Freebird Games Community

Games & Design => Complete Indie/Homemade Games => Topic started by: Erichermit on June 20, 2008, 11:33:24 PM

Title: Enex 2 [COMPLETE!]
Post by: Erichermit on June 20, 2008, 11:33:24 PM
GAME DOWNLOAD: Enex2 Download (Version 1.4) (http://rpgmaker.net/games/5870/)
One day, after sermon, you realize that your brother Brendan has gone missing. Though you begin this day by searching for your brother, it ends with you finding yourself the target of some strange conspiracy which earns you the ire of the powerful Carillean Kingdom, which seems to believe that you are a dark preacher of the forbidden god, Skiack.  By seeking out supernatural aid, as well as accepting the aid of new friends met along the way, will you be able to prove your innocence and perhaps even get to the bottom of just what is happening in Carille's government?

Enex is basically a Low-Gimmicks RPG. It is simple and the main goal at all points of the game is fun. The focus is on giving the player the feel of being in an expansive world that begs to be explored. Exploring through dungeons is more than simply making your way from point A to point B, but are frequently based around puzzles and almost always contain a dungeon challenge, a minigame which will your test your reflexes to earn your survival!

As another step to prevent the tedium that is so often found in RPG games, all enemies are visible on the map before they are faced. They can be snuck around instead of fought. However, once slain, most monsters do not return. This means that in most cases, the EXP that can be earned has a cap. It is not my intention to encourage "grinding" in this game, as I find the action to be dull and often trivializes the intentionally difficult encounters. One should feel safe to explore and backtrack, with little fear of having to face the same monster in the same place over and over again.

The game is jam packed with sidequests, optional content, and minigames. I dare someone to find everything without the help of the FAQ! Some examples of such optional content includes:
*A Mining/Ore Smelting/Fishing/Herb Gathering/Wood Gathering/Holy Water Blessing optional minigames, most of which are a test of reflexes. These profession skills can only be unlocked by performing a sidequest in certain towns, and then by playing a minigame to gather the materials.
*Hidden Wisdom Fountains throughout the world, those who can seek them out and answer their riddles are rewarded with strange stones.
*Optional bosses everywhere. Hunt down the Dragons to claim powerful equipment. Seek out and destroy the hidden and anguished Hades Spirits to earn the right to face the greatest challenge in the game.
*In almost every dungeon, there is a minigame challenge that must be completed to pass through. This ranges from catching rabbits to dodging falling rocks to avoiding a series of gouts of lava. Most of these are reflex based.

Enex features a small degree of character customization through its ability system. The skills known by the characters are determined not through your base level (which will determine your stats) but instead through a level of proficiency in that type of skill. All characters have two separate types of skills and will gain proficiency through using them. For example, the priest Farik is capable in both Bows and Healing Magic. One player who find themselves frequently using Farik to sling arrows at enemies will discover far more bow skills than healing magics. A different player might find himself with a balanced Farik, who is skilled both in the Bow and the Healing Art but masters neither, and a final, more conservative player might find his Farik somewhat green with his bow but holding great mastery in healing.

Enex contains many features. These include:Everyone loves screenies!
Spoiler: Screenshots • show


(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F5870%2Fscreenshots%2Ftreasurefind1fy5.png&hash=f530c721915202ed8e531c91ade530fc)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F5870%2Fscreenshots%2Ftreasurefind2ej4.png&hash=121b4e1c8c67856666f8b39b29d834b6)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F5870%2Fscreenshots%2Fwoodcuttinggameml6.png&hash=ed15d1fd9ca09a96669994a516d57c16)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F5870%2Fscreenshots%2Ffimbelncaveqw6.png&hash=6dfed386fd32548d63789acaa6b414c3)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F5870%2Fscreenshots%2Farcanamilzs7.png&hash=643da32ea9d9b514cf09b5b4d40c49ab)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Frpgmaker.net%2Fmedia%2Fcontent%2Fgames%2F5870%2Fscreenshots%2Flightrealmentranceui6.png&hash=8048d7242601ba06249222d8f8a5039e)





Spoiler: Lore: Legend of Creation • show
It is said that upon the creation of the world, the two most powerful gods of the God's Realm emerged to the new universe and threw two plant seeds upon the world. The seed thrown by Wa, God of Virtue and Light, grew until the omniscient and benevolent Grand Tree. The seed thrown by SKiack, God of Evil and Shadow, grew into the twisted and terrible Great Shadow Tree. The Grand Tree then created life on the world, making all the animals, humans, and other sentient races. The Great Shadow Tree, devious and vile, corrupted these beautiful creations to create the monsters that dwell to this day.

The Monsters overwhelmed the world, and the Grand Tree began to plead for help. Wa once again emerged and shone his light upon the terrible creatures, restoring the balance of the realm once again. To prevent such a outburst of monsters again, Wa gathered a special groups of Humans and Elves and touched them. They became The Blessed, and defended the world.

It is said the the blood of the Blessed still runs among us to this day, unfortunantly it has become so dilute that one no longer has any way of observing it directly such as it was in the old days. However, it is said that those very Descendants will always have the power to triumph over evil.


Spoiler: Lore: Story Of The Heroes • show
As the myth goes, thousands of years past, a hero was born long ago in the then-thriving and quite populated village of Bedalni. Upon his cradle on his birth was the unexplainable carving of a tree, and the word "Enex". Normally, Enex would be a rather strange name as the the subcontinent that they dwelled on was named Enexia, but the parents of this child took it as a sign. Soon after during a raid on the village by Ogres, Enex passed out, and with a blinding flash, destroyed all the Ogres. Completely unaware of what had happened while passed out, he told others he had dreamt of a Giant Tree with a comforting presence. This was taken as a sign among the villagers and they sent him to destroy the Ogres.

Enex did so, and did it gracefull, employing the help of his intellectual yet sociall awkward friend Eros, his kind and shy friend Claria, his callous yet powerful friend Rel, and the assistance of a exiled Elf named Fyres who, exiled for commiting murder among his tribe, has an extreme lust for battle and decided joining Enex in driving the Ogres away would satisfy him.

After driving away the Ogres, Enex began hearing a voice in his mind telling him to move to the nearby city of Carille. He convinced his friends (and Fyres, who still lusted more battle) to join him. Reaching Carille, Claria, being very religious, announced that she devised that the reason for Enex's dreams of the Tree and the voice urging him to Carille was most likely The Grand Tree, the most powerful influence of Light and Benevolence in this realm, second only to Wa. He became accompanied by once of Carrile's most cowardly knights, Sir Tal.

Enex ventured through the Enchanted Forest located near Carille and discovered the Grand Tree, who told him he was sick due to the evil emanations of The Great Shadow Tree, and it was time to destory the menace once and for all.

First it was neccesary to destroy The Great Shadow Tree's three most powerful henchmen, the Three Shadow Demons, who were wreaking havoc on the world. The Salt Demon was found in the vicinity of what is now Salinry, absorbing the salt from the river's source and killing all the fish of the lake and ruining it. Enex slayed the Salt Demon and returned the salt to lake. Next he slew the Forest Demon, with the help of Bedalni's head bishop, Lufredis. This terrible demon fed on the soul of the most learned studier of plants of all time, The Botanist. He then moved to a small island on Lake Saline to destroy the Coral Demon, the final of the three.

With them dead, Enex forces his way into the elusive Shadow Forest with the help of the mysterious shadow mage, Rekkesh.

The Great Shadow Tree sended wave after wave of swisted moster and undead fiend to stop Enex as the heros, but they banded together. Enex, swinging his sword with the blessing of the Grand Tree behind him, felled the foes in front him with quiet intensity. Eros, who stood in the back line, threw fire and ice spells to the terrible plantlife that threatened our beloved team. Claria, with her healing spells, ran from ally to ally, giving a breath of life to the wounded. Rel, with a gleam of hate in his eyes, drew his double longswords and slashed the forest to bits. Fyres, revelling in the bloodshed, sent a storm of arrows upon the terrible demons. Sir Tal, with bravery normally unknown to him, crashed into the enemies in his heavy armor and lance, leaving a trail of trampled and flattened corpses in his path.Lufredis, muttering a prayer to Wa under his breath, cremated the vile creatures to ashes with his divine magic, the bright glory of wa shining through even the shadows of this forest. And in the back, quietly stood Rekkesh, whos mere presence was often enough to drive the enemy insane with fear and flee.

At last, The Eight Heroes had reached the ancient temple to the Great Shadow Tree. Before entering, each honorable hero pledged to fight to the death to defeat the wicked menace of a tree. Upon entering, an epic battle ensued. The Great Shadow Tree was the most powerful thing for the heroes to ever have faced, but it was eventually brought down. As it withered and died, it cursed the name of Enex and the Grand Tree, and justice was restored.

