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Team Française / Traduction de Finding Paradise ?
« Last post by Aile Lune on Today at 11:41:01 AM »
Après de longues années d’attente, Finding Paradise est presque arrivé ! À cette occasion, je me manifeste afin de voir s’il reste des membres de l’ancienne équipe de traduction rôdant dans le coin qui seraient éventuellement intéressés pour traduire ce nouveau jeu.

Puisque j’ai changé mon nom et avatar sur ce forum, il se peut que vous ne me reconnaissiez pas, mais je suis Wakumei (appelez-moi simplement Leia). J’avais principalement fait de la relecture sur To the Moon, mon anglais de l’époque laissant à désirer. J’ai désormais le niveau nécessaire pour faire de la traduction pure et dure et je serais ravie de m’en occuper (j’ai une licence d’anglais en poche). Je n’ai cependant toujours aucun moyen de tester les builds patchées du jeu, ni de les implémenter. Mon apport au projet se résumerait à de la traduction et relecture.

Dans tous les cas, si vous voyez ce message et êtes intéressé-e-s, faites signe ! Bien que l’on puisse s’attendre à ce que le jeu soit assez court, comme d’habitude, je ne me sens pas tellement capable de tout traduire. Toute aide est la bienvenue !
General / Re: What's on your mind?
« Last post by Double A on Today at 11:25:33 AM »
I had a dream..... Something.... Something was calling me..... Calling me to return..... Something about...guns....and zombies....and explosions.....and loot boxes....and--

Wait a minute...
Debates/Serious Discussions / I Fear for the Future of the Internet
« Last post by Dragon Mage on Today at 04:47:42 AM »
Ok I started a thread but deleted it due to miscommunications and understandings.

Basically I'm worried about net neutrality ending. I know it's probably just some hallabaloo about making internet access slower overall but I'm more worried about sites being blocked just because someone can't afford it. Isn't this denying basic human rights and freedom?

There's more about it in these posts:

I may be in NZ and may not get affected right away (if at all) but I know a lot of you guys live in/closer to America and I'm worried that one of you guys won't be able to afford sites blocked by internet providers.

Here's a way we can stop this:

Call/fax/text them. Anything to stop this from happening.
General / Re: Bundle Game Giveaway
« Last post by fenzil on November 21, 2017, 01:13:01 PM »
Hey everyone,

I've been buying indie bundles for years now, so I've accumulated a lot of duplicates. Here's a list of games I would like to give away, just post in the thread with what you want.

Limit of two games per person. All are Steam keys unless otherwise noted.

  • Poker Night at the Inventory (two copies)
  • Puzzle Agent
  • Puzzle Agent 2
  • The Walking Dead: Season 1
  • A Story About My Uncle
  • Victor Vran
  • Tomb Raider: Anniversary
  • Vanguard Princess + all DLC
  • Shadow Complex Remastered (key for Epic Launcher, not Steam)
General / Re: Bundle Games! Giveaway!
« Last post by EgotisticalRaven on November 21, 2017, 11:46:20 AM »
I would like to try out Grey Goo some time :)
General / Re: Bundle Games! Giveaway!
« Last post by Thunderbird on November 21, 2017, 11:36:15 AM »
I would like to try out Grey Goo some time :)
General / Re: Bundle Games! Giveaway!
« Last post by EgotisticalRaven on November 21, 2017, 05:08:37 AM »
Oooh, could I get Darkest Dungeon from ya? Heard interesting things!
Sure! I just messaged you about it!  :)

I hope you like it!
General / Re: Bundle Games! Giveaway!
« Last post by Merlandese on November 21, 2017, 04:59:20 AM »
Oooh, could I get Darkest Dungeon from ya? Heard interesting things!
General / Bundle Games! Giveaway!
« Last post by EgotisticalRaven on November 21, 2017, 04:28:46 AM »
On Humble Bundle I just got that Care bundle thing. And with heaps of games! I am in the process of looking through which ones I want and don't want. But right now I will post the names of the ones I already own here.

