Author Topic: Prelude, a new and hilarious escape game  (Read 1770 times)

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Ewald_B

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Prelude, a new and hilarious escape game
« on: February 23, 2017, 03:55:58 AM »
Hi all, and welcome to Beached! (Prelude).

After releasing Beached! (part 1) successfully last December, a sequel was just a matter of time.
Beached! (Prelude) is a new teaser to Beached! (part 2), which will be released later this year.

After shipwrecking your yacht on a reef, you find yourself on a deserted beach somewhere in the Caribbean.
At first sight, there's nowhere you can go. Use your wit and common sense to escape anyway, without hurting yourself too much.
Prelude is an escape room game that was initially designed to merely test drive the new parser and interface.
But since we liked it so much, we decided to share it anyway.

Since the release of Part 1, the amount of feedback has been overwhelming.
You guys actually built this new game, since no feedback was laid aside.
The best improvement of all is Mr. Theodore "Ted" C. Lim. He joined me for Prelude and is responsible for both the editing and the storytelling.
He did a great job, guys! You'll notice while playing, I'm sure.

So, have fun and... WACKIYAHOOWHAA! (...don't worry, you'll get that one)
Ted and Ewald
Beached! portal

« Last Edit: February 27, 2017, 03:28:35 PM by Ewald_B »

Ewald_B

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Re: Beached! (Prelude), a new and hilarious escape room game
« Reply #1 on: February 24, 2017, 06:33:05 PM »
Hi, all!
The instructions bug has been crushed!
Sorry about that one. Enjoy Beached! (Prelude)

Ewald_B

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Re: Beached! (Prelude), a new and hilarious escape room game
« Reply #2 on: February 26, 2017, 08:54:42 AM »
Beached! (Prelude) hinting system:
Every object in the game comes with its own hint/suggestion. 
This is how hints can be found:
 
*) At every fresh start of the game, an object or its location is hinted at.
*) Click the gray links within the text: they all point towards an object or its location.
*) Not all nouns are in gray, so be sure to look at everything!
*) LOOKing (L) at an object gives you a little bit of info on it. After retrieving it, EXAMINE (X) the object to retrieve a hint on where or how to use it.
 
Here’s an example:
After locating it, looking at the coconut tells you it’s a fleshy green fruit containing a brown hairy nut.
Then, after wrecking your foot (and a bit of the game’s display as well), you can pick up and examine the nut.
Wow, it’s a killer…  I wonder what it could kill?

 


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