It is said that Enex and his group then ventured to the world of Gaiallius, to restore justice and peace wherever chaos ruled. Battling viscious demon after next, some go so far as to say that Enex crossed swords with the terrible god of shadow, Skiack himself, and returned victiorious.

That of course, is how the well known myth goes, often told as a bedtime story today. Many accept the story as truth and a shining example of virtue. Others go so far as the worship the heroes, building massive Temples to portray their glory, and a few skeptics deny their existance.


Spoiler: Characters • show
You:
Proficiency: Swords & Bardic Inspiration
Class: Bard
Hometown: Bedalni

A rather ordinary and calm young adult, you were just interested in living a simple farm life in Bedalni. However, this has all changed and you has been thrust upon a vast and unfamiliar world.

Farik:
Proficiency: Bows & Healing Magic
Class: Priest
Hometown: Yibinroh

A virtuous goody-goody religious fanatic of Wa. He tends to be a bit cowardly and wimpy, but is quite the sharpshooter. Though he often complains about the conditions of the adventure, Farik knows he fights in the name of holy Wa and would never disapoint his god.

Theo:
Proficiency: Evocation and Cosmic Arcana
Class: Evoker
Hometown: Salinry

An intelligent and mature companion to Ralla, he seems to follow in Ralla's devious lifestyle, though with objection. Theo rarely gets upset, frightened, or excited and prefers to keep a cool head when disaster strikes. He wishes to do the right thing as much as possible, but seems to be failing due to the negative influence from Ralla. When sharing stolen goods or being convinced by Ralla to perform yet another heist, he reminds himself that not everyone is perfect and tries to view himself as more as a Robin Hood than anything else.


Ralla
Proficiency: Daggers and Bombs
Class: Rogue
Hometown: Salinry

A impulsive and rude theif, Ralla has no reservations against robbing or mugging anyone with enough money. Her first thought is always "I wonder what he/she has to steal from." She almost never thinks of others, but would never abandon her best friend, Theo. She is able to convince him to follow in her schemes only because they do not wish to be seperated. However, it is this for the same reason that Theo is able to drag her into helping you and Farik - a seeming deviance from her usual selfish and uncaring lifestyle.


Spoiler: Credits • show
Game Development
Eric Hornby

Resources and Scripts
Megaflare, $t3v0, Namco, Chrono trigger series,
Final Fantasy series, Sharp, mack, Arcanum, Ccoa,
Tana, Fallen Angel, Faraway, MSJ, Ragnorok Online,
Nin, Punk, Legendarydairy, Go Shiina, Sainte,
Enterbrain, Kraft, Mascarpone, landofshadows,
Mezmerize, Zephyrskye, Zanyzora, Despain,
JStreet ("panda"), Wyatt ("Princess Amy"), Raiju, Rye, Euphony,
Arcthemonkey, jbrist, scriptkitty, Cybersame,
Raitame, Near Fantastica, Deke, Phylomortis,
Illustrationism, Milo, Reruri Chan, Pocketmage,
Poyzin, Ellenor, Luis Dlouhy, EQLSO, Automaton,
Kan Gao

Testing
Cef (of Freebird Game's Forum)
Luis Dlouhy
Leighton Schlanger
Brandon Meyer
Michael Laguros
Lucas Heath

Special Thanks
HBGames.org community
KamainsWorld community
All my real life friends who cared enough to play my game while I was making it.
"Master of the Wind" game for inspiration.
"Quintessence: The Blighted Venom" game for inspiration.
Title: Re: Enex
Post by: abigailian on June 20, 2008, 11:40:55 PM
This really looks extraordinarily intriguing. I will definitely download soon. :)
Title: Re: Enex
Post by: Reives on June 21, 2008, 12:07:09 AM
This is also one of the longest RMXP games I know of. c: I heard it's going to be ~25 hours or so when completed, and more importantly - it's almost completed, so it's no vapourware. D: Thanks for posting Eric!
Title: Re: Enex
Post by: Erichermit on June 21, 2008, 12:38:54 AM
Thanks for the replies both of you!

yes, Enex2 will be an extremely long game, 25 or even 30+ hours, as Reives said, and It's about 92% done now. I have a little left, I'm having a bit of trouble pushing myself for the last bit, but I'm looking VERY much to getting this thing out and released for people to play.
Title: Re: Enex
Post by: Koppos on June 22, 2008, 01:44:53 PM
lol, I remember seeing this waaaay back on www.rmxp.org. nice to see that it's almost finished, seems like it's gonna be a classic with lot of gameplay and all.
Title: Re: Enex
Post by: Lunarea on June 22, 2008, 02:09:23 PM
Wow, way to go!

I can just imagine how much effort went into making this game. I'm looking forward to the finished result!
Title: Re: Enex
Post by: abigailian on June 22, 2008, 02:24:05 PM
Just out of curiosity, is this something where we should probably just wait for it to be done? I don't want to play through the whole game and take all that time, just to want to go back and play the finished version.
Title: Re: Enex (Warning: Lots of Screenshots)
Post by: Erichermit on June 22, 2008, 02:40:29 PM
As far as I know, Abigailian, there is not a demo available, so that shouldn't be an issue. If for some reason someone has a demo out there of my game, please alert me.

But yeah, I constantly have a need to remake earlier things from my game so if someone were to start a file right now, replaying would be necessary.

@Koppos: Yeah, this game is getting to be pretty ancient. I've had it for almost 3 or maybe even 4 years now (I've lost count.)

@Lunarea: Thank you for your comment :)

I've decided to add another few screenshots for hypes sake. Besides, I adore screenshots.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg81.imageshack.us%2Fimg81%2F6672%2Ffimbelnglacislk5.png&hash=783b4b08954d07ad548abf3e32dfcd66)
Here is a picture of the pristine Fimbeln Glacis. While the marshy Ninurta Stagnants lie at it's the feet, the putrefaction and rot of that area are unable to reach this frozen mountain. It always snows here, and a small village is nestled upon the mountain. There have been some rumors of cult activity within the village, but nothing conclusive, especially seeing as how a temple honoring the ancient hero, Rekkesh, is in the village.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg160.imageshack.us%2Fimg160%2F1516%2Fcrossingthechasmzy0.png&hash=4788ff7a7d2fb3cffdde5d35b9cf53c5)
Part of the Fimbeln Glacis area mentioned earlier, here is a reflex based minigame where you must cross a gaping chasm. Your mage has managed to create a delicate ice bridge. Of course, constructing the ice bridge is very difficult, and cannot be made perfectly. As such the blocks tend to be a.. scattered. If you step on the ice bridge, the slipperyness will cause you to constantly be moving forward, so don't slip off! Theo can blow gusts of win at you to make you do a Jump up, right, left, or down 2 spaces. The reason the bridge appears to be missing the south block to get your character over there, is that as you step on a block it melts very shortly after, causing you unable to jump backwards and forwards over and over again to think for a bit.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F1518%2Fnalacfirecrystaldodgingux9.png&hash=e3f60118c08b02473c542b0f87cf0012)
One of the dungeon challenges that you will get roped into. The crystals will glow red, causing a steam of fire to flow across the field. You have to see which crystals glow red to know where the fire will be next and then get out the way before it roasts you!

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F7189%2Ffimbelncaveqw6.png&hash=3438049e47a000da557f394284c66be4)

Deeper in the Fimbeln region lies a frozen cave with magma running through it. How does the ice remain unmelted? Some say it may have something to do with the strange rumors of a particularly vicious haunt dwelling in the cave. Some claim it some strange phantasm of fire, while others claim it has an ice like affinity. Other say there are, in fact, TWO wretched spirits living in the cave.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg158.imageshack.us%2Fimg158%2F3570%2Flavacrosserbl6.png&hash=6615e074e96180e87b02b79c74c10ead)
Basically a blue line runs across the tile of ice blocks. You can only step on where the blue line went, if you step elsewhere, you will crack through the ice and fall into deadly magma!
Title: Re: Enex
Post by: abigailian on June 22, 2008, 03:18:27 PM
Way too cool.

As far as I know, Abigailian, there is not a demo available, so that shouldn't be an issue. If for some reason someone has a demo out there of my game, please alert me.

Lol, I guess I just assumed since you were advertising you had a download link here, even though it seemed silly. But will do!

