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Episode 1: To the Moon => To the Moon - Discussions => Topic started by: Logo98 on December 27, 2011, 01:18:35 PM

Title: Thoughts/Wishlist for Episode 2
Post by: Logo98 on December 27, 2011, 01:18:35 PM
Hey guys, new poster here. I recently downloaded "To the Moon" and finished it last night. First I'd like to congratulate Kan and Freebird Games for developing such an excellent title. Next, I'd like to start a discussion on what everyone would like to see in Episode 2 if it ever sees a release. Feel free to post any thoughts/wishes you may have for a sequel in here. I'm warning those ahead of time that this discussion might include *SPOILERS!*

In my opinion, story wise, "To the Moon" is nearly flawless. Regardless of it's short length, the story was so tightly woven and well written that it was difficult not to be drawn in. Kudos to the writers for pacing the plot and the revelation of clues so expertly.

However, there is room for improvement. While the short length of the game did ensure the story was tightly woven and always impactful, I believe Episode Two could be more a little more ambitious and drawn out. Like many people I talked to, I sympathized with River in the game. One thing I especially disliked was being torn apart from Johnny's memories while hearing Neil and Eva call her problems "none of their business". Yes, I do understand that Neil and Eva are supposed to remain emotionally constant in contrast to ups-and-downs of John's memories. And whilst I understand that changing a persons memories is their 9-to-5 and they should  be the experts on their subject of work, there was actually sufficient reason to pay attention to those who John was close to. As they found out later, she was the real reason he wanted to go to the moon. Yes, the story is about John first and foremost. But, the developers could easily develop a strong and interesting group of supporting characters to complement Johnny and deepen the plot. Plus, it can further open the door for thought about whether Johnny's perception of people is different from who they really are.

Also, character development between Neil and Eva was somewhat.. lacking. Especially so because their banter was often very entertaining but lacked any growth. Though I once again understand that we are supposed to see them in their 9-to-5 jobs, I still think the writers were rather conservative with their reactions to Johnny's memories. There were times in the game where I *almost* felt as if they were impacted by Johnny's life, examples being: the time where they stayed in Johnny's memories despite the risk of being hurt by him going into shock, Neil's possible painkiller addiction, and of course Neil trying to stop Eva near the end from being legally correct but morally wrong. Though these moments were good, once they happened they were quickly tossed aside by Neil and Eva (except the ending, of course). That being said, there's ample room for more discussion and growth of their personal character in episode two. And, of course, more banter and random Dragonball Z references =) .

Gameplay wise, there isn't much to be said. In my opinion, either improve the puzzle elements, or get rid of them. While I didn't really mind the easy puzzle you were forced to solve in between each memory jump, I felt it was there much more to remind me I was playing a game rather than to challenge me at all. I think that exploration wise, more could be done in terms of interaction with your environment, choices you could make, and clues you can gather. More interaction between Johnny's memories and the real world could also help deepen the game and its characters (though not too much, as it would ruin the immersive nature of the game.) Also, I thought the menu where you could review clues and incidents was a nice touch; adding on the depth of that for Episode 2 would be interesting. All said, I don't think gameplay really mattered too much in what was, in my opinion, more of an interactive novel than a game.

Btw, I enjoyed "To the Moon" immensely. Easily a 9/10 or better game, and it also set up an opportunity for a sequel perfectly without really damaging the impact of Episode One. I hope to see a lot more from the characters Neil and Eva.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Reives on December 27, 2011, 05:27:41 PM
Many thanks for the post, Logo! I've fully read and appreciate it. Also: this is an awesome idea for a thread! Mind if I sticky it?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Logo98 on December 27, 2011, 11:13:31 PM
I wouldn't mind at all, Reives. Thanks for reading through it!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Raxus on December 28, 2011, 02:26:15 AM
Stickied~ :seraismile:

People talk this up! It'd be sweet to hear what you all want!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on December 28, 2011, 02:32:52 AM
More urban-ness, as strange as that sounds. I think the most interesting backdrop this type of game could have would be in a city. Though, that's easier said than done with the current graphics and engine.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Raxus on December 28, 2011, 02:59:58 AM
Ooh. I second that. It'd be cool to see that done. Maybe a dichotomous environment! Be in the city (restricted, character feels anxious) and in the country (free, character is relaxed and at ease).
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Crusism on December 28, 2011, 06:19:35 AM
I still can't believe Neil couldn't do anything when Eva did that during the end. Technician specialist. Meh. :platquack:

There could be more time between the observed patient/character and anyone/anything important to the patient which could help justify the ending of the patient/character.
The reason I sympathise River is because it was sad on her side during John's memories and John didn't even seem to try. I get the idea that Eva and Neil were rushing to complete his dream so I wasn't bothered until the end but it still felt like the memories surrounding after the marriage pictured John at his worst moments. Also, more time around that could've given more breathing time to the protagonists or even character growth.

It would be cool if the next story featured around controversial/sensitive issues, hardships or families.

It would be nice not to pixel hunt though I didn't really mind even if it was sticked with a great story. The gameplay could be ripped out but I would actually like something of an investigation game.

Highlighting interactive objects in the game and solving a puzzle that could come in many varieties would be great.

Seeing more detailed and different places would be cool. But the setting should be built based on the resources and the story. You can't place a brick if you can't even give yourself authorisation to start.

If it's going to still be based on the same concept, I don't expect to see lively places(other than the outside world) if the protagonists are going to pause the memory and continue. Though seeing how the world is outside and the characters taking a break would be refreshing. It would be really interesting to see where Neil's painkillers bring him. Though I can't expect to see Eva and Neil to ever be in intimate relationship though I doubt I ever want to, it would be nice if they become closer just as friends or a better interpersonal relationship.

Lastly, I believe they need coffee.

Yeah, that's all I can think of at the moment.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Steelheart on December 28, 2011, 08:59:55 AM
I think it would be interesting if the patient was more aware of the process, maybe even taking part at times. This could potentially result in unwillingness to co-operate on the patient's part, like refusing to grant access to certain memories.

I guess it being a controlled environment where the doctors are always in control was kind of established already, though.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Mackes on December 28, 2011, 08:56:46 PM
Agreed with Steelheart. Its always nice to see a new kind of things to put into episode 2.
 
Development between Neil & Eva is always nice to see...   :kardiansmile:

Also the ability to configure the sound and visual appearance on the game would totally change the way people played... Just my suggestion though
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Crusism on December 28, 2011, 10:01:50 PM
I'd really love the ability to replay memories casually like in Do You Remember My Lullaby. But only that scene and after we win the game.

Haha, display settings would be nice but I doubt it's possible.

Having a few mementoes in one memory to lead to several subsections of the memory to make it more detailed before proceeding further into an earlier memory.

The protagonists could be bothered by activists who can't stand their actions, making the game harder in a way.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on December 28, 2011, 11:57:21 PM
Having a few mementoes in one memory to lead to several subsections of the memory to make it more detailed before proceeding further into an earlier memory.

I agree with this. There should be memories that help develop the story of the character but are dead ends for actual progression, resulting in a tree of memories rather than a straight path.

I also think that all memories should be re-traceable like the rooms in a mansion, but, upon entering them, the events don't activate. Rather, the core of the events can be re-watched by touching the memento; this would allow for the gathering of more subtle clues in the cases of really in-depth mysteries, but would not include the doctors' initial reactions to the event (mostly to keep the events short and smooth). If nothing else, a written synopsis of each event in an area--as written by the doctors--would serve the same purpose, especially if they were sure to use the program to transcript the dialogue from the scenes (interjected with their written narrative of the actions).
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Reives on December 29, 2011, 12:04:27 AM
Yep, totally. That was actually what the first mock-up of the game was like, but I forgot why I took it out. It'll definitely add to it, and also act like a maze.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Logo98 on December 29, 2011, 12:26:20 AM
Having a few mementoes in one memory to lead to several subsections of the memory to make it more detailed before proceeding further into an earlier memory.

The protagonists could be bothered by activists who can't stand their actions, making the game harder in a way.

I like both of these ideas. The placement of multiple mememtoes can provide room for added depth to both the patient's life and to the story of things/people he or she was close to. Rather than activists though, I'd like Neil and Eva to have some contact out of memory contact with this "boss" character they talked about after Neil crashed their company car. Could make for an interesting character and some more comic relief if done right. (Here's a start: he doesn't like cats or dogs, instead his favorite animal is the platypus =P)

Here's a random question for you, Kan. How do you feel about casting a female protagonist/patient to the story? I know you've probably considered it before, but do you feel it could become an actuality?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: SenorKaffee on December 29, 2011, 03:28:25 AM
Actually I'm not sure we need to see more of the outside world. It's a lot of mapping work and it takes away from the mystery of the background. There is only the house and the woods, everything else is fabricated from memory and fantasy. It's a little bit like the world of The Matrix - in the first movie there is that one lonely ship and we're only told what we need to know. The human city of Zion is more a concept than an actual place.

I'd love to see another team working on the next case, so there is also room for a new story arc for the player characters. Maybe Eva and Neil could come in as second team later, when the main team is stuck.

Another whish - that's most likely never going to happen - a more modern engine. I love the look, but the lack of scaling options (x2, x4) and widescreen support is antique, not old-school. Any idea how to make Enterbrain update their toolset?

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Crusism on December 29, 2011, 05:50:52 AM
Just thought of something during lunch.

How about in some parts, the machine gets stucked(the technical section of the company screwed up or something) in reading a memory so everything stops moving. One of the two protagonists are forced to help progress the memory by controlling the patient's movements and interaction, or to unstuck it in a way where it seems reasonable that everything gets back on track.

Or even crazier! The machine goes crazy and instead reads the memories of one of the protagonists for a short time before going back to the patient. I don't doubt the experts who made this contraption, I'm just speculating that funny things happen.

When both protagonists split up, we can choose which one we want to control. For an example, during the part where Eva and Neil found out nothing was changing in the memories, we could get to see what the heck Neil was doing to prepare that extravagant presentation instead of following Eva to the cinema memory.

As the patient's life span gets lower, memories could become distorted and misplaced; getting harder for the machine to read. What would be done in response, either fixing it back or et cetera, is up to whether it should be gameplay or story.

The patient could be related with a protagonist without them knowing they signed up for it.

Yep, totally. That was actually what the first mock-up of the game was like, but I forgot why I took it out. It'll definitely add to it, and also act like a maze.

Though, not too much of a maze to frustrate people. I don't think everyone would like to pixel hunt.


Actually I'm not sure we need to see more of the outside world. It's a lot of mapping work and it takes away from the mystery of the background. There is only the house and the woods, everything else is fabricated from memory and fantasy. It's a little bit like the world of The Matrix - in the first movie there is that one lonely ship and we're only told what we need to know. The human city of Zion is more a concept than an actual place.

Good point.


I'd like Neil and Eva to have some contact out of memory contact with this "boss" character they talked about after Neil crashed their company car. Could make for an interesting character and some more comic relief if done right. (Here's a start: he doesn't like cats or dogs, instead his favorite animal is the platypus =P)

Here's a random question for you, Kan. How do you feel about casting a female protagonist/patient to the story? I know you've probably considered it before, but do you feel it could become an actuality?

Oh... I'd love the irony if that was the next game's trailer.
"Neil, I don't care about the cat you saved! Besides, I prefer platypuses!"
Probably should've written this line better but I'm a little drowsy now.

And I know Kan will most likely have a female patient eventually. The true question is which installment and when.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ruben on December 29, 2011, 05:01:12 PM
– more spotlight on the doctors' feelings
– maybe two clients in episode 2?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Logo98 on December 29, 2011, 08:34:09 PM
Actually I'm not sure we need to see more of the outside world. It's a lot of mapping work and it takes away from the mystery of the background. There is only the house and the woods, everything else is fabricated from memory and fantasy. It's a little bit like the world of The Matrix - in the first movie there is that one lonely ship and we're only told what we need to know. The human city of Zion is more a concept than an actual place.

Good point SenorKaffee. I agree with a lot of things you said. You're analogy between TTM and the Matrix is good- after all, the Matrix sequels did kinda suck after all the mystery surrounding the series was removed. But I do feel that a sequel can successfully show a little more going on in the outside world without ruining things. The world need not necessarily be any larger- for example the setting can still take place at a patient's house or neighborhood. However, what could be added to is the importance of the area, including more important characters, events, or resources. I'd also argue that that Inception, a movie with a similar concept as TTM, was able to show much of DiCaprio's backstory and the outside world without jeopardizing the immersive feeling of its dream worlds. I think a lot of it has to deal with the execution.

There has to be a fine line between too much interaction with the outside world and not enough. Too much would kill the immersion. Not enough would cause the user to lose their sense of purpose while in the patient's memories. I think Episode One hit this balance very well, though a sequel may hold room for additions.

As for a tech upgrade, you never know. TTM has been getting a lot of good press. More profit and good word of mouth could allow for better production values or maybe even a move away from Enterbrain. (Even though I believe the engine worked wonderfully with the game's art style.)

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Crusism on December 29, 2011, 10:10:28 PM
-the memory has no memento and there's no way to extract one from the patient in the memory
-the machine fails to progress and needs to scan a real life memento to relate with one in a memory
-getting these mementoes could involve stealing from a neighbour or et cetera for comedy relief or character growth of protagonists a.k.a being SUPER DETECTIVES.
-a lack of a heart monitor to keep players worried to check up on the patient
-people who surrounds the life of the patient conspires against him/her and would make things harder
-the patient lacks a doctor due to insufficient funds and thusly needs the protagonists to swap shifts to watch over him/her
-a patient who wants to do this while he/she is still concious but near death.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Aight on December 30, 2011, 09:13:59 AM
- More diverse soundtracks for more wider categories for emotion, I think I heard around 4-5 songs.. some may have just been songs presented in different cuts (tough one, but worth trying no?)

-"Scientific" information about the "machine" something thats reasonable, so there won't be any "Well the story revolves around some unknown machine that sends you into memories.." I know inception did that but if were gonna have a sequel we'd want the one of the core components of the game to be just a bit logical

- More insight into the doctors life to build character? I think this goes without saying, but w/e worth pointing out

- Some more game mechanics, called for any sequel so likewise

- A great story :)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Fruit on December 30, 2011, 12:32:20 PM
Quote
The protagonists could be bothered by activists who can't stand their actions, making the game harder in a way.

Actually I'm not sure we need to see more of the outside world. It's a lot of mapping work and it takes away from the mystery of the background. There is only the house and the woods, everything else is fabricated from memory and fantasy. It's a little bit like the world of The Matrix - in the first movie there is that one lonely ship and we're only told what we need to know. The human city of Zion is more a concept than an actual place.

Good point SenorKaffee. I agree with a lot of things you said. You're analogy between TTM and the Matrix is good- after all, the Matrix sequels did kinda suck after all the mystery surrounding the series was removed. But I do feel that a sequel can successfully show a little more going on in the outside world without ruining things. The world need not necessarily be any larger- for example the setting can still take place at a patient's house or neighborhood. However, what could be added to is the importance of the area, including more important characters, events, or resources. I'd also argue that that Inception, a movie with a similar concept as TTM, was able to show much of DiCaprio's backstory and the outside world without jeopardizing the immersive feeling of its dream worlds. I think a lot of it has to deal with the execution.




