《寻找天堂》

《寻找天堂》 is an indie Adventure RPG about two doctors traversing through the memories of a dying man to fulfill his last wish. 是 2第二部作品 - 《去月球》-.

Coming late 2017 for PC/Mac/Linux
添加到愿望单: STEAM / GOG / Humble Store

游戏视频

playvid

介绍

Dr. Eva RosaleneDr. Neil Watts deal with dead patients.

Or rather, patients who will be dead by the time they’re done with them.

等等, 不应该是这样的. 让我们再来一次吧.

Dr. Eva RosaleneDr. Neil Watts 有一份特殊的工作: 他们 满足别人的愿望, 给人们再一次度过人生的机会.

然而, 这仅仅在病人’ 的意识当中.

Bummer.

有一种技术 使医生可以编织人工的记忆, to grant patients a life they wish they had lived, 却没有做的愿望.

但是,由于会对病人的意识造成严重的影响, 这种技术只能用于垂死的病人, 也就是说 new life becomes the last thing the patient remembers before drawing their last breath.

Despite its convoluted nature, it is usually a standard procedure: The doctors traverse through the patient’s memories, connecting a signal from its most recent ones to the farthest.

In the process, they get the added benefit of sneaking a peek at the life of the patient in a way no one else has seen before.

~~~

But once in a while, there comes a peculiar case.

《寻找天堂》 follows the two doctors’ travels as they unravel the perplexing memories of a patient named Colin Reeds, to fulfill a wish that seems rather paradoxical… to change something yet change nothing at all.

And just what exactly is his wish?

… The same wish as everybody else. ¯\_(ツ)_/¯

COMING SOON-ish

游戏原声

The soundtrack will be available for preview from BandCamp.

订阅电子报

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Subscribe to the mailing list!Update: To the Moon’s Mobile HD Remake by X.D. is now released for both iOSAndroid.

 

115 回覆給 “《寻找天堂》”

  1. Matheus

    Please dont take to long to release the dlc or the sequel cuz although the stories are very touching and all im very curious about what is going on with eva and whats the deal with neil !!! Why isnt anyone talking about that ??!!

  2. Elisabete Leal

    Can you put on portuguese the game please?

  3. Amir

    We live in times of much hate and misconception; of much unjustified violence and rage. Instead of understanding the other, we want to erase them. Instead of looking at the darkness inside, we blame everyone and anyone for the lack of light. We live in difficult times.
    And in times like these, a game like Finding Paradise is nothing short of a wonder.
    But you know, I was afraid.
    I was afraid, I confess. Afraid of what kind of game this would turn out to be, afraid of how I would perceive it. Six years ago, maybe more, To The Moon made a huge impression on me. Better saying, it hit me like a battering ram, broke every single defense I had and left me completely exposed and vulnerable. To this day, when I hear “Everything’s Alright”, a lot of those same emotions come back. It is not only due to how well the story is written (fantastically well, I must say) but also due to my own personal experience that helped me relate so much with almost everything presented in To The Moon.
    Needless to say, it was one of the most important games I ever played, and one of most amazing works of art I ever experienced.
    But a lot of time passed. I grew older, a lot of hardships came and I am more cynical and bitter than six years ago. And tired. Much more tired. And while I did enjoy quite a lot A Bird’s Story, for me this game right here was the real deal.
    So yeah, I was afraid. Afraid that, in the end, I would not be able to live the same experience as before. That I had changed too much to care anymore.
    And I was partially right. It wasn’t the same experience as before. This time, it went beyond.
    While To The Moon will always have its’ place in my heart for being such a intimate and relatable story, Finding Paradise has a place in my very being. It is not just relatable, it is constructive, it fills us inside. This time I didn’t finish the game feeling vulnerable; instead I felt gratitude, I felt happy for who I am and who I was. The tears came, of course they came, but it wasn’t the desperate waterfall of before. They were warm, comforting.
    To me, Finding Paradise shows what kind of man Kan Gao is. He understands people, he is sensible and understands humans and their conflicts, their difficulties. Loneliness, regret, denial, trauma, fear, defense mechanisms, coping mechanisms, all the hardships that we constantly face on a deeper level within us are present in his simple games. Simple, but not simplistic.
    And the silly humor of his characters and their mannerisms, their personalities so well defined, brings us even closer to them. It helps us care about a bunch of pixels in such a way that so many huge developers, with their huge sums of money spent on mo-cap and thousands upon thousands of polygons per character, never seem to achieve.
    But most of all, Kan Gao was able to mature, was able to grow during this six years window between the two games. He didn’t just make a sequel that feels the same but with a different color. He made a game that stands on its’ own while building itself on top of his predecessor. While To The Moon main theme was “Who you really are”, Finding Paradise main theme is “What is really important”. Going from one theme to another, while keeping the soul of the games pure, intact, that is maturity, that is growth. More than that I cannot say.
    What I can say is this:
    As we dream and as we grow We have to learn to let things go But let the wonder never fade Though we’ve turned 10,000 pages Flying high or stuck below

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  6. Paroan

    will be able a translation to brazilian portuguese?

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