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In-Game Discussion / Re: My quintessence review
« Last post by Dragon Mage on January 16, 2018, 11:33:23 PM »

A gripe of mine as well. The whole Serai and jealousy thing came out of nowhere and its existence is contrived. Its persistence is only because Reivier forgot how to speak all of a sudden. Considering how Serai was never portrayed as unempathetic or immature at any point in her adulthood, you'd think she'd be more understanding after Reivier explains the circumstances.

In fact, the whole Serai character arc is perhaps the weakest in the game. If a remaster was made, I would definitely push for scrapping the entire snake ruins sequence in Chapter III. That whole segment is nothing but filler, and it could've been used to develop Serai instead. I say this because it becomes a problem later in Chapter V. Reivier is relieved and all to see Serai again, and is devastated to find her missing in VI, but the players have no way to empathise with him because the relationship between Serai and Reivier isn't touched on until Chapter X. No, cliffside scenes about their promise doesn't cut it. I'd love if Serai was more of a character and less of a plot device, because I want to feel Reivier's internal conflict between her and Lunair. I want to be invested in characters and feel torn that at least one of them is doomed. But when Serai is put into the most well developed character in the game, it's much too easy to just invest in one.
Hence why I didn't like her for very long if at all. Infact I started hating her for hating Lunair, even though her reasoning was pretty fair (was kidnapped by her, disguised as her and almost killed her when she was stuck as a wolf).

I'm hoping Serai gets more character development in a revamp or even the rest of the story but it seems kinda redundant to bring it up so late in Quintessence :seraisweat:
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Fan Works / Re: To the Moon Fandub (1/16/18 UPDATE)
« Last post by Gamesjayplays on January 16, 2018, 09:20:28 PM »
We just released the entirety of Act 2 as a dub! Enjoy!
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In-Game Discussion / Re: My quintessence review
« Last post by Nyerguds on January 16, 2018, 12:37:36 PM »
Really? Sure looked like she did... there was this whooshing sound... and at the end (in the intro) you see she never gave it to him.

In fact, even his wish to Dasha seemed tainted by it; he basically asked to never notice that his wife is replaced. To believe every lie, to never meet the real Lunair.

I saw the cover art... yea, that sure looks like she still has it. Now I'm just left wondering if that means there will be a deviation in this time loop after all, or if she'll just keep musing over it.
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In-Game Discussion / Re: April Fools Release [2009]
« Last post by Nyerguds on January 16, 2018, 10:27:51 AM »
This was epic beyond words :3

The rage made me transcend normal game boundaries!



Dunno if it's a known fact but there's a gap you can use to walk into the air, at the right edge of this area. I just wondered if it was in this version too. Apparently it was, and I could actually go down again on the left side, too  8)
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In-Game Discussion / Re: My quintessence review
« Last post by Leave Me Alone on January 16, 2018, 10:13:25 AM »
1. THE CARNIVAL!!!!! Holy cow, I almost gave up liking this game at this point... I play pretty much only play RPG's precisely due to the fact that I have sub-par fine motor skills, (I suspect I'm not the only one since autistic people tend to like RPG's and most also have sub-par fine motor skills.)  That Wack-a-Mole game requirement was, to say the least, over the top. Not cool.

This is one of the common criticisms about the game. The Winter Carnival is an aggravated version of the Aeria exploration segment. Both of them have a series of events that you must trigger to progress the story, yet what these triggers are, or that they exist, is not communicated to a first-time player, which can leave them stuck in the relatively large areas for hours pressing the space bar on everything.

In later chapters and Freebird titles you see this alleviated somewhat with greater use of corridor maps and by adding a sparkle to important objects. Personally, I think it'd be best if all the non-plot-critical exploration and gameplay segments be optional. The aforementioned two areas are prime candidates because nothing really important happens in the player-controlled sections, and anything minor can be replaced with a cutscene that directly skips to the meat. Other areas that could use this is the exploration section in Chapter VII where Lunair looks for Reivier, and Chapter IX when Lunair is having her forest friends murderfest. Also, the underwater section in XI.