To the Moon works well as a contained story, sure, but I also think it should be expanded to include more "interaction." I was confused that the game didn't do much to clarify how this technology fits in the world. Neil and Eva are employees of Sigmund Corp. but is this a private firm or government owned? More importantly, is it public?

To the Moon has similarities to Inception and Eternal Sunshine of the Spotless mind but those two movies show radically different uses for similar technology. In Inception, Cobb and his team use technology developed in secret by the military that is now used in the world of corporate espionage. Not a lot of people knew about entering dreams. In Eternal Sunshine, Lacuna is a regular company that can apparently be used by anyone, it isn't used by the government or shady corporations and is actually poorly regulated.

How does Sigmund Corp. compare to Cobb's team and Lacuna? Crusism's idea of activists seems very likely to me. With all this bioethics debate going on right now I can imagine there would be a lot of debate on how morally correct it is to give people delusions just to make them feel more accomplished before they die. More intense and useful/dramatic for a game would be some religious group who see that Sigmund is playing God and actually come after the good doctors.

On the personal side, I would like to different doctors that form different teams and work with different styles.
Also, I would love to see AI characters but that's entirely for my satisfaction ;) feel free to ignore that request, developers.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Judedeath on December 30, 2011, 07:12:10 PM
-"Scientific" information about the "machine" something thats reasonable, so there won't be any "Well the story revolves around some unknown machine that sends you into memories.." I know inception did that but if were gonna have a sequel we'd want the one of the core components of the game to be just a bit logical

I'd have to say no this IMO for me the machine doesn't matter more than a framing for the story, it's a enabler the way it works isn't that important only that it works. But well that's only my opinion. 
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Crusism on December 31, 2011, 12:01:12 PM
-The patient being a loved one of one of the doctors.

-The protagonists have to constantly move the patient from one place to another due to a problem. Either people or the power for the machine needs or something else.

-More objects are observable that could be for forensics and notes. Something like L.A. Noire.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Gardgio on January 01, 2012, 07:53:05 AM
"To the moon" is the best story-telling game I ever played in my life,  :plat:
And because of the awesome BGM make me feel more in the game.
Everything in the game I'm so appreciate it.
The thing that I wanna say is...."Keep making new episode"
I can't wait to see trailer next episode.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Crusism on January 01, 2012, 02:53:26 PM
-The patient could fall in and out of consciousness. Worst part could be that this happens during the desire transfer. Possibly shattering progress and making things bad.

-The patient could possibly share memories with the previous patient or those related to that patient. Thusly, showing some content to remind the protagonists of what they've been through or what choices they have done in the previous installment. Example, this patient could be one of River's few friends and did attend for her wedding but was never recognised by Johnny.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on January 02, 2012, 08:55:05 AM
-The patient being a loved one of one of the doctors.

Love this idea. Imagine the doctors going through memories of a loved one and having to change memories with themselves in the memory. I can see some serious emotional potential.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Benedict on January 02, 2012, 08:22:09 PM
A number of these suggestions are pretty specifically about story details. I'm of the mind that the best story is the one the author tells, so I don't really have any input regarding that kind of thing (although that one about the subject dropping in and out of consciousness would be interesting to see as far as the effect on the memory-path-thing goes).

There's a few things I'd like to see as far as gameplay goes. The series is, pretty clearly, about the story being told- with the interactivity frequently downplayed. However, there are a few little gripes with the way the game plays- bugs, clunky controls, and some oddly-handled minigame segments. The big thing is WASD controls- there's two ways To The Moon played- with arrow keys and the spacebar, or with the mouse. Playing with the mouse, though, was realistically the only option, since you needed to wave it around and find where it turned into a magnifying glass- otherwise you'd have to comb every tile of every level by hand. The ability to use WASD and the mouse in tandem would really smooth out the game's presentation. I was also a little befuddled by the strict grid-adherence bit, but I can see why it'd be more trouble than it'd be worth to have freeform movement- I've had experience trying to map collisions to loads and loads of customized scenery, and it's pretty much a nightmare. A little better pathfinding with the mouse controls would be nice, though- I frequently ended up clicking on one thing only to have Rosalene meander off in a totally different direction (and sometimes into a different room). The zombie-Eva shooter bit at the end was cleverly handled and laugh-out-loud hilarious in spots, but the controls were a bit dodgy. Directional firing with WASD, independent of player position? I fought the controls through that whole segment, really. I can tell there was a lot of effort put into making movement work right, but it could stand to be a little better, as controls frequently broke immersion.

But enough about that- that's all stuff for the Technical subforum, really. At least, I think so. I have terrible luck with sorting out subforums and threads when I first join message boards. There's some other stuff I'd like to say regarding narrative presentation.

One of the frequent criticisms leveled at To The Moon is that Watts and Rosalene's commentary and snarking frequently broke the mood. I'd encourage you (as in, Reives, I guess, because he reads at the forums a lot and will likely see this? I could be wrong, but I'll keep using... what's the term, apostrophe? Whatever it is when you're addressing something that may or may not respond.) to avoid overreacting to that criticism. The relationship between Neil and Eva is clearly pretty important (and if the stinger at the end of TtM is any indication, eventually crucial), and their commentary is both genuinely amusing and subtly critical of the gaming mindset. "Why should we care? We're just here to reach the end!" The BATTLE SCREEN YEAAAAH sequence was especially indicative of that, serving to highlight that This Is Not What This Game Is. Providing some well-balanced contrast to the heartfelt and sometimes sentimental tone of Johnny's story was a great idea. I'd recommend taking the purpose that served into account when writing the next story, though- if it's more intense or lighthearted or somber in tone, you'd want to adjust how to treat the way Neil and Eva (or some other characters?) are presented.

Lastly, some manner of... game-like progression would be useful. To the Moon had very little optional content- mainly in the form of flavor text, easter eggs, or branching paths. Perhaps instead of having exactly five mementos and five units of shield durability per memory, you could have, like, six or seven, with some that are hidden but that provide further context for the events of the story- but aren't strictly necessary to proceed. Maybe have collecting extra mementos (or uh, whatever they're called, the little colored orbs that break the memento shield) or perfect-solving the tile flip puzzles would let you unlock further notes or items or conversations or memories or... you know, something for the player to "do" while experiencing the story. While said experience should always be the focus of the game, and you wouldn't want to distract the player, there are people who just won't have the attention span for a totally linear world.
also maybe make those tile flip puzzles be a little harder than "click the diagonal button to win", like i dunno stick some pointless score multiplier in or have moving bits or whatever, spice up those puzzles

So yeah, that's my two cents on how episode two should go! Ultimately, it's going to come down to the story and how it's presented, but I've got no doubt that it'll be fantastic. Keep up the good work, Reives!

EDIT: Oh, while I'm at it, I should mention that the Freebird Games support page is out of date- says all content is available free of charge, no To the Moon stuff, etc. Not totally sure whether the forum's site feedback board is for the message board site or not.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Crusism on January 07, 2012, 09:09:26 AM
The next episode could support 3D glasses or have a scene that would give bonuses from the use of 3D glasses like hidden mementos. Just saying. :P
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Zombieva on January 07, 2012, 04:36:11 PM
I've always had this crazy idea that one of the doctors themselves would be dying, but their request would be for the other doctor to fulfill their dream. Can't really say I'd want that to happen, though; I love Neil and Eva too much to wish that upon them. ^^;
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Reives on January 07, 2012, 05:09:44 PM
Just wanted to say thanks for all the feedback so far, guys! I've been reading them carefully, and will try my best to take them into account for the next episode where possible. :)

(Oh, and aye, Freebird Games' website is being completely redone -- the new version should be up in about a week!)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Amarganth on January 08, 2012, 06:46:46 AM
1) Either make the 2 doctors important aspects of the story or make them the background. Their constant nagging without getting anywhere in the beginning was funny but got really tedious towards the end.
2) Get rid of the puzzles. All the game needs to be is like Lullaby...with a tiny hint of interaction: the player moving the character(s) and clicking on stuff to set things in motion. This type of game never was really a standard AAA game with a lot of interaction which lacks any story worth mentioning (like Skyrim for example), the puzzles are just distracting, annoying and irrelevant.
3) Don't mention details in the beginning of the story only to be revealed in the end...or never at all. Most people won't make the connection and won't remember the beginning.
4) Although this is probably too late since the series revolves around it but...try not to make the final version of someone's memories the altered version. There are many ways to do it, but like in John's example the way they were was the way they should have been left. The ending was corny and made no sense. Yet, the reason for the altered memories not to be the final version is due to them being a lie and for us players to know that is for us players to not appreciate them...hence we feel the character and us the players have been betrayed.
5) Keep up the music, it's perfect, no need to change the concept.
6) Get rid of pixel hunting.
7) Try to have more things happen in real life rather than in the memories since..well...memories are just that...memories. Whatever happens in those memories has much less impact than whatever happens in real life, hence I felt betrayed by the altered memories yet in the end didn't really care for them all that much...since that which happened in reality to John and River carried so much more weight, was so much more significant, was more heart touching...and really happened. One way of doing this would be for example to have the patient not be in John's state...to be dying but still walking, talking, interacting... To sum it up: keep most of the story in the real world.

I'll come up with more...
Title: Re: Thoughts/Wishlist for Episode 2
Post by: speedofthepuma on January 08, 2012, 03:24:49 PM
Not really sure what this thread is likely to achieve, with the best will in the world I really hope the majority of fan requests are ignored and you do whatever the hell you thing is best, there is a massive danger in attempting to please a vocal minority of fans.

Having said that, here's my contribution.

Don't change the bickering or 4th wall breaking antics of the doctors; it is a necessary counterfoil to the melodrama and people who feel it clashed will only miss it when its gone.

I found the game mechanics also a vital cog of the work, without them the player isn't drawn in enough and there is a danger of breaking the immersion by wondering whether it's a game or a film, although would say the endless corridor scene was a bit broken, I think there was another subtle joke in there, but it backfired slightly.

I presumed personally that the final scene with Neil may be a hint at this being a memory within a memory, and there may be a rather involved and clever over-arching story that is already in the author's mind, which is excellent. Somebody earlier made a good point along the lines that narrative links may have to be carefully considered within the timeline, or very obviously signposted, because of the amount of time it takes to play a game. It is just that much harder to remember a phrase from the start after 4 hours as opposed to the shorter time of a film, or the ability to re-read with a book (actually that may be one advantage of replaying sections; I accidentally double clicked the mouse when John was approaching River in high-school and I'm still not entirely clear on exactly why he approached her because I zoomed through the text).

Very good stuff though and I would be very proud were I the creator, well done.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: benjaminnushmutt on January 18, 2012, 07:43:56 PM
I found myself extremely uncomfortable with the prospect of actually rewriting someone's memories like this and what sort of philosophical and ethical ramifications that has. While I think the ending to the game started to address this, I think it'd be neat to see more depth toward this subject. They're helping the geezers die happy... but is it the morally right thing to do?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Andy on January 19, 2012, 02:40:30 AM
The ending gave such conflicting emotions since John's new memory was so happy yet we, the players know it is not real and that River's intentions were never realized by John. It leaves an emotional gap for River as she is deceased without ever having John realized the truth + John dying without realizing what the rabbits all meant. The ending was fine the way it was since we were promised an ending with going to the moon.

An alternate ending could have possibly been having John's memory recover post beta-blockers and have the machine simulate John's life as an adult - realizing what the rabbits meant rather than alter it all the way from the beginning and having the whole ordeal never to happen (but breaking from the To the Moon goal and ultimately breaking the advertised concept of the game.)

1. I like the concept of having the questions in the beginning only to be answered at the end. But for those who might miss it, in the end to have the option to retell the story from the beginning to end without any input from the user for them to realize all of the answers to their questions.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Aile Lune on January 21, 2012, 07:44:23 AM
Sorry, can’t get to express myself today, even in French. This might seem awkward.

I thought the 2nd episode could be about TWO patients. Both of them dying, of course, but still conscious. Those two patients would be very close (family, or something), and Eva and Neil would have to work on both at the same time, while making sure their memories are concording so that they could talk to each other later! That would be great, huh?

Oh, and I’d love to know about “Nora’s case, last year”, and/or Eva and Neil’s past :) The only thing I’d like to request (the previous things are just ideas) is that you keep the same contrast between sadness and laughter. As long as we’re with the two doctors, I guess that should be okay.

As for the ending of the game… After replaying it, I finally understood everything, which wasn’t the case earlier. ’Cause I tend to be dumb when it comes to understand stories, don’t know why. Anyway, I can’t see how you could have make it any different or any better. Maybe by implicating River a bit more? She’s not really the same in the new memories than in the reality, because of John’s opinions about her. That’s the only thing that disappointed me. It would also be interesting to talk more about the ethic of the job, and the reasons why Eva and Neil chose to be that kind of doctors.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: mugenaw on January 28, 2012, 05:49:59 AM
I can't agree more with the point that this game is of lacking interaction. Developers might add some options for players to choose from, which leads to different endings of the game.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Corneille2178 on January 30, 2012, 03:41:20 PM
Hi everyone !

I have only one wish on my list, but it's a major one :

What if there were serval alternate endings ? Not triggered by an obvious choice at the very end, but by several choices during the unfolding of the plot or simply the way you play, as it was the case in the second Silent Hill ?

The player's feelings and emotions would be even stronger, and I think Kan Guo is such a powerful story-teller he can think of several well-written and original endings !

And by the way, River's acting differently in Johnny's false memories are in fact what moved me the most : I realised he really loved her... but secretly wished her to be different, acting more "grown-up" and being able to evolve, and he believed she could while she didn't. So I personally don't regret this.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on January 30, 2012, 06:31:54 PM
I agree that multiple endings are nice sometimes, but in a series designed specifically for its stories, multiple endings go a little against the grain. Note that books are designed for their stories--as are movies--and changing the end turns them into choose-your-own-adventure things--which are fun, but less impacting.

I do agree that Kan is a great enough storyteller that he could pull off multiple endings, but I don't think it would be good to have them like Silent Hill.

Instead, think of Chrono Trigger and Chrono Cross. They had a main ending on the initial playthrough that was intentional and unavoidable. Then, in subsequent playthroughs, the player got to determine a different ending with their actions. If the series ever has multiple endings, they should be like that, so that there's no doubt about the true story and post-play endings can still act as rewards or expansions on ideas.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Phoebe on January 30, 2012, 07:06:25 PM
Alternate endings are nuisances unless they are executed properly. It isn't wise to plan for another ending unless you're entirely certain that there is more than one way to draw the game to a close -- don't forget that each conclusion needs to be realistic.

For example, with To the Moon, I can't imagine any other ending aside from Rosalene's plan failing. An ending with John recalling his childhood memories is preposterous -- almost an offense to bring up -- because the effects of beta blockers cannot be circumvented.

I do agree that alternate endings could add to the supposedly much-needed interaction to the games, though (assuming that every other game in the series will be as story-oriented as the first). Just my two cents.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: troyamonga on February 06, 2012, 12:47:32 AM
So, I just finished To the Moon, and Neil's painkiller thing gave me an idea.
So, the story starts a few decades after the end of TTM. Two Sigmund doctors are assigned a patient, who just so happens to be Neil, dying from years of drug abuse. The trip down memory lane could include things like a falling out with Dr. Rosalyn, or Neil stargazing with his grandfather.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: atommo on February 08, 2012, 02:17:53 PM
So, I just finished To the Moon, and Neil's painkiller thing gave me an idea.
So, the story starts a few decades after the end of TTM. Two Sigmund doctors are assigned a patient, who just so happens to be Neil, dying from years of drug abuse. The trip down memory lane could include things like a falling out with Dr. Rosalyn, or Neil stargazing with his grandfather.
It could work but why would Neil want to change his memories..?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on February 08, 2012, 02:46:07 PM
So, I just finished To the Moon, and Neil's painkiller thing gave me an idea.
So, the story starts a few decades after the end of TTM. Two Sigmund doctors are assigned a patient, who just so happens to be Neil, dying from years of drug abuse. The trip down memory lane could include things like a falling out with Dr. Rosalyn, or Neil stargazing with his grandfather.
It could work but why would Neil want to change his memories..?

