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Games & Design => RM[XP/VX/MV] and Game Design => Topic started by: Reives on October 04, 2011, 05:14:38 PM

Title: Random pondering
Post by: Reives on October 04, 2011, 05:14:38 PM
I just thought it might be kinda interesting to have a "game"/show-ish thing, which is essentially an entirely scripted town over a set period of time. All the player has control over is the complete control of the "camera" per se, to follow different tangents of stories about all the characters, and all the events would occur in real time.

Maybe something like that's already been done, I dunno. Anyone knows of any title?
Title: Re: Random pondering
Post by: Raxus on October 04, 2011, 07:36:12 PM
No, I've never heard of that! It sounds really cool though!
Title: Re: Random pondering
Post by: Question Mark on October 04, 2011, 11:29:32 PM
I know nothing of that concept but if it was done in RMXP/RMVX, wouldn't the player be clogged with message boxes every 2 seconds (since you mention of all events occurring in real time)? :P

Or I might've misunderstood your post.
Title: Re: Random pondering
Post by: Merlandese on October 05, 2011, 12:32:38 AM
You could make image based texts (I have a script that turns text straight into non-saved images; it rocks). But the images couldn't be more than fifty and, since they're based on the player's position, they should only be shown if the center of the screen was near the event using them. However, I think a short but grandiose thing like this is not only possible, but an extremely cool idea.

You could have some strange event happen to a small town and the player can decide where to focus as the change causes unexpected ripples throughout a short period of time.
Title: Re: Random pondering
Post by: Legacyblade on October 05, 2011, 02:49:12 AM
This is kind of the objective of the side quests in majora's mask. This would work best if everything were voice acted. That way, you could just have the camera hear nearby sounds. You could either be a camera, or just a ghost amusing itself by watching mortals go about their business (or be trying to figure out some sort of mystery by sticking around after it died). I'd love this if it were 2D, though 3D would help with the atmosphere (not to mention make going into buildings much simpler). If the camera could lock on to a certain character, it'd make it even better (in case you want to see that character's entire story and not worry about chasing them with the camera.