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Debates/Serious Discussions / Re: Asexuality
« Last post by EgotisticalRaven on Today at 06:30:43 AM »
I am confused "4th sexuality"? (I school can't play the vid)
I don't know what they mean by '4th' sexuality, by my count there are more,
1. hetero
2. homo
3. bi
4. pan
5. ace
6. poly
7. sapio (if you count that)
8. demi
8. grey-a
9. andro
11. mono
12. auto

And I am sure there are some more, but at least 12.

Why can't you play the video?
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To the Moon - Meta / Re: Ask Sigmund Corp
« Last post by Just Lance on Today at 04:30:33 AM »
This thread.... So much nostalgia. T^T

Eva have you ever smiled to a joke by Neil?
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Debates/Serious Discussions / Re: Asexuality
« Last post by Just Lance on Today at 04:12:44 AM »
I am confused "4th sexuality"? (I school can't play the vid)
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Team 中文 / Re: How to post on finished translations?
« Last post by Ali on Today at 03:26:40 AM »
You should upload them somewhere and send the link to Reives. :)
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To the Moon - Meta / Re: Ask Sigmund Corp
« Last post by Sigmund Corporation on Today at 01:59:13 AM »
Hey, Neil, why did you try and hold Eva's hand?
"Oh I was just-"

"It was just the mood and the moment."

"I thought I should've been more sentimental but-"

"But . . ."

"Whatever. One day it'll happen."
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To the Moon - Meta / Re: Ask Sigmund Corp
« Last post by EgotisticalRaven on September 30, 2014, 10:29:38 PM »
Hey, Neil, why did you try and hold Eva's hand?
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To the Moon - Meta / Re: Ask Sigmund Corp
« Last post by Sigmund Corporation on September 30, 2014, 04:23:40 PM »
Hey Neil, did you ever do anything else with your grandpa?
"Of coarse!"

"Me and my grandfather did many manly activities together like playing baseball, sailing, hiking, fishing-"

"Actually I was never too good at fishing. I always caught a lost shoe or, if I'm lucky, a tiny fish."

"FML."
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Team Español / Re: [SPANISH] To the Moon translation project
« Last post by MMG92 on September 30, 2014, 11:37:44 AM »
¡Hola a todos! Pasaba por aquí porque, al igual que HeyNei, quiero analizar la localización de este videojuego. Como es una traducción hecha por fans, tal como ella dijo, hay algo que me da curiosidad.

Me gustaría saber si los que han participado en la localización tienen conocimientos sobre traducción y adaptación. Es por curiosidad básicamente, no quiero que nadie se ofenda, pues el hecho de no tener unas aptitudes profesionales no implica que no sea aceptable, al igual que tener un título de traducción bajo el brazo no lleva implícito que seas la caña localizando ^^ hay de todo, ya me entienden... (espero  :seraismile: )

¡Gracias de antemano! :3
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Tricks of the Trades / Guide to Memorable Characters
« Last post by Miss Nile on September 30, 2014, 10:12:55 AM »
Hi everyone,

So yup, I am writing my first writing guide. I thought it would be a good contribution to the forums and hey, it could be the start of my writing guides series. :p

Okay, so enough chatting and let's get to the real thing.

-----------------------------------

The Guide to Building Good, Balanced Characters


Alright, so you've decided that you'd like to write a story for a novel or a game or whatever, and it's time to build the heroes of the story. Easy task, right? Just some cool hero and heroine, a few simple NPCs and of course, the big bad guy. There, we have the characters of our story.

Well, this may seem simple, and it might seem like all you have to do now is choose their names and you're all ready to go. The dialogues can be thought later and well, the personalities, we can aim for any stereotypical type and that would be fine.

Truth is, building characters takes a lot more than that.

You might have the layout and the plot, but without real, true characters you have nothing. It's their job to actually make your story come to life and make the reader react with the actions and events. If your characters are lifeless, then so is your story, no matter how cool it is.

Look around you in the world. Billions of us are everywhere, yet every single one of us is unique in some sort of a way. Each one of us has their own favorite hobbies, likes and dislikes, things that get on our nerves and others that crack us up-let alone our personalities, that decide all the previous.

