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Games & Design => Complete Indie/Homemade Games => Topic started by: Reives on May 25, 2009, 08:32:02 PM

Title: Sunset Over Imdahl (by Teo Mathlein)
Post by: Reives on May 25, 2009, 08:32:02 PM
I'm playing this game right now, it's rather neat. Its graphic style and perspectives reminded me of my favourite RPG (something that probably no one here has heard of), all hand-drawn.

Thought I'd share it here. It's made by Teo Mathlein.

Dl link from rpggames4free:
Click (only 2mb) (http://www.rpggames4free.com/files/fantasy/sunset-imdahl-full.rar)

Quote
A non-battle RPG, taking place throughout the seasons of the year of a city under siege. You play as Lohn, a young boy who fate has made the sole survivor of the town. Going through the streets in desperation, Lohn meets a nobly dressed man, who offers him a chance to bring his hometown back to life. Without knowing his intentions, Lohn accepts on the man's offer, and the game begins.

Sunset Over Imdahl was made in rm2k and utilizes hand-drawn backdrops over tile-based mapping. The game is short, containing only a few hours of gameplay, however, is a completed project of the highest standard..


(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Fimages%2Fgame_screens%2F148%2Fsoi-screenshot3.png&hash=fc806809186ef09d2888ec1c4d0245d9)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Fimages%2Fgame_screens%2F148%2Fsoi-screenshot1.png&hash=b12f62b0cee4ab972f735b02b1cc55bc)

(https://freebirdgames.com/forum/proxy.php?request=http%3A%2F%2Fwww.rpgrevolution.com%2Fimages%2Fgame_screens%2F148%2Fsoi-screenshot4.png&hash=a82123e5b6d31b7c8c9163a1a4303e16)

Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on May 26, 2009, 10:16:02 PM
Finished it.

It was really good imo, I enjoyed it quite a lot (and had me hooked until I finished it). The constant time-traveling mechanic is very neat, and
Spoiler: show
was the main thing that made it rather touching for me; to be able to go back to Spring or Summer and see everyone so cheerful and the town so lively, when you just came from Autumn / Winter and you know they're all about to suffer.

The one thing that really ticked me off though, is the bat mini-game near the end. I don't know if it's my comp or what, but the control was horrible.

The ending was good, but I really wish it could've shown it a little more from the town folks' perspective one last time, even if just one little glimpse of a scene showing everyone living, rather than ending with someone who I don't really care about.

There's also a bit of a plot hole with the time traveling thing, but *shrug* I could look past it.


But aye, I highly recommend trying this out. Not only fun, but also has a lot of things to learn from.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Dreadsteed on May 26, 2009, 10:31:58 PM
One issue i've been thinking about for a while is

Spoiler: show
Ok we start the game in the future the boy who name alludes me is getting out of the building and after walking for a bit you meet the general of the invading army this general opens a gateway to the past so you can try and prevent this disaster from occuring however through physical contact the general gives you the plague that you will ironically spread to everyone you come in contact with while trying to stop this from happening to cut straight to the point final battle between you and the general you supposedly survive but will die from the plague anyways  now for the question if he dies from the plague how does he leave the building in the beginning in the game to start the events which lead to his supposed and everyone elses dead


Edit: Two things to add, first GIANT wall of text warning. Second most of this is straight from memory so some of the details are foggy.

Edit2: Shoot didn't notice you already mentioned the plot hole aww well.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on May 26, 2009, 11:13:05 PM
Spoiler: show
I suppose one excuse could be that the future has changed, which was shown possible by the beggar no longer "lost his key" a few months ago after you altered it so that you got the key from him in the Spring. But then that'd still be a bit glitchy when it comes to the temporal loop thing, if you don't think of them as separate instances.

That's not the plot hole I was thinking of though, actually. The one I was thinking about is that since at the end, Lohn pretty much went back home and lived his life up until the point everyone died, he would then actually have the memory of meeting the general in the "future". And so, in the future when  he arrives at the point where they meet, he still actually has that memory to avoid it, yet the loop starts as if he didn't meet, which is the only way it could start.