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2. Unnatural lack of dialog at certain points. For instance, when Seria comes back, you would have to be a serious breed of strange not to be eager to explain everything, yet for an agonizing period of time all Reivies has to say is, "it's not what you think!" ???Huh???  (I wouldn't buy the whole "the red pill befuddled him" line either, since he has constantly been able to resist up to that point with less ideal circumstances, why all of a sudden is he too weak with her right in front of his face? Makes no sense)

A gripe of mine as well. The whole Serai and jealousy thing came out of nowhere and its existence is contrived. Its persistence is only because Reivier forgot how to speak all of a sudden. Considering how Serai was never portrayed as unempathetic or immature at any point in her adulthood, you'd think she'd be more understanding after Reivier explains the circumstances.

In fact, the whole Serai character arc is perhaps the weakest in the game. If a remaster was made, I would definitely push for scrapping the entire snake ruins sequence in Chapter III. That whole segment is nothing but filler, and it could've been used to develop Serai instead. I say this because it becomes a problem later in Chapter V. Reivier is relieved and all to see Serai again, and is devastated to find her missing in VI, but the players have no way to empathise with him because the relationship between Serai and Reivier isn't touched on until Chapter X. No, cliffside scenes about their promise doesn't cut it. I'd love if Serai was more of a character and less of a plot device, because I want to feel Reivier's internal conflict between her and Lunair. I want to be invested in characters and feel torn that at least one of them is doomed. But when Serai is put into the most well developed character in the game, it's much too easy to just invest in one.

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3. Battle system, again, not so good for those with less than good fine motor skills. Being able to use the terrain against the enemy and heal easily was it's saving grace.  (so kinda a pro and con)

It's difficult at first but becomes stupidly easy later. Half shifting is overpowered because most enemies cannot out-DPS the heal. A player can afford to sit still, get hit by every single attack while returning the pain in kind, and so long as they don't panic and conservatively use their heals, the energy recharges faster than the HP drop. There are also certain battle maps with gimmicky spots that allows the player to attack stuck enemies with impunity. And certain enemies like the bees that are nothing short of annoying because the most reliable way to deal with such an evasive target is to AoE spam.

As with the non-critical gameplay segments, I'm for allowing the player to skip non-critical combat segments as well. The only ones that I think should be mandatory are the ones that develop character. For these, there should be a very easy option (as with Dirk's fight) that allows anyone to pass. The only combat that I thought added to the story/characters was when Reivier went into rage mode in VI, and the fight with Dirk in X. The Lunair animal abuse in IX is okay but I don't think it's anything the autokill-critter-on-touch can't do.

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4. It's not finished... Nuff said.  -cuss-

There's that.

@Nyerguds

She's interesting precisely because she's conflicted in many ways. I think she's the most compelling character Reives has ever written in his published works. Lunair is ambiguous, mysterious, and torn between her childhood humanity and the bitterness her upbringing has bestowed upon her. She outwardly, and probably inwardly earlier on as well, despises Reivier, yet right from the beginning she quietly works to save a stranger from suffering what she's been through.

Also, she didn't throw the pill. There's no indication that she did. Also, didn't you see Chapter XII's cover art?
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In-Game Discussion / Re: My quintessence review
« Last post by Nyerguds on January 16, 2018, 09:33:18 AM »
2. Unnatural lack of dialog at certain points. For instance, when Seria comes back, you would have to be a serious breed of strange not to be eager to explain everything, yet for an agonizing period of time all Reivies has to say is, "it's not what you think!" ???Huh???  (I wouldn't buy the whole "the red pill befuddled him" line either, since he has constantly been able to resist up to that point with less ideal circumstances, why all of a sudden is he too weak with her right in front of his face? Makes no sense)
Hmm, I see that differently, actually. Both the earlier trauma of losing Serai, and the way the pill affected him really messed him up. He's stuck in a trauma he doesn't know he has, and the effects of the pill are preventing him from processing it normally. Such traumas don't magically disappear just because it turns out she's not dead. On top of that, it's not about resistance; he doesn't know he's under these effects, and it's pretty clear he has no idea how to act towards Serai besides ingrained daily routine, and is basically stuck in this "she's my wife, but why?" mindset. After all, all most pivotal moments in their relationship were erased by the pill.

