Did you know? Quintessence has its own TV Tropes page!Thanks to Brickman for its creation --and Kirro for linking the first references prior to this.
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2D platformers is a genre with a lot of competiton, so it might be a good idea to think about an unique game mechanic, so your game stands out in at least one aspect (make sure the basic idea is fun to play and try to buld up on it).E.g. you seem to toy around with the idea of different donut coatings as powerups. What if the the ground you roll on would change the coating and your attributes, so you would always have to consider the ground while going through the level.Jump&Run is a genre I really like, but I have also played lot's of them, so it's not easy to impress me. Seeing from your mindmap, you are aware that you will need a lot of assets.I like the giant donut rings in the background
Nice! I like how simple the controls are, but isn't the zoom factor a bit too wide for mobile? From the gameplay perspective, it looks like a good game to play on the train or such.
It is very fun to play and easy to understand! However, my screen is a bit small, so the small button in the menu isn't readable, and the bird droppings are barely visible. Also, I think there's some collision-sound problems in general, especially noticable with the jump platforms and spiky donuts in the first stage.Overall, I don't regret playing