Just work extra fast, 'k? :P
Title: Re: Enex
Post by: theufw on June 23, 2008, 07:42:50 AM
Whoa. I want to play it when it is done... :reivsmile:
Look forward to it. Then at least by then there would really be no more exams for me...
Title: Re: Enex
Post by: Valtier on June 23, 2008, 10:33:59 AM
Ooh, I like the look of this one.  I wonder if it'll end up being longer than Dondoran.  :D
Title: Re: Enex
Post by: Jellyrebel on June 24, 2008, 01:02:25 PM
More Screenies!! NOW!!!
Title: Re: Enex
Post by: gaaralover32 on July 01, 2008, 12:21:59 AM
i see that this game is going to be really long when released (25 plus hours), but is that 25 + hours going to be good? you know like, graphcis, storyline, sound, etc. i hope so! i will definatly download it when released (sounds good with the screenshots and plot)!
Title: Re: Enex
Post by: Valtier on July 03, 2008, 03:08:29 AM
Blast!  No beta for me.
Title: Re: Enex
Post by: Erichermit on July 04, 2008, 10:21:46 PM
@Gaaralover: Don't worry, I'm not trying to make the game long at all. I would never add something to the game if I didn't believe it was fun to play.

@Valtier: Heh, If I released a demo now it'd be pointless as I'm so near to finished. Or.. were you asking to be a beta tester? Because I'll start looking for some once I finish.
Title: Re: Enex
Post by: Sizzle on October 01, 2008, 09:17:35 PM
HOLY CRAP HOW DID I MISS THIS GAME?!

THIS LOOKS AWESOME :o
Title: Re: Enex
Post by: Reives on October 01, 2008, 09:18:27 PM
I wonder where this guy went. I got him on MSN, but haven't seen him on there or on any sites in ages.
Title: Re: Enex
Post by: Sizzle on October 01, 2008, 10:04:23 PM
Man...Does this mean it's not going to be finished? :/
Title: Re: Enex
Post by: Reives on October 01, 2008, 10:05:50 PM
Hope not, he said that it was just about to be done.
Title: Re: Enex
Post by: Sizzle on October 01, 2008, 10:07:49 PM
It's very pretty, the tree's really catch my attention, I think the mapping is extremely well done...

I do say I think he should get the advance message box script though....
Title: Re: Enex
Post by: KRoP on October 02, 2008, 12:03:57 AM
Oh, not quite.  Eririchermit is at a lack of ideas at the moment, and is taking a hiatus for an amount of time unknown.  So yeah, it'll be released eventually, but this puts the release date pretty far into the future. :reivsmile:
Title: Re: Enex
Post by: Sizzle on October 02, 2008, 12:12:40 AM
Oh drat...He just lost 2 cool points
Title: Re: Enex
Post by: JJ the pingu on October 06, 2008, 03:35:42 PM
aaaw.. i really want to see how this turnes out,
and theres two mapping errors at the forest town screen.
Title: Re: Enex
Post by: Erichermit on November 07, 2008, 11:19:39 AM
Hey give me back my cool points! =0

Sorry for the hiatus guys. Enex2 is still under construction and I will never quit it.

Every now and then I just find no matter how hard I try I can't make any progress. It's like the creativity in me is gone. Sure I can force myself, but then the game material comes out very uninspired and not fun at all. I hope you'll understand why I just suddenly.. dissapeared =P.

I currently have almost all the mapping for the entire game done! I have to add in some monsters, bosses, and puzzles, as well as fill a town with NPCs. I don't know when It'll be done because I keep going back and finding areas where I want to improve it.

Thanks for the posts, everybody!
Title: Re: Enex
Post by: JJ the pingu on November 07, 2008, 04:53:47 PM
YAY!

 ;D :reivsmile: :kardiansmile: :-* :) :D  ;)  :vikonsmile: ;D
Title: Re: Enex
Post by: Ruzu on November 07, 2008, 05:06:22 PM
You'll get your cool points later, :P.

Glad to know your still alive though.
Title: Re: Enex
Post by: KRoP on November 07, 2008, 07:21:53 PM
THANKYOU.

As I said, I'm psyched to play this.
Title: Re: Enex
Post by: Valtier on November 11, 2008, 06:49:35 PM
I'd betatest this if you needed the help.  If not, I can wait for the full release.

That forest looks trippy.
Title: Re: Enex
Post by: Erichermit on November 11, 2008, 08:41:26 PM
Thanks for the support guys =)

And Valtier, I'm actually not sure what my current status is on if I'll have trouble finding beta testers are the sort. I have a feeling a lot of the beta testers I accepted a while back have left the respective forums they wanted to betatest from, so I may have quite a few less testers than I expect.

Also, nobody else from this forum has asked, so if you'd be up to it, I'm sure I'd like to have you help betatest soon.
Title: Re: Enex
Post by: Ruzu on November 11, 2008, 08:52:52 PM
Thanks for the support guys =)

And Valtier, I'm actually not sure what my current status is on if I'll have trouble finding beta testers are the sort. I have a feeling a lot of the beta testers I accepted a while back have left the respective forums they wanted to betatest from, so I may have quite a few less testers than I expect.

Also, nobody else from this forum has asked, so if you'd be up to it, I'm sure I'd like to have you help betatest soon.

I'll also help if you need extra if I can at all.
Title: Re: Enex
Post by: JJ the pingu on November 12, 2008, 02:00:48 AM
Thanks for the support guys =)

And Valtier, I'm actually not sure what my current status is on if I'll have trouble finding beta testers are the sort. I have a feeling a lot of the beta testers I accepted a while back have left the respective forums they wanted to betatest from, so I may have quite a few less testers than I expect.

Also, nobody else from this forum has asked, so if you'd be up to it, I'm sure I'd like to have you help betatest soon.

yaa me too if you need any help :)
Title: Re: Enex
Post by: Valtier on November 12, 2008, 02:21:49 AM
That's a shame, but on the upswing, it sounds like quite a few of us are willing to lend a hand ;)  Keep at it, I can't wait to see the finished project.  Good luck!
Title: Re: Enex
Post by: Erichermit on November 12, 2008, 04:20:50 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F8938%2Ftempleofrekkeshxl4.png&hash=799d4dd903869d887ca3cfb854281020)
A Shadow-Themed temple to the ancient hero, Rekkesh. The objective of the puzzle in this room is to turn all the floorless area into a spot with a flame on it. If you step on a flame, it goes out. This room is easy to figure out but there are later and tougher rooms with a similar way to get through.

It's been a while since I last posted a screenshot so.. I'm overdue for some hype fodder =P

@Valtier: Yeah, I'm not too concerned about the loss of beta testers as a lot of people seem to be willing to help, especially here =). I'm very glad to see so many people excited for my game, I hope it lives to your expectations. By the way, your name constantly reminds me of a FE: Sacred Stones villian named Valter. Just thought I'd tell you. XD

@Jjannem+Ruzu: Thanks for the offer =) I'll look into picking beta testers once Im ready to send it out so I don't end up having what happened last time again XD
Title: Re: Enex
Post by: Muffin on November 12, 2008, 04:23:00 PM
It looks really good, i wanna play :>
Title: Re: Enex
Post by: Valtier on November 12, 2008, 06:22:52 PM
Guh?  o.o  You're right... I didn't realize that.  Valtier is the name of an antagonist from an RM2k3/XP/whatever-I-decide-to-use-when-I-get-around-to-it-again project, didn't realize that I'd unintentionally snatched a FE villain's name.


I'm getting the impression that this will have a number of puzzles in it.  I lurv me puzzles.
Title: Re: Enex
Post by: Reives on November 12, 2008, 07:08:38 PM
Cool stuff Eric, good to see ya around again. Now take a final breath and finish this thing. c:
Title: Re: Enex
Post by: abigailian on November 12, 2008, 07:27:24 PM
This is definitely one that I'm looking forward to playing, but I'm kind of amused that Kan called you Eric. For some reason I always read your name as E-richer-mit, not Eric Hermit.  :P
Title: Re: Enex
Post by: Erichermit on November 14, 2008, 07:02:06 PM
@Valtier: You should learn to use a lance. Also, yes, It does have quite a few puzzles and reflex-challenges. =) I try to add a bunch to keep the dungeons from becoming stale.