This is why time traveling things are so screwy. :P If you get into it, it's hard to not have any plot holes involving it.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Dreadsteed on May 27, 2009, 06:49:05 AM
Alright your plot hole makes more sense
Spoiler: show
I assumed our friend Lohn died shortly after the battle and didn't go to the future to meet the general. Oh and if the general dies in future by lohn, how do they meet in the first place? Meh my head hurts. But I l like thinking about things like these their fun to contemplate.


If he or anyone that is related to his birth dies early in the past he has no future, but if he dies in the future does he only live up to that point in the past....

Then theirs the paradox that you can't prevent your own future from happening so if you travel to the past you will kill the wrong person, you won't find the person you want to kill etc.

I'm thinking myself to death. I am gone Reiver, I have to go to school in 3 minutes.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Lotus on May 28, 2009, 01:39:33 AM
Do I need anything else to play this?
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Vasha on May 28, 2009, 06:21:18 PM
^yeah, do we? when i get to the title screen, it won't let me do anything. please help!
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on May 28, 2009, 06:27:17 PM
You shouldn't need anything. And Vasha, Did you launch from RPG_RT.exe in the folder? Where did it get stuck at; the one where it displays Start Continue Exit?
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Vasha on May 28, 2009, 08:04:07 PM
Yeah, that's the place, and that's where i started it from
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Valtier on June 08, 2009, 07:37:03 PM
It's been awhile since I played this game.  Absolute masterpiece.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: mepwnn on June 09, 2009, 12:53:54 AM
Haven't gotten this yet, but is this made w/a different RM program? It doesn't look like RMXP...
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on June 09, 2009, 10:09:12 AM
It's made with RM2k. c:

And hm Vasha, I'm not sure what the problem is then. Pressing enter and stuff does nothing at the title menu?
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: KRoP on June 09, 2009, 05:10:07 PM
  I cannot pass  the button mashing minigame, and it's ruining my laptop.  Does anyone have a savefile that can get me past this?
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Vasha on June 09, 2009, 10:48:34 PM
@Reives: Nope, doesn't do anything. I'm pretty sure I tried all of the keys, and it still doesn't do anything.

 :'(*sigh* :'(
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on June 09, 2009, 10:51:08 PM
@KRoP:
I might have one, since there're a lot of save slots. Could you remind me of the events that happen before it? (In spoiler though :P )

@Vasha:
Hm, weird. . . Do you use Windows Vista by any chance?
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: KRoP on June 09, 2009, 10:57:08 PM
Spoiler:  Context Summary • show

  I'm playing in the Autumn season, in a drinking contest for the fishing net, through which I can capture a bat.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on June 12, 2009, 11:25:16 PM
Here's the save:
http://www.savefile.com/files/2127813
I'm not sure how far it is after that, but it's not too far I think.
Spoiler: show
Someone stole the net you just got and you're trying to find it back; that's all I can remember for it.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: KRoP on June 12, 2009, 11:34:23 PM
  The download I get shows up as an .htm file instead of the .sav file(or whatever alternative is used for the older RMs), and, while it was interesting to see a savefile in text form, it isn't something I can use in game.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on June 13, 2009, 12:01:25 AM
It's the same file; just edit the extension and take off the .htm. (If it doesn't let you, go to Tools -> Folder Options and click off "Hide Known Type Extensions".)

Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: KRoP on June 13, 2009, 02:50:14 PM
  Vista is a godawful OS and doesn't allow the rename function(or, er, any function for that matter) to change the actual file extension.  Could you upload the actual .lsd with a different host, like Mediafire or Rapidshare?
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Reives on June 13, 2009, 02:52:44 PM
Eh, it must allow it somehow. ._o But here: www.quintessence-tbv.com/Save05.lsd
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: koon no kami on June 25, 2009, 07:53:45 AM
heh, say does it possibly remind you of " SaGa Frontier 2 " ?

=) mmh but it's very pixel-ish...
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Chris on June 25, 2009, 07:56:27 AM
The beer drinking contest is impossible. I can't get past it  -cuss-
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Chris on June 25, 2009, 09:27:46 AM
I used the save game by reives. I finished it nice short game. I just wished the drinking minigame and the dog finding game weren't so annoying.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Nessiah on June 27, 2009, 05:44:18 AM
Really? The Drinking minigame was easy I just breezed through it haha.
The hardest one is the bat catching minigame. That one made me want to murder someone since it's so hard >:V
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Ronnie on June 27, 2009, 06:36:03 AM
I've played this game before, and it's really good. Awesome graphics (almost as good as he drawings in the begginings of QE chapters xD), and I also liked the plot.

