Did you know? Quintessence has its own TV Tropes page!Thanks to Brickman for its creation --and Kirro for linking the first references prior to this.
0 Members and 1 Guest are viewing this topic.
2. Unnatural lack of dialog at certain points. For instance, when Seria comes back, you would have to be a serious breed of strange not to be eager to explain everything, yet for an agonizing period of time all Reivies has to say is, "it's not what you think!" ???Huh??? (I wouldn't buy the whole "the red pill befuddled him" line either, since he has constantly been able to resist up to that point with less ideal circumstances, why all of a sudden is he too weak with her right in front of his face? Makes no sense)
1. THE CARNIVAL!!!!! Holy cow, I almost gave up liking this game at this point... I play pretty much only play RPG's precisely due to the fact that I have sub-par fine motor skills, (I suspect I'm not the only one since autistic people tend to like RPG's and most also have sub-par fine motor skills.) That Wack-a-Mole game requirement was, to say the least, over the top. Not cool.
3. Battle system, again, not so good for those with less than good fine motor skills. Being able to use the terrain against the enemy and heal easily was it's saving grace. (so kinda a pro and con)
4. It's not finished... Nuff said.
A gripe of mine as well. The whole Serai and jealousy thing came out of nowhere and its existence is contrived. Its persistence is only because Reivier forgot how to speak all of a sudden. Considering how Serai was never portrayed as unempathetic or immature at any point in her adulthood, you'd think she'd be more understanding after Reivier explains the circumstances.In fact, the whole Serai character arc is perhaps the weakest in the game. If a remaster was made, I would definitely push for scrapping the entire snake ruins sequence in Chapter III. That whole segment is nothing but filler, and it could've been used to develop Serai instead. I say this because it becomes a problem later in Chapter V. Reivier is relieved and all to see Serai again, and is devastated to find her missing in VI, but the players have no way to empathise with him because the relationship between Serai and Reivier isn't touched on until Chapter X. No, cliffside scenes about their promise doesn't cut it. I'd love if Serai was more of a character and less of a plot device, because I want to feel Reivier's internal conflict between her and Lunair. I want to be invested in characters and feel torn that at least one of them is doomed. But when Serai is put into the most well developed character in the game, it's much too easy to just invest in one.