Simple. He wants to win the war on sleep. He feels like he's wasted 20-30% of his life sleeping and regrets that some of his biggest opportunities in life were foiled by fatigue or oversleeping.

As Rosalene, you go back into the memories of Neil's childhood and make his grandfather take him stargazing. This introduces Neil to his coffee addiction, which reduces the time he spends sleeping to 10%.

To the Moon would then be a recollection of a case that Neil had once failed with another agent because he was too sleepy, but succeeded in this life with Rosalene because caffeine has granted him the ability to stay vigilant on the job. However, you discover that the "painkillers" in the car were actually caffeine pills. Rosalene then monitors his life moment by moment to ensure that the caffeine addiction doesn't destroy him. Which it does. In episode 2: To the Starbucks.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: atommo on February 08, 2012, 03:11:26 PM
OR maybe he never got the chance to meet his greatest idol, Vikon Marc  ;)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: troyamonga on February 08, 2012, 09:17:01 PM
So, I just finished To the Moon, and Neil's painkiller thing gave me an idea.
So, the story starts a few decades after the end of TTM. Two Sigmund doctors are assigned a patient, who just so happens to be Neil, dying from years of drug abuse. The trip down memory lane could include things like a falling out with Dr. Rosalyn, or Neil stargazing with his grandfather.
It could work but why would Neil want to change his memories..?

Simple. He wants to win the war on sleep. He feels like he's wasted 20-30% of his life sleeping and regrets that some of his biggest opportunities in life were foiled by fatigue or oversleeping.

As Rosalene, you go back into the memories of Neil's childhood and make his grandfather take him stargazing. This introduces Neil to his coffee addiction, which reduces the time he spends sleeping to 10%.

To the Moon would then be a recollection of a case that Neil had once failed with another agent because he was too sleepy, but succeeded in this life with Rosalene because caffeine has granted him the ability to stay vigilant on the job. However, you discover that the "painkillers" in the car were actually caffeine pills. Rosalene then monitors his life moment by moment to ensure that the caffeine addiction doesn't destroy him. Which it does. In episode 2: To the Starbucks.

"Nods understandingly" Yes, yes. Your logic is flawless.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Naserano on February 09, 2012, 06:00:39 AM
I only registered just to write a similar topic  :reivsweat:

Anyway, Three things SHOULD NOT be changed in EP.2:

1- Story aspect. (Just let Kan do his work, I believe in fans word but in this case Kan is the only person who could write a better story than To the Moon)

2- Music style. (I swear I never loved a music came from a piano before To the Moon! Unbelievable feelings put into it, I wouldn't mind if EP.2 has the same soundtracks from EP.1)

3- The Doctors. (srsly guys, didn't you get the lesson! I can imagine the scenario about the new doctors "The new doctors are boring, bring the old ones back.")

Quote
I thought the 2nd episode could be about TWO patients. Both of them dying, of course, but still conscious. Those two patients would be very close (family, or something), and Eva and Neil would have to work on both at the same time, while making sure their memories are concording so that they could talk to each other later! That would be great, huh?

TOTALLY AGREE! Take note Reives (;

BTW Kan, add some investigations for the gameplay.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Corneille2178 on February 11, 2012, 02:51:56 AM
I know I already contributed to this topic, but I found this message and I think it is the best idea someone could have had :


Lastly, some manner of... game-like progression would be useful. To the Moon had very little optional content- mainly in the form of flavor text, easter eggs, or branching paths. Perhaps instead of having exactly five mementos and five units of shield durability per memory, you could have, like, six or seven, with some that are hidden but that provide further context for the events of the story- but aren't strictly necessary to proceed. Maybe have collecting extra mementos (or uh, whatever they're called, the little colored orbs that break the memento shield) or perfect-solving the tile flip puzzles would let you unlock further notes or items or conversations or memories or... you know, something for the player to "do" while experiencing the story. While said experience should always be the focus of the game, and you wouldn't want to distract the player, there are people who just won't have the attention span for a totally linear world.


I think if something may be improved, it is this. I totally disagree with contributors who want a more conventional and basic RPG story (less things happening in memories, no elements in the beginning that can only be understood at the end, linear with no puzzles, less complexity, less ambiguous ending...).
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Kaleb702 on February 12, 2012, 12:12:02 AM
I know I already contributed to this topic, but I found this message and I think it is the best idea someone could have had :


Lastly, some manner of... game-like progression would be useful. To the Moon had very little optional content- mainly in the form of flavor text, easter eggs, or branching paths. Perhaps instead of having exactly five mementos and five units of shield durability per memory, you could have, like, six or seven, with some that are hidden but that provide further context for the events of the story- but aren't strictly necessary to proceed. Maybe have collecting extra mementos (or uh, whatever they're called, the little colored orbs that break the memento shield) or perfect-solving the tile flip puzzles would let you unlock further notes or items or conversations or memories or... you know, something for the player to "do" while experiencing the story. While said experience should always be the focus of the game, and you wouldn't want to distract the player, there are people who just won't have the attention span for a totally linear world.


I think if something may be improved, it is this. I totally disagree with contributors who want a more conventional and basic RPG story (less things happening in memories, no elements in the beginning that can only be understood at the end, linear with no puzzles, less complexity, less ambiguous ending...).

Yes; the story should be filled out, not shortened. I agree completely.


There's another issue to all the people wanting different doctors and two patients and the like:
Too much change.
We don't want it changing too much too early, or you get a "this feels like a different game" feeling. And the story needs to be fleshed out consequently. These new doctors / pairs of patients need fleshing out, and detract from other parts as they are fleshed out.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: ProtoMan on February 12, 2012, 06:46:14 PM
Am I the only person who desperately wants Isabelle/Nicholas to be the patient in episode 2? I always wondered what was happening in the background with them... they seem like interesting characters, but all we really know is that Nicholas was friends with Johnny since highschool, and at some point he married Isabelle who has asphergers. We barely even know what they look like thanks to that blur on their faces...
Also, have you ever thought that the memory machine could have different uses? What if they're tasked with going through the memories of a murderer to find him innocent or not? Probably not happening, but just a random thought.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Phoebe on February 12, 2012, 08:39:01 PM
Quote
they seem like interesting characters, but all we really know is that Nicholas was friends with Johnny since highschool, and at some point he married Isabelle who has asphergers. We barely even know what they look like thanks to that blur on their faces...

Actually, Nicholas isn't married to Isabelle. The latter mentions her husband in the scene where John is working on the house; his name is beyond me as of now, but it wasn't Nick.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: ProtoMan on February 12, 2012, 09:36:48 PM
Quote
they seem like interesting characters, but all we really know is that Nicholas was friends with Johnny since highschool, and at some point he married Isabelle who has asphergers. We barely even know what they look like thanks to that blur on their faces...

Actually, Nicholas isn't married to Isabelle. The latter mentions her husband in the scene where John is working on the house; his name is beyond me as of now, but it wasn't Nick.

Really? We hadn't met Nicholas at that point in the game so I guess I just assumed that it was Nick since she usually appears with him at her side.
I need to replay this game.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Noalium on February 18, 2012, 03:48:25 AM
Just remember, not everybody can or will be pleased. If you try and please EVERYbody, more people will be turned off than those turned on. I have all sorts of ideas or concepts I think would be "great"...but I'm not a game designer. I believe the creation should be dictated by the author, and the results judged by the opinionated audience.

Where one person sees beauty, another person sees vulgarity. I commend you, for wishing to improve and take the series to newer heights. But...go with your instinct, never the let desires or requests of fans intervene with the authorship of a project. You made TtM behind closed doors, with I assume little to no fan input...you "winged" it, per se, and you know what? It worked.

Change it enough so that we notice change, cater to what worked and what fans did enjoy...but don't give us the same meal twice. Some features, no matter how familiar or nostalgic...might just have to be cut. Think of it like painting a portrait, but in a different light or angle.

Think of ATB battles, lets say from the Final Fantasy series. It was innovative in FFI. "Woah man, a game that caters to playing style! Fast or slow!" In the second one, it was present...and the third. Fourth. Fifth. Even the critically acclaimed FFVI had it. It crept its way into Chrono Trigger. All the way through IX. Most people still "loved it", it was what the expected, what they knew, an underlying facet of the FF series. The games evolved their playing style to keep the relatively boring ATB system fresh and innovative. With the "Attack for Strength, get damaged for Defense" level up system of FFII, the class system of FFIII. FFIV didn't offer much new, and V reverted back to the class system. VII brought the out of battle Materia system, but the actual battles themselves remained the same "Attack. Wait. Be Attacked. Wait. Attack" formula. Whereas summons, flashier magic, better graphics, epic story lines with immersing characters, and music all made the series great...actually "battling" enemies after say, the first ten or so hours became monotonous. Boring. Downright annoying, frustrating. People began to realize what ATB was all about and what it offered, and some turned on it.

Now, should Square have changed a tried and tested game mechanic, because of the outcry of a few? Most didn't seem to mind it. Most enjoyed it, in fact. But after nine titles, the "new" and "innovative" aspect of the ATB system had long worn off. Square saw the need and demand for a change. They had, in essence, pushed the ATB system to its absolute limits, and the old dog was tired. Didn't care about graphics, or story, music or title sales. ATB needed a rest.

X came out and fucked everything all up. Mmmhmm, great graphics. some of the best music in the series, one disk (haha! Screw you, lost FFVIII Disk 3!) and packed with what some would label as one of the best stories told in the series. But...what's this? New battle system? WHAT HAPPENED TO MY ATB FUCK SQUARE RAW RAW BOYCOTT

But you know what? It was a better game for it. The battles were actually "fun", yes, fun, instead of monotonous button mashing chores. I didn't groan as much as I nearly did every time a random battle was entered. Much was still familiar...but so much was cut, or flipped, with new ideas thrown in...that really, once I played FFX and saw the innovation that had avoided the game play of the series for so long, I without realizing it, noticed even more so how antiqued and flawed the ATB system was.

Rant over. The only advice that I can offer, is take a long, hard look at TtM and look at what would become boring and worn out in a second, third, or fourth title. The memento puzzles were nice, but will they hold up in a second, third, or fourth title? The story is great, the characters unique and funny, and the title worked. Simple. It's a great title, and none of that needs to be changed much. But I think we all can agree that it's slightly lacking in the game play department. Don't sacrifice story, nor characters for such. That is where your games will always shine, and why so much praise was given.

But as with praise, criticisms much be looked at and appreciated just as in depth. Not because we're dogging you, or wanting to make you doubt what you and so many others created.  As a "player" though, we need to be just as immersed in the "playing" aspect of the games, as much as we're immersed in the stories, graphics, or music.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: mepwnn on February 20, 2012, 01:19:12 AM
I came late and therefore went TL;DR on the four pages, so forgive me if what I mention here has already been discussed:

-I'd kinda like to see multiple endings implemented in some fashion, even if it's just a bad and good end. I feel like bad ends bring out other sides of characters and would add replay value (people who get bad ends want to see good end, and vice versa)
          -If this were to be implemented you could add a move limit on puzzles, and if you go too far over the                                         
            limit, then you get a bad end.

-For some reason, I'd really like to see someone attached to a music box of sorts. DYRML did something similar and it was pretty interesting for some reason.

-Flesh out an element of mistrust between the doctors. I liked how the two bickered about Eva's motives (and honestly made Eva look like a b****), and I'd love to see more of a lack of trust between Eva and Watts

Once again, if I re-mentioned anything, sorry :P
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Kirroha on February 25, 2012, 06:16:04 AM
Quote
they seem like interesting characters, but all we really know is that Nicholas was friends with Johnny since highschool, and at some point he married Isabelle who has asphergers. We barely even know what they look like thanks to that blur on their faces...

Actually, Nicholas isn't married to Isabelle. The latter mentions her husband in the scene where John is working on the house; his name is beyond me as of now, but it wasn't Nick.

His name was Ted.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Unimaginative Username on February 28, 2012, 02:21:17 PM
Quote
they seem like interesting characters, but all we really know is that Nicholas was friends with Johnny since highschool, and at some point he married Isabelle who has asphergers. We barely even know what they look like thanks to that blur on their faces...

Actually, Nicholas isn't married to Isabelle. The latter mentions her husband in the scene where John is working on the house; his name is beyond me as of now, but it wasn't Nick.

I didn't even notice this and I have played through a couple of times.

I came late and therefore went TL;DR on the four pages, so forgive me if what I mention here has already been discussed:

-I'd kinda like to see multiple endings implemented in some fashion, even if it's just a bad and good end. I feel like bad ends bring out other sides of characters and would add replay value (people who get bad ends want to see good end, and vice versa)
          -If this were to be implemented you could add a move limit on puzzles, and if you go too far over the                                         
            limit, then you get a bad end.

This would be quite interesting, I would enjoy that.

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tambrelaine on May 12, 2012, 05:41:03 PM
You know what I want to see? Some discussion of the mechanics of this miraculous memory-invading and altering machine.
How, for example, are the new memories are actually generated. This was just barely touched on in To the Moon, when Neil and Eva talked about how NASA only appeared as Johnny thought it would. In that sense, are the new memories mostly a story created by the patient? And if so, do they create what they think most likely, or what they want to happen?

Also, I would like to see them deal with a younger patient. Yeah, yeah, it's sad to die young. But with John, because all his friends and his wife were dead, the revelation of his past didn't change anything in his life or the lives of those he loved. The scientists also didn't get any chance to deal with living, breathing humans that might lie about the past or generally be less manageable than memories.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: lostn on June 01, 2012, 12:29:14 AM
I would like to see a bigger budget, with more people working on it and higher production values. Or simply make it a visual novel.

I thought the "gamiest" parts of the game were the worst (for example that shooting part towards the end). Don't try to do what it isn't. I also found it annoying that you couldn't just click where you wanted to go, for example an object in the distance. You'd have to walk there first and then click on it, because your character can get stuck in terrain if you don't manually guide him/her.

As a story or "interactive experience" I thought the game was a 9 or a 10, but as a game I thought it was only a 4. The game's engine seems to limit gameplay experiences.

With more people working on it, it will get done quicker as well.

If you begin a Kickstarter, I'm willing to pledge some money into the next game, and I'm sure plenty of people here would as well.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Unimaginative Username on June 01, 2012, 04:16:07 AM
I would like to see a bigger budget, with more people working on it and higher production values. Or simply make it a visual novel.

I don't see how just a bigger budget and more people alone could improve gameplay, personally I think it should be more of an interactive visual novel. This would create certain sections in the game where the player decides what is to be done next, these decisions can then effect the story later on in the game giving these decisions a purpose. Though I would imagine it would be quite a bit of effort to script and then even more to keep cohesion with the episode that follows. But if done right it would definitely be worth it and add some more replying value to the game.