  • Starbound
  • Her Story
  • Psychonauts
  • Darkest Dungeon
  • Stardew Valley
  • Minecraft StoryMode

There might be more I'll give away, but these are the ones that I already have in Steam. And in the edit, are the ones I have decided that I don't want, or I don't need. And I will take a while to figure it out, so they will be added gradually.

  • Stronghold Legends: Steam Edition
  • Mighty No 9
  • Kholat
  • ARMA Gold Edition
  • Grey Goo
  • Sorcerer King: Rivals
  • Jump Star
  • Fearless Fantasy
  • The Incredible Adventures Of Van Helsing
RM[XP/VX/MV] and Game Design / How to start making a game narrative?
« Last post by TheFlyingMarlin on November 20, 2017, 11:17:50 PM »
Whew! It's been a while since this section of the forum has been active. It's super late at night and I have no idea where this post is going, so bear with me. :P

I recently started using RPG Maker (XP) after a year-or-so-long hiatus. Although I've had it for three and a half years, I still haven't finished making a game. I've started making a joke/meme game, but I've been revisiting an old plan which ultimately was why I got the engine. Here's a rambling backstory which I put in a spoiler since it's long and drags on and on...
Spoiler: show
 A few years ago, during my junior/senior years in high school, I became interested in RPG-maker horror games, after watching some Let's Plays. The two main games I was interested in were Ao Oni and The Crooked Man. While Ao Oni doesn't have much of a storyline (except for "group of kids goes to a sketchy house and a spooky monster starts going after them"), The Crooked Man had an intricate story line, and had lots of meaningful symbolism and plot twists. This was the game which really made me want to start making an RPG Maker horror game. In terms of mechanics, both of these games (and all RPG Maker horror games which I have played since, such as Ib) have no battles (at least in the conventional sense), and you need to solve puzzles and survive chases. However, after getting RPG Maker XP, my "creative spark" started to fade away, and I started feeling a lack of motivation to create a game, which persists to this day. (this wasn't because I got RMXP; there were several factors, which I could probably fill a whole post with :P ).  2-3 years ago, once I got RPG Maker XP and entered college, I started working on-and-off in RMXP, experimenting with many ideas which fell flat, the one which sticks out the most being a stereotypical "guy trapped in a mysteriously abandoned small town". These ideas died pretty quickly, and had little to no narrative.
 type of game with no real narrative. 

However, in recent weeks/months, I've come up with an idea for a horror game which really resonates with me and I think I might be able to make a convincing game out of: Nostalgia. Specifically, nostalgia for happier times and, more significantly longing to be the person I (or the player :P) used to be. For simplicity's sake, I plan on making the player character (more or less) similar to myself.

There is an Extra Credits video on starting a game narrative; however, the main message from that video is "Think of an idea and decide the mechanics, and build the story from there" (at least that's what I took away from it). Not that I disagree with the message of that video, but I think it should be taken with a grain of salt when using an engine such as RPG Maker, since the engine limits mechanical possibilities. And although I have thought of a few mechanics (such as one in which the player character interacts with his own memories in a way similar to TtM), but I feel like they depend on the storyline, rather than the other way around.

So, here's the main question: What are some ways to come up with ideas for narratives? Here are a few possible ways that come to mind (keep in mind that I know absolutely nothing about game writing :P ):
1. Wait until a good idea randomly pops into your head (In case you can't tell, this hasn't really been working for me :P)
2. Take an already-existing plotline, make it fit the theme, and iterate upon it until it becomes a new, "original" story (This might be a good idea, but it feels like cheating a bit)
3. Draw upon personal experience to create a new storyline (Once again, sounds like a good idea to me, but I'm not sure how to transform personal experiences into compelling game narratives).

What do you guys think, any suggestions?
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