@Reives: Will do! I'm too close to not finish now =X

@Abigailian: I'm glad to hear you're looking forward to playing it! =) You wouldn't believe how many people don't know what my username is. Half the people who see it think it's "Enrichment". On Runescape this kid walked up to me and told me "ur name is wat I hav 4 2nd period." and I was so confused for a bit. And then the other 25% think it's E-richer-mit. Which I don't understand. I mean. Eric is a word. Hermit is a word. Shouldn't the mind seperate this into two words it knows? I mean. Richer isn't a word. Neither is mit. So how does that happen XD. I also get E-Rich-Ermit. XD
Title: Re: Enex
Post by: Reives on November 14, 2008, 07:35:39 PM
It's just that the end of the first word and the beginning of the second word form something that looks like they're together  ("ch"). :P Threw me off at first too.
Title: Re: Enex
Post by: Erichermit on November 15, 2008, 01:23:40 AM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F706%2Fchilinryfn4.png&hash=080efe99c0c2f64fd31845655d564081) (http://imageshack.us)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2Fchilinryfn4.png%2F1%2Fw640.png&hash=2588070808ba70ba522cbd5adf8ab940) (http://g.imageshack.us/img217/chilinryfn4.png/1/)

The town of Chilinry is out of the way. Built on the Fimbeln Glacis, a inhospitable but pristine and beautiful mountain, it very rarely gets visitors or contact from the outside world. It is for the most part, self sufficient. There is a yearly stock up of goods from below the mountain in summer to last them fall and winter. Word was that Chilinry was failing and the people were not able to provide enough food for themselves due to a infection of the food, but everything seems to have solved itself inexplicably.

However, as if to keep things tough for life on the Glacis, the undead have begun to appear in the Fimbeln Glacis, leading to suspicion of a cult practicing Necromancy in the area.
Title: Re: Enex
Post by: JJ the pingu on November 16, 2008, 03:19:04 PM
awsome map  ;D
Title: Re: Enex
Post by: Muffin on November 16, 2008, 04:16:47 PM
One of the charcthers have the old Vikon head  ;D
Title: Re: Enex
Post by: KRoP on November 16, 2008, 08:20:19 PM
That snow map looks neat, but I could have sworn you put that puzzle screen up somewhere else a while back.  By the way, how's progress going on that final dungeon I heard about several months ago? (the one with the scrolling panorama as a floor.
Title: Re: Enex [New Screenshot on last post]
Post by: Erichermit on November 16, 2008, 08:37:17 PM
@Jjanem: Thanks =)
@Muffin: Yep! Lol. When I was playing Q a bit ago I noticed that too.
@Mr. Muffin: Thanks. Yes, the puzzle screen was put up on RMXP.org a while ago. The final dungeon has made very little progress as I've been working on other areas of game lately. I have the mapping of it done, for the most part, but I still need to code in the puzzles and minigames.

Edit: I'm going to throw in a new screenshot here!

Final Dungeon pix :O

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2F3230%2Flightrealmentranceui6.png&hash=6ed04c4144b4a927b1fb745d40944b3d) (http://imageshack.us)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg512.imageshack.us%2Fimg512%2Flightrealmentranceui6.png%2F1%2Fw640.png&hash=81be185aa892a18dc64c0fa38c8a1012) (http://g.imageshack.us/img512/lightrealmentranceui6.png/1/)

I'm so close! I'm actually making the final dungeon omgbbq!!!
Title: Re: Enex [Look at the new screenshot last post]
Post by: abigailian on November 18, 2008, 10:59:35 AM
oooh.... purty!
Title: Re: Enex
Post by: KRoP on November 18, 2008, 10:13:50 PM
  Holy crap that's awesome.  I do hope the crystals have a reason for being there though, and aren't just to fill up space or something like that.
Title: Re: Enex
Post by: Ruzu on November 18, 2008, 10:27:01 PM
I would think the crystals were there for something, not putting anything past that map.
Title: Re: Enex
Post by: Erichermit on November 18, 2008, 11:59:45 PM
Thanks for the compliments =)

what do you mean by "not putting anything past that map?" I apologize, but I often have trouble figuring out the meaning behind expressions that are obvious to most.

The crystals float around and are mostly decoration but they do indeed serve a mild purpose. The dungeon involves traveling to three different sectors, each of which could be a dungeon in itself (You can easily guess the theme by looking at the type of decoration emerging from the pathway). When a sector is solved a crystal corresponding to it will die, which will allow entry to the room where the final boss is.
Title: Re: Enex
Post by: Ruzu on November 19, 2008, 08:30:11 AM
Well I mean by looking at it you can have anything happen the map doesn't even look common, like some maps and so you can have that anything can pop up and the sort.
Title: Re: Enex
Post by: Valtier on November 19, 2008, 06:08:51 PM
It's a very surreal map, yeah.  I expect an epic confrontation there.
Title: Re: Enex
Post by: Erichermit on November 21, 2008, 12:11:41 AM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F7006%2Fslidingpuzzlerz2.png&hash=8d8b2d8f18b9ec890ec9d738dd755224) (http://imageshack.us)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2Fslidingpuzzlerz2.png%2F1%2Fw640.png&hash=c6479c70284d84298240876d6d4b5efa) (http://g.imageshack.us/img179/slidingpuzzlerz2.png/1/)
While redoing the intro cutscene I also decided it was a nice opportunity to try out a puzzle idea I had been thinking about.

Here you play as the main antagonist for a moment as he tried to put this bloodstained puzzle back together for malicious reasons. What the puzzle is supposed to look like it shown above (One piece is missing so as to allow movement). The goal is to make the puzzle by sliding blocks. Block can only be slid into an adjacent empty space. The arrow cursor is used to select a block to slide.
Title: Re: Enex
Post by: abigailian on November 21, 2008, 01:47:47 AM
This is probably obvious, but be careful playing as the antagonist. It's sort of a conflict of interest thing, and the player might feel like really annoyed if they have to be furthering their enemy's designs for too long. Short snippets = interesting, overuse = frustrating.
Title: Re: Enex
Post by: Erichermit on November 21, 2008, 03:05:46 PM
Thanks but don't worry, you only play as him only this very once in the game to solve a single puzzle. Which is optional as well, as hitting Esc will make him solve it by himself (but if you solve it, your main character will receive a reward.)

Title: Re: Enex
Post by: Ruzu on November 21, 2008, 03:12:12 PM
I'll probably give that a try but man am I horrible at those.
I would think that most should play as the antagonist at least once, for we can get a better detail about them. Not just give it out as "You know what, I think I'll burn a village today" kind of thing.I like seeing why my antagonist is as they are, and thats usually easier through their eyes.
Title: Re: Enex
Post by: abigailian on November 21, 2008, 03:30:48 PM
Quote
Thanks but don't worry, you only play as him only this very once in the game to solve a single puzzle. Which is optional as well, as hitting Esc will make him solve it by himself (but if you solve it, your main character will receive a reward.)

Perfect.  :gothat!:
Title: Re: Enex
Post by: Erichermit on November 28, 2008, 02:31:35 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F1963%2Flightrealmforestdv3.png&hash=b243f823836ad7f29718b9f05eff3f92) (http://imageshack.us)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2Flightrealmforestdv3.png%2F1%2Fw640.png&hash=cf247feee2639d3371126cda23edcfd2) (http://g.imageshack.us/img165/lightrealmforestdv3.png/1/)

I'm almost done with the final dungeon now :D I've finished the first two thirds of it, with the remaining pathway left. Each third has its own really difficult mini boss, which I am reluctant to call mini as they are harder than anything you've fought so far. So yes, valtier can expect an epic confrontation here. One of them has a strange quirk to it, as the boss actually doesn't have ANY offensive moves. But he's still one of the hardest battles in the game.

The dungeon is packed full of little puzzles and reflex challenges, and the monsters are fairly few but extremely poweful. For example, that reaper thing shown in the picture has 999 speed, str, and attack and cannot be harmed by you. It's ability to kill you in one hit is offset by the fact that it misses about 75% of the time. A little bit of strategy makes short work of this monsters though, but not without a likely causality or two.

That part you're seeing is the forest section. Most areas of this dungeon are done on a panoramic floor.
Title: Re: Enex
Post by: Reives on November 28, 2008, 07:10:50 PM
Looking good, the pano floor has an ethereal effect. Will the monsters be random encounter or on touch?
Title: Re: Enex
Post by: Ruzu on November 28, 2008, 09:53:21 PM
That maps look real good, I really like how everything looks different then what most maps looks like.
Title: Re: Enex
Post by: Valtier on November 28, 2008, 10:41:26 PM
Saving all the quirky fights for the final dungeon, humm... interesting.

One of them has a strange quirk to it, as the boss actually doesn't have ANY offensive moves. But he's still one of the hardest battles in the game.

Plauge from FFIV comes to mind, itching to know what the catch here is.
Title: Re: Enex
Post by: Erichermit on November 28, 2008, 11:30:01 PM
@Reives: Thanks =) All monsters in my game are on touch. That's why you can see the reaper I mentioned in the screenshot. ;)

@Ruzu: Thanks. I'm surprised I don't see Panoramic-Floor dungeons used more often. I suppose they have limited usage though, it's only fitting for special ethereal areas.