I thought the "gamiest" parts of the game were the worst (for example that shooting part towards the end). Don't try to do what it isn't. I also found it annoying that you couldn't just click where you wanted to go, for example an object in the distance. You'd have to walk there first and then click on it, because your character can get stuck in terrain if you don't manually guide him/her.

I also did not particularly enjoy the zombie part, it seemed fairly unnecessary to me and just quite odd. If it went straight from the moon gazing scene to the part with the fragmented memories and then to the section where Eva says "It has already started" then continues on from there I don't see it being made worse. Though perhaps these scenes would not be broken up enough.


As a story or "interactive experience" I thought the game was a 9 or a 10, but as a game I thought it was only a 4. The game's engine seems to limit gameplay experiences.

I never really saw it as a game, maybe next time there could be an option to opt out of the gameplay elements if the player wishes.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on June 01, 2012, 03:33:40 PM
I think the interactivity as a game added more to the experience than you realize. You don't see visual novels getting quite this much acclaim, and I believe the subtle interactive elements are because of that. As a player, you get enveloped into the story moreso because, as you click and move, everything that happens happens to you, rather than with you.

I'd be willing to bet that if you made TtM a visual novel, and got rid of that simple gameplay, it wouldn't be the beautiful experience many are fond of.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ruben on June 01, 2012, 04:24:12 PM
I beg to differ; while I agree that the interactive elements evoke a feeling of being involved (and being part of the world), I do believe that the reasons a Visual Novel would not be a suitable medium for To The Moon are different. First of all, Visual Novels are much more text-based. But probably more important than that is the while To The Moon could be considered a pixel movie of some kind, Visual Novels usually do not feature movie scenes or anything comparable. Just text, pictures and music.

To The Moon is more like a movie in this regard: There are moving characters, powerful transitions and many different kind of stylistic presentation devices Visual Novels do not use or have. That is the reason why I believe To The Moon is not suited to be a Visual Novel.

But I believe that Visual Novels are a very powerful medium to tell stories. The combination of words, pictures and music set a very good foundation to carry emotions, but other than in movies for example, the reader's imagination is still strongly involved. This is a different kind of attachment to the story: In a game you are part of the story because you are in the game and can interact with its contents. In books and Visual Novels you are part of the story because completely surrounds you once you have reached a state of deep immersion. (Of course this immersion can also be part of the game, but it is usually at least slightly disrupted as soon as the player has the chance to interact again.)

While To The Moon itself would not be a good candidate to be a Visual Novel and while I agree that interaction is an important element, I don't think the missing interaction makes a Visual Novel experience any weaker.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on June 01, 2012, 04:29:16 PM
Oh, I didn't mean to bash VNs in any way. I just meant to state that the idea that TtM should either side-step to Visual Novel or movie by ditching the interactive elements is a much more harmful step than they realize. I would argue that the "game" elements, though seemingly out of place by most people, are really one of the reasons the game was "felt" rather than watched like a movie.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Unimaginative Username on June 01, 2012, 04:58:37 PM
I have no idea what a visual novel is to be honest, sounds like a book for people with no imagination. What I meant was played like TtM but with game changing events where the person chooses what to do next instead of things like puzzles. That way any 'gameplay' is directly affecting the plot instead of it feeling like filler.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on June 01, 2012, 05:08:02 PM
I think Kan and I (and probably others...) have talked about this before, but I don't like the idea of affecting the plot. The touching, in-depth process of creating a story like To the Moon requires a rigidity in storytelling. The more options you hand out, the less the narrative is exactly what it needs to be to convey the correct emotion.

That's why I'll always prefer the rather linear narratives of JRPGs over the choose-your-own-adventure style of Western RPGS, and why the stories for Chrono Cross and Persona 4 are much more engaging than the ones for Dragon Age and WoW.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Unimaginative Username on June 01, 2012, 05:45:35 PM
That is the downside to it, it is difficult to add gameplay whilst still maintaining such a high quality story line. I dislike JRPGs though, but that could just be because I take one look at the characters and decide no. I much prefer being allowed to go and do what I want, as long as it is realistic. Hence, I just play Mount and Blade: Warband: 1257 Anno Domini as it is pretty much RPG/sandbox game with not a single objective. Linear plots are too restrictive I find unless it is an exceptionally great one.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on June 01, 2012, 05:58:24 PM
I agree. Linear plots are restrictive. But it's the only way to get a truly great one. I may not be experienced enough with the stories of games, but no non-restrictive story can match a restrictive one in quality for one simple reason: the author.

If you let the player decide, they effectively become the author, and there are very few times when a player is as good at narrative as the author of the game. If TtM had multiple branches and lots of options, there's no way I could have made it as attractive on my own as Kan did for me.

Not to say that the non-restrictive games don't have their wonders and merits, just that if you gave too much freedom to the player in games like TtM (or it's sequel) the quality would drop in its most important element.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Unimaginative Username on June 01, 2012, 07:01:18 PM
It doesn't go well with the type of game TtM is because it would be overly complex which as you said would be detrimental to the story. But people complain about puzzles ruining the flow of the plot. Take them out... not enough gameplay. It is more of a balanced between the two with the danger of compromising the plot quality.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ruben on June 01, 2012, 07:14:59 PM
I'm also not comfortable with choices and prefer linear plots. Except for, maybe, very small options that add to the characters development while not influencing something major. Like, should Eva or Neil go to the lighthouse?

On a sidenote, why do such great games as Persona and Chrono Cross (okay, I haven't played this one yet) have to have silent protagonists? D: So much wasted potential. I mean, it's more or less justified in Persona because the player really takes the roll of the protagonist (although I still would prefer a protagonist with a personality), but this does not work well in many RPGs.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on June 01, 2012, 10:12:54 PM
I actually wrote a rather long article for a magazine about linearity in games, which was a rather large expansion of a blog entry I made once.  :seraismile:

Long story short, I love linearity and I believe everyone used to back in the day of Mario and Donkey Kong. I don't know why things are different now, especially since games are widely used as a storytelling medium.  :mimihat:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Alpha999 on June 20, 2012, 07:00:32 PM
1. more interaction & playability...  the game was way too easy, maybe combining and using objects and some affecting dialog choices.
2. a minigame or two more wouldnt hurt.
3. better graphics... yep, they are part of the magic too.
4. loved the scene by scene on a small "map" limited aproach.
5. multiple endings based on a few crucial choices?

As for the storytelling (+OST)..... fantastic, no.1 of what i have seen&played in years!!!
 
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on June 20, 2012, 08:38:19 PM
I'm afraid you won't be seeing better graphics in the next episode. Definitely not a problem for me! XD Reives has discussed the advantages of the graphics in an interview somewhere.  :seraismile:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Thunderbird on June 23, 2012, 05:36:38 AM
I agree on the linearity, but you could always add some more small choices to give the player some freedom without changing too much storyline.

The problem with the puzzles is more that they are a bit out of place and repetitive, so they can disturb the flow (there were some people who liked the little break though).
Title: Re: Thoughts/Wishlist for Episode 2
Post by: das_bass on July 01, 2012, 12:01:26 AM
IMO I could do without that puzzle minigame. Finding stuff was not bad since we learn stuff from it, but the puzzle part felt like it didn't belong. I'm 100% okay if the next chapter is more story, less puzzle.
Seeing more with the protagonists ( or sometimes antagonists) Eva or Neil.
Bring back another great OST.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: NekoMimi on July 01, 2012, 11:05:20 AM
First time poster here, I read the forums as I was bored at a dinner and had a opinion about the orb collection. I felt that it was a nessesary part of To The Moon as it was linked to the by-passing of the beta blockers that Johnny took as a mean to form a connection to the past. So I figured that it would be good if each episode would have a unique way of interaction depending on the implication of the story. Last but not least, good job on the game!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: BlueOrange on July 24, 2012, 11:48:16 PM
I've always had this crazy idea that one of the doctors themselves would be dying, but their request would be for the other doctor to fulfill their dream. Can't really say I'd want that to happen, though; I love Neil and Eva too much to wish that upon them. ^^;

Having hated Neil up until act 3, I really quite like the idea that his wish is that he'd made a positive difference in the world.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: BlueOrange on July 25, 2012, 12:01:14 AM
How do you improve on something so good?

It seems clear that the 'game' component is the weakest element, with everyone saying either 'improve it' or 'drop it'.  I didn't mind the tile-flipping game at all, and was pleased that I got the ideal number of flips on many occasions.  I appreciated having a break from all that crying.

The 'building the links to the past' game was good, although I was disappointed that there didn't need to be a continuous path from the beginning to the end (once the idea was carried back, you didn't need to preserve the link to the future).  I think you could use a similar kind of construct for a 'build a metaphor' game.  "OK, we know that the patient is obsessed with baseball, and we need to help him think about molecular biology.  So, molecular biology is just like baseball, because.... because...  Er, Neil, you know about baseball, right?"
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Alistair on July 25, 2012, 08:26:26 AM
I don't think it's appropriate or even beneficial to suggest anything regarding how the story should be continued, so I'll stick with gameplay improvements.

I don't mind the linearity at all. I also liked the memento puzzles with flipping the tiles in a row. What I thought was kind of weak was collecting the mementos itself. It came down to browsing the screen for interactive spots and clicking there. And there weren't really any other things to check most of the time.

So I would prefer this part to be changed somewhat like this:

There should be more possible mementos in a memory. Checking them out would put them into a "memory inventory" (including non-item mementos like scents, thoughts, emotions, locations) and to break the seal off the "link memento", the player would have to put all the correct mementos (it should say how many are needed) next to it, then press "activate" or something like that. It would then say how many correct mementos were placed, similar to the game "Mastermind".

But it should not just be trial and error, there should be hints and indications in the story, in the memory and the surroundings to enable the player to guess which are the correct mementos. (For instance, if you know you want to get to a specific childhood memory in school where the patient has a conversation with a person you want to listen too, you would have to pick his old school back, a school book, a letter from the person and something that smells similar to how the person smelled, maybe it was a girl who used a strawberry lip balm that summer ... stuff like that, you get the idea. It also wouldn't need to be only one correct solution, maybe out of ten mementos, six are correct and you only need four, depending on which difficulty is desired for that specific part of the game.)

There would also be disadvantages for failing too often, thus forcing players to really think about the situation, gather more information and so on instead of just going trial & error again. Maybe certain aspects of a memory would only be revealed if you got there with less than X tries, or certain aspects would be remembered falsely otherwise ect. There might even be a special memento in each memory that would, if found, give an additional secret scene - maybe only on a second playthrough. Such things could also enhance replay value.

Okay, that's my idea for the gameplay. I think it's good because it doesn't require too much interactivity but is still not as passive as To The Moon was.

Oh, and concerning aligning the mementos before implanting the wish into the earliest memory in To The Moon, I thought it was a bit of a wasted potential that we only had to align them individually. It would've been a more interesting puzzle had we had to align them in some sort of chain from the newset to the oldest memory.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Judedeath on August 07, 2012, 05:18:10 PM
I have to agree about the chaining, I know when I got there the first time I was trying to chain it.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Andris on August 19, 2012, 04:42:40 PM
I have but one request for Episode 2 :) Please include To River somewhere in it :) That song is too beautiful!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on August 19, 2012, 06:16:37 PM
Rosalene changed it to her ringtone, so maybe we'll hear it again when she gets a phone call. :)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on August 19, 2012, 07:39:02 PM
I was actually thinking about how nice it would be to have a flashback or something with For River in the background. :vikonsmile: I'd squee all over the place.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on August 19, 2012, 08:09:01 PM
I gotta be honest, skimming through the suggestions already made, the one that caught my attention and haven't even considered, is the one about Nick or Isabelle being the next client.
But my critical thinking brain is telling me right now that the idea gets me excited, but could really fail, and that I'm only interested in it because of all the feelings I already have for this story and that I don't want to let go. I can't really give an objective opinion on if it would work or not xD
Title: Re: Thoughts/Wishlist for Episode 2
Post by: TripleThreatKris on August 22, 2012, 02:33:00 AM
In the second episode please consider something like they have in an RPG called "desert nightmare" where there is a drawing of the characters face next to what they are saying that also changes expression depending on what the character feels. If the game engine allows that it would be nice. Thoes RPG characters dont give you a good feel of what the characters look like.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on August 22, 2012, 02:56:31 AM
The engine definitely allows it. However, I think they were omitted in an attempt to force players to use their imaginations, like reading a novel. I don't know about anyone else, but I really prefer it without the faces. :vikonsmile: In fact, having faces up was something that bugged me about Quintessence. O_O
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on August 22, 2012, 05:04:10 AM
Notice that none of the official art has faces for the doctors.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Jaxzar on August 28, 2012, 03:49:23 AM
I just finished the game and thought it was incredible! The music is wonderful and the story is very touching.

This thread's now quite long and I haven't read all the posts yet, but I agree with what Logo98 said in the OP. I'd also like to offer my ideas/thoughts:

For the next episode I hope to see a far more interactive story where you actually have to travel back and forth to piece together clues. I like the idea of working backwards for the first act or the first part of the game as that keeps you learning gradually about the person's life without revealing too much at once. When the first part is over then all or most of the memories could be 'unlocked' and now you must traverse through them and become more involved in the story (talking more to the characters and such). The timeline at the top is neat, but it didn't serve any real purpose. The client is almost always on screen anyway so you can tell just by looking at him what his age is. The timeline could actually be used as part of the interface to travel through memories, for instance.

Another great idea from the first episode that's ripe for adaptation is the idea of the patient's deteriorating health and running out of time. Perhaps each "trip" to a different memory location would subtract a little bit from some sort of time/health meter, and when that runs out, you lose and have to start over from your last save. Perhaps taking a stroll through a happy memory (or doing something that excites or brings joy to the client) would fill the meter back up a little bit.

Along these same lines, the memory manipulation element is really clever, but the player never gets to directly control any of it. It would be neat if you could add and delete characters at will (pulling characters the client knows/remembers into a specific memory that they weren't actually in, to agitate or propogate some plot element, or removing them if they prove to work at odds with the end goal, or with each other). Also messing with other stuff (like Watts does with his clothing in the NASA presentation scene) would be neat and could even provide an opportunity for some open-ended puzzles.

An idea I think could work very well is a lot more direct interaction with the client (and choices of where and how to do this, with the end goal in mind). For instance, if you say something the wrong way, it might mess everything up and force you to restart that memory or level (working forward in time toward the goal). Then you can reply with a different answer to influence them in a different way. This was used in a limited sense but I think there's a lot of untapped potential there.

As Logo98 mentioned, a longer story would be great, especially since an entire life is such a huge span of time that 20 or so (even emotionally charged) memories can't quite do it justice. Granted, I did actually like the length of To The Moon, it felt just about right. But I wouldn't complain at all if it was a bit longer :)

I too found the gameplay (puzzles) to be a bit cumbersome; many times I was stuck looking for the fifth memory link for quite some time. The memory at the doctor's office (where River is diagnosed) took me ages to figure out where the last piece was (talking to the Johnny in the waiting room). I felt it did get in the way of the story a bit as I was always so eager to get to the next piece of the story but instead I'm forced to hunt around for five random things. Also, the walking/exploring seemed a bit awkward; a lot of times I would click somewhere and nothing would happen, while I'd expect the characters to at least walk in that direction. Most of the little background elements actually blocked the movement path which seemed kind of unnecessary. This was especially true with the horses and those little flowers that seemed to be placed at exactly the worst spots. Even just having a well-defined track to race around would have been much better; it took me quite a while to track down Watts.