Sounds like a lot of details? Let's take it step by step.

Decide the background and work from there

When first building your character, decide where they come from. Is it a small village where most people are simple farmers without much experience about anything else? Or is it a large city with many facilities and lots of interests? Perhaps some sort of a tribe in a war with another tribe?

Your character's background decides a lot of their personality. It wouldn't make much sense to have an overly-protected princess have much experience with fighting monsters or a man who fights with a tribe be withdrawn and shy.

Their family and how they grew up decides a lot, too

We don't fall from trees. Our parents bring us up, or any other family members, and those usually have a huge impact on our personalities and how we react and behave in different situations. You have to decide these important details to decide on your character's personality. More importantly, important events in our childhood, especially tragic ones, leave a mark in us that we cannot deny.

For example, a character who lost their parents at a young age probably suffers fear from losing a loved one later in their lives. Someone whose parents are alive and well are more likely to be more stable and happy if their parents do take good care of them, while another whose parents are alive also but are more neglecting will be a lot less stable.

Now the actual personality . . .

Now that you've decided on the background and your character's family history, you can decide on your character's personality. Now here's something important in my opinion: don't be afraid of the stereotypes!

I know some of you will frown at this but truth is, if you try so hard to avoid something, you'll end up doing it anyway, or not creating anything at all.  :tpg:

Sure, I know that no one will want his character to be called stereotypical but it's your job to make what seems to be a stereotype completely different and unique! How can one achieve that, you wonder?

In my opinion, if a stereotype has every little bit of his personality 'justified,' it's not a stereotype anymore. And a little bit twist can actually do the trick.

Let's have an example.

One of my characters may seem stereotypical in the beginning: the everyday normal cheery girl who jokes a lot and is always energetic to do anything. She likes friends and company, does sports and dreams of her knight who would whisk her away on his white horse one day.

Lame, right?

Well, what if I tell you that this girl is actually a queen who's hated by her people because she's cruel to them? Because of a trauma she's suffered in her past, she rarely takes mercy on anyone who commits wrong in her kingdom to the point that it's cruel at times, and her people who can't understand her reasons, hate her for it.

Now that's interesting, right?

To make it short, your characters can be as interesting as you want them to be, even if they seem lame or stereotypical at first sight.

The Consistency . . .

This is very important, the most important point of all. Your characters need to have an opinion, a voice of their own. The personalities that you've created for each of them must control them, not you. Yup, that's right. You don't control your characters. The moment that you give them a personality, they decide on their own.

Just because you got a wonderful idea that you want to implement in your story doesn't mean you have the right to make the characters do what you like. The moment that you get such an idea, you have to think of all the characters it affects and the choices they will have to make and ask yourself-do these choices really go with their personalities? Would they really do that?

Character Development

However, the previous doesn't mean your character is necessarily a stubborn person who holds to their opinion (unless it's a trait of theirs, of course.) Any character is subject to development on the long run and with the correct sequence of important events, of course.

This has to be done carefully and logically and varies from one character to another. For example, a shy, sensitive little girl is more subject to being affected by events around her than a strong, mentally stable soldier who's used to fighting in wars and tragic events. All of your characters can change either a bit or dramatically, but the change has to be suitable to their personalities and to the size of what they actually suffer or go through.

You'll have memorable, lively characters then

Follow the guide above and hopefully, with the right amount of work, you'll find a character that almost resembles a new living being. Remember-having a few memorable characters whom your reader can relate or sympathize with is a lot more better than many different but lifeless characters. Understand them, love them and give them your time to build them carefully and thoroughly.  Make people think about them, wonder about their actions, but always have an answer and a reason for every action they do. Their thoughts, memories and feelings should be clear to you as you write every single word they utter.
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Well, I hope this could help. Any more opinions would be highly appreciated. ^^

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Debates/Serious Discussions / Re: Asexuality
« Last post by EgotisticalRaven on September 30, 2014, 08:24:17 AM »
Here's an interesting video of asexuality. Notice how disrespectfully the host treats the guests.

20/20 The 4th Sexuality - Asexuality
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