@Valtier: I'm not sure who Plauge is, but yeah. I seem to have the unfortunate realization of how to make quirky boss battles a little too late. I mean, it's not that I never had any before, but it was only recently that I got some good ideas.

You don't have to get to the end to find quirky fights though, as the optional Hades Spirits (which can be found, but certainly not beaten, about halfway through the game or less.) are pretty quirky. One example of this is one Hades Spirit, Lethe, is "Memory Loss" themed and thus, all your characters lose all their skills (for that battle). The main way to get around this is to make Holy Water using the minigame for it and use that as your primary offense, and find a hidden item that grants memory back to a single unit.

Er, I also have some other quirky styled units in earlier zones in the game too, but most aren't quick as so as the reaper.

I think I might go back and see where I can add more quirks though.
Title: Re: Enex
Post by: Valtier on November 29, 2008, 01:43:46 AM
Nono, don't misunderstand.  Having an entire dungeon that you can't brute-force your way through is hardly a bad thing.
Title: Re: Enex
Post by: Erichermit on November 29, 2008, 04:52:47 PM
I think you misunderstood what I said in my post, but thanks anyway.

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F5509%2Flightrealmtemplenw6.png&hash=25cbb2ce12573308b64b5178ce29b7cd) (http://imageshack.us)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2Flightrealmtemplenw6.png%2F1%2Fw640.png&hash=7e5e149f9efbef0e7f6a19acbd87dc22) (http://g.imageshack.us/img390/lightrealmtemplenw6.png/1/)

This is the last screenshot from Light Realm. I swear!
Title: Re: Enex
Post by: KRoP on November 30, 2008, 03:22:16 PM
Awesome as always, Erichermit.  I too am interested in how a boss with no attacks could hurt the party- assuming, of course, that some unique and nasty status effect isn't launched before the battle or something obvious like that.
Title: Re: Enex
Post by: Valtier on November 30, 2008, 04:40:53 PM
Awesome as always, Erichermit.  I too am interested in how a boss with no attacks could hurt the party- assuming, of course, that some unique and nasty status effect isn't launched before the battle or something obvious like that.

That's basically what Plague did.  He Doomed the party prior to the fight, and then spammed haste on them to make the counter tick faster.  Doom kills the party when a 30-second timer empties.
Title: Re: Enex
Post by: Ruzu on November 30, 2008, 05:05:41 PM
Sounds like a twisted boss fight, definitly something I would want to try out.
Title: Re: Enex
Post by: Erichermit on November 30, 2008, 05:23:22 PM
Wow, that plague boss sounds awesome!

The "quirk" to that boss is that is he has two helper monsters. This is pretty regular for boss monsters to start off with some helpers, but this one does nothing but heal them, casts stat buffs on them (Really good ones, x1.5 every stat), revive them if you kill them, and has one offensive move (which doesnt really count) which removes all the stat buffs you may have tried to put on yourself. It gets really challenging, because using spells that remove their stat buffs is useless because the boss will just buff them up again. Trying to buff yourself up is useless as the monster will remove them from you, and trying to kill the monsters is also useless as he'll bring them back.

Title: Re: Enex
Post by: Muffin on December 01, 2008, 08:01:31 AM
So you just have to attack the boss until he dies and then you can start killing the helper monsters?
Title: Re: Enex
Post by: Valtier on December 01, 2008, 09:24:29 AM
Gah, I hated Plague... >.>

Hmm, sounds interesting.  Bring healing items no doubt.
Title: Re: Enex
Post by: Erichermit on December 01, 2008, 05:49:15 PM
Well, basically yeah. I never really envisioned the battle with that boss as a puzzle in a puzzle, but rather a boss that threw a slightly different challenge at you (as most times youre under attack by multiple creatures, you can kill them off/status them and not have to worry about them.) and required a slight change in strategy (as usual strategy includes buffing yourself and killing the small guys first.) It's also just plain difficult, like any old hard boss, because the two helpers get really quick and powerful and really give your characters a difficult time to win. Sorry if that disappoints you :(.
Title: Re: Enex
Post by: Valtier on December 02, 2008, 04:51:55 PM
Reminds me of a battle I did awhile ago actually.  The boss was offensively potent, and would auto-rez/heal/restore status to his minions every 3-4 turns.  The minions were actually somewhat weak, but could cast moderate healing spells on their charge and inflicted nasty status effects.  I'm not disappointed at all with this one, it's not as simple as just beating him down if it's anything like the aforementioned fight.  He really forces you to play defensively.
Title: Re: Enex
Post by: Erichermit on December 02, 2008, 07:15:36 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2F8383%2Fjokeweaponsba8.png&hash=dbbb9f3bac902ed3b31ddd6c1db10fc4) (http://imageshack.us)
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg184.imageshack.us%2Fimg184%2Fjokeweaponsba8.png%2F1%2Fw640.png&hash=0261aab580e4329c51ef9f0ea3692d67) (http://g.imageshack.us/img184/jokeweaponsba8.png/1/)

Some joke weapons, earnable via an optional event. Theyre useless in battle, but actually do have a use worth getting them. Mostly theyre just funny to have, I think.

I sprited the icons.
Title: Re: Enex
Post by: KRoP on December 02, 2008, 09:08:03 PM
  Joke weapons are fun and all, however I don't recommend having them sold at shops like the screen suggests.  It's generally more amusing (and really, finding this stuff sold in shops breaks any atmosphere in the game and really screams "indie game" at you) as easter eggs, usually in things like dungeons (i.e. getting into a well hidden room and opening the chest, with perhaps some humorous commentary from the characters).  Why is it really different?  For one thing, it gives hardcore gamers a feeling of accomplishment to find these little random things.
  It looks like I'm just over-analyzing a little joke, doesn't it?  I'll shut up now. :x
Title: Re: Enex
Post by: Valtier on December 02, 2008, 09:16:44 PM
Muffin, he mentioned they were a reward for an optional event.
Title: Re: Enex
Post by: Reives on December 02, 2008, 09:17:49 PM
(Lol @ "Om nom nom nom stab"; took me a moment to get since I never saw the English "word" for that. :p )
I agree with MrMuffin's points though, it seems like it would have a better feel if they were found in the wild or outside of a shop, even if as quest rewards somehow.
Title: Re: Enex
Post by: Erichermit on December 02, 2008, 09:23:26 PM
Man I wish people would read what I posted beneath these screenshots before they comment on em. =P

They are rewards for an optional event, not buyable from a shop =P. And yes, there is humorous commentary from the heroes about them.

But I suppose I should of taken the screenshot in a place that doesn't look just like a shop. XD
Title: Re: Enex
Post by: Reives on December 02, 2008, 09:34:53 PM
Oh, not given by NPCs overall I mean. It just seems more fitting that way for these things imo.
Title: Re: Enex
Post by: Erichermit on December 02, 2008, 10:27:32 PM
I see your points on it messing with the "mood" of the game, but I actually have to disagree. I think it'd be stranger to receive these in the wild in some random chest or something.
Not trying to sound defensive, but I don't see how it's much different than buying funny figurines in one of Aeria's Shops in Quintessence? (Mind you, I LOVE those figurines and easter egg books.)

I appreciate your help, Muffin and Reives, (and trust me, I always want to hear about things like this so as to improve my game) but I personally rather like the way they're received. Though I will admit I do like the idea of receiving them from hidden dungeon rooms, I don't think I'll be changing that as it then leaves a hollow space in the reward spot from the optional event reward.

Anyway, I'm starting to plan out the optional dungeon. This dungeon will be available only to those who have really rooted out many secrets of the game (and defeated all of the hardest side bosses, the Hades Spirits) and thus, any person in there is already very powerful.

Do you feel that random monsters (visible encounter of course) are necessary for such a dungeon, or would an all-boss-battles and puzzles/challenges dungeon be fitting instead?
Title: Re: Enex
Post by: Reives on December 02, 2008, 11:18:20 PM
It really isn't any different from the Aerian shop ones, which is why I am planning to try to change them in the future (the problem with that though is that since there is no equip and the like in Quintessence, there's not much a shop can sell other than things that don't do anything). But comparing that with the Sword of Endless Cliche or something the player can find in a pot in Korbin Village, I'd say that the latter feels a lot more "rewarding" per se, without provoking the suspension of disbelief with the civilian npcs - again, just my opinion.

Of course random encounter isn't necessary. D: If you want to force an encounters, simply place them to jump out at set points or whatnot. Personally I'd go for more puzzle and less battle any day, hahah.