One other nitpick is the crazy thing with the Evazombies and traps was a bit too much for me. I found myself struggling to enjoy that part; it lasted far too long and I found it quite difficult and annoying. I did chuckle occasionally at the ridiculousness of it all, but it seemed a bit out of place, like it was slapped in at the last minute, where there could have been something more interesting or substantial instead (perhaps a choice of whether to side with Eva or Watts in resolving the problem?)

I think the changes to the gameplay a.k.a. "memory system" could also be justified by having them haul in a larger, upgraded thing into the next client's house/room.

I agree with previous statements that it didn't feel like a game so much as a highly interactive movie, and I think those two things work at opposite purposes. With a movie, I want to sit and relax and not have to think or interact to move the story along - with a game I want to control and influence everything possible. The way it is currently, it's a somewhat arbitrary mixture between the two, and it feels like (especially with exploration/movement) we the players get stuck doing mostly the boring parts, just to get to the good stuff. I'm not saying I didn't enjoy the gameplay elements, but again, they take away from the enjoyment of the movie elements, and vice versa, rather than building up and supporting each other.

In the end, mine is just another opinion and these are just suggestions, so take it for what it's worth. Overall, I felt the first episode was a complete triumph, and I would not hesitate to purchase an episode 2 even knowing it used the same system and gameplay elements as this one. I'd get it for the story and music alone. Please keep making games, and thank you for To The Moon! If my thoughts are found useful or helpful in making the next one, even better.

I did have one small question I could never figure out - what did Dr. Watts do when he ran outside and made excuses to both Lily and Eva? I don't believe it was referred to again, and I can't possibly imagine what he was doing, if not exactly what he told them (taking a leak and I can't remember what the other excuse was). This happens just as Eva is returning from getting the roadkill (he meets her on his way back to the area by the road).
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on August 28, 2012, 03:55:56 AM
All good points!  :seraismile: Most of them have already been brought up, so I don't know how to respond without repeating. ???

Anyway, in response to your last paragraph, it should be apparent why we ran outside if you picked up the small bottle next to the car as Eva. :vikonsmile:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Jaxzar on August 28, 2012, 10:49:12 AM
Ah, that explains it. I don't recall seeing a bottle so I missed out on that plot element...I'm guessing that's the painkillers that Watts was apparently addicted to. When I first saw that mentioned I was like "where did that come from?" Since before that he only mentions coffee/caffeine.

I figured I was probably beating a dead horse, but still wanted to put my ideas out there. As a game developer and a strong supporter of the indie community I like to see great games like this succeed, and get even better. I'll help in any way I can. I write music, but nothing as awesome as what's found here. I'm a huge fan of Laura Shigihara and now, Kan Gao.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on August 28, 2012, 05:05:42 PM
No worries! I missed the bottle my first time as well. :seraismile:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tony556 on August 28, 2012, 11:00:18 PM
Voice Acting. That is all. :3 
And once again I leave you all with a present.
 :plat: :platquack:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: rokcty on August 29, 2012, 11:41:32 PM
If there was one thing i need the game needs to have, it is a totally different, yet equal or even more saddening plot. I don't think it should have two people madly in love, and then one gets in the way of the others wish, so they need to get deleted, or 'moved' as Eva put it. I thought that was spectacular for the first installment, but a repeat of that would ruin the series. Then I think it needs to be terribly sad. Like, more sad than the first, not saying it wasn't sad enough. It's just, the second must be better than the first. What i mean to say is- you guys set the bar REALLY high after this first installment, so now you must be even MORE careful with the plot and story line. Good luck, and can't wait to see what you guys come up with!!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Jaxzar on August 30, 2012, 01:40:51 AM
If there was one thing i need the game needs to have, it is a totally different, yet equal or even more saddening plot.

More saddening? If it was, I wouldn't be able to listen to the music without crying...I'm surprised that's not already the case. If so, it'd better have an ending twice as happy to make up for it!

I agree that the bar was set quite high and that repeating the "conflicting wish/romance" idea (which is very ironic and somehow satisfying since the wish is actually linked to the romance) would be a bit anticlimactic and disappointing.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: kon22 on September 02, 2012, 06:42:17 PM
First of all, sorry for my english. It's not my language and I can have some errors.

I would like to see more about Neil and Eva. Maybe a relationship, but it's not necessary. Just some backstory, their opinions about the whole "re-write memories" stuff, more about what they think.

Just an idea: A particular case where the patient is dying and needs someone to enter in his memories to find out something, maybe the reason of his dying condition, or i don't know, something. A case that's not about re-write his memories, but to save him, or something else. I don't pretend to say how the story must go, it's just an idea.

And maybe more interaction with the real world? Talking to different people to find more about the patient and see their opinions on him.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Addictedtovideogames1 on September 03, 2012, 01:40:49 PM
   If they do make a sequel I would like to see an extended game because the last one seemed a bit short so it could allow for some character development. I think the next patient should be a doctor that works for the company because then we can see what the company that doctor rosalene and dr neil work for does like if it is a private or goverment owned company, do they only cater to the rich patients or a mixture of rich patients and patients that don't have much money, and why was the company formed and such. 

It could also give an in depth look to the co-workers and how they feel working for the company thus bringing up whether or not by manipulating someone's memories to fulfill a life long wish are they playing God or a spiritual being, questions about the meaning of life and death, and if there is a god or not.

I would also see the game explain the relationship beyween the two doctors and if there is anything wrong with neil. I would also like to see if the relationship between the two doctors go any further.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: r3kan on September 05, 2012, 03:14:07 PM
The linear storyline is good as it is, choices will just confuse us players especially when the plot involves a lot of ethics.

Personally i think the amount of character development for eva and neil was just fine, any further might just outdo the main character. that is unless the backstory of the patient relates to them.
itd be great if you keep the psychological aspect of the story. River's syndrome just makes the story that much more heart wrenching than it already is.

Dont set the memory orb limit to five. make it vary depending on the part. its probably just me but i feel really disappointed when i was looking for five objects that links the memory thinking theres more to the story when in reality you only find 3.

Make the mood of the environment vary slightly according to the patient's emotion of the event. you know... how we tend to beautify something in our memories when we really want it.

I was also thinking how about a story where, to fulfill patient's wish, they had to bring the his relative in order to unlock the memories.
for example: father and son had disputes between each other and havent met for a long time. son eventually 'locked away' the memories of his father. Father falls ill and wants to have his wish fulfilled and the key to the father's wish is somewhere hidden in the son's locked memories so they had to convince and bring the son into the memory dive and do a dive within a dive... INCEPTION!!!! *DUMMM!!* this way you can take advantage of the time settle the things in the real world.

oh and make the walkable paths more clear. i keep getting blocked by bushes thinking it was part of the ground  :reivsweat:

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on September 05, 2012, 07:51:20 PM
Make the mood of the environment vary slightly according to the patient's emotion of the event. you know... how we tend to beautify something in our memories when we really want it.

I like all your points, but this is my favourite. :seraismile: I can definitely see it working.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 07, 2012, 02:35:33 PM
Make the mood of the environment vary slightly according to the patient's emotion of the event. you know... how we tend to beautify something in our memories when we really want it.

I like all your points, but this is my favourite. :seraismile: I can definitely see it working.

That's a tall order. People already have complaints about how Johnny remembered things (see the thread about how his confession to River doesn't make sense) and apparently take everything that goes on in the memories as the absolute truth. This means that if there are embellishments or "beautifications" in certain scenes, players may lean more to thinking that the game is executed poorly rather than think the patient has a biased view.

I'm sure this idea has definitely been considered, but there's a strange line that needs walked for the player to blame the patient's memories rather than the game's nonsensical approach.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on September 07, 2012, 08:25:54 PM
I trust your opinion, for some strange reason. :seraismile:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: r3kan on September 08, 2012, 02:05:54 PM
Make the mood of the environment vary slightly according to the patient's emotion of the event. you know... how we tend to beautify something in our memories when we really want it.

I like all your points, but this is my favourite. :seraismile: I can definitely see it working.

That's a tall order. People already have complaints about how Johnny remembered things (see the thread about how his confession to River doesn't make sense) and apparently take everything that goes on in the memories as the absolute truth. This means that if there are embellishments or "beautifications" in certain scenes, players may lean more to thinking that the game is executed poorly rather than think the patient has a biased view.

I'm sure this idea has definitely been considered, but there's a strange line that needs walked for the player to blame the patient's memories rather than the game's nonsensical approach.
sorry if i replied late, didnt know theres a post between the two tumbler posts
by confession you mean john's confession of his guilt right? pity, the seemingly contradictions and how it finally clicks at the end is what makes this game great. i bet kan told the story backwards for that reason.

yea, you're right, most players tend to just skim through everything and never give it a second thought, disorting what is real and what not might confuse them even more. probably one of the reason why most games are so user friendly, both story and gameplay wise. hence i find that minigame after you break the memory barrier fitting. that game is simple yet time consuming that it gives you the time to review what you've just learnt. (probably intended as well)

as you said, the real problem with this is how players determined things as memories as the truth right off the bat. but isnt that more the reason to add in the mood variation? explain the concept to the players by make the client hard of hearing at old age, the speech text would be smaller and have the doctors use the machine to magnify the voice and have the doctors comment on how the memories are shown according to what the patient experiences, get a few more scenes to gradually implant the idea that they're seeing things through the eyes of the patient instead of time travelling
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on September 08, 2012, 02:31:17 PM
I like that idea but I think it could bring some problems. For one, it would require (as you suggested) the concept to be explicitly established, so the player doesn't get confused. But once you have it running, it may end up generating an emotional disconnection for the player, as you would be constantly asking yourself "ok, but did this really happen this way?", you would be distrusting every event as it is possible the patient is biased and selectively remembering it.

I think the idea is nice and realistic, but I'm not sure its worth the problems it may give. Sometimes stories have to abandon some logical concepts in order to be easier to swallow, and to give the player the possibility to relate on some emotional level.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: r3kan on September 08, 2012, 02:36:27 PM
yup a perfect balance is what we're looking for. a perfect balance or not executed at all
Title: Re: Thoughts/Wishlist for Episode 2
Post by: xLucidor on September 11, 2012, 05:47:37 PM
Amazing game, just finished it!

For episode 2 i wish for more minigames that requires some skill or some failures to get it right.

The whack a mole hammer minigame was awesome and i played it until i got 100% clear, but i got surprised becouse i didnt won anything, would be fun with a reward or a little achivment.

The memento puzzles is a funny thing, but its to easy, it seems like it never gets harder, just easier, but i enjoyed it anyway :)

and a last thing, more things to pick up and use would be awesome!

Sorry for my bad english!
Love from Sweden, keep it up, peace!  ;)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: xLucidor on September 11, 2012, 05:53:54 PM
Voice Acting. That is all. :3 
And once again I leave you all with a present.
 :plat: :platquack:

Haha, it could work.

but if they decide to make voiceacting for Episode 2, it would be good to have an option where you can turn it ''On'' or ''Off'' :)

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 11, 2012, 06:07:48 PM
What do you all think of having an intro option like this:

Story
Gameplay

Whereas the first option reduces puzzles to minimum, and the second option interjects the game with progressively harder puzzle-like interactions.

The benefit of having the option would be that both crowds (since this thread in itself shows conflicting sides) would be appeased in a way.

The drawback is that people who choose the second option upfront might not experience the optimal flow of the story that Kan wants to tell.

Discuss.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on September 11, 2012, 06:12:08 PM
I think from our perspective that's a good idea. But it all falls down to whether Kan is able to tell his story even with the second option. If the story is noticeably hurt from the 2nd option, its definitely not worth it, in my opinion.

Even though there's conflicting opinions on whether the game should feature more gameplay or not, there's also a consensus (obviously) that this game has a wonderful story, which is what makes it so special. So while trying to improve the gameplay is a good goal, it should never interfere with the main selling point of the series, which is a deep, touching and coherently paced story. Or at the very least reduce the damage from gameplay to the very minimum.

That's my 2 cents ^^
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on September 11, 2012, 06:16:21 PM
Hmm, I'm conflicted. While it sounds like a good idea, by trying to please everyone you often end up pleasing no one. Personally, I'd be worried straight away that perhaps I picked the wrong one, and I'd be wondering what was happening in the other timeline. :vikonsmile:

I'd rather have the Story option as the only option, until the game is completed, which unlocks the Gameplay mode. That way everyone is pleased, while offering some replayability, as well as potential future Steam achievements.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 11, 2012, 06:19:42 PM
@Ferdk: I like your two cents, even if I can't spend them in the US without suffering from an exchange rate.

Without advocating either (because it's hard to choose, honestly), I think it's worth noting that the story was considered fantastic despite the puzzles that already existed, including the not-so-favored Zombieva game. I think it's fair to say that if the next story is just as palatable as the first, the second game can use as least as many puzzle/gameplay-like elements.

I suppose having the second option unlocked after the first playthrough could also be a decent idea.

Hmm, I'm conflicted. While it sounds like a good idea, by trying to please everyone you often end up pleasing no one. Personally, I'd be worried straight away that perhaps I picked the wrong one, and I'd be wondering what was happening in the other timeline. :vikonsmile:

I'd rather have the Story option as the only option, until the game is completed, which unlocks the Gameplay mode. That way everyone is pleased, while offering some replayability, as well as potential future Steam achievements.

Tumbles just about said everything. :) But I suppose even unlocking things for a second playthrough could have its repercussions.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on September 11, 2012, 07:17:47 PM
Tumbles just about said everything. :) But I suppose even unlocking things for a second playthrough could have its repercussions.

8)

What kind of repercussions would there be though?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on September 11, 2012, 07:22:54 PM
F*** the police, man. Now I want that unlockable 2nd mode :P

The complains I can predict would be about those who wanted more gameplay saying "why wasn't this the main game"?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on September 11, 2012, 07:26:23 PM
Well if people are complaining about that, they're just reaching for something to complain about. :salbrow:

My only complaint is the development time it would take! :seraismile:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 11, 2012, 07:29:42 PM
I can imagine them playing the second version hoping the ending would also change. Like, imagine if this setup was in TtM. People would play the story again and hope that there was a different outcome, then be upset if the story was exactly the same. Maybe.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on September 11, 2012, 07:30:28 PM
Then why not put in a little secret ending for that part? Kingdom Hearts style.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on September 11, 2012, 07:34:45 PM
@Merlan

Forgot to mention, I agree it could definitely use the same amount, I thought we were talking adding a bunch more :P take my original post on the subject on that context (as if we were talking about adding a lot of stuff, not just about the same as the original game).

One thing that could be done is, instead of adding gameplay, just make the same amount be more significative. I dunno, unlock little info things or mini-trophies, stuff like that. I don't know if you guys are doing the puzzles again but if you do, consider solving them in the ideal moves have some impact in something, be it significant or not, maybe something that keeps track or gives you a score, I dunno. It seems redundant to have a flashy thing on screen telling you "great! ideal!" while you're already seeing you did it in the ideal moves, but our brain reacts to those redundant things :P
Maybe have a menu section that keeps track of your scores or something like that

EDIT: hmmm secret ending could work, maybe a joke ending ala UFO Endings on Silent Hill? ^^
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 11, 2012, 07:47:45 PM
@Dumbles: Not to speak for Kan, but I'm pretty sure he only has one story to tell, so any secret sections would have to relate to the doctors rather than the patient. Like the "pain" scene at the end of TtM, maybe. And even then, it might feel a little too un-rewarding. I can't be sure, though.

