push my epic anymore... lets see if this distracts me with something...
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Caro Ru Lushe on February 28, 2009, 06:15:40 PM
 :angry: I have to say this . . . .  :) Anithiel is sooo <3 (Love), Nethera IS SOO HEARTLESS :seraismile: That I like his attitude :3

:< Wish there could been more in the demo thou . . .
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on February 28, 2009, 08:17:15 PM
@Hunter_Killer, yah, mots screen capture devices are a pain. And wait until later tonight, I'll have another "pre-demo" up, so as to get some input for the current direction of the game.

@Caro, glad you liked it. Expect another predemo, with some actual GAMEPLAY ready tonight.


-edit. One "quick thing" I was going to finish up took too long. Expect the predemo (maybe even the full one) on monday.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 01, 2009, 05:22:49 AM
*lost in thought and writing* Exepect what now?
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: soranokira on March 01, 2009, 09:05:54 AM
Lol, I was too busy and I forgot to try the pre-release 'demo', and now I'm going to get the 'actual' demo out? sweet.
badass guys=win, or they just have to be that cool and handsome and powerful 'good' guys.
Title: Re: Darkness Rebirth[prerelease"Demo" Now Up!]
Post by: Legacyblade on March 01, 2009, 05:39:31 PM
This will be another predemo, actually. Too much spriting to be done by monday. Plus, I decided to add some extra flashyness factor to a cutscene, and actually DRAW something (this bit of the scene won't be in the predemo. It is not only flashy, but foreshadows HOW Nethera has so much Magic when he is out to kill Deities). Expect the predemo tomorrow sometime.
Title: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 02, 2009, 09:51:25 PM
*Double post*

ta daaaaaa

http://celenath.com/DarknessRebirthPreDemo.zip

I've actually got most of the game evented, I just have some graphic work to do. Hope you all enjoy the short predemo. There's even some battles in this one O_O
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Caro Ru Lushe on March 03, 2009, 06:20:44 PM
Loved the Beginning D: Omega isn't bad, he's misunderstood xD <3
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 04, 2009, 07:46:12 PM
*cries* all that work, and only one comment.

And yah, ALL my villains, antiheros, ect, are that way deep down: misunderstood/misguided :P
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 04, 2009, 10:11:34 PM
sorry I haven't looked yet (still havent but will soon)  I went on a writting spree and now have a 1/4 of a notebook i take to school filled with my new story plus a few character/description pages with pictures mixed in.  I can't draw but the references help...   :whaaa?:
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 04, 2009, 10:30:39 PM
Ah, yes. You and writing. I've seen you all over the place, with your odd rhyming posts, XD

Mind if I PM you with a request to write a poem? (I fail at poetry, but need a poem).

Good to hear you're working away at your project. Hope you like the predemo, when you get the chance to play it.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 04, 2009, 11:17:58 PM
is there any style or theme you want in it?

Before my rhyming i used to right tomes, excerpts and scriptures for other's works.

Anyways... just tell me what you are looking for.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: soranokira on March 05, 2009, 08:11:53 AM
@LB: I haven't played it yet >< sorry...I haven't even finished Ethereal Dreams 2 which I'm still halfway through >_>
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Reives on March 05, 2009, 10:46:00 AM
I downloaded it but haven't gotten to try it yet, these past few days have been a bit chaotic. Will try in the near future and give some feedback here.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Arwym (آرویم) on March 05, 2009, 01:12:39 PM
I left some comments at Eminweb.com.  :)
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 05, 2009, 01:43:55 PM
@Forgotten_Bard, it's for a love song I'm writing to Taylor as a birthday present. Think you'd be up to that? (it's more of a mushy-catchy pop song than anything else, since those are the only love songs I own :P)

@sora, oh that's fine. Play it whenever you have time. It's a short predemo, but it does show off my custom sprites, as well as let you get your butt whooped by the blizzABS enemy AI experience some of the gameplay. I even show off some of meh sprited eyecandy at the end  :o

@Reives, alright, as soon as you get the time, feedback would be GREAT! After the full release on the 14th (I said the 14th, right?), I'm going to revamp chapter one, and make it better (which will include MORE gameplay, a sidequest, and adding back in the spells that Nethera is supposed to have at the beginning of the game. They are being left out of the initial release due to time constraints). All feedback will be taken into consideration.

@Starlight, GREAT!!! Thanks for posting. I responded.

@all, if you like this game, check out eminweb.com *shameless plug*
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 05, 2009, 05:51:57 PM
hmmm I'll think about it.... I'll get back .... wait....

I might need some descriptions of Taylor or the person it is addressing and i think i can do it (bear in mind if it is a love one i kinda need to know who it is being told to and about them to make something that might work)
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: soranokira on March 06, 2009, 09:19:28 AM
Quote
it's for a love song I'm writing to Taylor as a birthday present
I'd still say making it yourself, however bad, would be a better representation of your sincerity/effort put into the present itself. But I guess up to you.
and, you can't seriously be giving just a poem?
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: menti on March 07, 2009, 02:20:18 AM
Don't listen to sora legacy, it's a great idea, but I agree that you should write it yourself. After all bard doesn't know anything about Taylor.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 08, 2009, 05:22:55 AM
to restate what I put, I know nothing about her so i can't really write one... also if you think of ways to describe Taylor to me... you will have essentually created the base for your own kind of poem for Taylor anyways...
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 08, 2009, 04:24:39 PM
ah, I guess I'll make it myself then. I've been feeling especially dramatic and cheesy lately, so I might be able to pull it off. I'm horrible at describing peoplez.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 08, 2009, 05:59:27 PM
then don't describe... there is a reason why poetry doesn't always give features about people...
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 08, 2009, 06:27:12 PM
Don't describe? What do you mean by describe her then? The thing I dislike about writing poetry is it's so much harder than prose. I can write really good flowing descriptions in prose, as well as describe emotions quite well. But when it comes to poetry...any tips on that, since I've decided to do this myself?
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: soranokira on March 09, 2009, 12:55:40 PM
...
Quote
Spoiler: show
I see the rain, I think of her,
my heart is locked, in solitude,
To recover from the wounds she inflicted,
As it cries within, my heart is like the sky,
As the rain falls, it's like my heart crying,
and the rain reminds me, I yearn for her.

