Finding Paradise

Finding Paradise is an indie Adventure RPG about two doctors traversing through the memories of a dying man to fulfill his last wish. It is the 2nd full episode of To the Moon‘s series.

Coming late 2017 for PC/Mac/Linux
Add to wishlist on: STEAM / GOG / Humble Store




Dr. Eva Rosalene and Dr. Neil Watts deal with dead patients.

Or rather, patients who will be dead by the time they’re done with them.

Wait, that came off wrong. Let’s start again.

Dr. Eva Rosalene and Dr. Neil Watts have peculiar jobs: They grant wishes, giving people another chance to live their lives all over again.

However, it’s only in the patients’ minds.


There exists a technology allowing doctors to weave artificial memories, to grant patients a life they wish they had lived, but didn’t.

But due to the severity of the procedure on the mind, it is only used on the dying, such that the new life becomes the last thing the patient remembers before drawing their last breath.

Despite its convoluted nature, it is usually a standard procedure: The doctors traverse through the patient’s memories, connecting a signal from its most recent ones to the farthest.

In the process, they get the added benefit of sneaking a peek at the life of the patient in a way no one else has seen before.


But once in a while, there comes a peculiar case.

Finding Paradise follows the two doctors’ travels as they unravel the perplexing memories of a patient named Colin Reeds, to fulfill a wish that seems rather paradoxical… to change something yet change nothing at all.

And just what exactly is his wish?

… The same wish as everybody else. ¯\_(ツ)_/¯



The soundtrack will be available for preview from BandCamp.

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Subscribe to the mailing list!Update: To the Moon’s Mobile HD Remake by X.D. is now released for both iOS and Android.


130 responses to “Finding Paradise”

  1. Matheus

    Please dont take to long to release the dlc or the sequel cuz although the stories are very touching and all im very curious about what is going on with eva and whats the deal with neil !!! Why isnt anyone talking about that ??!!

  2. Elisabete Leal

    Can you put on portuguese the game please?

  3. Amir

    We live in times of much hate and misconception; of much unjustified violence and rage. Instead of understanding the other, we want to erase them. Instead of looking at the darkness inside, we blame everyone and anyone for the lack of light. We live in difficult times.
    And in times like these, a game like Finding Paradise is nothing short of a wonder.
    But you know, I was afraid.
    I was afraid, I confess. Afraid of what kind of game this would turn out to be, afraid of how I would perceive it. Six years ago, maybe more, To The Moon made a huge impression on me. Better saying, it hit me like a battering ram, broke every single defense I had and left me completely exposed and vulnerable. To this day, when I hear “Everything’s Alright”, a lot of those same emotions come back. It is not only due to how well the story is written (fantastically well, I must say) but also due to my own personal experience that helped me relate so much with almost everything presented in To The Moon.
    Needless to say, it was one of the most important games I ever played, and one of most amazing works of art I ever experienced.
    But a lot of time passed. I grew older, a lot of hardships came and I am more cynical and bitter than six years ago. And tired. Much more tired. And while I did enjoy quite a lot A Bird’s Story, for me this game right here was the real deal.
    So yeah, I was afraid. Afraid that, in the end, I would not be able to live the same experience as before. That I had changed too much to care anymore.
    And I was partially right. It wasn’t the same experience as before. This time, it went beyond.
    While To The Moon will always have its’ place in my heart for being such a intimate and relatable story, Finding Paradise has a place in my very being. It is not just relatable, it is constructive, it fills us inside. This time I didn’t finish the game feeling vulnerable; instead I felt gratitude, I felt happy for who I am and who I was. The tears came, of course they came, but it wasn’t the desperate waterfall of before. They were warm, comforting.
    To me, Finding Paradise shows what kind of man Kan Gao is. He understands people, he is sensible and understands humans and their conflicts, their difficulties. Loneliness, regret, denial, trauma, fear, defense mechanisms, coping mechanisms, all the hardships that we constantly face on a deeper level within us are present in his simple games. Simple, but not simplistic.
    And the silly humor of his characters and their mannerisms, their personalities so well defined, brings us even closer to them. It helps us care about a bunch of pixels in such a way that so many huge developers, with their huge sums of money spent on mo-cap and thousands upon thousands of polygons per character, never seem to achieve.
    But most of all, Kan Gao was able to mature, was able to grow during this six years window between the two games. He didn’t just make a sequel that feels the same but with a different color. He made a game that stands on its’ own while building itself on top of his predecessor. While To The Moon main theme was “Who you really are”, Finding Paradise main theme is “What is really important”. Going from one theme to another, while keeping the soul of the games pure, intact, that is maturity, that is growth. More than that I cannot say.
    What I can say is this:
    As we dream and as we grow We have to learn to let things go But let the wonder never fade Though we’ve turned 10,000 pages Flying high or stuck below

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  6. Paroan

    will be able a translation to brazilian portuguese?

  7. Finding Paradise Review: To the Moon's Sequel Is a Beautiful Success - Cliqist

    […] a story to tell, and you’re either along for the ride or you aren’t. Fortunately, the tale of Finding Paradise is a beautiful, evocative work well-worth the six hours it takes to […]

  8. You Should Probably Play Finding Paradise – Working Mirror

    […] this set up the stakes at play with Finding Paradise, the follow-up to To the Moon. It continues the story of Eva Rosalene and Neil Watts, doctors […]

  9. interim_descriptor

    Are there plans for releasing the macOS version on the Humble store?

    Currently, it looks like only the Windows version is available there.

  10. Pauliolio


    Any chance of an Android version of this game in the future please?

    I’m keeping my fingers crossed!

  11. Funny Paradise: How Finding Paradise Uses Humor to Make You Sad - Cliqist

    […] playing Finding Paradise for review, I was taken aback on more than one occasion by how much humor was in the game. Having […]

  12. Boria

    when will the Russifier(русификатор). how much to wait for the Russian translation. I write with the help of Google translate, there may be mistakes, I apologize in advance.Ждем русификатор!

  13. Bruno Cordeiro

    Portuguese, plese!!!

  14. Kevin Oliveira

    When will the translation of the game into Portuguese be available? I’m looking forward to it so I can buy the game. I read in the forum that would be available today on Steam.

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  17. Oscar

    What is the next in yours game projects!? I LOVE YOUR STORIES!

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  19. Sadies

    Such a beautiful game with an amazing story. To The Moon was my favorite game and Finding Paradise did not disappoint me. I played A Birds Story, and wasn’t aware that Finding Paradise incorporated A Birds Story into the game until it I realized that it all looked familiar. Even if I hadn’t had played A Bird Story, this game would had been amazing. But already having experienced the emotions of A Bird Story, it really made me connect even more with the characters I am familiar with.
    Again, Finding Paradise is an amazingly immersive story with beautiful artwork, like all of Freebird Games. I would highly recommend this game, and the whole To The Moon series. Beautiful.

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