@Ferdk: Yeah, I took it in that context.

Frankly, though, any of these good ideas might seem shoe-horned in, since the game isn't really about the mini-games. I think I like VanOrd's (?) description of the puzzles as palette cleansers between large scenes, allowing you to digest the emotions before being given a new fistful. In this way, the puzzles are perfect as simple-to-pass barriers, rather than complex ones. Additional complexity might actually replace the feelings with frustration rather than a blank taste, and that's no way to move on in a Kan Gao game. :p

This in mind, if a player plays through the Gameplay mode and feels any frustration at the "advanced" puzzles, they may leave the game with this second, less desirable taste in their mouth. And I don't like that idea.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on September 11, 2012, 07:52:32 PM
Ok, then scrap the gameplay idea. :seraismile: It's not broken, so don't fix it.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on September 11, 2012, 08:00:56 PM
Indeed. I'm all for keeping it simple too :P
Title: Re: Thoughts/Wishlist for Episode 2
Post by: r3kan on September 11, 2012, 11:33:42 PM
i dont know about the secret troll endings. id rather have things subtly hinted to me than hidden like easter eggs. if i find one single easter egg, id go paraniod and walk around corners of the map pointlessly just to see if i miss anything. anyone else does that?
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Kirroha on September 21, 2012, 11:17:58 PM
WHAT SECRET TROLL ENDINGS I WANT TO KNOW
Title: Re: Thoughts/Wishlist for Episode 2
Post by: AdmiralJonB on September 23, 2012, 10:37:42 AM
I just played through To The Moon and wanted to say what a brilliant job you all did on it.

I wanted to put my vote in for keeping the gameplay similar to how it already is. At least for the first act. It has it's problems, like the pathfinding, but overall I think it should stay with this sort of pattern.

My reasoning comes from that at the end of the day, you're creating an interactive form of entertainment. When you create a film/movie, you need to focus on Show rather than Tell. The amount of information that we perceive from being shown is far greater than what can be read or heard. When it comes to a computer game, you need to focus on making the player Do rather than Show. This is a lot more powerful method that can't be done in any other forms of media.

Considering that the story for John had already been made by the point the doctors come in, you're quite limited in what you can do if you want to keep John the focus of the story. If you add more game elements, you risk making people forget the story of John.

I think that removing the game elements completely would be a bad idea. I believe the interactivity drew me in and made me feel like I was part of the experience. I felt like I was alongside the doctors in their experience. As people have said before, the puzzles before each time jump helped give myself a time to process the story up to that point.

However, after saying all that, I think there are some things that can be improved upon in another iteration. This would mainly be adding in easter eggs. I don't mean adding different endings: at the end of the day, the game is there to tell a story. In fact, I would've more likely not held To the Moon in such high regards if you did have multiple endings.

What I mean is little portions around to give more depth to the player if they go out and seek them. One example is the pills. I felt rewarded as a player by noticing they were dropped on the floor and that I found something out. It didn't affect the overall story, but I found out something that added to the experience. If you had pieces like that in the memories, you could add more memories without needlessly making the game more complex or long winded.

If there were multiple paths you could go down through the memories, I think it would just make things too complex. As a completionist, the one thing I hate is thinking if I missed a portion or worrying whether I take one path I'll miss content that is on a branch. Adding the easter eggs would be a way to add more things while making people like me not go crazy by wondering if there are more paths to take. It would make it easier to see all the content rather than having multiple paths. I think this kind of story is much better off being an 'interactive story' rather than a 'choose your own adventure' book.

Well, those are my thoughts on the game. I don't want to go into making suggestions for the story, as I think you've probably got a great writer there that can come up with another one without help. That, and hopefully you've already put a lot of thought into this already ;)

Title: Re: Thoughts/Wishlist for Episode 2
Post by: NeilFan on September 23, 2012, 07:01:45 PM
To tell you the truth... I kind of want some romance between Eva and Neil... I think they'd be one cute couple! :) <3

And also... Now, this next part I don't nessecarily (sp?) want to happen in Ep. 2. Maybe the last episode. And this does NOT MEAN THAT I HaTE NEIL!!!!!!!!!!!!! >:( In fact he's my favorite character! I just have an odd way of showing my affection...

....... I want Neil to die............

I jus think that it'd play for some excellent drama and emotion and a fitting end to the series.... That's all....
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 23, 2012, 07:13:03 PM
To tell you the truth... I kind of want some romance between Eva and Neil... I think they'd be one cute couple! :) <3

Two things I absolutely do not want:

01. I do not want this to be a dream of Eva or Neil's in any fashion.

02. I do not want them to follow the prototypical route of joining in a relationship just because their body parts fit together and they're in the same room.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: NeilFan on September 25, 2012, 09:22:09 AM
To tell you the truth... I kind of want some romance between Eva and Neil... I think they'd be one cute couple! :) <3

Two things I absolutely do not want:

01. I do not want this to be a dream of Eva or Neil's in any fashion.

02. I do not want them to follow the prototypical route of joining in a relationship just because their body parts fit together and they're in the same room.

Don't worry. I don't want them to be a typical lovey-dovey, mushy-gushy couple either. I do want some development betweent the two.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 27, 2012, 04:12:17 PM
I wouldn't mind it if Eva and Neil needed to insert themselves into giant mechs to plunge into the thoughts of the dying. Any chance you're thinking about altering the methods of the Sigmund machine, 'cause I gots ideas...
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Celynn on September 29, 2012, 09:22:18 PM
My hope for the sequel is that you ignore all the story suggestions and just do whatever it is you did to create the masterpiece you presented to all of us. The story was great, the characters were great, and the pacing was great. If you do that again in the sequel you'll have another winner.

The only suggestions I hope you're taking to heart are mechanical ones. I'd like to see an options menu. One where you can control sound, volume, and screen size. I prefer all games in full screen. I get that it's a 16 bit game, I'm not asking for high resolution textures or anything, but I'd like to see the game displayed in full screen without it stretching like crazy on widescreen monitors.

I think most monitors are wide screens these days, it's worth taking into consideration. I don't think it would be that difficult to have a set of monitor resolution options available to correct for stretching.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: p_nut_uk on September 30, 2012, 04:19:02 AM
I agree with Celynn

I am extremely envious becuase you can write a much better story than I could ever dream of doing.  The only thing I can think of story wise is adding more characters/memories, unless she lived forever, Johns Mums death must have been a significant part of his life, or perhaps her mental detoriation should have been highlighted.

But as for gameplay, either lose the puzzles or at least make them different and slightly taxing.

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dr. Zooks McCoy on September 30, 2012, 03:00:36 PM
Quote
I wouldn't mind it if Eva and Neil needed to insert themselves into giant mechs to plunge into the thoughts of the dying. Any chance you're thinking about altering the methods of the Sigmund machine, 'cause I gots ideas... -Merlandese


That's the single best suggestion I've seen so far. But it needs something... hmmmmmmmm.... AHA!

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F24514217.jpg&hash=8fe6a520ad2ef7252503f6ecf7369e24)

-dodges tomatoes-
Title: Re: Thoughts/Wishlist for Episode 2
Post by: NeilFan on September 30, 2012, 05:54:02 PM
Quote
I wouldn't mind it if Eva and Neil needed to insert themselves into giant mechs to plunge into the thoughts of the dying. Any chance you're thinking about altering the methods of the Sigmund machine, 'cause I gots ideas... -Merlandese


That's the single best suggestion I've seen so far. But it needs something... hmmmmmmmm.... AHA!

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F24514217.jpg&hash=8fe6a520ad2ef7252503f6ecf7369e24)

-dodges tomatoes-


LOL, Jess!!! XDXDXD
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Merlandese on September 30, 2012, 10:21:15 PM
Quote
I wouldn't mind it if Eva and Neil needed to insert themselves into giant mechs to plunge into the thoughts of the dying. Any chance you're thinking about altering the methods of the Sigmund machine, 'cause I gots ideas... -Merlandese


That's the single best suggestion I've seen so far. But it needs something... hmmmmmmmm.... AHA!

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fcdn.memegenerator.net%2Finstances%2F400x%2F24514217.jpg&hash=8fe6a520ad2ef7252503f6ecf7369e24)

-dodges tomatoes-


Bwahaha! I love it!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: KT_Cobra on October 01, 2012, 10:01:14 PM
First time posting here.  I completed To the Moon.  It is by far the best story in a game I have EVER had the privilege to experience.

About the suggestions:
I know this is a post concerning changes or additions for episode two, but honestly... I really don't have one.  This game was OBVIOUSLY story driven.  If you'll listen to what Kan has said in the past, he had a story to tell and wanted to do that through this game... We can ALL agree that he accomplished this objective.

Kan, in To the Moon you told a story that was truly touching, grabbing at the heart strings of everyone who played it.  The way you brought everything together in the end was done with perfection.  Even though, as I stated above, this is a thread pertaining to ideas for the next episode I plead to you for the sake of this amazing title - don't change much at all.

1.) Tell a story that is just as touching as the first.
2.) Use amazingly paralleled music to help enhance the emotion needed for each scene.
3.) As much as you want to add to the game, do not pull away from what makes the story-line original, specific, and unique to everyone who has played it.

I believe that if you continue to do these three things, this entire series will remembered by most who play it to be one of the best series of their liking.

One question - Have you thought of working with Laura for a "complete worded" version of the song To the Moon for the next game?  In my opinion, it is the staple for the game's emotional catch in the trailer.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on October 01, 2012, 11:06:49 PM
Well considering the song is named after the first episode, I don't know if it should be included as a full track on the second one. Unless the new game is called To The Moon 2 :P

I think I've read in another topic that Eva had the song as ringtone at the end or something? maybe we'll hear it there. But unless the new patient happened to listen Johnny play piano I guess it would be out of place to have the song. Maybe a few nods in some other tracks would be cool.

That being said, a full worded version of it, for example, as a bonus track in the soundtrack would definitely epic.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on October 01, 2012, 11:53:15 PM
Unless the new game is called To The Moon 2 :P

2 the Moon.

Spoiler: show
Followed by To 3 Moon.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Judedeath on October 01, 2012, 11:59:37 PM
Unless the new game is called To The Moon 2 :P

2 the Moon.

Spoiler: show
Followed by To 3 Moon.


More like
Spoiler: show
To Th3 Moon
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on October 02, 2012, 12:13:19 AM
You guys have all this figured out, don't ya?

Spoiler: show
To The Moon 4River
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dr. Zooks McCoy on October 02, 2012, 11:53:19 AM
Actually the second episode is calle-[headshot by Kan]
[respawn]
I WAS GOING TO SAY IT'S CALLED SOMETHING ELSE. Oh, the song possibilities. :-*

Maybe the series should be called Sigmund. You know, because it's generic and throws people off.

Spoiler: show
To The Moon & The 5tars
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Judedeath on October 02, 2012, 11:59:26 AM
It's called Headshot by Kan?

That sounds like a perfume name or something.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on October 02, 2012, 12:10:43 PM
First thing that came to mind was a mugshot of Kan (y'know, because its mainly the face/head). What'cha being doin' Reivesy? don't turn to the dark side on us

Jude, this is what you should've said:

Spoiler: show

Kan 6ao's To The Moon


Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dr. Zooks McCoy on October 02, 2012, 01:28:12 PM
Jude, this is what you should've said:

Spoiler: show

Kan 6ao's To The Moon

And this is what you should've said, Ferdk:
Spoiler: show
To 7he Moon
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Ferdk on October 02, 2012, 01:31:36 PM
And this is what y-- ah forget it, lets keep going from here xD

Spoiler: show

T
o

t
h
e

M
8
n
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Judedeath on October 02, 2012, 01:33:16 PM
Jude, this is what you should've said:

Spoiler: show

Kan 6ao's To The Moon

And this is what you should've said, Ferdk:
Spoiler: show
7o 7he Moon


ftfy
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Phoebe on October 06, 2012, 03:39:00 PM
7() 7|-|3 /\/\00|\|?

/shot for not conforming to the counting... and for using leet
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on October 06, 2012, 08:08:43 PM
7() 7|-|3 /\/\00|\|?

/shot for not conforming to the counting... and for using leet

OMG, it's Phoebe. I remember you!  :o
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Phoebe on October 07, 2012, 01:45:47 PM
... A wild Phoebe appeared (and will probably disappear for another month in 2.5 seconds)?

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on October 07, 2012, 07:16:28 PM
 :'(
Title: Re: Thoughts/Wishlist for Episode 2
Post by: lizardj5 on November 17, 2012, 09:50:22 PM
I would love to see some more old school gaming references, there always something I liked to read while playing episode 1.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: goformickey on November 24, 2012, 10:35:20 AM
I thought the length was great, games like these are almost always best in one sitting, or max 2-3. When they get too long I myself find I lose interest, or don't get the time to finish it and feel I can't just continue. 4 hours is sublime.

I also thought the humor and references were great, obscure enough that the player finds them to be clever and not obnoxious but not too obscure so the aver player of this kind of game gets pretty much all of them. Don't take the positive feed back from all of us on these too strongly and over do it though. Sequels are always hard to make great because all of the positives of the first are taken and put into it and it just feels lame, manufactured and over-done. Stay true!

I'd probably want the story telling to change in some way, I feel playing a sequel that is just collecting 5 memory orbs and breaking a barrier again would get dry now we know all the ins and outs of it and it's not surprising and we feel less unsure of what could happen. Even if a cheap 'patched the software' back story is needed to change it a little.

I know these sound like orders, but they're just suggestions, they just ended up worded like that. Thanks heaps for To the Moon, it was so damn enjoyable, im still smiling and crying a little.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Minhnie.Mouse on November 27, 2012, 01:35:25 AM
Kan, in episode 2, I'd hope for new amazing music like in episode 1 and a good touching story. Nothing surpasses a good story. I really don't care about gameplay and graphics, just music and good touching story! :hug:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Shish on December 25, 2012, 10:03:23 PM
Just finished the game, now wanting more of the same, pretty much :) (By which I mean the same feelings and qualities, not "ctrl-c, ctrl-v, done" :P The idea of patching the device to change the "collect 5 orbs / flip the cards" into something similar but different seems good, for example. Having jigsaw puzzles might be too reminicent of Braid, but there are plenty of variations in that category~)

I'd guess it's too late to influence major fundamentals, so as to those I'll just say I *hope* this becomes a series of several games with Neil & Eva as the doctors all the way through - one patient's story per game, with Neil & Eva's story being equally well written but only appearing in the background (given the way things went in Ep1, especially the painkillers being brought up at the end, I'd be quite shocked if this isn't the plan already :P)

As to mechanics, I like tiny conversation branches to make re-playing more varied -- not plot branches / multiple endings, just little things - the squirrel fight being an example of where it could have been used -- I was a little disappointed to find that even after picking "defend" the game *immediately* railroads you back to the path of Eva trying an attack... (I'm assuming here that that scene is stand-alone side joke -- if it's going to turn out that Eva having a history of attacking squirrels is a major plot point in Episode 2, then not allowing the player to alter that scene at all is certainly wise :3)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dry Ice on January 06, 2013, 11:58:12 PM
So I know I'm totally late to this party and that Episode 2 is probably/hopefully well underway, but I need to get all my raving out and so please excuse me while I ramble a bit about the reasons I loved To the Moon that I hope will be retained in the sequel.