Spoiler: show
staring at the night sky,
I was waiting for you,
I will wait forever for you,
for the day you're ready and willing.

The girl's nick is virus, here was one sucky idiotic poem I made...:
Spoiler: show
virus, oh virus
you are really, a virus,
you've attacked me,
and spread throughout me,
now you've left me,
a scar within me.

Spoiler: show
love is a feeling, which cannot be expressed in words
love gives happiness, but also pain
love comes gradually, heartbreak follows immediately
love is felt, by two persons, but not alone.

Spoiler: show
seeing you, loving you
I just can't, stop thinking
why can't I forget you?
You make me happy,
you drive me crazy,
I just love you too much.
These are some of the poems I made, somewhat related to love. You can use them as a reference, though many of them suck. I'd say, no need to add in description of facial features or what, but if you want you can add in descriptions of her character.
And, it doesn't mean you only write one poem. Write the first one, throw away if it sucks, and work on it to make it better, if you really wanna give a good one.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 09, 2009, 02:12:56 PM
Making a good poem sounds like spriting  :o
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: soranokira on March 10, 2009, 11:14:14 AM
lol, then again, many things can be made to be the level of a pro with enough practice and guidance.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 11, 2009, 05:08:33 PM
dont throw away the first draft....

Unless you have some spark of influence while you write it...

Keep every draft and build off of each one.  Writing and poems are like... drawing pictures...

you may start with a crooked circle and end up with a picture of a waterfall... the circle might be erased sooner or later, but you have to build off of it first... smoothing it out or changing its shape...

I have every first draft, even the checken scratch idea webs I made... cause I never know when my mind might say "Hey this looks or sounds better" or "This needs more description"...
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 13, 2009, 06:50:45 PM
Thanks for the advice on poetry guys, I really appreciate it.

On DR, I'm going to have to extend the release date by another week or so, since I've fallen ill (blasted adrenal glands hate me). Sorry, but I can't predict what my body will do, it's very inconvenient! (can't ever get sick AFTER I finish my work)
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Vasha on March 17, 2009, 04:27:15 PM
From what I''ve played it seems pretty good. Omega's skill looks really cool. There was a problem that I noticed, though. As Omega, when you're by the castle-thingy fighting the guards, you can walk off the cliff side into the open air. I'm not sure exactly where it was, but you might want to poke around there and fix it.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 17, 2009, 11:23:10 PM
Thanks for pointing out that bug, the passibility on those trees are a nightmare, I thought I'd fixed it all up. Glad you liked what you saw, I'm working hard at getting it finished.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Stardale on March 19, 2009, 11:33:58 PM
lol that took me just 8 minutes. :)
The battle system is a good one, you know. Its kinda like Quintessence, only I am not sure if it will be like that when you go from one place to another.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Forgotten_Bard on March 20, 2009, 01:19:45 AM
hmmmm I should look into this again....
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Reives on March 23, 2009, 01:07:27 AM
Oh, I could always give you a FTP account on the site or something and upload the file here for a direct link. Gotta go right now though, so PM me tomorrow or something to remind me. c:
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: abigailian on March 23, 2009, 03:20:59 PM
At this point, the F button doesn't work. I also thought I'd note that the scene after you spar is so high on the map that the dialog boxes cover it up. Maybe have the messenger run up to Nethera after he comes down the ladder?
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 23, 2009, 08:11:10 PM
Good idea, abi. that way you can see nethera. and yes, I found the F bug, and it'll be fixed in the "real" demo. Thanks for the feedback, I think I'll use that idea.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: abigailian on March 23, 2009, 09:16:02 PM
Eh, I also forgot to mention, some of the passability stuff is pretty weird, like there are spots you really wouldn't expect to be able to walk where you can (like the outcropping at the bottom of the sparring map) and then some spots where you feel like you should be able to go where you can't (like there's only one row on the log that's passable, and only one column on the sparring stairs that's passable.)
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on March 27, 2009, 07:05:11 PM
Here's a preview of the titlescreen!

http://www.sendspace.com/file/jt20lj
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: abigailian on March 28, 2009, 09:46:42 AM
What if, instead of 'Remember' you put something like 'Persevere?' Or maybe 'persist' or 'forge ahead' That would be more in keeping with the adventury theme.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Arwym (آرویم) on June 05, 2009, 07:22:09 PM
Hey, LB!  So how is this coming along?  :D  Sorry I haven't posted here in a while.
Title: Re: Darkness Rebirth[NEW prerelease"Demo" Now Up!]
Post by: Legacyblade on June 09, 2009, 10:45:34 AM
I am actually almost done with the first release. Just need to fix up a cosmetic lighting fog, and make a couple cutscenes. There is just ONE cutscene that is giving me heck. The reason there was such a big delay is because my computer was broken, so I had no access to RMXP.