Title: Re: Enex
Post by: Erichermit on December 02, 2008, 11:27:25 PM
Ah yeah, I see what you mean. I can't believe I missed that sword :( I still like the way the weapons are rewarded. I honestly don't see much reason for you to remove the figurines from that store, but I suppose that is a conversation for a different topic, or perhaps over MSN?

Lol, no you misread what I meant! XD I never ever use random encounter anywhere at all in my game. I was asking whether or not to have "regular monsters" at all? Though maybe that's what you meant and I just misread it.

I may take a middle path and just have very very few regular monsters, so that you end up mostly fighting bosses.
Title: Re: Enex
Post by: Reives on December 02, 2008, 11:32:27 PM
Oh hahah, hm, I think a mix of the two is probably still best; simply so that the bosses are more prominent in comparison.
Title: Re: Enex
Post by: JJ the pingu on December 03, 2008, 04:34:31 PM
I think you misunderstood what I said in my post, but thanks anyway.

([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2F5509%2Flightrealmtemplenw6.png&hash=25cbb2ce12573308b64b5178ce29b7cd[/url]) ([url]http://imageshack.us[/url])
([url]https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg390.imageshack.us%2Fimg390%2Flightrealmtemplenw6.png%2F1%2Fw640.png&hash=7e5e149f9efbef0e7f6a19acbd87dc22[/url]) ([url]http://g.imageshack.us/img390/lightrealmtemplenw6.png/1/[/url])

This is the last screenshot from Light Realm. I swear!


that screen looks great eric-hermit :) :kardiansmile:
Title: Re: Enex
Post by: Erichermit on December 07, 2008, 09:50:06 PM
Help :( With EXTREMELY little stuff left to make in the game, I'm starting to lose my game-making urge! I simply cannot allow myself to go on another hiatus this close to completion.

What do I do? =X
Title: Re: Enex
Post by: Reives on December 07, 2008, 09:52:08 PM
Watch a movie or show that may share similar themes to your game. c: Works for me most of the time; if I end up begin attached to it that is.
Title: Re: Enex
Post by: Erichermit on December 07, 2008, 09:55:00 PM
Heh, I can't really think of any movies or shows with a similar theme (as I doubt movies or shows would run something so cliche! XD)

I might try playing Master of the Wind of something, see if that makes me feel rpgmakerish or something.

Another problem is this darn new computer. It's got vista and now rpgmaker xp seems to run differently, and crashes whenever I try to listen to music in the editor! >=0
Title: Re: Enex
Post by: soranokira on December 08, 2008, 12:53:55 AM
Vista sucks! =X my bro used vista and it sucked compared to my XP(mine is older too)
you might wanna try dual boot XP into your computer, then you can use XP to run the RPGmaker, hopefully works.
Title: Re: Enex
Post by: HarryE on December 08, 2008, 03:44:15 AM
I do have to say that this project does play host to some great screenshots, Enex. You've been working on this game forevever! Looking forward to the release. :P
Title: Re: Enex
Post by: JJ the pingu on December 12, 2008, 12:42:18 PM
^ what he said
Title: Re: Enex
Post by: Erichermit on December 13, 2008, 07:00:33 PM
Thanks guys =) I have christmas break approaching. Even if I don't get it out on time for christmas, I'll still make great amounts of progress in my free time. (Though, due to a band trip, it might be exactly as much as I had hoped)
Title: Re: Enex
Post by: Reives on December 13, 2008, 08:18:19 PM
Oo, what kinda band trip? o:
Title: Re: Enex
Post by: soranokira on December 14, 2008, 12:06:15 AM
don't worry we can wait! But just you gotta finish it and not waste all the effort you've spent into this game!
Title: Re: Enex
Post by: Erichermit on December 14, 2008, 07:35:40 PM
School band trip lol. Going to orlando. Theme parks ahoy!
Title: Re: Enex
Post by: JJ the pingu on December 16, 2008, 09:28:58 AM
good luck!
Title: Re: Enex
Post by: Erichermit on January 28, 2009, 04:36:40 PM
Progress is extremely slow, but I'm working out a few bugs and doing a little alpha testing with a friend who is working out some kinks. I cant give you any date estimates for when I'll finish, but Im never giving up on the project =P
Title: Re: Enex
Post by: Reives on January 28, 2009, 05:27:38 PM
Oh hey Eric, good to hear that this' still going. Good luck getting that last bit done, you're almost there. :~
Title: Re: Enex
Post by: soranokira on January 29, 2009, 09:52:03 AM
remember my request to be a beta tester! =3
and yea good to know that you're not gonna give it up.
Title: Re: Enex
Post by: KRoP on April 09, 2009, 07:41:37 PM
  Did Eric die or something?  It's just kind of disapointing, right after guaranteeing the project's release, for him to mysteriously disappear.
Title: Re: Enex
Post by: Reives on April 09, 2009, 09:13:44 PM
He messaged me a while back I think. He's just on a hiatus right now, it'll probably be finished in the future. c:
Title: Re: Enex
Post by: Erichermit on April 10, 2009, 07:18:56 PM
I haven't mysteriously disappeared. Lol. Okay, well I have.

If it's any consolation, I have Enex2 open right now and I'm going to work on it some more. I've been quite busy with school lately and have developing more of a social life than usual for me. We've got a pretty nice break for easter going on now though so I have some time to fiddle on it.

I'll never give up on Enex2 though, so there should never be worried about that, even if I'm gone for like a year or something. I can't see that happening though, haha. I think in a way, I'm afraid to finish the game.
Title: Re: Enex
Post by: Reives on April 10, 2009, 09:03:16 PM
Good to hear. We're all a little guilty of slacking off a bit on RM projects. :P Good thing summer's coming.
Title: Re: Enex
Post by: Erichermit on April 10, 2009, 09:26:05 PM
The worst part is that I'm on like the final dungeon and have been there for months. =P
Title: Re: Enex
Post by: Reives on April 10, 2009, 09:32:09 PM
Yeah *smacks* Do you know how many people would love to be at that stage and would be so pumped to finish it up once and for all :P
Title: Re: Enex
Post by: Erichermit on April 20, 2009, 06:03:51 PM
=X But I'm also a little afraid to finish it. Ive been working on it pretty much my entire teenage life lol, then it'd be over!

Also I don't think I'll be making another game with rpgmaker after this. Though, maybe later.
Title: Re: Enex
Post by: aBuser1095 on April 29, 2009, 04:53:39 PM
Haha! seeing this takes me back to the days when i played that horrid game... Runescape :nds:
Not cuz' this looks like it or anything, just that i saw you posting this on tif, feels like ages ago. :vikonsmile:
If you remember, i was going under the name SkogS i think. Well i have been supporting this game for a long time, so long i forgot about it :P
Title: Re: Enex
Post by: Erichermit on April 29, 2009, 05:51:26 PM
Haha! seeing this takes me back to the days when i played that horrid game... Runescape :nds:
Not cuz' this looks like it or anything, just that i saw you posting this on tif, feels like ages ago. :vikonsmile:
If you remember, i was going under the name SkogS i think. Well i have been supporting this game for a long time, so long i forgot about it :P


bahaha! Hyt! XD

Way to rediscover my game then ;)
Title: Re: Enex
Post by: Erichermit on June 15, 2009, 02:20:57 PM
Sorry for the delay guys. Anyway, as promised I plan on releasing the game in the beginning of the summer and seeing as that time is now, I can't in good conscious put it off more! XD Time to finish this game for realz this time haha... =P

Bugtesters be prepared to be contacted in like, a few weeks or so?
Title: Re: Enex
Post by: abigailian on June 15, 2009, 03:04:58 PM
*thunderous applause*
Title: Re: Enex
Post by: Reives on June 17, 2009, 09:02:20 PM
Good to hear you're getting back on track with it Eric. About time. :P It's so close, it'd be a waste to lie around unfinished!
Title: Re: Enex
Post by: Erichermit on June 20, 2009, 03:41:36 AM
I know I know =X I just finished one of the last two or so cutscenes I have to make. Unfortunately I still have the Ending one left, which for obvious reasons is going to be the hardest =(
Title: Re: Enex
Post by: Reives on July 29, 2009, 11:59:28 PM
HAY Eric, I see you on! What's going on here? :>
Title: Re: Enex
Post by: Erichermit on July 30, 2009, 02:39:55 AM
Haha checking to see when the next Quintessence is coming. Playing such a badass rmxp game gives me a good dose of inspiration to allow me a few days of real work on Enex haha ;)

Everyone should be happy to hear that I've just finished the final dungeon.

I have to create the final cutscene (=X) and the optional super-dungeon (a harder-than-final dungeon challenge for those who want to put themselves up to it.)