First: the absolutely sublime blending of tragedy and comedy. I love stories that can toy with your emotions so expertly that you're tossed between laughter and tears and at the end, you're left with this profound feeling, like you've just been dragged through the entire human emotional spectrum. Neil and Eva's banter worked really well with Johnny and River's drama. The humor was all the more funny because of the tragedy, and the tragedy all the more painful because of the humor. It was perfect. Please keep the screwing around and the drama together.

Second: the story was crafted in such a way that all these seemingly random plot threads/motifs/objects seamlessly weaved together into something that made so much sense when you looked back from the end. I loved watching all these innocuous little objects suddenly gain so much meaning in different contexts. Rabbits, lighthouses, pickled olives.... My favorite example is the roadkill. First it's just a silly joke at the beginning -- but wait, turns out that that silly joke is actually really important later on! And then it shows up again as a red herring of sorts, and then another plot device -- and then suddenly it takes on this whole tragic and morbid dimensions when you discover Johnny's childhood.... Brilliant, just brilliant.

Third: the simplicity of the characters' communication. I loved that you could understand so much just by seeing a little sprite facepalm, or make a "...", or even just turn their head a certain direction. I'm also a big fan of the dialogue being delivered through speech box with no voice acting. I've played the game once with my friend and once with my brother, and both times we just each took some characters and read their dialogue aloud ourselves. It was so much fun that way. I also think it maintains an interactive element that you have to read it yourself. It's a small thing, but I think I'd be less engaged if I were sitting there passively and just listening.

Fourth: I'd agree with the poster above me that I hope the sequel has more of those little conversation branches that popped up at the beginning. Those were fun. I also loved all the little breaks from normalcy -- like the squirrel fight, the whack-a-mole game, and the side-scroller-style bit when Neil was trying to get to Eva.

And finally, I'm really glad that the sequel is keeping Neil and Eva, because the two of them have such a wonderful dynamic. I feel like they're the type of characters that you could stick in any situations and just by nature of who they are, they'd make it entertaining.

Thank you so much for this game. I haven't been so inspired by something in ages.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Gogobrasil8 on January 21, 2013, 02:27:48 PM
I wish that in episode 2 the story stay as good as in the first one
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dr. Zooks McCoy on January 24, 2013, 12:33:48 PM
It's called Headshot by Kan?

I just noticed this, oh my. :x
[redacted]
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Jabob on February 17, 2013, 08:35:10 PM
Basically, I want something that will make me cry like To The moon did.

My only thing would be adding extra little bit of story that you can find by exploring. There were a number of levels that were reasonably large but most of it was empty, it would be great if there were other small things that gave you extra, non-vital information.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Sho on March 08, 2013, 03:01:26 PM
I'm a bit late to the party, but I just recently 'beat' the game and thought it was great overall. I do have some (hopefully) constructive criticism to share in hopes to make it, or the next episode, an even better game:

• The music was, imo, stellar and was the driving force of the game. I can't even listen to any of the songs without getting all misty eyed and I'm not ashamed to say it. ^_^ So please keep that the main focus!

• The humor was a welcome surprise and really helped give contrast to the game so you weren't just constantly having your heart strings pulled to exhaustion. Please consider that balance for the next episode but I encourage the developer to include more 'mainstream' references for the non-gamers who will inevitably play your game.

• The pacing of the story and revealing of key plot points was done rather successfully, but I had hoped there was some additional information for those who seek it. Not story line essential info but 'extracurricular' information for the ones who were curious about various details. Maybe further flesh-out characters with optional details that are not important to the story line as long as it didn't risk muddling the flow of the main story.

• The ending wasn't obvious (thank you) and was one of the most bitter-sweet I've experienced. But I admit that the 'action sequence' near the end (with the zombies) felt out of place when juxtaposed with the rest of the game. I guess you could say it felt a bit rushed, I felt that too much was happening 'behind the scenes' to get to the ending and should have had a bit more player interaction (with the story line itself, not zombies).

• The game was categorized as a 'Role-playing game', which I realize nearly every game you 'play' a 'role' in the 'game', but most gamers were expecting a bit of what was joked at (final fantasy style battles). To The Moon was more of an interactive story that, frankly, I'd love to see be made into a feature-length movie to both expose more people to this wonderful story but also raise awareness about autism and other personality effecting disorders.

• The game-play was perhaps it's 'weakest link'. I understand there's only so much that can be done but I did find myself a bit frustrated in a couple points of the game. Finding some of the clues/memory-links felt a bit tedious, maybe adding a visual cue (a glow or sparkle) would help, or incorporate it into the story by adding an in-game 'scan' option that the main characters have access to (while they're in someone's thoughts) that the player can choose to use if they want to.

• The 'flip puzzles' were both difficult and easy. Some were painfully obvious, others I just got lucky. An effort was made to point out the "ideal" number of moves but the puzzles lacked some sort of reset button if you messed up, and was there wasn't any obvious benefit or prize for actually figuring out the puzzles within the ideal range anyways. The 'overall' counter seemed like the only score in the game, yet it was quickly forgotten about near the end of the game. I think these puzzles should have been optional for those who aren't keen on puzzle games, which brings me to my last point...

• The difficulty of the game, while subjective to everyone, seemed to be all over the map. The casual point-and-click stuff was obviously very easy, the puzzles were hard, the (only) action scene near the end of the game could be very difficult for non-gamers, etc. I would suggest to add in difficulty options, ranging from "Tell me a story..." which automates the action sequences and removes the flip puzzles (leaving only the point-and-click stuff), to some sort of a 'hardcore mode' that turns up the difficulty on the puzzles, etc. (for those who like a challenge)

• The graphics may be a turn-off to some, and while those people may be somewhat shallow for judging a book by it's cover, it would be a good investment to try and improve on them a bit. Personally I enjoyed the 16-bit style but I'm also over 30 years old and grew up on SNES games. I liked how the lack of detail allowed people to, more or less, imagine what the main characters looked like so it was more to their ideals. Perhaps they even linked the likeness of the characters to people they know in their actual lives. So while better graphics would be a boon to the game overall (especially in inspiring interest & probably more sales) don't let it get in the way of other more important things, like the story & music.

Thanks for reading. =)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Loss Memories on March 15, 2013, 03:40:14 AM
Next game theories: :deepstuff:
The game ‘A bird story’ (links to the second episode) is a way for the player to be able to see his (future patient) childhood that’s why it’s a short game and not the real game but a prelude for the second episode. But ‘To the moon’ has a lot of unexpected things that happens so what if the second episode shows the childhood (memory) was different (before attempting to grant his wish) from the ‘A bird story’, what a plot twist. XD But since Kao is such an interesting feller and freebird’s reputation is flying crazy on the internet :pewpewpew: I would say they have everything under control so if this theory stabs my heart of a future spoiler i'd become a freebird zombie fan all over again :zombieva: Either way I'd still become a zombie.... I’d say Freebird is really smart cuz you have to buy ‘To the moon’ so you can get the ‘A bird story’ for free! Smart It is already a wonderful story that brings the tears from our hearts.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: divStar on March 16, 2013, 04:46:43 PM
I haven't read through all the pages, but imo the painkillers Neil seems to use, could be an information about the second episode.
It's just a theory, but perhaps Neil is the actual patient and people are working to give him memories so he can rest in peace once he dies. A bit like Inception perhaps? Cause in the very last scene it felt like he was still in someones memory, but it couldn't have been the memory of John, because that guy died in the scene(s) before.

I'd like to know more about the "main characters" - Neil (and perhaps Eva >_> though I didn't like her much).

Also: I'd love the soundtrack to be as good as the one from episode 1. Story should stay in main focus - and there should be perhaps something like "side-quests", that you're allowed to miss and nevertheless be able to finish the game, but for those who look around and run around seeking for something - they should find it if possible :).

Thanks though. The game was nice. Even though it was sad and happy at times, it was nice to see a game heavily centered around story and music.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Just Lance on March 16, 2013, 06:44:49 PM
^Well your desire of having "sidequest" was somewhat granted even in first episode, because there are some optional things you can do and also I'm really surprised that I haven't seen much people discovering the Easter eggs.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: kgptzac on April 05, 2013, 05:28:17 AM
I did not read the previous 10 pages, so (hopefully, to a degree) some of the ideas have been listed already.

- Character portraits.  It's easier to feel the emotions of different characters, and easier to relate to, if each can have a few "avatars" with different facial expressions.
- Replayability.  Player can choose play as Rosalene or Watts.  Like in episode 1, although two people mostly travel together, there are times that each of them would act alone, so get the full picture of the story, it's necessary to see through the eyes of both doctors.  Of course, this may cause the problem of redundant and repeated gameplay, but it can be solved easily with different methods.
- Longer scenario, more sound tracks.  I know this is easier to ask than actually do.  The first To the Moon was fun for its full length, and I think I'm not the only person longing for more.
- More "detective work" gameplay.  Give players more options when "investigating" each memory piece and allow players to options to choose what gets "implemented" in the new memory.  I know this naturally leads to multiple ending (which can be problematic), but I feel if it's done right, will be a great addition to the game.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: trolly_oliver on May 09, 2013, 11:15:26 PM
I think that we should see more into how John's story affects them. Is either of them deeply moved or disturbed by what's happening? They do add comments throughout the game that give you a slight idea of how they're feeling, but it lacks that "lesson learned" I guess.
Also, I think that the conversations between Neil and Eva were repetitive at certain points. Basically, Neil says/does something, and Eva comes back with "You're an idiot." (Lol)

Other than small adjustments like that, I cant really see anything majorly wrong with the game. :)
It's meant to be more of a story, although I think adding small parts where you have to figure things out would make the game more interactive.
I absolutely love this game to death. I just hope that Episode II can be nearly as good as the original.  <3
Title: Re: Thoughts/Wishlist for Episode 2
Post by: BLAKOSS on May 12, 2013, 12:20:37 PM
I think in episode 2 the patient should die before they can finish, which would lead to legal obligations in which watts would be evicted OR one of the doctors could die.



 :caketime:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Just Lance on May 12, 2013, 01:42:47 PM
^You think that things like like those wouldn't be covered in the contract they sing up? I hardly think so. Those doctors are treating patients on their deathbeds in the first place so I think it's nonsensical for them being lawfully pursued because the patient died before they could finish.
As far as death of the doctors the machine is bound to have some level of protection and death of the treated while the system is running is a an outcome of the machine in the first place. The death of the doctors would not happen just because the patient died before they could finish. The connection will simply interrupt. I think it would be like when the internet falls. You still have some information cached in the computer but that's about it the machine still goes on but can't access anything further so it'll mostly turn back into some standby regime or "white room" or something.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Oink on June 04, 2013, 09:29:33 AM
Gee it occurred to me that the next episode may even have nothing to do with last one's plot... Think about it, "To the moon episode 2", epic war between Earthings and Martians - Moon being the ultimate weapon to be unleashed by either side... Cameo appearances by Neil and Eva...

Ok I feel the trolls closing in, time to retreat. But seriously, how could the next episode sustain its title? Another old geezer wanting to land on the moon? I'm sure that could be done if done right... Actual moon landing instead of make-believe ones? Hmm, plausible, though somehow I don't forsee the next episode had anything to do with the title. It would be a shame to be disconnected from the previous episode's setting, but a continuity nod using the same title may be a little misleading if the plot's completely different. Ah bummer... I can begin to understand what a tough job Kan had...
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Tumbles on June 04, 2013, 09:37:33 AM
...That picture was satirical. XD The game won't be that ridiculous. It also won't be called To the Moon 2.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Unimaginative Username on June 04, 2013, 06:21:33 PM
^^ The next episode is about someone who landed on the moon during their life; however, because of the training and work involved to get a job as an astronaut and also within the job itself they had to ignore other parts of their life completely during that time. The person in question had an ongoing relationship (with someone that they had known for a while) whilst they were trying to become an astronaut, unfortunately they become obsessed with their ultimate goal of going to the moon and it breaks down. The character goes to the moon and becomes famous because of it, but after it all subsides a bit they realise they miss the other person and can never really settle down with anyone else because of it.

Then dieing alone in their final days they wonder if going to the moon was worth it; what would it have been like if they had dropped that ambition and instead had a family with a not quite so prestigious job. Enter the Sigmund Corporation...


TL;DR (http://youtu.be/6a9IrAqXhds?t=25s)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Oink on June 12, 2013, 01:10:47 PM
 :reivsweat:

Oh... Kay....

How bout To The Moon 3?  :vikonsmile:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Quarks123 on July 19, 2013, 12:43:50 PM
I am to exited and nervous to read the hole thread, if someone has already mentioned the Idea, that i am about to write now.

NOTE: STORY SPOILERS BEGAN HERE!

Spoiler: show


it is not a Graphical or Gameplay Idea for the next Episode. Its a Story Idea for the next Episode
(or the 3rd, 4th whatever)

the end with neil whatts, let me thought a bit.  :deepstuff:

It's like eva is already in his mind and he doesn't know! maybe he had an car accident or something like that
(maybe its a little bit to much "inception" like, but it's a beatiful way to combine the story with the
"other to main characters" eva und neil

maybe there is something about his grandfather he told about. looking through the stars.
that would explain to, why eva in his mind changed "his" story to a moon based story somehow.

painkillers could explain some moments (like the end). Maybe we learn why neal is like he is.

that would be awesome. maybe david (he talks about him as a replacement for eva in the game....he smells) is in neils mind with eva. Maybe some "real!!!" relationship between eva and him, but she changes that to not hurt his feelings so bad.

i have tons of ideas for that. i would be awesome, or maybe i am just that stupid and nobody feels like that ?


anyway i just wanted to share what i am thinking of

about episode one, just bought it on steam even when i know the story from before, but this game needs to be pushed, promoted and i wanted to do the best i can do in my postion now.

Thanks for this beatiful game. i will never find a better story on a game, even a movie! this needs to get oscars.

i will now cry again, like i did before  :'(

EDIT:
after a few days, i just noticed, that Divstar wrote prettys much the same xD so this idead is like the best Szenario. People want THIZ ! xD
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Isabell on August 07, 2013, 04:00:42 PM
I would like to be in a two episode was equally touching story of what the episode 1. Because the game "To the Moon" is the first game so touching and I would like to continue her this was too. I think the community needs these valuable games that show beautiful and touching stories about love and dreams come true.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Noracto on October 07, 2013, 08:08:38 PM
All I want is for the sequel to make me feel the way that To the Moon made me feel

But I dont think it should be too similar..otherwise your just playing the same game twice
so maybe add some more character development for Niel and Eva



................................................................................
NOW FOR SOMETHING COMPLETELY DIFFERENT
................................................................................

Maybe somewhere down the road Niel and Eva change the memories of someone who they thought was dying...but then made a full recovery.
This makes the "Not so dead guy" come back with all these memories that ARE NOT REAL  D':

Niel and Eva then have to go back in and try to fix his memory back to the way it was before  8)
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dr. Zooks McCoy on October 07, 2013, 08:11:13 PM
Maybe somewhere down the road Niel and Eva change the memories of someone who they thought was dying...but then made a full recovery.
This makes the "Not so dead guy" come back with all these memories that ARE NOT REAL  D':

Niel and Eva then have to go back in and try to fix his memory back to the way it was before  8)

Man, that would be nuts! XD But cognitive dissonance dictates that the results wouldn't be as permanent as they seem. It'd be an interesting idea to explore. :o
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Erichermit on January 03, 2014, 04:44:18 AM
Not sure why I put it off for so long, but I only just now finally got around to finishing To The Moon.