So the reason he gives her no further explanation is firstly because he probably sees no need to, and secondly because he's constantly confused about how he feels towards Lunair, and he isn't actually sure Serai isn't right.

On a related note...

Spoiler: show
I lost all respect for Lunair when she threw away that antidote. Seriously. There's quite a difference between "let's keep him infatuated with me because it's helping me out" and "let's condemn him to the same hell that had been put in store for both my mom and me, and never release him". Yeah, I guess she's a bit messed up, and she probably has developed a bit of a crush on Reivier, but still.

What a b- -cuss-
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Finding Paradise - Discussion / Re: Theories on Neil
« Last post by Apewong on January 15, 2018, 08:53:57 AM »
I share you guys's thought as well.

The game never showed us what Neil offers to Faye to get the last memory orb, but I think that's when he offers Faye a place to stay or a chance for Faye to exist in some ways.

And near the end of the game, Faye ask Neil about her existence and a little talk about Neil's one of the first Faye has ever talk to besides Colin. (I'm using Chekhov's Gun here)

So, I speculate that Faye and Neil must have some relationship that hasn't been revealed to us in the game.

One sentence that bugs me though "I think all our memories, and everything in it can be nothing but the fiction we tell ourselves." Does that implies something about the Inception theory? I can only wonder. ???

Dammit, Kan. You really blown my mind.
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Finding Paradise - Discussion / Re: [Music box]Time is a Place
« Last post by schumann862 on January 15, 2018, 07:52:48 AM »
I like it so much! Well done!
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Finding Paradise - Discussion / Re: Amaretto Sour, hold the Amaretto
« Last post by StarwindD6 on January 15, 2018, 07:42:52 AM »
I've been wondering about this particular part. Within the void memories that Watts fell into, we discover the source of Colin's invisible ink knowledge - Sofia apparently taught him this one simple trick during their honeymoon (spies hate her). Neil wonders why that part wasn't show during the regular memory playback, and I did too.
Now let's go back to Act 2, where Neil finds Sofia in the attic, looking at the green book. It looks like she still do not know its significance and asks for him to tell her anything that might provide answers to this puzzle.

The question now is, why couldn't she unlock that book's secrets if she was the one that taught Colin about the Lemon Juice?

Seems to me there are some explanations for this, but can't say for sure.
a) It was a fabricated memory to give Neil answers for the Book's secrets (although Neil already made this deduction through his little chat with Potato). If this was so, then the follow-up question would be "Who did the fabrication"? Was it Faye, or Colin himself?
b) That part was deliberately omitted by Colin during regular playback so the book's secrets would not be revealed before the right time, but this does not make sense to me. Colin knows he's about to die and that undergoing the procedure means he probably won't be waking up anymore, so there couldn't be a better time to reveal this fact than the first time they visited that particular memory. Also, this explanation assumes that this is what happened in reality, but somehow Old Sofia's none the wiser. Did she somehow forget the lemon juice trick? That would make a bit of sense.

What do you guys think was the real answer to this question? Got any other explanations for this?

She only mentioned the invisible ink thing many, many years ago, and probably couldn't make the connection, and we can assume that Colin never told anybody about Faye/his writings that "create" Faye.

As for b I think Colin was pretty unsure at that point about just what he wants himself, just as he had been in real life. More specifically, he didn't know whether he wants to change what he's got and possibly leave Faye and/or Sophia or the memories he's had with them behind. This would explain Faye's appearance later on, because his subconsciousness went into the defensive (fearing that losing Faye/Sophia would take all the meaning from his life away and return him to loneliness) and the part that is Faye became active and took control because of Neil's tampering with the machine's firewall. This would also explain point b, and that Colin probably deliberately hid the scene because he's afraid and protective of his fictional relationship with Faye.
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Finding Paradise - Discussion / Re: [SPOILER!] Bora Bora in "A Bird Story"
« Last post by schumann862 on January 15, 2018, 07:32:24 AM »
Yeah. I wonder that too.
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