The optional super dungeon is currently fully mapped. I just need to populate it with monsters, perhaps add a few puzzles in there, and stat out the final boss (which will be the hardest monster in the entire game.) The dungeon will be ridiculously difficult (not impossible). Which is why it is also optional.
Title: Re: Enex
Post by: Erichermit on September 18, 2009, 07:44:12 PM
I was trying to keep this quiet but I can't. I think I should have Enex2 finished tomorrow night! :D
Title: Re: Enex
Post by: Sleepy Weasel on September 18, 2009, 08:19:26 PM
 :o  :o  :o

Yay! I cant wait for it to come out! 

*Sits down and waits*
Title: Re: Enex
Post by: Vasha on September 18, 2009, 08:28:04 PM
woah, i didn't realize this was a sequel. or was the first one just an earlier version?
Title: Re: Enex
Post by: Erichermit on September 19, 2009, 03:27:18 AM
It's a sequel. The first game is pretty iffy as far as quality goes however, and was rpg2003. I'll probably release it again for the lulz but I really recommend playing Enex2 first as Enex1 is very long and not necessary to be played beforehand.
Title: Re: Enex [COMPLETE! Beta testers please]
Post by: Erichermit on September 20, 2009, 12:15:09 AM
I'm going to double post now just cause I'm so pumped!

OKAY SO AFTER 5 YEARS OF WORK, ENEX2 IS DONE! YEAH YEAH YEAH YEAH YEAH!

Anyway, I know some of you wanted to beta test so I'm going to upload this thing and then get people to start beta testing. :) I'm not sure how long it will take for testing to finish, but I mean. I'm DONE! I'm REALLY DONE!

To think I was 14 when I started this thing O_o
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Reives on September 20, 2009, 12:40:53 AM
Hey, congratulations Eric! Kudos for the endurance and accomplishment. c:

For betaing, you may want to contact Aisling ( http://freebirdgames.com/forum/index.php?action=profile;u=677 ); she has a little beta-ing group going and are happy to take up projects.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Just Lance on September 20, 2009, 02:47:14 AM
I want to Beta test too ^^ Woof!
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Amaranth on September 20, 2009, 02:49:40 AM
Congrats, Eric! ;D

I'd be happy to beta test if you want the help!
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Sleepy Weasel on September 20, 2009, 07:50:01 AM
Nice job Eric! 5 years? WOW  :o

I can beta test too if you need me.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on September 27, 2009, 06:41:54 PM
Thanks for the offers everyone. Im currently having a bit trouble compiling the darn thing however.

Somehow a lot of rpgxp functions just dont work quite well on my computer :/ I'll have to get a friend to compile it.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Reives on September 27, 2009, 07:40:27 PM
If the entire game folder is larger than 136MB (or somewhere near that), the RMXP encrypter will not work. If that's the case, one way to get around it is to pull the Audio folder out, encrypt it, then put it back in.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Legacyblade on September 27, 2009, 08:01:36 PM
legacyblade wonders if the beta is still open, and if so, he'd like to test (yes, third person speaking ftw)
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on September 28, 2009, 02:23:47 PM
Wow, really? Thanks a ton Reives! I'll test this after I'm finished with class today!
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Legacyblade on September 28, 2009, 05:57:51 PM
I feel ignored  :-[
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on October 01, 2009, 01:44:47 PM
Sorry haha, yes of course you can. Class has really been keeping me busy lately and every time I get a bit of free time I forget I'm supposed to upload this thing :X But no worries people as the game is actually done =P
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Legacyblade on October 01, 2009, 03:13:52 PM
Sweet. Well whenever you get the chance, drop me a link to the beta (once you remember to upload it, anyways, lol)
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Valtier on October 10, 2009, 01:24:10 PM
I expressed an interest in testing this awhile back, methinks.  Either way, I'd still love to.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on November 07, 2009, 03:27:04 AM
Alrighty then, I'm sending an unencrypted version to all people who offered bugtesting interest. Please don't go spreading it around and whatnot.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: michael95 on January 06, 2011, 10:13:30 AM
Where I can download this game.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on August 10, 2011, 02:18:38 PM
Not thread necromancy, call it thread resurrection. This is the link for BETA TESTING the game. Don't download if you are afraid of Bugs and will care about Typos. If you test it, please write me a list of bugs you find and send them to me. If not, just wait for me to finish getting it tested and give out a true release.

The game was made at least 3 years ago. Upon reaching the end of the game I promptly sealed it away and didn't touch it. I'm not sure why. Perhaps I was afraid of finishing it or something. Anyway, this is the fruits of hundreds and hundreds of hours.

Hope you enjoy it, those of you who remember me.

[Link Temporarily Down as I make more modifications.]
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Reives on August 10, 2011, 03:00:46 PM
Wow Eric, good to see you again! I'm glad you finally got to finish it; must be liberating after all these years. :D I'll definitely be trying it out when I get some free time (sadly probably not soon though); best of luck with the betaing process!
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Malvodion on August 11, 2011, 03:46:30 PM
I'll give it a try.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on August 12, 2011, 01:46:07 PM
Haha, thanks! Make sure to keep your eye on this topic a little bit. I'm getting it tested myself and with a few friends and I keep on finding bugs and things to improve. I'm currently taking the link down for just a little bit. Expect it back up either tomorrow or the day after.

In fact, I'm considering making my game a true legal venture. This means I'll have to get rid of all the sprites and graphics that aren't mine (a lot of them) and obtain a whole lot of decent music. This means I'll be able to use it on resumes and such, and maybe even sell it.

I know it's probably a silly question, but are there other Public Domain videogame music / rpgxp sprites / graphics I can use (with still credit to the authors), or am I going to have to make most of it myself?
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Malvodion on August 13, 2011, 04:07:02 AM
For free music than you can use for comercial games: http://incompetech.com/m/c/royalty-free/ (http://incompetech.com/m/c/royalty-free/)
And if you need sprites/effects/battlers/facesets you can find them here:
http://eurs.blog65.fc2.com/ (http://eurs.blog65.fc2.com/) Lots of things for your game, it's actually for rpgmaker VX but you can still use facesets and battlers from it. it's in japanese.
http://kaikai23.blog100.fc2.com/ (http://kaikai23.blog100.fc2.com/) Lots of realy good battlers. it's in japanese.
http://mrbubblewand.wordpress.com/ (http://mrbubblewand.wordpress.com/) Lots of realy good effects. it's in english.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on November 02, 2011, 11:34:53 PM
Why! Well thank you. I'll certainly give these a close look.

Ever since school has started up for me I've had less time to work on the game, though it's not like I suspect anyone is particularly holding their breath on it anymore =P. I have a friend bugtesting and quality checking it in real life, which is cool.
Title: Re: Enex [COMPLETE: looking for beta testers]
Post by: Erichermit on December 30, 2011, 02:41:16 AM
All right. After consistent flip flopping I will tell everyone that this is now my official stance on what is going to happen with Enex2:

I have worked on this game too terribly long to see it possibly not see the light of day due to my attempts of commercialization. The game is practically impossible to convert from RTP to full custom without a dedicated team of spriters and would still need a lot more work. Seeing as how the game is truly finished now, I'd MUCH rather just release the darn thing for free and take people's happiness as payment instead. I'll look for commercial options separate from this.

Now I need one last thing! Beta Testers. Truly. If you are willing to devote about 50 hours to this massive game for quality checking and bugtesting to help me in this final stretch to true release, send me a Private Message and I will send you the game. After the game is bugtested and it has been cleaned up accordingly, I will release the polished version for all the internet to enjoy.

Do not apply to being a bugtester unless you feel you can devote about 50 hours to it and am willing to write down a list of quality notes and bugs as you play to send me. (Any text format is fine.)

Cheers!
Title: Re: Enex 2 [COMPLETE!]
Post by: Erichermit on December 27, 2013, 10:13:50 PM
Hello Freebird Games.

This has been a long time delayed. Far too long. With a desire for perfection I remade and remade Enex2 (I would say the game has been entirely reworked at least 3 times.) Never feeling like the game was suitable for release, I always could think of one or three more things that the game totally and absolutely needed before I could release it.

However, this desire for perfection was flawed, because I could never reach it. Eventually I burned out and tucked the game shamefully away in a corner.  This is true no more, however! While the game is by no means perfect, and I certainly can think of at least 3 ways I'd like to make it better, I unfortunately live in the real world where there are many different activities and ideas that vie for my attention. That is why I have chosen to finally release this game.

If I had to make a wild estimate, I'd say this game was finished more than 3 years ago. I worked on it for years. I have literally spent thousands of hours on this endeavor, and I hope you will enjoy it!

