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Make the mood of the environment vary slightly according to the patient's emotion of the event. you know... how we tend to beautify something in our memories when we really want it.
Quote from: r3kan on September 05, 2012, 12:14:07 PMMake the mood of the environment vary slightly according to the patient's emotion of the event. you know... how we tend to beautify something in our memories when we really want it.I like all your points, but this is my favourite. I can definitely see it working.
Quote from: Tumbles on September 05, 2012, 04:51:20 PMQuote from: r3kan on September 05, 2012, 12:14:07 PMMake the mood of the environment vary slightly according to the patient's emotion of the event. you know... how we tend to beautify something in our memories when we really want it.I like all your points, but this is my favourite. I can definitely see it working.That's a tall order. People already have complaints about how Johnny remembered things (see the thread about how his confession to River doesn't make sense) and apparently take everything that goes on in the memories as the absolute truth. This means that if there are embellishments or "beautifications" in certain scenes, players may lean more to thinking that the game is executed poorly rather than think the patient has a biased view.I'm sure this idea has definitely been considered, but there's a strange line that needs walked for the player to blame the patient's memories rather than the game's nonsensical approach.
Voice Acting. That is all. And once again I leave you all with a present.
Hmm, I'm conflicted. While it sounds like a good idea, by trying to please everyone you often end up pleasing no one. Personally, I'd be worried straight away that perhaps I picked the wrong one, and I'd be wondering what was happening in the other timeline. I'd rather have the Story option as the only option, until the game is completed, which unlocks the Gameplay mode. That way everyone is pleased, while offering some replayability, as well as potential future Steam achievements.
Tumbles just about said everything. But I suppose even unlocking things for a second playthrough could have its repercussions.