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Having a few mementoes in one memory to lead to several subsections of the memory to make it more detailed before proceeding further into an earlier memory.
Having a few mementoes in one memory to lead to several subsections of the memory to make it more detailed before proceeding further into an earlier memory.The protagonists could be bothered by activists who can't stand their actions, making the game harder in a way.
Yep, totally. That was actually what the first mock-up of the game was like, but I forgot why I took it out. It'll definitely add to it, and also act like a maze.
Actually I'm not sure we need to see more of the outside world. It's a lot of mapping work and it takes away from the mystery of the background. There is only the house and the woods, everything else is fabricated from memory and fantasy. It's a little bit like the world of The Matrix - in the first movie there is that one lonely ship and we're only told what we need to know. The human city of Zion is more a concept than an actual place.
I'd like Neil and Eva to have some contact out of memory contact with this "boss" character they talked about after Neil crashed their company car. Could make for an interesting character and some more comic relief if done right. (Here's a start: he doesn't like cats or dogs, instead his favorite animal is the platypus =P)Here's a random question for you, Kan. How do you feel about casting a female protagonist/patient to the story? I know you've probably considered it before, but do you feel it could become an actuality?