Game Download Link: Enex2 Download (Version 1.2) (https://drive.google.com/file/d/0B8odFKdbcH5xVXkzeDhiWS1aNEU/edit?usp=sharing)

Also, could I get a staff member to move this to Completed Games?
Title: Re: Enex 2 [COMPLETE!]
Post by: Merlandese on December 27, 2013, 10:52:33 PM
Downloading!
Title: Re: Enex 2 [COMPLETE!]
Post by: Question Mark on December 27, 2013, 11:22:57 PM
Thread move request granted.
Title: Re: Enex 2 [COMPLETE!]
Post by: Dev J Chand on December 27, 2013, 11:55:49 PM
(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fimg238.imageshack.us%2Fimg238%2F7189%2Ffimbelncaveqw6.png&hash=3438049e47a000da557f394284c66be4)

Lava in an ice cave, reminds me of The Maw of Chaos from Thief: The Dark Project.

In any case, this game looks really pretty. I just want to know how the turn based combat system works, as I'm not a fan of turn based combat. Merlandese, tell me please. :)
Title: Re: Enex 2 [COMPLETE!]
Post by: Erichermit on December 28, 2013, 12:30:01 AM
To be honest, I'm not much of a fan of turn-based combat nowadays either. If I were to start this game from the start, I'd definitely make it action oriented. My preferences for play style have shifted much over the years, and Enex, being so old, reflects a former version of myself more than my current self.

Alternatively, (something I never got to and never will get to) I was hoping to take a page out of paper mario and make it so that while the game was turn-based, you had to have timed / reflex challenges to perform your attacks / skills / defend against enemy attacks in order to improve (or reduce, if you failed) your potency. This would make the combat more exciting and skill based than turn-based and strategy based.

I'm going to guess that if you don't like turn based combat, you probably won't be overly fond of Enex2, unfortunately, or at least you wont be fond of the combat. And seeing as how it's an RPG, that is likely to be rather important.

But thank you for the kind comments on my mapping!
Title: Re: Enex 2 [COMPLETE!]
Post by: Erichermit on December 28, 2013, 05:50:35 PM
Just fixed a bug in the compression... Bit early for that. X_X The new download should work!
Title: Re: Enex 2 [COMPLETE!]
Post by: Akira on December 29, 2013, 03:55:23 AM
 :o

i have to download it again  D':
Title: Re: Enex 2 [COMPLETE!]
Post by: Cef on December 29, 2013, 05:07:57 AM
BAHAHAHA I had so much fun messing with the beta, shame my hard drive crashed and burned before I got to finish. Erich told me I was pretty near the end though, so I'm pretty sure I had almost all the bugs cleaned out

Anyways, I'm STILL impressed by the mapping all throughout the game, though with my current computer being horrendously slow, it lagged like crazy. The dialogue could do with a bit of spicing up, but it's also fine by itself, sorta reminds me of really old RPGs and their dialogues lol.

Glad you actually put this as finished, Erich, it was a long fun haul ^w^
Title: Re: Enex 2 [COMPLETE!]
Post by: milestone121 on January 15, 2014, 03:18:01 PM
Hello, at the end or towards the end after defeating Rekkesh in the Shadow Realm, my screen goes white with Shadow Realm background music and then nothing happens. Is that how the game ends? I can also access the game menu from that screen but the story doesn't continue. lol please I hope this is not how it all ends I have wasted my time playing this if so.... please help sorry if I revealed too much of ur game here
Title: Re: Enex 2 [COMPLETE!]
Post by: milestone121 on January 15, 2014, 03:19:46 PM
Was the download on the first page of this thread ur most updated copy of the game download? The game has a great story and just want to it to the end.
Title: Re: Enex 2 [COMPLETE!]
Post by: Erichermit on January 17, 2014, 05:06:01 PM
It seems you've found a bug! No, that's not how the game is meant to end! There is an ending sequence. I'll take action to remedy this today. Could I get you to send me your save file in Private Message? I think it'd make fixing / finding the bug much quicker for me.

Also, congratulations on getting so far! :) You're the first person who has reported back game completion. I am curious to see if you have defeated any of the Hades Spirits (The dudes stuck in the crystals.)
Title: Re: Enex 2 [COMPLETE!]
Post by: milestone121 on January 17, 2014, 07:09:25 PM
Will do but I can't seem to find the attach file function on the personal message interface on this forum? Is there something else I do here instead? I can see the attach function on this reply to thread thing but not for the personal messages. Thats weird. I have defeated some of the hades spirits specially the first and second ones, they were hard but I managed to do it with lot of healing.
Title: Re: Enex 2 [COMPLETE!]
Post by: Tumbles on January 17, 2014, 08:10:29 PM
You could just post it here in the thread. :seraismile: Unless you don't want anyone stealing your save.
Title: Re: Enex 2 [COMPLETE!]
Post by: milestone121 on January 17, 2014, 09:33:36 PM
I thought it's not allowed to simply post a save file on a thread or rather I thought it might be inappropriate. But if Erichermit is okay with that then I will do so. I will wait for him. Thanks Tumbles for ur advice :)
Title: Re: Enex 2 [COMPLETE!]
Post by: Merlandese on January 17, 2014, 09:42:02 PM
Yeah, you're more than welcome to post things like that. :)

You can either link to them in the post, or add an attachment of the file. The option to add an attachment should be below the response box in the "+ Additional Options" thing.
Title: Re: Enex 2 [COMPLETE!]
Post by: milestone121 on January 17, 2014, 09:54:32 PM
Okay cool.
Hey Erichermit here are two save files.
First one is where I finish off Rekkesh and then a weird white screen shows up.
Second one is a save before the Rekkesh fight just in case u need.
Title: Re: Enex 2 [COMPLETE!]
Post by: Erichermit on January 18, 2014, 12:06:01 AM
Haha, it's certainly okay. Who wants to take a save file at the end of the game, anyway? I was suggesting that you send it to me in a private message actually, but whichever your method works for me!

I'm looking into the bug right now. I've been pretty busy today since I was setting up the Demo (http://www.pelagicgames.com/luminux/luminux-demo/) for my other game. :| The worst part was when I had apparently left in two undiscovered just-created bugs in the game right after releasing it and shouting about it all over the web. All good now though, though it reminds me a lot of my initial release of Enex2 as well. =P I must have a curse. The curse of carelessness.

At least this bug doesn't occur until the end of the game. You're basically forced to have already made up your mind on how you feel about it before it rears its ugly head at you. XD Also, sorry, but there's a good chance you'll have to kill Rekkesh again. Are you okay with that? If not, I can probably find an alternative for you (like sending you a version of the game battlers where Rekkesh has 1 HP) or something.

I blame you, Cef, for having your computer crash before you could get to the final boss! *Shame!* I kid.

The worst part is that after I fix this bug, I have to go to every hosting place and switch out the files. :(
Title: Re: Enex 2 [COMPLETE!]
Post by: Erichermit on January 18, 2014, 12:38:30 AM
Holy hell, your characters have some slick gear and are all 99? And 75 Ambrosias?

You're either madly devoted, or you cheated!

Which is actually fine either way. Part of the reason I didn't compress the game was so that nobody would be forced to play the game in a way they didn't want.

Anyway, I've made the fix! Thank you very much for finding it. I'll be putting a fully function build of the game back on the front page in a moment, but I'm guessing you don't want to download that monster. As such, I've included the map you should replace. Just drag this into the Data Folder and overwrite the old Map555. It will be necessary to defeat Rekkesh again.

I hope the ending is to your liking! It's probably a bit shorter than I had hoped. I also would have rather included a rebuilt Bedalni in the New Game+, but at this point it was either release the game now or never.

I feel guilty that the fortune teller is called a "Gypsy" now though. >.> Younger me was so culturally insensitive.

If you had fun with Enex2, you might want to consider playing Enex1: http://rpgmaker.net/games/5851/ (http://rpgmaker.net/games/5851/)
Though fair warning, it's VERY dated. =X

Title: Re: Enex 2 [COMPLETE!]
Post by: milestone121 on January 18, 2014, 02:07:36 PM
Oh yeah I had to cheat because I only have such a short time to complete this game using saved game editor. Sorry about that but it doesn't help much in the difficulty of the game besides having some extra potions to use. :D The bosses and normal monsters are still tough. The ones with the 2 worm blue and red like creatures took me a while to defeat.
And I don't mind defeating Rekkesh again, I did it like three times to check if the bug will happen again which it did. By the way the slick gear is just the stuff from the chests in the Shadow Realms, I needed a lot of money for that. Thanks for the fix I will check if it works.