The story was absolutely great, as were the characters. Most of this has all been said before, so if you could just imagine for a second that I've already written all the standard praise of the game I'll get right onto the specifics.

First of all, something I noticed was that you actually managed to use body language in the game. (Such as River's eyes looking away instead of forward.) This has a profound effect, and isn't something I've seen or thought of in the RMXP sprite media.

Second of all, the story and the characters are utterly gripping. I planned on going to sleep hours ago, but ended up having to finish the whole thing in one sitting. I like the pill addiction development as well, and hope the series continues with the same scientists. I actually laughed when Eva slapped Neil's arm away in the rocket scene. I am hoping to learn more about the characters in future installments. As of now, I do think that Neil's silly schtick unfortunately defines him a bit too much (but definitely should NOT go away!) I found it very compelling when he took the stand to not delete the memories. The main characters, however, to me, are Johnny and River, not the two scientists.

At first, I found the whole idea of memory modification to be very reasonable. "Oh yeah! Change someone's memories so they think they lived their dream life!" But in practice, I found the idea of it utterly revolting. Upon actually living through the man's life, I realized the preciousness of the reality. If you change his memories into dreams... Well it's all worthless. When I wake up from a dream where I did something amazing, the effect is not very strong. Essentially, these characters have forced this man to have slept through his entire life. If I was a scientist here, I would have to quit. I don't think I'd ever be able to actually make the changes and not be wracked with guilt.

Finally, I don't think the gameplay was very good. This is more than made up for with the gripping story and characters (as mentioned prior.) None of the box flipping puzzles were very challenging. Furthermore, the "hunt for memory pieces" game wasn't very fun. I don't think you should remove the gameplay however, but give us more to learn during the hunt. Generally I didn't feel like I was learning very much during the hunt, but rather I was just trying to find what objects to click on in order to get the next cutscene to start.

Preferably, I would reveal clues from the environment. Using these clues I would figure out some action that I need to do in order to progress the story. This would be much more engaging than simply "click on all the things, click on the bubble thing." It would also let me start feeling like I was actually actively engaged in the act of being a memory scientist.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: tekanubis on January 11, 2014, 02:58:57 PM
My wish would be for you guys to release Episode 2 in the near future.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Sun on January 15, 2014, 06:40:22 PM
My wish would be for you guys to release Episode 2 in the near future.

YES! YES! Seeing that "A Bird Story", which is only meant to be a short (how short are we talking?), is taking many years to make, I wonder how long it will be till the next full episode :(
Not much I can think of otherwise that I'd put on the wishlist for the next episode. Apart from that I'd love an ending that is more ... how to say it best ... well. Like some other people whose opinion I heard in Let's Plays or forum threads, I think the ending of TTM seems less and less happy the more you think about it:
Johnny got what he wanted, both to be with River and the moon trip.
But ... it was all fake.
But ... River still died without having reached her goal.
But ... not even the doctors could make Johnny remember the things before the betablockers, even though reminding him of their first meeting was nearly all River had cared about before she died - her wish never came true. And so on. Means while I looove the story, I kind of have trouble with the ending.
Therefore, I would love it if the work of Eva and Neil leads to something tangible that cannot be "but-ed" away that easily. Bittersweet is okay. Just  ... more sweet ... maybe ...? That stays sweet even when you ponder it for a while?
Of course, those are just things *I* would love - suggestions.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: yuonishii on January 29, 2014, 11:25:23 PM
- Multiple Endings
Multiple endings can be dictated on what kind of choices the player makes and/or how many/what kind of mementos the player collects. This could really give the game replay-ability and possibly make the story more interesting.
- Younger Patient
I know this might be even more depressing, but I can't help but think about how a younger patient might play out. Of course, this would also bring a stronger emotional impact. John was an old man and did not have any immediate family members who were alive. A younger person with many relatives and maybe, with some of those relatives disagreeing with the works of Sigmund also might be interesting. This would also challenge Neil & Eva's values on altering one's memories as not only would they have to deal with the uncomfortable feeling of messing with a younger persons memory (assuming they haven't), but they would also have to face the relatives of the patient where there might be a more in depth explanation and bigger conflict of the protests and opposing views toward the Sigmund corporation.
- Distrust/Greater Conflict between Neil and Eva
So far Neil and Eva have simply been bickering the whole time. There has been no conflicts, except for when Neil tries to stop Eva from erasing river from John's memories. (I really don't know where you're going with those painkillers but that could definitely be apart of this)
- Patient is close and/or a relative of one of the doctors
If the doctors had to see themselves in the memories of a loved one (or even erase themselves out of a memory entirely), how would this make them feel? Again, this would challenge Dr. Watts and Dr. Rosalene. They would have to question if what they're doing is morally right. I could see the doctors questioning their values of altering memories of the patients in more depth (in the minisode this issue is addressed but could definitely be revisited in Ep. 2).
- More character development/information on the doctors
Throughout the episodes it would be nice to see some of the doctors past: Why did they want to work at Sigmund? Was there something that happened in their past that made them interested in this job? I realize this is just a regular job to them, but all of us have a back-story and they do have very peculiar jobs. It would be nice to know a little more about them. (Which there is no doubt to me that we will as it has already been demonstrated in the minisode and parts in TtM).
- Doctors come face to face with Protester's and opposing perspectives of Sigmund Co.
I know I kind of keep on bringing this up, but I would really like to see the opposers perspectives on the doctors and the overall company. I would also like to see what Watts and Rolsaene would do coming face to face with them, and how conversation that might play out (again, challenging their views on altering one's memory).
Notes--
It also might be interesting if the patient they were using the machine on did not die, possibly creating a glitch in the system or a problem with the patient's mental stability (we can see what happens to a patient if they don't die and the threats to someone with an altered memory).

These are just suggestions!:D Some of them are kind of far-fetched> <; so don't feel obligated to include them.
I'm just a huge fan of To The Moon and I can't wait for the release of Bird Story and To The Moon Ep. 2!
Thank you for making these games and keep up the good work!(^o^)o
 

Title: Re: Thoughts/Wishlist for Episode 2
Post by: Monochrome on February 25, 2014, 12:30:55 PM
My first thoughts about To The Moon's environment in general is that the idea is so unique and original, also in that sense it is extremely applicable to many many things, and has great potential to have a lot of sequels. Just think about it. The whole 'going-back-into-memories' thing could last a while, with a lot of patients.
This game.... It changed my life. Literally. As I am still a younger teen, (Played this when I was 11 or 12, Don't let my age fool you ;) ) it has completely transformed my view on the world and is not only my favorite game, but one of my favorite anything on this planet. I am a huge huge HUGE sucker for Soundtracks and I must say, Laura and Reives, you have made yourself a seat next to the all-holy ever-divine goddess, Yoko Kanno*angel choir singing*. That, my friend, is unbelievable. Take as much pride in that as you will. I have had a hard time believing you could come up with something so perfect as To The Moon, so I played your other games/stories, and I believe you can do it!
You guys have also inspired me to write my own soundtracks for my friends in high school's short films, games, mini-series and more. I have wanted to do something musical secretly since I was... 4, I think? And loved Soundtracks since POTC came out... (Hans Zimmer is just... Ughhh.) Until after this game, I never thought I could do anything other than use my brain (Encyclopedia is what you called River, right?). But now, I believe I can, indeed, do it. (And more recently I've been really really into the 16-bit-ish style of these games, have been playing others that aren't Freebird likeMelolune and Mad Father, and would love to make my own one day.)THIS IS GETTING WAY OFF TOPIC SORRY BUT HSDGVAFD I CANT STOP TALKING ABOUT HOW FABULOUS YOU ALL ARE AND MEGHHHH

Things I hope for for the game in comparison to the first episode:
~~I think having interesting and amazing characters are one of my favorite parts of TTM. Keep picking amazing, funny, underestimated, unique and all kinds of different people in your stories.
~~The HUMOR. I think part of me died laughing whilst playing the game. And the minisode as well. KEEP IT FUNNY and the good kind of funny, lots of references XD
~~SOUNDTRACKKKK. 'nuff said.
~~Feels. Them feels made me cry. And if you knew me, you'd be gasping. I don't cry. Ever. Anything. No Titanic, no Notebook. (those weren't even sad but whatever). I didn't cry on Elfen Lied or Clannad either!  :o My means of expressing emotions is blanking out and ignoring everyone. Well, let me tell you this: I cried for a week straight after TTM and every time I play it again I shed at LEAST a tear at Isabelle's monologue-thingy and Everything's Alright. Gosh, you guys have done something to me that nobody has ever done before. And I like it, No, I LOVE it. It makes me feel human for a bit :) Just make them very emotional and beautiful!!
~~ I love the antique-ness of the pixellized environment. Awkward sentence, but whatever. Don't change it. And I know you won't, because I remember reading somewhere that you like the style a lot or something, and plus, all your games are like that anyways, so yeah.
~~I loved all the hidden pieces to the puzzle and metaphors that I keep picking up on every time I play this game. They are so important to the themes of the story yet require us to become deep thinkers. KEEP ADDING THEM PLEASE!

Things different from the game:
~~ The pixels made it hard to tell but from what I could tell there were an awful lot of white people. As a white person, I'd like if there were some more...color to the people? I know Eva's not white... But that's pretty much the only person I can think of (Besides Isabelle, she may not be white but could be.)
~~Hmm... Maybe if it were longer?? But if you choose to do this, make sure it's not lagging at parts and still has all of the adrenaline-filled surprises that To The Moon has!
 
OHHKAY This got really long so I'm gonna end it here! Maybe I'll have some more thoughts later, maybe not. Bye for now!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dragon Mage on March 07, 2014, 08:26:46 PM
I don't have a lot of ideas but I wouldn't want Kan to change a lot anyway. The love, the laughs, this game was a master piece. Keep it up. Also my wishes/ideas is that the relationship between the two doctors progress a little I know a lot of people probably want that and I personally think that episode 2 may be too soon to find out what the painkillers are for. Don't tell us anything! Call me crazy but that should be something for episode 3 or later BUT that's just what i think. And last but not least keep the feels going because i want to cry in it if its a good enough storyline. Thank you Kan, can't wait for this sequel.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Anime_Stars on March 13, 2014, 07:57:05 PM
All I want is for it to be long, and to come out today.
Don't think that's happening for another year or so.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Mr R. on September 13, 2014, 03:58:22 PM
Robots! And ninjas! and robot-ninjas!! and FPS gameplay! and swords! and big final boss!!

Nah I'm kidding of course x)

Actually, the game that Kan Gao makes are excellent (like, did you play The Mirror Lied? Wasn't it amazing??)

But if I had to make requests... Having the characters to walk faster would be nice... And different kind of puzzles maybe? I wouldn't mind a bit of exploration/puzzle solving like in The Mirror Lied (I mean, looking for a key to open a thing, and moving a thing around unlocks an other thing, etc...)

But maybe I'm wrong? Y'know, if the public knew what it wants, it wouldn't be the public, it would be the artist
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Bellomy on September 28, 2014, 11:16:16 AM
DON'T KILL NEIL.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Kamilico on September 28, 2014, 07:08:25 PM
DON'T KILL NEIL.

I second this.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Pep on November 09, 2014, 02:18:55 AM
Another fake-rpg battle! Maybe a zombeil
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dragon Mage on November 10, 2014, 12:14:11 AM
I'd actually like the kinda puzzles like in Ib, The Witch's House or Mad father :deepstuff:
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Erenussocrates on December 06, 2014, 06:25:52 AM
I cannot wish any more things, because To The Moon was literally perfect for me, PERFECT. And I don't deem every game perfect that easily. I just cannot wish for anything else but Finding Paradise to blow our minds in equal (or greater) power! Which most probably will, anyways!
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Toilailee on April 06, 2015, 06:24:37 PM
Hello

I just wanted to say that I just finished To The Moon and loved it. My only wish for episode 2 is that it isn't rushed out and ruined by doing so, other than that you clearly know better than me. Thanks, and eagerly waiting for episode 2.  :platquack:

Edit: Let me use WASD for moving rather than arrow keys.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Austin Li on November 10, 2015, 08:25:57 AM
I hope the story will be as mysterious as the first episode, because I absolutely loved the mysterious atmosphere Kan created in the story, and in my opinion that was what separates to the moon from any other average sad story that can hardly make me interested.

Also, I want loads of stars. I am obsessed with stars. They are absolutely beautiful. And the night sky. If you don't want to put stars in it then at least put some scenes that happen at night so I can see the night sky. The sunset is great. Or sunrise. BUT FIRST, STARS. Hell, put a whole #*$@£^% universe up there.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dragon Mage on November 10, 2015, 03:19:51 PM
I hope the story will be as mysterious as the first episode, because I absolutely loved the mysterious atmosphere Kan created in the story, and in my opinion that was what separates to the moon from any other average sad story that can hardly make me interested.

Also, I want loads of stars. I am obsessed with stars. They are absolutely beautiful. And the night sky. If you don't want to put stars in it then at least put some scenes that happen at night so I can see the night sky. The sunset is great. Or sunrise. BUT FIRST, STARS. Hell, put a whole #*$@£^% universe up there.
Something tells me you like stars, lol :) I thing Finding Paradise is gonna be mysterious. Heck it isn't even out yet and I'm already at a loss.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Austin Li on November 11, 2015, 10:25:33 PM
DON'T KILL NEIL.
It is likely to happen at the very end of the whole series, but definitely not end of finding paradise.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dragon Mage on November 11, 2015, 10:38:29 PM
I think Kan is aiming for a bitter sweet ending. We're gonna get attached to a (some what) lovable character and then...

Spoiler: show
 :stabby_nairy:

Just without all the blood.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Austin Li on November 15, 2015, 02:59:51 AM
Also, as few dramatic ellipses as possible, they can kinda make a beautiful moment cheesy. 
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Dragon Mage on November 15, 2015, 02:05:50 PM
I don't want the entire series to be cheesy, even if some moments are still sentimental.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: turkizhere on December 05, 2015, 01:26:53 PM
I would like more sex scenes please.
Title: Re: Thoughts/Wishlist for Episode 2
Post by: Axlorg89 on May 11, 2016, 10:03:34 PM
I guess I'll start my late wish list right now so here goes...

-More development for the doctors, as individuals and as partners or possibly something more.

-I guess to tackle on some hard issues and wishes like wishing for certain someone's to never exist due to negative feelings like being Shallow, Revengeful, or Depressed and see how the doctors will progress through it.

-I don't really want the activists to do anything terrible to interfere with the player or hinder them. Mainly because I love the gray area that the mini DLC's had existing. Sure the game sways you into the professors side but it seemed like it didn't force you to see them as bad guys because they are just doing what they're believing is right. Just like the doctors.

-Alistar and whoever their boss is. Basically background info about the company. Maybe even the requirements for the job and benefits(Free Wish etc.)

-Maybe make the puzzles more interesting because the one in TTM was nice but it felt sluggish to me.

-Some diversity in patients like gender, race, or even youth surprisingly.

Aaaaaand that's all I can think about but these were some stuff I have on my wish list.