Spoiler: show
About the paradoxon thing, I thought the main meaning of al this WAS the paradoxon of travelling in time. For the question "how could Lohn meet the general if he killed him" --> wasn't the main purpose changing fate? Of course with what Lohn did, he changed things. At the end, everyone was infected, he went back to realize it was him who infected them... it's the only solution, to me it's clear.
Clear paradoxon. xD
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Lotus on June 27, 2009, 09:36:33 PM
The hardest one is the bat catching minigame. That one made me want to murder someone since it's so hard >:V
I know!! It drove me crazy! :-X Finally got lucky on my 5th try.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Ronnie on June 28, 2009, 11:17:01 AM
The bat minigame was actually easier than e.g. the clock-turning game in Alden's room in Quinessence. Well at least for me. xD
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Lotus on June 28, 2009, 12:30:58 PM
But at least you could cheat clock puzzle by peeking at the answers on here! :D I wish that bat minigame was cheatable.
Title: Re: Sunset of Imdahl (by Teo Mathlein)
Post by: Ronnie on June 28, 2009, 12:41:46 PM
Granted, but it's still hard. Wait, it's not that topic xDDD

I never peeked for answers. ^^ I just started to look for every possible solution, one after another, logically. That usually works, even if it takes a long time.

The bat thing only needs fast hands. :D
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Lotus on July 01, 2009, 02:35:43 AM
I had to look at answers for the clock puzzle. :( But I was trying to solve the normal mode back when it was still impossible...
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Freebird Games on July 01, 2009, 03:08:28 AM
(Yeah er, sorry about that. :p )

And hm, I remember when I was doing the bat minigame, it wasn't the reflex that was the problem but the controls - I think there's a wait command at the cursor detect codes, so that when you press an arrow key, it takes a while before it reacts to it.
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Ronnie on July 01, 2009, 04:56:50 AM
Well, I don't really remember that, but it can be gotten used to. You just have to count the pace yourself, and click before. :D
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Reives on July 01, 2009, 10:17:53 AM
The bats change direction moments before they get there though, and the delay is often longer than the time it takes for them to arrive after a change of position. Ended up being a lot of guess work for me. Perhaps something was wrong with my comp to cause that, if you didn't get the same thing? o:
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: silversun on August 16, 2009, 01:37:29 PM
I loved this game. I wish the ending was a little less sad and ambigious-  I mean, we never get to hear what happened to Lohn and the villagers. But it really makes you think about a lot of things.
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Rekka on November 10, 2009, 01:16:04 AM
Good!!!
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Sizzle on February 17, 2010, 04:04:53 PM
Aww I remember this game, I loved it.
Spoiler: show
Creepy when you find the mass grave. :p

Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: strawberry on March 26, 2010, 11:31:53 AM
yep played it 1 year or so ago ^_^

btw out of curiosity .. what's your favorite game Reives? who knows, maybe it's not that unknown by the ppl as you think it is :)
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Reives on October 24, 2010, 09:27:37 PM
btw out of curiosity .. what's your favorite game Reives? who knows, maybe it's not that unknown by the ppl as you think it is :)

(Oops, missed this, my bad. It's an old-school RPG made pre-1995 called Tun Town (but its original non-English name directly translates to "Ah-Cat-Ah-Dog". It's in Chinese though. You play as this kid who can talk to all animals, and there's this war between the dogs and cats in the town, and eventually somehow the mafia and the mayer gets involved, and then you command an army of dogs and cats to fight against some evil organization, lol. . . )
Spoiler: video • show
http://www.youtube.com/watch?v=zMVL3Bh4bcI


I think I'm gonna replay Sunset Over Imdahl.
Title: Re: Sunset Over Imdahl (by Teo Mathlein)
Post by: Merlandese on October 24, 2010, 09:36:59 PM
I played Sunset probably over a year ago. I was definitely impressed by it's visuals.

And Tun-Town looks awesome! Probably never get to play it, though. Impressive, for it's age.